Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:12:27 Player: tartine Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (133) 665 Value Destroyed (3209) 3209 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 8044 Bonus ------- High Alert Combat Kills 348 Friendly Fire -58 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 175/290 System Corruption 0% Temperature Warm (158) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg > --- UTILITY (4) ------ ECM Suite (fused) Hardened Light Armor Plating Makeshift Hacking Suite > --- WEAPON (4) ------- Barrage Gun Gauss Rifle KE Penetrator Proton Missile Launcher > --- INVENTORY (5) ---- Light Nuclear Core Hardened Medium Armor Plating System Shield Makeshift Shrapnel Gun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- ECM Suite Makeshift Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- Barrage Gun Gauss Rifle KE Penetrator Proton Missile Launcher > --- INVENTORY -------- System Shield Makeshift Shrapnel Gun Self-destruct Interrupter [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Makeshift Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Launcher Proton Missile Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 2 | . . . 1 . 1 . . . . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 139 | 7 2 2 22 39 14 4 22 14 3 10 . Power 11 | 1 . . 2 2 2 . 3 1 . . . Engine 7 | 1 . . 2 2 . . 1 1 . . . Core 4 | . . . . . 2 . 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 . . 7 10 3 2 8 2 . 1 . Treads . | . . . . . . . . . . . . Leg 14 | . . . . 6 3 1 1 2 . 1 . Wheel 16 | 2 . . 7 4 . . 3 . . . . Hover 3 | . . . . . . 1 2 . . . . Flight 2 | . . . . . . . 2 . . . . Utility 35 | 2 1 2 3 8 4 1 5 4 1 4 . Device 11 | 1 . . . 5 . 1 2 1 . 1 . Storage 5 | 1 1 1 1 1 . . . . . . . Processor 3 | . . 1 1 . . . . 1 . . . Hackware 4 | . . . . . 2 . 1 . . 1 . Protection 12 | . . . 1 2 2 . 2 2 1 2 . Artifact . | . . . . . . . . . . . . Weapon 58 | 2 1 . 10 19 5 1 6 7 2 5 . Energy Gun 24 | . . . 6 12 3 . 1 2 . . . Energy Cannon 5 | . . . 2 2 1 . . . . . . Ballistic Gun 15 | 2 . . 1 1 1 . 4 2 1 3 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 10 | . 1 . . 2 . 1 1 3 1 1 . Special Weapon 3 | . . . 1 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 2 1 1 . . . 1 . Corrupted Parts 2 | . . . . . . . . 2 . . . System Corruption 10 | . . . . . . . . 10 . . . Parts Lost 48 | . . 1 5 20 5 3 4 10 . . . Power 4 | . . . . 2 1 . 1 . . . . Propulsion 19 | . . . 3 7 2 2 2 3 . . . Utility 11 | . . 1 2 4 1 1 . 2 . . . Weapon 14 | . . . . 7 1 . 1 5 . . . Highest Loss Streak 10 | . . 1 3 10 5 3 3 10 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 100 98 93 94 93 38 51 40 47 72 76 Engine 6 | . 14 14 11 9 . . . . 7 7 7 Core 1 | . . . . . 6 2 4 2 . . . Leg 9 | . . . . 14 25 6 1 1 7 13 15 Wheel 7 | . 28 28 27 9 . . 1 3 . . . Device 6 | . 14 4 . 9 . 1 7 8 7 7 7 Storage 4 | . 14 13 16 9 7 2 . . . . . Processor 4 | . . 8 13 2 . . . 6 7 3 . Hackware 5 | . . . . . 10 7 11 8 7 7 7 Protection 4 | . . . 2 4 9 2 3 1 7 7 7 Energy Gun 8 | . . . 11 22 18 2 4 1 . . . Energy Cannon 3 | . . . 6 10 4 2 . . . . . Ballistic Gun 6 | . 15 14 . 1 6 7 3 2 . 16 23 Launcher 2 | . 12 14 1 1 . 1 3 1 . 5 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 13 15 15 27 46 47 47 31 30 31 44 36 Greatest Support 45 | 20 20 20 30 35 45 25 30 30 20 40 40 Greatest Overweight (x) 10 | . . . 1 10 1 1 10 5 1 1 . Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 7 7 7 9 10 10 6 5 5 5 5 5 Most Carried 10 | 4 3 3 9 10 10 10 5 5 5 5 5 Average Carried 5 | 1 1 2 5 7 8 4 4 3 4 4 5 Final Capacity 10 | 8 8 5 10 10 10 5 5 5 5 5 5 Final Carried 10 | 1 2 2 8 10 9 2 5 5 5 5 5 Class Distribution -------------------- 42% | Mutant 12% | Scavenger-Tank 11% | Derelict-Tank 9% | Tank 7% | Derelict-Gunner 7% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 2656 | 312 . 