Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 12:52:32 Player: chebyrekser Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (286) 1430 Value Destroyed (10599) 10599 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (6551) 6551 TOTAL SCORE: 27800 Bonus ------- High Alert Combat Kills 451 Entered Garrisons 800 Used RIF Installer 2000 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1558/1600 Matter 300/300 Energy 144/400 System Corruption 0% Temperature Warning (305) Movement Hovering (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fission Core Light Quantum Reactor > --- PROPULSION (6) --- Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY (14) ----- Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Transmission Jammer Advanced Reaction Control System Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Improved System Guard > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Hardcell Cannon Katana > --- INVENTORY (5) ---- Improved Linear Gravjet Long-range Proton Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Transmission Jammer Advanced Reaction Control System Layered Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield Improved System Guard Advanced Corruption Screen > --- WEAPON ----------- Enhanced Quantum Rifle Hypervelocity Coil Gun Katana > --- INVENTORY -------- Improved Linear Gravjet Long-range Proton Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Remote Datajack [Rating: 137] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Variable Charge Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 2 . . 2 . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . 1 . . 1 . . . Utility 12 | . . . . . 2 . . . 1 . . 2 . . . . 1 2 2 2 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 219 | 7 12 2 2 1 22 7 6 12 16 10 22 18 6 18 3 14 18 11 5 7 Power 27 | 1 3 . . . 3 . 1 3 3 1 . 4 . 3 . 2 1 1 1 . Engine 14 | 1 3 . . . 3 . 1 1 2 . . 1 . 2 . . . . . . Core 11 | . . . . . . . . 2 1 1 . 3 . 1 . 2 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 56 | 2 2 . . 1 7 2 4 4 3 . 4 4 . 6 1 5 4 6 . 1 Treads 24 | 2 1 . . . 3 2 3 3 1 . 2 4 . 2 1 . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . Wheel 15 | . 1 . . 1 3 . 1 1 2 . 2 . . 4 . . . . . . Hover 16 | . . . . . . . . . . . . . . . . 5 4 6 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 84 | 2 4 1 1 . 7 3 1 2 6 5 12 5 5 5 2 4 8 3 4 4 Device 28 | 1 1 . 1 . 3 1 1 1 3 1 3 2 . 1 2 3 3 . . 1 Storage 7 | 1 3 . . . 1 . . . . . . . . 1 . 1 . . . . Processor 12 | . . . . . 1 . . . 2 . 1 1 . . . . 1 1 3 2 Hackware 19 | . . . . . 1 1 . . . 3 2 1 3 1 . . 3 2 1 1 Protection 18 | . . 1 . . 1 1 . 1 1 1 6 1 2 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 3 1 1 . 5 2 . 3 4 4 6 5 1 4 . 3 5 1 . 2 Energy Gun 17 | 2 . . . . 1 . . 1 1 1 2 1 . 1 . 2 3 1 . 1 Energy Cannon 6 | . . . 1 . 1 . . 1 . . 1 1 . 1 . . . . . . Ballistic Gun 13 | . 3 1 . . 1 1 . 1 2 1 1 . . 1 . . 1 . . . Ballistic Cannon 8 | . . . . . . . . . 1 . 2 2 . 1 . 1 . . . 1 Launcher 4 | . . . . . . 1 . . . 1 . . 1 . . . 1 . . . Special Weapon 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . 1 . . . 4 . 1 1 . . 2 2 . . . . Parts Lost 79 | . . . . 3 . 3 5 8 3 5 7 3 1 20 2 6 11 1 . 1 Power 10 | . . . . 1 . . 1 2 . . . 1 1 2 1 1 . . . . Propulsion 27 | . . . . 2 . 1 4 3 1 1 2 . . 5 . 2 5 . . 1 Utility 20 | . . . . . . 1 . 1 1 1 2 1 . 5 . 3 4 1 . . Weapon 22 | . . . . . . 1 . 2 1 3 3 1 . 8 1 . 2 . . . Highest Loss Streak 20 | . . . . 2 . 1 2 4 2 3 3 2 1 20 2 3 4 1 . 1 To Critical Strikes 3 | . . . . . . . 1 . . . . . . 1 1 . . . . . Average Backups 21 | 3 15 24 24 24 24 23 22 20 22 24 23 23 23 19 15 20 11 4 5 4 Power 3 | . 1 2 2 4 4 4 3 1 3 3 3 3 3 3 3 1 1 . . . Propulsion 2 | 2 3 4 4 4 3 4 4 3 2 3 1 3 3 1 . 2 1 1 2 1 Utility 8 | . 5 11 11 9 8 7 8 7 9 10 12 8 8 6 7 9 5 . . . Weapon 5 | . 5 7 6 6 6 6 5 6 5 6 4 8 7 6 4 5 3 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 108 | . 2 . 1 1 9 10 8 7 12 7 19 5 7 1 . 5 10 . 1 3 Power 57 | . 1 . . . 1 9 4 4 9 7 12 1 5 . . 2 2 . . . Propulsion 12 | . 1 . . . 2 . 2 . 1 . 2 1 . . . . 2 . . 1 Utility 19 | . . . 1 1 3 1 2 . 1 . 3 1 1 . . . 4 . 1 . Weapon 19 | . . . . . 3 . . 3 . . 2 2 1 1 . 3 2 . . 2 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 69 98 94 99 99 95 91 86 94 92 92 67 60 68 74 91 93 97 Engine 4 | . 14 14 14 14 9 9 9 4 6 2 . . . . 5 1 . . . . Core 3 | . . . . . . . . 4 . 4 7 5 6 3 2 7 6 4 4 4 Treads 14 | . 15 14 14 14 14 18 17 17 15 10 23 13 13 7 1 1 . . . . Wheel 8 | . 12 14 14 13 18 18 17 15 10 7 2 6 6 5 17 7 . . . . Hover 2 | . . . . . . . . . . . . . . . . 12 21 25 26 23 Device 7 | . 14 12 9 . 7 5 9 9 7 3 6 12 11 2 1 3 6 9 8 11 Storage 7 | . 14 14 14 14 9 9 9 9 7 7 7 6 6 5 5 7 3 . . . Processor 11 | . . . . . 