Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 18:28:29

Player: BionicBot

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (354)     1770
Value Destroyed (14771)    14771
Prototype IDs (44)         880
Alien Tech Used (3)        600
Bonus (5963)               5963
              TOTAL SCORE: 33684

 Bonus
-------
High Alert Combat Kills    1983
Follower Combat Kills      80
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     172/300
Energy                     99/100
System Corruption          42%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
      Advanced Signal Interpreter
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
               Graphene Brace
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Heat Sink
      Advanced Terrain Scanner
               Phase Shifter
      Improved System Shield
      Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
               Huge Storage Unit
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Improved Targeting Computer
  Experimental Core Analyzer
      Advanced Transmission Jammer
               Centrium Light Armor Plating
               Graphene Brace
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Mapper
      Improved System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Helical Railgun
               Helical Railgun
               Helical Railgun
>              --- INVENTORY --------
               Quantum Reactor
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
      Advanced Terrain Scanner
               Phase Shifter
      Advanced Cloaking Device
       Layered Light Armor Plating
       Layered Light Armor Plating
      Improved System Shield
       Compact HERF Cannon
      Enhanced Nova Cannon
         Heavy Battle Rifle
         Heavy Battle Rifle
         Heavy Battle Rifle
         Heavy Battle Rifle
         Heavy Battle Rifle
               Linear Accelerator
      Advanced Datajack
               Axe
[Rating: 196]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Phase Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             573  | 7   10  41  29  32  8   9   5   13  49  21  19  2   13  32  8   7   13  19  50  4   10  10  11  36  39  76  
  Power                    26   | 1   3   1   1   .   .   .   .   .   2   .   .   .   1   2   .   .   1   .   2   .   1   1   .   2   2   6   
    Engine                 7    | 1   3   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   2   2   6   
  Propulsion               99   | 2   2   11  8   6   .   .   .   .   5   .   3   .   3   6   .   .   3   .   8   .   .   2   1   9   14  16  
    Treads                 58   | 2   2   11  8   6   .   .   .   .   5   .   3   .   3   3   .   .   .   .   1   .   .   .   .   .   6   8   
    Leg                    21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   .   .   2   1   7   1   .   
    Wheel                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   6   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  296  | 2   4   21  15  17  5   7   2   11  33  17  8   .   5   18  5   5   4   14  22  4   8   5   7   15  17  25  
    Device                 146  | 1   1   10  7   9   2   3   1   4   14  7   5   .   2   8   3   4   .   9   11  4   4   4   4   4   8   17  
    Storage                13   | 1   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   2   .   
    Processor              12   | .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   3   2   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   1   
    Protection             119  | .   2   8   7   7   3   4   1   7   17  10  2   .   3   7   2   1   3   5   10  .   3   1   3   4   4   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   152  | 2   1   8   5   9   3   2   3   2   9   4   8   2   4   6   3   2   5   5   18  .   1   2   3   10  6   29  
    Energy Gun             7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
    Energy Cannon          31   | .   .   .   .   2   .   1   .   1   .   .   1   .   1   .   1   2   .   4   5   .   .   .   1   4   .   8   
    Ballistic Gun          71   | 2   1   6   5   4   2   .   2   1   6   1   2   1   1   2   2   .   2   .   9   .   .   .   2   2   6   12  
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   1   .   .   .   .   .   .   .   .   3   
    Launcher               11   | .   .   1   .   .   .   .   1   .   .   1   2   1   .   .   .   .   .   1   1   .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   3   1   1   .   .   3   2   1   .   .   2   .   .   1   .   3   .   .   1   .   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   5   .   1   .   .   4   .   4   5   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Lost                 139  | .   .   4   1   3   2   1   .   .   .   .   .   .   1   3   .   3   .   .   20  .   .   .   2   30  1   68  
  Power                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   7   
  Propulsion               43   | .   .   1   .   2   .   .   .   .   .   .   .   .   1   2   .   3   .   .   4   .   .   .   1   13  .   16  
  Utility                  40   | .   .   3   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   5   .   21  
  Weapon                   44   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   9   1   24  
  Highest Loss Streak      28   | .   .   2   1   3   2   1   .   .   .   .   .   .   1   2   .   3   .   .   17  .   .   .   1   15  1   28  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  99  99  99  97  97  99  100 100 100 93  99  93  94  89  66  94  85  94  98  94  93  82  76  79  
  Engine                   3    | .   13  11  9   7   7   7   7   7   4   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   1   6   6   6   3   1   5   5   2   .   .   .   3   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   5   5   5   5   3   6   7   
  Treads                   20   | .   27  43  36  29  30  30  30  30  26  26  26  26  25  23  23  18  5   5   4   .   .   .   .   .   7   10  
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   17  18  31  31  31  30  21  .   .   
  Device                   10   | .   10  4   3   8   13  11  7   13  8   10  8   13  11  9   14  15  11  10  9   15  11  12  11  7   10  13  
  Storage                  6    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   3   
  Processor                11   | .   .   .   .   7   7   7   7   7   20  20  25  26  26  13  11  11  11  11  8   5   9   10  10  12  14  14  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   9   13  10  
  Protection               6    | .   3   6   13  13  8   10  15  8   10  8   4   .   1   5   1   1   4   5   5   5   4   2   3   3   1   2   
  Energy Cannon            2    | .   .   .   .   .   .   3   5   5   .   .   2   .   5   3   .   4   .   7   4   5   5   5   4   3   .   6   
  Ballistic Gun            12   | .   26  21  27  21  17  9   6   8   16  17  11  .   6   3   12  11  .   7   10  10  5   5   5   5   8   5   
  Slashing Weapon          2    | .   .   .   .   .   4   6   7   .   2   .   .   6   .   4   3   .   5   .   4   5   5   4   5   3   2   .   
