Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.05 @ 18:07:16 Player: Leif Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (694) 694 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3919 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Core Shielding > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Flight Unit [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . 2 . . . . . Weapon 2 | . . . . 2 . . . Parts Attached 28 | 7 1 4 8 4 . 4 . Power 9 | 1 1 1 3 2 . 1 . Engine 8 | 1 1 1 2 2 . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . . 4 1 . 3 . Treads . | . . . . . . . . Leg 9 | 2 . . 4 1 . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 4 | 2 . 1 . 1 . . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor 2 | 2 . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 5 | 2 . 2 1 . . . . Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 9 | . . 1 1 . 4 . 3 Power 3 | . . . 1 . 1 . 1 Propulsion 2 | . . . . . 1 . 1 Utility 3 | . . 1 . . 1 . 1 Weapon 1 | . . . . . 1 . . Highest Loss Streak 4 | . . 1 1 . 4 . 3 To Critical Strikes . | . . . . . . . . Average Backups 3 | 2 3 3 3 3 3 3 2 Power . | . . . . . . . . Propulsion 2 | 1 2 2 2 3 3 3 2 Utility . | . . . . . . . . Weapon . | . 1 1 . . . . . Tool/Special . | . . . . . . . . Unused Backups 3 | . . 1 . . . . 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 69 | . 99 85 79 75 51 17 20 Engine 14 | . 24 20 12 13 8 4 4 Leg 21 | . 25 20 29 28 16 3 10 Processor 14 | . 25 20 16 14 10 . . Protection 3 | . . 5 . 4 7 7 5 Energy Gun 2 | . . . 4 7 5 . . Ballistic Gun 11 | . 24 20 11 7 3 . . Peak Build Rating 26 | 7 8 10 22 26 24 10 10 Average Rating 12 | 4 7 9 18 23 14 4 7 On Entrance 10 | . 7 8 8 22 24 1 10 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 58 | . . . . . . . 58 Heaviest Build 18 | 8 11 18 16 17 17 10 10 Greatest Support 62 | 20 20 20 52 62 62 33 33 Greatest Overweight (x) 2 | . . . . . . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 4 3 5 2 Average Carried 3 | 2 3 3 3 3 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 4 | 4 3 4 3 3 3 2 2 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 682 | 131 173 181 127 10 40 20 . Remotely . | . . . . . . . . Salvage Created 838 | . 53 437 348 . . . . Parts 51 | . 2 28 21 . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 21 | . 2 13 6 . . . . Guns 21 | . 2 13 6 . . . . Classes Destroyed 4 | . 2 2 . . . . . Watcher 4 | . 1 2 1 . . . . Swarmer 8 | . 2 6 . . . . . Grunt 9 | . . 5 4 . . . . Sentry 4 | . . 2 2 . . . . Best Kill Streak 9 | . 2 9 2 . . . . Combat Bots Only 8 | . 2 8 2 . . . . Max Kills in Single Turn 2 | . 1 2 1 . . . . Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 359 | . 6 75 41 . 4 . 233 Missed 139 | . 1 21 13 . . . 104 Hits 220 | . 5 54 28 . 4 . 129 Melee 4 | . . . . . 4 . . Projectile 216 | . 5 54 28 . . . 129 AOE 2 | . . . 2 . . . . Critical Strikes 9 | . . 2 5 . 2 . . Actively Blocked 2 | . . . . . 2 . . Damage Taken 1762 | . 25 353 314 . 109 . 961 Core 809 | . . 52 55 . 90 . 612 Absorbed by Shields 40 | . . . . . . . 40 Redirected to Shielding 50 | . . . . . 19 . 31 Ignored by Resistances 1116 | . 17 235 192 . 61 . 611 Regen/Repaired (Parts) 2 | . . . 2 . . . . Core Remaining (%) 94 | 100 100 87 90 . . . . Volleys Fired 77 | . 6 37 34 . . . . Largest 2 | . 2 2 2 . . . . Hottest 60 | . 40 40 60 . . . . Shots Fired 154 | . 12 74 68 . . . . Gun 154 | . 12 74 68 . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 133 | . 12 74 47 . . . . Thermal 21 | . . . 21 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 3 19 22 . . . . Robot Miss Streak 2 | . 2 1 1 . . . . Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 4 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 129 | . 7 62 60 . . . . Core Hits 62 | . 3 28 27 . . . 4 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1227 | . 76 579 548 . . . 24 Guns 1203 | . 76 579 548 . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 24 | . . . . . . . 24 Kinetic 989 | . 76 579 334 . . . . Thermal 214 | . . . 214 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 . . . . Average Corruption 1 | . . . 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . 5 Shots . | . . . . . . . . Rammed 7 | . . . . . . . 7 Targets Rammed 16 | . . . . . . . 16 Kicked 9 | . . . . . . . 9 Crushed . | . . . . . . . . Highest Temperature 231 | . 20 98 231 . . . . Average Temperature 51 | . 8 36 70 . . . . Received Heat Transfer 573 | . . 159 300 . . . 114 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 475 | . . . 475 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 194 | . 50 194 57 8 . 6 85 Initial 49 | . . 1 49 6 . . . Average 28 | . 6 84 29 . . . 32 Influence Increases 699 | . 57 324 189 8 . 6 115 Destroy 0b10 Robot/C 420 | . 40 260 120 . . . . Destroy 0b10 Robot/NC 20 | . 5 10 5 . . . . Destroy Leader 108 | . 12 54 42 . . . . Successful Hack 31 | . . . 7 8 . 6 10 Lose Combat Pursuer 120 | . . . 15 . . . 105 Influence Decreases 614 | . 52 165 334 27 . 6 30 Entered New Map 132 | . . 4 115 13 . . . Time Decay 432 | . 52 151 209 14 . 6 . Lost Part 50 | . . 10 10 . . . 30 Squads Dispatched 3 | . . 1 2 . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 5 | . 1 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 4 18 12 . 6 . 20 Peak Tracking Total 14 | . 3 4 3 . 6 . 14 Tactical Retreats 4 | . . . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 5 | . 2 . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 7 | . 1 . 2 2 . 