Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.20 @ 19:11:12 Player: Vikcy6666 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (2207) 2207 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 4916 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/700 Matter 187/300 Energy 55/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Coolant Injector Advanced Weight Redist. System Improved Targeting Computer Makeshift Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- VTOL Module Advanced Weight Redist. System Missile Launcher Heavy Flail [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Makeshift Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Blade Saw Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 70 | 6 2 2 27 33 Power 9 | 1 . . 4 4 Engine 6 | 1 . . 4 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 23 | 2 . . 9 12 Treads 4 | 2 . . 2 . Leg 10 | . . . 4 6 Wheel 4 | . . . 3 1 Hover . | . . . . . Flight 5 | . . . . 5 Utility 18 | 1 2 1 4 10 Device 11 | . 1 . 1 9 Storage 1 | 1 . . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 20 | 2 . 1 10 7 Energy Gun 9 | 1 . . 4 4 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 1 | . . . 1 . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 31 | . . . 2 29 Power 6 | . . . 1 5 Propulsion 9 | . . . . 9 Utility 7 | . . . 1 6 Weapon 9 | . . . . 9 Highest Loss Streak 15 | . . . 2 15 To Critical Strikes . | . . . . . Average Backups 3 | . 1 4 4 3 Power . | . . 1 . . Propulsion . | . . 2 . . Utility . | . . . . . Weapon 2 | . 1 1 3 2 Tool/Special . | . . . . . Unused Backups 8 | . . . 7 1 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 3 . Weapon 5 | . . . 4 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 98 86 90 83 Engine 12 | . 14 14 17 4 Core 1 | . . . . 5 Treads 10 | . 28 28 6 . Leg 7 | . . . 9 10 Wheel 4 | . . . 7 4 Flight 2 | . . . . 7 Device 10 | . 12 1 8 16 Processor 4 | . . . 5 6 Protection 8 | . 12 14 9 4 Energy Gun 9 | . 14 . 6 14 Energy Cannon 5 | . . 13 9 1 Ballistic Gun 5 | . 14 14 3 1 Launcher 1 | . . . 1 1 Impact Weapon 2 | . . . 4 . Peak Build Rating 39 | 6 7 10 30 39 Average Rating 21 | 4 6 9 24 30 On Entrance 10 | . 6 7 10 29 Avg Prop Armor Cover (%) 2 | . . . . 2 Naked Turns 15 | . . . . 15 Heaviest Build 50 | 14 14 33 50 33 Greatest Support 52 | 40 40 40 52 49 Greatest Overweight (x) 9 | . . . 2 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 2 4 5 5 5 Average Carried 3 | . 1 4 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 1 4 5 5 1 Class Distribution -------------------- 53% | Mutant 21% | Tank 12% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1354 | 221 137 . 436 560 Remotely . | . . . . . Salvage Created 1929 | . 332 . 660 937 Parts 92 | . 18 . 31 43 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 50 | . 10 . 17 23 Melee 3 | . . . 2 1 Guns 31 | . 10 . 4 17 Cannons 6 | . . . 5 1 AOE 4 | . . . 2 2 Classes Destroyed 10 | . 3 . 4 3 Worker 1 | . 1 . . . Builder 1 | . . . 1 . Mechanic 2 | . . . 2 . Watcher 4 | . . . 4 . Swarmer 16 | . 5 . 7 4 Grunt 28 | . 5 . 8 15 Brawler 1 | . . . . 1 Sentry 1 | . . . . 1 Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 3 . 3 5 Combat Bots Only 5 | . 2 . 3 5 Max Kills in Single Turn 3 | . 2 . 2 3 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 1 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 344 | . 50 . 80 214 Missed 100 | . 22 . 18 60 Hits 244 | . 28 . 62 154 Melee 11 | . . . . 11 Projectile 233 | . 28 . 62 143 Critical Strikes 8 | . 1 . 1 6 Damage Taken 3701 | . 266 . 852 2583 Core 818 | . 50 . 54 714 Absorbed by Shields . | . . . . . Redirected to Shielding 2 | . 2 . . . Regen/Repaired (Parts) 80 | . . . 80 . Core Remaining (%) 90 | 100 . 80 90 . Volleys Fired 123 | . 26 3 35 59 Largest 3 | . 2 2 3 3 Hottest 197 | . 60 100 191 197 Shots Fired 283 | . 52 6 71 154 Gun 219 | . 52 3 31 133 Cannon 50 | . . 3 35 12 Launcher 14 | . . . 5 9 Special . | . . . . . Kinetic 44 | . 26 3 8 7 Thermal 189 | . . 3 58 128 Explosive 14 | . . . 5 9 Electromagnetic 36 | . 26 . . 10 Robot Hit Streak 10 | . 5 . 10 10 Robot Miss Streak 5 | . 4 . 5 5 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 173 | . 