Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.15 @ 11:53:05 Player: Sportsnda Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1360) 1360 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (653) 653 TOTAL SCORE: 6088 Bonus ------- Follower Combat Kills 129 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -176 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 800/800 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (5) ------ Visual Processing Unit Hacking Suite > --- WEAPON (4) ------- Backup Laser I Backup Laser I Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Backup Power I Fusion Compressor Advanced Terrain Scan Processor Actuator Array Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Hypervelocity Gauss Rifle Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Titanium Leg Flexi-carbon Leg Gatling Laser Improved EM Pulse Cannon Mining Laser [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Visual Processing Unit Device Improved Cooling System Storage Matter Compressor Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EMP Blaster Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . 1 . . . 2 . . Weapon 2 | . . . . . . . 2 . . Parts Attached 87 | 6 9 3 4 3 3 23 19 7 10 Power 12 | 1 1 . 1 . . 4 1 1 3 Engine 7 | 1 1 . . . . 1 1 . 3 Core 4 | . . . 1 . . 2 . 1 . Reactor 1 | . . . . . . 1 . . . Propulsion 20 | 2 1 1 1 . . 4 6 3 2 Treads 1 | . . . . . . . . . 1 Leg 18 | 2 1 1 1 . . 4 6 3 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 20 | 1 4 . 1 . 1 3 4 2 4 Device 8 | 1 2 . . . 1 1 . 1 2 Storage 2 | . . . . . . . 2 . . Processor 6 | . 1 . 1 . . 1 1 1 1 Hackware 1 | . . . . . . . . . 1 Protection 3 | . 1 . . . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 35 | 2 3 2 1 3 2 12 8 1 1 Energy Gun 14 | 1 1 1 1 . 1 6 3 . . Energy Cannon 3 | . . . . 1 . 1 1 . . Ballistic Gun 5 | 1 1 . . . . 2 1 . . Ballistic Cannon 5 | . 1 . . . . . 3 . 1 Launcher 3 | . . . . 1 . 2 . . . Special Weapon 4 | . . 1 . 1 . 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 26 | . . . . . . 6 1 12 7 Power 8 | . . . . . . 2 . 3 3 Propulsion 5 | . . . . . . 1 . 4 . Utility 6 | . . . . . . 1 . 1 4 Weapon 7 | . . . . . . 2 1 4 . Highest Loss Streak 10 | . . . . . . 3 1 10 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 94 100 88 100 100 95 92 88 53 Engine 4 | . 14 14 . . . . 9 7 8 Core 5 | . . . 10 11 11 7 . 3 . Leg 28 | . 28 28 23 33 33 32 26 24 . Device 10 | . 16 14 11 11 11 11 4 4 10 Storage 1 | . . . . . . . 4 5 . Processor 9 | . . . 9 11 11 11 13 8 4 Protection 8 | . 5 14 11 11 11 10 6 5 . Energy Gun 7 | . 10 13 11 5 3 9 3 . 10 Energy Cannon 3 | . . . . 5 4 2 6 5 . Ballistic Gun 2 | . 7 . . . . 3 1 5 . Ballistic Cannon 4 | . 10 14 11 3 . . 10 11 . Launcher 2 | . . . . 5 11 2 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 7 12 12 15 17 17 31 67 67 31 Greatest Support 80 | 20 20 20 30 30 30 50 80 80 30 Greatest Overweight (x) 2 | . . . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 4 3 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 3 5 4 4 5 5 5 . 5 Class Distribution -------------------- 61% | Scavenger-Mutant 22% | Mutant 4% | Hacker-Mutant 3% | Scavenger-Bomber 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Matter Collected 1488 | 268 167 22 90 56 24 255 319 223 64 Remotely . | . . . . . . . . . . Salvage Created 1693 | 110 230 82 132 59 . 355 438 190 97 Parts 85 | 10 18 3 12 . . 14 20 6 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . Prevented 6 | . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 31 | . 6 2 5 2 . 6 5 4 1 Guns 11 | . 1 2 2 1 . 3 . 2 . Cannons 13 | . 4 . 3 . . . 4 2 . AOE 5 | . 1 . . 1 . 2 1 . . Classes Destroyed 11 | 2 4 . 1 1 . 1 1 1 . Builder 2 | . 2 . . . . . . . . Tunneler 3 | 2 . . . . . . 1 . . Recycler 3 | 1 1 . . . . . 1 . . Operator 2 | . . . . . . . 2 . . Watcher 5 | . 2 . 1 . . . 1 . 1 Swarmer 10 | . 4 . 4 . . 2 . . . Grunt 14 | . 2 2 . 1 . 2 4 3 . Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . . 1 . . 1 1 . 1 Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . Butcher 1 | . . . . . . 1 . . . Best Kill Streak 4 | 2 4 2 4 2 . 2 2 2 1 Combat Bots Only 4 | . 2 2 4 2 . 2 2 2 1 Max Kills in Single Turn 2 | 1 2 1 2 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . 1 . 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Damage Taken 4426 | . 151 21 233 74 . 884 195 1764 1104 Core 989 | . 16 . 21 . . 99 15 580 258 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 29 | . 29 . . . . . . . . Core Remaining (%) 87 | 100 . 93 . . . 70 . . . Volleys Fired 150 | 8 19 3 11 11 . 27 19 30 22 Largest 4 | 2 2 2 2 2 . 2 3 4 3 Hottest 219 | 60 75 75 80 145 . 100 170 219 113 Shots Fired 268 | 16 35 6 22 22 . 33 43 52 39 Gun 122 | 16 16 3 11 11 . 19 . 14 32 Cannon 124 | . 19 3 11 4 . 3 43 34 7 Launcher 6 | . . . . . . 6 . . . Special 16 | . . . . 7 . 5 . 4 . Kinetic 121 | 8 20 3 11 4 . 6 28 34 7 Thermal 69 | . . . . 7 . 11 5 14 32 Explosive . | . . . . . . . . . . Electromagnetic 74 | 8 15 3 11 11 . 16 10 . . Robot Hit Streak 20 | 7 6 10 5 5 . 14 20 6 15 Robot Miss Streak 3 | 1 2 . 2 1 . 2 2 3 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 181 | 13 24 4 14 6 . 21 31 35 33 Core Hits 80 | 4 11 3 8 3 . 18 14 8 11 Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . 2 . Critical Strikes 10 | . 1 . 1 . . 1 2 5 . Burn 1 | . . . . . . 1 . . . Destroy 4 | . . . . . . . . 4 . Blast 4 | . 1 . . . . . 2 1 . Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4440 | 142 543 63 307 234 . 799 1184 685 483 Guns 1105 | 142 151 30 121 58 . 294 . 65 244 Cannons 2244 | . 247 33 138 36 . 58 898 620 214 Explosions 989 | . 145 . 32 132 . 447 233 . . Melee . | . . . . . . . . . . Ramming 102 | . . . 16 8 . . 53 . 25 Kinetic 1701 | 59 247 33 138 36 . 113 473 388 214 Thermal 1535 | . 145 . 32 132 . 380 305 297 244 Explosive 88 | . . . . . . . 88 . . Electromagnetic 1014 | 83 151 30 121 58 . 306 265 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . . 4 2 Message Errors 1 | . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . . . . 60 6 . Projectiles 8 | . . . . . . . 2 6 . Explosions 58 | . . . . . . . 58 . . Melee . | . . . . . . . . . . Knockbacks 15 | . 2 1 . . . . 4 3 5 Impact 2 | . . . . . . . 1 . 1 Kinetic 13 | . 2 1 . . . . 3 3 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 221 | . 34 . 30 49 . 4 92 . 12 Shots 8 | . 2 . 1 2 . 1 2 . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 12 | . . . 7 2 . . 2 . 1 Kicked 11 | . . . 7 2 . . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 1023 | 40 114 7 28 30 . . 174 1023 49 Average Temperature 238 | 16 45 7 11 7 . . 58 529 19 Received Heat Transfer 1539 | . 42 15 63 18 . 201 81 585 534 Effects 58 | . . . . . . . . 58 . Shutdowns 11 | . . . . . . . . 11 . Energy Bleed 5 | . . . . . . . . 5 . Interference 8 | . . . . . . . . 8 . Matter Decay 4 | . . . . . . . . 4 . Short Circuit 3 | . . . . . . . . 3 . Damage (minor) 7 | . . . . . . . . 7 . Damage (major) 17 | . . . . . . . . 17 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 8 | . 1 . . . . 1 1 . 5 Heat Transferred 2613 | . 250 . 50 150 . 546 285 333 999 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 2 . 1 1 . 3 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Peak Influence 261 | 15 261 95 253 154 . . 256 130 119 Initial 83 | . 8 30 31 83 . . . 45 13 Average 97 | 6 107 89 126 152 . . 74 110 62 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . Low Security (%) 91 | 100 71 100 71 100 . . 93 100 100 Level 1 8 | . 28 . 28 . . . 6 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 1 . 2 Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 1 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Distress Signals 2 | . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 10 2 7 2 . 22 8 18 13 Peak Tracking Total 13 | . 4 2 4 2 . 7 2 13 7 Tactical Retreats 9 | . 2 . . . . 5 . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Traps Triggered 4 | . 