Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 23:22:50

Player: Momo

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (468)      468
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1638

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (3) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Light Ion Engine
  Compact Wheel
    Large Storage Unit
          Signal Interpreter
          Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Bore Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
   Compact Wheel
  Improved Heat Sink
           Signal Interpreter
           Targeting Computer
           Particle Gun
           Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 7   .   6   6   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 3   .   2   2   
    Treads                 2    | .   .   .   2   
    Leg                    3    | 1   .   2   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   .   1   2   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   2   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   2   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   .   4   10  
  Power                    1    | .   .   .   1   
  Propulsion               6    | .   .   2   4   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   85  88  53  
  Engine                   1    | .   14  1   .   
  Core                     10   | .   .   12  5   
  Treads                   1    | .   .   .   4   
  Leg                      21   | .   14  24  12  
  Wheel                    2    | .   14  2   .   
  Storage                  13   | .   14  14  9   
  Protection               4    | .   .   4   5   
  Energy Gun               1    | .   14  .   .   
  Ballistic Gun            22   | .   14  26  9   
Naked Turns                30   | .   .   .   30  
Heaviest Build             38   | 12  12  16  38  
  Greatest Support         20   | 16  10  20  20  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   1   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         9    | 6   8   8   13  
  Most Carried             8    | 2   2   8   8   
  Average Carried          5    | 1   2   5   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 2   2   8   5   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           699  | 222 .   310 167 
  Remotely                 .    | .   .   .   .   
Salvage Created            700  | .   .   443 257 
  Parts                    35   | .   .   21  14  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  15   | .   .   13  2   
  Guns                     13   | .   .   13  .   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          6    | .   .   4   2   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Grunt                    8    | .   .   6   2   
  Sentry                   2    | .   .   2   .   
  Demolisher               1    | .   .   1   .   
  Assembled                4    | .   .   4   .   
Best Kill Streak           3    | .   .   3   3   
  Combat Bots Only         3    | .   .   3   1   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               1901 | .    .    807  1094 
  Core                     648  | .    .    247  401  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         50   | 100  .    1    .    
Volleys Fired              83   | .    .    55   28   
  Largest                  2    | .    .    2    2    
  Hottest                  60   | .    .    60   57   
Shots Fired                126  | .    .    97   29   
  Gun                      100  | .    .    97   3    
  Cannon                   26   | .    .    .    26   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  123  | .    .    94   29   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          3    | .    .    3    .    
  Robot Hit Streak         13   | .    .    13   2    
  Robot Miss Streak        4    | .    .    4    3    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           72   | .    .    62   10   
  Core Hits                38   | .    .    31   7    
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 4    | .    .    .    4    
  Critical Strikes         7    | .    .    2    5    
    Destroy                6    | .    .    1    5    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1011 | .    .    700  311  
  Guns                     719  | .    .    700  19   
  Cannons                  264  | .    .    .    264  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  28   | .    .    .    28   
  Kinetic                  938  | .    .    655  283  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          45   | .    .    45   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    2    
  Average Corruption       4    | .    .    5    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  20   | .    .    19   1    
    Message Errors         6    | .    .    5    1    
    Matter Fused           6    | .    .    6    .    
    Heat Flow Errors       3    | .    .    3    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    7    
  Shots                    .    | .    .    .    .    
  Rammed                   16   | .    .    .    16   
Targets Rammed             16   | .    .    .    16   
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        282  | .    .    282  279  
  Average Temperature      81   | .    .    64   120  
  Received Heat Transfer   956  | .    .    440  516  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             165  | .   15  165 40  
  Initial                  5    | .   .   5   .   
  Average                  44   | .   3   59  7   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   2   15  9   
  Peak Tracking Total      5    | .   1   3   5   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               1245 | 47  33  888 277 
Spaces Moved               825  | 38  34  620 133 
  Core                     59   | 4   .   .   55  
  Treads                   31   | .   .   .   31  
  Legs                     544  | 8   .   489 47  
  Wheels                   191  | 26  34  131 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  80  50  
  Average Speed            115  | 93  95  115 128 
  Slowest Speed            240  | 120 95  190 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 3   15  97  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 8    | .   .   .   8   
Terrain Destroyed          18   | .   .   .   18  
  Melee                    .    | .   .   .   .   
  Projectile               18   | .   .   .   18  
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      970  | 45  34  702 189 
  Wait                     18   | .   1   14  3   
  Move                     822  | 37  33  619 133 
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | 1   .   8   .   
  Fast Attach              10   | 6   .   2   2   
  Attach                   6    | .   .   3   3   
  Detach                   1    | .   .   .   1   
  Swap                     3    | 1   .   1   1   
  Drop                     2    | .   .   .   2   
  Fire                     83   | .   .   55  28  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    15   | .   .   .   15  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 3 exits: *Mat x3)