26 . 56 91 Core Hits 101 | . 18 . 34 49 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 14 | . . . 8 6 Burn 8 | . . . 4 4 Destroy 1 | . . . 1 . Smash 3 | . . . 3 . Sever 2 | . . . . 2 Melee Attacks 43 | . . . 35 8 Impact 36 | . . . 35 1 Slashing 7 | . . . . 7 Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5258 | . 467 . 2257 2534 Guns 2234 | . 351 . 420 1463 Cannons 695 | . . . 495 200 Explosions 1416 | . 116 . 510 790 Melee 912 | . . . 832 80 Ramming 1 | . . . . 1 Kinetic 381 | . 179 . 122 80 Thermal 2642 | . 116 . 793 1733 Explosive 1106 | . . . 510 596 Electromagnetic 216 | . 172 . . 44 Impact 850 | . . . 832 18 Slashing 62 | . . . . 62 Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 5 | . . . . 5 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 370 | . . . 324 46 Projectiles 36 | . . . 36 . Explosions 54 | . . . 8 46 Melee 280 | . . . 280 . Knockbacks 6 | . . . 6 . Impact 5 | . . . 5 . Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 830 | . 30 . 465 830 Average Temperature 174 | . 13 . 143 216 Received Heat Transfer 1071 | . 63 . 342 666 Effects 36 | . . . 3 33 Shutdowns 10 | . . . 1 9 Energy Bleed 4 | . . . 2 2 Interference 5 | . . . . 5 Matter Decay 6 | . . . . 6 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 6 . Combat Hostiles 4 | . . . 4 . Parts Fried 5 | . . . 5 . Impact Corruptions 13 | . . . 13 . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 13 | . 1 . 2 10 Heat Transferred 5084 | . 100 . 1591 3393 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 80 | 100 100 . 71 79 Level 1 14 | . . . 28 3 Level 2 5 | . . . . 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 498 | . 175 . 324 498 Initial 143 | . . . . 143 Average 139 | . 62 . 140 196 Influence Increases 1855 | . 311 . 689 855 Destroy 0b10 Robot/C 1000 | . 200 . 340 460 Destroy 0b10 Robot/NC 40 | . 5 . 35 . Destroy Leader 198 | . 50 . 68 80 Successful Hack 36 | . 9 . 22 5 Disable Machine 210 | . 30 . 120 60 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 131 | . 2 . 44 85 Lose Combat Pursuer 90 | . 15 . 60 15 Influence Decreases 1527 | . 176 135 373 843 Entered New Map 239 | . . 66 . 173 Time Decay 978 | . 176 69 353 380 Lost Part 310 | . . . 20 290 Squads Dispatched 10 | . 1 . 2 7 Investigation 2 | . . . 1 1 Extermination 1 | . . . . 1 Reinforcement 5 | . 1 . 1 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 16 . 38 38 Peak Tracking Total 9 | . 5 . 5 9 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 15 | . 2 . 8 5 Max in Single Turn 4 | . 1 . 2 4 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 15 | . 1 3 10 1 Terminals 8 | . 1 . 6 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 53 | . 8 8 35 2 Successful 40 | . 6 8 25 1 Failed 12 | . 2 . 9 1 Catastrophic 2 | . . . 2 . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 22 | . 8 . 12 2 Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 3 | . . . 3 . Scanalyzers 11 | . . . 11 . Garrison Access 2 | . . . 2 . Terminal Hacks 22 | . 6 8 7 1 Record 7 | . 1 6 . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Open DSF 1 | . . . . 1 Emergency Access Points 2 | . 1 . 1 . Alert Level 1 | . 1 . . . Locate Traps 3 | . 1 . 2 . Disarm Traps 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 8 | . . . 8 . Insert Component 3 | . . . 3 . Analyze 4 | . . . 4 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 . 8 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . . . 3 . Time 96 | . . . 96 . Parts Recycled . | . . . . . Recycled Matter 148 | . . . 148 . Retrieved Matter 151 | . . . 151 . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 505 | . 479 17 . 9 Sensors 496 | . 479 17 . . Jamming 9 | . . . . 9 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3071 | 85 525 245 1325 891 Spaces Moved 1608 | 50 204 140 709 505 Core 62 | 6 . . 3 53 Treads 626 | 44 204 140 238 . Legs 382 | . . . 214 168 Wheels 394 | . . . 254 140 Hover . | . . . . . Flight 144 | . . . . 144 Fastest Speed 50 | 50 160 160 80 50 Average Speed 129 | 146 160 160 130 106 Slowest Speed 500 | 160 160 160 240 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 33 6 53 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 15 | . . . 