Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 13:42:02 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1548) 1548 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 3610 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 187 Friendly Fire -14 Cogmind --------- Core Integrity 226/400 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Mining Laser > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Machine Analyzer Improved Signal Interpreter ECM Suite Hacking Suite Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Machine Analyzer Improved Signal Interpreter ECM Suite Hacking Suite Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Improved Datajack Mining Laser Plasma Cutter [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 1 5 4 14 12 Power 2 | . 1 . 1 . Engine 2 | . 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | . 1 2 7 4 Treads 12 | . . 2 6 4 Leg 2 | . 1 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . 1 1 Device 1 | 1 . . . . Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 15 | . 1 2 5 7 Energy Gun 7 | . 1 . 1 5 Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | . . 1 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 15 | 4 11 15 18 19 Power 1 | 1 1 2 2 2 Propulsion 4 | 2 4 5 4 4 Utility 4 | . 2 4 6 5 Weapon 3 | 1 1 2 4 6 Tool/Special . | . . . . . Unused Backups 21 | . 1 2 3 15 Power 2 | . . . . 2 Propulsion 7 | . . 1 1 5 Utility 6 | . 1 . . 5 Weapon 3 | . . . 2 1 Tool/Special 3 | . . 1 . 2 Average Slot Usage (%) 99 | . 99 100 99 100 Engine 12 | . 14 14 11 11 Treads 29 | . . 23 43 44 Leg 7 | . 28 4 . . Device 10 | . 13 14 11 5 Storage 12 | . 14 14 11 11 Protection 1 | . . . . 5 Energy Gun 11 | . 13 14 5 13 Energy Cannon 1 | . . . 4 . Ballistic Gun 11 | . 14 13 11 7 Peak Build Rating 24 | 7 10 10 22 24 Average Rating 15 | 6 8 10 19 23 On Entrance 11 | 6 7 10 10 22 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 62 | 14 32 32 56 62 Greatest Support 92 | 20 20 40 92 92 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 8 13 15 18 20 Most Carried 20 | 5 15 15 20 20 Average Carried 16 | 4 11 15 18 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 4 15 15 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1165 | 243 183 72 289 378 Remotely . | . . . . . Salvage Created 2655 | 153 462 65 758 1217 Parts 165 | 13 27 7 41 77 Haulers Intercepted 8 | . 2 . 4 2 Recyclers Shooed 9 | 1 2 . 3 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 46 | . 8 5 9 24 Guns 38 | . 8 5 9 16 AOE 8 | . . . . 8 Classes Destroyed 12 | 2 7 . 1 2 Worker 2 | . . . . 2 Builder 1 | . 1 . . . Tunneler 4 | 4 . . . . Hauler 8 | . 2 . 4 2 Recycler 4 | 1 . . 2 1 Mechanic 3 | . 1 . 1 1 Operator 3 | . 1 . 1 1 Watcher 3 | . 1 . 1 1 Swarmer 18 | . 3 5 4 6 Grunt 15 | . 5 . 2 8 Protector 1 | . . . . 1 Sentry 12 | . . . 3 9 Best Kill Streak 6 | 2 6 2 4 4 Combat Bots Only 5 | . 5 2 4 4 Max Kills in Single Turn 3 | 1 2 1 1 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 166 | . 18 13 32 103 Missed 47 | . 4 4 6 33 Hits 119 | . 14 9 26 70 Projectile 119 | . 14 9 26 70 Critical Strikes 6 | . 1 . 2 3 Damage Taken 1499 | . 121 71 289 1018 Core 198 | . 17 7 38 136 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 34 | . . . . 34 Core Remaining (%) 95 | 100 . 90 . . Volleys Fired 203 | 11 38 13 55 86 Largest 2 | 2 2 2 2 2 Hottest 101 | 60 70 100 100 101 Shots Fired 370 | 22 71 23 108 146 Gun 328 | 22 71 21 82 132 Cannon 26 | . . . 24 2 Launcher 2 | . . . . 2 Special 14 | . . 2 2 10 Kinetic 170 | 11 38 9 53 59 Thermal 140 | 11 33 14 55 27 Explosive 2 | . . . . 2 Electromagnetic 58 | . . . . 