Peak Build Rating          196  | 7   8   18  30  39  37  38  40  40  54  55  58  54  64  70  73  73  87  91  102 102 109 130 128 135 173 196 
  Average Rating           67   | 5   7   14  25  35  36  35  37  38  49  52  54  48  58  61  70  69  51  87  89  101 106 122 125 113 129 159 
  On Entrance              61   | .   7   8   18  30  37  36  35  38  39  54  52  53  54  64  68  69  59  87  85  97  102 109 125 122 34  173 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             182  | 13  20  57  69  76  73  77  78  81  79  79  77  65  91  94  81  93  81  101 90  80  96  119 122 118 134 182 
  Greatest Support         240  | 40  40  80  82  88  88  88  88  88  91  91  92  86  96  116 96  96  90  90  155 155 155 155 155 155 240 240 
  Greatest Overweight (x)  54   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   3   2   1   1   .   .   .   .   6   1   54  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  
  Average Capacity         19   | 7   8   14  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  23  
  Most Carried             25   | 3   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  24  
  Average Carried          18   | 2   8   12  19  19  19  19  19  19  19  19  19  20  19  19  20  19  19  18  18  19  19  19  19  16  14  17  
  Final Capacity           25   | 8   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   25  5   
  Final Carried            25   | 3   10  20  20  20  19  20  20  20  20  20  20  20  20  20  20  18  18  20  20  19  20  20  18  5   25  5   

 Class Distribution 
--------------------
 17% | Skirmisher
 14% | Scavenger-Skirmisher
 11% | Mutant
 10% | Scavenger-Tank
  9% | Assassin
  7% | Scavenger-Mutant
  5% | Scavenger-Assassin
  5% | Tank
  4% | Machinist-Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
             Assassin | -7/Lower Caves
             Assassin | -7/Lower Caves
               Mutant | -7/Zion
           Skirmisher | -6/Proximity Caves
             Assassin | -6/Factory
           Skirmisher | -6/Lower Caves
 Machinist-Skirmisher | -6/Lower Caves
             Assassin | -6/Data Miner
           Skirmisher | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
   Scavenger-Assassin | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
             Assassin | -5/Zhirov
 Scavenger-Skirmisher | -4/Proximity Caves
     Scavenger-Gunner | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
       Scavenger-Tank | -4/Warlord
       Scavenger-Tank | -3/Proximity Caves
   Scavenger-Assassin | -3/Research
    Hacker-Skirmisher | -2/Research
        Hacker-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           13140 | 290  411  964  1118 827  330  209  121  254  1236 562  340  .    321  503  301  234  67   313  1316 44   157  100  287  535  531  1769 
  Remotely                 76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
Salvage Created            17107 | 113  390  1605 1439 1071 228  67   .    248  1693 244  70   .    .    632  249  121  371  198  1465 .    62   .    475  1196 .    5170 
  Parts                    866   | 5    25   109  86   57   12   1    .    12   72   8    4    .    .    39   13   1    3    13   72   .    2    .    25   63   .    244  
Haulers Intercepted        10    | .    1    4    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13    | .    1    .    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    4    .    1    
Parts Field Recycled       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Retrieved Matter         72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    .    .    .    .    .    .    .    
Parts Self-Destructed      91    | .    .    .    .    .    8    1    .    10   .    12   5    .    .    .    13   1    3    11   .    .    .    .    27   .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  257  | .   8   30  24  16  4   1   .   8   13  8   2   .   1   9   3   2   .   7   21  .   1   .   10  23  .   66  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Guns                     131  | .   8   24  24  13  4   1   .   1   13  4   1   .   .   6   3   .   .   .   9   .   1   .   6   .   .   13  
  Cannons                  70   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   2   6   .   .   .   4   7   .   47  
  AOE                      43   | .   .   6   .   3   .   .   .   7   .   3   1   .   .   1   .   .   .   5   3   .   .   .   .   14  .   .   
Classes Destroyed          19   | 2   4   5   1   1   1   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   
  Worker                   21   | .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   .   6   
  Builder                  23   | .   .   2   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   11  .   3   
  Tunneler                 4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 25   | 1   1   1   1   6   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   2   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  15   | .   2   5   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  53   | .   4   6   6   7   4   .   .   4   2   4   .   .   .   .   .   .   .   5   1   .   .   .   3   .   .   7   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Grunt                    90   | .   4   13  9   4   .   .   .   3   4   1   1   .   .   2   2   .   .   .   2   .   .   .   5   15  .   25  
  Brawler                  3    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   3   
  Sentry                   29   | .   .   10  7   1   .   1   .   .   1   1   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   3   
  Hunter                   34   | .   .   .   2   2   .   .   .   .   3   .   .   .   .   3   .   2   .   2   8   .   1   .   .   2   .   9   
  Programmer               34   | .   .   .   .   2   .   .   .   .   3   2   .   .   .   2   .   .   .   .   5   .   .   .   .   5   .   15  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Packrat                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           22   | 1   2   12  7   14  4   1   .   4   4   3   2   .   1   3   3   2   .   5   11  .   1   .   4   22  .   11  
  Combat Bots Only         10   | .   2   8   5   10  4   1   .   4   3   3   2   .   1   3   3   2   .   5   9   .   1   .   4   7   .   9   
Max Kills in Single Turn   5    | 1   1   4   2   5   1   1   .   3   1   1   1   .   1   1   1   1   .   4   2   .   1   .   1   5   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   2   .   .   .   3   .   1   1   .   .   1   .   .   .   4   2   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Hostile Shots Fired        2533  | .     51    127   99    117   32    56    .     21    142   51    52    .     49    103   5     36    .     28    304   .     6     .     112   209   .     933   
  Missed                   723   | .     14    40    24    30    5     21    .     7     45    21    22    .     14    31    3     11    .     11    95    .     4     .     20    62    .     243   
Damage Taken               34349 | .     443   1135  972   1345  410   296   .     222   1439  349   345   .     736   1627  36    448   .     310   4003  .     42    .     1063  3655  .     15473 
  Core                     4671  | .     113   84    60    225   75    .     .     .     178   39    .     .     208   212   .     71    .     32    653   .     .     .     143   958   .     1620  
  Absorbed by Shields      867   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     867   .     .     .     
  Reduced by Siege Mode    1314  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1314  
  Redirected to Shielding  547   | .     .     .     9     103   3     .     .     .     4     .     .     .     .     11    .     .     .     .     173   .     6     .     .     29    .     209   
  Ignored by Resistances   95    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   1049  | .     .     .     .     .     .     .     707   .     .     .     .     .     .     .     .     .     .     .     161   .     .     181   .     .     .     .     
Core Remaining (%)         64    | 100   54    79    89    .     .     .     .     57    .     .     .     .     50    .     .     .     .     62    .     .     .     .     30    26    100   .     
