Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 10:58:10

Player: Millea

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (425)     2125
Value Destroyed (17665)    17665
Prototype IDs (56)         1120
Alien Tech Used (0)        0
Bonus (6558)               6558
              TOTAL SCORE: 34668

 Bonus
-------
High Alert Combat Kills    2960
Follower Combat Kills      2045
Entered Garrisons          1200
Used RIF Installer         3000
Aligned with FarCom        300
Friendly Fire              -2947

 Cogmind 
---------
Core Integrity             0/1150
Matter                     152/300
Energy                     56/100
System Corruption          17%
Temperature                Cool (18)
Movement                   Flying (26)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
        Cooled Cesium-ion Thruster
               Impulse Thruster
               Impulse Thruster
               Field Propulsion Array
>              --- UTILITY (10) -----
    Long-range Sensor Array
      Improved Targeting Computer
               Graphene Brace
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Field Propulsion Array
      Advanced ECM Suite
  Experimental Field Recycling Unit (0)
               Matter Neutralizer

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
       Compact Wheel
>              --- UTILITY ----------
      Advanced Cooling System
               Cargo Storage Unit
               Active Sensor Suite
               Kinecellerator
      Improved Weapon Cycler
      Advanced Transmission Jammer
               Graphene Brace
>              --- WEAPON -----------
      Enhanced Coil Gun
      Enhanced Coil Gun
      Enhanced Coil Gun
>              --- INVENTORY --------
         Light Antimatter Reactor
      Advanced Cooling System
      Advanced Coolant Injector
               Structural Scanner
      Improved Target Analyzer
      Advanced ECM Suite
      Improved Medium Armor Plating
      Improved Focal Shield
               EM Disruption Field
      Improved Force Field
               Authchip [R/Combat]
               Relay Coupler [Demolisher]
               Relay Coupler [Heavy]
    Long-range Tractor Beam
      Improved Trap Extractor
  Experimental Field Recycling Unit
               Wave Gun
               HERF Cannon
      Advanced Plasma Cannon
               Matter Neutralizer
         Heavy Machine Gun
               KE Penetrator
               KE Penetrator
         Heavy Mass Driver
      Improved Remote Datajack
[Rating: 128]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Experimental Targeting Computer
  Device                   Cooling System
  Storage                  Lightpack 2.0
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Variable Charge Gun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  8    | .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             389  | 7   13  31  9   20  1   23  6   1   2   15  1   7   13  19  20  12  25  13  25  63  63  
  Power                    23   | 1   1   3   .   .   .   2   .   .   .   .   1   1   1   3   .   3   1   .   1   3   2   
    Engine                 11   | 1   1   3   .   .   .   2   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   2   2   
  Propulsion               84   | 2   7   5   .   .   .   5   1   .   2   .   .   3   5   5   5   3   2   1   5   16  17  
    Treads                 59   | 2   7   5   .   .   .   5   1   .   2   .   .   3   5   5   1   .   2   1   5   10  5   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   1   .   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  143  | 2   2   12  2   9   1   5   2   .   .   8   .   .   2   3   6   5   9   9   15  20  31  
    Device                 68   | 1   1   4   .   3   .   3   2   .   .   3   .   .   2   .   .   1   3   2   8   10  25  
    Storage                8    | 1   1   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
    Processor              9    | .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Hackware               36   | .   .   3   .   .   .   .   .   .   .   4   .   .   .   3   6   4   4   6   1   3   2   
    Protection             22   | .   .   3   1   3   1   1   .   .   .   .   .   .   .   .   .   .   2   1   5   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | 2   3   11  7   11  .   11  3   1   .   7   .   3   5   8   9   1   13  3   4   24  13  
    Energy Gun             30   | .   2   4   .   .   .   2   1   .   .   2   .   .   .   4   4   1   1   1   .   8   .   
    Energy Cannon          11   | .   .   1   .   .   .   .   1   .   .   2   .   3   .   .   .   .   1   .   .   1   2   
    Ballistic Gun          61   | 2   .   5   5   8   .   9   1   1   .   1   .   .   4   1   1   .   3   1   2   7   10  
    Ballistic Cannon       6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
    Launcher               10   | .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   2   .   
    Special Weapon         14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   4   .   5   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Unidentified Prototypes  11   | .   .   1   .   4   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   4   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   
Parts Lost                 113  | .   3   2   .   2   .   4   .   .   .   .   .   .   8   8   4   4   7   5   7   29  30  
  Power                    11   | .   .   1   .   .   .   1   .   .   .   .   .   .   1   2   .   1   1   .   .   1   3   
  Propulsion               41   | .   2   .   .   .   .   1   .   .   .   .   .   .   5   3   3   2   2   1   1   8   13  
  Utility                  25   | .   .   1   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   2   4   8   6   
  Weapon                   36   | .   1   .   .   .   .   1   .   .   .   .   .   .   2   2   1   1   4   2   2   12  8   
  Highest Loss Streak      19   | .   2   1   .   2   .   1   .   .   .   .   .   .   3   5   2   2   4   3   4   19  19  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     88   | .   99  99  98  87  100 99  99  100 100 83  76  82  83  83  80  81  78  72  73  78  78  
  Engine                   6    | .   14  11  11  11  11  8   9   9   9   7   2   .   4   4   .   3   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   2   5   6   4   1   .   
  Treads                   18   | .   27  21  22  22  22  26  27  27  27  23  23  22  22  22  6   .   9   13  12  12  9   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  19  2   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   9   
  Device                   8    | .   14  5   .   10  10  6   9   18  18  6   7   7   6   1   .   1   4   1   7   10  23  
  Storage                  7    | .   14  8   11  2   11  9   9   9   9   7   7   7   7   7   7   6   6   6   6   4   4   
  Processor                7    | .   .   6   2   8   11  17  17  9   9   7   7   7   7   7   7   6   6   6   1   10  8   
  Hackware                 7    | .   .   10  17  .   .   .   .   .   .   7   7   7   7   13  13  20  20  21  16  11  .   
  Protection               1    | .   .   2   1   11  .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Energy Gun               6    | .   9   3   .   .   .   5   17  9   9   6   7   7   7   13  16  13  1   4   5   4   .   
  Energy Cannon            2    | .   .   8   11  .   .   .   .   .   .   9   .   14  3   .   .   .   5   6   2   .   .   