8 9 9 9 13 15 15 20 20 15 11 5 8 13 17 21 Hackware 2 | . . . . . . 3 . . . 3 . . 2 5 5 5 12 17 14 17 Protection 5 | . . 1 . 13 9 8 9 9 7 6 5 6 4 3 . . 1 4 4 4 Energy Gun 5 | . 15 2 . . . 2 . 1 . . 6 12 12 4 . 6 4 3 4 3 Energy Cannon 1 | . . . . . 6 3 8 2 7 6 . . . 1 2 . . . . . Ballistic Gun 7 | . 11 25 2 28 9 9 9 10 7 7 6 . . . . . 1 4 4 2 Ballistic Cannon 2 | . . . . . . . . . 3 2 6 5 5 3 . . . . . 1 Peak Build Rating 137 | 7 9 10 27 12 30 36 36 36 56 58 63 74 73 67 54 79 90 113 127 137 Average Rating 45 | 5 7 9 8 11 25 31 31 30 44 51 54 68 69 49 39 57 71 98 120 132 On Entrance 43 | . 7 9 10 10 11 29 30 30 29 56 53 60 68 65 31 45 71 69 113 127 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 15 89 89 89 89 102 101 102 102 116 126 126 127 119 115 110 121 123 50 48 55 Greatest Support 84 | 40 40 16 16 16 44 40 24 22 28 42 84 28 28 48 48 48 53 65 50 59 Greatest Overweight (x) 33 | . 5 5 5 8 4 4 10 10 8 4 4 5 4 33 2 17 2 . . 1 Average Overweight (x) 3 | . 4 5 5 7 3 3 4 5 4 3 2 3 3 3 1 2 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Capacity 23 | 7 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 13 5 5 5 Most Carried 25 | 6 23 25 25 25 25 25 25 25 25 25 25 25 25 25 17 25 25 5 5 5 Average Carried 21 | 4 15 24 24 24 24 23 22 20 22 24 23 24 24 19 15 22 12 4 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 6 23 25 25 25 25 22 25 18 25 24 25 23 25 14 17 25 5 5 5 5 Class Distribution -------------------- 31% | Mutant 24% | Skirmisher 14% | Gunner 9% | Scavenger-Mutant 6% | Bothacker-Skirmisher 5% | Bothacker-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Garrison Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Garrison Mutant | -5/Factory Bothacker-Mutant | -5/Waste Bothacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Matter Collected 8771 | 270 352 83 . 223 383 343 454 488 597 429 2335 714 581 512 . 42 473 206 75 211 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11161 | 170 819 79 . 244 843 392 433 550 888 423 2405 837 526 896 . 82 546 235 212 581 Parts 582 | 15 56 5 . 14 34 16 26 24 53 23 115 41 32 35 . 4 38 13 17 21 Haulers Intercepted 6 | . 1 . . . 1 . 1 . . . 3 . . . . . . . . . Recyclers Shooed 13 | . 2 . . . . . . . . . 7 2 . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 188 | . 19 2 . 3 9 12 8 15 12 15 24 14 18 17 . 2 10 2 . 6 Melee 3 | . . . . . . . . . . . . . . . . . 3 . . . Guns 82 | . 19 2 . 3 1 10 5 6 4 1 10 5 9 2 . 1 2 1 . 1 Cannons 47 | . . . . . 7 . 3 2 5 3 13 6 4 4 . . . . . . AOE 54 | . . . . . . 2 . 7 3 11 1 3 5 10 . 1 5 1 . 5 Classes Destroyed 19 | 3 3 . . . 2 1 1 2 . 1 2 . 2 2 . . . . . . Worker 17 | 1 3 . . 1 . . 2 . . . 5 1 . 2 . . . . 1 1 Builder 18 | . . . . . . . 1 . 4 . 4 1 . 2 . . 2 1 2 1 Tunneler 9 | 5 1 . . 1 . . . . 1 . . 1 . . . . . . . . Hauler 6 | . 1 . . . 1 . 1 . . . 3 . . . . . . . . . Recycler 32 | 1 2 . . 1 2 . . . 5 . 14 1 . 2 . . . 1 1 2 Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . Watcher 14 | . . . . . 3 . . . . 1 5 3 . . . 1 . 1 . . Swarmer 51 | . 9 . . . . 3 . 3 3 7 . 3 4 6 . 1 4 2 . 6 Cutter 6 | . . . . . . . . . . . . . 4 . . . 2 . . . Grunt 75 | . 10 2 . 3 3 8 6 6 3 5 9 7 6 3 . 1 3 . . . Brawler 9 | . . . . . . 1 . 2 1 . 1 . . 4 . . . . . . Duelist 2 | . . . . . . . . . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . Sentry 21 | . . . . . 6 . 2 . 2 1 4 2 2 1 . . 1 . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . . Hunter 5 | . . . . . . . . 2 1 1 . . . 1 . . . . . . Programmer 15 | . . . . . . . . 2 2 . 8 2 . 1 . . . . . . Assembled 2 | . . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 11 | 5 5 2 . 2 3 3 3 7 5 10 7 5 5 11 . 1 4 2 2 6 Combat Bots Only 9 | . 5 2 . 2 3 3 2 7 4 7 2 4 5 9 . 1 4 2 . 5 Max Kills in Single Turn 6 | 1 1 1 . 1 1 2 2 2 3 3 2 3 2 6 . 1 2 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . 2 . 2 2 3 1 3 2 6 . 1 2 1 . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Hostile Shots Fired 1402 | . 81 7 . 16 37 88 58 104 101 149 199 100 57 268 1 20 75 16 . 25 Missed 440 | . 20 2 . 4 10 26 10 29 41 63 64 33 20 74 . 6 20 11 . 7 Hits 962 | . 61 5 . 12 27 62 48 75 60 86 135 67 37 194 1 14 55 5 . 18 Melee 12 | . . . . . . 1 . . 1 . 5 . . 1 1 1 2 . . . Projectile 950 | . 61 5 . 12 27 61 48 75 59 86 130 67 37 193 . 13 53 5 . 18 AOE 17 | . . . . 3 . . . . . . 9 . 3 . . . 2 . . . Critical Strikes 50 | . . . . 1 2 3 2 6 2 3 . 9 1 14 1 1 5 . . . Damage Taken 16550 | . 582 68 . 276 386 928 745 1129 675 1034 2547 1127 684 3736 38 384 1661 155 . 395 Core 2308 | . 172 10 . 36 39 109 46 85 60 57 366 123 74 730 . 52 307 . . 42 Absorbed by Shields 139 | . . . . . . . . . . 50 . . . . . 89 . . . . Redirected to Shielding 10 | . . 2 . 