Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 16:18:26 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (227) 1135 Value Destroyed (8192) 8192 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3879) 3879 TOTAL SCORE: 19406 Bonus ------- High Alert Combat Kills 1022 Follower Combat Kills 124 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -67 Cogmind --------- Core Integrity 1015/1150 Matter 263/300 Energy 310/310 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Precision Matter Filter Improved Weapon Cycler Graphene Brace > --- WEAPON (4) ------- Coil Gun KE Penetrator Railgun > --- INVENTORY (15) --- Neutrino Core Energy Well (350) High-capacity Matter Pod (200) Hardened Heavy Armor Plating Improved Medium Armor Plating EM Disruption Field Force Field Force Field Gauss Rifle Gauss Rifle Precision Assault Rifle Coil Gun Heavy Machine Gun Scythe Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Precision Matter Filter Improved Weapon Cycler Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Coil Gun KE Penetrator Railgun Advanced KE Penetrator > --- INVENTORY -------- Neutrino Core Energy Well High-capacity Matter Pod Hardened Heavy Armor Plating Improved Medium Armor Plating EM Disruption Field Force Field Force Field Gauss Rifle Gauss Rifle Precision Assault Rifle Heavy Machine Gun Scythe [Rating: 109] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . . . . . 1 . . Utility 7 | . . 1 . . 2 . . . 2 . . . . . 2 Weapon 2 | . . 1 . 1 . . . . . . . . . . . Parts Attached 185 | . 11 10 . 28 36 6 1 9 3 6 18 7 9 20 21 Power 12 | . . 3 . 2 1 . . . . . 2 1 1 . 2 Engine 9 | . . 3 . 2 . . . . . . 2 1 1 . . Core 2 | . . . . . 1 . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 45 | . 3 1 . 10 8 1 . 3 . 3 2 2 3 6 3 Treads 45 | . 3 1 . 10 8 1 . 3 . 3 2 2 3 6 3 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 55 | . 5 4 . 2 9 3 . . 3 1 6 4 3 5 10 Device 21 | . . 2 . . 3 2 . . 1 . 3 2 1 1 6 Storage 2 | . 2 . . . . . . . . . . . . . . Processor 9 | . . 1 . . 2 . . . 1 . 2 . 1 . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 23 | . 3 1 . 2 4 1 . . 1 1 1 2 1 4 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 73 | . 3 2 . 14 18 2 1 6 . 2 8 . 2 9 6 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 67 | . 3 2 . 14 17 2 1 4 . 1 8 . 2 7 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . Unidentified Prototypes 6 | . . 1 . . 2 . . . . . . . . . 3 Parts Lost 15 | . . . . 3 3 . . 1 . . 2 2 . . 4 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . . . 1 1 . . 1 . . 1 1 . . 1 Utility 5 | . . . . . 1 . . . . . 1 1 . . 2 Weapon 4 | . . . . 2 1 . . . . . . . . . 1 Highest Loss Streak 3 | . . . . 3 1 . . 1 . . 1 1 . . 3 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 97 100 99 99 100 100 98 100 100 99 98 100 100 94 Engine 6 | . 14 11 11 9 2 . . . . . 2 6 11 11 8 Core 2 | . . . . . 4 7 7 7 6 6 3 . . . . Treads 21 | . 19 22 22 26 22 23 23 21 20 20 20 18 23 23 16 Device 7 | . . 5 . . 4 7 7 7 13 13 13 12 14 13 20 Storage 7 | . 14 11 11 9 7 7 7 7 6 6 6 6 5 5 5 Processor 12 | . . 2 11 9 13 15 15 15 20 20 19 20 13 11 14 Protection 8 | . 13 11 11 9 11 6 7 7 6 6 6 5 5 8 5 Ballistic Gun 28 | . 27 33 33 35 30 30 30 29 26 25 25 26 23 22 20 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 98 | 13 33 38 37 57 63 54 46 47 62 62 72 72 89 89 98 Greatest Support 140 | 20 40 40 40 60 68 68 68 68 68 78 80 80 103 108 140 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 Average Carried 14 | . 9 14 15 14 14 14 14 15 13 14 14 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 15 15 15 15 15 13 15 13 15 14 15 15 Class Distribution -------------------- 57% | Scavenger-Gunner 15% | Tank 14% | Scavenger-Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Matter Collected 8844 | 200 185 199 30 763 2170 424 . 