1 . . . . . 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Machines Disabled 3 | . . . . 1 . . 2 . . Max in Single Turn 2 | . . . . 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Machines Accessed 12 | . 2 . 3 . . 1 5 . 1 Terminals 8 | . 1 . 2 . . 1 4 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 25 | . 8 . 6 . . 1 9 . 1 Successful 20 | . 7 . 5 . . 1 6 . 1 Failed 5 | . 1 . 1 . . . 3 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . 3 . 4 . . 1 8 . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 5 . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 12 | . 3 . 3 . . 1 5 . . Record 8 | . 3 . 1 . . 1 3 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Zone Layout 2 | . . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 4 . . . . . . . 1 Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 3 . . 1 2 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 2 | . . . . . . . . 2 . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . . 2 . parse_system 2 | . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Total Allies 3 | . . 1 . . 2 . . . . Largest Group 2 | . . 1 1 . 2 2 . . . Highest-Rated Group 53 | . . 31 31 . 53 53 . . . Highest-Rated Ally 31 | . . 31 31 . 28 28 . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . 2 . . 15 . . . Total Damage 455 | . . . 41 . . 414 . . . Kills 4 | . . . 1 . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Turns Passed 5005 | 89 472 265 211 316 666 1602 630 485 269 Spaces Moved 3626 | 53 322 198 129 216 546 1222 414 298 228 Core 73 | 18 . . . . . . . 20 35 Treads 19 | . . . . . . . . . 19 Legs 3360 | 35 322 198 129 216 546 1222 414 278 . Wheels . | . . . . . . . . . . Hover 174 | . . . . . . . . . 174 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 118 | 96 120 120 120 120 120 120 126 124 78 Slowest Speed 270 | 120 120 120 120 120 120 120 130 270 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 51 31 20 59 75 98 13 40 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 2 . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . . 1 3 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 62 | . 6 . 5 4 . 7 40 . . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 4 . . AOE 58 | . 6 . 5 4 . 7 36 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Total 4069 | 76 372 219 162 237 557 1312 485 369 280 Wait 78 | . 15 10 7 . 2 15 13 13 3 Move 3615 | 52 321 197 128 215 543 1221 413 297 228 Hop 1 | . . . . . 1 . . . . Pick Up 72 | 10 5 4 3 2 3 15 9 7 14 Fast Attach 7 | . 1 . . 1 2 1 2 . . Attach 35 | 6 4 . 2 1 . 6 6 2 8 Detach 3 | . . . . 1 . 1 1 . . Swap 45 | . 4 3 2 1 1 16 11 5 2 Drop 46 | . 3 2 2 3 5 10 9 10 2 Fire 150 | 8 19 3 11 11 . 27 19 30 22 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 11 | . . . 7 2 . . 2 . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 13) 287 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 390 | -10/Materials | Repaired Seismic Detector 416 | -10/Materials | Repaired EM Pulse Gun? 562 | -10/Materials | Entered Mines 636 | -10/Mines | Discovered new exit (range 11) 645 | -10/Mines | Received a Mining Laser from a helpful Derelict 827 | -10/Mines | Entered Materials 827 | -9/Materials | Accompanied by 1 ally 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 936 | -9/Materials | Discovered new exit (range 15) 1032 | -9/Materials | Discovered new exit (range 6) 1038 | -9/Materials | Entered Mines 1131 | -9/Mines | Build established: Scavenger-Mutant 1143 | -9/Mines | Excavation squad dispatched 1143 | -9/Mines | A large section of the Mines collapsed 1219 | -9/Mines | Learned Materials trap positions 1313 | -9/Mines | Discovered new exit (range 8) 1314 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1339 | -9/Mines | Learned Materials security intel 1354 | -9/Mines | Entered Zion 1478 | -7/Zion | Learned location of Data Miner (-6) 1585 | -7/Zion | Gained Derelict followers 1869 | -7/Zion | Found CR-A16's Pointy