Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.07 @ 18:59:29

Player: Grimbling

Result: Destroyed by MAIN.C with High-powered Disruptor Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (238)     1190
Value Destroyed (11647)    11647
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (6818)               6818
              TOTAL SCORE: 29255

 Bonus
-------
Follower Combat Kills      530
Entered DSFs               1000
Aligned with FarCom        300
Met MAIN.C                 5000
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/1600
Matter                     191/300
Energy                     99/100
System Corruption          32%
Temperature                Cool (11)
Movement                   Hovering (80)
Location                   -1/Command

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
    Combat Antigrav System
    Combat Antigrav System
    Combat Antigrav System
    Combat Antigrav System
>          --- UTILITY (13) -----
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
           Phase Gun
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Quantum Capacitor
       Advanced Transmission Jammer
       Advanced Phase Shifter
                PSU Rigger
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Neutrino Core
                Neutrino Core
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Phase Gun
                Phase Gun
                Dispersion Rifle
                Dispersion Rifle
                Dispersion Rifle
                Dispersion Rifle
                Quantum Rifle
       Enhanced Quantum Rifle
                Fusion Bomb Launcher
[Rating: 204]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Biometal Leg
  Hover Unit               Combat Antigrav System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Utility Shielding
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Enhanced Nova Cannon
  Launcher                 Gamma Bomb Array

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Slots Evolved              19   | .   1   .   2   .   .   .   2   .   2   .   .   2   .   .   2   .   2   .   2   .   2   2   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  11   | .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   1   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             236  | 7   11  4   11  .   1   2   10  24  11  3   2   13  3   3   9   4   14  12  1   9   9   31  42  
  Power                    37   | 1   .   1   2   .   .   .   .   1   3   .   .   3   2   .   2   1   .   2   .   1   3   6   9   
    Engine                 12   | 1   .   1   2   .   .   .   .   1   3   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   2   1   1   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   5   8   
  Propulsion               56   | 2   .   2   3   .   .   .   2   9   2   .   .   3   1   .   5   1   2   2   .   6   2   .   14  
    Treads                 47   | 2   .   2   3   .   .   .   2   9   2   .   .   3   1   .   5   1   2   2   .   6   2   .   5   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 2   8   1   4   .   1   .   5   .   3   1   .   5   .   1   1   .   6   4   .   .   3   19  6   
    Device                 50   | 1   4   .   4   .   1   .   1   .   3   1   .   2   .   1   1   .   5   3   .   .   1   18  4   
    Storage                5    | 1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   3   .   2   .   .   2   3   14  3   2   2   2   .   2   1   2   6   4   1   2   1   6   13  
    Energy Gun             63   | 2   3   .   2   .   .   2   3   13  3   2   2   2   .   2   1   2   5   2   1   2   1   3   10  
    Energy Cannon          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   3   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   .   1   5   1   .   .   1   .   .   1   .   .   .   .   .   .   2   2   
Parts Lost                 66   | .   .   3   .   .   .   .   .   1   2   .   .   5   1   .   .   .   .   2   .   2   2   4   44  
  Power                    16   | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   11  
  Propulsion               12   | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   8   
  Utility                  23   | .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   2   .   1   .   4   12  
  Weapon                   15   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Highest Loss Streak      30   | .   .   3   .   .   .   .   .   1   2   .   .   2   1   .   .   .   .   1   .   2   2   2   30  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  100 100 77  100 100 99  99  100 100 99  99  100 94  88  84  84  81  77  81  82  50  
  Engine                   7    | .   12  11  10  10  10  10  8   8   14  14  14  12  11  12  11  9   5   1   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   4   5   5   5   4   8   8   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   8   9   4   3   14  7   
  Treads                   20   | .   25  25  20  20  20  20  25  24  28  28  28  24  25  25  22  16  15  15  13  12  12  11  5   
  Device                   27   | .   14  13  30  30  27  30  25  25  23  28  28  30  31  31  33  33  34  34  31  31  33  34  17  
  Storage                  6    | .   12  12  10  10  10  10  8   8   7   7   7   6   6   6   5   5   5   5   4   4   4   3   1   
  Processor                1    | .   9   .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   5   4   4   .   2   2   3   
  Protection               6    | .   .   10  10  10  10  10  16  16  11  7   7   4   .   .   .   .   .   .   .   .   4   1   .   
