Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.13 @ 11:37:29 Player: SKIN_SYN Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1020) 1020 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 3366 Bonus ------- Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 265/265 System Corruption 3% Temperature Hot (211) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Small Matter Pod (50) Mobile Refinery Mk. CCLXVII EM Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Salvage Targeting Computer Weapon Cycler Medium Reflective Plating > --- WEAPON ----------- Small Laser Autogun > --- INVENTORY -------- Reinforced Ion Engine Small Matter Pod Mobile Refinery Mk. CCLXVII EM Shotgun Improved Light Cannon [Rating: 20] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Battery Processor Salvage Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 38 | 6 7 19 . 2 4 Power 10 | 1 2 7 . . . Engine 9 | 1 1 7 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 4 . . . Treads . | . . . . . . Leg 6 | 2 . 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 4 3 . 1 3 Device 5 | . 1 2 . 1 1 Storage 3 | . 3 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 11 | 3 1 5 . 1 1 Energy Gun 5 | 1 . 3 . 1 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 20 | . 1 9 . . 10 Power 3 | . . 2 . . 1 Propulsion 3 | . . 1 . . 2 Utility 8 | . . 3 . . 5 Weapon 6 | . 1 3 . . 2 Highest Loss Streak 8 | . 1 8 . . 7 To Critical Strikes . | . . . . . . Average Backups 4 | 1 3 4 4 4 4 Power . | . . . 1 . 1 Propulsion . | . . . . . . Utility 1 | . 1 1 1 1 1 Weapon 1 | 1 1 2 2 1 2 Tool/Special . | . . . . . . Unused Backups 1 | . . . . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 94 80 100 99 96 Engine 20 | . 13 19 22 22 22 Leg 22 | . 28 21 22 22 21 Device 18 | . 8 12 22 22 14 Storage 2 | . 14 5 . . . Protection 8 | . . . 11 11 9 Energy Gun 15 | . 10 9 11 17 14 Ballistic Gun 2 | . 14 3 . . 5 Ballistic Cannon 4 | . . 5 11 4 1 Peak Build Rating 20 | 5 9 14 14 17 20 Average Rating 13 | 2 6 10 14 15 17 On Entrance 9 | . 5 7 14 14 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 33 | 7 13 33 33 33 33 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 7 | . . 2 1 1 7 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 5 5 Average Carried 4 | 1 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 4 4 5 5 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 984 | 266 291 281 . 30 116 Remotely . | . . . . . . Salvage Created 1337 | 50 328 816 . . 143 Parts 74 | . 21 46 . . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | 1 6 17 . . 3 Guns 19 | 1 4 12 . . 2 Cannons 8 | . 2 5 . . 1 Classes Destroyed 8 | 1 1 4 . . 2 Recycler 2 | . . 2 . . . Watcher 5 | . 2 3 . . . Swarmer 5 | . . 4 . . 1 Grunt 16 | 1 6 9 . . . Brawler 1 | . . 1 . . . Sentry 3 | . . 3 . . . Programmer 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 4 | 1 3 4 . . 2 Combat Bots Only 3 | 1 2 3 . . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 355 | 4 75 163 . . 113 Missed 88 | 2 18 39 . . 29 Hits 267 | 2 57 124 . . 84 Melee 3 | . . 1 . . 2 Projectile 264 | 2 57 123 . . 82 Critical Strikes 4 | . . 1 . . 3 Damage Taken 2525 | 16 471 972 . . 1066 Core 541 | 8 117 218 . . 198 Absorbed by Shields 210 | . . 78 . . 132 Ignored by Resistances 826 | 6 146 325 . . 349 Regen/Repaired (Parts) 2 | . . 2 . . . Core Remaining (%) 73 | 96 50 . . . . Volleys Fired 115 | 2 27 56 . . 30 Largest 2 | 2 2 2 . . 2 Hottest 121 | 60 80 121 . . 73 Shots Fired 208 | 4 53 97 . . 54 Gun 156 | 4 44 66 . . 42 Cannon 51 | . 9 30 . . 12 Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 91 | 2 27 32 . . 30 Thermal 84 | . 9 51 . . 24 Explosive 1 | . . 1 . . . Electromagnetic 32 | 2 17 13 . . . Robot Hit Streak 17 | 4 11 15 . . 17 Robot Miss Streak 3 | . 1 3 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 158 | 4 37 74 . . 43 Core Hits 64 | 2 14 32 . . 16 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 3 . . 1 Burn 1 | . . 1 . . . Meltdown 1 | . . 1 . . . Blast 2 | . . 1 . . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2402 | 51 585 1083 . . 683 Guns 1598 | 51 435 686 . . 426 Cannons 741 | . 139 345 . . 257 Explosions 52 | . . 52 . . . Melee . | . . . . . . Ramming 11 | . 11 . . . . Kinetic 998 | 24 243 249 . . 482 Thermal 966 | . 139 626 . . 201 Explosive 52 | . . 52 . . . Electromagnetic 375 | 27 192 156 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 1 . . 1 Impact . | . . . . . . Kinetic 2 | . . 1 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 18 | . . 18 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 381 | . 136 381 . . 321 Average Temperature 104 | . 38 114 . . 131 Received Heat Transfer 975 | 12 309 483 . . 171 Effects 3 | . . 2 . . 1 Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 2300 | . 296 1554 . . 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 73 | 20 67 73 14 . . Initial 16 | . . 16 14 . . Average 12 | 2 9 16 1 . . Influence Increases 811 | 20 169 521 . . 101 Destroy 0b10 Robot/C 560 | 20 120 340 . . 80 Destroy 0b10 Robot/NC 35 | . 10 25 . . . Destroy Leader 130 | . 24 86 . . 20 Allied During Kill 1 | . . . . . 1 Successful Hack 2 | . . 2 . . . Destroy Structure 8 | . . 8 . . . Lose Combat Pursuer 75 | . 15 60 . . . Influence Decreases 811 | 20 124 521 45 . 101 Entered New Map 60 | . . 29 31 . . Time Decay 639 | 20 114 410 14 . 81 Lost Part 112 | . 10 82 . . 20 Squads Dispatched 4 | . 1 2 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | 1 12 28 . . 