Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.07 @ 18:55:41 Player: derk Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (147) 735 Value Destroyed (5280) 5280 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1559) 1559 TOTAL SCORE: 14514 Bonus ------- High Alert Combat Kills 609 Follower Combat Kills 1544 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1194 Cogmind --------- Core Integrity 0/1150 Matter 221/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Optical Array Improved Signal Interpreter Improved Armor Integrity Analyzer Advanced Armor Integrity Analyzer Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Energy Well (600) Reaction Control System Improved Thermal Defense Suite Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Optical Array Improved Target Analyzer Weapon Cycler Zionite Weapon Casing Improved Light Armor Plating Improved Light Armor Plating Improved Thermal Defense Suite > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Tiamat Missile Launcher > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Array Improved Energy Well Wave Gun Zionite Phaser-S KE Penetrator KE Penetrator Hypervelocity Coil Gun Power Sword [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Zionite Phaser-S Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Tiamat Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . 1 1 . . . . . . . . 1 Utility 7 | . . . 2 . . . . 1 . . 2 . . . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 325 | 7 . 2 39 3 . 3 15 19 23 54 27 9 7 1 3 61 52 Power 31 | 1 . . 5 . . 1 . 2 4 4 3 1 . . . . 10 Engine 11 | 1 . . 3 . . 1 . 1 1 1 2 . . . . . 1 Core 12 | . . . 2 . . . . 1 1 3 1 1 . . . . 3 Reactor 8 | . . . . . . . . . 2 . . . . . . . 6 Propulsion 78 | 2 . . 12 2 . . 1 2 2 14 11 4 . . 1 14 13 Treads 25 | . . . 2 . . . 1 2 2 5 . . . . 1 10 2 Leg 7 | . . . 4 . . . . . . 1 . . . . . 2 . Wheel 14 | 2 . . 6 2 . . . . . . . . . . . . 4 Hover 9 | . . . . . . . . . . 6 . . . . . . 3 Flight 23 | . . . . . . . . . . 2 11 4 . . . 2 4 Utility 106 | 2 . . 10 1 . 1 5 5 10 19 8 1 4 1 1 26 12 Device 38 | . . . 3 . . 1 2 2 3 10 2 . 2 . . 10 3 Storage 18 | 2 . . 3 . . . . 1 3 1 . . 1 . . 4 3 Processor 20 | . . . 1 . . . . 2 1 5 2 . . 1 1 3 4 Hackware 4 | . . . . . . . . . . . 3 . . . . . 1 Protection 26 | . . . 3 1 . . 3 . 3 3 1 1 1 . . 9 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 110 | 2 . 2 12 . . 1 9 10 7 17 5 3 3 . 1 21 17 Energy Gun 35 | 2 . 1 3 . . . 1 3 1 9 . . . . . 9 6 Energy Cannon 7 | . . . . . . . 1 . 2 . 2 1 . . . 1 . Ballistic Gun 34 | . . . 3 . . 1 4 2 1 6 2 1 2 . 1 5 6 Ballistic Cannon 6 | . . . 3 . . . . 2 1 . . . . . . . . Launcher 8 | . . 1 . . . . 1 1 . . . . . . . 2 3 Special Weapon 3 | . . . 3 . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 2 . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . 2 2 . . . . . 3 2 Piercing Weapon 3 | . . . . . . . . . . . 1 1 . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 19 | . . . . . . 1 1 . . 2 . . . . . 10 5 Parts Lost 108 | . . 2 10 . . . 3 3 17 14 1 1 1 . 1 9 46 Power 14 | . . . 2 . . . . 1 3 . 1 . . . . . 7 Propulsion 33 | . . . 4 . . . . . 4 6 . 1 . . 1 2 15 Utility 26 | . . . 2 . . . 1 . 6 2 . . . . . 4 11 Weapon 35 | . . 2 2 . . . 2 2 4 6 . . 1 . . 3 13 Highest Loss Streak 13 | . . 2 4 . . . 2 1 6 13 1 1 1 . 1 3 10 Average Slot Usage (%) 81 | . 100 87 96 92 88 88 89 91 46 63 83 91 92 93 92 88 51 Engine 3 | . 14 14 6 11 11 11 9 5 . . 5 1 . . . . . Core 3 | . . . 3 . . . . . 2 4 . 4 6 6 6 5 4 Treads 5 | . . . 5 . . . 9 15 13 2 . . . . 2 17 . Wheel 4 | . 28 28 13 14 11 11 9 7 . . . . . . . . 1 Hover 1 | . . . . . . . . . . 8 . . . . . . 1 Flight 5 | . . . . . . . . . . 4 21 19 20 20 16 1 5 Device 9 | . . . 9 11 11 15 9 7 5 20 9 6 10 6 6 9 4 Storage 10 | . 28 28 18 22 22 22 18 16 6 2 . . 5 6 6 5 6 Processor 10 | . . . 11 . . . . 