Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 17:49:44 Player: Gale Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1434) 1434 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 5903 Bonus ------- Follower Combat Kills 249 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 27/100 System Corruption 5% Temperature Warm (169) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (6) ------ Targeting Computer Targeting Computer Makeshift Light Armor Plating Phasing AFG > --- WEAPON (3) ------- Thermic Laser > --- INVENTORY (5) ---- Heavy Reflective Plating Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Targeting Computer Energy Filter Makeshift Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Makeshift Laser > --- INVENTORY -------- Improved VSS Leg Improved VSS Leg Heavy Reflective Plating Z-Drone Bay Phasing AFG EM Pulse Gun Lightning Gun [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 57 | 7 2 1 15 . 2 5 25 Power 4 | 1 . . 2 . . . 1 Engine 2 | 1 . . . . . . 1 Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 . . 3 . 1 2 9 Treads . | . . . . . . . . Leg 17 | 2 . . 3 . 1 2 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 . 3 . 1 1 9 Device 5 | . 1 . . . . . 4 Storage 1 | 1 . . . . . . . Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 7 | . . . 2 . 1 1 3 Artifact . | . . . . . . . . Weapon 20 | 3 1 1 7 . . 2 6 Energy Gun 20 | 3 1 1 7 . . 2 6 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 6 | . . . . . . 6 . Parts Lost 33 | . . . 5 . . 3 25 Power 3 | . . . 1 . . . 2 Propulsion 11 | . . . . . . 2 9 Utility 8 | . . . 1 . . . 7 Weapon 11 | . . . 3 . . 1 7 Highest Loss Streak 11 | . . . 3 . . 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 94 100 99 100 100 98 82 Engine 2 | . 14 14 1 . . . 1 Core 6 | . . . 9 11 11 11 1 Leg 28 | . 28 28 33 33 33 31 22 Device 7 | . 8 14 11 11 10 . 3 Storage 9 | . 14 14 11 11 11 11 5 Processor 8 | . . . . 11 11 11 12 Hackware 1 | . . . . . . . 5 Protection 5 | . . . 10 . . 11 8 Energy Gun 21 | . 28 28 21 22 22 21 18 Peak Build Rating 55 | 6 9 10 17 15 21 28 55 Average Rating 25 | 4 7 9 15 15 19 22 45 On Entrance 13 | . 6 9 10 15 15 21 28 Naked Turns . | . . . . . . . . Heaviest Build 40 | 12 13 14 20 16 19 24 40 Greatest Support 80 | 20 20 20 30 30 40 40 80 Greatest Overweight (x) 13 | . . . . . . 1 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 1 6 8 8 2 7 8 8 Average Carried 6 | . 4 7 6 2 5 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 1 6 8 2 2 7 8 2 Class Distribution -------------------- 73% | Mutant 21% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 730 | 41 249 . 145 . 10 70 215 Remotely . | . . . . . . . . Salvage Created 1966 | . 253 . 694 113 . 125 781 Parts 93 | . 12 . 54 2 . 1 24 Haulers Intercepted 4 | . 1 . 2 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented 11 | . . . . . . 11 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 4 . 14 . . 2 12 Guns 24 | . 3 . 12 . . . 9 AOE 4 | . 1 . 2 . . 1 . Classes Destroyed 9 | . 3 . 4 . . . 2 Worker 1 | . . . 1 . . . . Builder 1 | . 1 . . . . . . Hauler 4 | . 1 . 2 . . . 1 Watcher 2 | . . . 2 . . . . Swarmer 6 | . . . 6 . . . . Grunt 15 | . 4 . 3 . . 2 6 Sentry 6 | . . . 5 . . . 1 Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | . 6 . 5 . . 1 2 Combat Bots Only 4 | . 4 . 4 . . 1 2 Max Kills in Single Turn 2 | . 2 . 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . 1 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 409 | . 9 . 115 . . 30 255 Missed 135 | . 3 . 36 . . 15 81 Damage Taken 4677 | . 64 21 819 . . 341 3432 Core 1016 | . 32 . 108 . . 16 860 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 301 | . . . 16 . . . 285 Core Remaining (%) 85 | 100 . 87 . . . 69 . Volleys Fired 136 | . 14 1 42 4 . 17 58 Largest 3 | . 2 2 2 2 . 2 3 Hottest 188 | . 90 90 100 90 . 119 188 Shots Fired 286 | . 28 2 82 8 . 35 131 Gun 286 | . 28 2 82 8 . 35 131 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 147 | . 14 1 . . . 17 115 Explosive . | . . . . . . . . Electromagnetic 139 | . 14 1 82 8 . 18 16 Robot Hit Streak 12 | . 7 2 9 8 . 5 12 Robot Miss Streak 6 | . 2 . 6 . . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 181 | . 17 2 43 7 . 22 90 Core Hits 83 | . 11 . 24 2 . 9 37 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 18 | . 3 . 2 . . 3 10 Burn 16 | . 3 . . . . 3 10 Corrupt 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3600 | . 332 23 942 106 . 424 1773 Guns 3166 | . 222 23 729 106 . 350 1736 Cannons . | . . . . . . . . Explosions 397 | . 110 . 213 . . 74 . Melee . | . . . . . . . . Ramming 37 | . . . . . . . 37 Kinetic . | . . . . . . . . Thermal 2264 | . 246 13 213 . . 303 1489 Explosive . | . . . . . . . . Electromagnetic 1299 | . 86 10 729 106 . 