118 334 636 159 151 403 305 121 117 . Remotely . | . . . . . . . . . . . . Salvage Created 4655 | 144 10 54 1185 2007 267 155 435 226 115 . 57 Parts 287 | 14 2 12 83 112 7 . 37 6 8 . 6 Haulers Intercepted 7 | . . . 5 2 . . . . . . . Recyclers Shooed 3 | 1 . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 2 3 . 1 Prevented 4 | . . . . . . . . 1 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 77 | . . 6 16 34 3 1 7 5 4 . 1 Guns 43 | . . . 6 26 2 . 6 2 1 . . Cannons 7 | . . . 6 1 . . . . . . . AOE 27 | . . 6 4 7 1 1 1 3 3 . 1 Classes Destroyed 17 | 2 1 1 7 2 1 1 1 . . . 1 Worker 13 | . . . 5 4 . . 4 . . . . Builder 15 | . . . 5 7 . . 3 . . . . Tunneler 6 | 4 . 1 . . . . 1 . . . . Hauler 7 | . . . 5 2 . . . . . . . Recycler 9 | 1 . . 1 5 1 . 1 . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . Watcher 3 | . . . 1 1 . . 1 . . . . Swarmer 25 | . . 6 3 7 . . 4 1 4 . . Grunt 31 | . . . 8 18 2 . . 3 . . . Brawler 4 | . . . 1 3 . . . . . . . Duelist 1 | . . . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . . Sentry 11 | . . . 4 5 . . 1 1 . . . Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . . . 2 . . . . Compactor 1 | . . . . . . 1 . . . . . Best Kill Streak 12 | 5 1 3 7 12 2 1 7 3 4 . 1 Combat Bots Only 5 | . . 3 3 5 2 1 5 3 4 . 1 Max Kills in Single Turn 4 | 1 1 3 4 2 1 1 2 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . 3 2 2 1 1 1 1 1 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 491 | . . 6 84 162 16 2 87 103 18 . 13 Missed 134 | . . 2 17 33 3 1 39 33 4 . 2 Damage Taken 6554 | . . 124 872 2265 599 252 808 1212 262 . 160 Core 1322 | . . 46 169 397 76 59 175 333 25 . 42 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 49 | . . . 49 . . . . . . . . Core Remaining (%) 66 | 100 . 81 57 27 . . . . . . . Volleys Fired 285 | 22 1 8 68 102 11 9 33 18 10 . 3 Largest 4 | 2 2 2 2 4 4 4 3 3 1 . 4 Hottest 233 | 40 50 50 124 233 175 165 147 138 39 . 128 Shots Fired 571 | 44 2 9 109 261 27 21 48 28 10 . 12 Gun 441 | 44 1 1 56 223 27 11 44 18 7 . 9 Cannon 73 | . . . 46 26 . 1 . . . . . Launcher 54 | . 1 8 4 12 . 9 4 10 3 . 3 Special 3 | . . . 3 . . . . . . . . Kinetic 146 | 44 1 1 7 20 11 10 23 13 7 . 9 Thermal 269 | . . . 71 171 . 1 21 5 . . . Explosive 36 | . 1 8 4 12 . 9 . 2 . . . Electromagnetic 120 | . . . 27 58 16 1 4 8 3 . 3 Robot Hit Streak 12 | 7 4 2 12 12 10 9 6 11 5 . 3 Robot Miss Streak 6 | 2 . 2 5 6 3 2 5 3 4 . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . 1 6 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . Shots Hit Robots 386 | 28 2 3 72 174 22 16 38 23 4 . 4 Core Hits 237 | 11 1 7 46 95 11 4 32 21 6 . 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . . 8 . 1 . . . . . Burn 8 | . . . . 8 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9802 | 214 44 378 1590 4180 465 771 986 856 217 . 101 Guns 5215 | 214 7 . 616 2713 336 239 679 342 54 . 15 Cannons 1020 | . . . 698 300 . 22 . . . . . Explosions 3529 | . 37 366 256 1167 129 510 301 514 163 . 86 Melee . | . . . . . . . . . . . . Ramming 18 | . . 12 . . . . 6 . . . . Kinetic 1396 | 214 7 . 31 170 137 237 290 241 54 . 15 Thermal 4584 | . . . 1138 2691 129 22 503 101 . . . Explosive 1691 | . 37 366 73 558 . 510 . 147 . . . Electromagnetic 2113 | . . . 348 761 199 2 187 367 163 . 86 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 30 | . . . 4 . 14 14 17 29 30 30 . Average Corruption 21 | . . . 4 . 14 14 15 26 29 30 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 127 | . . . 3 . 