6 5 7 16 13 13 19 26 20 9 Hackware 1 | . . . . . . . . . . . 12 20 5 . . . . Protection 6 | . . . 2 11 11 6 8 5 1 1 6 6 9 13 6 7 4 Energy Gun 3 | . 28 14 5 . . . 2 8 2 5 . . . . . 5 3 Energy Cannon 1 | . . . . . . . 5 . 1 . . 5 5 . . . . Ballistic Gun 7 | . . . 7 11 11 22 16 7 . 1 2 5 5 6 7 7 3 Special Weapon 1 | . . . 4 11 11 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 4 5 6 6 6 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 15 15 15 44 49 49 53 64 65 71 51 30 29 34 27 25 124 54 Greatest Support 140 | 20 20 20 40 28 28 28 28 45 140 70 42 42 41 41 41 99 56 Greatest Overweight (x) 16 | . . . 3 4 1 1 2 2 1 3 1 4 . . . 1 16 Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 30 | 8 8 8 16 16 16 16 16 16 16 10 4 4 4 4 4 30 10 Average Capacity 10 | 6 8 8 8 16 16 16 16 16 8 6 4 4 4 4 4 17 8 Most Carried 24 | 5 8 8 8 16 16 16 16 16 15 10 4 4 4 4 4 24 10 Average Carried 8 | 3 6 7 6 12 15 15 15 14 3 4 3 3 3 3 3 14 6 Final Capacity 16 | 8 8 8 16 16 16 16 16 16 10 4 4 4 4 4 4 10 4 Final Carried 16 | 5 8 7 7 16 16 16 16 15 . 3 4 4 4 4 4 10 4 Class Distribution -------------------- 35% | Mutant 14% | Messiah-Mutant 11% | Scavenger-Mutant 10% | Tank 8% | Hacker-Mutant 6% | Messiah-Gunner 3% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Matter Collected 5591 | 270 . 74 356 372 . 90 364 478 279 659 289 147 64 20 214 808 1107 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5564 | 63 16 22 413 105 . 62 542 338 279 609 247 135 . . 373 1388 972 Parts 285 | 2 1 . 29 5 . 3 26 18 . 35 15 4 . . 21 71 55 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . . 4 . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . . . . . 24 9 . 30 . . Prevented 2 | . . . . . . . . . . . . 1 . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 103 | . . 8 10 2 . 1 11 6 1 10 5 2 . . 10 22 15 Melee 9 | . . . . . . . . . 1 2 1 2 . . . 1 2 Guns 64 | . . . 6 2 . 1 6 4 . 8 4 . . . 10 14 9 Cannons 7 | . . . 2 . . . 3 2 . . . . . . . . . AOE 23 | . . 8 2 . . . 2 . . . . . . . . 7 4 Classes Destroyed 16 | 1 1 1 4 1 . . 2 1 1 1 . . . . . . 3 Worker 9 | . . . . 1 . . . 1 . 1 . . . . . 5 1 Builder 8 | . . . 1 . . . . . . . . . . . . 4 3 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Recycler 6 | 1 . . . . . . . 1 . 2 . . . . . 2 . Operator 6 | . 1 . . . . . 2 1 . . . . . . . . 2 Drone 2 | . . . . . . . . . . . . . . . . . 2 Watcher 10 | . . . 1 . . . 1 1 . 2 2 . . . . 2 1 Swarmer 20 | . . . . . . . 1 . . 4 4 . . . 6 3 2 Grunt 43 | . . . 7 2 . 1 6 4 . 3 . 2 . . 3 9 6 Brawler 2 | . . . . . . . 1 . . . . . . . . 1 . Sentry 15 | . . . 3 . . . 3 1 . 1 1 . . . 1 3 2 Hunter 3 | . . . . . . . . 1 . . . . . . . 1 1 Programmer 12 | . . . . . . . . . . 2 . . . . . 6 4 Compactor 1 | . . . . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 Assembled 8 | . . 8 . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 1 8 5 2 . 1 3 3 1 6 4 1 . . 6 10 9 Combat Bots Only 9 | . . 8 4 2 . 1 3 3 1 2 4 1 . . 6 9 7 Max Kills in Single Turn 4 | 1 1 4 2 1 . 1 1 1 1 1 1 1 . . 1 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . 4 2 . . . 1 . . . . . . . . 3 2 Melee 1 | . . . . . . . . . 1 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Damage Taken 14669 | . 10 276 1116 36 . 192 869 794 1921 1750 156 413 103 . 446 1482 5105 Core 2253 | . 10 35 160 12 . 78 93 42 36 307 29 85 23 . 86 86 1171 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 102 | . . . . . . . . . 72 30 . . . . . . . Core Remaining (%) 73 | 100 . 82 . . . 37 83 . . 45 . . . . 73 91 . Volleys Fired 474 | 11 2 3 41 10 21 10 40 34 43 64 12 8 1 . 38 59 77 Largest 3 | 2 2 1 2 2 1 2 3 3 3 3 1 2 2 . 2 3 3 Hottest 189 | 90 90 30 123 123 100 46 137 158 138 189 28 105 103 . 61 141 174 Shots Fired 833 | 22 4 3 71 11 21 20 99 93 57 83 12 16 2 . 47 124 148 Gun 689 | 22 4 . 52 10 . 20 82 62 28 83 12 8 1 . 47 120 138 Cannon 97 | . . . 15 . . . 13 31 29 . . 