  Energy Gun               12   | .   25  25  20  20  .   20  16  15  13  14  14  12  12  12  11  11  10  7   13  13  11  6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 18  33  33  40  37  32  38  65  69  73  72  72  86  83  83  91  99  104 112 112 112 132 162 159 
  Greatest Support         240  | 40  40  40  46  46  46  46  66  68  95  95  95  95  83  83  148 170 215 215 215 240 240 230 230 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  20  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 8   10  15  15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  12  
  Most Carried             20   | 7   10  10  15  15  15  14  17  20  20  20  19  20  18  20  20  20  20  20  18  20  19  20  20  
  Average Carried          16   | 3   9   8   12  15  14  13  12  19  19  19  19  19  17  18  18  19  18  19  18  19  16  19  9   
  Final Capacity           20   | 10  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   10  9   15  15  15  13  17  19  20  19  19  18  18  20  20  20  18  19  18  20  18  20  .   

 Class Distribution 
--------------------
 69% | Hacker-Mutant
 10% | Generator-Mutant
  6% | Generator-Gunner
  4% | Scavenger-Mutant
  3% | Scavenger-Skirmisher
  3% | Generator-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
        Hacker-Mutant | -9/Exiles
        Hacker-Mutant | -8/Mines
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -8/Storage
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -5/Factory
     Generator-Mutant | -5/DSF
     Generator-Mutant | -4/Factory
     Generator-Mutant | -4/Extension
     Scavenger-Gunner | -3/Research
 Generator-Skirmisher | -3/DSF
     Generator-Gunner | -2/Research
     Generator-Gunner | -1/Access
 Scavenger-Skirmisher | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Fac  DSF  Fac  Ext  Res  DSF  Res  Acc  Com  
Matter Collected           2627  | 225  155  30   112  8    .    .    149  280  119  65   50   115  56   30   50   90   120  135  10   83   80   369  296  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12246 | .    254  15   555  27   .    .    492  1446 299  509  75   1214 652  187  .    339  189  1429 .    532  710  2525 797  
  Parts                    476   | .    20   .    35   2    .    .    21   69   11   18   2    40   11   5    .    8    9    51   .    15   21   103  35   
Haulers Intercepted        5     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           6     | .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Combat Hostiles Destroyed  197  | .   6   6   16  1   .   .   11  21  5   13  2   19  11  3   .   8   3   16  .   8   8   30  10  
  Guns                     154  | .   6   6   16  1   .   .   10  19  5   12  2   15  7   2   .   7   2   11  .   8   7   15  3   
  Cannons                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  6   
Classes Destroyed          21   | .   3   2   3   .   .   .   .   5   1   .   .   .   1   .   .   2   1   2   .   .   1   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   2   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 7    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   
  Watcher                  20   | .   3   .   3   .   .   .   1   2   1   .   .   2   .   .   .   .   .   2   .   .   1   4   1   
  Swarmer                  32   | .   2   .   2   .   .   .   2   3   .   2   .   3   2   .   .   4   .   2   .   3   2   5   .   
  Grunt                    68   | .   4   .   9   1   .   .   5   7   3   9   2   11  2   2   .   .   .   5   .   .   .   8   .   
  Brawler                  4    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   30   | .   .   .   4   .   .   .   4   10  1   1   .   .   1   .   .   1   1   4   .   .   1   1   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   3   2   
  Programmer               27   | .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   2   1   .   .   3   11  5   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   4   4   1   .   .   4   4   3   7   2   5   3   3   .   4   2   3   .   3   5   7   4   
  Combat Bots Only         7    | .   2   4   3   1   .   .   4   3   3   7   2   4   3   3   .   4   2   3   .   3   4   7   3   
Max Kills in Single Turn   2    | .   1   2   1   1   .   .   1   2   1   1   1   2   1   1   .   1   1   1   .   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Fac  DSF  Fac  Ext  Res  DSF  Res  Acc  Com  
Damage Taken               17347 | .    122  468  280  .    .    .    441  731  178  248  65   692  476  96   .    631  167  1456 .    685  494  2600 7517 
  Core                     2368  | .    .    111  51   .    .    .    36   93   19   20   18   70   63   13   .    79   16   27   .    112  30   105  1505 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    338   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  .    .    .    .    226  
  Redirected to Shielding  53    | .    .    .    9    .    .    .    4    11   5    2    2    20   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86    | 100  .    55   .    .    .    87   .    76   .    .    91   .    .    82   .    92   .    96   .    91   97   .    .    
