Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.12 @ 21:15:46 Player: LiteSpeed Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (949) 949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2779 Bonus ------- None Cogmind --------- Core Integrity 530/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (144) Movement Treading (240) Ox4 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy EM Pulse Gun Heavy Assault Rifle Autogun > --- INVENTORY (20) --- Ion Engine Light Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Thermal Converter Large Storage Unit Large Storage Unit Medium Armor Plating Hacking Suite Heavy EM Pulse Gun Particle Gun Electrolaser Assault Rifle Light Assault Rifle Autogun Assault Cannon EMP Blaster Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Medium Storage Unit Large Storage Unit Heavy EM Pulse Gun Particle Gun Electrolaser Assault Rifle Light Assault Rifle Autogun Assault Cannon EMP Blaster Grenade Launcher Improved Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 2 | . 1 . 1 Weapon 1 | . . 1 . Parts Attached 34 | 7 3 20 4 Power 12 | 1 1 9 1 Engine 12 | 1 1 9 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 5 | 2 . 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 1 3 Device . | . . . . Storage 4 | 1 2 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | 1 . . 2 Artifact . | . . . . Weapon 9 | 2 . 7 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 1 | . . 1 . Parts Lost 7 | . . 4 3 Power 2 | . . . 2 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 95 | . 93 95 97 Engine 18 | . 12 20 23 Treads 20 | . 25 19 15 Storage 18 | . 18 20 16 Processor 5 | . . 7 8 Protection 6 | . 12 2 6 Energy Gun 6 | . 12 3 8 Ballistic Gun 12 | . 12 11 16 Launcher 3 | . . 6 . Special Melee Weapon 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 89 | 20 60 68 89 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 2 1 2 4 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 18 18 20 Average Capacity 16 | 7 12 18 19 Most Carried 20 | 4 8 18 20 Average Carried 10 | 1 5 11 18 Final Capacity 20 | 8 18 18 20 Final Carried 20 | 3 8 18 20 Class Distribution -------------------- 61% | Hacker-Mutant 27% | Hacker-Gunner 11% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 980 | 210 141 386 243 Remotely . | . . . . Salvage Created 1049 | . 211 537 301 Parts 73 | . 9 44 20 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 4 16 7 Guns 19 | . 3 9 7 AOE 8 | . 1 7 . Classes Destroyed 7 | . 1 6 . Worker 3 | . . 2 1 Builder 1 | . . 1 . Hauler 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 8 | . . 5 3 Grunt 13 | . 4 6 3 Sentry 6 | . . 5 1 Best Kill Streak 7 | . 2 7 4 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging 1 | . . . 1 Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1078 | . 243 624 211 Core 115 | . 62 33 20 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 75 91 . Volleys Fired 65 | . 17 35 13 Largest 3 | . 2 3 3 Hottest 91 | . 60 90 91 Shots Fired 136 | . 34 63 39 Gun 115 | . 34 42 39 Cannon . | . . . . Launcher 21 | . . 21 . Special . | . . . . Kinetic 78 | . 17 35 26 Thermal . | . . . . Explosive 21 | . . 21 . Electromagnetic 37 | . 17 7 13 Robot Hit Streak 44 | . 23 44 12 Robot Miss Streak 2 | . 1 1 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 122 | . 32 59 31 Core Hits 53 | . 7 34 12 Critical Hits 3 | . 2 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . 2 . . Melee Attacks 7 | . . 7 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 7 | . . 7 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2240 | . 446 1404 390 Guns 1297 | . 412 495 390 Cannons . | . . . . Explosions 943 | . 34 909 . Melee . | . . . . Ramming . | . . . . Kinetic 829 | . 175 409 245 Thermal 34 | . 34 . . Explosive 909 | . . 909 . Electromagnetic 468 | . 237 86 145 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 37 | . . 37 . Projectiles . | . . . . Explosions 37 | . . 37 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 158 | . 34 124 . Shots 9 | . 1 8 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 309 | . 246 294 309 Average Temperature 128 | . 121 102 166 Received Heat Transfer 540 | . 201 222 117 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 286 | . 115 286 90 Initial . | . . . . Average 55 | . 38 84 21 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 89 100 Level 1 5 | . . 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 6 25 9 Peak Tracking Total 5 | . 2 5 4 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 5 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 20 | . 7 13 . Successful 19 | . 6 13 . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 7 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 14 | . 6 8 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 2 | . 1 1 . Disarm Traps 1 | . . 1 . Dispatch Records 2 | . 1 1 . Maintenance Status 1 | . 1 . . Transport Status 1 | . 1 . . Registered Components 1 | . . 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 5 | . . 5 . Non-combat 5 | . . 5 . Combat . | . . . . Robot Hacks Applied 7 | . . 7 . parse_system 2 | . . 2 . no_distress 4 | . . 4 . find_recycling 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2304 | 95 679 1094 436 Spaces Moved 1099 | 40 359 503 197 Core 6 | 6 . . . Treads 1093 | 34 359 503 197 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 180 180 Average Speed 178 | 156 170 180 192 Slowest Speed 240 | 160 180 200 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 43 46 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 103 | . 3 100 . Melee . | . . . . Projectile . | . . . . AOE 103 | . 3 100 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1316 | 70 392 627 227 Wait 69 | 19 8 37 5 Move 1096 | 39 358 502 197 Hop . | . . . . Pick Up 37 | 5 6 20 6 Fast Attach 5 | 5 . . . Attach 12 | 2 1 7 2 Detach 1 | . . 1 . Swap 17 | . 2 13 2 Drop 7 | . . 5 2 Fire 65 | . 17 35 13 Melee 7 | . . 7 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 57 | -11/Scrapyard | Identified exit to Materials 57 | -11/Scrapyard | Discovered exit to Materials (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 192 | -10/Materials | Identified exit to Mines 192 | -10/Materials | Discovered exit to Mines (range 16) 306 | -10/Materials | Build established: Hacker-Mutant 391 | -10/Materials | Discovered exit to Mines (range 16) 724 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered exit to Materials (range 14) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1361 | -9/Materials | Identified exit to Mines 1361 | -9/Materials | Discovered exit to Mines (range 7) 1609 | -9/Materials | Identified exit to Materials 1609 | -9/Materials | Discovered exit to Materials (range 8) 1869 | -9/Materials | Entered another Materials area 1869 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2050 | -8/Materials | Build established: Hacker-Gunner 2305 | -8/Materials | Self-destructed Last Messages --------------- 02233_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02238_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 02265_ R-06 Scavenger collects Flight Unit. 02268_ R-06 Scavenger collects Lgt. Ion Engine. 02275_ G-47 Trooper destroyed. 02275_ Switching to secondary target: G-47 Trooper. 02277_ Lgt. Ion Engine destroyed. 02278_ G-47 Trooper destroyed. 02278_ Lgt. Ion Engine destroyed. 02281_ Terminal disabled. 02284_ Acquired 60 matter. 02286_ R-06 Scavenger collects Imp. Heat Sink. 02286_ G-47 Trooper destroyed. 02294_ Lgt. Treads destroyed. 02294_ Y-45 Defender destroyed. 02297_ Acquired 50 matter. 02298_ R-06 Scavenger collects Lgt. Nuclear Core. 02302_ Acquired 25 matter. 02304_ R-06 Scavenger collects Particle Gun. 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Treads | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireFocalReconstructor Manual? 0 Play Time 00:32:16 Cumulative 14.4 hours Start 2021.03.28 @ 20:50:56 End 2021.11.12 @ 21:15:46 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 35 Rogue 27 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b02af4f-9994-43f7-9f84-01c9699b1b63