Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 15:30:07 Player: Count Orlok With a MLite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1229) 1229 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 3134 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 262/550 Matter 14/300 Energy 233/240 System Corruption 4% Temperature Cool (0) Movement Hovering (42) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer ECM Suite > --- WEAPON (3) ------- EM Pulse Cannon Flak Cannon Grenade Launcher > --- INVENTORY (5) ---- Light Nuclear Core Light Treads Aluminum Leg Faulty Aerolev Unit Pulse Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer ECM Suite > --- WEAPON ----------- Pulse Rifle EM Pulse Cannon Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Aluminum Leg Aerolev Unit Pulse Rifle [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 51 | 7 . 12 32 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 . 2 11 Treads 8 | 2 . 2 4 Leg 3 | . . . 3 Wheel . | . . . . Hover 4 | . . . 4 Flight . | . . . . Utility 13 | 2 . 5 6 Device 3 | 1 . 1 1 Storage 2 | 1 . 1 . Processor 3 | . . . 3 Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 18 | 2 . 4 12 Energy Gun 9 | 1 . 1 7 Energy Cannon 2 | . . . 2 Ballistic Gun 5 | 1 . 3 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 7 | . . . 7 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 100 97 Engine 10 | . 14 11 8 Treads 21 | . 28 22 20 Leg 3 | . . . 5 Device 9 | . 14 15 5 Storage 10 | . 14 11 8 Processor 7 | . . . 12 Protection 6 | . . 6 8 Energy Gun 10 | . 14 11 10 Ballistic Gun 15 | . 14 21 13 Peak Build Rating 33 | 7 7 14 33 Average Rating 18 | 5 7 12 24 On Entrance 7 | . 7 7 14 Naked Turns . | . . . . Heaviest Build 50 | 12 12 39 50 Greatest Support 63 | 40 40 43 63 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 7 8 10 14 Most Carried 15 | 4 5 11 15 Average Carried 9 | 2 4 7 12 Final Capacity 15 | 8 8 15 5 Final Carried 11 | 4 5 11 5 Class Distribution -------------------- 39% | Scavenger-Tank 25% | Gunner 22% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1017 | 257 . 266 494 Remotely . | . . . . Salvage Created 1068 | 16 . 374 678 Parts 89 | 4 . 39 46 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 37 | . . 13 24 Guns 25 | . . 13 12 Cannons 1 | . . . 1 AOE 11 | . . . 11 Classes Destroyed 9 | 1 . 5 3 Worker 1 | . . 1 . Builder 2 | . . . 2 Tunneler 1 | 1 . . . Recycler 1 | . . . 1 Operator 1 | . . . 1 Swarmer 15 | . . 8 7 Grunt 15 | . . 1 14 Brawler 2 | . . 1 1 Sentry 5 | . . 3 2 Best Kill Streak 6 | 1 . 4 6 Combat Bots Only 6 | . . 4 6 Max Kills in Single Turn 2 | 1 . 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 151 | . . 42 109 Missed 29 | . . 10 19 Damage Taken 2076 | 32 . 390 1654 Core 341 | . . 53 288 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 100 86 . Volleys Fired 90 | 3 3 25 59 Largest 3 | 2 2 3 3 Hottest 158 | 60 60 86 158 Shots Fired 207 | 6 6 75 120 Gun 178 | 6 6 75 91 Cannon 14 | . . . 14 Launcher 15 | . . . 15 Special . | . . . . Kinetic 108 | 3 3 50 52 Thermal 52 | . . . 52 Explosive 15 | . . . 15 Electromagnetic 32 | 3 3 25 1 Robot Hit Streak 13 | 3 1 10 13 Robot Miss Streak 11 | 1 3 5 11 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 117 | 4 2 35 76 Core Hits 90 | 2 . 19 69 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . . 3 Burn 2 | . . . 2 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3024 | 92 21 654 2257 Guns 1593 | 45 19 509 1020 Cannons 142 | . . . 142 Explosions 1253 | 47 . 145 1061 Melee . | . . . . Ramming 36 | . 2 . 34 Kinetic 741 | 7 19 351 364 Thermal 1158 | 47 . . 1111 Explosive 893 | . . 145 748 Electromagnetic 196 | 38 . 158 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . . 9 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 3 | . . . 3 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 100 | 27 . . 