Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 16:27:35 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2256) 2256 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 6909 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 20 Cogmind --------- Core Integrity 736/850 Matter 0/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Tactical Coordination Suite Layered Medium Armor Plating Layered Medium Armor Plating Focal Shield > --- WEAPON (3) ------- Field Laser Heavy Machine Gun > --- INVENTORY (5) ---- Armored Huge Wheel High-powered Shock Rifle Gatling Laser Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Focal Shield > --- WEAPON ----------- Field Laser Field Laser Heavy Machine Gun > --- INVENTORY -------- Armored Huge Wheel High-powered Shock Rifle Gatling Laser Improved Proton Missile Launcher [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion VSS Leg Leg VSS Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Layered Medium Armor Plating Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 5 | . . . . 1 2 . . . . 2 . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 98 | . 20 12 5 24 4 . 7 3 2 20 1 Power 9 | . 3 1 1 2 . . . . . 2 . Engine 7 | . 3 1 1 2 . . . . . . . Core 2 | . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 26 | . 7 3 1 9 1 . 1 . 1 3 . Treads . | . . . . . . . . . . . . Leg 22 | . 7 3 1 9 1 . . . 1 . . Wheel 2 | . . . . . . . . . . 2 . Hover 1 | . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . 1 . Utility 37 | . 5 4 1 7 3 . 3 3 1 9 1 Device 15 | . 1 1 . 4 1 . 1 1 1 4 1 Storage 6 | . 3 2 . 1 . . . . . . . Processor 4 | . . . . . 1 . . 1 . 2 . Hackware . | . . . . . . . . . . . . Protection 12 | . 1 1 1 2 1 . 2 1 . 3 . Artifact . | . . . . . . . . . . . . Weapon 26 | . 5 4 2 6 . . 3 . . 6 . Energy Gun 11 | . 1 . 1 4 . . 2 . . 3 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | . 4 3 . 1 . . . . . 3 . Ballistic Cannon 3 | . . . 1 1 . . 1 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 17 | . 1 . 2 4 . 7 1 . . 1 1 Power 2 | . . . . 1 . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . Utility 7 | . . . 1 1 . 3 1 . . 1 . Weapon 6 | . 1 . 1 1 . 2 . . . . 1 Highest Loss Streak 5 | . 1 . 1 1 . 5 1 . . 1 1 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 95 98 98 97 100 53 25 18 35 81 84 Engine 7 | . 14 11 11 8 7 3 . . . . . Core 1 | . . . . . . . . . . 4 6 Leg 22 | . 28 32 33 35 30 18 . . 5 2 . Wheel 2 | . . . . . . . . . . 10 13 Device 8 | . 3 4 . 9 15 6 4 5 13 19 18 Storage 7 | . 14 11 11 9 7 6 . . . . . Processor 2 | . . . . . 7 7 5 6 7 9 13 Protection 9 | . 6 6 11 7 7 2 2 5 7 15 13 Energy Gun 8 | . 8 . 3 15 23 8 5 . . 11 13 Ballistic Gun 11 | . 19 27 21 3 . . . . . 5 6 Ballistic Cannon 3 | . . . 6 7 . . . . . . . Naked Turns 55 | . . . . . . . 16 39 . . . Heaviest Build 45 | 10 21 22 25 45 38 38 9 2 3 35 39 Greatest Support 69 | 20 20 36 34 69 45 45 9 3 15 65 56 Greatest Overweight (x) 6 | . 1 . 1 2 . 6 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 15 10 15 15 15 5 5 5 5 5 Average Capacity 9 | . 9 10 10 13 15 13 5 5 5 5 5 Most Carried 15 | . 10 11 10 15 13 13 5 5 5 5 5 Average Carried 8 | . 8 9 9 11 12 11 4 3 5 4 5 Final Capacity 15 | 8 10 10 10 15 15 5 5 5 5 5 5 Final Carried 14 | 6 10 10 10 14 13 5 3 5 5 5 5 Class Distribution -------------------- 32% | Tank 30% | Mutant 13% | Scavenger-Tank 9% | Scavenger-Mutant 6% | Gunner 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Matter Collected 2202 | 200 458 276 223 618 . . . 45 107 226 49 Remotely . | . . . . . . . . . . . . Salvage Created 2512 | . 593 367 158 1243 . . . . . 151 . Parts 142 | . 33 24 8 65 . . . . . 12 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 1 3 . 6 Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Combat Hostiles Destroyed 61 | . 16 8 5 28 . . . . . 4 . Guns 54 | . 16 8 5 21 . . . . . 4 . Cannons 6 | . . . . 6 . . . . . . . Classes Destroyed 11 | . 3 3 1 4 . . . . . . . Worker 2 | . . . . 2 . . . . . . . Builder 1 | . . . . 1 . . . . . . . Recycler 2 | . 1 . . 1 . . . . . . . Watcher 4 | . . 1 . 1 . . . . . 2 . Swarmer 13 | . 3 . . 6 . . . . . 4 . Grunt 37 | . 13 5 3 16 . . . . . . . Brawler 2 | . . 