Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 16:55:00 Player: Kathisto Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (478) 2390 Value Destroyed (25348) 25348 Prototype IDs (14) 280 Alien Tech Used (2) 400 Bonus (15479) 15479 TOTAL SCORE: 53197 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6783 Follower Combat Kills 309 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 756 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -1169 Cogmind --------- Core Integrity 1147/1600 Matter 300/300 Energy 418/430 System Corruption 13% Temperature Cool (11) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Graphene Brace Long-range Tractor Beam > --- WEAPON (10) ------ Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY (20) --- Particle Reactor Light Quantum Reactor Advanced Energy Well (500) Matter Compressor (250) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun Hypervelocity Railgun Helical Railgun > --- INVENTORY -------- Particle Reactor Particle Reactor Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink Advanced Energy Well Matter Compressor Graphene Brace Long-range Tractor Beam Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator [Rating: 190] Favorites ----------- Power Light Quantum Reactor Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon KE Penetrator Energy Gun Small Laser Ballistic Gun KE Penetrator Launcher Hellfire Missile Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Slots Evolved 18 | . . . . . 4 . 2 2 2 . . . . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Utility 6 | . . . . . 1 . 1 1 1 . . . . . . . . . 1 . . 1 . . Weapon 8 | . . . . . 2 . . 1 1 . . . . 1 . . . . . . . 1 . 2 Parts Attached 187 | 6 1 . . 4 26 11 9 6 3 2 3 6 7 4 11 1 3 2 22 13 . 9 10 28 Power 29 | 1 . . . . 3 1 . 1 . . . 1 . 1 2 1 1 . 4 5 . 3 . 5 Engine 5 | 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 1 . . . 1 . 1 1 . . . 1 . . . . . Reactor 19 | . . . . . . . . . . . . . . . 1 1 1 . 3 5 . 3 . 5 Propulsion 41 | 2 . . . 1 6 5 5 2 1 . 2 4 2 . 2 . . . 5 1 . . 1 2 Treads 41 | 2 . . . 1 6 5 5 2 1 . 2 4 2 . 2 . . . 5 1 . . 1 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 49 | 1 1 . . 1 8 1 1 2 1 . . . 3 1 4 . 2 . 8 3 . 5 2 5 Device 26 | . . . . . 4 . 1 1 . . . . 1 1 4 . . . 7 2 . . 2 3 Storage 4 | 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . Processor 9 | . . . . . 1 1 . . . . . . 2 . . . . . 1 . . 2 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 10 | . . . . 1 3 . . 1 1 . . . . . . . 1 . . 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 . . . 2 9 4 3 1 1 2 1 1 2 2 3 . . 2 5 4 . 1 7 16 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 66 | 1 . . . 2 9 4 3 1 1 2 1 1 2 2 3 . . 2 5 3 . 1 7 16 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 2 . . . . . . 2 2 . . . 4 . . 4 . 2 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Parts Lost 59 | . . . . 1 8 3 . . . . 1 . 1 6 3 4 . . 5 1 . 2 4 20 Power 6 | . . . . . 1 1 . . . . . . . 1 . . . . . 1 . . . 2 Propulsion 7 | . . . . 1 2 . . . . . 1 . . 1 . . . . . . . . . 2 Utility 9 | . . . . . 2 1 . . . . . . . 1 1 . . . 1 . . . 1 2 Weapon 37 | . . . . . 3 1 . . . . . . 1 3 2 4 . . 4 . . 2 3 14 Highest Loss Streak 15 | . . . . 1 3 1 . . . . 1 . 1 6 1 3 . . 2 1 . 1 2 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 16 | 1 5 6 6 9 17 18 18 18 18 20 19 19 18 17 13 14 16 16 17 17 17 17 15 17 Power 1 | . 1 1 1 1 1 . . 1 1 1 1 1 1 . 2 3 4 4 1 1 2 2 2 1 Propulsion 3 | . 1 2 2 3 6 5 4 5 5 6 5 4 5 5 1 1 1 1 2 3 2 2 2 1 Utility 5 | . . 1 1 1 2 4 5 5 6 6 6 6 6 5 7 8 8 9 8 7 9 9 9 4 Weapon 5 | . 1 2 2 3 6 7 8 7 6 7 7 7 6 6 2 1 1 . 3 4 4 2 1 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . . . 1 . 9 1 1 3 1 1 1 2 . 4 . . . . 6 1 . . 2 4 Power 5 | . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 . Propulsion 7 | . . . . . 4 . . . . . . 1 . 1 . . . . . . . . 1 . Utility 10 | . . . 1 . 1 . . 1 1 . . 1 . 1 . . . . 3 . . . . 1 Weapon 15 | . . . . . 4 1 1 1 . 1 1 . . 2 . . . . . 1 . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 85 85 86 98 98 99 99 94 94 93 94 89 88 93 92 59 93 89 89 90 80 87 91 Engine 2 | . 14 14 14 14 8 9 7 4 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 5 5 5 5 5 9 5 5 2 . 2 . . . . . Reactor 5 | . . . . . . . . . . . . . . . 4 5 7 10 10 13 14 13 13 11 Treads 17 | . 