8 1 . . . . Launcher 21 | . . 3 . . . . 4 . . . . . . . . 4 10 Special 26 | . . . 4 1 21 . . . . . . . . . . . . Kinetic 504 | . . . 49 10 . 20 70 56 29 35 12 8 1 . 47 78 89 Thermal 188 | 11 2 . 22 1 21 . . 27 10 47 . . . . . 22 25 Explosive 21 | . . 3 . . . . 4 . . . . . . . . 4 10 Electromagnetic 82 | 11 2 . . . . . 25 10 18 1 . 8 1 . . . 6 Phasic 38 | . . . . . . . . . . . . . . . . 20 18 Robot Hit Streak 24 | 5 2 5 24 6 . 8 10 12 16 12 4 6 2 . 6 22 12 Robot Miss Streak 7 | 6 1 . 4 1 . 2 3 3 2 5 2 2 . . 4 4 7 Penetration Max 3 | . . . . . . . . . . . . . . . 1 1 3 Secondary Targets 3 | . . . . . . . . . . . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 588 | 10 2 3 52 9 . 15 54 62 67 64 12 14 5 . 31 88 100 Core Hits 319 | 2 2 27 17 3 . 4 27 21 13 34 7 6 1 . 15 69 71 Critical Hits 33 | . . . 1 . . 1 . 3 . . 1 1 . . 3 9 14 Critical Kills 12 | . . . . . . . . 2 . . . . . . . 4 6 Critical Parts Destroyed 20 | . . . 1 . . 1 . 1 . . 1 1 . . 2 5 8 Melee Attacks 121 | . . . . . . . 6 4 22 9 27 7 4 . 5 14 23 Impact 10 | . . . . . . . 6 4 . . . . . . . . . Slashing 59 | . . . . . . . . . 22 9 . . . . . 5 23 Piercing 52 | . . . . . . . . . . . 27 7 4 . 5 9 . Sneak Attacks 4 | . . . . . . . . . . 2 . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18792 | 115 66 658 1225 131 . 209 1308 1134 1337 1288 343 403 188 . 812 4104 5471 Guns 9255 | 115 46 . 563 107 . 209 552 657 216 918 193 93 20 . 812 2291 2463 Cannons 1912 | . . . 227 . . . 308 477 747 . . 128 25 . . . . Explosions 5681 | . 20 658 375 . . . 448 . . . . . . . . 1717 2463 Melee 1844 | . . . . . . . . . 372 361 150 182 143 . . 92 544 Ramming 16 | . . . . . . . . . 2 9 . . . . . 4 1 Kinetic 6959 | . . . 578 107 . 209 387 677 668 398 193 93 20 . 812 1457 1360 Thermal 2896 | 50 32 . 385 24 . . 111 358 282 520 . . . . . 557 577 Explosive 5351 | . . 658 262 . . . 337 . . . . . . . . 1631 2463 Electromagnetic 896 | 65 34 . . . . . 473 99 13 . . 128 25 . . . 59 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1277 | . . . . . . . . . 372 361 . . . . . . 544 Piercing 567 | . . . . . . . . . . . 150 182 143 . . 92 . Phasic 830 | . . . . . . . . . . . . . . . . 363 467 Highest Corruption 10 | . . 7 . . . . . . . 3 . . . . . 4 10 Average Corruption 3 | . . 7 . . . . . . . 1 . . . . . 2 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 51 | . . 2 . . . . . . . 3 . . . . . 26 20 Message Errors 15 | . . 2 . . . . . . . 1 . . . . . 8 4 Matter Fused 9 | . . . . . . . . . . 2 . . . . . 2 5 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 4 . Energy Discharges 8 | . . . . . . . . . . . . . . . . 7 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . . . . . . . . 2 4 Weapon Failures 5 | . . . . . . . . . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 792 | . . . 132 . . . 58 4 . 68 . . 41 . . 55 434 Projectiles 15 | . . . 11 . . . . 4 . . . . . . . . . Explosions 497 | . . . 121 . . . 58 . . . . . . . . 55 263 Melee 280 | . . . . . . . . . . 68 . . 41 . . . 171 Knockbacks 13 | . . . 3 . . . . 10 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . 3 . . . . 8 . . . . . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 525 | . . 5 173 . . . 63 . 1 3 . . . . . 19 261 Shots 11 | . . 1 2 . . . 2 . . . . . . . . 1 5 Rammed 8 | . . . . . . . . . 1 3 . . . . . 1 3 Targets Rammed 9 | . . . . . . . . . 1 4 . . . . . 1 3 Kicked 1 | . . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 432 | 120 60 . 328 . . 6 135 198 364 277 10 208 42 . 15 252 432 Average Temperature 93 | 60 33 . 123 . . 3 37 95 125 45 6 85 24 . 6 69 148 Received Heat Transfer 2198 | . 6 80 471 . . 90 360 321 18 261 6 135 . . 36 138 276 Effects 13 | . . . 1 . . . . . 4 . . . . . . 2 6 Shutdowns 2 | . . . 1 . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . 1 . . . . . . . 2 Interference 6 | . . . . . . . . . 2 . . . . . . 