  Ballistic Gun            11   | .   15  20  12  16  33  21  9   17  18  5   .   .   11  3   .   .   5   2   4   4   12  
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             208  | 14  29  43  47  63  65  62  72  72  68  37  36  45  45  30  24  27  52  47  208 194 204 
  Greatest Support         177  | 40  40  40  40  40  40  60  60  60  60  60  60  60  60  60  60  46  90  90  95  177 108 
  Greatest Overweight (x)  12   | 1   8   1   1   1   1   1   1   1   1   .   .   1   .   1   1   1   1   .   2   11  12  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   2   
Largest Inventory Capacity 40   | 8   15  15  15  20  20  20  20  20  20  40  40  40  40  40  40  40  40  40  40  30  30  
  Average Capacity         26   | 7   10  12  15  8   20  20  20  20  20  39  40  40  40  40  40  40  40  40  31  29  26  
  Most Carried             40   | 6   14  15  15  20  20  20  20  20  20  34  34  36  40  40  40  40  40  39  40  30  30  
  Average Carried          23   | 3   8   12  14  7   19  19  18  20  20  26  33  32  35  39  38  37  39  31  28  27  26  
  Final Capacity           40   | 8   15  15  15  20  20  20  20  20  20  40  40  40  40  40  40  40  40  40  40  30  30  
  Final Carried            40   | 6   14  15  15  20  20  17  20  20  20  32  34  31  40  40  39  37  39  29  30  29  30  

 Class Distribution 
--------------------
 25% | Gunner
 12% | Hauler-Gunner
 11% | Botlord-Gunner
 10% | Mutant
  8% | Scavenger-Gunner
  6% | Bothacker-Gunner
  5% | Hacker-Gunner
  3% | Commander-Gunner
  3% | Commander-Mutant
  3% | Botlord-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
        Hacker-Gunner | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Gunner | -8/Mines
               Gunner | -8/Materials
               Gunner | -8/Garrison
               Gunner | -8/Materials
               Gunner | -8/Garrison
        Hauler-Gunner | -7/Factory
        Hauler-Gunner | -7/Waste
        Hauler-Gunner | -7/Factory
        Hauler-Gunner | -7/Garrison
     Bothacker-Gunner | -7/Factory
     Bothacker-Gunner | -7/Garrison
       Botlord-Gunner | -6/Factory
       Botlord-Gunner | -6/Garrison
     Commander-Mutant | -6/Factory
         Botlord-Tank | -6/Garrison
       Botlord-Mutant | -5/Factory
 Scavenger-Skirmisher | -4/Factory

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Matter Collected           10764 | 249  342  1065 174  165  305  795  313  341  305  293  263  .    460  309  337  293  456  290  679  1413 1917 
  Remotely                 826   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   86   .    .    645  
Salvage Created            19391 | 15   826  1743 285  189  405  2035 678  1039 446  1205 1238 .    1136 504  651  500  648  111  1263 2476 1998 
  Parts                    963   | 2    62   107  21   5    26   124  41   63   37   62   7    .    40   13   37   23   34   2    34   123  100  
Haulers Intercepted        17    | .    2    5    .    .    .    6    .    2    .    1    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           13    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Combat Hostiles Destroyed  337  | .   15  32  9   2   6   38  21  18  16  25  5   .   23  11  13  11  19  2   13  36  22  
  Melee                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     238  | .   15  22  3   .   6   38  21  17  16  9   .   .   17  11  12  10  3   .   4   12  22  
  Cannons                  49   | .   .   9   2   .   .   .   .   1   .   16  .   .   2   .   .   .   .   .   2   17  .   
  AOE                      37   | .   .   .   4   1   .   .   .   .   .   .   5   .   .   .   .   .   15  .   6   6   .   
Classes Destroyed          21   | 1   7   3   .   2   1   2   .   2   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Worker                   14   | .   2   1   1   .   1   2   .   1   .   3   .   .   .   .   .   .   .   .   .   2   1   
  Builder                  16   | .   .   1   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   1   .   5   5   
  Tunneler                 4    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   17   | .   2   5   .   .   .   6   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 11   | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   3   3   .   .   .   3   .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  99   | .   3   11  7   .   .   12  8   6   10  7   .   .   6   2   .   4   10  .   4   9   .   
  Grunt                    117  | .   12  10  .   .   4   14  11  4   .   14  .   .   10  5   4   3   8   .   4   6   8   
  Brawler                  6    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   
  Duelist                  6    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   
  Sentry                   49   | .   .   10  2   .   .   9   1   4   3   .   .   .   7   2   2   1   1   .   1   2   4   
  Specialist               5    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   14   | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   1   2   2   4   
  Programmer               32   | .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   4   2   .   .   .   14  6   
  Heavy                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   5   4   4   1   8   6   9   5   4   5   4   .   4   4   4   4   8   2   10  7   7   
  Combat Bots Only         10   | .   5   3   4   1   6   5   9   5   4   4   4   .   4   4   4   4   8   2   10  5   3   
Max Kills in Single Turn   6    | 1   1   2   4   6   2   2   2   2   1   2   2   .   1   2   1   2   4   1   4   6   2   
  Gunslinging              1    | .   .   1   .   .   1   1   1   1   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 5    | .   .   .   4   1   .   .   .   .   .   .   1   .   .   .   .   .   4   .   4   5   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Hostile Shots Fired        2389  | .    94   72   20   46   13   124  86   56   53   61   .    .    228  120  78   101  76   69   177  454  461  
  Missed                   703   | .    29   16   6    6    1    31   29   9    18   24   .    .    75   39   22   43   28   22   45   106  154  
Damage Taken               27767 | .    717  653  200  881  183  1551 734  489  193  552  6    .    1563 868  771  688  1198 1147 2348 6648 6377 
  Core                     3304  | .    168  35   16   66   44   244  91   30   48   74   .    .    171  111  151  64   101  94   137  450  1209 
  Absorbed by Shields      1120  | .    .    .    .    147  .    .    56   188  79   .    .    .    .    .    .    .    .    61   75   .    514  
  Reduced by Siege Mode    613   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   114  410  .    
  Ignored by Resistances   450   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    252  198  
  Regen/Repaired (Parts)   3126  | .    .    160  .    .    .    238  .    .    .    505  .    .    54   .    .    101  269  355  467  637  340  
Core Remaining (%)         50    | 100  32   .    .    .    59   .    .    .    24   .    .    .    .    .    27   .    .    .    53   55   .    