12 Peak Tracking Total 9 | 1 4 5 . . 9 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 1 4 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 5 . . . Successful 6 | . 1 5 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Record 3 | . 1 2 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 163 | . . . . 163 163 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 171 | . . . . . 171 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 810 | . 427 383 . . . Terrain 810 | . 427 383 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 8269 | 100 735 1413 341 5067 613 Spaces Moved 4511 | 98 526 772 180 2660 275 Core 52 | 51 . . . . 1 Treads . | . . . . . . Legs 4459 | 47 526 772 180 2660 274 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 Average Speed 174 | 83 120 158 190 190 191 Slowest Speed 400 | 120 120 260 190 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 8 55 50 36 91 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . 7 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . . 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4729 | 111 576 874 179 2676 313 Wait 3 | . 3 . . . . Move 4506 | 97 525 771 179 2659 275 Hop . | . . . . . . Pick Up 33 | 6 8 11 . 7 1 Fast Attach 9 | . 1 4 . 1 3 Attach 21 | 5 3 11 . 1 1 Detach 2 | . . 2 . . . Swap 19 | 1 4 10 . 1 3 Drop 19 | . 3 9 . 7 . Fire 115 | 2 27 56 . . 30 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Entered another Materials area 836 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1345 | -9/Materials | Lost 8 parts (2p1n2u3w) 1582 | -9/Materials | Core integrity fell below 50% 1618 | -9/Materials | Build established: Scavenger-Mutant 1772 | -9/Materials | Repaired Aluminum Leg 2057 | -9/Materials | Discovered new exit (range 12) 2249 | -9/Materials | Entered Mines 2538 | -9/Mines | Discovered new exit (range 10) 2583 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2590 | -9/Mines | Entered Zion 2716 | -7/Zion | Discovered new exit (range 16) 2986 | -7/Zion | Learned location of Data Miner (-6) 3540 | -7/Zion | Met Imprinter 3580 | -7/Zion | Imprinted 3582 | -7/Zion | Declared Zion's savior 4042 | -7/Zion | Learned location of Warlord (-4) 4523 | -7/Zion | Found Prototype Energy Gun 4822 | -7/Zion | Found Prototype Device 4823 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6289 | -7/Zion | Received a hallucinogenic algorithm 6291 | -7/Zion | Ran a hallucination algorithm 6367 | -7/Zion | Ran a hallucination algorithm 6737 | -7/Zion | Ran a hallucination algorithm 7657 | -7/Zion | Entered Proximity Caves 7657 | -6/Proximity Caves | Accompanied by 4 allies 7834 | -6/Proximity Caves | Spotted B-75 Beast 7887 | -6/Proximity Caves | Allies destroyed B-75 Beast 7902 | -6/Proximity Caves | Lost 3 allies 7935 | -6/Proximity Caves | P-60 Hacker assimilated allied Q4-SII(M) 7951 | -6/Proximity Caves | Core integrity fell below 20% 8234 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8270 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Med. Reflective Plating destroyed. Penetrated by Slug. S-27 Virus destroyed. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. System corrupted: Sml. Laser failed to cycle. Penetrated by Slug. Weapon Cycler destroyed. Knocked back. Penetrated by Slug. Autogun fries itself beyond repair. Slug penetrates Wall. S-27 Virus destroyed. Aluminum Leg destroyed. Penetrated by Slug. Sml. Laser destroyed. Autogun destroyed. Broken Rnf. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ???????????####????## ??????????????????????????? | | ???????????# #?### ##????????????????????????? | | #??????????? ## ?????????????????????????? | | #???????????? ?????????????????????????? | | #?????????????# ?????????????????????????? | | ???????????????# ?????????#####???????????? | | ???????????????# ???????? ????????????? | | ???????????????# ??????? ??????????????? | | ???????????????# gY####### #????????????????? | | ???????????????# % #????????????????? | | ??????????????????# lgg #?? #????????????????? | | ?????????????????????# bl@ #?? #????????????????? | | ?????????????????????# #?? ###??????????????? | | ????????????????????## ##?# ####???????????? | | ???????????????????## ##### ##??????????? | | ???????????????????# #### ###????????? | | ???????????????????# ## #????????? | | ???????????????????## #?????????? | | ????????????????????## #?????????? | | ?????????????????????# #?????????? | | ????????????????????## ## #????????? | | ###????????????????## ## ###??? #????????? | | ##???###???####### ## ##????????????????? | | #???# #### ######?????????????????? | | #????# ##??????????????????????? | | ###??# #### ##???????????????????????? | | ##?## ##?# ##????????????????????????? | | #??### ##??# ????????????????????????? | | ##?### ##???# ???????????????????????? | | ### #????# ### ??????????????????????? | | ### #????##???# ?????????????????????? | | ??## ## #????????? ###????????????????????? | | #??## #######??????????#??????????????????????? | | ###### #?????????????????????????????????????? | | #?## #?????????????????????????????????????? | | #?# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 430 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 97% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed GaussSwordBoregun Manual? 0 Play Time 01:01:22 Cumulative 4.3 hours Start 2026.09.03 @ 21:51:08 End 2026.09.13 @ 11:37:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b2c36ca-be2a-4520-b71f-006edaee1a2c