28 28 28 27 26 27 30 26 23 23 22 23 15 10 14 15 15 15 9 9 9 8 8 8 Device 8 | . . . . . 6 2 6 6 5 5 5 5 8 9 9 10 9 10 13 13 14 9 10 16 Storage 6 | . 14 14 14 14 9 9 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 11 | . . . . . . 14 15 13 11 11 11 11 14 15 15 15 15 15 14 14 9 9 16 11 Protection 1 | . . . . 1 10 . . 5 5 5 5 5 2 . . . . . . . 4 . . . Ballistic Gun 33 | . 14 14 14 20 35 36 30 33 35 35 35 35 34 35 35 34 2 35 32 33 33 34 32 39 Peak Build Rating 190 | 6 7 6 6 10 41 41 47 56 67 72 76 89 103 118 113 113 101 111 149 162 160 174 177 190 Average Rating 101 | 4 6 6 6 7 30 37 42 54 66 70 73 74 98 113 111 110 72 108 139 151 160 157 168 181 On Entrance 76 | . 6 6 6 6 10 41 31 47 56 67 72 76 89 103 87 112 97 101 111 142 160 160 166 169 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 179 | 12 52 47 47 58 71 70 65 77 88 92 92 98 101 106 114 114 99 107 146 158 158 179 171 178 Greatest Support 160 | 40 40 40 40 40 60 62 99 99 99 99 99 104 140 140 110 110 110 110 140 150 150 150 160 160 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . . . . 1 . . 1 1 1 . . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . 1 . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 6 6 7 11 20 20 20 20 20 20 20 20 20 20 15 16 19 20 20 20 19 20 20 20 Average Carried 17 | 1 5 6 6 9 17 19 19 19 18 19 19 19 18 18 14 15 17 17 19 19 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 6 6 6 9 20 20 20 20 20 20 19 20 18 17 15 14 17 20 20 19 19 18 19 4 Class Distribution -------------------- 64% | Scavenger-Executioner 7% | Mutant 7% | Scavenger-Tank 6% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Warlord Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Mutant | -4/Zhirov Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Armory Scavenger-Executioner | -3/Lab Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Matter Collected 21388 | 264 159 . 2 105 1702 1145 652 215 497 184 333 354 815 166 921 536 . 580 1427 1492 . 989 1928 6922 Remotely 7362 | . . . . . 118 . 106 . . 57 . . . . . . . . 294 178 . 294 421 5894 Salvage Created 29339 | 95 56 . . 186 2382 2078 1046 255 431 241 401 281 495 426 931 612 . 850 1912 1837 . 992 3746 10086 Parts 1498 | 3 5 . . 13 126 95 57 25 16 17 24 10 28 16 51 37 . 41 141 115 . 48 168 462 Haulers Intercepted 19 | . 1 . . . 6 6 3 . . . . . . . . . . . 1 . . . 1 1 Recyclers Shooed 16 | . . . . . 4 3 2 . 4 . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 186 | . . . . . . . . . . 16 23 . 25 . 47 37 . 38 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Combat Hostiles Destroyed 387 | . . . . 4 35 28 14 3 5 7 10 5 6 5 18 14 . 10 23 25 . 17 42 116 Guns 384 | . . . . 4 35 28 14 3 5 7 10 5 6 5 18 14 . 10 23 22 . 17 42 116 AOE 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Classes Destroyed 24 | 1 1 . . 3 7 2 2 1 . . . 3 . . 1 . . . . . . 2 . 1 Worker 25 | . . . . . 2 1 3 . 1 . . . . . . . . . 3 . . . 2 13 Builder 11 | . . . . . . . 1 . . . . . . . . . . . . . . . 7 3 Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 19 | . 1 . . . 6 6 3 . . . . . . . . . . . 1 . . . 1 1 Recycler 15 | 1 . . . . 2 4 2 . . . . . . . . . . . 1 . . . . 5 Mechanic 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Operator 5 | . . . . . 1 1 . 1 . . . . . . . . . . . . . 1 1 . Watcher 8 | . . . . . 2 1 . . 1 . . . . . . . . . . 1 . . 3 . Swarmer 65 | . . . . . . 2 3 . . 6 7 . . . 11 9 . 5 3 4 . 8 3 4 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 110 | . . . . 1 17 16 6 . 3 . . 1 . 3 4 2 . 3 . 2 . . 16 36 Brawler 12 | . . . . . . . . . . . . . . . . . . . . . . 1 1 10 Duelist 13 | . . . . 1 2 . . . . . . . . . . 1 . . . 3 . . 1 5 Protector 7 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 5 Sentry 43 | . . . . 2 8 8 1 3 2 1 1 . . 2 1 1 . 1 3 6 . 2 . 1 Demolisher 5 | . . . . . . 2 . . . . . . . . . . . . . 1 . 2 . . Specialist 7 | . . . . . 4 . . . . . . . . . . . . . . . . . 3 . Hunter 32 | . . . . . 3 . 3 . . . . . 4 . . . . . . . . . 3 19 Programmer 74 | . . . . . . . 1 . . . 2 . 1 . 2 1 . 1 16 8 . . 15 27 Heavy 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Behemoth 4 | . . . . . . . . . . . . 2 1 . . . . . 1 . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Executioner 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 14 | 1 1 . . 2 8 4 5 1 3 4 4 5 3 4 4 5 . 