Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.02 @ 20:57:51 Player: SandShrimp Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1034) 1034 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3604 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 196 Met Imprinter 300 Was Imprinted 300 Friendly Fire -200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 36/100 System Corruption 0% Temperature Hot (222) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (3) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Microactuators Relay Coupler [Programmer] (62) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Advanced Terrain Scan Processor Improved Shield Generator Sensor Drone Bay > --- WEAPON ----------- Gauss Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Microactuators Relay Coupler [Programmer] Heavy Beamcaster [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Sensor Drone Bay Device Sensor Drone Bay Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Power Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 53 | 8 8 4 9 13 1 10 Power 8 | 1 1 . 1 3 . 2 Engine 6 | 1 1 . 1 3 . . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | 2 3 2 2 5 . 3 Treads 6 | . . . 2 2 . 2 Leg 5 | . 2 2 . . . 1 Wheel 2 | 2 . . . . . . Hover 1 | . 1 . . . . . Flight 3 | . . . . 3 . . Utility 7 | 1 2 . 2 2 . . Device 3 | . 1 . 1 1 . . Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 21 | 4 2 2 4 3 1 5 Energy Gun 6 | 3 1 . . . . 2 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 2 | . . . . 1 . 1 Launcher 4 | . . 1 . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 4 | . . . . 4 . . Parts Lost 14 | . . . 1 3 . 10 Power 7 | . . . 1 2 . 4 Propulsion 2 | . . . . 1 . 1 Utility 2 | . . . . . . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . 1 1 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 97 100 95 85 88 81 Engine 16 | . 14 14 18 15 22 5 Treads 10 | . . . 11 14 11 18 Leg 3 | . 19 . 10 . . 2 Hover 2 | . . 28 . . . . Device 16 | . 2 . 11 14 22 21 Storage 4 | . 14 14 11 7 . . Processor 7 | . . . . 3 11 11 Protection 4 | . 8 14 11 7 . . Energy Gun 2 | . 7 8 . . . 5 Ballistic Gun 2 | . 14 11 4 . . . Ballistic Cannon 5 | . . . . 3 11 2 Launcher 3 | . . 7 4 8 . 7 Impact Weapon 2 | . . . 11 10 . . Piercing Weapon 5 | . . . . . 10 5 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 15 16 32 38 38 36 Greatest Support 48 | 20 20 20 40 40 20 48 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 Most Carried 8 | 6 8 8 8 8 5 5 Average Carried 5 | 3 7 7 7 7 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 5 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1163 | 202 171 56 116 259 67 292 Remotely . | . . . . . . . Salvage Created 1144 | . 284 99 213 375 . 173 Parts 77 | . 21 6 8 32 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 8 2 6 18 . 5 Melee 7 | . . . 3 2 . 2 Guns 9 | . 6 1 2 . . . Cannons 7 | . 2 . . 3 . 2 AOE 13 | . . 1 . 11 . 1 Classes Destroyed 12 | . 3 1 2 3 . 3 Worker 2 | . . . . 2 . . Builder 2 | . . . . 2 . . Tunneler 2 | . . 1 . 1 . . Recycler 3 | . . . . 3 . . Minesweeper 1 | . . . . . . 1 Drone 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 24 | . 3 . 2 17 . 2 Grunt 11 | . 5 2 2 1 . 1 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 7 | . 4 2 2 7 . 2 Combat Bots Only 7 | . 3 2 2 7 . 2 Max Kills in Single Turn 3 | . 2 1 1 3 . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 1 . 2 . 1 Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2722 | . 231 37 646 284 . 1524 Core 473 | . 65 . 107 16 . 285 Absorbed by Shields 86 | . . . . 5 . 81 Redirected to Shielding 41 | . 9 . 26 6 . . Regen/Repaired (Parts) 26 | . . . . . 26 . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 124 | . 33 4 38 21 . 28 Largest 2 | . 2 2 1 1 . 2 Hottest 129 | . 80 70 20 48 . 129 Shots Fired 155 | . 59 6 38 21 . 31 Gun 83 | . 33 3 38 . . 9 Cannon 44 | . 26 . . 