Volleys Fired              1236  | 2    95   78   17   6    11   81   69   45   38   57   16   .    62   41   70   51   69   48   89   165  126  
  Largest                  3     | 2    2    3    3    2    2    3    3    3    3    3    1    .    3    3    3    2    3    3    3    3    3    
  Hottest                  271   | 40   70   129  106  60   60   188  188  198  133  271  75   .    271  175  200  135  140  208  208  215  154  
Shots Fired                2523  | 4    190  214  28   12   21   220  122  129  81   133  16   .    154  88   113  75   91   54   189  251  338  
  Gun                      2041  | 4    190  174  11   9    21   220  122  125  81   55   1    .    110  72   85   50   54   7    154  175  321  
  Cannon                   335   | .    .    40   15   .    .    .    .    4    .    67   .    .    44   .    .    .    18   26   31   73   17   
  Launcher                 35    | .    .    .    2    3    .    .    .    .    .    1    15   .    .    .    .    .    7    .    4    3    .    
  Special                  112   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    16   28   25   12   21   .    .    .    
  Kinetic                  1432  | 4    145  146  11   9    21   182  68   84   67   16   .    .    66   20   3    .    27   5    71   160  327  
  Thermal                  903   | .    45   68   15   .    .    38   54   45   14   106  1    .    88   52   82   50   45   28   114  49   9    
  Explosive                35    | .    .    .    2    3    .    .    .    .    .    1    15   .    .    .    .    .    7    .    4    3    .    
  Electromagnetic          41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   2    
  Robot Hit Streak         43    | 4    13   23   3    6    7    43   30   22   10   11   3    .    37   40   33   16   27   34   42   18   21   
  Robot Miss Streak        6     | .    3    4    2    1    2    2    5    3    3    6    .    .    4    2    2    2    3    2    3    5    5    
  Penetration Max          1     | .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        49    | .    3    2    .    .    2    13   9    2    4    1    .    .    2    1    4    1    .    .    .    .    5    
    Max Gunslinging Chain  2     | .    1    1    .    .    1    1    2    1    1    1    .    .    1    1    1    1    .    .    .    .    1    
Shots Hit Robots           1709  | 4    127  144  16   25   16   169  67   91   41   82   2    .    103  75   80   55   64   34   141  158  215  
  Core Hits                861   | 2    48   74   13   19   10   95   47   40   20   37   11   .    36   32   27   17   85   4    70   113  61   
  Critical Kills           23    | .    .    .    1    1    3    1    1    1    .    1    .    .    3    .    .    .    .    2    .    1    8    
  Critical Parts Destroyed 21    | .    .    .    .    1    5    2    .    .    .    .    .    .    .    .    .    .    .    .    1    3    9    
  Critical Strikes         91    | .    4    3    1    3    8    3    1    1    .    1    .    .    3    1    3    8    10   2    5    14   20   
    Burn                   27    | .    4    3    .    .    .    .    .    .    .    .    .    .    .    1    3    8    4    .    4    .    .    
    Meltdown               6     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    
    Destroy                46    | .    .    .    .    2    8    3    1    1    .    1    .    .    .    .    .    .    6    .    1    4    19   
    Blast                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Sever                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              27    | .    2    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           46894 | 41   1338 2564 604  1325 387  3227 1629 2126 954  2433 2593 .    2500 1504 1502 907  3455 536  3941 5935 7393 
  Guns                     30894 | 41   1337 1748 106  64   387  3191 1629 1994 954  847  19   .    1685 1497 1502 906  999  74   2651 2247 7016 
  Cannons                  7644  | .    .    806  264  .    .    .    .    132  .    1509 .    .    815  .    .    .    106  457  772  2488 295  
  Explosions               7341  | .    .    .    234  366  .    .    .    .    .    77   2574 .    .    7    .    .    2350 .    518  1133 82   
  Melee                    895   | .    .    .    .    895  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  120   | .    1    10   .    .    .    36   .    .    .    .    .    .    .    .    .    1    .    5    .    67   .    
  Kinetic                  20856 | 41   968  1463 106  64   387  2242 441  1174 658  190  .    .    835  390  22   .    459  74   1070 3039 7233 
  Thermal                  17316 | .    369  1091 264  .    .    949  1188 952  296  2166 19   .    1665 1107 1480 906  646  457  2353 1408 .    
  Explosive                6874  | .    .    .    234  366  .    .    .    .    .    77   2574 .    .    7    .    .    2350 .    518  666  82   
  Electromagnetic          833   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    755  78   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 895   | .    .    .    .    895  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    3    3    3    3    .    .    1    2    .    .    .    .    1    4    .    .    .    .    34   17   
  Average Corruption       6     | .    .    2    3    3    3    .    .    1    1    .    .    .    .    1    3    .    .    .    .    20   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  321   | .    .    41   15   25   10   .    .    8    11   .    .    .    .    8    20   .    .    .    .    87   96   
    Message Errors         75    | .    .    5    4    9    6    .    .    2    5    .    .    .    .    2    6    .    .    .    .    17   19   
    Matter Fused           71    | .    .    12   2    7    2    .    .    1    2    .    .    .    .    3    4    .    .    .    .    13   25   
    Heat Flow Errors       35    | .    .    7    .    4    1    .    .    1    .    .    .    .    .    .    4    .    .    .    .    8    10   
    Energy Discharges      35    | .    .    6    4    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    14   7    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      40    | .    .    7    3    .    .    .    .    1    1    .    .    .    .    3    1    .    .    .    .    11   13   
    Data Loss (major)      14    | .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    5    4    
    Misfires               16    | .    .    1    .    1    .    .    .    1    2    .    .    .    .    .    2    .    .    .    .    4    5    
    Alerts                 5     | .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        23    | .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    13   7    
Overload Shots             32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   13   3    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overflow Damage            400   | .    .    9    12   12   .    .    .    .    .    56   18   .    18   .    .    .    40   .    .    183  52   
  Projectiles              217   | .    .    9    12   .    .    .    .    .    .    56   .    .    18   .    .    .    .    .    .    122  .    
  Explosions               183   | .    .    .    .    12   .    .    .    .    .    .    18   .    .    .    .    .    40   .    .    61   52   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      484   | .    .    .    47   .    .    .    .    .    .    .    6    .    .    .    .    .    142  .    111  178  .    
  Shots                    22    | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    7    .    5    7    .    
  Rammed                   12    | .    2    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    
Targets Rammed             14    | .    2    2    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    .    5    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        372   | .    154  332  126  271  85   293  317  317  76   372  18   .    243  300  366  90   224  285  292  342  341  
  Average Temperature      88    | .    40   72   45   114  61   79   91   65   33   111  10   .    121  90   91   20   73   110  112  101  103  
  Received Heat Transfer   5502  | .    300  186  27   .    108  405  273  114  6    135  .    .    573  252  162  117  120  78   645  900  1101 
  Effects                  10    | .    .    5    .    .    .    .    2    1    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           4     | .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    5    .    