Volleys Fired              1111  | 10    54    104   71    59    9     36    .     29    57    14    45    .     103   33    12    23    .     20    69    .     48    1     108   41    .     165   
  Largest                  4     | 2     2     2     3     3     3     3     .     3     3     3     3     .     3     3     2     2     .     3     4     .     3     1     3     2     .     4     
  Hottest                  400   | 40    40    79    78    75    75    75    .     90    86    86    99    .     204   204   90    180   .     213   228   .     208   90    208   200   .     400   
Shots Fired                2269  | 20    101   203   213   163   27    49    .     35    157   34    65    .     121   66    22    31    .     30    182   .     58    1     163   61    .     467   
  Gun                      1401  | 20    101   200   213   156   27    20    .     13    157   29    25    .     .     48    19    .     .     4     117   .     10    .     70    .     .     172   
  Cannon                   831   | .     .     .     .     7     .     29    .     17    .     .     38    .     121   18    3     31    .     24    64    .     48    1     93    42    .     295   
  Launcher                 37    | .     .     3     .     .     .     .     .     5     .     5     2     .     .     .     .     .     .     2     1     .     .     .     .     19    .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1447  | 20    101   195   213   156   27    20    .     13    157   29    25    .     18    57    19    .     .     4     117   .     5     .     48    .     .     223   
  Thermal                  639   | .     .     5     .     7     .     29    .     17    .     .     38    .     103   9     3     31    .     24    64    .     53    1     115   2     .     138   
  Explosive                37    | .     .     3     .     .     .     .     .     5     .     5     2     .     .     .     .     .     .     2     1     .     .     .     .     19    .     .     
  Electromagnetic          106   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     106   
  Entropic                 40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     
  Robot Hit Streak         39    | 3     11    27    25    9     4     11    .     10    16    21    5     .     9     9     10    7     .     3     13    .     5     .     9     8     .     39    
  Robot Miss Streak        6     | 2     4     4     5     6     3     3     .     2     4     1     4     .     1     2     2     2     .     2     6     .     2     .     4     5     .     6     
  Penetration Max          1     | .     .     .     1     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     1     .     .     .     .     1     .     1     
  Secondary Targets        31    | .     .     4     6     7     2     .     .     .     4     1     .     .     .     1     1     .     .     .     .     .     .     .     2     .     .     3     
    Max Gunslinging Chain  1     | .     .     1     1     1     1     .     .     .     1     1     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     1     
Shots Hit Robots           1252  | 11    64    144   139   85    16    12    .     13    111   26    18    .     23    50    16    11    14    9     112   .     8     .     53    40    .     277   
  Core Hits                635   | 4     25    74    58    44    8     3     .     11    51    13    5     .     4     20    10    4     4     11    53    .     2     .     22    64    .     145   
  Critical Kills           17    | 1     .     .     2     .     .     .     .     .     2     .     .     .     .     4     .     .     .     .     4     .     .     .     .     .     .     4     
  Critical Parts Destroyed 14    | 1     .     .     1     .     .     .     .     .     1     .     .     .     .     3     1     .     .     .     1     .     1     .     2     .     .     3     
  Critical Strikes         72    | 2     .     .     3     .     .     .     .     .     3     .     .     .     4     10    1     .     .     .     8     .     1     .     2     16    .     22    
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     3     
    Destroy                28    | 2     .     .     3     .     .     .     .     .     3     .     .     .     .     8     1     .     .     .     4     .     1     .     2     .     .     4     
    Blast                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     4     
    Corrupt                11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
    Sunder                 16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     
Melee Attacks              89    | .     .     .     .     4     3     1     .     .     16    3     .     .     .     8     2     .     14    .     24    .     .     .     .     13    1     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 89    | .     .     .     .     4     3     1     .     .     16    3     .     .     .     8     2     .     14    .     24    .     .     .     .     13    1     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            21    | .     .     .     .     1     2     .     .     .     7     .     .     .     .     3     2     .     .     .     2     .     .     .     .     4     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           42071 | 107   537   2607  2290  2345  386   196   .     829   2564  894   581   .     810   1277  541   447   993   603   3994  .     223   .     1412  7357  .     11078 
  Guns                     16490 | 107   533   2038  2231  1417  230   196   .     220   2116  476   237   .     .     564   390   .     .     19    1372  .     122   .     928   .     .     3294  
  Cannons                  14660 | .     .     .     .     .     .     .     .     .     .     .     .     .     810   285   .     447   .     227   1457  .     101   .     484   3156  .     7693  
  Explosions               7757  | .     .     553   .     850   .     .     .     587   .     383   344   .     .     162   .     .     .     357   659   .     .     .     .     3862  .     .     
  Melee                    2924  | .     .     .     .     78    156   .     .     .     448   35    .     .     .     264   151   .     993   .     484   .     .     .     .     315   .     .     
  Ramming                  240   | .     4     16    59    .     .     .     .     22    .     .     .     .     .     2     .     .     .     .     22    .     .     .     .     24    .     91    
  Kinetic                  17956 | 107   533   1964  2231  1417  230   196   .     220   2116  476   237   .     522   721   390   .     .     19    1372  .     14    .     666   .     .     4525  
  Thermal                  7710  | .     .     74    .     .     .     .     .     .     .     .     .     .     288   290   .     447   .     227   1457  .     209   .     746   .     .     3972  
  Explosive                7595  | .     .     553   .     850   .     .     .     587   .     383   344   .     .     .     .     .     .     357   659   .     .     .     .     3862  .     .     
  Electromagnetic          2490  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2490  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2924  | .     .     .     .     78    156   .     .     .     448   35    .     .     .     264   151   .     993   .     484   .     .     .     .     315   .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 3156  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3156  .     .     
