Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 18:27:24 Player: Sifan Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (133) 665 Value Destroyed (5441) 5441 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1811) 1811 TOTAL SCORE: 12677 Bonus ------- High Alert Combat Kills 111 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 42/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (4) ---- Weapon Cycler Relay Coupler [Sentry] (25) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Weight Redist. System Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Behemoth] > --- WEAPON ----------- Gauss Rifle Remote Datajack Longsword +1 > --- INVENTORY -------- VTOL Module Weight Redist. System Weight Redist. System Relay Coupler [Sentry] [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Weapon Shielding Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Slots Evolved 8 | . . . . . 4 . . 2 . . 2 Power 2 | . . . . . 1 . . . . . 1 Propulsion 3 | . . . . . 2 . . . . . 1 Utility 2 | . . . . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 144 | 6 16 7 2 8 26 11 7 30 16 6 9 Power 32 | 1 5 . 1 2 4 2 1 8 3 3 2 Engine 13 | 1 5 . 1 2 2 . . 1 . . 1 Core 19 | . . . . . 2 2 1 7 3 3 1 Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 3 2 . 1 9 5 2 10 1 3 3 Treads 1 | 1 . . . . . . . . . . . Leg 6 | . . . . . 1 5 . . . . . Wheel 12 | 1 . . . . 6 . 2 3 . . . Hover 1 | . . . . . 1 . . . . . . Flight 21 | . 3 2 . 1 1 . . 7 1 3 3 Utility 19 | 1 4 . . . 1 . 1 4 6 . 2 Device 3 | . 1 . . . . . . 1 . . 1 Storage 3 | 1 . . . . 1 . 1 . . . . Processor 2 | . 2 . . . . . . . . . . Hackware 9 | . . . . . . . . 3 5 . 1 Protection 2 | . 1 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 52 | 2 4 5 1 5 12 4 3 8 6 . 2 Energy Gun 16 | 2 2 . . . 1 3 1 4 3 . . Energy Cannon 3 | . . . . . . 1 2 . . . . Ballistic Gun 14 | . 1 4 . 2 4 . . . 1 . 2 Ballistic Cannon 3 | . 1 . . . 1 . . 1 . . . Launcher 8 | . . 1 . 2 5 . . . . . . Special Weapon 3 | . . . . . . . . 1 2 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 1 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 4 | . . . . . 2 1 . 1 . . . Parts Lost 60 | . . 1 . 2 9 5 3 11 10 1 18 Power 14 | . . . . 1 1 1 . 5 3 . 3 Propulsion 21 | . . . . 1 4 2 2 3 1 1 7 Utility 9 | . . . . . . . . 1 3 . 5 Weapon 16 | . . 1 . . 4 2 1 2 3 . 3 Highest Loss Streak 10 | . . 1 . 1 3 4 2 4 6 1 10 Average Slot Usage (%) 87 | . 92 99 100 98 74 94 94 90 75 99 69 Engine 5 | . 14 14 14 14 8 3 . . . . 2 Core 8 | . . . . . 4 14 18 13 6 15 9 Leg 4 | . . . . . . 15 23 7 . . . Wheel 8 | . 11 . . . 18 15 11 8 . . . Flight 13 | . 4 28 28 28 2 . . 12 26 29 22 Device 4 | . 1 14 14 14 3 . . 4 5 . 4 Storage 4 | . 12 . . . 5 9 9 4 . . . Processor 7 | . 5 14 14 14 9 9 9 7 2 . . Hackware 5 | . . . . . . . . 8 11 29 18 Energy Gun 5 | . 23 4 . . 5 12 6 5 5 . . Energy Cannon 2 | . . . . . . 2 14 7 . . . Ballistic Gun 5 | . 1 23 21 12 7 2 . . . 7 2 Special Weapon 1 | . . . . . . . . . 6 7 3 Slashing Weapon 5 | . . . 6 13 6 9 2 2 7 7 4 Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 42 | 13 14 7 8 11 23 27 42 42 21 20 29 Greatest Support 36 | 20 10 8 8 8 36 33 33 21 21 22 33 Greatest Overweight (x) 13 | 3 1 1 . 1 2 2 3 13 3 . 1 Average Overweight (x) . | . . . . . . . 