6 2 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 604 | . 40 . . . . . . . . . 420 . . . . . 57 87 . . Core Remaining (%) 65 | 100 . . . 12 . . . 49 . . 31 . 76 . . 21 73 100 100 97 Volleys Fired 765 | 37 81 5 . 14 38 46 35 51 38 38 165 61 47 47 9 11 17 9 . 16 Largest 3 | 2 2 2 . 2 2 2 2 2 3 3 3 3 3 2 1 2 2 2 . 2 Hottest 175 | 90 70 40 . 40 100 93 93 97 125 125 140 139 139 131 5 175 123 123 . 129 Shots Fired 1396 | 43 150 10 . 30 71 80 68 83 80 48 355 134 93 64 9 23 20 12 . 23 Gun 884 | 43 150 10 . 30 34 66 33 62 28 8 204 74 58 29 . 16 16 9 . 14 Cannon 439 | . . . . . 35 12 35 17 50 24 144 55 29 26 . 7 . . . 5 Launcher 40 | . . . . . . 2 . 4 2 6 . 1 6 8 . . 4 3 . 4 Special 33 | . . . . . 2 . . . . 10 7 4 . 1 9 . . . . . Kinetic 699 | . 70 10 . 30 34 34 33 54 50 17 233 55 29 21 . 7 3 7 . 12 Thermal 620 | 37 80 . . . 37 44 35 25 28 15 115 74 58 34 . 16 13 2 . 7 Explosive 29 | . . . . . . 2 . 4 2 6 . 1 6 8 . . . . . . Electromagnetic 17 | 6 . . . . . . . . . . . . . . . . 4 3 . 4 Robot Hit Streak 17 | 5 14 7 . 11 12 10 11 14 13 6 14 9 17 14 7 6 4 1 . 5 Robot Miss Streak 5 | 2 5 2 . 2 2 4 2 3 2 2 5 3 3 4 1 2 2 2 . 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . 1 . . . Secondary Targets 7 | . 2 1 . 1 . 1 . 1 . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . 1 . . . . . . . . 1 . . . Shots Hit Robots 813 | 24 99 8 . 22 53 44 53 48 42 18 162 79 41 45 8 11 28 9 5 14 Core Hits 465 | 8 43 5 . 12 21 22 20 25 34 27 80 41 37 42 . 4 19 6 4 15 Critical Kills 6 | . . . . . 1 . . 2 1 . 1 . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . 1 . . . 1 . 1 . . 1 . . . . . 1 Critical Strikes 36 | 4 7 . . . 2 1 . 2 3 . 7 3 3 1 . . 1 1 . 1 Burn 20 | 4 7 . . . . 1 . . . . 5 2 1 . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . Destroy 10 | . . . . . 1 . . 2 2 . 2 . . 1 . . . 1 . 1 Blast 4 | . . . . . . . . . 1 . . 1 2 . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 141 | . . . . . 11 9 2 1 3 . . . . 12 . 3 44 22 12 22 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 141 | . . . . . 11 9 2 1 3 . . . . 12 . 3 44 22 12 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . 4 . . . . . . . . 5 . . 6 3 5 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23011 | 339 1028 85 . 236 1128 918 1072 1126 1201 872 4343 1889 1774 3430 . 366 1260 558 378 1008 Guns 9278 | 339 1028 85 . 236 304 739 457 575 357 58 2379 1031 564 504 . 161 251 42 . 168 Cannons 5463 | . . . . . 532 21 615 323 618 175 1409 707 361 584 . 118 . . . . Explosions 5805 | . . . . . . 158 . 228 226 639 545 151 849 1995 . 87 257 192 . 478 Melee 2455 | . . . . . 292 . . . . . . . . 347 . . 752 324 378 362 Ramming 10 | . . . . . . . . . . . 10 . . . . . . . . . Kinetic 7011 | . 379 85 . 236 304 342 457 499 478 139 2462 707 361 382 . 118 24 15 . 23 Thermal 9660 | 286 649 . . . 532 418 615 399 497 94 1620 1031 564 2266 . 161 227 27 . 274 Explosive 3024 | . . . . . . 158 . 228 226 639 251 151 849 435 . 87 . . . . Electromagnetic 851 | 53 . . . . . . . . . . . . . . . . 257 192 . 349 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2455 | . . . . . 292 . . . . . . . . 347 . . 752 324 378 362 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . 3 3 3 3 . . 1 2 5 5 9 2 2 15 35 37 . . . . Average Corruption 5 | . 2 3 3 3 . . 1 1 2 5 4 1 2 11 27 36 . . . . Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 333 | . 10 14 12 16 . . 8 9 15 33 117 9 29 11 10 40 . . . . Message Errors 90 | . 4 3 2 5 . . 1 1 5 7 33 5 8 5 3 8 . . . . Matter Fused 74 | . 2 4 6 5 . . 5 2 7 6 23 1 6 1 . 6 . . . . Heat Flow Errors 39 | . 1 3 1 . . . . . . 4 18 2 1 2 1 6 . . . . Energy Discharges 31 | . 1 3 . 1 . . . 1 1 2 13 . 2 1 . 6 . . . . Parts Rejected 4 | . . . . . . . . . . . 2 . . . 1 1 . . . . Parts Fused 5 | . . . . . . . 1 . . 1 1 . . . . 2 . . . . Data Loss (minor) 37 | . 1 1 3 1 . . . . 2 6 11 . 7 1 1 3 . . . . Data Loss (major) 22 | . 1 . . 1 . . 1 4 . 3 5 1 2 1 1 2 . . . . Misfires 14 | . . . . 2 . . . . . 1 7 . 2 . . 2 . . . . Alerts 6 | . . . . 1 . . . . . 2 2 . . . 1 . . . . . Misdirections 5 | . . . . . . . . . . . . . . . 2 3 . . . . Weapon Failures 6 | . . . . . . . . 1 . 1 2 . 1 . . 1 . . . . Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . . . . Overflow Damage 813 | . . . . . 50 . 1 10 18 . 240 5 . 184 . 9 121 62 32 81 Projectiles 46 | . . . . . . . 1 . 18 . 18 5 . 4 . . . . . . Explosions 330 | . . . . . . . . 10 . . 222 . . 89 . 9 . . . . Melee 437 | . . . . . 50 . . . . . . . . 91 . . 121 62 32 81 Knockbacks 29 | . . . . . . . . . 1 . 14 8 4 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . . 1 . 13 7 4 2 . . . . . . Secondary 2 | . . . . . . . . . . . 1 1 . . . . . . . . Self-Inflicted Damage 509 | . . . . . . . . . 13 . 5 . 84 172 . 