5 5 6 . 5 8 14 Combat Bots Only 14 | . . . . 2 5 3 4 1 2 4 4 5 3 4 4 5 . 5 3 6 . 5 6 14 Max Kills in Single Turn 4 | 1 1 . . 1 2 2 2 1 1 2 2 2 1 2 2 2 . 3 3 3 . 3 3 4 Gunslinging 2 | . . . . . 1 1 . . . 1 1 1 . 1 1 1 . . 1 . . 1 2 2 Exploded 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Hostile Shots Fired 1761 | . . . . 32 158 96 68 45 14 25 39 7 73 83 62 72 . 33 107 82 . 22 214 529 Missed 438 | . . . . 4 39 28 28 18 2 9 10 . 23 14 19 14 . 8 32 17 . 4 62 107 Hits 1323 | . . . . 28 119 68 40 27 12 16 29 7 50 69 43 58 . 25 75 65 . 18 152 422 Melee 34 | . . . . 7 . . . . . . . . . . . 1 . . . 12 . 6 7 1 Projectile 1289 | . . . . 21 119 68 40 27 12 16 29 7 50 69 43 57 . 25 75 53 . 12 145 421 AOE 15 | . . . . . . 14 . . . . . . . . . . . . . 1 . . . . Critical Strikes 66 | . . . . 2 4 2 1 . 1 2 2 1 1 4 1 2 . 3 4 6 . 2 6 22 Actively Blocked 6 | . . . . . . . . . . . . . . 2 . . . . . . . . . 4 Part Disruptions 6 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . 2 1 Damage Taken 20542 | . . . . 538 1960 1355 540 159 258 263 569 388 1208 1462 552 731 . 407 1179 882 . 574 1754 5763 Core 1566 | . . . . 16 155 206 52 18 . 17 67 23 106 155 28 68 . 18 30 44 . 37 73 453 Absorbed by Shields 8127 | . . . . . . . . . . . . . 77 286 205 274 . 146 428 911 . 151 1500 4149 Reduced by Siege Mode 1030 | . . . . . . . . . . . . . . 38 . 24 . 30 44 12 . . 109 773 Regen/Repaired (Parts) 109 | . . . . . . . . . . . . 109 . . . . . . . . . . . . Core Remaining (%) 81 | 100 . . . 93 . 34 92 97 . . . . 78 . . . . 76 . . 86 . 92 71 Volleys Fired 687 | 4 7 . . 19 120 73 39 8 12 6 12 11 20 9 19 17 . 15 39 44 . 21 58 134 Largest 10 | 2 2 . . 2 4 4 4 5 6 6 6 6 6 7 7 7 . 7 7 7 . 8 8 10 Hottest 350 | 60 60 . . 60 106 106 109 134 162 162 180 175 200 237 237 234 . 214 243 249 . 284 284 350 Shots Fired 4090 | 8 14 . . 38 479 267 151 40 62 36 72 66 119 63 130 109 . 101 272 223 . 168 362 1310 Gun 4089 | 8 14 . . 38 479 267 151 40 62 36 72 66 119 63 130 109 . 101 272 222 . 168 362 1310 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4067 | 4 7 . . 29 477 267 151 40 62 36 72 66 119 63 130 109 . 101 272 222 . 168 362 1310 Thermal 22 | 4 7 . . 9 2 . . . . . . . . . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 61 | 3 4 . . 10 13 27 10 11 19 6 15 11 33 24 13 14 . 17 36 25 . 20 33 61 Robot Miss Streak 7 | 1 3 . . 3 7 3 4 2 1 2 3 4 4 2 6 4 . 6 3 5 . 3 5 4 Penetration Max 2 | . . . . . 1 1 1 . 1 1 . 1 . . 1 1 . 1 1 1 . 2 1 1 Secondary Targets 121 | . . . . . 7 4 3 . 2 2 3 3 2 2 6 6 . 3 4 4 . 4 18 48 Max Gunslinging Chain 3 | . . . . . 1 1 1 . 1 1 1 2 1 2 1 2 . 1 1 1 . 1 2 3 Shots Hit Robots 2623 | 5 6 . . 27 298 179 88 23 46 19 38 49 83 49 64 65 . 60 175 129 . 95 233 892 Core Hits 1232 | 2 2 . . 11 115 74 40 13 23 13 16 15 19 22 35 26 . 33 73 61 . 44 131 464 Critical Kills 45 | . . . . . . . 1 . . . . 1 2 . 1 1 . . 2 6 . 3 17 11 Critical Parts Destroyed 66 | . . . . . 2 1 . . . 2 . 2 3 2 1 . . . 1 5 . 5 15 27 Critical Strikes 119 | . . . . . 2 1 1 . . 2 . 3 5 2 2 1 . . 4 11 . 11 32 42 Destroy 119 | . . . . . 2 1 1 . . 2 . 3 5 2 2 1 . . 4 11 . 11 32 42 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61963 | 54 56 . . 313 4550 3455 1845 486 990 405 831 1270 1821 1199 1625 1642 . 1507 5012 3687 . 2275 6497 22443 Guns 60604 | 54 54 . . 313 4475 3408 1779 469 916 405 831 1270 1821 1151 1619 1642 . 1507 4639 3280 . 2275 6436 22260 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 904 | . . . . . . . . . . . . . . 48 . . . . 273 407 . . . 176 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 455 | . 2 . . . 75 47 66 17 74 . . . . . 6 . . . 100 . . . 61 7 Kinetic 60440 | 9 33 . . 226 4464 3408 1779 469 916 405 831 1270 1821 1151 1619 1642 . 1507 4639 3280 . 2275 6436 22260 Thermal 340 | 45 21 . . 87 11 . . . . . . . . . . . . . . . . . . 176 Explosive 680 | . . . . . . . . . . . . . . . . . . . 273 407 . . . . Electromagnetic 48 | . . . . . . . . . . . . . . 48 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 . . . . 1 4 4 . 1 1 1 2 10 11 11 . 15 13 Average Corruption 3 | . . . . . . 1 . . . . 1 1 4 . 1 1 1 1 5 10 11 . 5 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 295 | . . . . . . 12 . . . . 1 2 16 . 17 9 3 8 35 50 . . 37 105 Message Errors 63 | . . . . . . 2 . . . . . . 3 . 4 1 . 2 12 9 . . 7 23 Matter Fused 63 | . . . . . . 