6 . 12 Launcher 28 | . . 3 . 15 . 10 Special . | . . . . . . . Kinetic 83 | . 26 1 38 6 . 12 Thermal 35 | . 26 . . . . 9 Explosive 28 | . . 3 . 15 . 10 Electromagnetic 9 | . 7 2 . . . . Robot Hit Streak 9 | . 5 5 8 4 . 9 Robot Miss Streak 3 | . 3 . 3 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 119 | . 32 3 35 23 . 26 Core Hits 66 | . 13 4 12 26 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 6 | . . . . 3 . 3 Blast 4 | . . . . 1 . 3 Smash 2 | . . . . 2 . . Melee Attacks 31 | . . . 11 14 . 6 Impact 25 | . . . 11 14 . . Slashing . | . . . . . . . Piercing 6 | . . . . . . 6 Sneak Attacks 6 | . . . . 4 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . 2 . . . Damage Inflicted 3466 | . 370 139 445 1427 . 1085 Guns 618 | . 200 25 231 . . 162 Cannons 571 | . 156 . . 139 . 276 Explosions 1354 | . . 106 . 815 . 433 Melee 893 | . . . 209 470 . 214 Ramming 30 | . 14 8 5 3 . . Kinetic 785 | . 139 . 231 139 . 276 Thermal 318 | . 156 . . . . 162 Explosive 1354 | . . 106 . 815 . 433 Electromagnetic 86 | . 61 25 . . . . Impact 679 | . . . 209 470 . . Slashing . | . . . . . . . Piercing 214 | . . . . . . 214 Highest Corruption 4 | . . . . 4 4 . Average Corruption 4 | . . . . 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 7 . . Message Errors 1 | . . . . 1 . . Matter Fused 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 343 | . . . 11 296 . 36 Projectiles 8 | . . . . 6 . 2 Explosions 69 | . . . . 69 . . Melee 266 | . . . 11 221 . 34 Knockbacks 3 | . . . 1 1 . 1 Impact 2 | . . . 1 1 . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . 4 . 87 . . Shots 5 | . . . . 5 . . Rammed 2 | . . 1 . 1 . . Targets Rammed 6 | . 3 1 1 1 . . Kicked 4 | . 3 . 1 . . . Crushed . | . . . . . . . Highest Temperature 286 | . 286 24 13 93 . 266 Average Temperature 75 | . 117 10 3 23 . 70 Received Heat Transfer 683 | . 108 18 129 . . 428 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 1 4 . . Impact Corruptions 10 | . . . 1 9 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 592 | . 333 . . . . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 480 | . 253 104 185 480 . . Initial 40 | . . 20 40 5 . . Average 153 | . 126 58 63 293 . . Maximum Alert Level 2 | . 1 . . 2 . . Low Security (%) 68 | 100 76 100 100 24 . . Level 1 22 | . 23 . . 51 . . Level 2 8 | . . . . 24 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . 1 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 11 1 13 18 . 14 Peak Tracking Total 7 | . 3 1 3 7 . 5 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 7 | . 1 . . 5 . 1 Max in Single Turn 2 | . 1 . . 2 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 7 | . 4 1 . 1 1 . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 12 1 . 1 1 . Successful 13 | . 10 1 . 1 1 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 15 | . . 6 . . 9 . Terminals 8 | . 8 . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 7 1 . 1 1 . Record 5 | . 5 . . . . . Part Schematic 1 | . . . . . 1 . Open Door 2 | . . 1 . 1 . . Alert Level 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 158 | . . . . . 158 158 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders 13 | . . . . . . 13 ROAM 5 | . . . . . . 5 FOLLOW 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 RETURN 6 | . . . . . . 6 Ally Attacks 8 | . . . . . . 8 Total Damage 853 | . . . . . . 853 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 Drone Launches 47 | . . . 32 14 1 . Drone Recoveries 33 | . . . 27 . . 6 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4815 | 55 402 399 456 705 2052 746 Spaces Moved 2243 | 43 275 278 175 281 851 340 Core 5 | 5 . . . . . . Treads 1528 | . . . 110 281 851 286 Legs 283 | . 163 1 65 . . 54 Wheels 140 | 38 102 . . . . . Hover 287 | . 