196 . 39 . . Shots 14 | . . . . . . . . . 1 . . . 3 4 . 3 . 3 . . Rammed 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | 156 251 267 273 18 16 180 39 22 335 223 315 240 194 228 248 268 366 97 76 269 Average Temperature 66 | 78 51 137 143 9 5 62 15 7 60 64 76 38 45 57 135 102 127 42 29 63 Received Heat Transfer 3797 | . 174 39 . 126 180 576 351 216 150 189 574 441 186 225 . 68 302 . . . Effects 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Parts Melted 32 | 2 5 . . . 4 1 . 2 . 1 6 6 2 1 . . . . . 2 Heat Transferred 17251 | 1147 2442 . . . 962 888 1110 666 777 148 3099 2072 1110 2040 . 222 296 37 . 235 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Maximum Alert Level 3 | . 1 . . . . 2 1 2 1 3 1 . 3 3 1 . . . . 1 Low Security (%) 65 | 100 98 100 . 100 100 37 40 38 94 27 35 100 34 . 66 100 100 100 100 92 Level 1 24 | . 1 . . . . 43 59 43 5 15 64 . 27 . 33 . . . . 7 Level 2 7 | . . . . . . 18 . 18 . 48 . . 12 80 . . . . . . Level 3 2 | . . . . . . . . . . 8 . . 24 19 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 915 | 10 203 40 . 30 90 577 282 466 244 715 375 160 915 793 223 126 93 47 41 217 Initial 480 | . . 15 . . . 26 280 70 244 86 375 153 56 480 223 86 . 25 10 18 Average 172 | . 62 2 . 2 21 268 206 262 68 376 216 65 417 597 170 42 28 21 28 154 Influence Increases 8122 | 35 632 50 . 85 383 581 277 476 485 699 1123 543 869 677 . 183 372 180 91 381 Destroy 0b10 Robot/C 3700 | . 380 40 . 60 180 240 160 300 240 300 440 280 360 320 . 40 200 40 . 120 Destroy 0b10 Robot/NC 525 | 35 35 . . 15 30 . 20 . 50 5 165 55 . 40 . 5 15 15 20 20 Destroy Leader 692 | . 72 10 . 10 78 10 42 10 60 10 176 70 30 60 . 2 40 2 . 10 Allied During Kill 16 | . . . . . . . . . . 2 . 11 . . . . 3 . . . Successful Hack 370 | . 24 . . . 26 12 21 14 11 14 28 42 28 . . . 8 71 41 30 Select Force Hacks 150 | . 60 . . . . . . . 60 . . 30 . . . . . . . . Disable Machine 480 | . . . . . 45 . . . 30 . 180 15 15 105 . 45 . . 15 30 Anti-Garrison Action 900 | . . . . . . 200 . 100 . 250 . . 350 . . . . . . . Destroy Structure 719 | . 1 . . . 9 74 4 52 19 43 74 25 71 152 . 46 46 22 15 66 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . 45 Lose Combat Pursuer 525 | . 60 . . . 15 45 30 . 15 75 60 15 15 . . 45 60 30 . 60 Influence Decreases 7931 | 35 591 91 . 85 342 45 745 119 827 108 1525 776 34 953 516 306 323 210 79 221 Entered New Map 2095 | . . 26 . . . 15 297 39 222 38 340 160 24 435 416 37 . 24 9 13 Time Decay 4531 | 35 441 65 . 65 342 . 398 . 575 . 770 552 . 318 80 209 239 174 70 198 Lost Part 726 | . . . . 20 . 30 50 80 30 50 70 30 10 200 20 60 64 2 . 10 Lost Ally 154 | . . . . . . . . . . 20 70 34 . . . . 20 10 . . Purge Threat 425 | . 150 . . . . . . . . . 275 . . . . . . . . . Squads Dispatched 53 | . 5 . . . 1 . 2 . 8 . 15 6 . 4 . 1 6 2 1 2 Investigation 12 | . 3 . . . 1 . 2 . 3 . 1 1 . . . . . . 1 . Extermination 23 | . . . . . . . . . 3 . 10 3 . 1 . 1 1 2 . 2 Reinforcement 15 | . 2 . . . . . . . 2 . 4 1 . 1 . . 5 . . . Assault 2 | . . . . . . . . . . . . . . 2 . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . 1 . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Distress Signals 19 | . 2 . . . 2 . 3 . 1 3 3 1 . . . 2 1 1 . . Communications Jammed 8 | . . . . . . . . . . . . 4 . . . . . 4 . . Distress Signals 8 | . . . . . . . . . . . . 4 . . . . . 4 . . Times Spotted 353 | . 29 2 . 5 21 15 20 17 21 32 58 29 21 25 6 11 21 7 1 12 Peak Tracking Total 13 | . 4 2 . 3 4 5 4 5 4 13 4 4 6 9 2 5 6 4 1 6 Tactical Retreats 27 | . 3 . . . 1 2 2 . 1 2 4 1 1 . . 2 4 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Traps Triggered 35 | . 3 . . . . 2 . 1 4 6 7 1 7 1 . 2 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . 2 . . . . . . . . . . . . . 10 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Objects Rigged 57 | . . . . . . 6 6 3 14 5 13 3 7 . . . . . . . Exploded 53 | . . . . . . 6 4 5 7 8 13 2 5 . . 2 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Machines Disabled 40 | . . . . . 3 2 . 1 2 2 12 1 4 7 . 3 . . 1 2 Max in Single Turn 7 | . . . . . 1 1 . 1 1 1 3 1 1 7 . 3 . . 1 1 Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 1 1 . 1 Garrison Relay 8 | . . . . . . 2 . 1 . 2 . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Machines Accessed 88 | . 8 1 5 . 6 2 6 2 6 2 12 9 3 1 . 2 6 6 4 7 Terminals 50 | . 5 1 . . 5 2 4 2 2 2 7 5 3 . . . 2 3 4 3 Fabricators 10 | . . . . . . . . . 1 . 2 2 . 1 . . 1 1 . 2 Repair Stations 9 | . 1 . . . . . 1 . . . 2 . . . . 1 2 1 . 1 Recycling Units 5 | . 2 . . . . . . . 2 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . 1 . 1 1 . . . 1 1 1 . 1 Total Hacks 261 | . 28 4 39 . 20 4 16 3 9 3 25 16 7 3 . 3 27 20 20 14 Successful 140 | . 11 1 39 . 