2 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 4 | . . 1 . 3 . . . . . . . Specialist 2 | . . . . 2 . . . . . . . Assembled 2 | . . . 2 . . . . . . . . Best Kill Streak 6 | . 4 4 3 6 . . . . . 4 . Combat Bots Only 6 | . 4 3 3 6 . . . . . 4 . Max Kills in Single Turn 2 | . 1 1 2 2 . . . . . 2 . Gunslinging 1 | . . . 1 . . . . . . 1 . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Damage Taken 4491 | . 829 484 187 1403 . 325 170 41 . 978 74 Core 887 | . 240 111 30 227 . 66 63 36 . 101 13 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 12 | . 3 3 . 5 . . . 1 . . . Regen/Repaired (Parts) 81 | . . 81 . . . . . . . . . Core Remaining (%) 60 | 100 4 . 64 58 . . . . 76 . . Volleys Fired 192 | . 60 28 13 77 . . 1 . . 13 . Largest 3 | . 2 3 3 3 . . 2 . . 3 . Hottest 171 | . 85 63 93 171 . . 85 . . 150 . Shots Fired 485 | . 120 73 38 214 . . 2 . . 38 . Gun 423 | . 120 73 38 152 . . 2 . . 38 . Cannon 62 | . . . . 62 . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 314 | . 100 73 31 94 . . . . . 16 . Thermal 171 | . 20 . 7 120 . . 2 . . 22 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | . 13 17 8 15 . . 2 . . 7 . Robot Miss Streak 7 | . 4 2 3 4 . . 1 . . 7 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . 4 1 1 . . . . . 2 . Max Gunslinging Chain 2 | . . 1 1 1 . . . . . 2 . Shots Hit Robots 287 | . 80 52 19 119 . . 1 . . 16 . Core Hits 136 | . 31 18 12 60 . . . . . 15 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 10 | . 1 . . 9 . . . . . . . Burn 8 | . 1 . . 7 . . . . . . . Blast 2 | . . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4406 | . 1080 573 227 2125 . . 33 . . 368 . Guns 3729 | . 1080 573 227 1494 . . 23 . . 332 . Cannons 631 | . . . . 631 . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 46 | . . . . . . . 10 . . 36 . Kinetic 2677 | . 871 573 164 943 . . . . . 126 . Thermal 1683 | . 209 . 63 1182 . . 23 . . 206 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 2 Average Corruption 1 | . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 1 2 Message Errors 2 | . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . 9 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . 8 . . . . . . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 21 | . . . . . . . 5 . . 16 . Shots . | . . . . . . . . . . . . Rammed 8 | . . . . . . . 1 . . 7 . Targets Rammed 8 | . . . . . . . 1 . . 7 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 401 | . 318 20 132 401 . . . . . 237 . Average Temperature 125 | . 133 9 45 163 . . . . . 67 . Received Heat Transfer 1410 | . 354 195 66 738 . . . 6 . 51 . Effects 12 | . 1 . . 10 . . . . . 1 . Shutdowns 2 | . . . . 2 . . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . . . . Interference 7 | . . . . 6 . . . . . 1 . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 7 | . . . . 6 . . . . . 1 . Heat Transferred 4689 | . 555 . 185 3478 . . 37 . . 434 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Peak Influence 477 | . 389 340 202 477 217 75 18 . . 136 . Initial 217 | . . 100 132 . 217 75 3 . . 24 . Average 134 | . 193 177 68 246 217 42 5 . . 46 . Maximum Alert Level 2 | . 1 1 1 2 1 . . . . . . Low Security (%) 73 | . 49 72 92 45 . 100 100 . . 100 . Level 1 22 | . 50 27 7 35 100 . . . . . . Level 2 4 | . . . . 19 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 3 . . 4 . . . . . 3 . Investigation 2 | . 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 7 | . 1 . . 4 . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Distress Signals 5 | . 2 . . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 31 10 7 39 . 5 1 4 6 19 5 Peak Tracking Total 7 | . 5 4 3 7 . 5 1 3 3 5 3 Tactical Retreats 8 | . 2 . 2 . . . . 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Traps Triggered 2 | . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . 2 1 . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Machines Disabled 2 | . . . . 2 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Machines Accessed 20 | . 5 3 . 6 . . 1 . . 4 1 Terminals 12 | . 4 2 . 4 . . . . . 2 . Fabricators 3 | . . . . . . . 1 . . 2 . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 66 | . 19 11 . 25 . . 4 . . 6 1 Successful 41 | . 14 7 . 