58 Robot Hit Streak 20 | 5 5 4 12 20 Robot Miss Streak 4 | 4 4 3 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 238 | 12 34 8 76 108 Core Hits 110 | 6 23 5 24 52 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 6 1 Burn 7 | . . . 6 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4168 | 147 454 128 1240 2199 Guns 3091 | 146 448 110 792 1595 Cannons 408 | . . . 408 . Explosions 584 | . . . . 584 Melee . | . . . . . Ramming 85 | 1 6 18 40 20 Kinetic 1499 | 71 251 28 491 658 Thermal 1639 | 75 197 82 709 576 Explosive 110 | . . . . 110 Electromagnetic 835 | . . . . 835 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 2 6 . . Message Errors 3 | . . 3 . . Matter Fused 3 | . 1 2 . . Misfires 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 56 | . . . 1 55 Projectiles 1 | . . . 1 . Explosions 55 | . . . . 55 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 126 | . . . . 126 Shots 3 | . . . . 3 Rammed 11 | . . 4 4 3 Targets Rammed 15 | 1 2 4 4 4 Kicked 3 | 1 2 . . . Crushed 1 | . . . . 1 Highest Temperature 219 | . 39 48 96 219 Average Temperature 33 | . 14 16 29 45 Received Heat Transfer 489 | . 24 . 105 360 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 4 1 Heat Transferred 3900 | 175 509 222 1998 996 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . . 7 Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . . . . 2 Low Security (%) 89 | 100 100 100 100 61 Level 1 7 | . . . . 26 Level 2 3 | . . . . 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 493 | 10 107 80 91 493 Initial 19 | . . 1 19 . Average 58 | 2 19 9 28 165 Influence Increases 1748 | 25 265 152 312 994 Destroy 0b10 Robot/C 1040 | . 160 100 180 600 Destroy 0b10 Robot/NC 145 | 25 30 . 45 45 Destroy Leader 272 | . 36 20 60 156 Allied During Kill 21 | . . . . 21 Successful Hack 68 | . 24 . 23 21 Disable Machine 105 | . . . . 105 Destroy Structure 52 | . . 2 4 46 Lose Combat Pursuer 45 | . 15 30 . . Influence Decreases 1263 | 25 260 107 362 509 Entered New Map 35 | . . 4 31 . Time Decay 1178 | 25 260 103 331 459 Lost Part 10 | . . . . 10 Lost Ally 40 | . . . . 40 Squads Dispatched 8 | . 2 . 1 5 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 19 6 13 36 Peak Tracking Total 9 | . 3 2 5 9 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 8 | . . 1 . 7 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 23 | . 6 1 5 11 Terminals 21 | . 6 . 5 10 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 69 | . 23 1 20 25 Successful 39 | . 14 1 11 13 Failed 30 | . 9 . 9 12 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 43 | . 15 . 15 13 Terminals 64 | . 23 . 20 21 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 6 1 3 6 Robot Analysis 1 | . 1 . . . Prototype ID Bank 6 | . 3 . 1 2 Open Door 4 | . . 1 . 3 Branch Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Registered Components 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 22 | . 8 . 8 6 Terminals 21 | . 8 . 8 5 Botnet 6 | . 2 . 2 2 Disrupt 1 | . . . . 1 Operators 3 | . 1 . 1 1 Skim 11 | . 5 . 5 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Patch 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 5 . 5 9 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 28 | . . . . 28 Total Damage 479 | . . . . 479 Kills 7 | . . . . 7 Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 3813 | 15 1035 857 1303 603 Seismic 3813 | 15 1035 857 1303 603 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 4609 | 113 1096 857 1303 1240 Spaces Moved 2146 | 58 532 486 535 535 Core . | . . . . . Treads 1494 | . . 