2 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations 5 | . . . . . . . . . 3 2 . . . . . . . Total Turns 113 | . . . . . . . . . 69 44 . . . . . . . Longest Duration 50 | . . . . . . . . . 50 43 . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . . . 2 . . . . . 1 . Heat Transferred 4783 | 148 87 . 705 50 . . 50 777 397 1073 . . . . . 793 703 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Peak Influence 1022 | 5 38 29 287 105 . 30 296 178 62 504 640 . . . . 859 1022 Average Influence 225 | 1 35 19 154 55 . 18 118 89 9 106 251 . . . . 410 762 Maximum Alert Level 3 | . . . 1 . . . 1 . . 2 2 . . . . 3 3 Low Security (%) 60 | 100 100 100 79 100 . 100 86 100 100 83 25 . . . . 1 . Level 1 20 | . . . 20 . . . 13 . . . 72 . . . . 62 . Level 2 8 | . . . . . . . . . . 16 1 . . . . 19 28 Level 3 10 | . . . . . . . . . . . . . . . . 16 71 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . . . . . 4 2 . 8 . . . . . 4 12 Investigation 6 | . . . . . . . 1 1 . 1 . . . . . 1 2 Extermination 6 | . . . . . . . . . . 2 . . . . . 2 2 Reinforcement 11 | . 1 . . . . . 2 1 . 2 . . . . . 1 4 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 7 | . . . . . . . 1 . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 . . . . . 1 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Distress Signals 2 | . . . 1 . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 249 | . 2 20 22 2 . 3 23 14 7 28 10 11 4 . 17 37 49 Peak Tracking Total 14 | . . 14 6 2 . 3 6 3 3 7 4 7 2 . 5 9 7 Tactical Retreats 30 | . . . 6 . . 1 5 1 . 5 1 . 1 . 2 2 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 13 | . . . 4 . . . 1 1 . 3 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . 1 . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 22 | . 1 . 7 . . . 2 1 . . 1 . . . . 9 1 Max in Single Turn 4 | . 1 . 3 . . . 1 1 . . 1 . . . . 4 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . 1 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 43 | . . . 4 1 4 . 2 4 . 7 15 . 1 1 . 1 3 Terminals 20 | . . . 3 . . . 2 2 . 3 10 . . . . . . Fabricators 7 | . . . . . . . . . . 1 4 . . . . 1 1 Repair Stations 2 | . . . . . . . . 1 . 1 . . . . . . . Recycling Units 4 | . . . . . . . . 1 . 2 . . . . . . 1 Scanalyzers 3 | . . . 1 . . . . . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 113 | . . . 10 1 4 . 5 13 . 13 44 . 1 9 . 2 11 Successful 76 | . . . 6 1 4 . 1 6 . 5 34 . 1 9 . 2 7 Failed 37 | . . . 4 . . . 4 7 . 8 10 . . . . . 4 Catastrophic 5 | . . . . . . . 1 2 . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 66 | . . . 6 . . . 1 6 . 2 19 . . . . 20 12 Terminals 65 | . . . 8 . . . 5 8 . 8 36 . . . . . . Fabricators 11 | . . . . . . . . . . 1 6 . . . . 2 2 Repair Stations 3 | . . . . . . . . 2 . 1 . . . . . . . Recycling Units 7 | . . . . . . . . 3 . 3 . . . . . . 1 Scanalyzers 12 | . . . 2 . . . . . . . 2 . . . . . 8 Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . . . 4 1 4 . 1 3 . 2 21 . 1 9 . . . Record 4 | . . . . . 4 . . . . . . . . . . . . Part Schematic 15 | . . . 1 . . . . 1 . . 4 . . 9 . . . Robot Schematic 1 | . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . Locate Traps 4 | . . . 1 . . . . 1 . . 2 . . . . . . Registered Components 2 | . . . 1 . . . . . . . 1 . . . . . . Registered Prototypes 2 | . . . . . . . 1 . . . 1 . . . . . . Zone Layout 6 | . . . . . . . . 1 . 1 4 . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 1 4 . . . . 2 . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . Build 5 | . . . . . . . . . . 1 3 . . . . 1 . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . . . . . 1 Report Inventory 2 | . . . . . . . . 1 . . . . . . . . 1 Scanalyzer 10 | . . . 2 . . . . . . . 2 . . . . . 6 Insert Component 4 | . . . 1 . . . . . . . 1 . . . . . 2 Analyze 6 | . . . 1 . . . . . . . 1 . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . . . . . . . . 2 . 