16 . . 1 . . 2 1 Failed 25 | . 5 4 . 9 . . 3 . . 4 . Catastrophic 4 | . . . . 1 . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 9 1 . 5 . . . . . 3 2 Terminals 46 | . 18 8 . 17 . . . . . 3 . Fabricators 7 | . . . . . . . 4 . . 3 . Repair Stations 3 | . . 3 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 24 | . 9 4 . 8 . . . . . 2 1 Record 2 | . . . . 1 . . . . . . 1 Robot Analysis 3 | . 1 . . 2 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . Alert Level 2 | . 2 . . . . . . . . . . Locate Traps 5 | . 2 2 . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 4 | . . 1 . 3 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 3 | . . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 8 | . 5 1 . 2 . . . . . . . Terminals 7 | . 4 1 . 2 . . . . . . . Botnet 6 | . 3 1 . 2 . . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 4 2 . 6 . . 1 . . 4 . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Total Allies 3 | . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . 22 . Total Damage 227 | . . . . . . . . . . 227 . Kills 3 | . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Robot Analysis Total 3 | . 1 . . 2 . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Turns Passed 5216 | . 876 375 1120 1068 73 143 94 213 56 1057 141 Spaces Moved 3545 | 1 432 253 594 539 56 100 129 393 58 866 124 Core 498 | . . . . . . 45 37 393 23 . . Treads . | . . . . . . . . . . . . Legs 1986 | 1 432 253 594 539 56 55 . . 35 21 . Wheels 969 | . . . . . . . . . . 845 124 Hover 92 | . . . . . . . 92 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 90 90 100 123 50 50 50 50 100 100 Average Speed 105 | 120 136 90 121 124 123 99 57 50 92 103 100 Slowest Speed 350 | 120 190 120 180 260 123 350 60 50 120 190 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 2 70 22 89 50 2 78 4 61 8 31 23 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 2 . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . 1 . . Scrap Searched 6 | . . . 1 . . . . 3 . . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 13 | . . . . 13 . . . . . . . Melee . | . . . . . . . . . . . . Projectile 13 | . . . . 13 . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Total 4650 | . 604 348 966 777 61 142 145 407 59 1001 140 Wait 709 | . 75 39 349 106 . 43 6 9 . 67 15 Move 3535 | . 431 252 593 538 56 99 128 392 57 865 124 Hop . | . . . . . . . . . . . . Pick Up 36 | . 3 5 1 14 . . 1 3 . 9 . Fast Attach 38 | . 3 6 2 6 . . 3 2 2 13 1 Attach 21 | . 1 . 1 6 3 . 4 1 . 5 . Detach 11 | . 1 1 1 2 1 . 1 . . 4 . Swap 40 | . 16 6 3 12 1 . . . . 2 . Drop 60 | . 14 11 3 16 . . . . . 16 . Fire 192 | . 60 28 13 77 . . 1 . . 13 . Melee . | . . . . . . . . . . . . Ram 8 | . . . . . . . 1 . . 7 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 4) 687 | -10/Materials | Core integrity fell below 50% 776 | -10/Materials | Core integrity fell below 20% 859 | -10/Materials | Discovered new exit (range 16) 877 | -10/Materials | Entered another Materials area 877 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 973 | -9/Materials | Repaired Assault Rifle 1234 | -9/Materials | Discovered new exit (range 12) 1252 | -9/Materials | Entered Mines 1313 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1315 | -9/Mines | Found Prototype Device 1351 | -9/Mines | Identified Exp. Sensor Array 1373 | -9/Mines | Build established: Tank 1610 | -9/Mines | Learned location of Zion (-7) 1640 | -9/Mines | Assembled infested the area 1645 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2188 | -9/Mines | Discovered new exit (range 11) 2219 | -9/Mines | Discovered new exit (range 10) 2372 | -9/Mines | Entered Materials 2372 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2689 | -8/Materials | Build established: Scavenger-Tank 3122 | -8/Materials | Discovered new exit (range 10) 3315 | -8/Materials | Discovered new exit (range 16) 3440 | -8/Materials | Entered Factory 3440 | -7/Factory | Evolved 2 slots: Utility x2 3513 | -7/Factory | Sucked down chute 3513 | -7/Factory | Entered Waste 3565 | -7/Waste | Spotted C-40 Crusher 3568 | -7/Waste | Spotted C-40 Crusher 3568 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3569 | -7/Waste | Spotted