  Total Turns              246   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   97   109  .    
  Longest Duration         53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   53   46   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    1    1    .    .    .    .    .    .    .    .    .    4    .    1    1    1    2    1    .    .    
  Combat Hostiles          11    | .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    1    1    1    2    1    .    .    
  Parts Melted             59    | .    3    3    1    .    .    1    2    1    .    7    .    .    13   6    4    4    4    2    5    2    1    
  Heat Transferred         31679 | .    1369 2282 407  .    .    2050 2575 1421 407  3025 37   .    2457 2076 2736 2238 1494 444  4588 2073 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Peak Influence             1468 | 5    209  639  212  .    168  666  1075 682  858  500  146  .    805  595  958  636  1468 781  1151 1245 1300 
  Initial                  770  | .    3    .    27   .    .    65   361  523  379  450  69   .    .    422  277  502  296  770  173  604  602  
  Average                  456  | 2    53   200  85   .    25   295  808  478  626  306  110  .    528  482  661  514  1063 305  687  783  526  
Maximum Alert Level        4    | .    1    2    1    .    .    2    3    2    3    2    .    .    3    2    3    2    4    3    4    4    4    
  Low Security (%)         30   | 100  95   63   78   .    100  36   .    2    .    28   100  100  17   .    .    .    .    51   13   .    22   
  Level 1                  17   | .    4    13   21   .    .    25   5    35   18   46   .    .    6    4    11   .    25   21   22   .    25   
  Level 2                  30   | .    .    23   .    .    .    38   17   61   37   25   .    .    48   95   40   100  1    .    15   39   26   
  Level 3                  15   | .    .    .    .    .    .    .    76   .    43   .    .    .    27   .    47   .    1    26   25   49   18   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    24   11   7    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          61   | .    4    3    .    .    .    5    .    2    .    7    .    .    .    7    .    2    .    6    .    10   15   
  Investigation            13   | .    2    2    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    .    .    5    
  Extermination            21   | .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    .    2    .    1    .    7    5    
  Reinforcement            14   | .    2    1    .    .    .    2    .    .    .    2    .    .    .    1    .    .    .    2    .    1    3    
  Assault                  4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Garrison                 9    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    3    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Distress Signals           12   | .   1   5   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      56   | .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   31  6   
  Distress Signals         49   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   31  2   
Times Spotted              529  | .   22  49  8   3   6   44  24  45  15  32  5   .   31  18  28  18  23  11  18  63  66  
  Peak Tracking Total      13   | .   4   5   4   5   4   5   6   5   4   4   4   .   6   3   6   4   6   3   7   13  11  
  Tactical Retreats        33   | .   1   3   .   2   .   .   .   8   .   1   .   .   4   .   1   1   1   .   1   2   8   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Traps Triggered            45   | .   3   3   .   .   .   2   10  .   6   2   .   1   3   3   2   .   .   1   4   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         30   | .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Reprogrammed             5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   1   1   .   .   
  Triggered                5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   2   1   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Machines Disabled          64   | .   1   1   1   4   1   3   3   .   1   2   .   .   3   1   3   2   4   5   3   4   22  
  Max in Single Turn       4    | .   1   1   1   2   1   1   1   .   1   1   .   .   1   1   1   1   1   1   1   1   4   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Relay           12   | .   .   .   .   .   .   .   2   .   1   .   .   .   3   .   3   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Machines Accessed          100  | .   7   13  .   2   .   12  1   7   3   15  .   1   .   5   1   7   1   2   1   9   13  
  Terminals                63   | .   6   8   .   .   .   7   1   5   3   9   .   .   .   4   1   1   1   .   1   8   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   
  Repair Stations          9    | .   .   2   .   .   .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   
  Recycling Units          8    | .   1   2   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   
  Scanalyzers              5    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          8    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   2   .   1   .   .   1   
Total Hacks                270  | .   20  49  .   2   .   29  4   28  4   35  .   1   .   14  4   19  2   2   1   23  33  
  Successful               147  | .   8   35  .   2   .   13  1   19  2   19  .   1   .   6   1   14  .   2   .   9   15  
  Failed                   122  | .   12  13  .   .   .   16  3   9   2   16  .   .   .   8   3   5   2   .   1   14  18  
    Catastrophic           34   | .   4   2   .   .   .   5   .   1   1   8   .   .   .   2   .   1   1   .   .   4   5   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   13  20  .   1   .   13  .   15  .   12  .   .   .   5   .   8   .   1   .   11  8   
  Terminals                170  | .   17  31  .   .   .   16  4   20  4   23  .   .   .   13  4   2   2   .   1   19  14  
  Fabricators              18   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   9   
  Repair Stations          25   | .   .   6   .   .   .   6   .   .   .   6   .   .   .   .   .   3   .   .   .   4   .   
  Recycling Units          24   | .   3   8   .   .   .   3   .   .   .   2   .   .   .   .   .   7   .   1   .   .   .   
  Scanalyzers              22   | .   .   4   .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Garrison Access          9    | .   .   .   .   .   .   1   .   2   .   .   .   1   .   1   .   2   .   1   .   .   1   
Terminal Hacks             61   | .   5   17  .   2   .   4   1   10  2   9   .   .   .   3   1   1   .   .   .   3   3   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   1   3   .   .   .   1   .   4   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          15   | .   1   6   .   .   .   1   .   2   .   1   .   .   .   .   .   1   .   .   .   1   2   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   5   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   
Repair Station Hacks       14   | .   .   6   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           8    | .   .   3   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   6    | .   .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 16   | .   .   4   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Insert Component         6    | .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  10   | .   .   2   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   
Garrison Access Hacks      8    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   2   .   1   .   .   1   
  Unlock Access            6    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         34   | .   2   8   .   .   .   2   .   4   .   5   .   .   .   2   .   6   .   1   .   4   .   
  Terminals                16   | .   2   3   .   .   .   .   .   3   .   2   .   .   .   2   .   .   .   .   .   4   .   
    Botnet                 11   | .   1   3   .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   .   .   2   .   
    Disrupt                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          15   | .   .   5   .   .   .   2   .   .   .   2   .   .   .   .   .   5   .   1   .   .   .   
