Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.22 @ 03:35:46 Player: Rocket Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (570) 2850 Value Destroyed (29936) 29936 Prototype IDs (47) 940 Alien Tech Used (7) 1400 Bonus (17113) 17113 TOTAL SCORE: 63739 Bonus ------- High Alert Combat Kills 5082 Follower Combat Kills 654 Entered Garrisons 400 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4416 Scanned by Researcher 500 Met Warlord at Command 2000 Win 3000 Friendly Fire -539 Cogmind --------- Core Integrity 960/1600 Matter 52/300 Energy 1019/1040 System Corruption 17% Temperature Cool (19) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads (fused) Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Experimental Heat Sink Advanced Cooling System Huge Storage Unit Energy Well Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer SHELL Armor Advanced Force Field > --- WEAPON (4) ------- Dispersion Rifle Quantum Rifle KE Penetrator Railgun > --- INVENTORY (25) --- Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Energy Well (500) Improved Matter Compressor (300) Structural Scanner Advanced Sensor Array Improved Weapon Cycler Advanced Force Field Long-range Tractor Beam Dispersion Rifle Compact HERF Cannon Nova Cannon KE Penetrator Railgun Advanced Micro-nuke Launcher Ragnarok Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Huge Storage Unit Advanced Signal Interpreter Experimental Core Analyzer Improved Armor Integrity Analyzer SHELL Armor Advanced Force Field > --- WEAPON ----------- Dispersion Rifle Ragnarok Missile Launcher Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Energy Well Advanced Energy Well Improved Matter Compressor Structural Scanner Advanced Sensor Array Improved Weapon Cycler Advanced Force Field Phase Redirector Long-range Tractor Beam Subatomic Replicator Terrabomb Phase Gun Dispersion Rifle Dispersion Rifle Quantum Rifle Enhanced Quantum Rifle Advanced Micro-nuke Launcher Plasma Cutter [Rating: 220] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Targeting Computer Hackware Experimental Hacking Suite Protection Improved Utility Shielding Artifact Phase Redirector Weapon KE Penetrator Energy Gun Dispersion Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Smartbomb Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 . . . 2 . . 2 . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 10 | . . 1 . . . 1 . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . . 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Parts Attached 393 | 9 7 9 5 . 4 13 . 19 5 27 11 10 21 . 1 2 4 14 10 30 . 12 7 2 10 3 . 2 2 35 44 34 19 8 14 Power 63 | 1 2 . . . 2 . . 2 2 4 2 3 1 . . . . 3 2 5 . 2 1 . . . . . . 5 6 6 5 4 5 Engine 13 | 1 2 . . . 1 . . . . 1 1 . . . . . . 3 . . . 1 . . . . . . . . 3 . . . . Core 12 | . . . . . 1 . . 2 2 2 1 . . . . . . . . 4 . . . . . . . . . . . . . . . Reactor 38 | . . . . . . . . . . 1 . 3 1 . . . . . 2 1 . 1 1 . . . . . . 5 3 6 5 4 5 Propulsion 98 | 4 . 1 2 . . 6 . 7 2 8 4 1 10 . . . 2 3 1 3 . 3 1 . 2 . . . . 12 19 4 2 . 1 Treads 43 | 2 . 1 2 . . 4 . 7 2 1 2 1 3 . . . . 1 1 2 . 3 . . 2 . . . . 2 1 4 1 . 1 Leg 27 | 2 . . . . . 