73 Projectiles . | . . . . Explosions 100 | 27 . . 73 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 368 | 32 . 76 260 Shots 11 | 1 . 1 9 Rammed 3 | . 1 . 2 Targets Rammed 7 | . 1 . 6 Kicked 3 | . . . 3 Crushed 1 | . . . 1 Highest Temperature 715 | 32 20 82 715 Average Temperature 197 | 16 15 32 255 Received Heat Transfer 738 | . . 72 666 Effects 46 | . . . 46 Shutdowns 9 | . . . 9 Energy Bleed 1 | . . . 1 Interference 8 | . . . 8 Matter Decay 3 | . . . 3 Short Circuit 9 | . . . 9 Damage (minor) 3 | . . . 3 Damage (major) 12 | . . . 12 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1499 | 50 . . 1449 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 586 | 5 47 318 586 Initial 126 | . 3 19 126 Average 147 | 1 28 170 175 Maximum Alert Level 2 | . . 1 2 Low Security (%) 73 | 100 100 70 67 Level 1 21 | . . 29 24 Level 2 4 | . . . 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 . 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 1 . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . . 3 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 2 17 32 Peak Tracking Total 6 | . 1 4 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 2 | . . 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 2 5 Terminals 9 | . 3 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 18 | . 7 4 7 Successful 12 | . 5 2 5 Failed 6 | . 2 2 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 15 | . 5 4 6 Terminals 17 | . 7 4 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 10 | . 4 2 4 Terminals 10 | . 4 2 4 Assimilate 1 | . 1 . . Botnet 9 | . 3 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2525 | 146 279 694 1406 Spaces Moved 1105 | 81 137 326 561 Core 8 | 8 . . . Treads 938 | 73 137 326 402 Legs 98 | . . . 98 Wheels . | . . . . Hover 61 | . . . 61 Flight . | . . . . Fastest Speed 42 | 50 160 160 42 Average Speed 156 | 149 160 160 154 Slowest Speed 400 | 160 160 160 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 5 27 27 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 176 | 2 . 43 131 Melee . | . . . . Projectile . | . . . . AOE 176 | 2 . 43 131 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1733 | 97 191 444 1001 Wait 422 | 3 50 70 299 Move 1102 | 80 136 325 561 Hop . | . . . . Pick Up 28 | 4 1 6 17 Fast Attach 18 | 7 . . 11 Attach 13 | . . 2 11 Detach 4 | . . . 4 Swap 20 | . . 10 10 Drop 29 | . . 6 23 Fire 90 | 3 3 25 59 Melee . | . . . . Ram 2 | . . . 2 Kick 3 | . . . 3 Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 5) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -9/Materials | Build established: Scavenger-Tank 1086 | -9/Materials | Discovered new exit (range 3) 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2196 | -8/Materials | Lost 3 parts (1p1u1w) 2460 | -8/Materials | Core integrity fell below 50% 2526 | -8/Materials | Self-destructed Last Messages --------------- 02489_ The unstable cave ceiling collapses. 02489_ Acquired ECM Suite. 02490_ Dropped Pulse Rifle. 02491_ The unstable cave ceiling collapses. 02492_ U-05 Engineer builds a Wall. 02493_ Acquired Aerolev Unit. 02495_ Acquired Adv. Terrain Scan Processor. 02496_ U-05 Engineer lays Concrete. 02497_ U-05 Engineer builds a Wall. 02502_ Acquired Lgt. Nuclear Core. 02502_ U-05 Engineer builds a Wall. 02505_ Acquired 30 matter. 02505_ Slammed into U-05 Engineer. 02506_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02506_ Slammed into U-05 Engineer. 02511_ Dropped Deuterium Engine. 02512_ System corrupted: Matter fused (-8). 02521_ Dropped Pulse Rifle. 02522_ Acquired Flak Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????#######?????????# + | | ??????????????????????# #?????????# # | | ??????????????????????? ????????### # | | ???????????????????????! 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