    Reject                 6    | .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Mask                   5    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Tunnel                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         85   | .   7   11  .   .   .   11  1   7   1   15  .   .   .   5   1   4   1   .   1   8   12  
  Full Trace Events        8    | .   1   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             15   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   6   
    Authchips              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Time                   652  | .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   268 .   .   .   .   268 
  Total Robot Build Rating 57   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   24  .   .   .   .   24  
Part Schematics Acquired   4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Time                     274  | .   .   114 .   .   .   38  .   .   .   60  .   .   .   .   .   .   .   .   .   62  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   10  .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Used RIF Installer         6    | .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   1   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              51   | .   1   .   .   .   .   .   .   .   .   2   .   .   .   9   8   12  7   6   1   5   .   
  Non-combat               13   | .   1   .   .   .   .   .   .   .   .   2   .   .   .   4   .   2   .   3   .   1   .   
  Combat                   38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   10  7   3   1   4   .   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
Robot Hacks Applied        62   | .   1   .   .   .   .   .   .   .   .   7   .   .   .   9   8   11  6   16  .   4   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  hold_bot                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             13   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   10  .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  broadcast_data           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overload_power           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
  amplify_resonance        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   .   3   .   1   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_low            6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   1   .   .   .   .   .   
  formatsys_high           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   1   1   .   .   .   
Relay Couplers Released    55   | .   .   .   .   .   .   .   8   4   5   .   .   .   14  .   14  .   10  .   .   .   .   
  Machine Destruction      48   | .   .   .   .   .   .   .   8   .   5   .   .   .   14  .   11  .   10  .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Attached                 24   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   6   1   4   6   1   1   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   .   
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   1   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Total Allies               52   | .    .    .    .    .    .    .    .    .    .    5    1    .    .    7    11   10   7    2    1    2    6    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    .    5    3    3    3    6    13   19   19   19   15   12   6    
  Highest-Rated Group      725  | .    .    .    .    .    .    .    .    .    .    72   47   46   46   145  300  444  696  725  650  584  294  
  Highest-Rated Ally       148  | .    .    .    .    .    .    .    .    .    .    16   31   16   16   32   39   39   148  148  148  148  143  
Total Orders               124  | .    .    .    .    .    .    .    .    .    .    19   .    .    5    1    5    10   14   17   23   22   8    
  STAY                     53   | .    .    .    .    .    .    .    .    .    .    7    .    .    2    .    3    4    6    9    8    11   3    
  ROAM                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    
  FOLLOW                   38   | .    .    .    .    .    .    .    .    .    .    6    .    .    1    .    2    3    3    6    7    9    1    
  AID                      27   | .    .    .    .    .    .    .    .    .    .    6    .    .    2    .    .    3    5    2    4    1    4    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               319  | .    .    .    .    .    .    .    .    .    .    16   17   .    25   6    45   33   16   22   58   36   45   
  Total Damage             8368 | .    .    .    .    .    .    .    .    .    .    159  215  .    341  228  800  561  354  863  2011 1471 1365 
  Kills                    65   | .    .    .    .    .    .    .    .    .    .    2    1    .    5    2    7    5    5    9    10   11   8    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Allies Melted              2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac 
Robot Analysis Total       9    | .   3   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Turns Passed               33021 | 86   2226 3761 636  1780 725  1909 1496 1616 1067 2976 479  131  1191 1213 1101 1454 1790 840  1580 2257 2707 
Spaces Moved               14787 | 43   971  1878 246  878  276  809  509  340  389  1549 124  72   587  477  626  913  764  408  455  820  1653 
  Core                     10    | 4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Treads                   11363 | 39   970  1878 246  878  276  809  509  340  389  1549 124  72   587  477  172  .    674  408  455  471  40   
  Legs                     1458  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    454  913  90   .    .    1    .    
  Wheels                   1271  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    344  927  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   685   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    685  
  Fastest Speed            24    | 50   160  160  170  170  250  170  170  250  243  163  163  163  160  160  120  120  120  160  160  50   24   
  Average Speed            169   | 150  160  168  177  185  250  174  249  250  244  163  163  166  163  161  135  120  161  160  259  178  117  
  Slowest Speed            890   | 160  450  240  250  250  250  250  250  250  250  163  163  245  166  240  240  190  190  160  330  890  280  
  Overloaded Moves         64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       47    | 4    86   92   45   67   62   78   59   41   70   36   94   2    66   18   63   13   46   8    43   14   37   
  Regions Visited          21
    Branch Regions         3
  Pre-discovered Areas     4     | .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    .    .    1    1    .    1    .    .    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 69    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    11   13   4    30   9    
Terrain Destroyed          641   | .    .    1    27   12   4    3    3    24   1    37   159  .    6    39   3    2    30   13   30   88   159  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               257   | .    .    1    1    .    4    3    3    24   1    18   .    .    6    3    3    2    11   13   8    33   123  
  AOE                      382   | .    .    .    26   12   .    .    .    .    .    19   159  .    .    36   .    .    19   .    22   53   36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Total                      20747 | 58   1471 2327 420  1011 291  1129 644  1025 448  1898 383  81   708  849  785  1203 1227 550  695  1360 2184 
  Wait                     3651  | .    342  269  135  2    .    182  13   639  6    251  240  .    16   303  40   214  335  76   64   237  287  
  Move                     14758 | 42   970  1877 245  877  275  809  508  340  388  1549 123  72   586  477  625  913  763  407  453  819  1640 
  Hop                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Pick Up                  329   | 7    20   35   5    46   2    14   12   .    1    20   3    1    24   7    16   6    12   1    26   46   25   
  Fast Attach              130   | 6    6    16   4    10   .    4    3    .    2    3    .    3    2    7    4    3    6    .    7    19   25   
  Attach                   127   | 1    3    6    1    5    .    6    2    .    .    2    .    2    8    5    3    6    3    8    14   29   23   
  Detach                   23    | .    .    2    .    .    .    1    1    .    .    3    .    1    .    1    .    .    .    .    6    3    5    
  Swap                     132   | .    4    9    4    5    1    13   1    1    .    10   1    2    3    7    13   3    16   5    4    15   15   
  Drop                     236   | .    11   33   9    40   2    17   14   .    3    3    .    .    7    1    11   3    6    2    25   17   32   
  Fire                     1236  | 2    95   78   17   6    11   81   69   45   38   57   16   .    62   41   70   51   69   48   89   165  126  
  Melee                    27    | .    2    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    13    | .    2    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    5    .    