10 1 7 1 5 1 8 6 3 1 . 2 11 15 12 6 Failed 121 | . 17 3 . . 10 3 9 2 4 2 17 10 4 2 . 1 16 5 8 8 Catastrophic 25 | . 2 1 . . 2 1 1 2 2 1 2 1 2 1 . . 1 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 116 | . 15 4 1 . 10 . 10 . 6 . 14 10 . 1 . . 17 14 9 5 Terminals 164 | . 23 4 . . 19 4 12 3 5 3 15 11 7 . . . 17 14 20 7 Fabricators 20 | . . . . . . . . . 1 . 5 3 . 3 . . 1 3 . 4 Repair Stations 24 | . 3 . . . . . 3 . . . 4 . . . . 2 8 2 . 2 Recycling Units 5 | . 2 . . . . . . . 2 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . 1 . 1 1 . . . 1 1 1 . 1 Terminal Hacks 74 | . 5 1 39 . 6 1 2 1 . 1 1 . 3 . . . 3 3 6 2 Record 39 | . . . 38 . . . . . . . . . . . . . . . . 1 Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 4 | . . . . . . 1 . 1 . 1 . . 1 . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Disarm Traps 4 | . . . . . 1 . . . . . . . . . . . . . 3 . Registered Components 3 | . . . . . . . 1 . . . . . . . . . 1 1 . . Zone Layout 9 | . 1 1 . . 3 . . . . . 1 . . . . . 1 1 1 . Garrison Registry 1 | . . . . . . . . . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 1 . 1 . . . 1 . 1 Network Status 5 | . . . . . . . . . . . 1 1 . 1 . . . 1 . 1 Repair Station Hacks 14 | . 2 . . . . . 1 . . . 4 . . . . 1 3 2 . 1 Scan Component 9 | . 1 . . . . . 1 . . . 2 . . . . 1 2 1 . 1 Repair 5 | . 1 . . . . . . . . . 2 . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . 1 . 1 . 1 1 . . . 1 1 1 . 1 Unlock Access 4 | . . . . . 1 . 1 . 1 . . 1 . . . . . . . . Seal Access 5 | . . . . . . . . . . . 1 . . . . 1 1 1 . 1 Unauthorized Hacks 38 | . 4 . . . 3 . 3 . 4 . 1 4 . . . . 4 8 6 1 Terminals 30 | . 2 . . . 3 . 3 . 2 . 1 2 . . . . 4 6 6 1 Track 1 | . . . . . . . . . . . . . . . . . . 1 . . Assimilate 4 | . . . . . . . . . . . . . . . . . 1 1 2 . Botnet 21 | . 2 . . . 3 . 3 . 1 . 1 2 . . . . 2 3 3 1 Operators 4 | . . . . . . . . . 1 . . . . . . . 1 1 1 . Fabricators 3 | . . . . . . . . . . . . 1 . . . . . 2 . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabnet 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . 2 . . 1 . . . . . . . . Tunnel 5 | . 2 . . . . . . . 2 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 6 1 . . 4 1 4 1 4 1 9 8 3 1 . 1 5 3 4 5 Full Trace Events 9 | . . . . . 2 . 2 1 . 1 . . 2 . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . . . . . . . 2 . . . . . 1 1 . . Time 149 | . 26 . . . . . . . . . 57 . . . . . 50 16 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Used RIF Installer 4 | . . . . . . 1 . . . 1 . . 2 . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . 1 . . . . . . . Program Shield 1 | . . . . . . . . . . 1 . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 16 | . . . . . . . . . . 4 2 2 . 1 6 . 1 . . . Non-combat 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Combat 14 | . . . . . . . . . . 4 1 2 . . 6 . 1 . . . Robot Hacks Applied 21 | . . . . . . . . . . 6 4 3 . 1 7 . . . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . purge_threat 2 | . . . . . . . . . . . 2 . . . . . . . . . ignore_targets 6 | . . . . . . . . . . . . . . . 6 . . . . . disable_weapons 1 | . . . . . . . . . . . . 1 . . . . . . . . reboot_system 1 | . . . . . . . . . . 1 . . . . . . . . . . go_dormant 1 | . . . . . . . . . . 1 . . . . . . . . . . formatsys_low 1 | . . . . . . . . . . . 1 . . . . . . . . . formatsys_high 7 | . . . . . . . . . . 4 1 2 . . . . . . . . Relay Couplers Released 36 | . . . . . . 8 . 5 . 8 . . 12 3 . . . . . . Machine Destruction 33 | . . . . . . 8 . 5 . 8 . . 12 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . Attached 10 | . . . . . . 1 . . . 3 2 1 2 1 . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 1 . 3 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Total Allies 27 | . . 1 . 3 . . . . . 4 2 14 . . . . 1 1 1 . Largest Group 6 | . . 1 1 3 . . . . . 3 3 6 . . . . 1 1 . . Highest-Rated Group 182 | . . 31 31 40 . . . . . 80 80 182 . . . . 47 26 . . Highest-Rated Ally 47 | . . 31 31 16 . . . . . 32 32 31 . . . . 47 26 . . Total Orders 14 | . . . . . . . . . . . . 11 . 1 . 1 1 . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 9 | . . . . . . . . . . . . 6 . 1 . 1 1 . . . RETURN 3 | . . . . . . . . . . . . 3 . . . . . . . . Ally Attacks 52 | . . . . 2 . . . . . 5 11 30 . . . . 4 . . . Total Damage 969 | . . . . 35 . . . . . 97 420 345 . . . . 72 . . . Kills 8 | . . . . . . . . . . . 4 4 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Active Infowar (turns) 5120 | 26 1726 673 500 . . . . . . . . 618 733 . . . 85 205 152 402 Optics 243 | . . . . . . . . . . . . . . . . . . . . 243 Seismic 2925 | 26 1726 673 500 . . . . . . . . . . . . . . . . . Jamming 2195 | . . . . . . . . . . . . 618 733 . . . 