4 17 . . . . . . Terminals 10 | . . . . . . . . 1 . 2 7 . . . . . . Track 3 | . . . . . . . . . . . 3 . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . Botnet 6 | . . . . . . . . 1 . 2 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . Hacking Detections 29 | . . . 4 . . . 2 3 . 6 12 . . . . . 2 Full Trace Events 4 | . . . . . . . 1 1 . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . Robots Built 9 | . . . . . . . . . . 4 2 . . . . 3 . Matter 822 | . . . . . . . . . . 252 285 . . . . 285 . Time 272 | . . . . . . . . . . 44 152 . . . . 76 . Total Robot Build Rating 41 | . . . . . . . . . . 16 10 . . . . 15 . Part Schematics Acquired 19 | . . . 2 . . . . 1 . . 5 . . 9 . . 2 Parts Built 3 | . . . . . . . . . . . 3 . . . . . . Matter 512 | . . . . . . . . . . . 512 . . . . . . Time 256 | . . . . . . . . . . . 256 . . . . . . Total Part Build Rating 24 | . . . . . . . . . . . 24 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . . . . 1 . . . . . 2 Part Schematics Acquired 4 | . . . 1 . . . . . . . 1 . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . . . 2 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Total Allies 29 | . . . . 3 . . . 1 . 4 3 2 . 4 . 7 5 Largest Group 7 | . . . . 3 1 1 . 1 1 4 3 4 3 7 7 4 3 Highest-Rated Group 288 | . . . . 40 16 16 . 32 32 48 108 126 100 249 249 172 288 Highest-Rated Ally 103 | . . . . 16 16 16 . 32 32 12 41 41 41 41 41 85 103 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 3 3 Heavy 2 | . . . . . . . . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . . . 3 1 STAY 1 | . . . . . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 236 | . . . . 11 . 1 . 1 25 22 . 32 12 . 55 41 36 Total Damage 7321 | . . . . 117 . 18 . 41 1623 316 . 932 267 . 896 1202 1909 Kills 40 | . . . . . . . . 2 3 2 . 8 2 . 5 7 11 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . 2 1 1 2 . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . . . . 20 . Traps 15 | . . . . . . . . . . . . . . . . 15 . Emergency Access 5 | . . . . . . . . . . . . . . . . 5 . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 2 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Turns Passed 10641 | 105 42 58 682 625 602 353 886 733 634 1171 726 437 369 509 367 1517 825 Spaces Moved 9657 | 66 40 54 456 510 463 287 448 392 258 1118 1319 684 533 843 451 993 742 Core 220 | 1 . . . . . . . . 2 80 . 1 . . . . 136 Treads 1287 | . . . 58 . . . 220 147 226 84 . . . . . 547 5 Legs 18 | . . . 11 . . . . . . 7 . . . . . . . Wheels 2368 | 65 40 54 387 510 463 287 228 245 30 . . . . . . . 59 Hover 924 | . . . . . . . . . . 804 14 . . . . . 106 Flight 4840 | . . . . . . . . . . 143 1305 683 533 843 451 446 436 Fastest Speed 31 | 50 80 80 80 105 110 110 110 110 50 37 31 34 34 34 34 37 34 Average Speed 76 | 79 80 80 102 110 110 110 150 140 153 76 33 34 34 34 42 114 62 Slowest Speed 850 | 80 80 80 160 130 110 110 185 185 165 280 120 250 34 34 57 190 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . 1 10 . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 10 21 33 70 90 84 35 10 74 24 33 78 51 91 60 34 29 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . 3 . . . Known Exits Taken 9 | . . 1 1 . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . . . . . . . . . . Scrap Searched 12 | . . . . 2 . 1 . . . . . 2 2 3 2 . . Spaces Dug 58 | . . . . . 2 . 4 3 . . 22 1 . . 4 10 12 Terrain Destroyed 434 | . . 25 54 . 3 . 57 10 3 . 23 1 . . 11 106 141 Melee 56 | . . . . . . . 4 3 . . 22 1 . . 4 10 12 Projectile 41 | . . . 2 . 3 . . 7 3 . 1 . . . 7 13 5 AOE 337 | . . 25 52 . . . 53 . . . . . . . . 83 124 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Total 11916 | 93 46 65 592 563 495 308 578 493 404 1362 1523 855 710 1065 569 1261 934 Wait 994 | 4 . 7 21 22 4 . 45 25 40 68 118 128 157 219 71 45 20 Move 9614 | 65 39 53 455 509 462 286 447 392 257 1115 1299 683 532 842 450 988 740 Hop 13 | . . . . . . . . . . 