Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 14:47:42 Player: Prominous Vale Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1652) 1652 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6587 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Recalibrator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Thunder Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Improved Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Improved Shield Generator Recalibrator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Flak Cannon Heavy Hammer > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Titanium Leg Improved Titanium Leg Improved Titanium Leg High-capacity Storage Unit Lightning Gun EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Shotgun Gauss Rifle Heavy Flak Cannon [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . . 2 1 . 1 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 74 | 6 7 12 4 3 5 4 7 26 Power 9 | 1 . 2 . 1 . . 2 3 Engine 5 | 1 . 2 . 1 . . . 1 Core 4 | . . . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 19 | 2 2 5 2 . 1 4 . 3 Treads 5 | . 1 2 1 . 1 . . . Leg 14 | 2 1 3 1 . . 4 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 1 . 2 2 . 3 9 Device 10 | . 2 1 . 1 . . 1 5 Storage 5 | 1 . . . 1 2 . . 1 Processor 5 | . . . . . . . 2 3 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 3 4 2 . 2 . 2 11 Energy Gun 8 | 2 3 . . . . . . 3 Energy Cannon 5 | . . 2 . . . . . 3 Ballistic Gun 6 | . . . 1 . . . 1 4 Ballistic Cannon 4 | . . . . . 2 . 1 1 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 . Parts Lost 43 | . 3 3 . . . 1 1 35 Power 6 | . . 1 . . . . . 5 Propulsion 9 | . 1 1 . . . . . 7 Utility 12 | . 1 . . . . . 1 10 Weapon 16 | . 1 1 . . . 1 . 13 Highest Loss Streak 22 | . 2 3 . . . 1 1 22 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 3 5 7 8 7 7 13 14 11 Power 1 | . 1 . . 1 2 2 3 1 Propulsion 1 | 1 2 3 . . . 1 2 1 Utility 2 | . . 1 2 1 1 2 1 2 Weapon 4 | 1 1 2 4 4 4 7 6 6 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 4 1 2 . 4 1 1 Power 3 | . . . . 2 . . . 1 Propulsion 5 | . . 3 . . . 2 . . Utility 2 | . . . 1 . . . 1 . Weapon 3 | . . 1 . . . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 87 97 99 99 97 87 96 82 Engine 7 | . 14 10 11 9 7 7 6 2 Core 2 | . . . . . . . 6 4 Treads 7 | . 3 5 16 18 17 19 . . Leg 23 | . 24 37 27 18 12 10 25 18 Device 10 | . 4 11 11 18 15 15 12 7 Storage 12 | . 14 11 11 17 20 15 13 10 Processor 5 | . . . . . . . 10 15 Energy Gun 3 | . 26 3 . . . . . . Energy Cannon 2 | . . 10 2 . . . . 3 Ballistic Gun 5 | . . . 8 9 7 7 9 6 Ballistic Cannon 1 | . . . . . 7 7 3 2 Launcher 2 | . . . 8 9 7 3 . . Impact Weapon 3 | . . 7 2 . . . 6 4 Peak Build Rating 63 | 6 8 13 18 29 36 40 58 63 Average Rating 31 | 3 6 11 16 28 32 35 53 49 On Entrance 22 | . 6 8 13 18 29 35 40 49 Avg Prop Armor Cover (%) 12 | . 11 9 13 17 11 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 14 16 18 18 21 41 43 59 76 Greatest Support 74 | 20 20 40 33 23 66 68 68 74 Greatest Overweight (x) 25 | 1 1 . . . 1 2 . 25 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 20 Average Capacity 11 | 6 8 8 8 8 8 15 15 15 Most Carried 15 | 5 8 8 8 8 9 15 15 15 Average Carried 9 | 3 5 7 7 7 7 14 14 11 Final Capacity 20 | 8 8 8 8 8 15 15 15 20 Final Carried 15 | 4 7 8 8 8 9 14 15 1 Class Distribution -------------------- 71% | Mutant 12% | Skirmisher 11% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 1320 | 199 236 145 56 2 . 115 57 510 Remotely . | . . . . . . . . . Salvage Created 1670 | . 340 404 65 92 . 128 153 488 Parts 82 | . 11 27 13 4 . 9 4 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 43 | . 8 8 10 3 . 4 3 7 Melee 2 | . . . . . . . . 2 Guns 17 | . 8 1 4 2 . . . 2 Cannons 14 | . . 5 . . . 4 2 3 AOE 10 | . . 2 6 1 . . 1 . Classes Destroyed 12 | . 1 3 1 1 . 1 1 4 Worker 3 | . . 1 . . . . 2 . Builder 3 | . . . . . . . 2 1 Tunneler 3 | . . . . 1 . . 2 . Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 16 | . . . 10 . . 3 . 3 Grunt 18 | . 8 3 . 2 . . 3 2 Brawler 1 | . . 1 . . . . . . Sentry 5 | . . 4 . 1 . . . . Specialist 1 | . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 5 | . 4 3 4 4 . 3 5 4 Combat Bots Only 4 | . 4 3 4 3 . 3 3 3 Max Kills in Single Turn 4 | . 1 1 4 1 . 1 3 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 4 1 . . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 535 | . 60 43 9 9 2 53 32 327 Missed 137 | . 14 11 5 3 1 13 9 81 Hits 398 | . 46 32 4 6 1 40 23 246 Melee 1 | . . 1 . . . . . . Projectile 397 | . 46 31 4 6 1 40 23 246 Critical Strikes 15 | . . 1 . 1 . . 1 12 Damage Taken 6917 | . 597 518 27 124 19 568 446 4618 Core 1308 | . 159 62 . . . 66 15 1006 Absorbed by Shields 160 | . . . . . . . 160 . Core Remaining (%) 84 | 100 36 . 84 100 . 90 98 . Volleys Fired 124 | . 34 27 10 9 . 7 9 28 Largest 3 | . 2 2 2 2 . 2 2 3 Hottest 159 | . 105 105 54 54 . 61 72 159 Shots Fired 209 | . 63 33 12 14 . 14 18 55 Gun 131 | . 63 12 10 5 . 7 9 25 Cannon 67 | . . 21 . . . 7 9 30 Launcher 11 | . . . 2 9 . . . . Special . | . . . . . . . . . Kinetic 81 | . . . 10 5 . 14 18 34 Thermal 78 | . 49 27 . . . . . 2 Explosive 11 | . . . 2 9 . . . . Electromagnetic 39 | . 14 6 . . . . . 19 Robot Hit Streak 14 | . 12 14 3 5 . 5 6 5 Robot Miss Streak 9 | . 2 1 5 4 . 4 9 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 174 | . 46 30 7 8 . 12 18 53 Core Hits 102 | . 17 9 11 10 . 8 15 32 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . . . 1 5 Critical Strikes 12 | . 4 1 . . . . 1 6 Burn 5 | . 4 1 . . . . . . Destroy 2 | . . . . . . . . 2 Smash 5 | . . . . . . . 1 4 Melee Attacks 34 | . . 1 . . . . 5 28 Impact 34 | . . 1 . . . . 5 28 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . 1 . . . . 4 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5330 | . 598 774 380 399 . 275 1005 1899 Guns 1661 | . 598 170 70 69 . 134 139 481 Cannons 1382 | . . 367 . . . 141 250 624 Explosions 1090 | . . 138 310 330 . . 312 . Melee 1197 | . . 99 . . . . 304 794 Ramming . | . . . . . . . . . Kinetic 1549 | . . . 70 69 . 275 389 746 Thermal 1092 | . 459 599 . . . . . 34 Explosive 952 | . . . 310 330 . . 312 . Electromagnetic 540 | . 139 76 . . . . . 325 Impact 1197 | . . 99 . . . . 304 794 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 Average Corruption 8 | . . . . . . . . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . . 19 Message Errors 5 | . . . . . . . . 5 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 624 | . . 63 21 1 . . 239 300 Projectiles . | . . . . . . . . . Explosions 85 | . . 4 21 1 . . 59 . Melee 539 | . . 59 . . . . 180 300 Knockbacks 23 | . . 1 . . . 1 5 16 Impact 8 | . . 1 . . . . 1 6 Kinetic 14 | . . . . . . 1 4 9 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 301 | . . 88 . 41 . . 172 . Shots 5 | . . 2 . 1 . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 489 | . 347 339 . 30 . . 126 489 Average Temperature 132 | . 134 120 . 13 . . 58 175 Received Heat Transfer 2444 | . 330 180 . 63 . . 152 1719 Effects 10 | . 1 . . . . . . 9 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 3 | . 1 . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . 1 . . . . 3 2 Combat Hostiles . | . . . . . . . . . Parts Fried 15 | . . . . . . . 10 5 Impact Corruptions 23 | . . 3 . . . . 7 13 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 9 1 . . . . . . Heat Transferred 2901 | . 1665 1162 . . . . . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 183 | . 90 80 183 131 42 120 160 78 Initial 78 | . . 20 21 29 42 3 63 78 Average 38 | . 38 31 91 99 10 39 12 14 Influence Increases 1431 | . 205 245 273 144 5 120 180 259 Destroy 0b10 Robot/C 860 | . 160 160 200 60 . 80 60 140 Destroy 0b10 Robot/NC 60 | . . 5 . 5 . . 30 20 Destroy Leader 172 | . 30 60 30 20 . 10 10 12 Allied During Kill 9 | . . . 9 . . . . . Successful Hack 20 | . . . . 5 5 . . 