2 . . . . Largest Inventory Capacity 10 | 6 6 4 4 4 6 6 10 10 4 4 4 Average Capacity 5 | 5 5 4 4 4 5 6 9 7 4 4 4 Most Carried 10 | 4 6 4 4 4 6 6 10 10 4 4 4 Average Carried 5 | 2 5 3 3 3 4 5 8 6 3 3 2 Final Capacity 10 | 6 4 4 4 4 6 6 10 4 4 4 4 Final Carried 10 | 4 4 4 4 3 5 6 10 4 4 4 2 Class Distribution -------------------- 48% | Scavenger-Mutant 15% | Mutant 11% | Bothacker-Sprinter 5% | Scavenger-Sprinter 5% | Scavenger-Scout 4% | Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Scout | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Bothacker-Sprinter | -7/Factory Bothacker-Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Matter Collected 2918 | 206 248 124 18 98 741 118 70 411 206 452 226 Remotely . | . . . . . . . . . . . . Salvage Created 5170 | . 428 260 . 253 932 337 704 998 449 599 210 Parts 298 | . 27 16 . 25 47 11 50 53 27 28 14 Haulers Intercepted 5 | . . . . . 1 . 2 1 . 1 . Recyclers Shooed 5 | . . 1 . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Combat Hostiles Destroyed 101 | . 9 8 . 9 18 6 10 17 10 9 5 Melee 8 | . . . . . 1 . . 1 5 . 1 Guns 57 | . 7 6 . 2 7 4 2 11 5 9 4 Cannons 16 | . 1 . . . 3 2 8 2 . . . AOE 16 | . . 2 . 7 6 . . 1 . . . Classes Destroyed 15 | . 5 2 . 2 4 . . 1 . . 1 Worker 5 | . . 1 . . 2 . . . . 1 1 Builder 5 | . . . . 1 1 . 1 2 . . . Tunneler 3 | . 1 . . . . . 1 . . 1 . Hauler 5 | . . . . . 1 . 2 1 . 1 . Recycler 5 | . . 1 . 1 3 . . . . . . Operator 5 | . 1 . . . 1 . 2 1 . . . Watcher 4 | . 1 . . . 2 . 1 . . . . Swarmer 25 | . 3 6 . 4 3 . 2 . 3 . 4 Grunt 49 | . 6 2 . 4 7 4 4 13 2 7 . Brawler 3 | . . . . 1 . . . . 1 1 . Duelist 2 | . . . . . 1 1 . . . . . Sentry 15 | . . . . . 6 1 4 1 2 1 . Hunter 3 | . . . . . 1 . . 1 1 . . Programmer 3 | . . . . . . . . 2 1 . . Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 4 5 . 5 6 3 4 3 3 3 3 Combat Bots Only 5 | . 4 3 . 5 4 3 2 3 3 3 2 Max Kills in Single Turn 3 | . 1 2 . 3 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . 2 . 3 1 . . 1 . . . Melee 1 | . . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Damage Taken 6157 | . 373 139 . 136 1055 408 344 1129 710 312 1551 Core 2023 | . 135 42 . 30 335 86 44 214 245 35 857 Absorbed by Shields 120 | . . . . . . 8 . . 112 . . Core Remaining (%) 40 | 100 . . . 17 . . 15 . . 29 . Volleys Fired 500 | . 53 28 1 31 87 27 35 76 35 108 19 Largest 3 | . 2 2 2 1 2 2 3 2 2 1 1 Hottest 171 | . 80 60 40 33 70 103 171 131 125 30 28 Shots Fired 677 | . 79 46 2 31 120 40 61 133 39 107 19 Gun 493 | . 72 44 2 22 85 33 23 76 36 81 19 Cannon 129 | . 7 . . . 20 7 38 57 . . . Launcher 26 | . . 2 . 9 15 . . . . . . Special 29 | . . . . . . . . . 3 26 . Kinetic 304 | . 13 37 2 22 88 3 . 26 13 81 19 Thermal 62 | . . . . . . . 14 40 8 . . Explosive 26 | . . 2 . 9 15 . . . . . . Electromagnetic 256 | . 66 7 . . 17 37 47 67 15 . . Robot Hit Streak 18 | . 7 8 . 8 8 9 18 9 3 10 7 Robot Miss Streak 6 | . 3 2 . 2 6 2 3 3 3 3 3 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 3 | . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 425 | . 34 20 . 21 94 24 41 92 30 57 12 Core Hits 215 | . 16 15 . 20 56 14 20 33 11 23 7 Critical Hits 7 | . . . . . 1 . . 2 . 3 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . 1 . . 2 . 3 1 Melee Attacks 22 | . . . . 1 5 . . 2 14 . . Impact . | . . . . . . . . . . . . Slashing 21 | . . . . 1 5 . . 1 14 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9550 | . 495 346 . 858 2173 450 951 1994 964 1018 301 Guns 4651 | . 479 179 . 110 864 313 248 947 230 1018 263 Cannons 1766 | . 16 . . . 274 91 595 790 . . . Explosions 1942 | . . 167 . 624 796 46 108 201 . . . Melee 1153 | . . . . 124 239 . . 56 734 . . Ramming 38 | . . . . . . . . . . . 38 Kinetic 3115 | . 16 134 . 