1 9 . . . . 2 1 Pick Up 129 | 6 4 . 15 12 4 4 12 6 1 12 8 1 2 1 1 33 7 Fast Attach 169 | 6 . . 17 2 . . 3 2 16 30 21 7 5 1 1 29 29 Attach 93 | 1 . 1 9 1 . . 5 5 6 20 2 1 . . . 23 19 Detach 42 | . . . 2 1 . . . . . 14 1 . . . . 16 8 Swap 63 | . . 1 13 . . 3 7 12 1 4 4 1 2 . 2 9 4 Drop 161 | . 1 . 19 6 4 5 12 6 3 21 22 8 7 2 1 41 3 Fire 474 | 11 2 3 41 10 21 10 40 34 43 64 12 8 1 . 38 59 77 Melee 121 | . . . . . . . 6 4 22 9 27 7 4 . 5 14 23 Ram 2 | . . . . . . . . . 1 1 . . . . . . . Kick 3 | . . . . . . . . . . 3 . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . 7 14 . . 11 . . . . . Trap 1 | . . . . . . . 1 . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 2 exits: [*Res] / [*Ext]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 5) 148 | -10/Materials | Entered Mines 149 | -10/Mines | Assembled infested the area 153 | -10/Mines | Identified exit to Materials 154 | -10/Mines | Assisted by a Guerilla fighting off Assembled 180 | -10/Mines | Destroyed 8 combat bots 206 | -10/Mines | Entered Materials 206 | -9/Materials | Evolved 2 slots: Utility x2 346 | -9/Materials | Build established: Mutant 374 | -9/Materials | Identified exit to Mines 644 | -9/Materials | Lost 4 parts (1p2n1u) 757 | -9/Materials | Lost 3 parts (1p1n1w) 888 | -9/Materials | Entered Mines 969 | -9/Mines | Discovered new exit (range 9) 977 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1016 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1020 | -9/Mines | Found Prototype Device 1036 | -9/Mines | Build established: Scavenger-Mutant 1134 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1238 | -9/Mines | Found a hidden stash of uninstalled traps 1447 | -9/Mines | Build established: Mutant 1491 | -9/Mines | Learned Materials interactive machine intel 1502 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1503 | -9/Mines | Discovered new exit (range 5) 1513 | -9/Mines | Entered Exiles 1513 | -9/Exiles | Found Exiles lab abandoned 1513 | -9/Exiles | Accompanied by 1 ally 2098 | -9/Exiles | Discovered new exit (range 14) 2115 | -9/Exiles | Entered Mines 2115 | -8/Mines | Accompanied by 1 ally 2245 | -8/Mines | Core integrity fell below 50% 2331 | -8/Mines | Identified Exp. Sensor Array 2451 | -8/Mines | Discovered new exit (range 9) 2468 | -8/Mines | Entered Materials 2468 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2469 | -8/Materials | Loaded intel: 18 interactive machine locations 2597 | -8/Materials | Garrison activated, responded to threat 2940 | -8/Materials | Build established: Tank 3252 | -8/Materials | Discovered new exit (range 10) 3354 | -8/Materials | Entered Factory 3354 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3960 | -7/Factory | Discovered new exit (range 14) 4073 | -7/Factory | Identified exit to Factory 4087 | -7/Factory | Sucked down chute 4087 | -7/Factory | Entered Waste 4090 | -7/Waste | 1 allies followed down the chute 4103 | -7/Waste | Spotted C-40 Crusher 4138 | -7/Waste | Allies destroyed C-40 Crusher 4138 | -7/Waste | Spotted C-40 Crusher 4157 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4160 | -7/Waste | Crushed by Compactor (1 part destroyed) 4180 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4184 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4186 | -7/Waste | Allies destroyed C-40 Crusher 4197 | -7/Waste | Found Damper Plating 4204 | -7/Waste | Found Damper Plating 4215 | -7/Waste | Lost 6 parts (1p3n1u1w) 4230 | -7/Waste | Spotted C-40 Crusher 4243 | -7/Waste | Spotted C-40 Crusher 4254 | -7/Waste | Allies destroyed C-40 Crusher 4278 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4293 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4309 | -7/Waste | Spotted C-40 Crusher 4310 | -7/Waste | Destroyed C-40 Crusher 4349 | -7/Waste | Crushed by