85 205 152 402 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . 9 . 1 . 1 1 . . . Drone Recoveries 10 | . . . . . . . . . . . . 8 . 1 . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Turns Passed 23577 | 172 1726 738 717 771 1331 1300 951 781 1970 1339 5046 1751 1478 715 179 594 1031 433 152 402 Spaces Moved 13268 | 51 788 408 400 359 708 653 482 322 1026 689 2111 886 780 284 126 341 839 697 373 945 Core 13 | 7 . . . . . . . . . . . . . 6 . . . . . . Treads 1214 | 44 91 . . . . 41 2 . . . 1029 2 . 5 . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 9056 | . 697 408 400 359 708 612 480 322 1026 689 1082 884 780 273 126 210 . . . . Hover 2985 | . . . . . . . . . . . . . . . . 131 839 697 373 945 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 145 175 175 175 113 135 145 145 145 145 160 145 145 115 115 115 48 24 24 20 Average Speed 142 | 144 171 175 175 198 147 164 149 164 158 159 197 160 154 179 120 147 83 38 24 23 Slowest Speed 1700 | 160 240 175 175 200 150 480 560 230 210 160 241 570 160 1700 130 1090 173 53 24 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 90 74 68 87 66 54 46 35 21 64 57 39 72 11 79 17 17 22 10 26 Regions Visited 20 Branch Regions 3 Pre-discovered Areas 6 | . 2 . 1 . . . . . 2 . . 1 . . . . . . . . Known Exits Taken 10 | . 1 . . . 1 . 1 . 1 . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Spaces Dug 118 | . . . . . 7 2 2 . 12 2 14 10 3 5 . 2 22 11 5 21 Terrain Destroyed 382 | . . . . . 7 4 2 14 17 14 82 25 26 107 . 25 22 11 5 21 Melee 63 | . . . . . 5 . 2 . 3 . . . . 4 . 2 21 11 5 10 Projectile 94 | . . . . . 2 . . 6 9 . 38 22 1 5 . 5 1 . . 5 AOE 225 | . . . . . . 4 . 8 5 14 44 3 25 98 . 18 . . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Was Fac Fac Res Res Acc Total 16523 | 103 1022 422 420 394 908 793 645 491 1306 892 2706 1113 974 405 147 408 1079 812 415 1068 Wait 1300 | 2 119 4 . 11 78 28 70 59 115 80 275 91 42 19 4 8 141 63 23 68 Move 13250 | 50 787 407 399 358 708 652 482 320 1026 687 2110 886 779 284 125 340 838 696 372 944 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 264 | 7 14 2 5 5 17 14 19 14 36 15 41 19 13 7 3 18 10 3 1 1 Fast Attach 90 | 6 1 1 5 . 5 2 . . 8 1 10 . 6 7 4 8 12 4 3 7 Attach 83 | 1 . . . 3 2 4 4 9 6 7 9 7 1 13 1 8 4 3 . 1 Detach 10 | . . . . . . . . 1 . 3 2 . . . 1 1 2 . . . Swap 232 | . 12 2 . 1 24 11 11 12 23 17 38 26 23 11 . 2 6 8 2 3 Drop 253 | . 7 1 11 2 25 19 16 13 37 13 42 20 16 5 . 9 5 4 2 6 Fire 765 | 37 81 5 . 14 38 46 35 51 38 38 165 61 47 47 9 11 17 9 . 16 Melee 141 | . . . . . 11 9 2 1 3 . . . . 12 . 3 44 22 12 22 Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 76 | . . . . . . 2 . 8 . 26 . . 40 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 57 | . . . . . . 6 6 3 14 5 13 3 7 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 3 exits: *Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 561 | -10/Materials | Repaired Med. Laser 585 | -10/Materials | Discovered new exit (range 10) 734 | -10/Materials | Discovered new exit (range 15) 973 | -10/Materials | Derelicts attacked the area 1230 | -10/Materials | Core integrity fell below 50% 1714 | -10/Materials | Discovered new exit (range 10) 1756 | -10/Materials | Identified exit to Mines 1788 | -10/Materials | Discovered new exit (range 8) 1899 | -10/Materials | Entered Mines 1969 | -10/Mines | Met a Derelict bent on vengeance 1982 | -10/Mines | Learned Materials trap positions 2135 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2188 | -10/Mines | Discovered new exit (range 12) 2504 | -10/Mines | Escorted by a lone wolf Derelict 2549 | -10/Mines | Discovered new exit (range 11) 2628 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2628 | -10/Mines | Discovered new exit (range 5) 2637 | -10/Mines | Entered Exiles 2637 | -10/Exiles | Accompanied by 1 ally 2674 | -10/Exiles | Discovered new exit (range 15) 2728 | -10/Exiles | Met 8R-AWN 2752 | -10/Exiles | Met EX-HEX 2833 | -10/Exiles | Met EX-DEC 2854 | -10/Exiles | Learned location of Zion (-7) 2940 | -10/Exiles | Visited The Gauntlet 3023 | -10/Exiles | Met EX-BIN 3051 | -10/Exiles | Aligned with FarCom system 3053 | -10/Exiles | Given EX-Vault access code 3128 | -10/Exiles | Opened EX-Vault 3134 | -10/Exiles | Found Prototype Device 3134 | -10/Exiles | Identified PSU Rigger 3138 | -10/Exiles | Found Prototype Energy Cannon 3138 | -10/Exiles | Identified YOLO Cannon 3194 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3354 | -10/Exiles | Left Exiles lab with PSU Rigger 3354 | -10/Exiles | Entered Mines 3927 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4105 | -9/Mines | Discovered new exit (range 12) 4112 | -9/Mines | Assembled infested the area 4117 