Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 10:12:05 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (153) 765 Value Destroyed (4956) 4956 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1444) 1444 TOTAL SCORE: 12825 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 115 Awakened Behemoth Slayer 1000 Met Imprinter 300 Friendly Fire -78 Cogmind --------- Core Integrity 876/1000 Matter 273/300 Energy 300/300 System Corruption 3% Temperature Cool (0) Movement Treading (176) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (5) --- Treaded VTOL-Huge Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Coolant Injector Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Magnetic Acceleration Cannon Hpw. Ballistic Coil Construct/G > --- INVENTORY (15) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Cryofiber Web High-capacity Matter Pod (200) Faulty Gravity Neutralizer Improved Trap Scanner Advanced Sensor Array 0b10 Decoder Chip [Generic] Transmission Jammer Dynamic Insulation System Mini Drone Bay (3/3) 01-MTF's Shockpuncher Heavy Plasma Cannon Long-range Missile Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Treaded VTOL-Huge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Remote Datajack Kinetic Mag Construct/C Hpw. Ballistic Coil Construct/G > --- INVENTORY -------- Improved Deuterium Engine Flight Unit Improved Cryofiber Web Improved Heat Sink High-capacity Matter Pod Improved Trap Scanner Advanced Sensor Array Advanced Sensor Array Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Lightning Gun 01-MTF's Shockpuncher Thermic Laser [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Myomer Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Rocket Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 4 . . 4 . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . . . . Utility 6 | . . . 2 . . 2 . . . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 95 | . 5 6 42 16 2 5 . 4 5 . . 7 3 Power 8 | . . 1 3 1 . 1 . . . . . 1 1 Engine 8 | . . 1 3 1 . 1 . . . . . 1 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 26 | . 2 3 14 6 . 1 . . . . . . . Treads 19 | . 2 1 9 6 . 1 . . . . . . . Leg 6 | . . 2 4 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . Utility 35 | . 2 1 14 1 1 2 . 4 4 . . 5 1 Device 20 | . 1 1 5 1 1 1 . 2 3 . . 4 1 Storage 3 | . 1 . 2 . . . . . . . . . . Processor 3 | . . . 2 . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . . 5 . . 1 . 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 26 | . 1 1 11 8 1 1 . . 1 . . 1 1 Energy Gun 12 | . 1 1 3 6 . 1 . . . . . . . Energy Cannon 2 | . . . . 2 . . . . . . . . . Ballistic Gun 6 | . . . 5 . . . . . 1 . . . . Ballistic Cannon 3 | . . . 2 . . . . . . . . . 1 Launcher 1 | . . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 5 5 1 1 . . 1 . . . 1 Parts Lost 39 | . . 4 21 . . 4 . . . . . 7 3 Power 5 | . . 1 1 . . 1 . . . . . 1 1 Propulsion 11 | . . 2 7 . . 1 . . . . . 1 . Utility 14 | . . 1 7 . . 1 . . . . . 3 2 Weapon 9 | . . . 6 . . 1 . . . . . 2 . Highest Loss Streak 8 | . . 2 8 . . 2 . . . . . 5 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 17 | . 9 13 20 23 20 23 25 17 14 15 14 14 14 Power 1 | . 1 . 2 1 1 1 1 1 1 1 2 1 . Propulsion 5 | . 2 3 6 13 10 8 7 2 . . . . . Utility 6 | . 2 4 5 5 5 7 9 9 10 9 9 9 9 Weapon 4 | . 3 5 5 3 3 6 7 3 2 4 3 3 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 66 | . 4 . 11 5 15 3 . 11 2 1 1 4 9 Power 1 | . . . 1 . . . . . . . . . . Propulsion 30 | . 