1 . . . 7 1 . 5 . . . 2 2 . . . . 1 . . . . . . . 6 . . . . Wheel 28 | . . . . . . 1 . . . . 1 . 2 . . . . . . 1 . . . . . . . . . 10 12 . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 152 | 2 2 5 2 . 2 5 . 7 1 10 5 3 8 . . . 1 5 3 16 . 5 2 1 6 2 . 2 2 12 15 18 5 2 3 Device 85 | 1 . 2 2 . 2 1 . 3 1 5 3 1 6 . . . 1 4 3 9 . 2 . 1 2 2 . . 1 6 7 14 3 2 1 Storage 13 | 1 1 2 . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . 2 . 1 1 1 . . 1 Processor 26 | . . 1 . . . 1 . 3 . 2 . . 1 . . . . . . 2 . 1 1 . 2 . . . 1 3 4 3 . . 1 Hackware 8 | . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . 2 . . . . 2 1 . . . . Protection 18 | . 1 . . . . 3 . 1 . 2 1 1 1 . . . . . . 4 . 2 . . . . . . . . 2 . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 80 | 2 3 3 1 . . 2 . 3 . 5 . 3 2 . 1 2 1 3 4 6 . 2 3 1 2 1 . . . 6 4 6 7 2 5 Energy Gun 21 | . 2 2 1 . . 1 . . . . . . 1 . . . 1 1 1 . . . 1 . . 1 . . . 2 1 4 2 . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 Ballistic Gun 23 | 2 . . . . . . . . . 5 . . . . . . . 1 . 4 . . . . 1 . . . . 1 . 2 2 2 3 Ballistic Cannon 12 | . . . . . . . . 3 . . . 2 . . . . . . 2 . . 1 . 1 1 . . . . 2 . . . . . Launcher 14 | . 1 1 . . . . . . . . . . . . . 2 . . . 2 . 1 1 . . . . . . 1 3 . 2 . . Special Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . 1 . . . . . . . . . . 2 . . 1 2 . . . 1 . . 7 . 1 . . 3 . 3 7 3 6 . 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . System Corruption 21 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 19 . . . . Parts Lost 153 | . . 1 2 . 4 3 . 8 1 10 6 . 8 . . . 2 14 . 12 1 9 . 1 1 3 . . 1 19 37 . 5 3 2 Power 22 | . . . . . 1 . . . . 1 2 . 1 . . . 1 2 . 3 . 1 . . . . . . . . 6 . 1 2 1 Propulsion 57 | . . . 1 . 2 2 . 5 1 5 2 . 4 . . . . 7 . 2 . 3 . . 1 . . . 1 8 12 . 1 . . Utility 46 | . . 1 . . 1 1 . 2 . 4 . . 2 . . . . 3 . 6 1 3 . . . 3 . . . 7 11 . . 1 . Weapon 28 | . . . 1 . . . . 1 . . 2 . 1 . . . 1 2 . 1 . 2 . 1 . . . . . 4 8 . 3 . 1 Highest Loss Streak 17 | . . 1 1 . 2 3 . 3 1 4 6 . 3 . . . 2 4 . 3 1 9 . 1 1 3 . . 1 8 17 . 3 1 2 To Critical Strikes 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . 1 . . Average Backups 16 | 1 9 15 14 15 14 14 15 14 14 7 14 14 14 15 15 15 14 13 13 13 20 16 21 22 22 20 19 22 22 20 18 21 22 21 22 Power 1 | . 1 1 1 1 . . 1 . . . . . . . . . . . 1 1 4 3 5 4 2 2 2 2 2 1 . 1 2 1 2 Propulsion 1 | . . . . 1 . . 2 1 2 . . . . 1 1 1 1 . . 1 2 . . 1 . . . . . 1 4 2 2 1 2 Utility 7 | . 6 8 8 9 9 8 7 7 7 2 7 9 7 7 7 7 7 6 5 4 8 6 8 9 10 8 7 7 9 8 9 12 10 8 8 Weapon 5 | . 1 4 4 3 3 3 4 4 3 2 5 4 4 5 5 5 4 4 4 4 5 3 6 6 8 9 9 10 8 7 3 3 4 8 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 6 4 2 . . 6 . 1 . 2 1 5 1 1 . 1 . 2 2 6 . 1 3 . 8 . . 2 . 1 1 10 3 2 6 Power 11 | . 4 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . 2 . . 1 Propulsion 7 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Utility 39 | . 2 4 . . . 2 . 1 . 1 1 4 1 1 . . . 2 1 2 . 1 1 . 5 . . . . 1 1 5 . . 3 Weapon 20 | . . . 2 . . 1 . . . 1 . 1 . . . 1 . . 1 4 . . . . 2 . . 1 . . . . 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 90 99 100 94 79 100 97 96 98 97 93 91 100 100 99 99 87 85 85 88 86 79 75 81 80 79 70 79 84 79 77 76 79 79 Engine 1 | . 