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4120 | -9/Mines | Core integrity fell below 20% 4125 | -9/Mines | Entered Materials 4125 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4126 | -8/Materials | Identified exit to Factory 4127 | -8/Materials | Loaded intel: 13 trap records 4156 | -8/Materials | Lost 3 allies 4665 | -8/Materials | Discovered exit to Factory (range 16) 4669 | -8/Materials | Build established: Scavenger-Mutant 5100 | -8/Materials | Build established: Mutant 5456 | -8/Materials | Identified exit to Garrison 5456 | -8/Materials | Entered Garrison 5581 | -8/Garrison | Installed Relay Interface Framework 5635 | -8/Garrison | Spotted B-75 Beast 5695 | -8/Garrison | Garrison Relay disabled 5860 | -8/Garrison | Triggered checkpoint 6415 | -8/Garrison | Discovered new exit (range 7) 6422 | -8/Garrison | Identified exit to Materials 6585 | -8/Garrison | Discovered exit to Materials (range 10) 6628 | -8/Garrison | Triggered checkpoint 6693 | -8/Garrison | Garrison Relay disabled 6756 | -8/Garrison | Entered Materials 7241 | -8/Materials | Discovered exit to Factory (range 9) 7707 | -8/Materials | Identified exit to Garrison 7707 | -8/Materials | Entered Garrison 7852 | -8/Garrison | Triggered checkpoint 7920 | -8/Garrison | Lost 4 parts (1p1n1u1w) 7947 | -8/Garrison | Triggered checkpoint 7981 | -8/Garrison | Triggered checkpoint 8035 | -8/Garrison | Destroyed 7 combat bots 8145 | -8/Garrison | Build established: Scavenger-Mutant 8162 | -8/Garrison | Garrison Relay disabled 8270 | -8/Garrison | Core integrity fell below 50% 8286 | -8/Garrison | Lost 3 parts (1p1n1w) 8357 | -8/Garrison | Spotted B-75 Beast 8357 | -8/Garrison | Spotted B-75 Beast 8451 | -8/Garrison | Discovered exit to Factory (range 13) 8488 | -8/Garrison | Entered Factory 8488 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8895 | -7/Factory | Discovered new exit (range 12) 8910 | -7/Factory | Identified exit to Lower Caves 9575 | -7/Factory | Build established: Skirmisher 10308 | -7/Factory | Discovered exit to Lower Caves (range 16) 10458 | -7/Factory | Identified exit to Garrison 10458 | -7/Factory | Entered Garrison 10618 | -7/Garrison | Triggered checkpoint 11049 | -7/Garrison | Destroyed 7 combat bots 11050 | -7/Garrison | Lost 3 parts (1n1u1w) 11105 | -7/Garrison | Garrison Relay disabled 11159 | -7/Garrison | Triggered checkpoint 11233 | -7/Garrison | Discovered new exit (range 14) 11264 | -7/Garrison | Expanded RIF knowledge: Program Shield 11362 | -7/Garrison | Triggered checkpoint 11579 | -7/Garrison | Discovered new exit (range 9) 11684 | -7/Garrison | Garrison Relay disabled 11727 | -7/Garrison | Identified exit to Factory 11797 | -7/Garrison | Entered Factory 11797 | -7/Factory | Accompanied by 3 allies 11877 | -7/Factory | Assembled infested ambush trap array 11931 | -7/Factory | Lost 3 allies 11988 | -7/Factory | Lost 3 parts (1n1u1w) 12148 | -7/Factory | Repaired Arm. Treads 12223 | -7/Factory | Repaired Adv. Treads 12339 | -7/Factory | Build established: Bothacker-Skirmisher 13542 | -7/Factory | Build established: Skirmisher 13584 | -7/Factory | Discovered exit to Lower Caves (range 14) 14891 | -7/Factory | Discovered new exit (range 16) 15215 | -7/Factory | Core integrity fell below 50% 16831 | -7/Factory | Discovered new exit (range 8) 16841 | -7/Factory | Identified exit to Factory 16843 | -7/Factory | Entered another Factory area 16843 | -6/Factory | Evolved 2 slots: Utility x2 17129 | -6/Factory | Garrison activated, responded to threat 17332 | -6/Factory | Build established: Gunner 18594 | -6/Factory | Identified exit to Garrison 18594 | -6/Factory | Entered Garrison 18692 | -6/Garrison | Triggered checkpoint 18764 | -6/Garrison | Triggered checkpoint 18980 | -6/Garrison | Discovered new exit (range 8) 19022 | -6/Garrison | Triggered checkpoint 19155 | -6/Garrison | Garrison Relay disabled 19292 | -6/Garrison | Discovered new exit (range 10) 19349 | -6/Garrison | Identified exit to Factory 19382 | -6/Garrison | Learned Factory security intel 19492 | -6/Garrison | Triggered checkpoint 19517 | -6/Garrison | Discovered exit to Factory (range 12) 19517 | -6/Garrison | Discovered exit to Factory (range 56) 19517 | -6/Garrison | Discovered exit to Factory (range 71) 19541 | -6/Garrison | Garrison Relay disabled 19607 | -6/Garrison | Triggered checkpoint 19882 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 19962 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 20014 | -6/Garrison | Garrison Relay disabled 20072 | -6/Garrison | Entered Factory 20072 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 20372 | -5/Factory | First assault squad dispatched 20508 | -5/Factory | Destroyed 