2 . . 2 13 2 . 6 1 . . 2 2 Utility 13 | . 1 . 3 2 . 1 . . 1 . . 1 4 Weapon 22 | . 1 . 7 1 2 . . 5 . 1 1 1 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 98 99 93 99 79 49 46 54 63 60 63 51 50 Engine 7 | . 14 13 9 9 9 6 6 6 5 . . 4 5 Treads 14 | . 25 22 20 29 22 6 6 1 2 . . . . Leg 3 | . 2 5 12 6 . . . . . . . 4 2 Flight 1 | . . . . . 1 . . 4 3 6 6 1 . Device 15 | . 13 14 9 18 17 13 13 17 19 20 20 14 14 Storage 8 | . 14 14 9 9 9 6 6 6 6 6 6 6 5 Processor 4 | . . . 4 9 4 . . 3 6 6 6 6 5 Protection 1 | . . . 8 . . . . . . . . 2 1 Energy Gun 9 | . 27 28 2 11 10 3 . 3 7 6 9 3 3 Energy Cannon 1 | . . . . 6 1 6 6 2 . . . . . Ballistic Gun 3 | . . . 12 . . 2 6 5 . . . 1 4 Ballistic Cannon 1 | . . . 1 . 1 . . . 5 6 6 1 . Peak Build Rating 80 | . 10 24 51 43 51 61 57 66 80 69 74 74 77 Average Rating 45 | . 9 14 37 35 40 55 57 58 71 68 71 65 68 On Entrance 45 | 6 6 10 24 41 37 51 57 57 64 69 69 74 68 Avg Prop Armor Cover (%) 8 | . . . 8 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 114 | 13 31 34 114 105 105 105 100 104 50 46 49 53 54 Greatest Support 124 | 20 40 50 90 82 101 124 101 101 60 46 46 46 34 Greatest Overweight (x) 34 | . . 1 2 2 34 1 . 1 . . 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 25 15 15 15 15 15 Average Capacity 19 | . 13 15 22 25 25 25 25 17 15 15 15 15 15 Most Carried 25 | . 12 15 25 25 25 25 25 25 15 15 15 15 15 Average Carried 17 | . 9 14 21 24 21 23 25 16 14 14 14 14 14 Final Capacity 25 | 8 15 15 25 25 25 25 25 15 15 15 15 15 15 Final Carried 25 | 6 12 14 22 25 23 25 25 14 15 15 15 14 15 Scrap Engine Consumption 129 | . . . . . 45 12 3 23 4 3 7 18 14 Constructs Created 12 | . . . . . 5 2 . 1 2 . 1 . 1 Constructs Modified 36 | . . . . . 9 1 . 5 8 . 2 5 6 Class Distribution -------------------- 53% | Mutant 27% | Construct 6% | Commander-Construct 6% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Matter Collected 3709 | 199 248 55 1641 342 58 282 . 173 300 30 . 142 239 Remotely . | . . . . . . . . . . . . . . Salvage Created 6731 | . 478 154 2281 414 552 513 . 173 571 . . 873 722 Parts 326 | . 26 9 130 23 22 29 . 10 14 . . 24 39 Haulers Intercepted 11 | . 1 . 6 2 . . . . 1 . . . 1 Recyclers Shooed 3 | . . . 1 . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . 6 . . . . . . 11 6 . 9 . Prevented 4 | . . . . . . . . . . . . 4 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 114 | . 13 4 46 5 14 8 . 2 6 . . 4 12 Guns 79 | . 11 4 36 2 14 1 . . 1 . . 1 9 Cannons 24 | . . . 6 3 . 6 . 1 5 . . 1 2 AOE 4 | . . . 4 . . . . . . . . . . Classes Destroyed 16 | . 6 2 4 . 1 1 . . . . . 2 . Worker 9 | . 1 . 5 . . 2 . . . . . . 1 Builder 8 | . . . 4 1 1 . . . . . . . 2 Hauler 11 | . 1 . 6 2 . . . . 1 . . . 1 Recycler 2 | . . . 2 . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . Watcher 6 | . 1 . 3 . . . . 1 . . . . 1 Swarmer 28 | . 6 . 12 2 3 . . . . . . . 5 Grunt 49 | . 7 1 25 2 1 4 . . 5 . . . 4 Duelist 2 | . . . 1 . 1 . . . . . . . . Sentry 16 | . . 1 7 1 1 2 . 2 1 . . . 1 Hunter 3 | . . . . . . . . . . . . 3 . Programmer 5 | . . . . . 1 2 . . . . . . 2 Heavy 1 | . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . Subdweller 9 | . . 2 . . 7 . . . . . . . . Best Kill Streak 7 | . 6 2 4 4 7 2 . 2 3 . . 1 4 Combat Bots Only 7 | . 5 2 4 4 7 2 . 1 2 . . 1 3 Max Kills in Single Turn 2 | . 2 2 2 1 1 1 . 1 1 . . 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 1031 | . 44 27 360 14 37 123 . 84 117 2 . 116 107 Missed 343 | . 12 11 120 3 13 40 . 50 43 1 . 22 28 Hits 688 | . 