Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.04 @ 09:17:25 Player: ] dani [ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1335) 1335 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 4425 Bonus ------- High Alert Combat Kills 30 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 16/100 System Corruption 23% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Field Recycling Unit > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Improved Cooling System Coolant Injector Medium Battery > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Titanium Leg Titanium Leg Shock Rifle High-powered Field Laser [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Battery Processor Advanced Targeting Computer Protection Core Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 2 | . . . 1 1 . . Propulsion . | . . . . . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . 2 . . . . Parts Attached 64 | 7 8 20 8 6 8 7 Power 10 | 1 . 3 2 3 1 . Engine 8 | 1 . 2 2 3 . . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 12 | 2 3 4 . . 3 . Treads . | . . . . . . . Leg 7 | 2 . 2 . . 3 . Wheel 3 | . 1 2 . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 20 | 2 4 4 1 3 2 4 Device 9 | 1 . 2 1 2 2 1 Storage 5 | 1 2 2 . . . . Processor 3 | . . . . . . 3 Hackware . | . . . . . . . Protection 3 | . 2 . . 1 . . Artifact . | . . . . . . . Weapon 22 | 2 1 9 5 . 2 3 Energy Gun 12 | 1 1 3 4 . 2 1 Energy Cannon 4 | . . 3 1 . . . Ballistic Gun 5 | 1 . 3 . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 22 | . 1 7 . 1 11 2 Power 5 | . . 2 . . 3 . Propulsion 3 | . 1 1 . . 1 . Utility 5 | . . 1 . 1 3 . Weapon 9 | . . 3 . . 4 2 Highest Loss Streak 10 | . 1 5 . 1 10 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 94 97 99 58 37 Engine 13 | . 14 8 18 22 13 . Leg 13 | . 7 16 18 15 9 . Wheel 1 | . 7 3 . . . . Flight 1 | . 12 . . . . . Device 13 | . 9 8 18 22 13 2 Storage 8 | . 13 11 9 7 3 . Processor 1 | . . . . . . 19 Protection 1 | . 4 1 . . . . Energy Gun 20 | . 23 15 24 30 16 5 Energy Cannon 2 | . . 7 . . . . Ballistic Gun 8 | . 4 18 8 . . 6 Naked Turns 75 | . . . . . 63 12 Heaviest Build 43 | 8 8 24 26 43 43 22 Greatest Support 34 | 20 20 34 34 34 34 3 Greatest Overweight (x) 7 | . . 2 . 1 1 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 5 5 10 5 5 5 5 Average Capacity 6 | 5 5 8 5 5 5 5 Most Carried 10 | 5 5 10 5 5 5 2 Average Carried 5 | 3 4 7 4 4 2 . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 . . Class Distribution -------------------- 35% | Gunner 23% | Mutant 20% | Scavenger-Gunner 13% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 1282 | 318 157 627 120 60 . . Remotely . | . . . . . . . Salvage Created 1747 | 54 60 985 279 280 . 89 Parts 122 | 6 10 68 26 7 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 40 | 1 3 19 12 3 . 2 Guns 33 | 1 3 14 12 2 . 1 Cannons 6 | . . 5 . . . 1 Classes Destroyed 9 | 2 2 3 1 1 . . Worker 4 | 1 . 2 . 1 . . Recycler 2 | . . 1 1 . . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 4 . 1 . . Swarmer 18 | . 3 4 11 . . . Grunt 12 | 1 . 10 . . . 1 Duelist 1 | . . 1 . . . . Sentry 6 | . . 4 . 1 . 1 Hunter 3 | . . . 1 2 . . Best Kill Streak 7 | 1 3 7 7 3 . 2 Combat Bots Only 7 | 1 1 5 7 2 . 2 Max Kills in Single Turn 3 | 1 1 2 3 1 . 1 Gunslinging 2 | . . . 2 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 2976 | 21 116 1255 252 168 519 645 Core 1166 | . 52 379 29 21 442 243 Absorbed by Shields . | . . . . . . . Redirected to Shielding 53 | . . 53 . . . . Regen/Repaired (Parts) 27 | . . 27 . . . . Core Remaining (%) 69 | 100 79 5 94 . . . Volleys Fired 127 | 4 19 69 13 12 5 5 Largest 4 | 2 2 4 4 4 4 3 Hottest 220 | 60 80 216 220 220 220 153 Shots Fired 368 | 8 38 193 52 48 16 13 Gun 322 | 8 38 152 52 48 16 8 Cannon 46 | . . 41 . . . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 132 | 4 5 94 20 . . 9 Thermal 139 | 4 33 78 20 . . 4 Explosive . | . . . . . . . Electromagnetic 97 | . . 