298 . 797 1317 444 263 588 1166 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12422 | . 285 423 97 1262 2205 424 31 427 . 611 1992 538 294 961 2872 Parts 621 | . 21 20 8 84 111 20 1 30 . 26 81 28 11 52 128 Haulers Intercepted 12 | . 1 1 . 5 1 . . . . . 1 . . 1 2 Recyclers Shooed 16 | . 2 . . . 2 . . . . . 3 . 2 2 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Combat Hostiles Destroyed 167 | . 9 7 2 18 35 10 . 15 . 7 21 12 2 10 19 Melee 1 | . . . . . 1 . . . . . . . . . . Guns 158 | . 9 7 2 18 33 10 . 9 . 7 21 12 2 10 18 AOE 8 | . . . . . 1 . . 6 . . . . . . 1 Classes Destroyed 17 | . 3 4 . 1 6 . 1 1 . 1 . . . . . Worker 9 | . . 1 . 1 . . . . . . 2 . . . 5 Builder 3 | . . . . . 1 . . . . . . . . . 2 Tunneler 2 | . . . . . 1 . 1 . . . . . . . . Hauler 12 | . 1 1 . 5 1 . . . . . 1 . . 1 2 Recycler 27 | . 1 1 . 3 6 . . . . . 5 . 1 2 8 Operator 2 | . . . . . . . 1 . . . 1 . . . . Watcher 5 | . . 1 . 1 1 . . . . . . . . 1 1 Swarmer 54 | . 9 3 . 8 11 3 . 8 . 3 4 1 . 4 . Cutter 7 | . . . . . . . . 3 . . . 4 . . . Grunt 47 | . . 3 2 5 11 5 . 2 . 2 7 5 . . 5 Brawler 5 | . . . . . 1 . . . . 1 1 1 . . 1 Duelist 2 | . . . . . 1 . . . . . 1 . . . . Sentry 22 | . . 1 . 4 4 . . 2 . . 6 . 2 3 . Specialist 3 | . . . . . 2 1 . . . . . . . . . Hunter 17 | . . . . 1 . 1 . . . . 1 . . 2 12 Programmer 6 | . . . . . 5 . . . . . 1 . . . . Behemoth 4 | . . . . . . . . . . 1 . 1 . 1 1 Best Kill Streak 11 | . 3 4 2 7 6 6 2 11 . 4 5 4 1 4 10 Combat Bots Only 11 | . 3 3 2 4 6 6 . 11 . 4 4 4 1 4 5 Max Kills in Single Turn 4 | . 2 1 1 3 2 1 1 3 . 1 2 1 1 2 4 Gunslinging 2 | . 1 . . 2 . . . 1 . . 1 . . 1 1 Exploded 3 | . . . . . 1 . . 3 . . . . . . 1 Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Damage Taken 9355 | . 191 172 74 968 2333 232 23 485 . 170 1430 343 105 292 2537 Core 741 | . 34 24 . 97 156 28 . 71 . 34 102 39 13 8 135 Absorbed by Shields 1776 | . . . . . . 93 . . . 180 525 146 110 216 506 Reduced by Siege Mode 110 | . . . . . . . . . . . . . . . 110 Regen/Repaired (Parts) 156 | . . . . 37 . . . . . . . . . . 119 Core Remaining (%) 85 | 100 86 . 94 82 . . . 63 . . . 79 . 97 . Volleys Fired 451 | . 22 21 4 46 91 16 2 20 . 29 69 25 11 27 68 Largest 4 | . 2 3 3 4 4 4 4 4 . 4 4 4 4 4 4 Hottest 133 | . 40 60 60 86 107 103 103 103 . 101 109 109 116 119 133 Shots Fired 1701 | . 44 63 12 184 364 61 8 68 . 101 276 101 42 108 269 Gun 1698 | . 44 63 12 184 364 61 8 65 . 101 276 101 42 108 269 Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1698 | . 44 63 12 184 364 61 8 65 . 101 276 101 42 108 269 Thermal . | . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 48 | . 6 7 5 10 14 10 14 13 . 24 14 22 18 13 48 Robot Miss Streak 7 | . 2 6 1 4 5 2 . 4 . 3 3 4 2 2 7 Penetration Max 1 | . . . . . 1 1 . 1 . 1 1 1 . 1 1 Secondary Targets 46 | . 1 1 1 8 7 2 . 3 . 3 4 4 . 3 9 Max Gunslinging Chain 2 | . 1 1 1 2 1 1 . 1 . 1 1 1 . 2 2 Shots Hit Robots 1105 | . 23 32 9 117 219 34 4 38 . 81 172 70 32 78 196 Core Hits 544 | . 17 18 5 56 83 20 3 25 . 40 78 30 11 39 119 Critical Kills 15 | . . 1 . . 2 1 . . . 1 4 1 . 2 3 Critical Parts Destroyed 22 | . . 1 . 1 4 1 . . . 1 3 3 . 1 7 Critical Strikes 39 | . . 2 . 1 6 2 . . . 3 7 4 . 3 11 Destroy 38 | . . 2 . 1 6 2 . . . 2 7 4 . 3 11 Sever 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 7 | . . . . . 1 . . . . 6 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 7 | . . . . . 1 . . . . 6 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21202 | . 222 374 98 1401 3846 588 63 1076 . 1409 3180 1602 659 1761 4923 Guns 19693 | . 217 353 92 1378 3616 588 63 682 . 