Compactor (1 part destroyed) 4380 | -7/Waste | Lost 4 parts (3u1w) 4464 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4467 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4525 | -7/Waste | Crushed by Compactor (1 part destroyed) 4537 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4576 | -7/Waste | Build established: Mutant 4576 | -7/Waste | Lost 4 parts (1p1u2w) 4632 | -7/Waste | Spotted C-40 Crusher 4704 | -7/Waste | Discovered new exit (range 12) 4721 | -7/Waste | Entered Factory 5326 | -7/Factory | Garrison activated, responded to threat 5429 | -7/Factory | Lost 13 parts (5n2u6w) 5432 | -7/Factory | Core integrity fell below 50% 5669 | -7/Factory | Fabricated S-27 Virus? 5704 | -7/Factory | Local fabrication network quarantined 5755 | -7/Factory | Discovered exit to Factory (range 8) 5796 | -7/Factory | Build established: Scavenger-Mutant 5892 | -7/Factory | Entered another Factory area 5892 | -6/Factory | Evolved 2 slots: Utility x2 6231 | -6/Factory | Fabricated Impulse Thruster Array (x1) 6270 | -6/Factory | Identified exit to Lower Caves 6404 | -6/Factory | Fabricated Linear Accelerator? 6443 | -6/Factory | Discovered new exit (range 20) 6518 | -6/Factory | Build established: Hacker-Mutant 6606 | -6/Factory | Local fabrication network quarantined 6611 | -6/Factory | Fabricated H-66 Slayer (x2) 6618 | -6/Factory | Entered Lower Caves 6618 | -6/Lower Caves | Accompanied by 3 allies 6621 | -6/Lower Caves | Encountered a Warlord checkpoint 6662 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6855 | -6/Lower Caves | Learned location of Extension (-4) 6989 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6997 | -6/Lower Caves | Learned location of 1 exit from Factory 7008 | -6/Lower Caves | Discovered new exit (range 12) 7011 | -6/Lower Caves | Identified exit to Lower Caves 7055 | -6/Lower Caves | Entered another Lower Caves area 7055 | -6/Lower Caves | Accompanied by 3 allies 7058 | -6/Lower Caves | Encountered a Warlord checkpoint 7141 | -6/Lower Caves | Learned Factory terminal intel 7315 | -6/Lower Caves | Discovered new exit (range 5) 7317 | -6/Lower Caves | Identified exit to Zion 7424 | -6/Lower Caves | Entered Zion 7424 | -6/Zion | Accompanied by 3 allies 7475 | -6/Zion | Build established: Mutant 7475 | -6/Zion | Given A8's code to call for help 7479 | -6/Zion | Learned location of Quarantine (-2) 7642 | -6/Zion | Imprinted 7644 | -6/Zion | Declared Zion's savior 7824 | -6/Zion | Discovered new exit (range 21) 7852 | -6/Zion | Identified exit to Proximity Caves 7933 | -6/Zion | Entered Proximity Caves 7933 | -5/Proximity Caves | Accompanied by 7 allies 8031 | -5/Proximity Caves | Spotted B-75 Beast 8181 | -5/Proximity Caves | Learned Factory terminal intel 8206 | -5/Proximity Caves | Discovered new exit (range 15) 8210 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8291 | -5/Proximity Caves | Identified exit to Factory 8300 | -5/Proximity Caves | Entered Factory 8300 | -5/Factory | Accompanied by 1 ally 8300 | -5/Factory | Evolved 2 slots: Utility x2 8301 | -5/Factory | Identified exit to Upper Caves 8302 | -5/Factory | Identified exit to Factory 8303 | -5/Factory | Loaded intel: 20 terminal locations 8461 | -5/Factory | Zion Infowar Resupply teleported in 8501 | -5/Factory | Discovered exit to Upper Caves (range 23) 8785 | -5/Factory | Zion Resource Resupply teleported in 9026 | -5/Factory | Zion Heavy squad teleported in 9047 | -5/Factory | Found Prototype Protection 9047 | -5/Factory | Identified Zio. Heavy Carapace 9087 | -5/Factory | Build established: Messiah-Gunner 9162 | -5/Factory | Fabricated G-50 Soldier? 