32 16 240 11 24 83 . 34 74 1 . 94 79 Melee 2 | . . . 1 . . 1 . . . . . . . Projectile 686 | . 32 16 239 11 24 82 . 34 74 1 . 94 79 Critical Strikes 22 | . . . 12 . . 4 . . 1 . . 1 4 Part Disruptions 2 | . . . . . . . . . . . . . 2 Damage Taken 11435 | . 386 366 4153 166 464 1088 . 354 1041 20 . 1940 1457 Core 1319 | . 87 102 320 14 97 154 . 55 161 . . 205 124 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 127 | . . . . . . . . . . . . . 127 Regen/Repaired (Parts) 1710 | . . . . . 28 . . 252 453 102 98 617 160 Core Remaining (%) 44 | 100 . 24 . . 21 . . . . . . 32 . Volleys Fired 523 | . 59 31 193 26 43 39 . 13 39 3 . 35 42 Largest 3 | . 2 2 2 2 2 3 . 3 3 2 . 3 2 Hottest 185 | . 115 125 94 123 116 125 . 135 122 94 . 185 96 Shots Fired 993 | . 115 47 366 50 79 88 . 19 83 6 . 61 79 Gun 795 | . 115 47 313 25 72 50 . 16 44 3 . 48 62 Cannon 174 | . . . 36 25 6 32 . 3 39 3 . 13 17 Launcher 17 | . . . 17 . . . . . . . . . . Special 7 | . . . . . 1 6 . . . . . . . Kinetic 444 | . . . 274 . 1 31 . 8 43 3 . 26 58 Thermal 477 | . 115 47 75 50 77 51 . 7 39 3 . 13 . Explosive 17 | . . . 17 . . . . . . . . . . Electromagnetic 48 | . . . . . . . . 4 1 . . 22 21 Robot Hit Streak 22 | . 8 11 22 8 19 8 . 3 10 3 . 16 7 Robot Miss Streak 7 | . 7 2 7 2 1 4 . 1 5 3 . 3 4 Penetration Max 1 | . . . . . . 1 . . . . . . 1 Secondary Targets 9 | . . 2 4 . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . 1 Shots Hit Robots 638 | . 60 22 259 31 63 46 . 8 47 3 . 50 49 Core Hits 292 | . 24 6 131 12 23 18 . 4 22 2 . 25 25 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 28 | . 7 . 5 1 1 1 . . 3 . . 2 8 Burn 14 | . 7 . 4 1 1 . . . . . . 1 . Meltdown 1 | . . . . . . 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . Blast 9 | . . . . . . . . . 3 . . . 6 Corrupt 3 | . . . . . . . . . . . . 1 2 Melee Attacks 19 | . . . . . . . . . . . . 19 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . 19 . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14532 | . 877 350 5805 661 1202 1177 . 188 1037 77 . 1150 2008 Guns 9899 | . 874 350 4133 301 1031 483 . 113 410 30 . 740 1434 Cannons 2815 | . . . 681 338 98 570 . 75 627 47 . 101 278 Explosions 1349 | . . . 920 . . . . . . . . 142 287 Melee 167 | . . . . . . . . . . . . 167 . Ramming 302 | . 3 . 71 22 73 124 . . . . . . 9 Kinetic 6336 | . . . 3893 . . 322 . . 712 47 . 256 1106 Thermal 6013 | . 874 350 1335 639 1129 731 . 93 325 30 . 220 287 Explosive 506 | . . . 506 . . . . . . . . . . Electromagnetic 1208 | . . . . . . . . 95 . . . 507 606 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 167 | . . . . . . . . . . . . 167 . Highest Corruption 9 | . . . . . . 4 9 9 9 9 9 . 3 Average Corruption 7 | . . . . . . 3 7 9 9 9 9 . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 56 | . . . . . . 11 1 10 24 9 . . 1 Message Errors 16 | . . . . . . 4 . 1 7 4 . . . Matter Fused 15 | . . . . . . 3 . 4 5 2 . . 1 Heat Flow Errors 10 | . . . . . . 1 . 4 4 1 . . . Energy Discharges 3 | . . . . . . . . . 2 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . 1 . . 1 . . . . Data Loss (minor) 5 | . . . . . . 1 . 1 3 . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 277 | . . . 116 . 5 63 . . 28 . . 55 10 Projectiles 33 | . . . . . 5 . . . 28 . . . . Explosions 181 | . . . 116 . . . . . . . . 55 10 Melee 63 | . . . . . . 63 . . . . . . . Knockbacks 37 | . . . 25 . . 1 . . 5 . . 3 3 Impact 1 | . . . . . . 1 . . . . . . . Kinetic 35 | . . . 24 . . . . . 5 . . 