1132 3146 1602 659 1752 4413 Cannons . | . . . . . . . . . . . . . . . . Explosions 1033 | . . . . . 169 . . 394 . . . . . . 470 Melee 277 | . . . . . . . . . . 277 . . . . . Ramming 199 | . 5 21 6 23 61 . . . . . 34 . . 9 40 Kinetic 19693 | . 217 353 92 1378 3616 588 63 682 . 1132 3146 1602 659 1752 4413 Thermal . | . . . . . . . . . . . . . . . . Explosive 563 | . . . . . 169 . . 394 . . . . . . . Electromagnetic 470 | . . . . . . . . . . . . . . . 470 Impact . | . . . . . . . . . . . . . . . . Slashing 277 | . . . . . . . . . . 277 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 1 . . 6 6 . 1 5 Average Corruption 2 | . . . . . . . 1 1 . . 3 6 . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . 1 . . . 8 8 . 9 8 Message Errors 6 | . . . . . . . . . . . . 1 . 3 2 Matter Fused 10 | . . . . . . . . . . . 5 2 . 2 1 Heat Flow Errors 6 | . . . . . . . 1 . . . 2 1 . 2 . Energy Discharges 2 | . . . . . . . . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 2 . 1 . Data Loss (major) 2 | . . . . . . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . . . . 3 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 3 | . . . . . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . 3 . . . . . 1 . . . . Impact 4 | . . . . . 3 . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . 88 . . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . . Rammed 23 | . 2 2 1 5 6 . . . . . 4 . . 1 2 Targets Rammed 27 | . 2 2 1 6 9 . . . . . 4 . . 1 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . . . . 1 3 . . . . . . . . . . Highest Temperature 399 | . 12 20 95 355 399 72 83 142 . 58 257 199 82 183 285 Average Temperature 72 | . 5 10 51 92 105 30 37 53 . 27 38 37 31 63 89 Received Heat Transfer 1790 | . . 75 42 342 501 33 . 30 . 22 451 73 24 10 187 Effects 4 | . . . . 1 3 . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . 5 Total Turns 87 | . . . . . . . . . . . . . . . 87 Longest Duration 26 | . . . . . . . . . . . . . . . 26 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Peak Influence 916 | . 159 273 78 388 659 801 431 625 327 428 434 593 407 362 916 Initial 471 | . . . 28 29 175 471 420 301 327 228 224 303 310 198 177 Average 294 | . 49 113 75 242 319 638 423 505 327 327 273 483 364 264 443 Maximum Alert Level 3 | . . 1 . 1 2 3 2 2 1 2 2 2 2 1 3 Low Security (%) 32 | . 100 79 100 33 22 . . . . . 17 . . 29 22 Level 1 45 | . . 20 . 66 58 . . 33 100 76 75 26 59 70 31 Level 2 19 | . . . . . 19 70 100 66 . 23 7 73 40 . 24 Level 3 2 | . . . . . . 29 . . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . . 2 11 . . . . . 8 . 1 . 5 Investigation 4 | . . . . . 2 . . . . . 2 . . . . Extermination 6 | . . . . . 4 . . . . . 2 . . . . Reinforcement 6 | . . . . 1 1 . . . . . 1 . . . 3 Assault 4 | . . . . . 1 . . . . . . . 1 . 2 Garrison 7 | . . . . 1 3 . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Distress Signals 10 | . . 1 . 6 1 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 217 | . 10 13 2 25 50 12 . 14 . 7 22 14 2 15 31 Peak Tracking Total 8 | . 4 5 2 8 5 6 . 7 . 3 6 5 2 5 7 Tactical Retreats 7 | . . 1 . 1 2 1 . . . 1 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Traps Triggered 13 | . . . . . 1 1 1 . . . 3 1 . 2 4 Indirectly 3 | . . . . . . . . . . . . . . . 3 Trap Hack Attempts 6 | . . . . . . . . . . . . . . 6 . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . 1 . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Machines Disabled 31 | . . . . 1 5 1 . . . . 1 . . 2 21 Max in Single Turn 5 | . . . . 1 2 1 . . . . 1 . . 1 5 Garrison Relay 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Machines Accessed 32 | . 4 4 . 4 5 . 1 . 1 . 4 . 1 6 2 Terminals 21 | . 4 4 . 3 1 . . . . . 2 . 1 6 . Fabricators 4 | . . . . . 