Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 18:11:59 Player: T-900 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (878) 878 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2923 Bonus ------- None Cogmind --------- Core Integrity 263/550 Matter 296/300 Energy 265/265 System Corruption 0% Temperature Cool (113) Movement Core (700) Ox13 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Ion Engine Light Ion Engine Advanced Targeting Computer Shield Generator Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Beam Rifle Heavy Particle Gun EM Pulse Cannon Light Assault Rifle Autogun Autogun Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flight Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Weight Redist. System Armor Integrity Analyzer > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Advanced Targeting Computer Shield Generator Drone Bay Drone Bay Drone Bay Drone Bay Beam Rifle Heavy Particle Gun EM Pulse Cannon Light Assault Rifle Autogun Autogun Assault Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Armor Integrity Analyzer Device Shield Generator Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 43 | 7 11 10 7 8 Power 7 | 2 2 2 . 1 Engine 7 | 2 2 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 3 1 3 1 Treads 1 | . . . 1 . Leg 8 | 2 3 1 1 1 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 9 | 1 1 2 3 2 Device 4 | . . 1 1 2 Storage 4 | 1 . 1 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 5 5 1 4 Energy Gun 9 | . 4 4 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 1 1 . 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 17 | . 3 1 2 11 Power 2 | . 1 . . 1 Propulsion 5 | . . . 1 4 Utility 3 | . . . . 3 Weapon 7 | . 2 1 1 3 Highest Loss Streak 5 | . 2 1 2 5 Average Slot Usage (%) 89 | . 94 89 88 83 Engine 10 | . 13 11 9 8 Treads 1 | . . . 1 2 Leg 22 | . 28 22 21 16 Flight 2 | . . . 1 6 Device 4 | . . 9 9 4 Storage 15 | . 14 14 18 18 Processor 9 | . 9 11 9 9 Energy Gun 10 | . 10 11 12 7 Ballistic Gun 10 | . 16 10 . 6 Ballistic Cannon 1 | . . . 5 3 Naked Turns . | . . . . . Heaviest Build 51 | 13 13 21 49 51 Greatest Support 26 | 20 20 20 20 26 Greatest Overweight (x) 16 | 4 1 1 2 16 Average Overweight (x) . | 1 . . 1 1 Largest Inventory Capacity 16 | 6 6 8 16 16 Average Capacity 9 | 5 6 6 14 16 Most Carried 16 | 4 6 7 11 16 Average Carried 8 | 2 5 5 8 14 Final Capacity 16 | 6 6 8 16 16 Final Carried 15 | 2 6 7 11 15 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 944 | 193 186 242 85 238 Remotely . | . . . . . Salvage Created 1107 | . 374 307 129 297 Parts 73 | . 32 14 9 18 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 33 | . 14 7 4 8 Guns 29 | . 14 7 3 5 Cannons 4 | . . . 1 3 Classes Destroyed 7 | . 3 1 1 2 Worker 1 | . . . . 1 Hauler 2 | . . . 1 1 Operator 1 | . 1 . . . Swarmer 15 | . 9 . 3 3 Grunt 13 | . 5 5 . 3 Brawler 1 | . . . . 1 Sentry 4 | . . 2 1 1 Best Kill Streak 5 | . 5 2 4 3 Combat Bots Only 5 | . 5 2 4 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . 1 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2361 | . 507 392 91 1371 Core 431 | . 106 38 4 283 Absorbed by Shields 246 | . . 149 39 58 Core Remaining (%) 82 | 100 57 90 . . Volleys Fired 109 | . 45 21 10 33 Largest 2 | . 2 2 2 2 Hottest 121 | . 100 121 112 107 Shots Fired 205 | . 82 42 20 61 Gun 171 | . 82 42 13 34 Cannon 34 | . . . 7 27 Launcher . | . . . . . Special . | . . . . . Kinetic 128 | . 45 29 7 47 Thermal 73 | . 37 13 13 10 Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 17 | . 8 16 17 7 Robot Miss Streak 4 | . 3 2 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 129 | . 44 34 10 41 Core Hits 57 | . 22 14 6 15 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1802 | . 517 342 208 735 Guns 1347 | . 517 339 102 389 Cannons 452 | . . . 106 346 Explosions . | . . . . . Melee . | . . . . . Ramming 3 | . . 3 . . Kinetic 1006 | . 191 170 106 539 Thermal 770 | . 326 169 102 173 Explosive . | . . . . . Electromagnetic 23 | . . . . 23 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 240 | . 240 181 105 194 Average Temperature 61 | . 70 65 47 55 Received Heat Transfer 693 | . 