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   48 | -11/Junkyard  | Entered Materials
   69 | -10/Materials | Discovered new exit (range 9)
   81 | -10/Materials | Entered Mines
  296 | -10/Mines     | Assembled infested the area
  301 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  309 | -10/Mines     | Build established: Mutant
  496 | -10/Mines     | Discovered new exit (range 8)
  528 | -10/Mines     | Discovered new exit (range 5)
  669 | -10/Mines     | Core integrity fell below 50%
  683 | -10/Mines     | Core integrity fell below 20%
  693 | -10/Mines     | Learned location of 1 exit from Materials
  695 | -10/Mines     | Learned location of 1 exit from Materials
  969 | -10/Mines     | Entered Materials
  969 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  970 | -9/Materials  | Identified exit to Materials
 1147 | -9/Materials  | Lost 6 parts (1p1n1u3w)
 1182 | -9/Materials  | Core integrity fell below 50%
 1229 | -9/Materials  | Core integrity fell below 20%
 1244 | -9/Materials  | Discovered exit to Materials (range 16)
 1246 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01177_ The floor emits a surge of raw power.
01177_ System corrupted (+2).
01181_ K-01 Serf collects debris. <x3>
01189_ U-05 Engineer lays Concrete.
01190_ Imp. Heat Sink destroyed.
01190_ R-06 Scavenger collects Lgt. Ion Engine.
01191_ R-06 Scavenger inserts Prototype Flight Unit into recycling unit.
01193_ U-05 Engineer builds a Wall.
01194_ R-06 Scavenger collects Ion Engine.
01195_ K-01 Serf collects debris. <x2>
01199_ R-06 Scavenger collects Transport Network Coupler.
01201_ K-01 Serf collects debris. <x3>
01215_ Lgt. Treads destroyed.
01215_ Dropped Corrupted Particle Gun.
01228_ Slammed into R-06 Scavenger.
01228_ R-06 Scavenger destroyed.
01228_ Destabilizing: Core damaged (-20).
01229_ Acquired 64 matter.
01240_ 4 =P V 7HKU3P&QWI XTHMU4H,
01244_ EXIT=FOUND: MATERIALS

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????#   #      |
| ????????????????????????????????????????#   +      |
| ????????????????????????????????????????#   # """  |
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| ??????????????????????????????????????????# #????  |
| ??????????????????????????????????????????# #????? |
| ??????????????????????????????????????????#[##+#?? |
| ??????????????????????????????????????????#    #?? |
| ??????????????????????????????????????????#    #?? |
| ??????????????????????????????????????????#    #?? |
| ??????????????????????????????????????????#    #?? |
| ??????????????????????????????????????????#    #?? |
| ???????????????##########?????????????????#    #?? |
| ???????????????#        ###################    ### |
| ???????????????#        +     !%!                  |
| ???????????????#        ########################## |
| ???????????????#        #????????????????????????? |
| ???????????????#        #????????????????????????? |
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| ???????????????#        #????????????????????????? |
| ???????????????#        #????????????????????????? |
| ??????????#????#        #????????????????????????? |
| ??????????#   #######+##################?????????? |
| ??????????#      s                     #?????????? |
| ??????????#     s  s                 < #?????????? |
| ??????????#       s      @             #?????????? |
| ??????????###########+######+#######?????????????? |
| ???????????????????     ?????????????????????????? |
| ?????????????????         ???????????????????????? |
| ????????????????# """"""" #??????????????????????? |
| ????????????????# """"""" #??????????????????????? |
| ????????????????# """"""" #??????????????????????? |
| ????????????????# """"""" #??????????????????????? |
| ????????????????#??"""""??#??????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicAlphaWell
  Manual?         0
Play Time         00:11:22
  Cumulative      395.0 hours
  Start           2023.03.08 @ 23:09:42
  End             2023.03.08 @ 23:22:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          185
  Rogue           181
  Adventurer      0
  Explorer        4
Win Type          -
  Total           23
  Types           7/1/2/5/1/2/3/1/1
Lore%             85
Gallery%          88
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afb53686-a469-4d1a-ac41-7b6e9b6e7a27