2 . . . . . 1 . . . 1 Repair Stations 3 | . . . . 1 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . . . . Total Hacks 77 | . 7 17 . 13 16 . 1 . 1 . 9 . 1 8 4 Successful 37 | . 4 6 . 5 7 . 1 . 1 . 4 . 1 6 2 Failed 40 | . 3 11 . 8 9 . . . . . 5 . . 2 2 Catastrophic 7 | . 2 1 . 1 1 . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 5 16 . 6 5 . . . . . 3 . . 2 . Terminals 53 | . 7 17 . 10 4 . . . . . 6 . 1 8 . Fabricators 9 | . . . . . 6 . . . . . 2 . . . 1 Repair Stations 10 | . . . . 3 4 . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . 1 . 1 . 1 . . . . Terminal Hacks 20 | . 4 4 . 2 3 . . . . . 1 . 1 5 . Part Schematic 2 | . 2 . . . . . . . . . . . . . . Robot Analysis 3 | . . 3 . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . 1 5 . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 2 | . . . . . 1 . . . . . 1 . . . . Repair Station Hacks 6 | . . . . 2 2 . . . . . . . . . 2 Scan Component 4 | . . . . 1 2 . . . . . . . . . 1 Repair 2 | . . . . 1 . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . 1 . . . . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . . . . Unauthorized Hacks 4 | . . 2 . 1 . . . . . . . . . 1 . Terminals 4 | . . 2 . 1 . . . . . . . . . 1 . Botnet 4 | . . 2 . 1 . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 4 . 3 5 . 1 . . . 4 . . 2 2 Full Trace Events 4 | . . 1 . . 2 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . . . . . . Parts Built 3 | . . . . . 2 . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 168 | . . . . . 117 . . . . . 51 . . . . Total Part Build Rating 15 | . . . . . 14 . . . . . 1 . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . 1 Time 60 | . . . . 32 . . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Used RIF Installer 4 | . . . . . . 1 . 1 . 1 . 1 . . . Signal Jammer 1 | . . . . . . . . . . . . 1 . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 3 4 . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Total Allies 7 | . . . . . . . . . . . . . . 7 . Largest Group 7 | . . . . . . . . . . . . . . 7 1 Highest-Rated Group 310 | . . . . . . . . . . . . . . 310 159 Highest-Rated Ally 159 | . . . . . . . . . . . . . . 159 159 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . . . . . 37 . Total Damage 955 | . . . . . . . . . . . . . . 955 . Kills 6 | . . . . . . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Robot Analysis Total 3 | . . 3 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Turns Passed 8499 | . 870 680 140 772 1784 387 158 303 28 326 1009 314 352 773 603 Spaces Moved 4048 | 1 521 372 80 334 789 191 92 151 15 137 463 124 185 409 184 Core . | . . . . . . . . . . . . . . . . Treads 3860 | . 334 372 80 334 789 191 92 151 15 137 463 124 185 409 184 Legs 188 | 1 187 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 160 160 160 160 160 160 160 160 Average Speed 158 | 120 146 160 160 160 160 160 160 160 160 160 160 166 160 160 162 Slowest Speed 240 | 120 190 160 160 160 160 160 160 160 160 160 160 240 160 162 163 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 52 31 23 39 26 31 4 42 1 29 17 42 8 58 13 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 87 | . . . . . 36 1 . 9 . 1 25 1 . 1 13 Melee . | . . . . . . . . . . . . . . . . Projectile 18 | . . . . . 1 1 . . . 1 2 1 . . 12 AOE 64 | . . . . . 34 . . 9 . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Fac Total 5343 | . 599 424 84 489 1145 254 102 186 18 194 609 169 221 483 366 Wait 367 | . 6 1 . 34 162 36 3 4 . 11 37 5 . 4 64 Move 4037 | . 520 371 79 333 789 190 92 150 15 136 463 123 184 408 184 Hop . | . . . . . . . . . . . . . . . . Pick Up 93 | . 20 7 . 13 21 1 2 . . 2 5 3 7 2 10 Fast Attach 31 | . 1 4 . 2 5 . . 