  Escape Stasis            39    | .    .    .    .    .    .    .    18   .    10   .    .    .    .    .    2    3    .    .    6    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     38    | .    16   .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    17   1    1    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-7/Waste
-7/Factory
-7/Garrison
-7/Factory (discovered 2 exits: [*Sto] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: Fac / Gar)
-6/Garrison
-6/Factory
-6/Garrison
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
    87 | -11/Scrapyard | Entered Materials
   228 | -10/Materials | Discovered new exit (range 14)
   313 | -10/Materials | Build established: Mutant
   776 | -10/Materials | Core integrity fell below 50%
  1027 | -10/Materials | Discovered new exit (range 4)
  1174 | -10/Materials | Discovered new exit (range 16)
  1259 | -10/Materials | Discovered new exit (range 14)
  2080 | -10/Materials | Discovered new exit (range 15)
  2313 | -10/Materials | Entered another Materials area
  2313 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2468 | -9/Materials  | Discovered new exit (range 12)
  2661 | -9/Materials  | Discovered new exit (range 5)
  2809 | -9/Materials  | Build established: Gunner
  3883 | -9/Materials  | Repaired Arm. Treads
  3888 | -9/Materials  | Discovered new exit (range 3)
  4495 | -9/Materials  | Discovered new exit (range 15)
  4817 | -9/Materials  | Central database locked down
  4980 | -9/Materials  | Build established: Hacker-Gunner
  5040 | -9/Materials  | Repaired Arm. Treads
  5080 | -9/Materials  | Repaired Arm. Treads
  5202 | -9/Materials  | Identified exit to Materials
  5202 | -9/Materials  | Identified exit to Mines
  6074 | -9/Materials  | Entered Mines
  6098 | -9/Mines      | Assembled infested the area
  6119 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  6130 | -9/Mines      | Murdered YI-UF0
  6130 | -9/Mines      | Destroyed YI-UF0
  6602 | -9/Mines      | Discovered exit to Materials (range 5)
  6619 | -9/Mines      | Discovered new exit (range 5)
  6710 | -9/Mines      | Entered Exiles
  6743 | -9/Exiles     | Discovered new exit (range 15)
  6800 | -9/Exiles     | Met 8R-AWN
  6824 | -9/Exiles     | Met EX-HEX
  6878 | -9/Exiles     | Met EX-BIN
  6898 | -9/Exiles     | Aligned with FarCom system
  6900 | -9/Exiles     | Given EX-Vault access code
  6939 | -9/Exiles     | Opened EX-Vault
  6951 | -9/Exiles     | Found Lightpack 2.0
  6956 | -9/Exiles     | Found Longsword +1
  6994 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7053 | -9/Exiles     | Build established: Mutant
  7621 | -9/Exiles     | Attacked by the Exiles
  7646 | -9/Exiles     | Murdered 6 allies
  7679 | -9/Exiles     | Destroyed 8R-AWN
  7683 | -9/Exiles     | Found Prototype Ballistic Gun
  7684 | -9/Exiles     | Identified 8R-AWN's Boregun
  7687 | -9/Exiles     | Found 8R-AWN's Boregun
  7702 | -9/Exiles     | Found Prototype Processor
  7702 | -9/Exiles     | Identified Exp. Targeting Computer
  7840 | -9/Exiles     | Learned location of Zion (-6)
  7977 | -9/Exiles     | Build established: Scavenger-Gunner
  8462 | -9/Exiles     | Discovered new exit (range 14)
  8490 | -9/Exiles     | Stole two prototypes: Lightpack 2.0, Longsword +1
  8490 | -9/Exiles     | Entered Mines
  9193 | -8/Mines      | Discovered exit to Materials (range 10)
  9215 | -8/Mines      | Entered Materials
  9215 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  9453 | -8/Materials  | Build established: Gunner
  9492 | -8/Materials  | Discovered new exit (range 13)
  9750 | -8/Materials  | Repaired Arm. Treads
 10126 | -8/Materials  | Discovered new exit (range 16)
 10532 | -8/Materials  | Discovered new exit (range 11)
 10999 | -8/Materials  | Garrison activated, responded to threat
 11124 | -8/Materials  | Identified exit to Garrison
 11124 | -8/Materials  | Entered Garrison
 11170 | -8/Garrison   | Triggered checkpoint
 11212 | -8/Garrison   | Garrison Relay disabled
 11450 | -8/Garrison   | Triggered checkpoint
 11477 | -8/Garrison   | Triggered checkpoint
 11506 | -8/Garrison   | Triggered checkpoint
 11506 | -8/Garrison   | Destroyed 9 combat bots
 11521 | -8/Garrison   | Core integrity fell below 50%
 11622 | -8/Garrison   | Triggered checkpoint
 11656 | -8/Garrison   | Discovered new exit (range 42)
 11656 | -8/Garrison   | Discovered new exit (range 18)
 11656 | -8/Garrison   | Discovered new exit (range 68)
 11673 | -8/Garrison   | Garrison Relay disabled
 12116 | -8/Garrison   | Installed Relay Interface Framework
 12620 | -8/Garrison   | Entered Materials
 14220 | -8/Materials  | First assault squad dispatched
 14236 | -8/Materials  | Identified exit to Garrison
 14236 | -8/Materials  | Entered Garrison
 14433 | -8/Garrison   | Triggered checkpoint
 14505 | -8/Garrison   | Triggered checkpoint
 14616 | -8/Garrison   | Learned Factory security intel
 14646 | -8/Garrison   | Triggered checkpoint
 14714 | -8/Garrison   | Discovered new exit (range 14)
 14834 | -8/Garrison   | Triggered checkpoint
 14931 | -8/Garrison   | Discovered new exit (range 9)
 15172 | -8/Garrison   | Garrison Relay disabled
 15247 | -8/Garrison   | Discovered new exit (range 12)
 15269 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
 15303 | -8/Garrison   | Entered Factory
 15303 | -7/Factory    | Evolved 2 slots: Utility x2
 15607 | -7/Factory    | Build established: Hauler-Gunner
 15815 | -7/Factory    | Discovered new exit (range 5)
 16668 | -7/Factory    | Discovered new exit (range 5)
 16844 | -7/Factory    | Repaired Enh. Autogun?