114 150 12 417 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 2 1 . Heat Transferred 1905 | . 962 351 259 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 349 | . 212 349 250 288 Initial 146 | . . 89 146 105 Average 140 | . 85 198 211 153 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 70 | 100 87 45 37 79 Level 1 29 | . 12 54 62 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 4 3 . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 7 | . 3 3 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 27 16 4 17 Peak Tracking Total 7 | . 6 3 3 7 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 6 | . 3 1 . 2 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 18 1 . 4 Successful 17 | . 13 1 . 3 Failed 5 | . 4 . . 1 Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 15 | . 13 1 . 1 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 9 1 . 1 Record 10 | . 9 1 . . Open Door 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled 1 | . 1 . . . Recycled Matter 20 | . 20 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1794 | 71 635 384 235 469 Spaces Moved 926 | 42 392 216 108 168 Core 29 | 28 . . . 1 Treads . | . . . . . Legs 897 | 14 392 216 108 167 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 138 | 137 120 126 170 176 Slowest Speed 850 | 250 150 150 180 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 75 25 9 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 2 5 Melee . | . . . . . Projectile 7 | . . . 2 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1236 | 53 476 286 140 281 Wait 112 | . 14 32 3 63 Move 922 | 41 391 215 107 168 Hop . | . . . . . Pick Up 36 | 5 10 3 10 8 Fast Attach 9 | 3 2 2 . 2 Attach 15 | 3 4 1 4 3 Detach . | . . . . . Swap 19 | 1 5 7 3 3 Drop 13 | . 5 4 3 1 Fire 109 | . 45 21 10 33 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 465 | -10/Materials | Central database locked down 667 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Utility x2 1084 | -9/Materials | Discovered new exit (range 5) 1091 | -9/Materials | Entered another Materials area 1091 | -8/Materials | Evolved 2 slots: Propulsion x2 1156 | -8/Materials | Discovered new exit (range 12) 1326 | -8/Materials | Entered Storage 1527 | -8/Storage | Lost 4 parts (1p1n1u1w) 1592 | -8/Storage | Repaired Aluminum Leg 1668 | -8/Storage | Garrison activated, responded to threat 1795 | -8/Storage | Self-destructed Last Messages --------------- 01693_ R-06 Scavenger collects Imp. Ion Engine. 01697_ R-06 Scavenger collects Hvy. Assault Rifle. 01720_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 01758_ Connecting with Door Terminal... 01765_ Triggered Ambush Trap. 01765_ B-36 Bruiser emerges from a hatch in the floor. 01765_ L-31 Rogue emerges from a hatch in the floor. 01765_ G-47 Trooper emerges from a hatch in the floor. 01770_ U-05 Engineer lays Concrete. 01777_ Aluminum Leg destroyed. 01778_ U-05 Engineer lays Concrete. 01780_ Drone released from Drone Bay. 01784_ Enh. Autogun destroyed. 01789_ Drone retrieved by Drone Bay. 01789_ Drone Bay destroyed. 01790_ >> Lost connection to Drone. 01791_ Critical hit. 01791_ Hvy. Particle Gun destroyed. 01795_ Knocked back. 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""" +% #????? | | ?????????### ##???# #! #????? | | ???????????# ?????# # #????? | | ???????????+ ?????# ?# #????? | | ???????????# ?????# ?# #????? | | ???????????# ?????##" "###??# ###### | | ???????????# ??????#"G??????# | | ???????????? ??????#"???????# | | ???????????? ???????????????# | | ???????????? ???????????????#####+#### | | ?????????????????????????????# % | | ?????????????????????????????# = | | ?????????????????????????????# % | | ?????????????????????????????# ! | | ?????????????????????????????# ! ! | | ?????????????????????????????# | | ?????????????????????????????# ! | | ?????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed OpticalBeamBox Manual? 0 Play Time 01:00:07 Cumulative 19.8 hours Start 2021.07.12 @ 10:55:25 End 2021.07.12 @ 18:11:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27b9502d-3479-46b0-a13e-089e46ce5482