8 10 32 46 21 7 . Message Errors 38 | . . . . . 2 1 10 13 9 3 . Matter Fused 31 | . . . 1 . 3 1 10 11 4 1 . Heat Flow Errors 16 | . . . . . 1 1 3 8 1 2 . Energy Discharges 11 | . . . . . 1 1 1 4 3 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . 1 . 4 3 3 . . Data Loss (major) 6 | . . . 1 . . . 2 2 1 . . Misfires 1 | . . . . . . 1 . . . . . Alerts 3 | . . . . . . 1 . 2 . . . Misdirections 4 | . . . . . . 3 . 1 . . . Weapon Failures 4 | . . . 1 . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 185 | . . 23 16 26 . 28 92 . . . . Projectiles 16 | . . . 16 . . . . . . . . Explosions 169 | . . 23 . 26 . 28 92 . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1029 | . . 93 72 311 59 197 167 69 44 . 17 Shots 32 | . . 3 2 8 1 8 2 4 2 . 2 Rammed 2 | . . 1 . . . . 1 . . . . Targets Rammed 2 | . . 1 . . . . 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 690 | . 10 10 433 690 305 89 237 329 229 102 158 Average Temperature 130 | . 7 6 116 157 194 50 60 146 119 52 93 Received Heat Transfer 1623 | . . . 240 873 135 . 18 357 . . . Effects 17 | . . . 5 12 . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . Interference 3 | . . . 3 . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . Damage (minor) 2 | . . . 1 1 . . . . . . . Damage (major) 5 | . . . . 5 . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . 1 1 . 1 1 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . . 1 11 . . . . . . . Heat Transferred 8876 | . . . 2100 5439 150 37 925 225 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 13 | . . . 2 8 2 . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 851 | 25 29 217 488 851 206 30 226 . . . . Initial 206 | . 16 10 84 206 206 . 21 . . . . Average 284 | 11 20 181 302 519 103 6 95 . . . . Maximum Alert Level 3 | . . 1 2 3 1 . 1 . . . . Low Security (%) 40 | 100 100 35 17 . 68 100 97 . . . . Level 1 30 | . . 64 66 26 31 . 2 . . . . Level 2 24 | . . . 15 59 . . . . . . . Level 3 4 | . . . . 13 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 7 . . 3 . . . . Investigation 3 | . . . 1 2 . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 4 | . . . . 3 . . 1 . . . . Assault 1 | . . . . 1 . . . . . . . Garrison 2 | . . . . 1 . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 4 | . . . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . . 6 19 43 3 6 13 18 4 . 2 Peak Tracking Total 8 | . . 3 6 8 3 5 5 7 4 . 2 Tactical Retreats 20 | . . . . 10 . . 2 8 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 2 | . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 16 | . . 1 1 5 1 . 8 . . . . Max in Single Turn 4 | . . 1 1 1 1 . 4 . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 11 | . . . 2 3 2 . 3 . 1 . . Terminals 9 | . . . 1 3 1 . 3 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . . . 9 5 12 . 5 . 2 . . Successful 21 | . . . 4 5 10 . . . 2 . . Failed 12 | . . . 5 . 2 . 5 . . . . Catastrophic 3 | . . . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . . 1 7 . 1 . 2 . . Terminals 21 | . . . 3 5 6 . 5 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 5 4 . . . 2 . . Record 2 | . . . . . . . . . 2 . . Robot Analysis 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 3 | . . . . 1 2 . . . . . . Unreport Threat 4 | . . . . 3 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . Insert Component 3 | . . . . . 3 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . 1 1 1 . 3 . . . . Full Trace Events 2 | . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 36 | . . . 36 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . . . Total Damage 230 | . . . . . . 