10 Disable Machine 135 | . 15 15 15 . . 15 45 30 Destroy Structure 115 | . . 5 19 54 . . 35 2 Lose Combat Pursuer 60 | . . . . . . 15 . 45 Influence Decreases 1416 | . 155 240 253 126 93 5 140 404 Entered New Map 302 | . . 30 34 46 51 2 57 82 Time Decay 933 | . 125 180 219 80 42 . 83 204 Lost Part 181 | . 30 30 . . . 3 . 118 Squads Dispatched 13 | . 2 1 . 1 1 2 2 4 Investigation 4 | . 1 . . . 1 . 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 1 1 . 1 . 2 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 3 | . 1 1 . . . . . 1 Communications Jammed 60 | . . . . . . . . 60 Distress Signals 60 | . . . . . . . . 60 Times Spotted 68 | . 14 11 8 4 1 5 3 22 Peak Tracking Total 8 | . 5 3 4 3 1 3 3 8 Tactical Retreats 4 | . . . . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 9 | . 1 1 1 . . 1 3 2 Max in Single Turn 2 | . 1 1 1 . . 1 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 12 | . 3 . . 1 2 . 2 4 Terminals 9 | . 3 . . 1 1 . 1 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 31 | . 5 . . 5 4 . 5 12 Successful 13 | . 1 . . 3 1 . 1 7 Failed 18 | . 4 . . 2 3 . 4 5 Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . 3 . . 2 . . . 2 Terminals 24 | . 5 . . 5 1 . 3 10 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 11 | . 1 . . 3 1 . 1 5 Record 5 | . . . . . . . . 5 Robot Analysis 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . . . 2 . 2 4 Full Trace Events 4 | . 1 . . . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 70 | . . . . . . . . 70 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Active Infowar (turns) 2907 | . 99 364 617 171 212 175 450 819 Optics 656 | . . . . . . . . 656 Sensors 1789 | . . 164 617 171 212 175 450 . Terrain 111 | . . . . . . . . 111 Seismic 299 | . 99 200 . . . . . . Machine Analysis 168 | . . . . . . . . 168 Jamming 334 | . . . . . . . . 334 Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 3301 | 58 331 364 617 171 212 175 475 898 Spaces Moved 1874 | 43 147 185 486 108 109 83 290 423 Core 23 | 14 . . . . . . . 9 Treads 111 | . 3 . . . 36 72 . . Legs 1740 | 29 144 185 486 108 73 11 290 414 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 163 130 130 126 Average Speed 134 | 101 130 120 120 120 181 161 130 151 Slowest Speed 1300 | 120 190 120 120 120 190 270 130 1300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 32 23 98 16 5 55 9 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 121 | . . 4 20 55 . . 40 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 119 | . . 4 20 55 . . 40 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total 2392 | 55 222 296 508 136 125 112 360 578 Wait 171 | . 24 47 2 9 . . 39 50 Move 1867 | 42 146 184 485 107 109 82 289 423 Hop . | . . . . . . . . . Pick Up 71 | 7 8 14 3 5 5 10 5 14 Fast Attach 17 | 3 1 1 1 . 2 4 5 . Attach 47 | 3 5 7 . 2 1 1 2 26 Detach 1 | . . . . . . . . 1 Swap 20 | . 2 4 3 1 2 . 2 6 Drop 40 | . 2 11 4 3 6 8 4 2 Fire 124 | . 34 27 10 9 . 7 9 28 Melee 34 | . . 1 . . . . 5 28 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 13) 271 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x2 474 | -9/Materials | Lost 3 parts (1p1n1w) 733 | -9/Materials | Discovered new exit (range 7) 739 | -9/Materials | Discovered new exit (range 10) 754 | -9/Materials | Entered Mines 759 | -9/Mines | Discovered new exit (range 7) 762 | -9/Mines | Received a Mining Laser from a helpful Derelict 816 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 975 | -9/Mines | Learned location of 1 exit from Materials 1069 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1073 | -9/Mines | Found Prototype Device 1122 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1226 | -9/Mines | Discovered new exit (range 14) 1371 | -9/Mines | Entered Materials 1371 | -8/Materials | Evolved 2 slots: Utility x2 1371 | -8/Materials | Identified Exp. Sensor Array 1372 | -8/Materials | Identified exit to Factory 1408 | -8/Materials | Discovered new exit (range 13) 1542 | -8/Materials | Entered Factory 1542 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1754 | -7/Factory | Identified exit to DSF 1754 | -7/Factory | Entered DSF 1795 | -7/DSF | Additional patrols routed to DSF 1832 | -7/DSF | Discovered new exit (range 13) 1929 | -7/DSF | Entered Factory 1929 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2238 | -6/Factory | Discovered new exit (range 15) 2403 | -6/Factory | Identified exit to Factory 2404 | -6/Factory | Entered another Factory area 2404 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2705 | -5/Factory | Build established: Tank 2887 | -5/Factory | Lost 9 parts (2p3n2u2w) 3230 | -5/Factory | Core integrity fell below 50% 3257 | -5/Factory | Lost 22 parts (2p4n5u11w) 3259 | -5/Factory | Core integrity fell below 20% 3296 | -5/Factory | Lost 3 parts (3u) 3302 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Backup Laser I destroyed. Lightning Gun destroyed. System corrupted: Energy discharge (-4). G-50 Soldier destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. R-10 Processor collects VTOL Module. Actuator Array destroyed. Terrain Scan Processor destroyed. Machine Analyzer destroyed. R-10 Processor collects Com. Wheel. R-10 Processor collects Terrain Scanner. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Hvy. Laser. Critical hit (Burn: +37). R-10 Processor collects Hvy. Laser. G-50 Soldier destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????#???????????????????????? | | ??????????????#????#?????????????????????????????? | | ?????????????#?#?????????????????????????????????? | | ????????????#??????#????#?#??????????????????????? | | ?????????#??????#??????????? ????????????????????? | | ????????#?????????????#?##?? ????????????????????? | | ????????????????#???#??#???? ????#???????????????? | | ??????????????#??#?????#?????????????????????????? | | "????#?????#???#########?????????????????????????? | | ???????????????# """"" #####+????????????????????? | | ????????????#??# ""T"" ## ????? ? ?????????????? | | ????????#??????# ## ??? ???????#????????? | | ???????????????# """" ## ?????? ??? #????????? | | ???????????????# """" #? ?????? ? #????????? | | ??#????????????# """" ## ??? ??? #????????? | | ??????#??####??# """" #? ????? !#????????? | | ???????????##?## ["""" ## ??? #????????? | | ??############## %"""" #? ?? ??????????? | | ??# # """" #?? ? ????????????? | | ??# # =%## ? ?? ??????????????? | | ?# #+##;############+################# | | ?# # % A R k | | ??# ] # % | | ??# + %% | | ""# ^#^ g% | | ""# """ """ # @ | | ""# """ """ ####+########## #####+######### | | ?T# """ """ #? ???????# # #?? | | ""# # """ ?????# # #?? | | ""# # """ #????# # """ """ #?? | | ""## ########### """ #????# # """ """ #?? | | ???##??????????# ##???# # """ """ #?? | | ???????????????# #????# # #?? | | ???????????????# " " #????# # """T""" #?? | | ???????????????# "Y" #????# #############?? | | ???????? ??????# """ #????# ?????????????? | | ??????????"????##########????# ????????????? | | ?????????????????????????????# ????????????? | | ??????????"?????????????#????# ???????????? | | ?????????????????????????????# ???????????? | | ????????????????#????????????######## ??????????? | | ????????????????????????????????????? ??????#### | | ????????????????????????????????????? ??? | | ?????????????????????????????????????? ??? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????###+## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 26 Energy Capacity 480 Matter Stores 376 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Power Amplification 20 Evasion (%) 70 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed SpectralSapperShell Manual? 0 Play Time 01:01:38 Cumulative 23.5 hours Start 2026.03.03 @ 10:43:31 End 2026.03.03 @ 14:47:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc309be1-c676-4e4c-b069-8ebe3316bc5d