121 247 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 5 Average Corruption 4 | . . . . . . 6 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . . 3 19 Message Errors 6 | . . . . . . . 6 Matter Fused 7 | . . . . . . 2 5 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . 14 . . 14 . Projectiles . | . . . . . . . . Explosions 28 | . . . 14 . . 14 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 62 | . . . . . . 62 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 19 | . . . . . . . 19 Kicked 19 | . . . . . . . 19 Crushed . | . . . . . . . . Highest Temperature 565 | . 292 5 33 . . 241 565 Average Temperature 136 | . 137 3 6 . . 78 173 Received Heat Transfer 1350 | . 36 9 207 . . 51 1047 Effects 19 | . . . . . . . 19 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 9 | . . . . . . . 9 Matter Decay 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . . . 4 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 17 | . 1 . . . . 1 15 Heat Transferred 5738 | . 779 37 200 . . 753 3969 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 . 5 . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 381 | . 143 70 381 158 . . 205 Initial 148 | . . 55 27 148 . . 107 Average 87 | . 101 61 165 156 . . 59 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 90 | 100 100 100 56 100 . . 98 Level 1 9 | . . . 43 . . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . . 5 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 7 1 23 . . 10 24 Peak Tracking Total 6 | . 4 1 6 . . 4 5 Tactical Retreats 11 | . . . 4 . . 3 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . 2 . . . 3 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 2 1 3 . 1 . 3 Terminals 6 | . 2 1 2 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 9 2 11 . 5 . 7 Successful 21 | . 5 . 6 . 5 . 5 Failed 13 | . 4 2 5 . . . 2 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 24 | . 7 2 4 . 1 . 10 Terminals 19 | . 9 2 7 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 9 | . . . 4 . . . 5 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 5 . 3 . 5 . 1 Record 1 | . 1 . . . . . . Part Schematic 5 | . . . . . 5 . . Robot Analysis 3 | . 2 . 1 . . . . Open DSF 1 | . . . . . . . 1 Alert Level 2 | . 1 . 1 . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . 3 . . . 3 Scan Component 4 | . . . 2 . . . 2 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 2 . . . 1 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 70 | . . . 26 . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 1 Highest-Rated Group 154 | . . . . . 154 154 37 Highest-Rated Ally 41 | . . . . . 41 41 37 Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . . . 36 1 Total Damage 884 | . . . . . . 872 12 Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 4 | . . . . . . . 4 Zionite Intel Received 1 | . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4388 | 49 303 370 557 45 1078 702 1284 Spaces Moved 2877 | 38 205 295 316 28 808 473 714 Core 13 | 11 . . . . . . 2 Treads . | . . . . . . . . Legs 2864 | 27 205 295 316 28 808 473 712 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 123 | 99 120 120 120 120 125 127 121 Slowest Speed 700 | 120 120 120 120 120 126 190 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 40 72 30 9 87 59 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . 3 . 14 . . 8 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 25 | . 3 . 14 . . 8 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3447 | 45 233 310 412 31 868 537 1011 Wait 321 | . 8 6 27 . 55 38 187 Move 2870 | 37 204 294 315 27 807 472 714 Hop . | . . . . . . . . Pick Up 32 | 1 5 5 6 . 4 4 7 Fast Attach 18 | 6 1 . . . . 1 10 Attach 23 | . . . 7 . . 2 14 Detach . | . . . . . . . . Swap 16 | 1 1 1 8 . 2 2 1 Drop 12 | . . 3 7 . . 1 1 Fire 136 | . 14 1 42 4 . 17 58 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 19 | . . . . . . . 19 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 355 | -10/Mines | Discovered new exit (range 14) 438 | -10/Mines | Assembled infested the area 471 | -10/Mines | Learned location of 2 exits from Materials 487 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 560 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 656 | -10/Mines | Discovered new exit (range 10) 723 | -10/Mines | Entered Materials 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -9/Materials | Identified exit to Mines 724 | -9/Materials | Identified exit to Materials 1005 | -9/Materials | Repaired EM Pulse Gun 1203 | -9/Materials | Lost 3 parts (1p2w) 1226 | -9/Materials | Discovered exit to Mines (range 15) 1280 | -9/Materials | Entered Mines 1306 | -9/Mines | Learned Materials stockpile data 1316 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1325 | -9/Mines | Entered Zion 