14 11 11 11 5 9 9 3 . 1 5 . . . . . . 3 2 . . . . . . . . . . . . 1 . . . Core 1 | . . . . . 6 . . 5 15 6 1 . . . . . . . . 7 11 6 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 6 4 11 12 13 13 13 12 4 8 3 . 3 5 5 5 5 5 5 5 7 5 8 12 11 11 Treads 14 | . 28 25 32 33 28 16 36 34 30 12 4 12 19 . . . . . 10 14 17 16 17 17 18 21 21 21 19 10 3 11 12 12 12 Leg 6 | . . . . . . 3 . . . 17 25 6 3 33 33 33 33 20 5 . . . . . . . . . . . 9 5 . . . Wheel 1 | . . . . . . 2 . . . . . 6 1 . . . . . . . . . . . . . . . . 7 9 . . . . Device 15 | . 14 14 22 22 21 9 9 8 4 8 11 11 19 19 20 20 20 21 14 16 19 14 13 12 13 21 26 25 24 23 15 12 12 17 16 Storage 5 | . 14 11 11 11 11 8 9 9 7 2 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 8 | . . 6 . . . 5 9 8 15 15 18 7 6 6 6 6 6 5 5 4 5 8 11 11 10 7 5 5 9 9 10 8 13 12 14 Hackware 2 | . . . . . . . . . . 1 . 5 6 6 6 6 6 5 11 6 5 1 . . 6 2 . . . 2 6 2 . . . Protection 4 | . . . . . . 8 9 9 7 7 2 6 . . . . . . . 4 2 7 8 9 5 3 5 5 2 3 1 4 3 4 3 Energy Gun 4 | . 3 21 22 22 22 11 9 1 . . . . . 6 6 5 6 9 4 3 . . 5 . . . . . . 1 2 12 10 7 7 Ballistic Gun 4 | . 21 . . . . . . . . 13 13 7 . . . . . 1 1 7 17 12 . . 1 . . . . . . 3 4 7 7 Ballistic Cannon 3 | . . . . . . . . 8 15 . . 2 11 6 6 5 5 . 1 1 . 2 1 6 11 7 7 . 8 7 . . . . . Slashing Weapon 1 | . . . . . . 5 9 4 . . . 2 . . . . . 3 3 . . . . . 1 1 . . . 2 2 . . . . Peak Build Rating 220 | 7 12 15 17 17 17 29 29 29 39 49 61 71 72 72 77 73 76 84 97 97 98 98 115 111 124 126 116 118 122 126 139 207 220 218 218 Average Rating 92 | 6 8 14 16 17 16 21 29 26 34 44 55 67 68 71 71 72 73 75 92 91 97 89 99 106 119 118 115 100 117 106 105 177 204 212 210 On Entrance 77 | . 7 12 15 17 17 16 29 29 26 39 49 56 69 72 72 72 73 70 68 96 97 97 92 111 103 122 116 115 118 110 94 93 203 200 206 Avg Prop Armor Cover (%) 8 | . . 9 . . . 9 . . . 15 6 5 5 . . . . 4 3 2 . . . . 3 . . . 8 13 20 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 216 | 15 35 36 36 36 36 38 36 45 51 54 59 80 81 72 72 73 76 68 87 136 127 137 159 152 165 156 160 160 159 160 149 198 206 216 214 Greatest Support 235 | 40 40 60 60 60 60 88 88 88 96 96 73 90 138 80 80 80 85 85 140 163 163 168 168 168 196 191 191 191 191 148 180 230 230 230 235 Greatest Overweight (x) 14 | . . . . . . 3 . . . 2 3 3 4 . . . . 1 . 1 . . . . . . . . 1 14 6 1 1 . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 7 14 15 15 15 15 14 15 15 15 9 15 15 15 15 15 15 15 15 15 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 24 24 24 25 25 25 25 24 25 25 25 25 25 25 25 25 Average Carried 17 | 1 9 14 14 15 14 13 15 14 14 7 14 14 14 14 15 14 14 13 14 15 23 17 22 24 24 23 22 24 24 22 19 22 24 22 24 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 14 14 15 24 23 18 24 25 25 22 22 24 25 17 17 25 22 25 23 Class Distribution -------------------- 37% | Scavenger-Mutant 27% | Scavenger-Tank 13% | Mutant 7% | Hacker-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Testing Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Scavenger-Tank | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 21962 | 292 444 324 149 . 64 170 . 