21 12 48 16 . Robot Hit Streak 11 | 1 2 9 6 8 9 11 Robot Miss Streak 5 | 1 4 5 4 4 1 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 5 . . . Max Gunslinging Chain 2 | . 1 . 2 . . . Shots Hit Robots 177 | 4 13 91 22 22 14 11 Core Hits 83 | 3 5 41 15 9 4 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2773 | 48 147 1336 391 563 37 251 Guns 2237 | 48 147 952 381 526 37 146 Cannons 489 | . . 384 . . . 105 Explosions 37 | . . . . 37 . . Melee . | . . . . . . . Ramming 10 | . . . 10 . . . Kinetic 931 | 48 12 570 138 . . 163 Thermal 960 | . 135 620 80 37 . 88 Explosive . | . . . . . . . Electromagnetic 872 | . . 146 163 526 37 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . 1 22 23 Average Corruption 9 | . . . . 1 10 22 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . 3 7 10 Message Errors 6 | . . . . 1 2 3 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . 1 2 . Data Loss (minor) 2 | . . . . 1 1 . Data Loss (major) 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 21 | . . 17 . 4 . . Projectiles 17 | . . 17 . . . . Explosions 4 | . . . . 4 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 45 | . . . . 45 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 843 | 12 36 843 186 197 78 339 Average Temperature 190 | 9 20 238 83 76 32 161 Received Heat Transfer 717 | 12 . 321 . . . 384 Effects 41 | . . 41 . . . . Shutdowns 8 | . . 8 . . . . Energy Bleed 3 | . . 3 . . . . Interference 5 | . . 5 . . . . Matter Decay 3 | . . 3 . . . . Short Circuit 4 | . . 4 . . . . Damage (minor) 6 | . . 6 . . . . Damage (major) 9 | . . 9 . . . . Damage (core) 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 7 | . . . . 7 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2015 | . 300 1290 175 50 . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 505 | 25 128 451 505 208 25 65 Initial 190 | . 16 53 190 138 25 . Average 196 | 4 85 288 380 159 13 11 Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 49 | 100 100 19 20 41 100 100 Level 1 34 | . . 61 14 58 . . Level 2 16 | . . 18 65 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 1 2 . . Investigation 4 | . . 1 1 2 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | 1 6 25 13 5 5 5 Peak Tracking Total 7 | 1 3 7 6 2 5 5 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 5 | . 1 2 . 2 . . Max in Single Turn 2 | . 1 1 . 2 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 8 | . . 4 1 3 . . Terminals 5 | . . 3 1 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 26 | . . 15 2 9 . . Successful 14 | . . 10 . 4 . . Failed 12 | . . 5 2 5 . . Catastrophic 5 | . . 3 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . . 11 2 3 . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 3 | . . . . 3 . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 7 . . . . Record 2 | . . 2 . . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 2 | . . . . 2 . . Insert Component 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 4 1 3 . . Full Trace Events 7 | . . 4 1 2 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 38 | . . 38 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 104 | . . . . . 104 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 2513 | 163 233 796 400 546 221 154 Spaces Moved 1536 | 122 184 422 255 252 205 96 Core 258 | 23 . . . . 139 96 Treads . | . . . . . . . Legs 1048 | 99 35 341 255 252 66 . Wheels 208 | . 127 81 . . . . Hover . | . . . . . . . Flight 22 | . 22 . . . . . Fastest Speed 37 | 50 37 80 130 130 50 50 Average Speed 124 | 106 82 124 130 192 94 102 Slowest Speed 400 | 120 120 130 130 200 200 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 6 38 41 19 8 70 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . 3 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 1889 | 147 232 566 297 287 220 140 Wait 34 | 1 . 8 . . . 