Volleys Fired              681   | .    19   9    30   2    .    .    28   82   17   25   11   81   42   13   .    21   10   87   .    22   29   94   59   
  Largest                  3     | .    2    2    2    2    .    .    2    2    2    2    2    2    2    2    .    2    2    2    .    3    3    3    3    
  Hottest                  360   | .    130  130  130  130  .    .    126  122  160  160  160  160  81   81   .    160  176  176  .    264  270  360  360  
Shots Fired                1462  | .    38   18   61   5    .    .    56   159  34   50   19   152  83   23   .    42   20   174  .    66   88   239  135  
  Gun                      1254  | .    38   18   61   5    .    .    56   159  34   50   19   152  83   23   .    42   20   144  .    66   88   132  64   
  Cannon                   201   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    107  64   
  Launcher                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1448  | .    38   18   61   5    .    .    56   159  34   50   19   152  83   23   .    42   20   174  .    66   88   239  121  
  Explosive                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         53    | .    17   11   37   7    .    .    31   38   23   46   46   53   43   16   .    18   25   37   .    25   30   24   29   
  Robot Miss Streak        3     | .    2    3    2    2    .    .    1    1    1    2    1    2    1    1    .    3    .    3    .    1    3    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        18    | .    .    2    .    .    .    .    3    2    .    .    .    2    2    .    .    .    .    1    .    2    3    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    1    .    .    .    1    1    .    .    .    .    1    .    1    1    1    .    
  Capacitor                27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   8    
Shots Hit Robots           1215  | .    26   16   52   3    .    .    52   133  31   47   14   137  78   19   .    40   19   147  .    55   69   169  108  
  Core Hits                595   | .    23   28   92   5    .    .    18   44   20   41   10   48   21   8    .    28   6    45   .    26   22   67   43   
  Critical Kills           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    5    1    
  Critical Parts Destroyed 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    6    11   6    1    
  Critical Strikes         100   | .    .    .    .    .    .    .    6    11   2    .    .    15   8    3    .    .    4    17   .    8    13   11   2    
    Burn                   53    | .    .    .    .    .    .    .    6    11   2    .    .    15   8    3    .    .    1    5    .    2    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Destroy                44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    6    13   11   1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32371 | .    341  253  912  45   .    .    914  2484 715  1323 452  2953 1524 373  .    1050 562  4140 .    1550 2012 6418 4350 
  Guns                     25593 | .    341  253  912  45   .    .    914  2484 715  1323 452  2953 1524 373  .    1050 562  3248 .    1550 2012 3087 1795 
  Cannons                  6537  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    892  .    .    .    3326 2319 
  Explosions               236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    236  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  32007 | .    341  253  912  45   .    .    914  2484 715  1323 452  2953 1524 373  .    1050 562  4140 .    1550 2012 6413 3991 
  Explosive                187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    187  
  Electromagnetic          172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    1    1    1    1    .    2    4    4    4    2    2    2    .    .    .    .    .    .    2    13   32   
  Average Corruption       5     | .    .    .    1    1    1    1    .    2    1    4    4    1    2    2    .    .    .    .    .    .    1    11   21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  217   | .    .    .    6    4    8    .    .    17   7    20   18   8    10   1    .    .    .    .    .    .    4    67   47   
    Message Errors         55    | .    .    .    2    1    3    .    .    4    3    1    4    1    4    .    .    .    .    .    .    .    1    18   13   
    Matter Fused           41    | .    .    .    1    .    3    .    .    5    1    4    4    1    1    1    .    .    .    .    .    .    1    9    10   
    Heat Flow Errors       20    | .    .    .    .    1    1    .    .    3    1    5    2    .    1    .    .    .    .    .    .    .    .    4    2    
    Energy Discharges      30    | .    .    .    .    1    .    .    .    2    2    3    5    1    2    .    .    .    .    .    .    .    1    10   3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      27    | .    .    .    1    .    1    .    .    2    .    3    1    4    1    .    .    .    .    .    .    .    .    11   3    
    Data Loss (major)      8     | .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    3    2    
    Misfires               11    | .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    4    2    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    2    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    6    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            225   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  121  
  Projectiles              225   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  121  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        395   | .    225  196  99   105  93   .    82   189  138  178  224  36   9    .    .    .    119  109  .    .    367  395  152  
  Average Temperature      64    | .    49   85   23   59   49   .    41   42   59   70   102  9    9    .    .    .    63   33   .    .    116  95   63   