3 3 Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 212 | . . . 122 . . . . . . . . 43 47 Shots 5 | . . . 2 . . . . . . . . 1 2 Rammed 11 | . 1 . 3 1 1 3 . . . . . . 2 Targets Rammed 18 | . 1 . 7 2 1 5 . . . . . . 2 Kicked 4 | . . . 4 . . . . . . . . . . Crushed 3 | . . . . 1 . 2 . . . . . . . Highest Temperature 289 | . 198 . 282 49 46 153 . 234 160 60 . 289 171 Average Temperature 61 | . 86 . 47 19 16 27 . 83 54 38 . 103 65 Received Heat Transfer 3971 | . 102 108 1899 54 69 384 . 63 402 9 . 512 369 Effects 6 | . . . 3 . . . . . . . . 3 . Interference 6 | . . . 3 . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . 1 1 Combat Hostiles 3 | . . . . . . . . 1 . . . 1 1 Parts Fried 11 | . . . . . . 2 . 1 . . . 2 6 Impact Corruptions 2 | . . . . . . 2 . . . . . . . Robots Melted 3 | . 2 . . . . 1 . . . . . . . Combat Hostiles 3 | . 2 . . . . 1 . . . . . . . Parts Melted 16 | . 7 1 2 1 2 . . . 3 . . . . Heat Transferred 12972 | . 2849 778 2531 1295 2331 1039 . 149 1050 100 . 450 400 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 1 2 Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 2 1 . 1 . . . . . . . Low Security (%) 78 | . 100 . 36 61 100 97 100 100 . . . . 100 Level 1 14 | . . . 35 38 . 2 . . . . . . . Level 2 7 | . . . 28 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 659 | . 111 . 659 274 141 200 34 125 . . . . 188 Initial 274 | . . . . 274 25 200 34 9 . . . . . Average 114 | . 36 . 277 173 21 67 27 19 . . . . 28 Influence Increases 4031 | . 363 40 1466 249 310 620 . 224 165 45 . 142 407 Destroy 0b10 Robot/C 2160 | . 260 40 920 100 180 160 . 40 120 . . 100 240 Destroy 0b10 Robot/NC 220 | . 20 . 100 30 10 15 . 5 15 . . . 25 Destroy Leader 472 | . 54 . 228 14 . 60 . 22 . . . 40 54 Allied During Kill 24 | . . . . . 22 . . . . . . 2 . Successful Hack 35 | . 11 . 8 . 4 5 . 7 . . . . . Select Force Hacks 90 | . . . . . 90 . . . . . . . . Disable Machine 135 | . . . 45 60 . 15 . . . . . . 15 Destroy Structure 155 | . 3 . 90 . 4 . . . . . . . 58 Advance Influence 200 | . . . . . . 200 . . . . . . . Partial Spotted 30 | . . . . 15 . . . 15 . . . . . Lose Combat Pursuer 510 | . 15 . 75 30 . 165 . 135 30 45 . . 15 Influence Decreases 3849 | . 305 98 815 835 375 521 85 113 203 127 5 142 225 Entered New Map 585 | . . 29 . 377 40 . 65 5 47 17 5 . . Time Decay 2769 | . 305 59 605 458 295 336 20 108 156 110 . 122 195 Lost Part 280 | . . 10 210 . . 30 . . . . . . 30 Lost Ally 215 | . . . . . 40 155 . . . . . 20 . Squads Dispatched 22 | . 4 . 8 2 . 4 . 1 . . . . 3 Investigation 5 | . 1 . 2 . . 2 . . . . . . . Extermination 3 | . . . . . . 1 . 1 . . . . 1 Reinforcement 11 | . 3 . 3 2 . 1 . . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Distress Signals 18 | . 4 . 4 3 1 2 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 224 | . 33 7 64 24 16 25 6 14 7 3 . 4 21 Peak Tracking Total 8 | . 5 5 5 6 5 5 6 8 5 2 . 1 4 Tactical Retreats 19 | . 1 . 3 1 . 6 . 4 1 2 . . 1 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Traps Triggered 13 | . 3 1 1 1 . 6 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . 3 4 . 1 . . . . . . 1 Max in Single Turn 2 | . . . 2 1 . 1 . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Machines Accessed 24 | . 6 1 6 . 5 4 . 1 1 . . . . Terminals 14 | . 6 . 3 . 1 3 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 4 | . . . 1 . 3 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 65 | . 17 4 14 . 10 10 . 3 7 . . . . Successful 37 | . 10 4 6 . 6 3 . 1 7 . . . . Failed 28 | . 7 . 