3 . . 4 2 2 . 8 Attach 36 | . 2 2 . 6 7 1 1 . 2 . 5 1 2 . 7 Detach . | . . . . . . . . . . . . . . . . Swap 118 | . 8 4 . 20 24 5 . 6 1 6 9 4 5 20 6 Drop 167 | . 18 12 . 29 36 4 2 3 . 4 13 4 10 15 17 Fire 451 | . 22 21 4 46 91 16 2 20 . 29 69 25 11 27 68 Melee 7 | . . . . . 1 . . . . 6 . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 27 | . 2 2 1 6 9 . . . . . 4 . . 1 2 Escape Stasis 3 | . . . . . . 1 . . . . . 2 . . . Rewire . | . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . 6 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 994 | -9/Materials | Discovered new exit (range 15) 1215 | -9/Materials | Discovered new exit (range 13) 1551 | -9/Materials | Entered Mines 1659 | -9/Mines | Learned Materials trap positions 1662 | -9/Mines | Discovered new exit (range 11) 1683 | -9/Mines | Build established: Tank 1691 | -9/Mines | Entered Materials 1691 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1692 | -8/Materials | Loaded intel: 14 trap records 1833 | -8/Materials | Garrison activated, responded to threat 1942 | -8/Materials | Lost 3 parts (1n2w) 2199 | -8/Materials | Build established: Scavenger-Tank 2294 | -8/Materials | Discovered new exit (range 15) 2351 | -8/Materials | Repaired Hvy. Assault Rifle 2463 | -8/Materials | Entered Factory 2463 | -7/Factory | Evolved 2 slots: Utility x2 2926 | -7/Factory | Build established: Tank 2941 | -7/Factory | Fabricated Imp. Force Field (x2) 3687 | -7/Factory | Build established: Scavenger-Gunner 4039 | -7/Factory | Garrison activated, responded to threat 4063 | -7/Factory | First assault squad dispatched 4247 | -7/Factory | Identified exit to Garrison 4247 | -7/Factory | Entered Garrison 4255 | -7/Garrison | Installed Relay Interface Framework 4304 | -7/Garrison | Triggered checkpoint 4423 | -7/Garrison | Garrison Relay disabled 4498 | -7/Garrison | Triggered checkpoint 4514 | -7/Garrison | Triggered checkpoint 4614 | -7/Garrison | Discovered new exit (range 12) 4634 | -7/Garrison | Entered Factory 4792 | -7/Factory | Identified exit to Garrison 4792 | -7/Factory | Entered Garrison 4847 | -7/Garrison | Triggered checkpoint 4884 | -7/Garrison | Triggered checkpoint 4969 | -7/Garrison | Destroyed 11 combat bots 5060 | -7/Garrison | Discovered new exit (range 9) 5084 | -7/Garrison | Expanded RIF knowledge: Program Shield 5095 | -7/Garrison | Entered Factory 5095 | -6/Factory | Evolved 2 slots: Utility x2 5123 | -6/Factory | Identified exit to Garrison 5123 | -6/Factory | Entered Garrison 5185 | -6/Garrison | Spotted B-75 Beast 5220 | -6/Garrison | Destroyed B-75 Beast 5234 | -6/Garrison | Triggered checkpoint 5414 | -6/Garrison | Discovered new exit (range 12) 5443 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 5449 | -6/Garrison | Entered Factory 5943 | -6/Factory | Discovered new exit (range 11) 6207 | -6/Factory | Garrison activated, responded to threat 6240 | -6/Factory | Fabricated Hcp. Storage Unit? 6458 | -6/Factory | Identified exit to Garrison 6458 | -6/Factory | Entered Garrison 6552 | -6/Garrison | Spotted B-75 Beast 6580 | -6/Garrison | Destroyed B-75 Beast 6598 | -6/Garrison | Triggered checkpoint 6730 | -6/Garrison | Discovered new exit (range 16) 6765 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 6772 | -6/Garrison | Entered Factory 6772 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7072 | -5/Factory | First assault squad dispatched 7118 | -5/Factory | Discovered new exit (range 6) 7124 | -5/Factory | Entered Extension 7176 | -5/Extension | Rescued A7 7204 | -5/Extension | Rescued a captive Derelict 7206 | -5/Extension | Rescued a captive Derelict 7240 | -5/Extension | Rescued a captive Derelict 7267 | -5/Extension | Rescued a