Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.13 @ 15:28:11 Player: Robodude Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (3206) 3206 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1625) 1625 TOTAL SCORE: 9671 Bonus ------- High Alert Combat Kills 400 Follower Combat Kills 25 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 88/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Signal Interpreter Relay Coupler [NC] (18) > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Cooling System Particle Charger Relay Coupler [Sentry] (25) AWS/Thermal Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Armor Integrity Analyzer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Thermal Generator Improved Heat Sink Particle Charger Core Shielding Hardened Medium Armor Plating Autogun Enhanced Autogun Remote Datajack [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Ballistic Gun Flak Gun Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Slots Evolved 8 | . . . . . 4 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 5 | . . . . . 3 1 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 80 | 6 3 2 1 . 11 5 11 29 6 6 Power 7 | 1 1 . . . 1 . 2 2 . . Engine 5 | 1 1 . . . 1 . 1 1 . . Core 2 | . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 1 1 . . 3 4 8 6 1 1 Treads . | . . . . . . . . . . . Leg 24 | 2 1 1 . . 3 4 5 6 1 1 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . Flight . | . . . . . . . . . . . Utility 16 | 1 1 . . . 7 1 1 3 1 1 Device 2 | . 1 . . . 1 . . . . . Storage 2 | 1 . . . . 1 . . . . . Processor 3 | . . . . . 3 . . . . . Hackware 2 | . . . . . 1 . . . 1 . Protection 7 | . . . . . 1 1 1 3 . 1 Artifact . | . . . . . . . . . . . Weapon 30 | 2 . 1 1 . . . . 18 4 4 Energy Gun 13 | 1 . 1 1 . . . . 7 2 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 1 . . . . . . . 9 . 3 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 4 | . . . . . . . . 2 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 23 | . 1 . . . 1 . . 5 . 16 Power 3 | . . . . . . . . 1 . 2 Propulsion 7 | . . . . . . . . 2 . 5 Utility 6 | . . . . . 1 . . 1 . 4 Weapon 7 | . 1 . . . . . . 1 . 5 Highest Loss Streak 16 | . 1 . . . 1 . . 2 . 16 Average Slot Usage (%) 90 | . 95 98 93 85 89 85 84 93 100 86 Engine 7 | . 13 14 14 14 9 7 9 3 . . Core 3 | . . . . . . . 2 8 13 10 Leg 26 | . 28 28 28 28 27 27 24 25 26 21 Device 3 | . 10 14 14 14 5 . . . . . Storage 8 | . 14 14 14 14 9 7 6 6 6 6 Processor 18 | . . . . . 23 23 20 20 20 19 Hackware 5 | . . . . . 6 7 6 6 11 11 Protection 4 | . . . . . . 3 6 9 7 4 Energy Gun 7 | . 14 13 14 14 9 7 6 5 4 4 Ballistic Gun 3 | . 14 14 8 . . . . 4 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 11 12 11 16 16 36 35 64 64 55 47 Greatest Support 73 | 20 20 20 20 20 35 73 73 73 63 63 Greatest Overweight (x) 21 | 2 . . . . 1 . 21 1 . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 6 8 10 10 10 10 10 Most Carried 10 | 1 6 6 6 6 10 10 10 10 10 10 Average Carried 7 | . 4 5 5 6 6 7 9 9 10 8 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 Final Carried 10 | 1 6 6 6 6 7 10 10 10 10 6 Class Distribution -------------------- 65% | Mutant 26% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Matter Collected 1408 | 202 136 25 . . 120 40 26 688 101 70 Remotely . | . . . . . . . . . . . Salvage Created 2678 | . 140 43 . . 548 320 76 1247 119 185 Parts 142 | . 7 1 . . 28 19 9 65 5 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Combat Hostiles Destroyed 55 | . 3 1 . . 9 6 1 28 4 3 Guns 55 | . 3 1 . . 9 6 1 28 4 3 Classes Destroyed 10 | . 2 . . . 2 2 . 4 . . Watcher 5 | . 2 . . . 2 . 1 . . . Swarmer 14 | . . . . . . . . 11 3 . Grunt 22 | . 3 1 . . 6 1 . 9 1 1 Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . . . . . 1 . 2 . . Sentry 6 | . . . . . 2 2 . 2 . . Specialist 2 | . . . . . . . . 