1366 | -7/Zion | Given A8's code to call for help 1418 | -7/Zion | Found Prototype Device 1436 | -7/Zion | Discovered new exit (range 12) 1661 | -7/Zion | Learned 4 Factory zone layouts 1756 | -7/Zion | Met Imprinter 1782 | -7/Zion | Imprinted 1784 | -7/Zion | Declared Zion's savior 2021 | -7/Zion | Learned Factory emergency access door positions 2403 | -7/Zion | Entered Proximity Caves 2403 | -6/Proximity Caves | Accompanied by 4 allies 2470 | -6/Proximity Caves | Learned Factory interactive machine intel 2745 | -6/Proximity Caves | Spotted B-75 Beast 2766 | -6/Proximity Caves | Allies destroyed B-75 Beast 3010 | -6/Proximity Caves | Lost 3 allies 3013 | -6/Proximity Caves | Learned location of 1 exit from Factory 3079 | -6/Proximity Caves | Discovered new exit (range 6) 3105 | -6/Proximity Caves | Entered Factory 3105 | -6/Factory | Accompanied by 1 ally 3105 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3106 | -6/Factory | Identified exit to Extension 3109 | -6/Factory | Loaded intel: 54 interactive machine locations 3153 | -6/Factory | Found Hvy. Reflective Plating 3215 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3513 | -6/Factory | Lost 4 parts (1p2n1u) 3559 | -6/Factory | Build established: Scavenger-Gunner 3950 | -6/Factory | Zion Recon squad teleported in 4168 | -6/Factory | Repaired Mak. Light Armor Plating 4200 | -6/Factory | Garrison activated, responded to threat 4209 | -6/Factory | Core integrity fell below 50% 4272 | -6/Factory | Lost 5 parts (2n3w) 4358 | -6/Factory | Identified Phasing AFG 4364 | -6/Factory | Core integrity fell below 20% 4389 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- significantly in the negative, which may be okay for now but be prepared to manage it more closely. 04359_ Z-Drone released from Z-Drone Bay. 04360_ Z-Drone suffers critical hit (Burn). 04361_ Z-Drone retrieved by Z-Drone Bay. 04367_ Shock Rifle destroyed. 04367_ Z-Drone Bay destroyed. 04369_ G-50 Soldier misfires. 04369_ Sml. Storage Unit destroyed. 04370_ G-50 Soldier suffers critical hit (Burn). 04375_ Imp. VSS Leg destroyed. 04376_ G-50 Soldier heat spikes uncontrollably. 04376_ G-50 Soldier suffers critical hit (Burn). 04376_ G-50 Soldier critical meltdown. 04376_ Hvy. Laser melted. 04376_ Carbon-fiber Leg melted. 04378_ G-50 Soldier suffers critical hit (Burn). 04380_ Adv. Heat Sink melted. 04380_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??#"F "" """"????????????? | | ??#""" """ """ """ """" """"????????????? | | ??# "" """ """ """ """" """"????????????? | | ??#### """ """ """ """" """" ???????????? | | ###### """" """" #?????""" | | ^ """ """ """ % % #??????Y" | | """ """ """ % """" #?????""" | | """ ""% """ ! """" ? ?#???????? | | """" ?? ?##?????? | | ^ """" ?????? | | """ """" ???? | | """ !!! """" ??? | | """ %=!! """ ??? | | ##########%### = !! ?? | | ####?????# #?# ?? | | #????# #?# ?? | | #????# #?#########+### ?? | | "" """ #????# #?????#= # ?? | | "" """ #????# #?????# ! ######## ???? | | "" """ #????# #?????# #?????????" "????? | | #????# #?????#%g""" #?????????"G"????? | | "" """ #????# #?????# """ #??????????"?????? | | "" """ #????# #?????# g""" #????????????????? | | "" """ #?####+####### % g #????????????????? | | ? ? #?#! ## "" "" #????????????????? | | ?" "?" #?# """ ##@""S"" #????????????????? | | ?" "?" #?# ""F"" ## """" #????????????????? | | ?? """ #?# "" "" ! ## #????????????????? | | ?? #?# ##########????????????????? | | ?" """ #?# ! == #?????????????????????????T | | "" """ #?# == #?????????????????????????? | | "" """ ### #?????????????????????????? | | ###+##+##+#?????????????????????????? | | ""^""" #?????????????????????????? | | "" """ #?????????????>???????????? | | "" """ #?????????????????????????? | | #?????????????????????????? | | = """ #?????????????????????????? | | = """ ###+#######?????????????????????????? | | = """ # #???????????????????????????? | | # #???????????????????????????? | | # """" #?????????????????T?????????? | | #####+#### """" #???????????????????????????? | | #?# + """" #???????????????????????????? | | #?# """" # """" #???????????????????????????? | | #?# """" # """" #???????????????????????????? | | #?# """" # """" #???????????????????????????? | | #?# """" +/ """" #???????????????????????????? | | #?# # #???????????????????????????? | | #?########= =#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 10 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst I'm Back, Baby! Power Corrupts Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed AblativeAlphaLeg Manual? 0 Play Time 00:42:28 Cumulative 5.6 hours Start 2025.01.26 @ 17:03:47 End 2025.01.26 @ 17:49:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8ee7745-28ef-4749-8bcb-36250ef8496c