Highest Corruption         42    | .     .     1     .     2     2     2     2     .     2     4     4     4     14    2     2     2     2     2     12    5     .     .     .     7     .     42    
  Average Corruption       5     | .     .     1     .     1     2     2     2     .     1     2     4     4     4     1     2     2     2     2     5     3     .     .     .     4     .     27    
  Corruption Purged        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     5     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  330   | .     .     .     .     2     17    16    .     .     4     25    37    4     19    3     11    6     2     15    34    2     .     .     .     12    .     121   
    Message Errors         74    | .     .     .     .     .     3     5     .     .     3     4     12    .     4     1     1     .     1     4     9     .     .     .     .     4     .     23    
    Matter Fused           81    | .     .     .     .     .     6     4     .     .     1     7     7     3     7     1     5     1     1     2     10    2     .     .     .     1     .     23    
    Heat Flow Errors       41    | .     .     .     .     .     1     3     .     .     .     6     7     1     2     .     .     2     .     3     2     .     .     .     .     .     .     14    
    Energy Discharges      31    | .     .     .     .     1     6     .     .     .     .     1     2     .     4     1     2     2     .     2     1     .     .     .     .     2     .     7     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      26    | .     .     .     .     1     .     3     .     .     .     5     3     .     1     .     .     .     .     2     3     .     .     .     .     2     .     6     
    Data Loss (major)      8     | .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     .     .     1     .     3     
    Misfires               9     | .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     1     .     .     1     2     .     .     .     .     .     .     1     
    Alerts                 9     | .     .     .     .     .     1     .     .     .     .     .     3     .     1     .     .     1     .     .     .     .     .     .     .     .     .     3     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     8     
    Weapon Failures        34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     31    
Overload Shots             2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1663  | .     .     49    .     89    70    .     .     33    1     3     38    .     17    107   30    .     227   10    71    .     .     .     .     738   .     180   
  Projectiles              674   | .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     30    .     .     .     .     456   .     171   
  Explosions               383   | .     .     49    .     41    .     .     .     15    .     3     38    .     .     .     .     .     .     10    .     .     .     .     .     227   .     .     
  Melee                    606   | .     .     .     .     48    70    .     .     18    1     .     .     .     .     107   30    .     227   .     41    .     .     .     .     55    .     9     
Knockbacks                 32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     1     .     .     .     .     1     .     25    
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
  Kinetic                  26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     23    
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      858   | .     .     .     .     162   .     .     .     .     .     .     .     .     .     61    .     .     .     .     20    .     .     .     .     613   .     2     
  Shots                    16    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     12    .     .     
  Rammed                   22    | .     2     6     5     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     7     
Targets Rammed             28    | .     2     6     6     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     3     .     8     
  Kicked                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     
  Crushed                  2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        596   | .     48    46    320   350   250   256   .     100   172   236   224   78    596   390   78    450   .     258   243   .     299   .     353   321   5     531   
  Average Temperature      90    | .     19    13    74    143   120   107   .     41    42    65    64    53    104   126   34    141   .     84    103   .     89    .     95    133   5     113   
  Received Heat Transfer   3722  | .     204   513   333   57    .     54    .     18    165   54    156   .     48    198   18    .     .     .     236   .     .     .     176   403   .     1089  
  Effects                  36    | .     .     .     2     1     .     2     .     .     .     .     3     .     10    .     .     .     .     .     .     .     1     .     1     3     .     13    
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           9     | .     .     .     2     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     .     2     
    Interference           18    | .     .     .     .     .     .     1     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     3     .     8     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Total Turns              196   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     196   
  Longest Duration         61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    
Robots Corrupted           4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Parts Fried              15    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     3     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     3     
  Parts Melted             14    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     2     .     .     .     .     1     .     .     4     
  Heat Transferred         7759  | .     .     185   .     .     .     .     .     .     .     .     .     .     400   300   .     700   .     350   1406  .     259   .     888   .     .     3271  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             1095 | 10   240  450  464  600  .    .    .    .    211  .    .    .    .    230  .    .    .    .    500  .    .    .    .    1095 615  1075 
  Initial                  979  | .    6    56   89   167  .    .    .    .    113  .    .    .    .    .    .    .    .    .    6    .    .    .    .    979  615  142  
  Average                  285  | 3    83   207  300  322  .    .    .    .    99   .    .    .    .    70   .    .    .    .    211  .    .    .    .    751  439  454  
Maximum Alert Level        3    | .    1    2    2    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    2    3    
  Low Security (%)         52   | 100  95   60   13   45   .    .    .    .    98   .    .    .    .    96   .    .    .    .    56   .    .    .    .    .    .    37   
  Level 1                  18   | .    4    26   75   2    .    .    .    .    1    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    40   20   
  Level 2                  20   | .    .    12   11   51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    45   59   7    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    34   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    1    3    5    6    .    .    .    .    5    .    .    .    .    3    .    .    .    .    7    .    .    .    .    5    .    15   
  Investigation            7    | .    1    1    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Extermination            16   | .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    7    
  Reinforcement            16   | .    .    2    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    5    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    3    
  Garrison                 5    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           26   | .   2   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   4   6   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              424  | .   15  48  32  18  4   3   .   8   20  10  4   .   1   14  3   2   .   7   36  .   1   17  23  55  .   103 
  Peak Tracking Total      18   | .   4   6   4   6   4   1   .   4   3   3   3   .   1   3   3   2   .   5   6   .   1   11  5   18  .   16  
  Tactical Retreats        24   | .   2   1   2   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   6   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            14   | .   3   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   8   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          40   | .   .   .   2   21  .   .   .   1   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   5   .   .   
  Max in Single Turn       10   | .   .   .   1   10  .   .   .   1   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          65   | .   8   10  6   6   .   .   .   1   7   1   1   4   .   6   .   .   4   .   2   .   1   2   .   2   1   3   
  Terminals                42   | .   8   10  6   5   .   .   .   .   5   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   2   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   
Total Hacks                188  | .   27  30  20  17  .   .   .   1   13  1   1   29  .   15  .   .   17  .   4   .   1   3   .   2   2   5   
  Successful               112  | .   12  16  9   7   .   .   .   1   5   1   1   29  .   5   .   .   17  .   2   .   1   3   .   1   1   1   
  Failed                   74   | .   14  13  11  10  .   .   .   .   8   .   .   .   .   10  .   .   .   .   2   .   .   .   .   1   1   4   
    Catastrophic           12   | .   2   1   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   
  Database Lockouts        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   93   | .   28  23  11  11  .   .   .   .   4   .   .   .   .   9   .   .   .   .   4   .   .   1   .   1   .   1   
  Terminals                117  | .   27  30  20  15  .   .   .   .   8   .   .   .   .   11  .   .   .   .   3   .   .   .   .   1   .   2   
  Fabricators              7    | .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   3   
Terminal Hacks             75   | .   4   9   4   2   .   .   .   1   1   1   1   29  .   1   .   .   17  .   1   .   1   3   .   .   .   .   
  Record                   17   | .   .   .   .   .   .   .   .   1   1   .   .   8   .   .   .   .   5   .   .   .   .   2   .   .   .   .   