2 . . Hunter 3 | . . . . . 1 . . . . 2 Programmer 3 | . . . . . . 2 1 . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 6 | . 2 1 . . 6 3 1 4 3 3 Combat Bots Only 6 | . 1 1 . . 6 3 1 4 3 3 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Damage Taken 4789 | . 323 38 . . 274 123 . 2271 172 1588 Core 967 | . 56 . . . 59 . . 196 31 625 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 . . . 77 89 100 . . . . Volleys Fired 113 | . 16 5 . . . . . 64 15 13 Largest 2 | . 2 2 . . . . . 2 2 2 Hottest 108 | . 70 60 . . . . . 108 108 108 Shots Fired 339 | . 32 10 . . 39 14 7 192 26 19 Gun 332 | . 32 10 . . 39 14 7 189 22 19 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 7 | . . . . . . . . 3 4 . Kinetic 129 | . 16 5 . . . . . 82 11 15 Thermal 203 | . 16 5 . . 39 14 7 107 11 4 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 22 | . 12 4 . . 13 8 3 22 6 6 Robot Miss Streak 6 | . 2 2 . . 3 2 4 4 6 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 1 . . . . . 3 . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 Autonomous 132 | . . . . . 39 14 7 72 . . Shots Hit Robots 249 | . 21 7 . . 29 12 3 138 23 16 Core Hits 149 | . 10 4 . . 15 8 2 77 17 16 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4895 | . 279 88 . . 784 358 123 2650 295 318 Guns 4895 | . 279 88 . . 784 358 123 2650 295 318 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1237 | . 94 43 . . . . . 725 146 229 Thermal 3658 | . 185 45 . . 784 358 123 1925 149 89 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . 2 . . . . Average Corruption 1 | . 1 1 1 1 . 2 . . . . Corruption Purged . | . . . . . . . . . . . Effects 7 | . . . 1 . . 6 . . . . Message Errors 4 | . . . . . . 4 . . . . Energy Discharges 1 | . . . . . . 1 . . . . Data Loss (minor) 2 | . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 367 | . 72 . . . . . . 367 297 102 Average Temperature 128 | . 41 . . . . . . 136 134 31 Received Heat Transfer 1041 | . 96 24 . . 90 39 . 357 36 399 Effects 9 | . . . . . . . . 9 . . Shutdowns 2 | . . . . . . . . 2 . . Energy Bleed 5 | . . . . . . . . 5 . . Damage (minor) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . . 2 1 2 1 . Heat Transferred 5657 | . 555 100 . . 1036 444 148 2838 350 186 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Peak Influence 1204 | . 166 113 . . 157 221 70 1204 722 505 Average Influence 317 | . 66 93 . . 20 100 28 735 645 483 Maximum Alert Level 4 | . . . . . . 1 . 4 3 2 Low Security (%) 62 | 100 100 100 . 100 100 98 100 12 . . Level 1 4 | . . . . . . 1 . 13 . . Level 2 13 | . . . . . . . . 19 89 100 Level 3 9 | . . . . . . . . 26 10 . Level 4 9 | . . . . . . . . 27 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 2 . . . 3 5 2 . 2 . Investigation 3 | . 1 . . . 1 1 . . . . Extermination 4 | . . . . . . 3 1 . . . Reinforcement 5 | . 1 . . . 2 1 1 . . . Assault 2 | . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Distress Signals 4 | . 3 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 13 2 . . 13 7 5 30 7 7 Peak Tracking Total 8 | . 4 2 . . 6 2 3 8 4 7 Tactical Retreats 9 | . 1 . . . . . 1 5 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Traps Triggered 5 | . . . . . 1 2 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Machines Disabled 5 | . . . . . 2 . . 3 . . Max in Single Turn 1 | . . . . . 1 . . 1 . . Garrison Relay 3 | . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Machines Accessed 17 | . 3 . 1 . 3 6 2 . 2 . Terminals 8 | . 2 . . . 3 2 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . 1 . . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . . . . 1 1 . 1 . Total Hacks 36 | . 6 . 1 . 10 11 4 . 4 . Successful 22 | . 4 . 1 . 7 7 1 . 2 . Failed 14 | . 2 . . . 3 4 3 . 2 . Catastrophic 2 | . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 3 . 1 . 