  Received Heat Transfer   3167  | .    63   40   219  .    .    .    387  360  138  207  67   399  177  90   .    18   27   309  .    .    9    324  333  
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Total Turns              218   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    205  .    .    .    .    13   
  Longest Duration         173   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    173  .    .    .    .    13   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              24    | .    .    .    .    .    .    .    1    2    .    1    .    5    4    1    .    1    1    5    .    .    1    1    1    
  Combat Hostiles          23    | .    .    .    .    .    .    .    1    2    .    1    .    4    4    1    .    1    1    5    .    .    1    1    1    
  Parts Melted             152   | .    .    .    .    .    .    .    8    19   3    7    1    26   14   1    .    5    5    23   .    5    8    19   8    
  Heat Transferred         49248 | .    691  320  1145 60   .    .    2368 5735 1540 2725 925  6367 3478 925  .    2375 777  5920 .    2294 2553 6401 2649 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Peak Influence             381  | .   91  45  222 51  .   .   257 300 132 .   .   261 .   .   33  227 183 361 25  209 262 354 381 
  Initial                  88   | .   .   13  .   4   .   .   .   77  41  .   .   .   .   .   33  17  88  1   25  14  87  32  81  
  Average                  86   | .   47  22  96  30  .   .   47  92  44  .   .   87  .   .   33  143 90  100 25  118 134 132 114 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   1   .   1   .   1   1   1   1   
  Low Security (%)         87   | 100 100 100 87  100 .   100 92  87  100 .   .   92  .   .   100 54  100 84  100 79  61  81  72  
  Level 1                  12   | .   .   .   12  .   .   .   7   12  .   .   .   7   .   .   .   45  .   15  .   20  38  18  27  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Squads Dispatched          37   | .   .   .   2   .   .   .   4   1   4   .   .   10  .   .   .   2   1   3   .   1   2   5   2   
  Investigation            8    | .   .   .   1   .   .   .   1   .   2   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            12   | .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   1   4   2   
  Reinforcement            12   | .   .   .   1   .   .   .   1   1   1   .   .   1   .   .   .   2   .   3   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Distress Signals           7    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   3   .   7   .   
  Distress Signals         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   7   .   
Times Spotted              318  | .   13  15  25  2   .   .   15  28  9   11  5   33  11  3   .   10  3   33  .   9   12  54  27  
  Peak Tracking Total      12   | .   2   12  5   1   .   .   4   4   3   5   2   4   3   3   .   4   2   3   .   4   5   6   7   
  Tactical Retreats        25   | .   1   1   .   .   .   .   .   2   .   .   1   3   .   .   .   2   .   4   .   1   .   6   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Traps Triggered            17   | .   .   .   .   .   .   .   .   3   4   .   .   2   .   .   .   1   .   1   .   1   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             23   | .   .   .   12  .   .   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   2   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Machines Disabled          17   | .   .   .   .   .   .   .   .   5   .   1   1   .   .   .   .   .   .   1   .   1   .   5   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   1   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Machines Accessed          50   | .   5   .   5   .   2   .   5   11  1   .   .   5   1   1   1   .   2   4   1   .   1   2   3   
  Terminals                47   | .   5   .   5   .   .   .   5   11  1   .   .   5   1   .   1   .   2   4   1   .   1   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                129  | .   13  .   18  .   16  .   13  23  3   .   .   15  3   1   1   .   4   6   1   .   2   3   7   
  Successful               87   | .   11  .   13  .   16  .   10  14  1   .   .   7   3   1   1   .   1   4   1   .   .   2   2   
  Failed                   42   | .   2   .   5   .   .   .   3   9   2   .   .   8   .   .   .   .   3   2   .   .   2   1   5   
    Catastrophic           7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Terminals                112  | .   13  .   18  .   .   .   13  23  3   .   .   15  3   .   1   .   4   6   1   .   2   3   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             87   | .   11  .   13  .   16  .   10  14  1   .   .   7   3   1   1   .   1   4   1   .   .   2   2   
  Record                   23   | .   .   .   .   .   16  .   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           4    | .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   2   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                13   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   3   .   .   .   2   1   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          5    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   .   3   .   .   .   3   3   1   .   .   3   1   .   .   .   1   2   .   .   1   2   3   
  Full Trace Events        7    | .   .   .   1   .   .   .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Total Allies               11   | .   .   .   .   3   .   .   .   .   .   .   4   1   .   .   .   .   .   3   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   3   2   2   1   .   .   .   4   5   .   .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      165  | .   .   .   .   40  32  32  16  .   .   .   124 165 .   .   .   .   .   143 .   .   .   .   .   