  Part Schematic           19   | .   1   1   .   .   .   .   .   .   .   .   .   13  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Unauthorized Hacks         26   | .   8   7   5   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                25   | .   8   7   5   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 25   | .   8   7   5   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   8   10  5   6   .   .   .   .   7   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   1   3   
  Full Trace Events        4    | .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   1   1   .   .   .   .   .   .   .   .   .   13  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   186  | .   .   .   .   62  .   .   .   .   124 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   4   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   .   .   .   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   138 92  46  .   .   .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  46  46  .   .   .   .   .   
Total Orders               31   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   4   3   .   .   3   5   2   3   3   .   2   .   
  EXPLORE                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   2   .   .   2   2   1   2   2   .   2   .   
  RETURN                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   .   .   1   3   1   1   1   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  2   .   .   .   .   .   .   
  Total Damage             286  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   262 24  .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       9    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   .   .   .   2   1   1   2   .   2   3   .   1   .   1   .   .   2   .   .   3   .   .   .   .   .   
Drone Launches             21   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   2   2   .   .   1   3   1   2   2   .   3   .   
  Drone Recoveries         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   1   .   .   .   3   1   2   2   .   1   .   
Decoded 0b10 Intel         95   | .   .   .   .   .   .   .   .   .   83  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    95   | .   .   .   .   .   .   .   .   .   83  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               32427 | 143  1074 2042 1392 1755 1227 1701 1432 1559 2034 1598 1680 149  1260 1088 789  632  259  1009 1294 275  734  638  2205 1031 1064 2363 
Spaces Moved               17159 | 71   553  966  669  923  716  957  903  843  828  938  774  89   608  552  423  352  150  536  736  223  444  361  1001 649  854  1040 
  Core                     215   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   141  21   
  Treads                   11875 | 63   553  966  669  923  716  957  903  843  828  938  774  89   608  364  423  259  .    .    2    .    .    .    .    .    347  650  
  Legs                     3910  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   536  734  223  444  361  1001 593  .    .    
  Wheels                   588   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    188  .    93   132  .    .    .    .    .    .    11   .    164  
  Hover                    366   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    366  .    
  Flight                   205   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    205  
  Fastest Speed            36    | 50   160  160  156  156  156  156  156  156  156  156  156  165  162  135  162  145  120  120  112  120  120  120  120  50   36   37   
  Average Speed            147   | 147  160  160  157  156  156  156  156  156  156  156  160  165  164  159  162  157  130  148  119  120  120  120  120  123  110  153  
  Slowest Speed            2750  | 160  160  160  160  156  156  156  156  156  156  156  165  165  243  175  162  162  260  190  240  120  120  120  120  330  250  2750 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    94   83   60   27   81   89   84   86   18   89   72   74   87   11   76   57   62   64   21   46   63   94   62   17   37   38   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    .    2    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    .    .    .    2    2    2    1    .    3    3    .    1    .    2    3    .    3    .    1    .    .    1    .    .    .    
Spaces Dug                 252   | .    .    .    .    6    1    17   .    2    8    2    35   .    65   6    3    15   .    6    11   .    15   1    41   8    1    9    
Terrain Destroyed          893   | .    .    6    .    47   1    23   .    46   9    64   62   .    98   28   4    17   .    47   79   .    46   1    82   154  1    78   
  Melee                    33    | .    .    .    .    3    1    1    .    .    8    2    .    .    .    2    .    .    .    .    9    .    .    .    .    6    1    .    
  Projectile               473   | .    .    .    .    3    .    22   .    6    1    .    39   .    98   10   4    17   .    16   17   .    46   1    82   34   .    77   
  AOE                      386   | .    .    6    .    41   .    .    .    40   .    62   23   .    .    16   .    .    .    31   53   .    .    .    .    114  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      22212 | 90   659  1260 867  1129 803  1119 925  1050 1422 1034 1147 91   750  673  498  397  187  714  959  231  587  567  1854 790  975  1434 
  Wait                     2905  | .    22   108  52   100  67   114  15   156  445  53   306  .    19   29   54   14   .    133  42   2    79   179  735  35   29   117  
  Move                     17132 | 70   552  965  668  922  715  956  902  842  827  937  773  88   607  552  422  351  149  535  735  222  443  360  1000 648  853  1038 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  148   | 3    12   14   14   5    1    2    2    3    9    3    1    .    2    8    .    .    .    4    18   .    4    4    .    2    20   17   
  Fast Attach              154   | 7    5    7    2    2    .    .    .    2    5    .    1    1    2    6    .    .    9    .    20   2    1    6    .    17   30   29   
  Attach                   100   | .    .    5    4    5    2    .    1    1    3    1    1    .    1    3    .    1    3    2    11   2    .    .    2    15   4    33   
  Detach                   45    | .    .    3    2    1    .    .    .    1    2    .    .    .    2    .    .    1    5    .    1    2    .    .    .    6    13   6    
  Swap                     324   | .    5    29   23   25   6    9    4    11   41   20   17   1    10   23   8    6    3    17   19   .    9    4    9    5    6    14   
  Drop                     174   | .    7    19   25   6    .    1    1    4    17   3    3    1    4    11   .    1    4    3    19   1    3    13   .    5    19   4    
  Fire                     1111  | 10   54   104  71   59   9    36   .    29   57   14   45   .    103  33   12   23   .    20   69   .    48   1    108  41   .    165  
  Melee                    89    | .    .    .    .    4    3    1    .    .    16   3    .    .    .    8    2    .    14   .    24   .    .    .    .    13   1    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    
  Crush                    19    | .    2    6    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   144 | -11/Scrapyard      | Entered Materials
   233 | -10/Materials      | Discovered new exit (range 13)
   313 | -10/Materials      | Build established: Mutant
   414 | -10/Materials      | Discovered new exit (range 3)
   656 | -10/Materials      | Discovered new exit (range 16)
   732 | -10/Materials      | Central database locked down
   814 | -10/Materials      | Discovered new exit (range 3)
  1218 | -10/Materials      | Entered another Materials area
  1218 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1659 | -9/Materials       | Build established: Scavenger-Mutant
  1848 | -9/Materials       | Destroyed 8 combat bots
  1981 | -9/Materials       | Discovered new exit (range 11)
  2338 | -9/Materials       | Discovered new exit (range 15)
  2779 | -9/Materials       | Discovered new exit (range 8)
  2899 | -9/Materials       | Central database locked down
  3260 | -9/Materials       | Entered another Materials area
  3260 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3436 | -8/Materials       | Garrison activated, responded to threat
  3548 | -8/Materials       | Build established: Scavenger-Tank
  4305 | -8/Materials       | Discovered new exit (range 15)
  4477 | -8/Materials       | Build established: Tank
  4652 | -8/Materials       | Entered Factory
  4652 | -7/Factory         | Evolved 2 slots: Utility x2
  4942 | -7/Factory         | Build established: Scavenger-Skirmisher
  5485 | -7/Factory         | Destroyed 10 combat bots
  5754 | -7/Factory         | Fabricated Imp. Treads?