15 . Terrain Destroyed 135 | . 2 . 46 87 Melee 15 | . . . 15 . Projectile 8 | . . . 8 . AOE 112 | . 2 . 23 87 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2284 | 62 351 156 989 726 Wait 312 | . 114 6 124 68 Move 1604 | 49 203 139 708 505 Hop . | . . . . . Pick Up 61 | 7 5 2 24 23 Fast Attach 23 | . . 1 13 9 Attach 40 | 6 2 . 9 23 Detach 1 | . . . 1 . Swap 28 | . . 1 14 13 Drop 46 | . 1 3 26 16 Fire 123 | . 26 3 35 59 Melee 43 | . . . 35 8 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 9) 611 | -10/Materials | Entered Subcaves 612 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 637 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 651 | -10/Subcaves | Visited Clippyterm 656 | -10/Subcaves | Learned Factory emergency access door positions 656 | -10/Subcaves | Learned Factory garrison access intel 687 | -10/Subcaves | Learned location of 1 exit from Materials 705 | -10/Subcaves | Released subatomizers from SUBCON Basin 842 | -10/Subcaves | Discovered new exit (range 8) 856 | -10/Subcaves | Entered Materials 856 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 857 | -8/Materials | Identified exit to Factory 1158 | -8/Materials | Build established: Tank 1692 | -8/Materials | Central database locked down 1770 | -8/Materials | Build established: Mutant 1931 | -8/Materials | Repaired Mak. Light Armor Plating 1959 | -8/Materials | Repaired Wheel 1986 | -8/Materials | Repaired Wheel 2000 | -8/Materials | Discovered exit to Factory (range 10) 2181 | -8/Materials | Entered Factory 2181 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -7/Factory | Loaded intel: 4 garrison access locations 2330 | -7/Factory | Lost 3 parts (1p2n) 2458 | -7/Factory | Discovered new exit (range 14) 2506 | -7/Factory | Discovered new exit (range 11) 2893 | -7/Factory | Garrison activated, responded to threat 2977 | -7/Factory | Lost 5 parts (1p2n1u1w) 3024 | -7/Factory | Core integrity fell below 50% 3052 | -7/Factory | Core integrity fell below 20% 3053 | -7/Factory | System corruption reached 10% 3072 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03053_ G-47 Trooper unfolds itself. 03053_ I-36 Angel unfolds itself. 03054_ Acquired Imp. Deuterium Engine. 03055_ U-05 Engineer builds a Door. 03055_ Imp. Heat Sink destroyed. 03055_ System corrupted by crushing effect (+1). 03055_ Knocked back. 03057_ Imp. Deuterium Engine destroyed. 03057_ Microactuators destroyed. 03057_ Particle Gun destroyed. 03062_ U-05 Engineer lays Concrete. 03063_ System corrupted: Substantial component data lost. 03063_ U-05 Engineer lays Concrete. 03064_ M-28 Smith repairs U-05 Engineer Lgt. Ion Engine. 03065_ U-05 Engineer lays Concrete. 03070_ M-28 Smith repairs B-48 Gladiator. 03071_ The unstable cave ceiling collapses. 03071_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ########## # ##### #?????? | | + ! #???? #?????? | | #######= # #???? #?????? | | #######/## # #???? ?????? | | * *!## # #???? ?????? | | = ## # #????< ?????? | | =% """=## # [ #???? ?????? | | """ + ###########???? ????? | | """""" ##+#???????????????##????? | | """""" #?? 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"% i # | | # # # T#####"##/# | | !!!#?## #???#### o# | | !! #??# #??????# """ # | | !! #??# #??????# "T" # | | #??# #??????# # ; | | #??# #??????# !# ; | | #??# #??????# """ #";;;;;;" | | /#######+##?????# """ ### ### | | #?????# """ #?#####?? | | " !/ ##????# #???????? | | % #????##########???????? | | " ##?????????????????????? | | " #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | """"" #??????????????????????? | | """"" #??????????????????????? | | """"" #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 900 Power Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. Light Armor Plating | 78% | -8/Materials Wheel | 80% | -8/Materials Wheel | 82% | -8/Materials Studied --------- Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed SpreadMicrowarpAmplifier Manual? 0 Play Time 01:07:21 Cumulative 9.7 hours Start 2026.03.20 @ 16:40:18 End 2026.03.20 @ 19:11:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b052db1d-e323-467f-8169-ef37b6d905c2