Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.29 @ 16:38:40 Player: ModulinMyGlobulin Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (3551) 3551 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 9013 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1150 Matter 18/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Propulsion (5) Utility (9) Advanced Targeting Computer Weapon (3) Inventory (4) Advanced Medium Treads Improved Utility Shielding Matter Neutralizer Peak State ------------ Power Improved Deuterium Engine Neutrino Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Utility Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Advanced Targeting Computer Improved Target Analyzer Improved Core Shielding Improved Medium Armor Plating System Shield Weapon Heavy Disruptor Cannon Power Sword Inventory Medium Treads Heavy Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Targeting Computer Advanced ECM Suite Wave Gun Flak Gun Coil Gun [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 1 1 . . 1 . . . . Utility 7 | . . 1 1 2 . 1 1 . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 146 | . 1 7 23 14 20 11 28 3 1 38 Power 15 | . . 2 2 1 2 1 4 . . 3 Engine 10 | . . 2 2 1 1 1 1 . . 2 Core 5 | . . . . . 1 . 3 . . 1 Reactor . | . . . . . . . . . . . Propulsion 48 | . . 2 11 5 5 2 11 . . 12 Treads 3 | . . 1 . . . . . . . 2 Leg 45 | . . 1 11 5 5 2 11 . . 10 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | . 1 2 3 5 3 4 5 1 1 10 Device 16 | . . 1 1 1 2 1 4 1 1 4 Storage 6 | . 1 . 1 1 . 2 1 . . . Processor 4 | . . . . 1 . . . . . 3 Hackware 1 | . . . . . . . . . . 1 Protection 8 | . . 1 1 2 1 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 48 | . . 1 7 3 10 4 8 2 . 13 Energy Gun 18 | . . . 5 1 6 3 1 . . 2 Energy Cannon 10 | . . 1 . 2 . . 3 1 . 3 Ballistic Gun 8 | . . . 1 . 1 . 1 1 . 4 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 2 | . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . . . . 2 1 3 . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 81 | . . 1 3 4 16 2 15 . . 40 Power 10 | . . . . . 2 . 3 . . 5 Propulsion 26 | . . . 2 1 4 . 4 . . 15 Utility 21 | . . . . 1 3 1 4 . . 12 Weapon 24 | . . 1 1 2 7 1 4 . . 8 Highest Loss Streak 21 | . . 1 1 2 12 1 14 . . 21 Average Slot Usage (%) 95 | . 99 98 96 99 92 99 96 99 100 73 Engine 6 | . 14 11 8 7 6 6 4 5 5 3 Core 1 | . . . . . . . 5 5 5 3 Leg 28 | . 28 26 34 29 25 33 28 29 29 18 Device 10 | . . 9 9 13 6 12 14 16 17 8 Storage 17 | . 27 11 17 23 23 16 11 17 17 12 Processor 3 | . . . . . 7 6 5 5 5 6 Protection 7 | . . 11 9 7 6 9 9 5 5 5 Energy Gun 5 | . . . 12 8 8 7 6 . . 1 Energy Cannon 2 | . . 2 2 5 2 . 1 4 5 1 Ballistic Gun 6 | . 28 19 2 . . 3 . 5 5 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 11 27 31 47 62 74 78 84 74 74 92 Greatest Support 91 | 20 20 30 64 56 53 55 87 86 86 91 Greatest Overweight (x) 13 | . 1 1 13 1 4 1 1 . . 3 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 18 | 6 12 12 16 16 16 18 16 16 16 16 Average Capacity 14 | 6 11 10 15 16 16 16 16 16 16 14 Most Carried 16 | 6 12 11 16 16 14 16 16 13 16 16 Average Carried 12 | 6 9 9 14 15 10 14 14 7 15 11 Final Capacity 16 | . . . . . . . 16 . . 4 Final Carried 16 | . . . . . . . 16 . . 3 Class Distribution -------------------- 66% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Matter Collected 1688 | 200 . 203 225 276 139 . 320 74 10 241 Remotely . | . . . . . . . . . . . Salvage Created 4039 | 110 23 406 465 745 646 165 941 . . 538 Parts 152 | 4 3 24 27 28 20 5 26 . . 15 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Combat Hostiles Destroyed 69 | . . 7 14 13 12 3 12 . . 8 Melee 6 | . . . . . 6 . . . . . Guns 35 | . . 5 9 5 6 2 3 . . 5 Cannons 17 | . . 1 . 7 . . 7 . . 2 AOE 5 | . . 1 4 . . . . . . . Classes Destroyed 13 | 2 1 4 2 2 1 . 1 . . . Worker 1 | . . . . . 1 . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 5 | 1 . 1 . . . . 3 . . . Mechanic 1 | . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 7 | . . . 3 . . . 3 . . 1 Grunt 35 | . . 5 7 9 6 . 4 . . 4 Duelist 3 | . . . 1 . 1 . . . . 1 Sentry 16 | . . 2 3 3 5 1 1 . . 1 Hunter 3 | . . . . . . . 3 . . . Programmer 5 | . . . . 1 . 2 1 . . 1 Best Kill Streak 7 | 2 1 4 4 4 7 1 5 . . 2 Combat Bots Only 6 | . . 3 4 4 6 1 4 . . 2 Max Kills in Single Turn 3 | 1 1 3 2 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Damage Taken 11234 | . . 578 1156 776 1642 285 1941 . . 4856 Core 2185 | . . 149 282 38 340 13 201 . . 1162 Absorbed by Shields 233 | . . . . 233 . . . . . . Reduced by Siege Mode 44 | . . . . . . . . . . 44 Core Remaining (%) 76 | 100 100 62 48 . 46 98 . . 79 . Volleys Fired 278 | 5 1 29 58 45 31 14 48 . . 47 Largest 2 | 2 2 2 2 2 2 2 2 . . 2 Hottest 188 | 40 40 88 131 148 160 144 188 . . 138 Shots Fired 526 | 10 2 58 98 89 59 27 90 . . 93 Gun 369 | 10 2 49 87 45 51 27 42 . . 56 Cannon 154 | . . 9 8 44 8 . 48 . . 37 Launcher 3 | . . . 3 . . . . . . . Special . | . . . . . . . . . . . Kinetic 162 | 10 2 49 32 . . 4 . . . 65 Thermal 349 | . . 9 63 89 59 23 90 . . 16 Explosive 3 | . . . 3 . . . . . . . Electromagnetic 12 | . . . . . . . . . . 12 Robot Hit Streak 43 | 5 6 10 13 18 43 27 17 . . 17 Robot Miss Streak 7 | 3 . 2 7 1 1 3 2 . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 3 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 441 | 6 1 32 83 69 69 19 73 . . 89 Core Hits 203 | 3 1 18 43 27 32 6 27 . . 46 Critical Hits 4 | . . . . . 3 . 1 . . . Critical Kills 2 | . . . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . Melee Attacks 42 | . . . . . 15 4 12 . . 11 Impact . | . . . . . . . . . . . Slashing 42 | . . . . . 15 4 12 . . 11 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9944 | 74 14 910 1528 1453 1502 390 2011 . . 2062 Guns 5415 | 74 12 354 1126 775 983 390 720 . . 981 Cannons 3108 | . . 82 145 662 102 . 1287 . . 830 Explosions 712 | . . 455 257 . . . . . . . Melee 659 | . . . . . 417 . . . . 242 Ramming 50 | . 2 19 . 16 . . 4 . . 9 Kinetic 2338 | 74 12 354 451 . . 51 . . . 1396 Thermal 6402 | . . 537 820 1437 1085 339 2007 . . 177 Explosive 218 | . . . 218 . . . . . . . Electromagnetic 277 | . . . 39 . . . . . . 238 Impact . | . . . . . . . . . . . Slashing 659 | . . . . . 417 . . . . 242 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . 1 . 1 1 3 2 2 2 2 Average Corruption 1 | . . 1 . 1 1 3 1 2 2 1 Corruption Purged . | . . . . . . . . . . . Effects 26 | . . 1 . 4 8 6 . 5 2 . Message Errors 10 | . . . . 2 3 1 . 3 1 . Matter Fused 3 | . . . . . . 3 . . . . Energy Discharges 3 | . . . . . 1 1 . . 1 . Data Loss (minor) 4 | . . . . . 2 . . 2 . . Targeting Errors 4 | . . 1 . 1 2 . . . . . Weapon Failures 2 | . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 209 | . . 100 61 . . . 35 . . 13 Projectiles 83 | . . 15 20 . . . 35 . . 13 Explosions 126 | . . 85 41 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 53 | . . 2 47 . . . . . . 4 Shots 2 | . . . 2 . . . . . . . Rammed 7 | . . 3 . . . . . . . 4 Targets Rammed 16 | . 2 8 . 1 . . 1 . . 4 Kicked 9 | . 2 5 . 1 . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 442 | 6 . 12 264 112 150 156 442 . . 81 Average Temperature 59 | 6 . 8 59 44 57 75 115 . . 22 Received Heat Transfer 3131 | . . 276 459 338 531 54 279 . . 1194 Effects 4 | . . . 1 . . . 3 . . . Shutdowns 2 | . . . . . . . 2 . . . Interference 1 | . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 8 | . . . . . . . . . . 8 Longest Duration 8 | . . . . . . . . . . 8 Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . 1 1 . 1 2 . . . Combat Hostiles 5 | . . . 1 1 . 1 2 . . . Parts Melted 32 | . . . 1 9 10 5 7 . . . Heat Transferred 10929 | . . 448 1362 2703 2344 657 3193 . . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Peak Influence 454 | 10 37 165 454 323 257 91 156 . . 94 Average Influence 101 | 5 22 87 251 192 139 43 48 . . 40 Maximum Alert Level 2 | . . . 2 1 1 . . . . . Low Security (%) 84 | . . . . . . . . . . . Level 1 13 | . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . 1 1 1 1 3 7 . . 4 Investigation . | . . . . . . . . . . . Extermination 5 | . . . . 1 . 3 1 . . . Reinforcement 4 | . . 1 1 . 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison 9 | . . . . . . . 6 . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Distress Signals 5 | . . 1 . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 116 | . 1 18 19 15 17 3 16 . . 27 Peak Tracking Total 11 | . 1 8 4 5 6 2 8 . . 11 Tactical Retreats 8 | . . 2 1 2 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Traps Triggered 6 | . . . 3 . . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Machines Disabled 10 | . . 3 4 . . 1 1 . . 1 Max in Single Turn 3 | . . 3 2 . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Machines Accessed 17 | . 3 3 . 2 3 1 5 . . . Terminals 12 | . 3 3 . 1 3 . 2 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 37 | . 7 7 . 4 5 2 12 . . . Successful 22 | . 5 4 . 3 2 2 6 . . . Failed 15 | . 2 3 . 1 3 . 6 . . . Catastrophic 5 | . . 1 . 1 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 10 7 . 2 4 . 2 . . . Terminals 24 | . 7 7 . 2 5 . 3 . . . Fabricators 7 | . . . . . . . 7 . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 3 | . 2 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . Load Schematic 2 | . . . . . . . 2 . . . Build 3 | . . . . . . . 3 . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 25 | . 6 8 . 2 6 . 3 . . . Terminals 10 | . 3 3 . 1 2 . 1 . . . Botnet 10 | . 3 3 . 1 2 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 3 . 2 3 1 5 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 6 | . . . . . . . 6 . . . Matter 504 | . . . . . . . 504 . . . Time 252 | . . . . . . . 252 . . . Total Part Build Rating 24 | . . . . . . . 24 . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 61 | . . . . . . 61 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Turns Passed 5901 | 22 518 570 584 808 519 783 961 422 176 538 Spaces Moved 2930 | 6 339 286 264 412 203 340 349 344 142 245 Core 66 | . . . 5 . . . . . . 61 Treads . | . . . . . . . . . . . Legs 2864 | 6 339 286 259 412 203 340 349 344 142 184 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 150 150 120 120 120 50 Average Speed 136 | 120 148 144 131 141 156 150 131 120 120 117 Slowest Speed 700 | 120 150 150 700 150 240 150 150 120 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 2 50 28 31 14 50 7 15 57 18 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug 18 | . . . . . . 3 11 . . 4 Terrain Destroyed 70 | . . 16 18 . . 3 18 . . 15 Melee 18 | . . . . . . 3 11 . . 4 Projectile 18 | . . . . . . . 7 . . 11 AOE 34 | . . 16 18 . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Total 4219 | 10 350 388 402 549 318 579 740 352 147 384 Wait 661 | . . 37 31 59 41 192 282 . . 19 Move 2920 | 5 338 285 263 411 202 339 348 343 141 245 Hop . | . . . . . . . . . . . Pick Up 89 | . 7 10 15 8 7 10 10 6 4 12 Fast Attach 44 | . 1 1 11 2 5 5 7 . . 12 Attach 66 | . . 3 4 6 13 2 14 1 . 23 Detach 4 | . . . . . 2 2 . . . . Swap 37 | . . 3 8 6 2 5 7 2 1 3 Drop 62 | . 1 12 12 11 . 6 11 . 1 8 Fire 278 | 5 1 29 58 45 31 14 48 . . 47 Melee 42 | . . . . . 15 4 12 . . 11 Ram 4 | . . . . . . . . . . 4 Kick 12 | . 2 8 . 1 . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 1) 23 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1076 | -9/Materials | Discovered new exit (range 11) 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -8/Materials | Core integrity fell below 50% 1608 | -8/Materials | Discovered new exit (range 9) 1695 | -8/Materials | Entered Factory 1695 | -7/Factory | Evolved 2 slots: Utility x2 1893 | -7/Factory | Build established: Scavenger-Mutant 2312 | -7/Factory | Discovered new exit (range 11) 2503 | -7/Factory | Entered Storage 2747 | -7/Storage | Lost 3 parts (2n1w) 2862 | -7/Storage | Core integrity fell below 50% 2888 | -7/Storage | Lost 12 parts (2p2n3u5w) 2990 | -7/Storage | Discovered new exit (range 16) 3022 | -7/Storage | Entered Factory 3022 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3196 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3611 | -6/Factory | Discovered new exit (range 15) 3805 | -6/Factory | Entered another Factory area 3805 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3931 | -5/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 4025 | -5/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 4115 | -5/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 4141 | -5/Factory | Garrison activated, responded to threat 4521 | -5/Factory | Garrison activated, responded to threat 4732 | -5/Factory | Lost 14 parts (3p4n3u4w) 4746 | -5/Factory | Spotted B-75 Beast 4756 | -5/Factory | Discovered new exit (range 10) 4766 | -5/Factory | Entered Upper Caves 5071 | -5/Upper Caves | Learned location of 1 exit from Factory 5161 | -5/Upper Caves | Discovered new exit (range 15) 5188 | -5/Upper Caves | Entered another Upper Caves area 5316 | -5/Upper Caves | Discovered new exit (range 5) 5364 | -5/Upper Caves | Entered Factory 5364 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5365 | -4/Factory | Identified exit to Upper Caves 5437 | -4/Factory | Lost 6 parts (1n4u1w) 5517 | -4/Factory | Lost 3 parts (2p1n) 5641 | -4/Factory | Garrison activated, responded to threat 5758 | -4/Factory | Lost 9 parts (2p4n1u2w) 5847 | -4/Factory | Core integrity fell below 50% 5900 | -4/Factory | Core integrity fell below 20% 5902 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05847_ Dropped Power Sword. 05847_ Dropped Energy Well. 05848_ Slammed into G-67 Veteran. 05848_ U-05 Engineer builds a Wall. 05849_ System Shield destroyed. 05850_ R-10 Processor collects Lrg. Storage Unit. 05864_ Acquired Adv. Medium Treads. 05865_ Acquired Imp. Utility Shielding. 05874_ Adv. Targeting Computer destroyed. 05877_ Acquired Lgt. Angular Momentum Engine. 05883_ Acquired Adv. Thermal Shield. 05894_ Acquired Hvy. Phase Cannon. 05896_ Dropped Hvy. Phase Cannon. 05896_ Dropped Adv. Thermal Shield. 05898_ Slammed into G-67 Veteran. 05900_ Destabilizing: Core damaged (-34). 05900_ Lgt. Angular Momentum Engine destroyed. 05901_ Slammed into G-67 Veteran. 05901_ Destabilizing: System interference. 05901_ Adv. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | ??????" 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"???????????? | | ???????????????????# #?????????????? ???????????? | | ???????????????????# #???????????#??##???????????? | | ???????????????????# #?????????? #???????????????? | | ???????????????????# #??#+###### #???????????????? | | ?????????????####### #### k #???????????????? | | ?????????????# g ###?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# w g #?????????????? | | ?????????????# ##########@#### #?????????????? | | ?????????????# ????# ggg #?#####?????????????? | | ?????????????#?????# gg [#???????????????????? | | ???????????????????# g!] #???????????????????? | | ???????????????????# ]! #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 1005 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Core Shielding 30 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -5/Factory Imp. Carbon-fiber Leg | x2 | -5/Factory Imp. Carbon-fiber Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredGreatInitializer Manual? 0 Play Time 01:29:27 Cumulative 52.3 hours Start 2019.10.28 @ 20:03:12 End 2019.10.29 @ 16:38:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33197be4-f1f5-4b78-938f-ff49b367866a