  5942 | -7/Factory         | Lost 3 parts (2n1u)
  6181 | -7/Factory         | Discovered new exit (range 13)
  6216 | -7/Factory         | Identified exit to Factory
  6298 | -7/Factory         | Discovered new exit (range 16)
  6306 | -7/Factory         | Cargo convoy interrupted
  6406 | -7/Factory         | Identified exit to Lower Caves
  6407 | -7/Factory         | Entered Lower Caves
  6486 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6536 | -7/Lower Caves     | Build established: Skirmisher
  6890 | -7/Lower Caves     | Build established: Assassin
  6912 | -7/Lower Caves     | Learned 12 Factory zone layouts
  7519 | -7/Lower Caves     | Discovered new exit (range 8)
  7529 | -7/Lower Caves     | Identified exit to Lower Caves
  7634 | -7/Lower Caves     | Entered another Lower Caves area
  7636 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7734 | -7/Lower Caves     | Discovered exit to Factory (range 13)
  8020 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8256 | -7/Lower Caves     | Identified exit to Zion
  8799 | -7/Lower Caves     | Spotted B-75 Beast
  9099 | -7/Lower Caves     | Build established: Mutant
  9335 | -7/Lower Caves     | Entered Zion
  9385 | -7/Zion            | System corruption cleaned by Quarantine Array
  9466 | -7/Zion            | Given A8's code to call for help
  9486 | -7/Zion            | Discovered new exit (range 15)
  9516 | -7/Zion            | Given the Hacking Drone Bay
  9742 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  9944 | -7/Zion            | Visited the Megawrench Repair Shop
  9983 | -7/Zion            | Identified exit to Deep Caves
 10383 | -7/Zion            | Megawrench repaired 10 parts
 10435 | -7/Zion            | Met Imprinter
 10761 | -7/Zion            | Identified exit to Proximity Caves
 10767 | -7/Zion            | Entered Proximity Caves
 10792 | -6/Proximity Caves | Learned Factory stockpile data
 10848 | -6/Proximity Caves | Found Alien Artifact
 10848 | -6/Proximity Caves | Identified Dimensional Node Initializer
 10848 | -6/Proximity Caves | Initialized slip node
 11079 | -6/Proximity Caves | Build established: Skirmisher
 12238 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 12326 | -6/Proximity Caves | Entered Factory
 12326 | -6/Factory         | Evolved 2 slots: Utility x2
 12327 | -6/Factory         | Identified exit to Lower Caves
 12327 | -6/Factory         | Identified exit to Extension
 12328 | -6/Factory         | Identified exit to Factory
 12838 | -6/Factory         | Fabricated Imp. Treads?
 12844 | -6/Factory         | Build established: Assassin
 13568 | -6/Factory         | Fabricated Imp. Treads (x2)
 14360 | -6/Factory         | Entered Lower Caves
 14361 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14374 | -6/Lower Caves     | Learned 8 Factory zone layouts
 14616 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14675 | -6/Lower Caves     | Learned Factory security intel
 14955 | -6/Lower Caves     | Build established: Skirmisher
 15876 | -6/Lower Caves     | Discovered new exit (range 11)
 15957 | -6/Lower Caves     | Identified exit to Lower Caves
 15958 | -6/Lower Caves     | Entered another Lower Caves area
 15984 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16140 | -6/Lower Caves     | Learned Factory stockpile data
 16141 | -6/Lower Caves     | Learned 4 Factory zone layouts
 16164 | -6/Lower Caves     | Discovered exit to Factory (range 7)
 16359 | -6/Lower Caves     | Build established: Machinist-Skirmisher
 16499 | -6/Lower Caves     | Spotted B-75 Beast
 16874 | -6/Lower Caves     | Learned Factory machine intel
 17586 | -6/Lower Caves     | Discovered new exit (range 8)
 17596 | -6/Lower Caves     | Identified exit to Data Miner
 17638 | -6/Lower Caves     | Entered Data Miner
 17639 | -6/Data Miner      | Discovered new exit (range 6)
 17660 | -6/Data Miner      | Met Data Miner
 17702 | -6/Data Miner      | Learned location of Section 7 (-2)
 17702 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17726 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17784 | -6/Data Miner      | Identified exit to Proximity Caves
 17787 | -6/Data Miner      | Entered Proximity Caves
 17796 | -5/Proximity Caves | Learned Factory stockpile data
 17902 | -5/Proximity Caves | Spotted B-75 Beast
 18121 | -5/Proximity Caves | Build established: Skirmisher
 18525 | -5/Proximity Caves | Destroyed B-75 Beast
 18961 | -5/Proximity Caves | Discovered exit to Factory (range 21)
 19046 | -5/Proximity Caves | System corruption reached 10%
 19047 | -5/Proximity Caves | Entered Factory
 19047 | -5/Factory         | Evolved 2 slots: Propulsion x2
 19048 | -5/Factory         | Identified exit to Upper Caves
 19051 | -5/Factory         | Loaded intel: 272 machine locations
 19866 | -5/Factory         | Discovered new exit (range 6)
 19887 | -5/Factory         | Identified exit to Factory
 20053 | -5/Factory         | Garrison activated, responded to threat
 20092 | -5/Factory         | Garrison activated, responded to threat
 20135 | -5/Factory         | Entered Upper Caves
 20371 | -5/Upper Caves     | Learned 4 Factory zone layouts
 20423 | -5/Upper Caves     | Build established: Scavenger-Assassin
 20826 | -5/Upper Caves     | Discovered new exit (range 8)
 20865 | -5/Upper Caves     | Identified exit to Upper Caves
 20924 | -5/Upper Caves     | Entered another Upper Caves area
 20983 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 21440 | -5/Upper Caves     | Lost 3 parts (3n)
 21546 | -5/Upper Caves     | Discovered new exit (range 9)
 21555 | -5/Upper Caves     | Identified exit to Zhirov
 21556 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21556 | -5/Upper Caves     | Entered Zhirov
 21559 | -5/Zhirov          | Discovered new exit (range 3)
 21582 | -5/Zhirov          | Met Zhirov
 21606 | -5/Zhirov          | Learned location of Quarantine (-2)
 21606 | -5/Zhirov          | Learned location of Testing (-3)
 21606 | -5/Zhirov          | Learned location of Command (-1)