 17786 | -7/Factory    | Fabricated G-47 Trooper (x3)
 18279 | -7/Factory    | Sucked down chute
 18279 | -7/Factory    | Entered Waste
 18280 | -7/Waste      | Met a frightened Derelict
 18311 | -7/Waste      | Spotted C-40 Crusher
 18320 | -7/Waste      | Destroyed C-40 Crusher
 18339 | -7/Waste      | 3 allies followed down the chute
 18356 | -7/Waste      | Spotted C-40 Crusher
 18359 | -7/Waste      | Destroyed C-40 Crusher
 18362 | -7/Waste      | Spotted C-40 Crusher
 18362 | -7/Waste      | Spotted C-40 Crusher
 18367 | -7/Waste      | Destroyed C-40 Crusher
 18371 | -7/Waste      | Destroyed C-40 Crusher
 18380 | -7/Waste      | Spotted C-40 Crusher
 18381 | -7/Waste      | Allies destroyed C-40 Crusher
 18384 | -7/Waste      | Destroyed C-40 Crusher
 18453 | -7/Waste      | Discovered new exit (range 14)
 18758 | -7/Waste      | Entered Factory
 18758 | -7/Factory    | Accompanied by 3 allies
 18889 | -7/Factory    | Identified exit to Garrison
 18889 | -7/Factory    | Entered Garrison
 18889 | -7/Garrison   | Accompanied by 3 allies
 18917 | -7/Garrison   | Triggered checkpoint
 18944 | -7/Garrison   | Garrison Relay disabled
 19091 | -7/Garrison   | Triggered checkpoint
 19213 | -7/Garrison   | Lost 3 parts (1n2w)
 19299 | -7/Garrison   | Triggered checkpoint
 19339 | -7/Garrison   | Garrison Relay disabled
 19405 | -7/Garrison   | Triggered checkpoint
 19463 | -7/Garrison   | Triggered checkpoint
 19495 | -7/Garrison   | Garrison Relay disabled
 19794 | -7/Garrison   | Build established: Bothacker-Gunner
 19799 | -7/Garrison   | Expanded RIF knowledge: Program Shield
 19865 | -7/Garrison   | Triggered checkpoint
 19914 | -7/Garrison   | Discovered new exit (range 10)
 20016 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 20080 | -7/Garrison   | Entered Factory
 20351 | -7/Factory    | Discovered new exit (range 17)
 20400 | -7/Factory    | Lost 5 parts (3n1u1w)
 20673 | -7/Factory    | Found Rocket Array
 20785 | -7/Factory    | Garrison activated, responded to threat
 20788 | -7/Factory    | Core integrity fell below 50%
 21036 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 21293 | -7/Factory    | Identified exit to Garrison
 21293 | -7/Factory    | Entered Garrison
 21293 | -7/Garrison   | Accompanied by 6 allies
 21401 | -7/Garrison   | Triggered checkpoint
 21419 | -7/Garrison   | Garrison Relay disabled
 21521 | -7/Garrison   | Triggered checkpoint
 21573 | -7/Garrison   | Lost 3 allies
 21585 | -7/Garrison   | Triggered checkpoint
 21863 | -7/Garrison   | Discovered new exit (range 10)
 21865 | -7/Garrison   | Triggered checkpoint
 21891 | -7/Garrison   | Garrison Relay disabled
 21999 | -7/Garrison   | Triggered checkpoint
 22061 | -7/Garrison   | Triggered checkpoint
 22174 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 22295 | -7/Garrison   | Triggered checkpoint
 22305 | -7/Garrison   | Garrison Relay disabled
 22357 | -7/Garrison   | Discovered new exit (range 10)
 22394 | -7/Garrison   | Entered Factory
 22394 | -6/Factory    | Accompanied by 13 allies
 22394 | -6/Factory    | Evolved 2 slots: Utility x2
 22537 | -6/Factory    | Build established: Botlord-Gunner
 22854 | -6/Factory    | Discovered new exit (range 171)
 22880 | -6/Factory    | Fabricated B-48 Gladiator?
 23418 | -6/Factory    | Fabricated B-48 Gladiator?
 23848 | -6/Factory    | Identified exit to Garrison
 23848 | -6/Factory    | Entered Garrison
 23848 | -6/Garrison   | Accompanied by 16 allies
 23894 | -6/Garrison   | Triggered checkpoint
 23925 | -6/Garrison   | Garrison Relay disabled
 23934 | -6/Garrison   | Lost 3 parts (2n1w)
 24016 | -6/Garrison   | Spotted B-86 Titan
 24102 | -6/Garrison   | Destroyed B-86 Titan
 24128 | -6/Garrison   | Lost 4 parts (1p3w)
 24141 | -6/Garrison   | Rewired B-86 Titan
 24152 | -6/Garrison   | Rewired B-90 Cyclops
 24305 | -6/Garrison   | Triggered checkpoint
 24305 | -6/Garrison   | Triggered checkpoint
 24339 | -6/Garrison   | Triggered checkpoint
 24378 | -6/Garrison   | Destroyed 8 combat bots
 24538 | -6/Garrison   | Triggered checkpoint
 24604 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 24620 | -6/Garrison   | Garrison Relay disabled
 24698 | -6/Garrison   | Discovered new exit (range 10)
 24730 | -6/Garrison   | Triggered checkpoint
 24764 | -6/Garrison   | Triggered checkpoint
 24768 | -6/Garrison   | Garrison Relay disabled
 25638 | -6/Garrison   | Entered Factory
 25638 | -6/Factory    | Accompanied by 18 allies
 25849 | -6/Factory    | Spotted B-75 Beast
 25907 | -6/Factory    | Destroyed B-75 Beast
 25935 | -6/Factory    | Lost 3 parts (1n1u1w)
 26250 | -6/Factory    | Build established: Commander-Mutant
 26337 | -6/Factory    | Identified exit to Garrison
 26478 | -6/Factory    | Entered Garrison
 26478 | -6/Garrison   | Accompanied by 15 allies
 26890 | -6/Garrison   | Build established: Commander-Gunner
 26942 | -6/Garrison   | Spotted B-75 Beast
 26998 | -6/Garrison   | Destroyed B-75 Beast
 27020 | -6/Garrison   | Triggered checkpoint
 27073 | -6/Garrison   | Lost 4 parts (2u2w)
 27088 | -6/Garrison   | Destroyed 10 combat bots
 27232 | -6/Garrison   | Triggered checkpoint
 27244 | -6/Garrison   | Triggered checkpoint
 27270 | -6/Garrison   | Heavy support dispatched to Factory
 27272 | -6/Garrison   | Heavy support dispatched to Factory
 27312 | -6/Garrison   | Build established: Commander-Mutant
 27373 | -6/Garrison   | Lost 3 allies
 27438 | -6/Garrison   | Triggered checkpoint
 27456 | -6/Garrison   | Heavy support dispatched to Factory
 27597 | -6/Garrison   | H-XX Assembler disabled
 27726 | -6/Garrison   | Build established: Botlord-Tank
 27992 | -6/Garrison   | Discovered new exit (range 15)
 28058 | -6/Garrison   | Entered Factory
 28058 | -5/Factory    | Accompanied by 11 allies
 28058 | -5/Factory    | Evolved 2 slots: Propulsion x2
 28241 | -5/Factory    | Discovered new exit (range 11)
 28602 | -5/Factory    | Repaired Imp. Heavy Treads
 28756 | -5/Factory    | Build established: Botlord-Mutant
 28926 | -5/Factory    | System corruption reached 10%
 29262 | -5/Factory    | Build established: Botlord-Gunner
 29369 | -5/Factory    | Cargo convoy interrupted
 29431 | -5/Factory    | System corruption reached 30%
 29467 | -5/Factory    | Lost 19 parts (7n6u6w)
 29777 | -5/Factory    | Lost 3 parts (1n1u1w)
 29858 | -5/Factory    | First assault squad dispatched
 30075 | -5/Factory    | Build established: Scavenger-Gunner
 30315 | -5/Factory    | Entered another Factory area
 30315 | -4/Factory    | Accompanied by 6 allies
 30315 | -4/Factory    | Evolved 2 slots: Utility x2
 31175 | -4/Factory    | Build established: Scavenger-Tank
 31436 | -4/Factory    | System corruption reached 10%
 31766 | -4/Factory    | Found Prototype Device
 31766 | -4/Factory    | Identified Active Sensor Suite
 32063 | -4/Factory    | Build established: Scavenger-Skirmisher
 32334 | -4/Factory    | Garrison activated, responded to threat
 32391 | -4/Factory    | Lost 3 allies
 32416 | -4/Factory    | Fabricated B-48 Gladiator?