230 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 2 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 6812 | 139 83 208 789 1392 516 145 654 873 418 1545 50 Spaces Moved 4821 | 61 94 231 530 567 252 153 470 1125 274 1036 28 Core 1262 | 13 . . . 10 . 146 185 908 . . . Treads . | . . . . . . . . . . . . Legs 2111 | . . . . 316 252 7 74 124 274 1036 28 Wheels 1291 | 48 94 231 530 241 . . 54 93 . . . Hover 110 | . . . . . . . 110 . . . . Flight 47 | . . . . . . . 47 . . . . Fastest Speed 50 | 50 80 80 80 80 120 50 50 50 140 140 140 Average Speed 108 | 73 80 80 85 154 168 56 103 65 143 140 140 Slowest Speed 550 | 80 80 80 95 550 190 190 550 300 210 210 140 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 39 | 5 22 46 33 38 8 76 17 97 41 86 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . 2 . Known Exits Taken 4 | . . 1 1 . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 . . . . 1 1 . Scrap Searched 14 | . . 1 . . . . . 10 1 2 . Spaces Dug 24 | . . 24 . . . . . . . . . Terrain Destroyed 322 | . 8 66 46 110 4 16 50 18 2 . 2 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . 3 . . . . . . 2 AOE 317 | . 8 66 46 107 4 16 50 18 2 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Total 5871 | 119 99 245 749 869 322 198 584 1237 290 1128 31 Wait 428 | 22 . 1 93 114 26 14 36 55 . 67 . Move 4811 | 60 93 230 529 566 252 152 469 1124 273 1035 28 Hop . | . . . . . . . . . . . . Pick Up 121 | 8 2 2 25 33 8 5 14 15 1 8 . Fast Attach 15 | . . . . 2 1 . 9 . . 3 . Attach 88 | 7 1 2 10 23 9 2 12 13 2 7 . Detach 9 | . . . . . 2 . 2 2 2 1 . Swap 36 | . 1 . 12 14 4 2 1 1 1 . . Drop 65 | . 1 1 11 10 4 14 7 9 1 7 . Fire 285 | 22 1 8 68 102 11 9 33 18 10 . 3 Melee . | . . . . . . . . . . . . Ram 2 | . . 1 . . . . 1 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 6 | . . . 1 5 . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 223 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 323 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 324 | -10/Mines | Discovered new exit (range 5) 418 | -10/Mines | Discovered new exit (range 15) 430 | -10/Mines | Identified exit to Materials 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 831 | -9/Materials | Discovered new exit (range 10) 989 | -9/Materials | Repaired Broken Grenade Launcher 1106 | -9/Materials | Lost 3 parts (2n1u) 1219 | -9/Materials | Identified exit to Materials 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Weapon x2 1318 | -8/Materials | Discovered new exit (range 14) 1320 | -8/Materials | Lost 4 parts (1p1n1u1w) 1585 | -8/Materials | Garrison activated, responded to threat 1748 | -8/Materials | Core integrity fell below 50% 1816 | -8/Materials | Lost 10 parts (1p3n1u5w) 2235 | -8/Materials | Build established: Scavenger-Tank 2550 | -8/Materials | Build established: Tank 2612 | -8/Materials | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2772 | -7/Factory | Identified exit to Storage 2772 | -7/Factory | Identified exit to Lower Caves 2905 | -7/Factory | Crushed by falling debris 2905 | -7/Factory | System corruption reached 10% 2936 | -7/Factory | Lost 5 parts (1p2n1u1w) 3047 | -7/Factory | Discovered new exit (range 9) 3128 | -7/Factory | Sucked down chute 3128 | -7/Factory | Entered Waste 3129 | -7/Waste | Met a frightened Derelict 3140 | -7/Waste | Spotted C-40 Crusher 3167 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3170 | -7/Waste | Destroyed C-40 Crusher 3176 | -7/Waste | Spotted C-40 Crusher 3201 | -7/Waste | Lost 3 parts (2n1u) 3231 | -7/Waste | Spotted C-40 Crusher 3238 | -7/Waste | Spotted C-40 Crusher 3243 | -7/Waste | Spotted C-40 Crusher 3250 | -7/Waste | Spotted C-40 Crusher 3262 | -7/Waste | Discovered new exit (range 14) 3273 | -7/Waste | Entered Factory 3469 | -7/Factory | Build