9 combat bots 20592 | -5/Factory | System corruption reached 10% 20611 | -5/Factory | Core integrity fell below 50% 20659 | -5/Factory | Lost 20 parts (2p5n5u8w) 20787 | -5/Factory | Sucked down chute 20787 | -5/Factory | Entered Waste 20795 | -5/Waste | Found Prototype Device 20795 | -5/Waste | Identified Exp. Shield Generator 20802 | -5/Waste | EMP discharged 20805 | -5/Waste | Spotted C-40 Crusher 20830 | -5/Waste | Spotted C-40 Crusher 20853 | -5/Waste | Spotted C-40 Crusher 20856 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 20890 | -5/Waste | Spotted C-40 Crusher 20894 | -5/Waste | Spotted C-40 Crusher 20902 | -5/Waste | EMP discharged 20902 | -5/Waste | System corruption reached 30% 20904 | -5/Waste | Spotted C-40 Crusher 20924 | -5/Waste | Discovered new exit (range 10) 20941 | -5/Waste | Found Prototype Device 20941 | -5/Waste | Identified Adv. Particle Accelerator 20965 | -5/Waste | Identified exit to Factory 20966 | -5/Waste | Entered Factory 20980 | -5/Factory | Build established: Bothacker-Mutant 20981 | -5/Factory | Assembled infested ambush trap array 21153 | -5/Factory | Lost 3 parts (2n1u) 21300 | -5/Factory | Discovered new exit (range 31) 21559 | -5/Factory | Identified exit to Factory 21560 | -5/Factory | Entered another Factory area 21560 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21974 | -4/Factory | Lost 4 parts (1n2u1w) 22006 | -4/Factory | Discovered new exit (range 13) 22029 | -4/Factory | Lost 3 parts (2n1u) 22212 | -4/Factory | Repaired Plasma Rifle 22349 | -4/Factory | Identified exit to Research 22353 | -4/Factory | Build established: Hacker-Mutant 22591 | -4/Factory | Entered Research 22591 | -3/Research | Evolved 2 slots: Utility x2 22634 | -3/Research | Repaired Imp. Proton Missile Launcher 22712 | -3/Research | Identified exit to Research 22722 | -3/Research | Discovered new exit (range 14) 23024 | -3/Research | Entered another Research area 23024 | -2/Research | Evolved 2 slots: Utility x2 23026 | -2/Research | Identified exit to Access 23176 | -2/Research | Entered Access 23176 | -1/Access | Evolved 2 slots: Utility x2 23551 | -1/Access | Build established: Hacker-Sprinter 23577 | -1/Access | Discovered new exit (range 6) 23578 | -1/Access | Identified exit to Surface 23578 | *** | Escaped! Last Messages --------------- 23550_ K-01 Serf collects debris. 23551_ Connecting with Terminal... 23553_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7U. 23553_ R-10 Processor collects Med. Storage Unit. 23555_ K-01 Serf collects debris. 23557_ Sneak attack on K-01 Serf. 23557_ Destroyed Wheel. 23557_ K-01 Serf destroyed. 23559_ Acquired 28 matter. 23569_ Sneak attack on R-10 Processor. 23569_ R-10 Processor destroyed. 23576_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 23577_ The Access Shell folds into the floor. 23577_ EXIT=FOUND 23578_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????########## ########## | | ????????????????????????????# # # ! | | ????????????????????????????# # # * | | ????????????????????????????# # # " | | ????????????????????????????# # !#= """ | | ????????????????????????????# +=%+!* """ | | ????????????????????????????# " # =#= " ] | | ????????????????????????????# """ # #] ] % | | ????????????????????????????# """ # # !* | | ????????????????????????????# " # ########## | | ????????????????????????????########## #????????? | | ?????????????????????????????????????# #???????## | | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????# #???????# | | ?????????????????????????????###?????# #???????## | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" u #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T"""u #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 38 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 12 Corruption Block 20 Armor Coverage 450 Core Shielding 20 Evasion (%) 72 Targeting Accuracy 14 Core Analysis 9 Recoil Reduction 4 Matter Filtering 50 Particle Charging 50 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 32 Relay Coupler Types 1 Relay Coupler Value 34 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 42% | -10/Materials Arm. Treads | 7% | -7/Factory Adv. Treads | 17% | -7/Factory Plasma Rifle | 36% | -4/Factory Imp. Proton Missile Launcher | 3% | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyCombatRipper Manual? 0 Play Time 03:32:40 Cumulative 114.8 hours Start 2025.08.29 @ 22:26:43 End 2025.08.31 @ 12:52:32 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 38 Adventurer 0 Explorer 4 Win Type 0 Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 69 Gallery% 58 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 714329a4-2b87-4c1a-8636-1435cc9b6fcc