110 985 15 . 427 147 1018 263 Thermal 957 | . . . . . . 46 233 621 57 . . Explosive 1587 | . . 167 . 624 796 . . . . . . Electromagnetic 2700 | . 479 45 . . 153 389 718 890 26 . . Impact . | . . . . . . . . . . . . Slashing 1153 | . . . . 124 239 . . 56 734 . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 3 6 6 6 Average Corruption 4 | . . . . . . . 1 2 5 6 1 Corruption Purged . | . . . . . . . . . . . . Effects 59 | . . . . . . . . 10 24 22 3 Message Errors 11 | . . . . . . . . 2 3 4 2 Matter Fused 9 | . . . . . . . . 3 2 4 . Heat Flow Errors 5 | . . . . . . . . . 4 1 . Energy Discharges 10 | . . . . . . . . . 4 5 1 Data Loss (minor) 9 | . . . . . . . . 1 5 3 . Data Loss (major) 2 | . . . . . . . . . 2 . . Misfires 2 | . . . . . . . . . 2 . . Targeting Errors 10 | . . . . . . . . 4 2 4 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 247 | . . . . 50 65 . . 10 122 . . Projectiles 12 | . . . . . 2 . . 10 . . . Explosions 67 | . . . . 50 17 . . . . . . Melee 168 | . . . . . 46 . . . 122 . . Knockbacks 19 | . . . . . 13 . . 5 . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 16 | . . . . . 11 . . 5 . . . Secondary 2 | . . . . . 2 . . . . . . Self-Inflicted Damage 44 | . . . . 15 . . 11 . . . 18 Shots 2 | . . . . 1 . . 1 . . . . Rammed 6 | . . . . . 1 . . . . . 5 Targets Rammed 6 | . . . . . 1 . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 422 | . 81 44 4 12 160 230 398 307 272 243 422 Average Temperature 91 | . 30 12 3 4 43 92 131 41 91 46 231 Received Heat Transfer 1704 | . 165 9 . 27 252 231 99 465 165 168 123 Effects 18 | . . . . . . 3 5 . . 1 9 Shutdowns 8 | . . . . . . . 2 . . . 6 Energy Bleed 4 | . . . . . . 1 2 . . . 1 Interference 5 | . . . . . . 2 . . . 1 2 Short Circuit 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . . 1 2 . . . Combat Hostiles 3 | . 1 . . . . . . 2 . . . Parts Fried 16 | . 5 . . . . 4 4 3 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1448 | . . . . . . 50 372 914 112 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 1 2 3 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Peak Influence 705 | . 192 336 . 430 705 320 425 319 449 430 320 Initial 235 | . . 56 . . 167 120 156 159 200 235 189 Average 240 | . 86 208 . 165 343 221 294 144 280 310 246 Maximum Alert Level 3 | . . 1 . 2 3 1 2 1 2 2 1 Low Security (%) 37 | 100 100 41 . 51 25 24 2 82 6 . 30 Level 1 52 | . . 58 . 30 44 75 95 17 83 86 69 Level 2 9 | . . . . 18 30 . 1 . 9 13 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 4 . . . 3 . 1 7 . 4 1 Investigation 4 | . 2 . . . 1 . . . . 1 . Extermination 4 | . . . . . . . . 3 . . 1 Reinforcement 12 | . 2 . . . 2 . 1 4 . 3 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . Haulers Reinforced 2 | . . . . . . . . 1 . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Distress Signals 8 | . 1 . . . 4 . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 160 | . 12 11 . 8 29 6 16 28 10 17 23 Peak Tracking Total 11 | . 4 3 . 4 8 3 2 4 5 4 11 Tactical Retreats 24 | . 2 1 . 1 4 . 1 6 1 5 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Traps Triggered 17 | . 2 . . . 1 3 1 1 8 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Machines Disabled 30 | . 3 3 . 11 2 2 . 2 3 3 1 Max in Single Turn 4 | . 1 1 . 4 1 1 . 1 1 1 1 Garrison Relay 5 | . . . . . . 2 . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Machines Accessed 23 | . 2 . 5 . 6 . 3 2 . 4 1 Terminals 12 | . 2 . . . 5 . 