captive Derelict 7308 | -5/Extension | Rescued a captive Derelict 7309 | -5/Extension | Rescued a captive Derelict 7599 | -5/Extension | Spotted B-75 Beast 7606 | -5/Extension | Allies destroyed B-75 Beast 7615 | -5/Extension | Spotted B-75 Beast 7633 | -5/Extension | Destroyed B-75 Beast 7649 | -5/Extension | Disrupted transfer network 7844 | -5/Extension | Discovered new exit (range 16) 7847 | -5/Extension | Discovered new exit (range 14) 7897 | -5/Extension | Entered Factory 7897 | -4/Factory | Accompanied by 1 ally (A7) 7897 | -4/Factory | Evolved 2 slots: Utility x2 8147 | -4/Factory | Found Prototype Processor 8147 | -4/Factory | Identified Exp. Terrain Scan Processor 8302 | -4/Factory | Repaired KE Penetrator 8343 | -4/Factory | Spotted B-86 Titan 8368 | -4/Factory | Destroyed B-86 Titan 8397 | -4/Factory | First assault squad dispatched 8446 | -4/Factory | Lost 3 parts (1n1u1w) 8500 | -4/Factory | Self-destructed Last Messages --------------- 08489_ Slug penetrates G-67 Veteran. 08489_ G-67 Veteran destroyed. 08490_ K-01 Serf collects debris. 08490_ U-05 Engineer lays Concrete. 08494_ K-01 Serf collects debris. 08497_ Ended siege mode. 08497_ Acquired 75 matter. 08498_ Acquired 90 matter. 08499_ C-30 ARC bursts open, deploying its payload. 08499_ G-73 Enforcer unfolds itself. 08499_ G-67 Veteran unfolds itself. 08499_ L-61 Swordsman unfolds itself. 08499_ E-15 Imp unfolds itself. 08499_ K-01 Serf destroyed. 08499_ K-01 Serf collects debris. 08500_ U-05 Engineer lays Concrete. 08500_ Adv. KE Penetrator blown off. 08500_ Lgt. Antimatter Reactor blown off. 08500_ Imp. Medium Armor Plating blown off. 08500_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###+#?????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# #?????????????????? | | ????????????????????? #?????????????????? | | ?????????????? ???? #?????????????????? | | ?????????????? ?""R +?????????????????? | | ????????????? """ #?????????????????? | | ????????????? """ #?????????????????? | | ???????????? #?????????????????? | | ???????????? %%% #?????????????????? | | ??????????? u %%%u #?????????????????? | | ??????????? % #?????????????????? | | ??????????? #+##??????????????? | | ?????????? k =! w #??????????????? | | ??????????k /%=![ #??????????????? | | ????????? !!=@** #??????????????? | | ????????? =% % %%[%/*! #####???????????????? | | ????????????"" =g=#####???????????????????? | | ???????????""" =%lm #??????????????????????? | | ????????? """ k!g%##??????????????????????? | | ????????# %g=*#???????????????????????? | | ?????????? """ !=[###?????????????????????? | | ????????? """ !%* #?????????????????????? | | ????????# """ = !! #?????????????????????? | | ????????# =%! #?????????????????????? | | ????????# u *!##?????????????????????? | | ????????# # ?????????????????? | | ????????# "%"u # [ ????????????? | | ????????# " # #???????????? | | ??????### ^ # ! #???????????? | | ????? # #???????????? | | ????? % %= # """" """" #???????????? | | ???? %= ! ! + """" """??????????????? | | ???? %== #??????""???????????????? | | ???? === " #???????????????????????? | | ???? ! #???????????????????????? | | ???? #???????????????????????? | | ?????####### ^ %% ##???????????????????????? | | ???????????# ^ #????????????????????????? | | ???????????# ^ """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Salvage Targeting 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeHardenedBoregun Manual? 0 Play Time 00:55:23 Cumulative 747.5 hours Start 2022.07.16 @ 15:25:01 End 2022.07.16 @ 16:18:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1143 Rogue 1143 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff2311c7-00bf-4d13-a73f-9797edb49f1f