8 . 4 7 . 2 . . . . . Catastrophic 3 | . . . 2 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . 15 . 6 . 8 6 . . . . . . . Terminals 37 | . 17 . 6 . 3 8 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . Recycling Units 6 | . . . 1 . 5 . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . Terminal Hacks 19 | . 3 4 2 . 2 . . 1 7 . . . . Record 11 | . . 4 . . . . . . 7 . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 12 | . 7 . . . 4 1 . . . . . . . Terminals 9 | . 7 . . . 1 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Skim 5 | . 4 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . 4 . 2 3 . 1 . . . . . Full Trace Events 3 | . . . 1 . 1 1 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 1 3 . . . . . . . Non-combat 3 | . . . . . . 3 . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 4 | . . . . . 1 3 . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . find_chute 2 | . . . . . . 2 . . . . . . . find_recycling 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . 12 . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Total Allies 14 | . . . . . 12 . . . . . 2 . . Largest Group 10 | . . . . . 10 10 . . . . 2 2 . Highest-Rated Group 136 | . . . . . 136 136 . . . . 34 34 . Highest-Rated Ally 27 | . . . . . 27 27 . . . . 20 20 . Total Orders 1 | . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . 1 . Ally Attacks 22 | . . . . . 13 7 . . . . . 2 . Total Damage 423 | . . . . . 242 105 . . . . . 76 . Kills 3 | . . . . . 2 . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Active Infowar (turns) 4438 | . . . . . . . . 227 649 306 1564 1202 490 Sensors 4438 | . . . . . . . . 227 649 306 1564 1202 490 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 2 1 2 3 . Drone Launches 3 | . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Turns Passed 15038 | . 1132 1228 2571 1152 2640 900 43 375 656 306 1564 1630 841 Spaces Moved 8832 | 1 481 651 973 441 1467 697 113 677 637 301 1401 734 258 Core 2 | . . . . . 2 . . . . . . . . Treads 4217 | . 421 453 410 355 1453 697 113 43 251 . . . 21 Legs 1483 | 1 60 198 563 86 . . . . . . . 434 141 Wheels 58 | . . . . . . . . . . . . . 58 Hover . | . . . . . . . . . . . . . . Flight 3072 | . . . . . 12 . . 634 386 301 1401 300 38 Fastest Speed 36 | 120 120 120 120 200 36 36 36 36 36 77 77 49 111 Average Speed 119 | 120 155 148 189 231 112 48 36 40 74 77 102 146 185 Slowest Speed 1750 | 120 160 240 317 320 1750 116 36 116 129 77 137 180 207 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 10 . 2 . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 56 | 2 66 35 85 74 97 19 80 24 73 55 85 94 8 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 3 . . . . . 1 . . Known Exits Taken 6 | . . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . Scrap Searched 9 | . . . . . . . . . 3 1 2 3 . Spaces Dug 1 | . . . . . 1 . . . . . . . . Terrain Destroyed 205 | . . . 157 . 2 . . . . . . 12 34 Melee . | . . . . . . . . . . . . . . Projectile 36 | . . . . . 2 . . . . . . 5 29 AOE 169 | . . . 157 . . . . . . . . 7 5 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Total 12380 | . 752 860 1380 535 2417 1188 114 755 740 367 1527 1204 541 Wait 2488 | . 193 166 62 10 740 424 2 48 44 62 123 387 227 Move 8797 | . 480 650 972 440 1466 697 112 657 636 296 1400 733 258 Hop 11 | . . . . . . . . 9 . 2 . . . Pick Up 144 | . 10 6 57 16 22 8 . 6 5 2 2 6 4 Fast Attach 19 | . . . 5 6 1 1 . . 4 . . 2 . Attach 65 | . 1 4 29 6 2 6 . 3 1 . . 9 4 Detach 28 | . . . 