25 Move 1531 | 121 183 421 254 252 204 96 Hop . | . . . . . . . Pick Up 87 | 13 12 31 11 10 3 7 Fast Attach . | . . . . . . . Attach 64 | 7 8 20 8 6 8 7 Detach . | . . . . . . . Swap . | . . . . . . . Drop 44 | 1 10 17 9 7 . . Fire 127 | 4 19 69 13 12 5 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 138 | -11/Junkyard | Discovered new exit (range 8) 164 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 8) 389 | -10/Materials | Discovered new exit (range 12) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Weapon x2 511 | -9/Materials | Core integrity fell below 50% 552 | -9/Materials | Lost 5 parts (1p1n1u2w) 798 | -9/Materials | Core integrity fell below 20% 860 | -9/Materials | Build established: Skirmisher 1117 | -9/Materials | Repaired Lgt. Nuclear Core? 1165 | -9/Materials | Build established: Scavenger-Gunner 1187 | -9/Materials | Discovered new exit (range 5) 1193 | -9/Materials | Entered another Materials area 1193 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1357 | -8/Materials | Destroyed 7 combat bots 1575 | -8/Materials | Discovered new exit (range 12) 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1927 | -7/Factory | Build established: Gunner 2139 | -7/Factory | Sucked down chute 2139 | -7/Factory | Entered Waste 2140 | -7/Waste | Met a frightened Derelict 2154 | -7/Waste | EMP discharged 2247 | -7/Waste | Spotted C-40 Crusher 2249 | -7/Waste | Spotted C-40 Crusher 2254 | -7/Waste | EMP discharged 2254 | -7/Waste | System corruption reached 10% 2260 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2263 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2266 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2266 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2269 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2269 | -7/Waste | Crushed by Compactor (1 part destroyed) 2272 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2272 | -7/Waste | Spotted C-40 Crusher 2298 | -7/Waste | Spotted C-40 Crusher 2299 | -7/Waste | Crushed by Compactor (1 part destroyed) 2304 | -7/Waste | Core integrity fell below 50% 2330 | -7/Waste | Lost 10 parts (3p3u4w) 2331 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2341 | -7/Waste | Spotted C-40 Crusher 2353 | -7/Waste | Spotted C-40 Crusher 2354 | -7/Waste | EMP discharged 2356 | -7/Waste | Discovered new exit (range 10) 2360 | -7/Waste | Entered Factory 2497 | -7/Factory | Core integrity fell below 20% 2514 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Gauss Cannon. The Field Recycling Unit is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). System corrupted: Heat flow error (+194). ALERT: All DSF locations entering lockdown mode. [Achievement: Crack Shot] System corrupted: Gatling Laser failed to cycle. System corrupted: Hpw. Shotgun jammed. Y-54 Guardian destroyed. Critical hit (Burn: +37). System corrupted: Matter fused (-5). G-47 Trooper destroyed. Hpw. Shotgun destroyed. W|ZTHY%CJV6XSDC:8ZL=TZRDOY Critical hit (Burn: +37). Gauss Cannon destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????????####### | | ????????????????????????# """ # | | ????????????????????##??# """ # | | ?????????????????####%!%# """ # | | ?????????? %g%[/@ # | | ?????????????????#### g # # | | ????????????????????## ?# # | | ?????????????????????# ?# # | | ?????????????????????# ##+##### | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????+ #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ???????################## #???? | | ???????# #???# #???? | | ???????# #???# #???? | | ???????# #???# #???? | | ???????# ##### #???? | | ???????# + #???? | | ???????# #####+####? | | ???????# ## # | | ???????# ## # | | ???????# ## # | | ???????# ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 23 Energy Capacity 440 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 150 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Gunslinger Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Safety First Storm Trooper System Compromised Challenges ------------ None Game ------ Seed GravmagArmoredMantle Manual? 0 Play Time 00:54:51 Cumulative 1.7 hours Start 2024.01.04 @ 08:11:09 End 2024.01.04 @ 09:17:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb1abe16-792a-41c2-ac71-03fa0d90eb5b