 21629 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21651 | -5/Zhirov          | Found Alien Artifact
 21651 | -5/Zhirov          | Identified Integrated Dissipator
 21651 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21808 | -5/Zhirov          | Found Alien Artifact
 21808 | -5/Zhirov          | Identified Transdimensional Reconstructor
 21808 | -5/Zhirov          | Warped through subspace
 21808 | -5/Zhirov          | Identified exit to Proximity Caves
 21815 | -5/Zhirov          | Entered Proximity Caves
 22038 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 22543 | -4/Proximity Caves | Learned location of Armory (-3)
 22680 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 22714 | -4/Proximity Caves | Learned location of 1 exit from Research
 22824 | -4/Proximity Caves | Entered Factory
 22824 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 22825 | -4/Factory         | Identified exit to Research
 23574 | -4/Factory         | First assault squad dispatched
 23577 | -4/Factory         | System corruption reached 10%
 23653 | -4/Factory         | Incoming assault squad redirected
 23727 | -4/Factory         | Destroyed 9 combat bots
 23768 | -4/Factory         | Core integrity fell below 50%
 23794 | -4/Factory         | Lost 17 parts (2p3n5u7w)
 24004 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 24072 | -4/Factory         | Identified exit to Upper Caves
 24117 | -4/Factory         | Incoming assault squad redirected
 24118 | -4/Factory         | Entered Upper Caves
 24118 | -4/Upper Caves     | Accompanied by 2 allies
 24382 | -4/Upper Caves     | Discovered new exit (range 2)
 24382 | -4/Upper Caves     | Identified exit to Upper Caves
 24393 | -4/Upper Caves     | Entered another Upper Caves area
 24393 | -4/Upper Caves     | Accompanied by 1 ally
 24401 | -4/Upper Caves     | Discovered exit to Research (range 16)
 24630 | -4/Upper Caves     | Learned 4 Research zone layouts
 25008 | -4/Upper Caves     | Discovered new exit (range 7)
 25014 | -4/Upper Caves     | Identified exit to Warlord
 25127 | -4/Upper Caves     | Entered Warlord
 25230 | -4/Warlord         | Met Warlord
 25241 | -4/Warlord         | Opened Warlord's prototype stash
 25246 | -4/Warlord         | Found Prototype Reactor
 25246 | -4/Warlord         | Identified Vortex Chain Reactor
 25251 | -4/Warlord         | Warlord's base attacked by MAIN.C
 25256 | -4/Warlord         | Found Prototype Device
 25256 | -4/Warlord         | Identified Exp. Focal Shield
 25262 | -4/Warlord         | Found Prototype Hackware
 25390 | -4/Warlord         | Found Prototype Piercing Weapon
 25390 | -4/Warlord         | Identified Vortex Lance
 25398 | -4/Warlord         | Found Prototype Energy Cannon
 25400 | -4/Warlord         | Found Prototype Energy Cannon
 25558 | -4/Warlord         | Lost 3 allies
 25601 | -4/Warlord         | Warlord forces counterattacked
 25673 | -4/Warlord         | Spotted Striker
 25682 | -4/Warlord         | P-70 Sage assimilated allied 9Y-F3R(Y)
 25682 | -4/Warlord         | Spotted Executioner
 25684 | -4/Warlord         | P-70 Sage assimilated allied M2-JCU(g)
 25738 | -4/Warlord         | Build established: Scavenger-Tank
 25741 | -4/Warlord         | Lost 10 allies
 25753 | -4/Warlord         | Discovered new exit (range 12)
 25764 | -4/Warlord         | Identified exit to Proximity Caves
 25765 | -4/Warlord         | Entered Proximity Caves
 25767 | -3/Proximity Caves | Spotter reported a threat
 25768 | -3/Proximity Caves | Spotter reported a threat
 25787 | -3/Proximity Caves | Lost 3 allies
 25968 | -3/Proximity Caves | Spotter reported a threat
 26125 | -3/Proximity Caves | Spotter reported a threat
 26133 | -3/Proximity Caves | Spotter reported a threat
 26187 | -3/Proximity Caves | Spotter reported a threat
 26193 | -3/Proximity Caves | Spotter reported a threat
 26343 | -3/Proximity Caves | Spotter reported a threat
 27470 | -3/Proximity Caves | Build established: Scavenger-Skirmisher
 27894 | -3/Proximity Caves | Discovered exit to Research (range 5)
 27970 | -3/Proximity Caves | Entered Research
 27970 | -3/Research        | Evolved 2 slots: Utility x2
 27970 | -3/Research        | Identified System Mapper
 27971 | -3/Research        | Identified exit to Research
 28073 | -3/Research        | Found Prototype Launcher
 28073 | -3/Research        | Identified Adv. Micro-nuke Launcher
 28076 | -3/Research        | Found Adv. Micro-nuke Launcher
 28080 | -3/Research        | Found Adv. Micro-nuke Launcher
 28220 | -3/Research        | Search patrols dispatched
 28251 | -3/Research        | Build established: Scavenger-Assassin
 28470 | -3/Research        | Search patrols dispatched
 28701 | -3/Research        | Identified Vortex Driver (x2)
 28712 | -3/Research        | Incoming investigation squad redirected
 28720 | -3/Research        | Search patrols dispatched
 28748 | -3/Research        | Lost 7 parts (2n2u3w)
 28844 | -3/Research        | Destroyed 7 combat bots
 28905 | -3/Research        | Lost 15 parts (2p7n2u4w)
 28906 | -3/Research        | Destroyed 7 combat bots
 28954 | -3/Research        | Build established: Hacker-Mutant
 28970 | -3/Research        | First assault squad dispatched
 28980 | -3/Research        | Core integrity fell below 50%
 28994 | -3/Research        | Discovered exit to Research (range 14)
 29001 | -3/Research        | Entered another Research area
 29001 | -2/Research        | Warlord forces began assault on 0b10
 29001 | -2/Research        | Evolved 2 slots: Utility x2
 29019 | -2/Research        | Lost 5 parts (3n1u1w)
 29070 | -2/Research        | Found Prototype Device
 29070 | -2/Research        | Identified Exp. EM Disruption Field
 29111 | -2/Research        | Research machine network offline
 29231 | -2/Research        | Met up with Warlord
 29241 | -2/Research        | Found Prototype Processor
 29241 | -2/Research        | Identified Exp. Core Analyzer
 29295 | -2/Research        | Borebot progress halted
 29428 | -2/Research        | Borebot progress halted