4 1 5 4 . 2 3 . . 7 2 Swap 40 | . 4 2 21 7 . . . 3 1 . . 1 1 Drop 120 | . 4 1 30 21 30 4 . 14 7 2 2 4 1 Fire 523 | . 59 31 193 26 43 39 . 13 39 3 . 35 42 Melee 19 | . . . . . . . . . . . . 19 . Ram . | . . . . . . . . . . . . . . Kick 4 | . . . 4 . . . . . . . . . . Crush 14 | . 1 . 3 2 1 5 . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . Rewire 108 | . . . . . 107 . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 11) 809 | -10/Materials | Discovered new exit (range 6) 1133 | -10/Materials | Entered Subcaves 1134 | -10/Subcaves | Approached by a straggling Scientist 1400 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1421 | -10/Subcaves | Ambushed by swarm of Subdwellers 1443 | -10/Subcaves | Visited Clippyterm 1448 | -10/Subcaves | Learned Research machine intel 1479 | -10/Subcaves | Core integrity fell below 50% 1480 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1503 | -10/Subcaves | Lost 4 allies 1656 | -10/Subcaves | Discovered new exit (range 15) 2161 | -10/Subcaves | Learned Materials garrison access intel 2361 | -10/Subcaves | Entered Materials 2361 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2362 | -8/Materials | Loaded intel: 1 garrison access location 2542 | -8/Materials | Identified exit to Storage 2946 | -8/Materials | Discovered new exit (range 14) 3115 | -8/Materials | Build established: Scavenger-Mutant 3427 | -8/Materials | Build established: Mutant 4091 | -8/Materials | Garrison activated, responded to threat 4136 | -8/Materials | Lost 8 parts (3n4u1w) 4159 | -8/Materials | Core integrity fell below 50% 4190 | -8/Materials | Lost 4 parts (1p2n1w) 4387 | -8/Materials | Discovered new exit (range 15) 4831 | -8/Materials | Lost 3 parts (2n1w) 4932 | -8/Materials | Entered Storage 5009 | -8/Storage | Met 01-MTF 5376 | -8/Storage | Discovered new exit (range 7) 5422 | -8/Storage | Build established: Scavenger-Mutant 5811 | -8/Storage | Discovered new exit (range 16) 5830 | -8/Storage | Found Prototype Energy Gun 5831 | -8/Storage | Identified 01-MTF's Shockpuncher 6024 | -8/Storage | Build established: Mutant 6084 | -8/Storage | Entered Recycling 6084 | -8/Recycling | Accompanied by 1 ally (01-MTF) 6806 | -8/Recycling | Discovered new exit (range 15) 7028 | -8/Recycling | Destroyed 7 combat bots 7354 | -8/Recycling | Build established: Commander-Mutant 7514 | -8/Recycling | Entered Scraplab 7532 | -8/Recycling | Found Prototype Device 7532 | -8/Recycling | Identified Scrap Engine 8221 | -8/Recycling | Build established: Commander-Construct 8724 | -8/Recycling | Entered Factory 8724 | -6/Factory | Accompanied by 10 allies 8724 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8911 | -6/Factory | Identified exit to Garrison 9077 | -6/Factory | Discovered new exit (range 10) 9256 | -6/Factory | Build established: Construct 9624 | -6/Factory | Manually triggered Chute Trap 9624 | -6/Factory | Sucked down chute 9624 | -6/Factory | Entered Waste 9639 | -6/Waste | EMP discharged 9642 | -6/Waste | Spotted C-40 Crusher 9645 | -6/Waste | Spotted C-40 Crusher 9647 | -6/Waste | Spotted C-40 Crusher 9650 | -6/Waste | Spotted C-40 Crusher 9655 | -6/Waste | Spotted C-40 Crusher 9656 | -6/Waste | Spotted C-40 Crusher 9659 | -6/Waste | Discovered new exit (range 14) 9667 | -6/Waste | Entered Factory 9893 | -6/Factory | Identified exit to Lower Caves 10042 | -6/Factory | Entered Lower Caves 10085 | -6/Lower Caves | Learned location of 1 exit from Factory 10085 | -6/Lower