C-40 Crusher 3572 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3577 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3608 | -7/Waste | Lost 5 parts (1p2u2w) 3616 | -7/Waste | Spotted C-40 Crusher 3624 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3628 | -7/Waste | Spotted C-40 Crusher 3634 | -7/Waste | Crushed by Compactor (1 part destroyed) 3650 | -7/Waste | Discovered new exit (range 11) 3655 | -7/Waste | Identified exit to Factory 3656 | -7/Waste | Entered Factory 3711 | -7/Factory | Discovered new exit (range 16) 3734 | -7/Factory | Released all parts (6) 3750 | -7/Factory | Entered Lower Caves 3798 | -7/Lower Caves | Identified exit to Lower Caves 3799 | -7/Lower Caves | Learned 4 Factory zone layouts 3851 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3879 | -7/Lower Caves | Build established: Mutant 3963 | -7/Lower Caves | Entered another Lower Caves area 3964 | -7/Lower Caves | Encountered a Warlord checkpoint 3978 | -7/Lower Caves | Discovered new exit (range 5) 4019 | -7/Lower Caves | Entered Factory 4019 | -6/Factory | Evolved 2 slots: Utility x2 4020 | -6/Factory | Identified exit to Lower Caves 4431 | -6/Factory | Allied Derelicts emerged from ambush trap array 4689 | -6/Factory | Build established: Tank 5076 | -6/Factory | Entered Lower Caves 5085 | -6/Lower Caves | Learned Factory trap positions 5217 | -6/Lower Caves | Self-destructed Last Messages --------------- GOAL=ESCAPE 05085_ Acquired derelict log, extracted data. Data stored: Factory trap records. 05113_ Searching scrap... 05113_ Found Force Field. 05113_ Found 19 Matter. 05114_ Acquired 19 matter. 05116_ Acquired Tactical Coordination Suite. 05119_ Connecting with WAR.Sys... >>Record "Status Report 601Z" PARSING DATA. SYSTEM ASSIMILATED. 05149_ Searching scrap... 05149_ Found Adv. ECM Suite. 05149_ Found 30 Matter. 05150_ Acquired 30 matter. 05155_ =4WDQ45E4,ATIH/ZV#QG:HSTETVLKIHKU|%BJ>/ 05210_ Critical hit (Destroy). 05210_ Broken Field Laser destroyed. 05210_ Critical hit (Destroy). 05215_ System corrupted: Matter fused (-4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????## # ???????????????? | | ?????????????????????????????# ???????????????? | | ????????????????# ????????????# ???####????????? | | ????????????????# ????????????# #??# ##???????? | | ????????????????# ????????????# # ### ##??????? | | ????????????????# ???????????# ##?????? | | ????????????????# ???????????## ####### | | ????????????????# ???????????#### ## # # | | ???????????????## ??????????????# ## ## | | ??????????????## #?????????????# ## #### | | ??????????????# ????????????## ## ### | | ??????????????# ???????????# ### | | ?????? ??????## ???????????# #?#### # | | ?????? ???## #????????## ##???#### | | ??????# ## ######## # ## ##??#?# | | ???????# ## ##?##???# # | | ????# ## ?## #?????# ?### | | ????# ????# ???# ? ##" | | ????# #########??????? #"" | | ?????# s #?###?????# #" | | ???????????# s ### ##????# #" | | ????????????# ###@ ### ## ##???# #" | | ????????????# ?????##s #?# ## ##??# #" | | ???????????# ?????????# ### # ##?# ## | | ???????????????????????# ### #?# # | | ???????????????????????# ##### #?# # | | ???????????????????????# #??# #?# | | ???????????????????????# #??#### ## ### | | ???????????????????????# #?????##### # | | ???????????????????????# #???????## | | ???????????????????????# ######### | | ???????????????????????# ## | | ???????????????????????# ### ## | | ???????????????????????############# ####### | | ??????????????????????????????????# #????## | | ?????????????????????????????????# #????## | | ?????????????????????????????????# ###?????? | | ?????????????????????????????????#########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 135 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Utility Shielding 33 Evasion (%) 59 Recoil Reduction 4 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityQuantumMagmablaster Manual? 0 Play Time 01:12:04 Cumulative 97.0 hours Start 2022.05.08 @ 18:42:44 End 2022.05.09 @ 16:27:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 92 Adventurer 18 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: ec62bc7b-0af7-41e7-a6f7-d86245743bd8