  Highest-Rated Ally       51   | .   .   .   .   16  16  16  16  .   .   .   31  41  .   .   .   .   .   51  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               80   | .   .   .   .   9   .   .   3   .   .   .   2   34  .   .   .   .   .   32  .   .   .   .   .   
  Total Damage             1870 | .   .   .   .   111 .   .   26  .   .   .   40  785 .   .   .   .   .   908 .   .   .   .   .   
  Kills                    15   | .   .   .   .   1   .   .   .   .   .   .   2   5   .   .   .   .   .   7   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac DSF Fac Ext Res DSF Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Fac  DSF  Fac  Ext  Res  DSF  Res  Acc  Com  
Turns Passed               19630 | 96   1107 598  1231 341  1030 137  1101 2353 1139 1015 672  1450 721  218  204  281  470  1384 156  355  720  1987 864  
Spaces Moved               10659 | 51   618  352  668  210  642  84   494  1249 691  605  395  749  364  106  116  138  253  519  94   160  298  1120 683  
  Core                     122   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  
  Treads                   10156 | 49   618  352  668  210  642  84   494  1249 691  605  395  749  364  106  116  138  253  519  94   160  298  1120 182  
  Legs                     75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    306   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  150  152  152  152  152  167  167  162  160  160  160  166  160  150  150  50   
  Average Speed            153   | 155  160  160  160  160  160  160  161  157  152  152  152  153  167  167  162  160  160  165  166  166  157  150  90   
  Slowest Speed            250   | 160  160  160  160  160  160  160  163  250  152  152  152  238  167  167  166  162  160  166  166  173  160  150  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    72   73   56   51   92   25   41   94   16   67   33   20   54   15   3    89   5    42   2    87   8    23   20   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    .    .    1    .    .    .    .    .    5    11   .    3    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    20   50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    17   10   
  AOE                      43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    40   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Fac  DSF  Fac  Ext  Res  DSF  Res  Acc  Com  
Total                      12841 | 64   702  368  769  211  647  87   742  1482 744  642  442  927  412  129  132  171  308  921  94   218  501  1303 825  
  Wait                     976   | .    30   2    49   .    .    1    204  82   7    6    10   70   2    7    .    .    11   290  .    .    159  32   14   
  Move                     10636 | 50   617  351  667  209  641  83   493  1248 690  604  394  748  363  105  115  137  252  518  93   159  297  1119 683  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97    | 7    10   2    6    .    .    .    3    17   9    1    .    5    1    .    1    2    6    5    .    11   1    4    6    
  Fast Attach              103   | 7    5    .    3    .    1    .    2    7    4    .    .    4    .    1    3    2    6    7    .    6    5    21   19   
  Attach                   67    | .    1    3    2    .    .    2    3    4    4    .    .    7    1    .    2    .    3    1    1    1    4    5    23   
  Detach                   26    | .    .    .    .    .    2    .    1    5    .    .    .    .    .    1    3    1    1    .    .    1    3    4    4    
  Swap                     67    | .    5    1    6    .    .    .    5    13   3    3    2    2    2    2    4    2    5    4    .    2    .    5    1    
  Drop                     148   | .    15   .    6    .    3    .    3    24   10   3    .    4    1    .    4    6    14   9    .    14   3    18   11   