2 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 1 Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 97 | . 2 . 50 . 15 . 8 3 . 17 2 Successful 76 | . 1 . 50 . 9 . 3 3 . 8 2 Failed 21 | . 1 . . . 6 . 5 . . 9 . Catastrophic 8 | . . . . . 5 . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 2 . 6 . 31 . 5 1 . 5 . Terminals 34 | . 2 . . . 14 . 5 . . 13 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 4 2 Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . Terminal Hacks 66 | . 1 . 50 . 8 . 1 . . 6 . Record 52 | . . . 49 . 2 . . . . 1 . Robot Analysis 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . . . Alert Level 5 | . 1 . . . 2 . . . . 2 . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 2 | . . . . . 1 . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 2 2 Scan Component 2 | . . . . . . . . . . 1 1 Repair 2 | . . . . . . . . . . 1 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 . . . Unlock Access 2 | . . . . . 1 . . 1 . . . Coupler Status 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 19 | . 1 . . . 9 . 3 1 . 4 1 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 1 1 Time 79 | . . . . . . . . . . 35 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Used RIF Installer 2 | . . . . . . 1 . . 1 . . Threat Obfuscator 1 | . . . . . . . . . 1 . . Robots Hacked 13 | . . . . . . . . 1 2 10 . Non-combat 7 | . . . . . . . . . . 7 . Combat 6 | . . . . . . . . 1 2 3 . Robot Hacks Applied 22 | . . . . . . . . 1 2 19 . parse_system 8 | . . . . . . . . . . 8 . no_distress 5 | . . . . . . . . . . 5 . deconstruct_machine 1 | . . . . . . . . . . 1 . find_fabricator 1 | . . . . . . . . . . 1 . check_alert 1 | . . . . . . . . . . 1 . amplify_resonance 1 | . . . . . . . . . 1 . . disable_weapons 1 | . . . . . . . . . . 1 . go_dormant 3 | . . . . . . . . 1 . 2 . overwrite_iff 1 | . . . . . . . . . 1 . . Relay Couplers Released 20 | . . . . . . 7 . . 13 . . Machine Destruction 20 | . . . . . . 7 . . 13 . . Attached 8 | . . . . . . . . 3 5 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 32 | . . . . . . . . . 32 . . Highest-Rated Ally 32 | . . . . . . . . . 32 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 . . Total Damage 146 | . . . . . . . . . 146 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Turns Passed 7737 | 56 596 426 452 381 1566 482 795 1280 717 640 346 Spaces Moved 9323 | 48 520 894 1192 781 1422 368 550 948 680 1229 691 Core 261 | 7 . . . . 56 . . 1 136 . 61 Treads 1 | 1 . . . . . . . . . . . Legs 437 | . . . . . 9 124 161 143 . . . Wheels 1931 | 40 369 . . . 837 244 389 52 . . . Hover 154 | . . . . . 154 . . . . . . Flight 6539 | . 151 894 1192 781 366 . . 752 544 1229 630 Fastest Speed 26 | 50 37 37 37 37 34 80 100 26 26 27 26 Average Speed 53 | 89 74 37 37 37 69 98 124 55 61 27 31 Slowest Speed 700 | 200 90 120 37 117 150 150 180 700 200 28 107 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 19 | . . 11 . . . . . . . 6 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 69 99 93 77 51 40 39 10 56 23 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 262 | . . 24 . 37 111 5 17 7 1 60 . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . AOE 261 | . . 24 . 37 111 5 17 7 . 60 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Total 11360 | 57 651 941 1201 844 1898 447 604 1569 924 1426 798 Wait 1108 | . 42 14 . 16 334 11 2 487 50 85 67 Move 9273 | 47 519 872 1191 780 1421 366 549 947 678 1216 687 Hop 18 | . . 10 . . . . . . . 6 2 Pick Up 47 | 4 5 2 3 2 6 5 5 4 5 1 5 Fast Attach 75 | 6 6 3 1 1 13 5 4 16 14 1 5 Attach 44 | . 