 29500 | -2/Research        | Build established: Hacker-Assassin
 29522 | -2/Research        | Found Exp. Core Analyzer
 29542 | -2/Research        | Borebot progress halted
 29800 | -2/Research        | Build established: Hacker-Skirmisher
 29860 | -2/Research        | Discovered new exit (range 9)
 29870 | -2/Research        | Identified exit to Quarantine
 29989 | -2/Research        | Discovered new exit (range 16)
 30012 | -2/Research        | Identified exit to Access
 30065 | -2/Research        | Entered Access
 30065 | -1/Access          | Evolved 2 slots: Utility x2
 30372 | -1/Access          | Build established: Wizard-Skirmisher
 30733 | -1/Access          | Build established: Wizard-Gunner
 30818 | -1/Access          | System corruption reached 10%
 30845 | -1/Access          | Spotted B-99 Colossus
 30882 | -1/Access          | Destroyed B-99 Colossus
 30903 | -1/Access          | Destroyed 7 combat bots
 30912 | -1/Access          | Lost 13 parts (2p3n4u4w)
 30973 | -1/Access          | Lost 3 parts (2u1w)
 30997 | -1/Access          | Destroyed 7 combat bots
 31221 | -1/Access          | Build established: Hacker-Gunner
 31549 | -1/Access          | Destroyed 8 combat bots
 31552 | -1/Access          | Lost 4 parts (3u1w)
 31565 | -1/Access          | First assault squad dispatched
 31588 | -1/Access          | Incoming assault squad redirected
 31685 | -1/Access          | Lost 3 parts (1n1u1w)
 31716 | -1/Access          | System corruption reached 30%
 31955 | -1/Access          | Lost 8 parts (2n3u3w)
 31983 | -1/Access          | Build established: Scavenger-Gunner
 32046 | -1/Access          | Lost 4 parts (2n2w)
 32227 | -1/Access          | Incoming assault squad redirected
 32289 | -1/Access          | Destroyed 9 combat bots
 32294 | -1/Access          | Core integrity fell below 50%
 32363 | -1/Access          | Core integrity fell below 20%
 32384 | -1/Access          | Lost 28 parts (4p7n6u11w)
 32398 | -1/Access          | Spotted B-99 Colossus
 32428 | -1/Access          | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
32347_ Hvy. Machine Gun destroyed.
32348_ Acquired Unknown Flight Unit.
32348_ Identified Nuclear Pulse Array.
32353_ Xenon Bombardment Thruster destroyed.
32359_ Connecting with Terminal...
32360_ System corrupted: Component data lost.
32368_ K-01 Serf destroyed.
32388_ Acquired Imp. System Restoration Module.
32393_ System corrupted: IFF burst signal emitted.
32397_ Imp. System Restoration Module destroyed.
32399_ Penetrated by Slug. <x2>
32399_ Slug penetrates Sealed Freight Elevator. <x3>
32415_ System corrupted: Heat flow error (+160).
32418_ Acquired Enh. Nova Cannon.
32423_ Slug penetrates Wall.
32425_ Penetrated by Slug.
32425_ Nuclear Pulse Array destroyed.
32426_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A017.
32428_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|   #??????????????????????????????????????????????? |
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|    #????   #????????#   ?????????????????????????? |
|    #????   #????????#   ?????????????????????????? |
|    #???    #????????#   ?????????????????????????? |
|    #???    #????????#   ?????????????????????????? |
|    ##?     #????????#   ?????????????????????????? |
|     #?     ##########   ###??????????????????????? |
|     #      # = ***#       #??????????????????????? |
|     #      #   ***#       ##+#???????????????????? |
|     +      #   ***#          ????????????????????? |
|     #      #      #   Y     ?????????????????????? |
|     #      #      #        ??????????????????????? |
|     ########      #  m    #??????????????????????? |
|            #      #      @#??????????????????????? |
|            #      ##     ##??????????????????????? |
|            #      ##     #???????????????????????? |
|            +      ##     #???????????????????????? |
|            #      ##     #???????????????????????? |
| ######     #      ##     #???????????????????????? |
| ?????#     #      ##     #???????????????????????? |
| ?????#     #      ##     #???????????????????????? |
| ?????#     ####/####     #???????????????????????? |
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| ?????#           #?#     #???????????????????????? |
| ?????#    ^      #?#     #???????????????????????? |
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| ???????????????????/     #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           141
Energy Generation          55
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             600
Resistance: TH             15
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            12
Core Analysis              8
Recoil Reduction           6
Offensive Hacking          48
Defensive Hacking          12

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
                 Imp. Treads | -9/Materials  | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
          Prc. Matter Filter | -6/Data Miner | Free
          Imp. KE Penetrator | -6/Data Miner | Free
            Impulse Thruster | -6/Data Miner | Free
        Adv. Power Amplifier | -6/Data Miner | Free
                   Phase Gun | -6/Data Miner | Free
           Enh. Gauss Cannon | -6/Data Miner | Free
      Imp. Fusion Compressor | -6/Data Miner | Free
          Antimatter Reactor | -6/Data Miner | Free
           Adv. Recalibrator | -6/Data Miner | Free
        Adv. Remote Datajack | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free

 Fabricated
------------
 Imp. Treads | x2 | -7/Factory 
 Imp. Treads | x2 | -6/Factory 
 Imp. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
All-out Warlord

 Challenges 
------------
None

 Game 
------
Seed              GaussFieldKatana
  Manual?         0
Play Time         07:19:40
  Cumulative      155.6 hours
  Start           2024.09.24 @ 22:58:04
  End             2024.09.25 @ 18:28:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             43
Gallery%          58
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bb8d401-f3e8-4948-afd8-cc52d62c214b