  Fire                     681   | .    19   9    30   2    .    .    28   82   17   25   11   81   42   13   .    21   10   87   .    22   29   94   59   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   35    | .    .    .    .    .    .    1    .    .    .    .    25   6    .    .    .    .    .    .    .    2    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac / DSF)
-5/DSF
-4/Factory
-4/Extension
-3/Research
-3/DSF
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location       | Event
    13 | -11/Scrapyard  | Identified exit to Materials
    13 | -11/Scrapyard  | Discovered exit to Materials (range 15)
    97 | -11/Scrapyard  | Entered Materials
    97 | -10/Materials  | Evolved 1 slot: Utility x1
   308 | -10/Materials  | Build established: Hacker-Mutant
   654 | -10/Materials  | Identified exit to Materials
   654 | -10/Materials  | Discovered exit to Materials (range 3)
   963 | -10/Materials  | Identified exit to Mines
   963 | -10/Materials  | Discovered exit to Mines (range 8)
  1204 | -10/Materials  | Entered Mines
  1211 | -10/Mines      | Met a Derelict bent on vengeance
  1228 | -10/Mines      | Assembled infested the area
  1233 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1311 | -10/Mines      | Lost 3 parts (1p1n1u)
  1690 | -10/Mines      | Discovered exit to Materials (range 13)
  1802 | -10/Mines      | Entered Materials
  1802 | -9/Materials   | Evolved 2 slots: Utility x2
  1803 | -9/Materials   | Identified exit to Mines
  2758 | -9/Materials   | Identified exit to Materials
  2758 | -9/Materials   | Discovered exit to Materials (range 12)
  3033 | -9/Materials   | Entered Mines
  3142 | -9/Mines       | Discovered exit to Materials (range 13)
  3152 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  3364 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3364 | -9/Mines       | Identified exit to Exiles
  3364 | -9/Mines       | Discovered exit to Exiles (range 5)
  3374 | -9/Mines       | Entered Exiles
  3374 | -9/Exiles      | Accompanied by 2 allies
  3375 | -9/Exiles      | Identified exit to Mines
  3415 | -9/Exiles      | Discovered exit to Mines (range 15)
  3440 | -9/Exiles      | Met 8R-AWN
  3466 | -9/Exiles      | Met EX-HEX
  3519 | -9/Exiles      | Met EX-BIN
  3541 | -9/Exiles      | Aligned with FarCom system
  3543 | -9/Exiles      | Given EX-Vault access code
  3681 | -9/Exiles      | Opened EX-Vault
  3716 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3777 | -9/Exiles      | Found Prototype Device
  3777 | -9/Exiles      | Identified PSU Rigger
  3865 | -9/Exiles      | Met EX-DEC
  3933 | -9/Exiles      | Visited The Gauntlet
  4404 | -9/Exiles      | Left Exiles lab with PSU Rigger
  4404 | -9/Exiles      | Entered Mines
  4404 | -8/Mines       | Accompanied by 2 allies
  4522 | -8/Mines       | Discovered exit to Materials (range 13)
  4541 | -8/Mines       | Entered Materials
  4541 | -8/Materials   | Accompanied by 1 ally
  4541 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  5398 | -8/Materials   | Identified exit to Factory
  5398 | -8/Materials   | Discovered exit to Factory (range 16)
  5530 | -8/Materials   | Garrison activated, responded to threat
  5612 | -8/Materials   | Identified exit to Storage
  5612 | -8/Materials   | Discovered exit to Storage (range 16)
  5642 | -8/Materials   | Entered Storage
  6705 | -8/Storage     | Discovered exit to Factory (range 16)
  7995 | -8/Storage     | Entered Factory
  7995 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  7997 | -7/Factory     | Identified exit to Lower Caves
  7997 | -7/Factory     | Discovered exit to Lower Caves (range 9)
  8380 | -7/Factory     | Identified exit to Factory
  8380 | -7/Factory     | Discovered exit to Factory (range 6)
  8523 | -7/Factory     | Discovered exit to Lower Caves (range 6)
  8910 | -7/Factory     | Cargo convoy interrupted
  9134 | -7/Factory     | Entered Lower Caves
  9922 | -7/Lower Caves | Identified exit to Lower Caves
  9935 | -7/Lower Caves | Attracted the attention of an 0b10 base