9258 | -5/Factory | Retrieved Zion intel report: Branch Access 9418 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9488 | -5/Factory | Found Prototype Protection 9489 | -5/Factory | Identified Zio. Weapon Casing 9588 | -5/Factory | Lost 3 parts (1n2u) 9606 | -5/Factory | Destroyed 9 combat bots 9724 | -5/Factory | Terminal network hard line cut 9744 | -5/Factory | Discovered exit to Factory (range 14) 9817 | -5/Factory | Entered another Factory area 9817 | -4/Factory | Accompanied by 2 allies 9817 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9818 | -4/Factory | Loaded intel: 21 terminal locations 9852 | -4/Factory | Discovered new exit (range 8) 9855 | -4/Factory | Zion Recon squad teleported in 9858 | -4/Factory | Build established: Messiah-Mutant 9965 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10008 | -4/Factory | Discovered new exit (range 22) 10009 | -4/Factory | Zion Light squad teleported in 10035 | -4/Factory | Lost 5 parts (2n2u1w) 10053 | -4/Factory | Found Zio. Weapon Casing 10089 | -4/Factory | Garrison activated, responded to threat 10104 | -4/Factory | First assault squad dispatched 10126 | -4/Factory | Lost 9 parts (2n5u2w) 10141 | -4/Factory | Destroyed 7 combat bots 10252 | -4/Factory | Lost 6 parts (1p3n1u1w) 10254 | -4/Factory | Zion Heavy squad teleported in 10365 | -4/Factory | Lost 10 parts (1p4n1u4w) 10422 | -4/Factory | Lost 6 parts (1p1n1u3w) 10428 | -4/Factory | Core integrity fell below 50% 10491 | -4/Factory | Lost 3 parts (2p1w) 10528 | -4/Factory | Core integrity fell below 20% 10551 | -4/Factory | Lost 4 parts (1p2n1w) 10628 | -4/Factory | System corruption reached 10% 10642 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10570_ Acquired Gravmag Array. 10573_ Acquired Imp. System Shield. 10576_ Acquired Imp. Signal Interpreter. 10577_ Slug penetrates Wall. 10592_ System corrupted: Matter fused (-8). 10594_ Slug penetrates Wall. 10594_ Penetrated by Slug. 10594_ Imp. Targeting Computer destroyed. 10596_ Drone sends a signal. 10597_ H-77 Assassin retrieves Drone. 10598_ Slug penetrates Wall. 10607_ RCQAPBRHPRJETRW|HNK6MXLAM/# 10607_ Acquired Lgt. Angular Momentum Engine. 10609_ Acquired Imp. Armor Integrity Analyzer. 10620_ Manufacturing Mainframe disabled. 10624_ Door malfunctions. 10630_ Gravmag Array destroyed. 10633_ Lgt. Angular Momentum Engine destroyed. 10642_ Door malfunctions. 10642_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########??????????????##########????????????????? | | #??????????????# ] #????????????????? | | ! #??????????????# """ #????????????????? | | #??????????????# "R" #????????????????? | | ]#??????????????# " " #????????????????? | | #??????????????# #????????????????? | | ! #??????????????#! 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"????????# ""R" #?# != | | ???????????# #?????? "????????# "" " #?#! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 43 Energy Capacity 2170 Matter Stores 304 Matter Capacity 450 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 14 Power Amplification 20 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 25 Resistance: EM 90 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 73 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Armor Plating | -7/Factory | Hacked Cmb. Airjet | -6/Factory | Hacked Lrg. Storage Unit | -6/Factory | Hacked Remote Force Field | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Scanalyzed Fusion Compressor | -6/Factory | Hacked Hvy. Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Imp. Energy Well | -4/Factory | Scanalyzed Field Propulsion Array | -4/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Impulse Thruster Array | x1 | -6/Factory | Preloaded Linear Accelerator | x2 | -6/Factory | Preloaded H-66 Slayer | x2 | -6/Factory | Preloaded G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumFocalMatrix Manual? 0 Play Time 03:22:19 Cumulative 69.2 hours Start 2020.02.04 @ 17:29:49 End 2020.02.07 @ 18:55:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33b06d0f-6801-4044-b85f-13bd7e89eaee