4 . . . . . . 2 . 4 3 . 1 5 13 . . 4 27 Heat Flow Errors 33 | . . . . . . 1 . . . . . . 2 . 3 1 . 1 4 4 . . 3 14 Energy Discharges 35 | . . . . . . 2 . . . . 1 . 5 . 1 . . . 4 8 . . 5 9 Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 35 | . . . . . . 2 . . . . . . 2 . 1 2 1 . 4 3 . . 6 14 Data Loss (major) 15 | . . . . . . . . . . . . 2 . . 1 . . 1 2 2 . . 2 5 Misfires 13 | . . . . . . . . . . . . . . . 2 2 . 1 2 1 . . 1 4 Alerts 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 Weapon Failures 31 | . . . . . . 1 . . . . . . 1 . . . . 1 2 10 . . 8 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 142 | . . . . . . . . . . . . . . . . . . . 6 135 . . 1 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 135 | . . . . . . . . . . . . . . . . . . . . 135 . . . . Melee 7 | . . . . . . . . . . . . . . . . . . . 6 . . . 1 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . . . . . . . . . . . . . . . . 38 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 54 | . 2 . . . 13 6 6 1 10 . . . . . 1 . . . 10 . . . 4 1 Targets Rammed 58 | . 2 . . . 13 8 6 1 11 . . . . . 1 . . . 10 . . . 4 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . 1 Highest Temperature 426 | 20 40 . . 159 283 312 13 9 86 48 42 48 114 275 426 258 . 373 335 169 . 12 323 234 Average Temperature 73 | 13 20 . . 83 65 71 7 4 41 22 20 18 12 113 123 90 . 117 79 59 . 5 69 74 Received Heat Transfer 2645 | . . . . 123 585 405 90 6 81 9 63 9 99 102 64 64 . 62 278 56 . 17 89 443 Effects 4 | . . . . . 1 . . . . . . . . . 1 2 . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Siege Activations 34 | . . . . . . . . . . . . . . 1 . 1 . 1 3 1 . 2 11 14 Total Turns 3681 | . . . . . . . . . . . . . . 12 . 12 . 8 36 6 . 12 104 3491 Longest Duration 2250 | . . . . . . . . . . . . . . 12 . 12 . 8 17 6 . 6 19 2250 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Heat Transferred 525 | 100 50 . . 200 25 . . . . . . . . . . . . . . . . . . 150 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Maximum Alert Level 5 | . . . . . 1 3 2 1 . . . . . . . . . . . 2 . . 3 5 Low Security (%) 48 | 100 100 100 . 100 56 28 . 97 100 . . . . 100 . . . . 100 33 . 100 37 . Level 1 18 | . . . . . 43 8 90 2 . . . . . . . . . . . 61 . . 30 3 Level 2 9 | . . . . . . 43 9 . . . . . . . . . . . . 5 . . 27 5 Level 3 9 | . . . . . . 18 . . . . . . . . . . . . . . . . 4 30 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . 30 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . 20 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2496 | 5 7 . . 30 391 829 440 206 67 . . . . 197 . . . . 195 422 . 162 708 2496 Initial 417 | . . . . . . 160 375 206 . . . . . 19 . . . . 57 81 . . 72 417 Average 457 | . . . . 4 189 452 318 92 23 . . . . 38 . . . . 110 253 . 51 309 1303 Influence Increases 11654 | 5 7 . . 90 1068 1563 433 100 144 225 260 85 160 298 430 335 . 240 704 761 . 505 1203 3038 Destroy 0b10 Robot/C 7820 | . . . . 80 700 780 280 60 100 140 200 80 120 100 360 280 . 200 460 480 . 340 840 2220 Destroy 0b10 Robot/NC 485 | 5 5 . . . 70 70 45 10 10 . . 5 . . . . . 10 25 10 . 5 70 145 Destroy Leader 1634 | . 2 . . 10 216 244 76 30 32 10 30 . 40 30 40 40 . 30 122 114 . 70 116 382 Allied During Kill 283 | . . . . . . 283 . . . . . . . . . . . . . . . . . . Disable Machine 480 | . . . . . 45 75 30 . . . . . . 75 . . . . 15 105 . 30 90 15 Destroy Structure 412 | . . . . . 7 6 2 . 2 . . . . 18 . . . . 52 52 . 30 57 186 Lose Combat Pursuer 540 | . . . . . 30 105 . . . 75 30 . . 75 30 15 . . 30 . . 30 30 90 Influence Decreases 9162 | 5 7 . . 90 687 1117 838 522 107 262 231 38 204 164 596 202 133 154 633 560 358 377 634 1243 Entered New Map 2016 | . . . . . . 221 452 216 . 15 . 29 76 13 62 . 133 . 29 76 358 . 56 280 Time Decay 6362 | 5 7 . . 86 617 666 386 306 107 247 221 9 118 91 504 162 . 154 554 464 . 357 538 763 Lost Part 574 | . . . . 4 70 30 . . . . 10 . 10 60 30 40 . . 50 10 . 20 40 200 Lost Ally 210 | . . . . . . 200 . . . . . . . . . . . . . 10 . . . . Squads Dispatched 85 | . 1 . . . 7 9 6 1 . . . . . 3 . . . . 5 5 . 3 13 32 Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Extermination 23 | . . . . . . . 1 1 . . . . . . . . . . 5 3 . . 5 8 Reinforcement 23 | . 1 . . . 5 1 2 . . . . . . 2 . . . . . 2 . 