1 1 Terminals 5 | . 1 . 1 2 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 19 | . 1 . 7 5 . 4 2 Successful 13 | . . . 5 4 . 3 1 Failed 6 | . 1 . 2 1 . 1 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . . . . 1 . Terminals 13 | . 1 . 5 5 . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 8 | . . . 3 4 . . 1 Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . . . . 1 . . . Recall Reinforcements 2 | . . . 2 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 2 . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 13 | . . . 13 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 1580 | 61 264 312 325 241 76 82 219 Spaces Moved 1020 | 43 123 148 172 198 87 72 177 Core 176 | 11 . . . . 40 42 83 Treads . | . . . . . . . . Legs 822 | 32 123 148 172 198 47 8 94 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 22 | . . . . . . 22 . Fastest Speed 40 | 50 120 120 112 112 50 40 50 Average Speed 107 | 102 120 120 113 114 87 97 89 Slowest Speed 200 | 120 120 120 120 115 130 200 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 30 21 21 4 71 2 33 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 1370 | 60 228 221 243 213 86 84 235 Wait 171 | . 91 25 20 3 . 4 28 Move 1015 | 42 122 147 171 198 86 72 177 Hop . | . . . . . . . . Pick Up 31 | 11 4 4 5 4 . 3 . Fast Attach 1 | . . . 1 . . . . Attach 20 | 7 5 1 2 1 . 4 . Detach . | . . . . . . . . Swap 12 | . . 3 5 4 . . . Drop 14 | . . 4 5 3 . 1 1 Fire 77 | . 6 37 34 . . . . Melee . | . . . . . . . . Ram 7 | . . . . . . . 7 Kick 9 | . . . . . . . 9 Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Power x1 302 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Discovered exit to Materials (range 11) 311 | -10/Materials | Build established: Hacker-Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x2 503 | -9/Materials | Destroyed 8 combat bots 627 | -9/Materials | Identified exit to Materials 627 | -9/Materials | Discovered exit to Materials (range 10) 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Propulsion x2 662 | -8/Materials | Repaired Flight Unit 946 | -8/Materials | Identified exit to Factory 946 | -8/Materials | Discovered exit to Factory (range 16) 963 | -8/Materials | Entered Factory 963 | -7/Factory | Evolved 2 slots: Weapon x2 1146 | -7/Factory | Identified exit to DSF 1204 | -7/Factory | Sucked down chute 1204 | -7/Factory | Entered Waste 1216 | -7/Waste | Spotted C-40 Crusher 1230 | -7/Waste | Spotted C-40 Crusher 1238 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1241 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1246 | -7/Waste | Spotted C-40 Crusher 1251 | -7/Waste | Spotted C-40 Crusher 1260 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1265 | -7/Waste | Spotted C-40 Crusher 1268 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1272 | -7/Waste | Spotted C-40 Crusher 1275 | -7/Waste | Identified exit to Factory 1275 | -7/Waste | Discovered exit to Factory (range 11) 1280 | -7/Waste | Entered Factory 1299 | -7/Factory | Lost 4 parts (1p1n1u1w) 1358 | -7/Factory | Identified exit to Garrison 1362 | -7/Factory | Entered Garrison 1417 | -7/Garrison | Heavy support dispatched to Factory 1456 | -7/Garrison | Triggered checkpoint 1494 | -7/Garrison | Triggered checkpoint 1533 | -7/Garrison | Core integrity fell below 50% 1554 | -7/Garrison | Lost 3 parts (1p1n1u) 1560 | -7/Garrison | Triggered checkpoint 1576 | -7/Garrison | Core integrity fell below 20% 1576 | -7/Garrison | Identified exit to Factory 1576 | -7/Garrison | Discovered exit to Factory (range 15) 1581 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01532_ Field strength at 39. 01533_ Field strength at 33. 01534_ Field strength at 22. 01535_ Field strength at 16. 01536_ Field strength at 5. 01537_ Stasis field depleted. 01537_ Slammed into S-27 Virus. 01538_ Destabilizing: Core damaged (-7). 01539_ Slammed into S-27 Virus. 01552_ S-27 Virus destroyed. 01560_ Beams of light sweep through the air. An alarm sounds. 01562_ C-45 Heavy ARC bursts open, deploying its payload. 01562_ G-50 Soldier unfolds itself. 01562_ G-47 Trooper unfolds itself. 01573_ C-45 Heavy ARC bursts open, deploying its payload. 01573_ S-27 Virus unfolds itself. 01576_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????+?????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????+?????+??????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????+?????????????????????????? | | #####??????????????????????????????????? | | +??????????????????????????????????? | | ### #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ### ###/###########+######## < #???????? | | ss @ #???????? | | s s #???????? | | % s s Y #???????? | | ### ###+########### #########+##???????? | | ??# #?# #?????????###??????????????????? | | ??# #?# #??????????????????????????????? | | ??# #?#+#??????????????????????????????? | | ??# #??????????????????????????????????? | | ??# ???????????????????????????????????? | | ??# ???????????????????????????????????? | | ???#???????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????+???????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 90% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceAntigravPendant Manual? 0 Play Time 00:15:30 Cumulative 62.2 hours Start 2025.12.05 @ 17:53:33 End 2025.12.05 @ 18:07:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 152 Rogue 146 Adventurer 0 Explorer 6 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c1440d0-ff05-4667-8851-75fa158ecbb8