 32565 | -4/Factory    | First assault squad dispatched
 32590 | -4/Factory    | Spotted B-86 Titan
 32614 | -4/Factory    | Fabricated B-48 Gladiator (x3)
 32666 | -4/Factory    | Lost 8 allies
 32697 | -4/Factory    | Released all parts (5)
 32699 | -4/Factory    | Core integrity fell below 50%
 32704 | -4/Factory    | Core integrity fell below 20%
 32731 | -4/Factory    | Lost 19 parts (2p6n4u7w)
 32836 | -4/Factory    | Crushed by falling debris
 32867 | -4/Factory    | Lost 3 parts (1p2n)
 33022 | -4/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
    13 Tunnelers
    11 Recyclers
    1 Mechanic
  Downloaded coordinate data.
32962_ Detecting nearby Garrison Access.
32972_ Connecting with Garrison Access...
>>Seal
Access door sealed.
32978_ Connecting with Terminal...
32980_ System corrupted: Matter fused (-9).
32990_ K-01 Serf cleans the Fusion Modulator.
32993_ Connecting with Terminal...
32995_ K-01 Serf cleans the Terminal.
33000_ System corrupted: Matter fused (-7).
33001_ Acquired Unknown Processor.
33001_ Identified Imp. Targeting Computer.
33011_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
33017_ Knocked back. <x2>
33022_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|               ""   """      #  """ """ #????# "" " |
|               ""            #          #?????      |
|               "T   """      ##+#########????#   "" |
|               ""   """         #????????????#   "" |
|               ""   """         #????????????#   "" |
|                                #?????????????      |
|                                #####????????###### |
| #####+##################  #     #  ##????????????? |
| ???????????????        # !          ##???????##### |
| ????????????????"""""  #       |     #???????#     |
| ??????????????  """""          !    #????????#     |
| ?????????????#  """            !    #????????#  "" |
| ??????????????                      #????????#  "" |
| ??????????????  """""               #????????#  "" |
| ?????????????#] """""               #????????#  "" |
| ?????????????#  """    #   !        #????????#  "" |
| ?????????????#         #            #????????#  "" |
| ?????????????#  """""  #            #????????#  "" |
| ?????????????#  """""  #            #????????#     |
| ?????????????#  """    +            #????????#     |
| ?????????????#         ######;+##+###????????#     |
| ?????????????#         #?#         ;#####   ####+# |
| ######################+###                         |
|                                 R                  |
|             k                H                     |
|                    g     @                         |
|                                                    |
|             u     gg    %                          |
| #+#############   ########                         |
| #       #?????#   #??????#         ############### |
| #  ""   #?????#   #??????###    m###?????????????? |
| # ""S   #?????#   #????????#     #???????????????? |
| # ""    #?????#   #????????#     #???????????????? |
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| #       #  ???#   #???????????   #???????????????? |
| #   ][  #  ???#   #????????????  ##########+####?? |
| #       #   ??#   #????????????                #?? |
| #    [! #  "??#   #????????????                ### |
| #   [[  # """?#   #?######?????                    |
| #   """ # "F ?#   #?       ????                ### |
| #   """ # """ #   # """    ????                ### |
| +*[!""" # """ #   # """    ###+######+####     # " |
| #! !    # """ +   + """  ] #       !     #     #   |
| #+#[ ####     #   #        #             #     # " |
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| ###?????????#       #??????#        [  = #     # " |
| ????????????#       #??????# """ """ === #     # " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Coolant Potential          100
Energy Generation          25
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             25
Utility Shielding          66
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         18
Target Analysis            9
Recoil Reduction           5
Kinecelleration            30
Salvage Targeting          3
Offensive Hacking          30
Defensive Hacking          14
Relay Coupler Types        3
Relay Coupler Value        100
Authchip Count             7
Trap Extractor Capacity    6

 Item Schematics 
-----------------
   Med. Armor Plating | -9/Materials | Scanalyzed
    Hpw. Tractor Beam | -9/Materials | Scanalyzed
       Kinecellerator | -4/Factory   | Scanalyzed
 Imp. Remote Datajack | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
   G-47 Trooper | -7/Factory | Hacked
  H-55 Commando | -7/Factory | Hacked
 B-48 Gladiator | -7/Factory | Hacked

 Fabricated
------------
   G-47 Trooper | x3 | -7/Factory 
 B-48 Gladiator | x3 | -6/Factory | Authchip
 B-48 Gladiator | x3 | -6/Factory | Authchip
 B-48 Gladiator | x3 | -4/Factory | Authchip
 B-48 Gladiator | x3 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovSuspensionMount
  Manual?         0
Play Time         04:32:38
  Cumulative      305.6 hours
  Start           2024.05.01 @ 05:33:10
  End             2024.05.01 @ 10:58:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          224
  Rogue           224
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             79
Gallery%          85
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f72753f-e640-40fe-a658-5e050bd88a2b