424 535 535 Legs 652 | 58 532 62 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 162 | 120 172 163 160 160 Slowest Speed 190 | 120 190 190 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 4 76 95 37 90 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 6 | . 2 1 3 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug 7 | . . 1 2 4 Terrain Destroyed 48 | . . 2 2 44 Melee . | . . . . . Projectile 10 | . . 2 2 6 AOE 38 | . . . . 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2856 | 79 638 519 872 748 Wait 384 | 7 45 9 234 89 Move 2142 | 57 531 485 534 535 Hop . | . . . . . Pick Up 31 | . 11 2 13 5 Fast Attach 6 | 1 1 . 3 1 Attach 3 | . . . 2 1 Detach 1 | . 1 . . . Swap 37 | . 5 4 11 17 Drop 34 | 2 4 2 16 10 Fire 203 | 11 38 13 55 86 Melee . | . . . . . Ram . | . . . . . Kick 3 | 1 2 . . . Crush 12 | . . 4 4 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 6 exits: Mat x2 / Min x2 / *Sto x2) -9/Storage (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 114 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 14) 842 | -10/Materials | Discovered new exit (range 11) 939 | -10/Materials | Learned location of Subcaves (-10) 996 | -10/Materials | Identified exit to Subcaves 1044 | -10/Materials | Learned Storage emergency access door positions 1084 | -10/Materials | Learned 2 Mines zone layouts 1114 | -10/Materials | Learned 2 Storage zone layouts 1156 | -10/Materials | Learned location of Recycling (-9) 1207 | -10/Materials | Identified exit to Materials 1207 | -10/Materials | Learned location of 1 exit from Materials 1210 | -10/Materials | Entered Mines 1504 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1654 | -10/Mines | Learned location of Zion (-7) 2042 | -10/Mines | Discovered exit to Materials (range 11) 2067 | -10/Mines | Entered Materials 2067 | -9/Materials | Evolved 2 slots: Propulsion x2 2068 | -9/Materials | Identified exit to Materials 2097 | -9/Materials | Discovered new exit (range 13) 2382 | -9/Materials | Identified exit to Mines 2382 | -9/Materials | Identified exit to Storage 3154 | -9/Materials | Learned location of 1 exit from Recycling 3200 | -9/Materials | Learned Storage terminal intel 3235 | -9/Materials | Learned location of Mines (-8) 3259 | -9/Materials | Loaded intel: 12 terminal locations 3271 | -9/Materials | Learned Storage trap positions 3272 | -9/Materials | Loaded intel: 2 repair station locations 3281 | -9/Materials | Learned 4 Recycling zone layouts 3358 | -9/Materials | Learned Storage emergency access door positions 3370 | -9/Materials | Entered Storage 3372 | -9/Storage | Loaded intel: 9 trap records 3374 | -9/Storage | Loaded intel: 15 terminal locations 3811 | -9/Storage | Discovered exit to Materials (range 15) 4356 | -9/Storage | Met a pair of Derelict thieves 4610 | -9/Storage | Self-destructed Last Messages --------------- 04467_ Acquired 40 matter. 04476_ U-05 Engineer lays Concrete. 04476_ Acquired 15 matter. 04479_ U-05 Engineer builds a Wall. 04481_ R-06 Scavenger collects Lgt. Ion Engine. 04483_ U-05 Engineer lays Concrete. 04503_ MD-KQ8(g) suffers critical hit (Destroy). 04506_ MD-KQ8(g) destroyed. 04531_ Connecting with Door Terminal... 04545_ Y-45 Defender destroyed. 04545_ Door malfunctions. 04554_ U-05 Engineer builds a Wall. 04556_ U-05 Engineer lays Concrete. 04557_ U-05 Engineer builds a Wall. 04561_ U-05 Engineer builds a Door. 04563_ Y-45 Defender destroyed. 04564_ U-05 Engineer lays Concrete. 04565_ U-05 Engineer builds a Wall. 04565_ U-05 Engineer lays Concrete. 04610_ K-01 Serf collects debris. 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