established: Mutant 3568 | -7/Factory | Lost 3 parts (1p1n1w) 3742 | -7/Factory | Discovered exit to Lower Caves (range 9) 3916 | -7/Factory | Garrison activated, responded to threat 3927 | -7/Factory | Entered Lower Caves 3992 | -7/Lower Caves | Attracted the attention of an 0b10 base 4029 | -7/Lower Caves | Core integrity fell below 50% 4102 | -7/Lower Caves | Lost 10 parts (3n2u5w) 4196 | -7/Lower Caves | Spotted B-75 Beast 4207 | -7/Lower Caves | Core integrity fell below 20% 4368 | -7/Lower Caves | Learned Factory terminal intel 4554 | -7/Lower Caves | Identified exit to Lower Caves 4559 | -7/Lower Caves | Encountered a Warlord checkpoint 4800 | -7/Lower Caves | Entered another Lower Caves area 4819 | -7/Lower Caves | System corruption reached 30% 5074 | -7/Lower Caves | Learned Factory emergency access door positions 5089 | -7/Lower Caves | Learned Factory trap positions 5200 | -7/Lower Caves | Discovered new exit (range 8) 5218 | -7/Lower Caves | Entered Zion 5246 | -7/Zion | Found CR-A16's Pointy Stick 5349 | -7/Zion | System corruption cleaned by Quarantine Array 5546 | -7/Zion | Learned location of Quarantine (-2) 5682 | -7/Zion | Learned location of Recycling (-7) 5868 | -7/Zion | Build established: Derelict-Gunner 6053 | -7/Zion | Found Prototype Device 6055 | -7/Zion | Identified Bomb Factory No. 2 6211 | -7/Zion | Learned Factory terminal intel 6347 | -7/Zion | Build established: Derelict-Tank 6592 | -7/Zion | Discovered new exit (range 12) 6763 | -7/Zion | Entered Proximity Caves 6770 | -6/Proximity Caves | Learned 4 Factory zone layouts 6813 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- I mean I like to build things, haha. Go ahead, take one, I have lots where these came from, but I'm not telling. Okay fine it's not like there's a limited supply... just sneak your way inside a DSF and grab away. Of course there's the whole Heavy issue, so it helps if you tag along with a Warlord squad. 06591_ UL-FX5(c) fondles an Authchip. 06592_ EXIT=FOUND 06619_ 34-GPR(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 06770_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 06778_ Penetrated by Slug. 06803_ Slug penetrates Wall. 06806_ H-66 Slayer destroyed. 06806_ Slug penetrates Wall. 06813_ Wall collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#####??####??????????????????????????????? | | ????????# #?## #??????????????????????????????? | | ????????# ### ##?????????????????????????????? | | ????????# ##????????????????????????????? | | ????????# #????????????????????????????? | | ????????# ##### #?????####???????????????????? | | ????????# #???##[%=##??## #???????????????????? | | ????????# #????##!!h;### ##??????????????????? | | ????????# #?????## #??????????????????? | | ????????# #??????# @ #??????????????????? | | ????????## ??????### ## #?????????????????? | | ?????????## ????????####### #????????????????? | | ??????????? ???????????????# ??????????????? | | ??????????? ???????????????? ???????????? | | ??????????? ????????????????? ### ??????????? | | ??????????? ????????????????? #?????????????? | | ??????????? ?????????????????? ????????????? | | ??????????? ?????????????????? ###???????????? | | ??????????????????????????????? ###?????????????? | | ??????????????????????????????? ##???????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Armor Coverage 450 Evasion (%) 55 Armor Integrity Analysis 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsTargetingNeutralizer Manual? 0 Play Time 01:49:06 Cumulative 14.6 hours Start 2024.04.22 @ 16:50:48 End 2024.04.22 @ 19:12:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba9c7501-003b-4f0d-bb01-6f82c75494e9