8 4 2 . . . Terminals 20 | . 4 . . . 10 4 2 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . 2 . . . . . . . 2 . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 6 | . . . . . . 2 2 . 2 . Terminal Hacks 5 | . 1 . 1 . 2 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . Unlock Access 2 | . . . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks 21 | . 3 . . . 12 4 2 . . . Terminals 8 | . 1 . . . 5 2 . . . . Assimilate 2 | . . . . . 2 . . . . . Botnet 6 | . 1 . . . 3 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 3 5 2 . 1 . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 13 | . 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked 4 | . . . . . . . . 1 3 . Non-combat 2 | . . . . . . . . . 2 . Combat 2 | . . . . . . . . 1 1 . Robot Hacks Applied 5 | . . . . . . . . 1 4 . parse_system 2 | . . . . . . . . 1 1 . map_walls 1 | . . . . . . . . . 1 . link_fov 2 | . . . . . . . . . 2 . Relay Couplers Released 14 | . . . . . . . . 14 . . Machine Destruction 14 | . . . . . . . . 14 . . Attached 1 | . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders 6 | . . . . . . . 6 . . . GOTO 2 | . . . . . . . 2 . . . FOLLOW 2 | . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . 2 . . . Ally Attacks 12 | . . 12 . . . . . . . . Total Damage 128 | . . 128 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Turns Passed 7688 | 65 382 132 391 284 1993 830 616 2497 382 116 Spaces Moved 4173 | 47 255 93 323 116 507 631 449 1488 206 58 Core 12 | 9 . . . . . . 1 . . 2 Treads . | . . . . . . . . . . . Legs 4156 | 38 255 93 323 116 507 631 443 1488 206 56 Wheels . | . . . . . . . . . . . Hover 5 | . . . . . . . 5 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 102 120 120 120 Average Speed 123 | 118 120 120 120 120 125 121 128 123 120 126 Slowest Speed 1100 | 150 120 120 120 120 150 125 1100 156 120 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 37 26 65 27 47 18 15 76 5 19 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 9 | . . . . . 7 1 1 . . . Melee . | . . . . . . . . . . . Projectile 9 | . . . . . 7 1 1 . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar Total 6521 | 53 298 103 327 261 1863 697 489 2034 312 84 Wait 2071 | . 17 4 . 146 1331 51 10 420 85 7 Move 4162 | 46 254 92 322 115 506 630 448 1486 205 58 Hop . | . . . . . . . . . . . Pick Up 39 | 1 6 . 1 . 7 6 7 11 . . Fast Attach 25 | 6 2 . 1 . 1 1 8 4 . 2 Attach 25 | . . 1 . . 6 1 2 11 . 4 Detach 6 | . . . . . 2 . . 4 . . Swap 30 | . 1 1 . . 4 3 1 14 6 . Drop 39 | . 2 . 3 . 5 5 12 11 1 . Fire 113 | . 16 5 . . . . . 64 15 13 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . Rewire 5 | . . . . . . . . 5 . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 360 | -10/Materials | Repaired Lgt. Ion Engine 384 | -10/Materials | Discovered new exit (range 6) 448 | -10/Materials | Entered Mines 451 | -10/Mines | Received a Mining Laser from a helpful Derelict 547 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 547 | -10/Mines | Discovered new exit (range 5) 580 | -10/Mines | Entered Exiles 580 | -10/Exiles | Accompanied by 1 ally 600 | -10/Exiles | Discovered new exit (range 14) 619 | -10/Exiles | Met 8R-AWN 636 | -10/Exiles | Met EX-HEX 681 | -10/Exiles | Met EX-DEC 721 | -10/Exiles | Met EX-BIN 734 | -10/Exiles | Aligned with FarCom system 735 | -10/Exiles | Given EX-Vault access code 804 | -10/Exiles | Opened EX-Vault 819 | -10/Exiles | Found AWS/Thermal 858 | -10/Exiles | Warned to stay clear of 0b10 Research branches 956 | -10/Exiles | Discovered new exit (range 14) 971 | -10/Exiles | Left Exiles lab with AWS/Thermal 971 | -10/Exiles | Entered Mines 1214 | -9/Mines | Discovered new exit (range 15) 1255 | -9/Mines | Entered Materials 1255 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1682 | -8/Materials | Build established: Scavenger-Skirmisher 2356 | -8/Materials | Build established: Mutant 3218 | -8/Materials | Discovered new exit (range 18) 3247 | -8/Materials | Identified exit to Factory 3248 | -8/Materials | Entered Factory 3248 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3992 | -7/Factory | Identified exit to Factory 4078 | -7/Factory | Entered another Factory area 4078 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4687 | -6/Factory | Identified exit to Garrison 4694 | -6/Factory | Entered Garrison 4905 | -6/Garrison | Spotted B-75 Beast 5040 | -6/Garrison | Triggered checkpoint 5058 | -6/Garrison | Garrison Relay disabled 5234 | -6/Garrison | Triggered checkpoint 5349 | -6/Garrison | Destroyed B-75 Beast 5862 | -6/Garrison | Triggered checkpoint 5917 | -6/Garrison | Discovered new exit (range 17) 5938 | -6/Garrison | Identified exit to Factory 5970 | -6/Garrison | Triggered checkpoint 6023 | -6/Garrison | Garrison Relay disabled 6125 | -6/Garrison | Build established: Scavenger-Mutant 6133 | -6/Garrison | Triggered checkpoint 6265 | -6/Garrison | Discovered exit to Factory (range 14) 6427 | -6/Garrison | Triggered checkpoint 6609 | -6/Garrison | Garrison Relay disabled 6826 | -6/Garrison | Discovered exit to Factory (range 17) 6855 | -6/Garrison | Installed Relay Interface Framework 7191 | -6/Garrison | Entered Factory 7541 | -6/Factory | First assault squad dispatched 7571 | -6/Factory | Identified exit to Garrison 7573 | -6/Factory | Entered Garrison 7653 | -6/Garrison | Triggered checkpoint 7670 | -6/Garrison | Core integrity fell below 50% 7679 | -6/Garrison | Core integrity fell below 20% 7689 | -6/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07662_ Flak Gun destroyed. 07662_ Penetrated by Slug. 07662_ Carbon-fiber Leg destroyed. 07663_ Lgt. Nuclear Core destroyed. 07664_ H-66 Slayer destroyed. 07666_ Carbon-fiber Leg destroyed. 07670_ Enh. Autogun destroyed. 07673_ Hvy. Laser destroyed. 07674_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 07675_ Carbon-fiber Leg destroyed. 07678_ G-50 Soldier heat spikes uncontrollably. 07678_ Armor Integrity Analyzer destroyed. 07679_ Acquired Hvy. Assault Rifle. 07680_ Y-54 Guardian destroyed. 07680_ G-50 Soldier destroyed. 07681_ Acquired 70 matter. 07683_ Hvy. Assault Rifle destroyed. 07687_ Acquired Gauss Rifle. 07689_ Slug penetrates G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #######???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #### #???????? | | ???????????????????????????????# #?????#???????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????#???????????????# #?????????????? | | ???????????????#C"?????????????# #?????????????? | | ???????????# ## % ############ #?????????????? | | ??????????# [g=!= #?????????????? | | ??????????# g*%=@%* #?????????????? | | ??????????# !!g #?????????????? | | ??????????# ## ## [###########?????????????? | | ???????????????# ??# #???????????????????????? | | ?????????s???? ?? "???????????????????????? | | ?????????s?? ? "???????????????????????? | | ?????????s" "???????????????????????? | | ?????????s" ? "???????????????????????? | | ??????????# ?## ## #???????????????????????? | | ??????????# ???# ?# #???????????????????????? | | ?????????? ??? ?? #???????????????????????? | | ????????????? ?? #???????????????????????? | | ????????????? ?? #???????????????????????? | | ????????????? ##""??## #???????????????????????? | | ????????????????g?g??# ?????????????lg?????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Part-time Mechanic Safety First Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed MediumCoolingTerrabomb Manual? 0 Play Time 02:12:52 Cumulative 10.2 hours Start 2019.11.12 @ 15:16:09 End 2019.11.13 @ 15:28:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bad2c11-bce7-430e-944f-dd804acded04