3 4 3 Assault 24 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 21 Garrison 14 | . . . . . 2 6 2 . . . . . . 1 . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Distress Signals 28 | . 1 . . . 5 3 . . 2 . . . . . . . . . 1 3 . 9 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 537 | . 5 . . 4 54 54 18 6 8 11 12 21 6 12 20 14 . 10 37 37 . 22 57 129 Peak Tracking Total 12 | . 2 . . 2 5 6 3 2 5 5 5 8 2 9 5 5 . 5 4 12 . 6 5 9 Tactical Retreats 29 | . . . . . 2 7 . . . 4 2 . . 2 2 1 . . 1 . . 2 2 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Traps Triggered 8 | . . . . . . 4 2 . . . . . . . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Disabled 32 | . . . . . 3 5 2 . . . . . . 5 . . . . 1 7 . 2 6 1 Max in Single Turn 2 | . . . . . 1 1 1 . . . . . . 2 . . . . 1 1 . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Accessed . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total Allies 11 | . . . . . . 10 . . . . . . . . . . . . . 1 . . . . Largest Group 10 | . . . . . . 10 . . . . . . . . . . . . . 1 . . . . Highest-Rated Group 173 | . . . . . . 173 . . . . . . . . . . . . . 64 . . . . Highest-Rated Ally 64 | . . . . . . 29 . . . . . . . . . . . . . 64 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . 65 . . . . . . . . . . . . . . . . . . Total Damage 845 | . . . . . . 845 . . . . . . . . . . . . . . . . . . Kills 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Active Infowar (turns) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Optics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . . 2 2 . 2 . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Turns Passed 28722 | 125 580 77 436 750 2988 2546 913 696 280 598 695 1698 629 279 2650 760 259 752 2115 1163 21 1525 1527 4660 Spaces Moved 10906 | 68 238 33 182 286 938 880 441 408 134 357 398 811 324 126 1168 274 137 355 1043 536 9 769 612 379 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . Treads 10902 | 64 238 33 182 286 938 880 441 408 134 357 398 811 324 126 1168 274 137 355 1043 536 9 769 612 379 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 240 160 160 160 160 160 162 160 160 173 173 173 173 162 170 255 170 160 160 Average Speed 195 | 153 231 240 240 240 239 246 160 160 160 160 161 162 161 160 218 243 173 173 178 175 255 181 180 224 Slowest Speed 270 | 160 240 240 240 240 250 250 160 160 160 160 240 165 165 240 256 256 173 173 270 255 255 255 255 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 42 | 5 40 13 57 47 84 92 16 17 5 57 63 83 46 3 79 47 56 60 35 42 5 37 73 8 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 6 | . . . . 1 . 1 . . . . 1 . 2 . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Unknown Exits Taken 23 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 13 | . . . . . . . . . . 3 1 . 2 . 4 1 . 2 . . . . . . Spaces Dug 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . Terrain Destroyed 391 | . . . . . 3 1 1 . 1 1 11 10 22 9 54 42 . 22 33 45 . 14 35 87 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 281 | . . . . . 3 1 1 . . 1 11 10 22 9 54 41 . 22 9 26 . 10 32 29 AOE 51 | . . . . . . . . . . . . . . . . . . . 22 13 . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total 16611 | 79 252 32 183 313 1465 1107 566 438 170 370 418 1160 376 183 1214 317 157 454 1202 650 8 836 885 3776 Wait 4316 | . . . . . 312 118 61 4 5 1 . 317 4 26 8 24 . 76 37 24 . 20 173 3106 Move 10881 | 67 237 32 181 285 937 879 440 407 133 356 397 810 323 125 1167 273 136 354 1042 535 8 768 611 378 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 2 4 . 1 4 33 4 2 5 3 1 1 5 8 9 4 . 3 4 22 5 . . 11 19 Fast Attach 54 | 6 1 . . 1 3 4 1 . . . 1 1 2 . 5 . 5 2 3 6 . 3 3 7 Attach 102 | . . . . 2 11 2 2 2 2 . 1 . 5 4 6 2 2 . 11 3 . 8 12 27 Detach 21 | . . . . . . . . . 1 . . . . . . . 2 . 1 1 . 7 5 4 Swap 174 | . . . . 2 15 5 8 4 1 4 3 8 2 2 2 1 5 . 13 13 . 5 4 77 Drop 154 | . 1 . 1 . 21 8 7 7 2 2 3 8 12 8 2 . 4 2 24 12 . 4 4 22 Fire 687 | 4 7 . . 19 120 73 39 8 12 6 12 11 20 9 19 17 . 15 39 44 . 21 58 134 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 58 | . 2 . . . 13 8 6 1 11 . . . . . 1 . . . 10 . . . 4 2 Escape Stasis 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . . . . . . 1 . 