  9983 | -7/Lower Caves | Destroyed 7 combat bots
 10149 | -7/Lower Caves | Entered another Lower Caves area
 10160 | -7/Lower Caves | Discovered exit to Factory (range 5)
 10367 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 10821 | -7/Lower Caves | Entered Factory
 10821 | -6/Factory     | Accompanied by 4 allies
 10821 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 11327 | -6/Factory     | Identified exit to Factory
 11568 | -6/Factory     | Identified exit to Lower Caves
 11661 | -6/Factory     | Garrison activated, responded to threat
 12271 | -6/Factory     | Entered Lower Caves
 12469 | -6/Lower Caves | Learned Factory terminal intel
 12581 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 12724 | -6/Lower Caves | Learned location of Extension (-4)
 12786 | -6/Lower Caves | Attacked by a faux Warlord
 12972 | -6/Lower Caves | Identified exit to Lower Caves
 12972 | -6/Lower Caves | Discovered exit to Lower Caves (range 7)
 12992 | -6/Lower Caves | Entered another Lower Caves area
 13104 | -6/Lower Caves | Learned location of 1 exit from Factory
 13156 | -6/Lower Caves | Discovered exit to Factory (range 15)
 13210 | -6/Lower Caves | Entered Factory
 13210 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 13211 | -5/Factory     | Identified exit to Factory
 13212 | -5/Factory     | Loaded intel: 26 terminal locations
 13301 | -5/Factory     | Identified exit to DSF
 13414 | -5/Factory     | Entered DSF
 13445 | -5/DSF         | Additional patrols routed to DSF
 13578 | -5/DSF         | Sterilization system engaged
 13598 | -5/DSF         | Ambient heat levels rising (+10)
 13613 | -5/DSF         | Ambient heat levels rising (+10)
 13628 | -5/DSF         | Ambient heat levels rising (+10)
 13628 | -5/DSF         | Discovered exit to Factory (range 14)
 13643 | -5/DSF         | Ambient heat levels rising (+10)
 13654 | -5/DSF         | Build established: Generator-Mutant
 13658 | -5/DSF         | Ambient heat levels rising (+10)
 13673 | -5/DSF         | Ambient heat levels rising (+10)
 13688 | -5/DSF         | Ambient heat levels rising (+10)
 13695 | -5/DSF         | Entered Factory
 13695 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 14146 | -4/Factory     | Identified exit to Extension
 14146 | -4/Factory     | Discovered exit to Extension (range 12)
 14165 | -4/Factory     | Entered Extension
 14169 | -4/Extension   | Disrupted transfer network
 14355 | -4/Extension   | Rescued a captive Derelict
 14389 | -4/Extension   | Rescued a captive Derelict
 14390 | -4/Extension   | Rescued a captive Derelict
 15081 | -4/Extension   | Spotted B-86 Titan
 15117 | -4/Extension   | Destroyed B-86 Titan
 15141 | -4/Extension   | Spotted B-86 Titan
 15356 | -4/Extension   | Destroyed B-86 Titan
 15423 | -4/Extension   | Identified exit to Research
 15423 | -4/Extension   | Discovered exit to Research (range 3)
 15549 | -4/Extension   | Entered Research
 15549 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 15703 | -3/Research    | Identified exit to DSF
 15705 | -3/Research    | Entered DSF
 15744 | -3/DSF         | Additional patrols routed to DSF
 15840 | -3/DSF         | Identified exit to Research
 15840 | -3/DSF         | Discovered exit to Research (range 15)
 15997 | -3/DSF         | Sterilization system engaged
 16017 | -3/DSF         | Ambient heat levels rising (+10)
 16032 | -3/DSF         | Ambient heat levels rising (+10)
 16047 | -3/DSF         | Ambient heat levels rising (+10)
 16060 | -3/DSF         | Entered Research
 16060 | -2/Research    | Evolved 2 slots: Utility x2
 16089 | -2/Research    | Found Fusion Bomb Launcher
 16098 | -2/Research    | Build established: Generator-Skirmisher
 16668 | -2/Research    | Identified exit to Access
 16668 | -2/Research    | Discovered exit to Access (range 15)
 16758 | -2/Research    | Build established: Generator-Gunner
 16780 | -2/Research    | Entered Access
 16780 | -1/Access      | Evolved 2 slots: Power x1, Utility x1