2 1 . 6 12 3 1 12 2 1 4 Detach 30 | . 3 1 . 3 12 . 2 8 1 . . Swap 25 | . 8 3 1 1 1 3 2 2 . 4 . Drop 73 | . 13 7 4 3 6 6 4 15 7 4 4 Fire 500 | . 53 28 1 31 87 27 35 76 35 108 19 Melee 22 | . . . . 1 5 . . 2 14 . . Ram 5 | . . . . . . . . . . . 5 Kick 1 | . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 139 | . . . . . . 21 . . 118 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 10) 491 | -10/Materials | Discovered new exit (range 11) 548 | -10/Materials | Core integrity fell below 50% 626 | -10/Materials | Discovered new exit (range 12) 653 | -10/Materials | Entered Mines 663 | -10/Mines | Discovered new exit (range 8) 670 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 736 | -10/Mines | Discovered new exit (range 9) 860 | -10/Mines | Build established: Scavenger-Mutant 903 | -10/Mines | Learned Materials interactive machine intel 949 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 949 | -10/Mines | Discovered new exit (range 5) 1079 | -10/Mines | Entered Exiles 1094 | -10/Exiles | Discovered new exit (range 15) 1102 | -10/Exiles | Met 8R-AWN 1111 | -10/Exiles | Met EX-HEX 1138 | -10/Exiles | Met EX-DEC 1165 | -10/Exiles | Discovered new exit (range 15) 1201 | -10/Exiles | Met EX-BIN 1208 | -10/Exiles | Aligned with FarCom system 1209 | -10/Exiles | Given EX-Vault access code 1314 | -10/Exiles | Opened EX-Vault 1318 | -10/Exiles | Found PSU Rigger 1324 | -10/Exiles | Found Longsword +1 1337 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1366 | -10/Exiles | Learned location of Zion (-7) 1412 | -10/Exiles | Visited The Gauntlet 1531 | -10/Exiles | Left Exiles lab with Longsword +1 1531 | -10/Exiles | Entered Mines 1559 | -9/Mines | Discovered new exit (range 15) 1561 | -9/Mines | Learned location of Storage (-9) 1768 | -9/Mines | Learned 2 Materials zone layouts 1827 | -9/Mines | Build established: Scavenger-Scout 1838 | -9/Mines | Core integrity fell below 20% 1909 | -9/Mines | Discovered new exit (range 5) 1912 | -9/Mines | Entered Materials 1912 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 1913 | -8/Materials | Identified exit to Factory 1914 | -8/Materials | Loaded intel: 18 interactive machine locations 2115 | -8/Materials | Lost 3 parts (2n1w) 2595 | -8/Materials | Identified exit to Garrison 2635 | -8/Materials | Discovered exit to Factory (range 14) 2683 | -8/Materials | Core integrity fell below 50% 2860 | -8/Materials | Build established: Scavenger-Mutant 3478 | -8/Materials | Entered Garrison 3482 | -8/Garrison | Installed Relay Interface Framework 3562 | -8/Garrison | Triggered checkpoint 3595 | -8/Garrison | Garrison Relay disabled 3691 | -8/Garrison | Lost 4 parts (1p2n1w) 3706 | -8/Garrison | Triggered checkpoint 3766 | -8/Garrison | Discovered new exit (range 15) 3814 | -8/Garrison | Triggered checkpoint 3912 | -8/Garrison | Garrison Relay disabled 3960 | -8/Garrison | Entered Materials 4185 | -8/Materials | Core integrity fell below 20% 4723 | -8/Materials | Discovered exit to Factory (range 16) 4755 | -8/Materials | Entered Factory 4755 | -7/Factory | Evolved 2 slots: Utility x2 5444 | -7/Factory | Lost 4 parts (1p3n) 5538 | -7/Factory | Lost 4 parts (2p2w) 6034 | -7/Factory | Identified exit to Garrison 6035 | -7/Factory | Entered Garrison 6119 | -7/Garrison | Lost 3 parts (1p2w) 6165 | -7/Garrison | Discovered new exit (range 14) 6170 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 6220 | -7/Garrison | Garrison Relay disabled 6252 | -7/Garrison | Triggered checkpoint 6262 | -7/Garrison | Triggered checkpoint 6292 | -7/Garrison | Core integrity fell below 50% 6317 | -7/Garrison | Discovered new exit (range 15) 6318 | -7/Garrison | Triggered checkpoint 6339 | -7/Garrison | Lost 6 parts (2p1n2u1w) 6577 | -7/Garrison | Garrison Relay disabled 6752 | -7/Garrison | Entered Factory 6878 | -7/Factory | Identified exit to Factory 6942 | -7/Factory | Repaired Cld. VTOL Module 7101 | -7/Factory | Discovered new exit (range 12) 7242 | -7/Factory | Build established: Bothacker-Sprinter 7392 | -7/Factory | Entered another Factory area 7392 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7443 | -6/Factory | Repaired Gauss Rifle 7551 | -6/Factory | Spotted B-75 Beast 7626 | -6/Factory | Lost 7 parts (1p4n2w) 7728 | -6/Factory | Core integrity fell below 50% 7733 | -6/Factory | Core integrity fell below 20% 7733 | -6/Factory | Destroyed B-75 Beast 7738 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07729_ K-01 Serf collects debris. 07729_ U-05 Engineer lays Concrete. 07730_ OELQIZIN8%Q4PZ%ST/| 07731_ Slammed into B-75 Beast. 07731_ System Shield destroyed. 07731_ System corrupted by crushing effect (+5). 07731_ K-01 Serf collects debris. 07732_ Relay Coupler [NC] destroyed. 07732_ Knocked back. 07732_ Slammed into B-75 Beast. 07733_ B-75 Beast destroyed. 07733_ K-01 Serf collects debris. 07734_ Penetrated by Slug. 07735_ Acquired Hvy. Machine Gun. 07735_ K-01 Serf collects debris. 07735_ U-05 Engineer builds a Wall. 07736_ Acquired 10 matter. 07737_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????# """ """ """ #????# ! #??? | | ############### """ """ """ #????# #??? | | + # #????# #??? | | """ #### # #????# """" """" #??? | | """ #??# ##"#####"#########?# """" """ #??? | | """ #??# #?# """" """" #??? | | #??# ### """" """" #??? | | """ #### + """" """ #??? | | """ + ### """" """ %#??? | | """ ############### #?# """" """ %#??? | | #???????????# " #?# #??? | | #####+##?????######## % =#?# #??? | | Ak ==#########h######??? | | #####+##?????######## ####+ | | #???????????######## p | | ""#???????????# ! # g % gg | | ""#???????????# ; | | T"#???????????# """ # gg | | ??#???????????# """ # | | ??????????????# """ =# | | ??????????????# # | | ??????????????######## | | ?????????############; " T" R ## | | ?????????# !! #? | | ??????#### =% % h #?? | | ??????# @ % h #??? | | ?????# ^ # ##### #### #???? | | ???# u # #???#+#??? #???? | | #??# #########;;+######???? ??? #???? | | #??# #????# #???????? ?? #???? | | " #??# #????# """"" #????????? ? ????? | | " #??# #????# """"" #???????????? ?????? | | " #??#+##+###### """ #???????????????????????? | | ?? ??# ## #???????????????????????? | | ?? ?# ## """"" #???????????????????????? | | ???? # ## """"" #???????????????????????? | | ????? # ## """ #???????????????????????? | | ??????########### %#???????????????????????? | | ????????????????#######"##???????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 36 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 1 Defensive Hacking 10 Relay Coupler Types 98 Relay Coupler Value 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Tourist Universal Adapter root@ Challenges ------------ None Game ------ Seed ColdStructuralTearclaws Manual? 0 Play Time 02:35:01 Cumulative 16.8 hours Start 2021.07.21 @ 15:20:11 End 2021.07.21 @ 18:27:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c7ecfe1-58c6-4a42-a896-ca91fa478fca