10 277 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 160 160 240 165 Average Speed 189 | 76 105 135 171 209 240 184 Slowest Speed 260 | 80 136 136 190 240 240 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 43 60 21 51 90 51 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 150 | . . 14 . 91 . 45 Melee 1 | . . . . 1 . . Projectile 4 | . . . . 3 . 1 AOE 145 | . . 14 . 87 . 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2602 | 63 330 292 286 353 863 415 Wait 73 | 1 . . 35 8 4 25 Move 2237 | 42 274 277 174 280 850 340 Hop . | . . . . . . . Pick Up 42 | 12 7 3 9 5 4 2 Fast Attach 12 | . 1 . 2 6 . 3 Attach 14 | 6 . . 2 3 . 3 Detach 2 | . . . 2 . . . Swap 27 | 2 7 4 5 4 1 4 Drop 37 | . 5 3 9 12 4 4 Fire 124 | . 33 4 38 21 . 28 Melee 28 | . . . 9 13 . 6 Ram 1 | . . 1 . . . . Kick 4 | . 3 . 1 . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 18 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Entered Mines 469 | -10/Mines | Learned Materials trap positions 523 | -10/Mines | Found the Drone Emporium 531 | -10/Mines | Found Prototype Device 772 | -10/Mines | Learned Materials stockpile data 779 | -10/Mines | Assembled infested the area 784 | -10/Mines | Assisted by a Guerilla fighting off Assembled 844 | -10/Mines | Discovered new exit (range 8) 857 | -10/Mines | Entered Materials 857 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 858 | -9/Materials | Loaded intel: 13 trap records 858 | -9/Materials | Identified Sensor Drone Bay 1146 | -9/Materials | Discovered new exit (range 16) 1313 | -9/Materials | Entered Mines 1563 | -9/Mines | Destroyed 7 combat bots 1769 | -9/Mines | Met a Derelict shopkeep closing up shop 1990 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1996 | -9/Mines | Discovered new exit (range 13) 2017 | -9/Mines | Identified exit to Zion 2018 | -9/Mines | Entered Zion 2018 | -7/Zion | Accompanied by 14 allies 2093 | -7/Zion | System corruption cleaned by Quarantine Array 2187 | -7/Zion | Found CR-A16's Pointy Stick 2443 | -7/Zion | Learned location of Armory (-3) 3356 | -7/Zion | Imprinted 3358 | -7/Zion | Declared Zion's savior 3551 | -7/Zion | Found Relay Coupler [Programmer] 4034 | -7/Zion | Discovered new exit (range 16) 4070 | -7/Zion | Identified exit to Proximity Caves 4070 | -7/Zion | Entered Proximity Caves 4070 | -6/Proximity Caves | Accompanied by 18 allies 4072 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4213 | -6/Proximity Caves | Learned location of 1 exit from Factory 4219 | -6/Proximity Caves | Spotted B-75 Beast 4240 | -6/Proximity Caves | Identified exit to Factory 4281 | -6/Proximity Caves | Destroyed B-75 Beast 4282 | -6/Proximity Caves | Core integrity fell below 50% 4791 | -6/Proximity Caves | Core integrity fell below 20% 4816 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Self-destruct Interrupter emitting active interruption sequence. Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. G-50 Soldier destroyed. Lgt. Nuclear Core destroyed. Gauss Cannon destroyed. Critical hit (Burn: +37). Acquired 46 matter. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Self-destruct Interrupter emitting active interruption sequence. Acquired 10 matter. Self-destruct Interrupter emitting active interruption sequence. Self-destruct Interrupter shorts Adv. Heat Sink self-destruct mechanism. Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. Self-destruct Interrupter shorts Carbon-fiber Leg self-destruct mechanism. Self-destruct Interrupter shorts Hvy. Laser self-destruct mechanism. Sensor Drone Bay destroyed. >> Lost connection to Sensor Drone. Hvy. Beamcaster destroyed. Self-destruct Interrupter emitting active interruption sequence. 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What Is This Thing? Challenges ------------ None Game ------ Seed BottomlessShockMallet Manual? 0 Play Time 01:02:50 Cumulative 5.8 hours Start 2023.09.02 @ 19:50:56 End 2023.09.02 @ 20:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dbd9e8bf-0fa2-4618-81e2-2db103419257