Stick 1880 | -7/Zion | Given A8's code to call for help 2000 | -7/Zion | Discovered new exit (range 17) 2020 | -7/Zion | Entered Proximity Caves 2020 | -6/Proximity Caves | Accompanied by 2 allies 2176 | -6/Proximity Caves | Learned 8 Factory zone layouts 2291 | -6/Proximity Caves | Spotted B-75 Beast 2314 | -6/Proximity Caves | Allies destroyed B-75 Beast 2362 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2560 | -6/Proximity Caves | Learned location of Extension (-5) 2612 | -6/Proximity Caves | Lost 3 parts (1p2w) 3578 | -6/Proximity Caves | Discovered new exit (range 17) 3622 | -6/Proximity Caves | Entered Factory 3622 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3691 | -6/Factory | Identified exit to DSF 4246 | -6/Factory | Identified exit to Garrison 4252 | -6/Factory | Entered Garrison 4259 | -6/Garrison | Installed Relay Interface Framework 4322 | -6/Garrison | Triggered checkpoint 4701 | -6/Garrison | Core integrity fell below 50% 4702 | -6/Garrison | Triggered checkpoint 4733 | -6/Garrison | Discovered new exit (range 8) 4737 | -6/Garrison | Entered Factory 4758 | -6/Factory | Lost 10 parts (2p3n1u4w) 4873 | -6/Factory | Core integrity fell below 20% 4922 | -6/Factory | Lost 4 parts (1p3u) 5006 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Dropped Imp. Gravmag System. K-01 Serf cleans the Terminal. Acquired Hyb. Deuterium Engine. R-10 Processor collects Backup Propulsion I. Acquired Magnetic Acceleration Cannon. Terminal disabled. K-01 Serf collects debris. Acquired Fusion Compressor. Critical hit (Burn: +37). G-50 Soldier knocked back. System corrupted: Component data lost. G-50 Soldier knocked back. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Adv. Heat Sink destroyed. Angular Momentum Engine destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | =# ! " " +??????????????????????????????????? | | # #??????????????????????????????????? | | ## """"""""" #??????????????????????????????????? | | ## +??????????????????????????????????? | | ## [! #??????????????????????????????????? | | ## [ !! #??????????????????????????????????? | | # !! #???????? #????????????????????????? | | ## #????? #????????????????????????? | | ## #????? ?????????????????????????? | | ########/######????? #????????????????????????? | | ## # #?????????? #????????????????????????? | | ## """ # #?????????? ?????????????????????????? | | ## """ # #?????????? ??????????????????????????? | | ## """ # #?????????? ??????????????????????????? | | #?? # #?????????? ???????????????????????????? | | #####+## #???????###+###?????????????????????????? | | / % ######### #????????????? ???????????? | | ##### "" #???????????? ???????????? | | # T #??????????? ??????????? | | + % #??????????[ ??????????? | | #/########+###= #???????? ??????????? | | # ###%###??????? ????????????? | | ?# #?#%#???????? #?????????????? | | ?# ### ###????? #?????????????? | | ##??# # ##### #?????????????? | | ????# # gg @g #?????????????? | | ????# /g u ^ +?????????????? | | ????# # w g% ^ ###?????????????? | | ????# #= ##### #???????????????? | | ????# #######????#R ##???????????????? | | ????# #??????????? #????????????????? | | ????# #???????????? #????????????????? | | ????# #????????????? #????????????????? | | ????##############??????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 1000 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab First Step to Greatness I'm Back, Baby! It's Just You Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Power Corrupts Robot Respite Serviceable Loadout Tourist Uninvited Guest Challenges ------------ None Game ------ Seed AlloySapperScanner Manual? 0 Play Time 01:36:21 Cumulative 8.9 hours Start 2022.09.14 @ 12:18:35 End 2022.09.15 @ 11:53:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 14 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 112x70 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6021fe61-3e4c-49e3-91af-dad1bebb01ab