 17096 | -1/Access      | System corruption reached 10%
 17650 | -1/Access      | Found Prototype Device
 17650 | -1/Access      | Identified Exp. Thermal Shield
 17818 | -1/Access      | Energy Cycler disabled
 18043 | -1/Access      | Destroyed 7 combat bots
 18283 | -1/Access      | Build established: Scavenger-Skirmisher
 18372 | -1/Access      | Found Quantum Capacitor
 18378 | -1/Access      | Found Quantum Capacitor
 18440 | -1/Access      | Spotted B-99 Colossus
 18440 | -1/Access      | Spotted B-99 Colossus
 18533 | -1/Access      | Identified exit to Command
 18533 | -1/Access      | Discovered exit to Command (range 3)
 18767 | -1/Access      | Entered Command
 19066 | -1/Command     | Spotted M Guard
 19066 | -1/Command     | Spotted M Guard
 19066 | -1/Command     | Spotted Combat Programmer
 19069 | -1/Command     | Spotted Combat Programmer
 19180 | -1/Command     | Destroyed Combat Programmer
 19202 | -1/Command     | Destroyed Combat Programmer
 19238 | -1/Command     | Core integrity fell below 50%
 19241 | -1/Command     | Lost 30 parts (6p6n9u9w)
 19342 | -1/Command     | Found Gamma Bomb Array
 19577 | -1/Command     | Core integrity fell below 20%
 19600 | -1/Command     | Met MAIN.C
 19604 | -1/Command     | 0b10 Conduit disabled
 19611 | -1/Command     | System corruption reached 30%
 19631 | -1/Command     | Destroyed by MAIN.C with High-powered Disruptor Cannon

 Last Messages 
---------------
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
[Achievement: Meet Your Maker]
19604_ 0b10 Conduit disabled.
19607_ Dispersion Rifle destroyed.
19610_ Med. Insulated Plating destroyed.
19610_ Adv. Power Amplifier destroyed.
19616_ System corrupted: Component data lost.
19621_ Cld. Antimatter Reactor destroyed.
19623_ System corrupted: Phase Gun failed to cycle.
19627_ Imp. Antigrav System destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????#############??? |
| ????????????????????????????????? """"        #??? |
| ????????????????????????????????? ""          #??? |
| ????????????????????????????????  ""          #### |
| ??????????????????????????"""??"""""          /    |
| ??????????????????????????   "?  """          /    |
| ?????????????????????????""  """"""           /    |
| ????????????????????????#""  """"""           #### |
| ????????????????????????# "  """"""           #??? |
| ????????????????????????# "      ""           #??? |
| ????????????????????????# "      "MMMp Y    " #??? |
| ????????????????????????#"""""""""MMM    """""#??? |
| ????????????????????????#""       MMM   """"""#??? |
| ????????????????????????#           pp""""""""#??? |
| ????????????????????????#            " "    " #??? |
| ????????????????????????#          " " "    " #??? |
| ????????????????????????"@         " " """" " ???? |
| ?????????????Y??????????"      " " " "   """" ???? |
| ????????????????????????"      "   " "    " ?????? |
| ????????????????????????#   """"""""""    " ?????? |
| ????????????????????????#   " """  "  """"""?????? |
| ????????????????????????#     """  "  "   " ?????? |
| ????????????????????????###################??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           197
Energy Generation          85
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             55
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           6
Energy Filtering           30
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Meet Your Maker
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              DroneBiomechanicalCalibrator
  Manual?         0
Play Time         03:07:37
  Cumulative      54.0 hours
  Start           2022.04.07 @ 14:30:07
  End             2022.04.07 @ 18:59:29
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      1
  Explorer        12
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             36
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fd57c4c-153c-4bc2-816b-94c59fd4586e