Caves | Learned Extension security intel 10085 | -6/Lower Caves | Learned Research terminal intel 10085 | -6/Lower Caves | Learned Armory terminal intel 10085 | -6/Lower Caves | Learned Factory garrison access intel 10194 | -6/Lower Caves | Learned Factory garrison access intel 10205 | -6/Lower Caves | Encountered a Warlord checkpoint 10313 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10537 | -6/Lower Caves | Identified exit to Lower Caves 10698 | -6/Lower Caves | Entered another Lower Caves area 10713 | -6/Lower Caves | Found DCF Scrap (9 items) 10731 | -6/Lower Caves | Encountered a Warlord checkpoint 10836 | -6/Lower Caves | Identified exit to Zion 11004 | -6/Lower Caves | Entered Zion 11034 | -6/Zion | System corruption cleaned by Quarantine Array 11334 | -6/Zion | Gained Derelict followers 11417 | -6/Zion | Learned 8 Factory zone layouts 11634 | -6/Zion | Discovered new exit (range 16) 11883 | -6/Zion | Received a hallucinogenic algorithm 11997 | -6/Zion | Found CR-A16's Pointy Stick 12048 | -6/Zion | Met Imprinter 12561 | -6/Zion | Identified exit to Proximity Caves 12568 | -6/Zion | Entered Proximity Caves 12568 | -5/Proximity Caves | Accompanied by 2 allies 12937 | -5/Proximity Caves | Spotted B-75 Beast 12945 | -5/Proximity Caves | Core integrity fell below 50% 13018 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13021 | -5/Proximity Caves | Destroyed B-75 Beast 13044 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w) 13158 | -5/Proximity Caves | Discovered new exit (range 61) 13316 | -5/Proximity Caves | Build established: Mutant 13442 | -5/Proximity Caves | Learned Factory garrison access intel 14197 | -5/Proximity Caves | Identified exit to Factory 14198 | -5/Proximity Caves | Entered Factory 14198 | -5/Factory | Evolved 2 slots: Utility x2 14199 | -5/Factory | Identified exit to Factory 14201 | -5/Factory | Loaded intel: 4 garrison access locations 15039 | -5/Factory | Self-destructed Last Messages --------------- corruption cleaned. 15029_ U-05 Engineer builds a Wall. 15030_ R-10 Processor collects Terrain Scan Processor. 15030_ P-70 Sage knocked back. 15030_ Slug penetrates Wall. 15032_ U-05 Engineer builds a Wall. 15033_ R-10 Processor collects Structural Scanner. 15033_ Slug penetrates P-70 Sage. 15036_ U-05 Engineer builds a Wall. 15036_ Slug penetrates P-70 Sage. 15036_ P-70 Sage destroyed. 15036_ Slug penetrates U-05 Engineer. 15037_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 15037_ R-10 Processor collects Wheel. 15037_ G-50 Soldier IFF system glitched. 15037_ R-10 Processor suffers critical hit (Burn). 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R #??# #???????????# | | #+######### !!! #???# #??????????# | | #?# g! #????# #?????????# | | #?# ##############???##?????????# | | #?# # #??????????????# | | ???????????? ??# ???""?" ?????????????????# | | ????????????? ????+???"Y??" ?????????????????# | | ?????????????????????????? ?????????????????#### | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 597 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 800 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed NeutronCooledLoader Manual? 0 Play Time 01:53:17 Cumulative 87.1 hours Start 2026.08.02 @ 18:04:15 End 2026.08.03 @ 10:12:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 60 Adventurer 1 Explorer 0 Win Type - Total 6 Types 3/0/1/1/0/0/0/0/0/1 Lore% 48 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bacd25a-9e95-4d9e-a2d5-325ba1a7f497