7 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto x2]) -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: [*Res] / [*Arm] / [*Qua]) -3/Armory (discovered 2 exits: [*Res] / [*Lab]) -3/Lab -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Met 8R-AWN 301 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 14) 511 | -10/Materials | Discovered new exit (range 13) 706 | -10/Materials | Entered Mines 709 | -10/Mines | Followed 8R-AWN into the Mines 769 | -10/Mines | Discovered new exit (range 5) 783 | -10/Mines | Entered Exiles 819 | -10/Exiles | Discovered new exit (range 15) 848 | -10/Exiles | Welcomed by 8R-AWN 882 | -10/Exiles | Met EX-HEX 949 | -10/Exiles | Met EX-BIN 1052 | -10/Exiles | Met EX-DEC 1195 | -10/Exiles | Discovered new exit (range 10) 1219 | -10/Exiles | Entered Mines 1283 | -9/Mines | Assembled infested the area 1288 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1534 | -9/Mines | Learned location of Storage (-8) 1943 | -9/Mines | Discovered new exit (range 8) 1969 | -9/Mines | Entered Materials 1969 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2460 | -8/Materials | Build established: Scavenger-Tank 2559 | -8/Materials | Garrison activated, responded to threat 2828 | -8/Materials | Garrison activated, responded to threat 3715 | -8/Materials | Discovered new exit (range 15) 3765 | -8/Materials | Lost 3 parts (2n1u) 3833 | -8/Materials | Discovered new exit (range 10) 4559 | -8/Materials | Discovered new exit (range 15) 4586 | -8/Materials | Discovered new exit (range 7) 4957 | -8/Materials | Entered Storage 5133 | -8/Storage | Build established: Gunner 5161 | -8/Storage | Garrison activated, responded to threat 5499 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5744 | -8/Storage | Discovered new exit (range 14) 5795 | -8/Storage | Build established: Commander-Gunner 6157 | -8/Storage | First assault squad dispatched 6210 | -8/Storage | Core integrity fell below 50% 6236 | -8/Storage | Lost 8 allies 6506 | -8/Storage | Build established: Gunner 6825 | -8/Storage | Garrison activated, responded to threat 7077 | -8/Storage | Learned location of Armory (-3) 7303 | -8/Storage | Build established: Scavenger-Gunner 7503 | -8/Storage | Entered Factory 7503 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8070 | -7/Factory | Discovered new exit (range 14) 8297 | -7/Factory | Garrison activated, responded to threat 8416 | -7/Factory | Entered another Factory area 8416 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9020 | -6/Factory | Discovered new exit (range 15) 9112 | -6/Factory | Entered another Factory area 9112 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9335 | -5/Factory | Discovered new exit (range 9) 9392 | -5/Factory | Entered Upper Caves 9396 | -5/Upper Caves | Learned Factory terminal intel 9420 | -5/Upper Caves | Build established: Scavenger-Executioner 9512 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9835 | -5/Upper Caves | Learned 8 Factory zone layouts 9973 | -5/Upper Caves | Discovered new exit (range 12) 9990 | -5/Upper Caves | Entered another Upper Caves area 9992 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10104 | -5/Upper Caves | Discovered new exit (range 9) 10201 | -5/Upper Caves | Learned location of 1 exit from Factory 10321 | -5/Upper Caves | Entered a destroyed Warlord outpost 10559 | -5/Upper Caves | Encountered a Warlord checkpoint 10649 | -5/Upper Caves | Discovered new exit (range 7) 10685 | -5/Upper Caves | Entered Warlord 10742 | -5/Warlord | System corruption cleaned by Quarantine Array 11465 | -5/Warlord | Met Warlord 11490 | -5/Warlord | Warlord's base attacked by MAIN.C 11653 | -5/Warlord | Spotted B-75 Beast 11840 | -5/Warlord | Warlord forces counterattacked 12077 | -5/Warlord | Lost 4 allies 12165 | -5/Warlord | Warlord base infiltrated, sounded retreat 12166 | -5/Warlord | Enhanced Grunt warped into view 12166 | -5/Warlord | Enhanced Grunt warped into view 12166 | -5/Warlord | Enhanced Grunt warped into view 12166 | -5/Warlord | Enhanced Demolisher warped into view 12166 | -5/Warlord | Enhanced Demolisher warped into view 12166 | -5/Warlord | Enhanced Demolisher warped into view 12257 | -5/Warlord | Spotted Executioner 12267 | -5/Warlord | Spotted B-86 Titan 12271 | -5/Warlord | Spotted B-75 Beast 12284 | -5/Warlord | Spotted B-75 Beast 12288 | -5/Warlord | Spotted Executioner 12301 | -5/Warlord | Spotted B-86 Titan 12305 | -5/Warlord | Spotted B-75 Beast 12306 | -5/Warlord | Destroyed B-86 Titan 12309 | -5/Warlord | Spotted Striker 12319 | -5/Warlord | Destroyed B-75 Beast 12324 | -5/Warlord | Spotted Executioner 12338 | -5/Warlord | Destroyed Executioner 12345 | -5/Warlord | Discovered new exit (range 14) 12348 | -5/Warlord | Found Prototype Processor 12349 | -5/Warlord | Lost 10 allies 12352 | -5/Warlord | Found Prototype Processor 12383 | -5/Warlord | Entered Proximity Caves 12561 | -4/Proximity Caves | Spotted B-86 Titan 12611 | -4/Proximity Caves | Destroyed B-86 Titan 12674 | -4/Proximity Caves | Identified Exp. Core Analyzer (x2) 12732 | -4/Proximity Caves | Learned location of Testing (-2) 12886 | -4/Proximity Caves | Learned location of Quarantine (-3) 12982 | -4/Proximity Caves | Discovered new exit (range 8) 13012 | -4/Proximity Caves | Entered Factory 13012 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 13013 | -4/Factory | Identified exit to Research 13015 | -4/Factory | Loaded intel: 26 terminal locations 13173 | -4/Factory | Discovered new exit (range 13) 13237 | -4/Factory | Garrison activated, responded to threat 13291 | -4/Factory | Entered Upper Caves 13322 | -4/Upper Caves | Lost 6 parts (1p1n1u3w) 13324 | -4/Upper Caves | Found DCF Scrap (12 items) 13361 | -4/Upper Caves | Encountered a Warlord checkpoint 14072 | -4/Upper Caves | Learned Research emergency access door positions 14240 | -4/Upper Caves | Discovered new exit (range 7) 14262 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15941 | -4/Upper Caves | Entered another Upper Caves area 16421 | -4/Upper Caves | Spotted B-86 Titan 16569 | -4/Upper Caves | Discovered new exit (range 9) 16590 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16664 | -4/Upper Caves | Lost 3 parts (3w) 16701 | -4/Upper Caves | Entered Zhirov 16704 | -4/Zhirov | Discovered new exit (range 3) 16737 | -4/Zhirov | Met Zhirov 16777 | -4/Zhirov | Found Alien Artifact 16777 | -4/Zhirov | Identified Integrated Reactor 16777 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16803 | -4/Zhirov | Found Alien Artifact 16960 | -4/Zhirov | Entered Proximity Caves 17251 | -3/Proximity Caves | Build established: Executioner 17402 | -3/Proximity Caves | Spotted B-86 Titan 17430 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17581 | -3/Proximity Caves | Found DCF Scrap (13 items) 17693 | -3/Proximity Caves | Discovered exit to Research (range 11) 17712 | -3/Proximity Caves | Entered Research 17712 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18073 | -3/Research | Spotted B-86 Titan 18087 | -3/Research | Build established: Scavenger-Executioner 18136 | -3/Research | Destroyed B-86 Titan 18764 | -3/Research | Discovered new exit (range 5) 18786 | -3/Research | Discovered new exit (range 8) 18877 | -3/Research | Discovered new exit (range 11) 19791 | -3/Research | System corruption reached 10% 19827 | -3/Research | Entered Armory 19828 | -3/Armory | Met VL-GR5, who suggested a friendly competition 20046 | -3/Armory | Found Prototype Device 20046 | -3/Armory | Identified Exp. Focal Shield 20051 | -3/Armory | Found Prototype Launcher 20051 | -3/Armory | Identified Hellfire Missile Launcher 20286 | -3/Armory | VL-GR5 left a parting gift on exiting Armory 20826 | -3/Armory | Discovered new exit (range 5) 20923 | -3/Armory | Found Adv. Powered Armor 20927 | -3/Armory | Found Adv. Powered Armor 20931 | -3/Armory | Found Adv. Powered Armor 20977 | -3/Armory | Identified Transdimensional Reconstructor 20977 | -3/Armory | Warped through subspace to slip node 20977 | -3/Armory | Discovered new exit (range 1) 20990 | -3/Armory | Entered Lab 20990 | -3/Lab | Discovered new exit (range 9) 21011 | -3/Lab | Entered Research 21011 | -2/Research | Warlord forces began assault on 0b10 21011 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21121 | -2/Research | Research machine network offline 21537 | -2/Research | Borebot progress halted 21652 | -2/Research | Borebot progress halted 21970 | -2/Research | Borebot progress halted 22089 | -2/Research | Spotted Executioner 22101 | -2/Research | Spotted Striker 22106 | -2/Research | Destroyed Executioner 22123 | -2/Research | Destroyed Striker 22137 | -2/Research | Lost 4 allies 22143 | -2/Research | Found Prototype Processor 22143 | -2/Research | Identified Exp. Targeting Computer 22226 | -2/Research | Spotted Striker 22235 | -2/Research | Destroyed Striker 22355 | -2/Research | Met up with Warlord 22357 | -2/Research | Warlord invited to help at Command 22357 | -2/Research | Given Cave Seal Controls access code 22420 | -2/Research | Spotted Striker 22425 | -2/Research | Destroyed Striker 22526 | -2/Research | Discovered new exit (range 7) 22533 | -2/Research | Warlord destroyed during the assault 22536 | -2/Research | Entered Testing 22696 | -2/Testing | Garrison activated, responded to threat 22850 | -2/Testing | Spotted Striker 23786 | -2/Testing | First assault squad dispatched 23905 | -2/Testing | System corruption reached 10% 23931 | -2/Testing | Discovered new exit (range 14) 24063 | -2/Testing | Entered Access 24063 | -1/Access | Evolved 2 slots: Weapon x2 24237 | -1/Access | Energy Cycler disabled 24486 | -1/Access | Destroyed 9 combat bots 24741 | -1/Access | Discovered new exit (range 5) 25313 | -1/Access | First assault squad dispatched 28309 | -1/Access | High security lockdown imminent 28389 | -1/Access | High security lockdown engaged 28584 | -1/Access | Destroyed 14 combat bots 28590 | -1/Access | Spotted Executioner 28590 | -1/Access | Spotted Striker 28599 | -1/Access | Destroyed Executioner 28603 | -1/Access | Destroyed Striker 28674 | -1/Access | Spotted Executioner 28686 | -1/Access | Destroyed Striker 28699 | -1/Access | System corruption reached 10% 28708 | -1/Access | Destroyed Executioner 28723 | *** | Escaped! Last Messages --------------- 28708_ Switching to secondary target: P-80 Master. 28708_ Slug penetrates P-80 Master. 28709_ Acquired 7 matter. 28709_ Acquired 18 matter. 28709_ Acquired 13 matter. 28711_ R-10 Processor collects Prototype Leg. 28711_ KE Penetrator destroyed. 28712_ Slug penetrates P-80 Master. 28712_ P-80 Master destroyed. 28712_ Slug penetrates M-36 Artificer. 28713_ Acquired 34 matter. 28715_ R-10 Processor collects Unknown Energy Gun. 28718_ R-10 Processor collects Myomer Leg. 28722_ System corrupted: Matter fused (-5). 28723_ Acquired 5 matter. 28723_ Ended siege mode. [Achievement: Slow And Deadly Wins The Race] [Achievement: Terminals Are For Geeks] Map ----- +----------------------------------------------------+ | ??# + #??????????????????????????????????? | | ??# # #?????????? ??????????????????????? | | ??# " ??# #????????! ??????????????????????? | | ??# "????# #?????? #?????????????????????? | | ??# ??????# #???? #?????????????????????? | | ???????????# #?? #####?????????????????? | | ???????????# # # ??????????????????? | | ???????????# + # ??????????????????? | | ???????????# # !! # ##?????????????????? | | ?????????#+# #####=########!= #????????? ? ????? | | ?????????# #########!############## ??? | | ?????????# %%=[!!!!=!=%% ??? | | ?????????# % % =%%%!!!=!!!=%%R=! #????????? | | ?????????# ######*!*=!*!*% "##########????????? | | ?????????# #??# #!=[*=[=%%"#?????????????????? | | ?????????# #?# #*![!*%!%% #?????????????????? | | ?????????# ## ####!|==*/= T#?????????????????? | | ?????????# ###???#!*!!*!=!""#?????????????????? | | ?????????# =#?????#==!==/=%["#?????????????????? | | ?????????# !%%?????## /=%!**%""##????????????????? | | ?????????# = ?????# =!%*==%/[[ #????????????????? | | ?????????# ?????##==%=*=%=%!##????????????????? | | ?????????# ??????#! !*!!=!! #?????????????????? | | ?????????# ??????# =/!=/* #?????????????????? | | ?????????# ??????# != =% #?????????????????? | | ?????????? ??????# @%% #?????????????????? | | ????????????????????# %""% #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 75 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: EM 15 Core Shielding 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 20 Target Analysis 8 Core Analysis 12 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Explosive Keycard Follow The Leader Slow And Deadly Wins The Race Terminals Are For Geeks Challenges ------------ None Game ------ Seed FieldthrustCompositePendant Manual? 0 Play Time 02:14:10 Cumulative 259.5 hours Start 2025.11.29 @ 14:16:59 End 2025.11.29 @ 16:55:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type 0 Total 32 Types 14/1/11/1/0/1/2/1/0/1 Lore% 83 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94eee7b8-ffbb-4a06-85d9-0bacb99b0ccd