783 . 870 405 409 1592 46 82 101 316 400 186 1463 131 675 1202 295 852 617 445 207 639 1736 1630 1162 1958 685 1632 Remotely 10133 | . . . . . . . . 337 . 10 . . 1185 . . . . . . 721 121 208 1064 13 419 573 430 197 490 146 519 560 1428 430 1282 Salvage Created 24468 | 112 526 567 192 . 256 427 . 828 51 688 468 348 1530 . 46 . 289 902 228 2204 135 800 684 288 732 381 525 197 200 1855 1721 171 3974 1539 1604 Parts 1084 | 18 33 29 11 . 10 26 . 42 5 42 17 2 83 . 4 . 12 27 5 110 12 33 28 18 46 8 12 2 7 84 76 6 139 65 72 Haulers Intercepted 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 13 | . 2 . . . 1 . . . . . 2 . 1 . . . . 1 . 2 . . . . 1 . . . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . . . . . . . . 4 . 10 . . . 11 23 . 11 . 8 4 2 7 . . . . . . Prevented 16 | . . . . . . . . . . . . . . . . . . . . . 1 11 . . . . . . 4 . . . . . . Parts Restored 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Broken 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 443 | . 8 12 3 . 7 9 . 22 1 16 4 . 28 . 1 . 6 13 . 40 2 15 39 18 10 17 13 . 5 31 19 2 62 19 21 Melee 21 | . . . . . . 5 . 10 . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Guns 160 | . 8 11 1 . 7 4 . . . 14 4 . 1 . . . 3 7 . 13 2 11 . . . . . . . 2 . 2 33 19 18 Cannons 83 | . . . . . . . . 1 1 . . . 23 . 1 . 3 . . 14 . 2 1 4 10 5 2 . 4 12 . . . . . AOE 172 | . . 1 1 . . . . 11 . 2 . . 4 . . . . 6 . 13 . 1 38 14 . 12 11 . 1 12 13 . 29 . 3 Classes Destroyed 27 | 2 6 2 1 . 1 . . 2 . 1 1 . . . . . 1 1 . . . . 3 . . . 1 . . 1 1 1 1 . 1 Worker 44 | 2 . 1 . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . 11 9 1 9 4 . Builder 30 | . 1 1 1 . . 1 . . . . . . 1 . . . . . . 6 . . . . 4 . . . . 4 8 . 2 1 . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recycler 22 | . 1 1 1 . . . . . . . 2 . 3 . . . . 2 . 3 . . . . 1 . . . . 1 3 . 3 . 1 Mechanic 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 . . Operator 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Watcher 12 | . 1 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . . 2 . 1 1 1 Swarmer 54 | . . . . . . . . 1 . 2 . . 10 . . . . . . 8 . 5 2 12 . 4 . . . 3 . . 7 . . Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Grunt 167 | . 8 8 1 . 5 4 . 8 . 5 . . 12 . . . 1 5 . 13 . 6 13 4 4 6 7 . . 11 7 . 29 1 9 Brawler 24 | . . 3 . . 1 . . . . . . . . . . . . . . . . 2 8 . . 2 . . . 2 2 . 3 1 . Duelist 13 | . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . 2 . . 3 1 . . . . . 2 . 1 Protector 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Sentry 40 | . . 1 1 . . 4 . 7 1 5 1 . 2 . . . 1 2 . 4 . . . . 2 2 1 . . 2 . . 2 . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 51 | . . . . . 1 . . 5 . 1 1 . 2 . . . 3 2 . 2 2 1 . . . . . . 4 2 2 . 11 12 . Programmer 65 | . . . . . . . . . . . 2 . 2 . 1 . . 2 . 12 . 1 6 . 4 . . . 1 10 7 1 6 5 5 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Savage 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 22 | 3 3 4 2 . 3 4 . 5 1 3 3 . 13 . 1 . 2 5 . 10 2 4 17 4 5 9 5 . 2 10 15 1 22 9 5 Combat Bots Only 17 | . 2 3 2 . 3 4 . 5 1 3 2 . 11 . 1 . 2 5 . 7 2 4 17 4 5 9 5 . 2 7 10 1 16 6 5 Max Kills in Single Turn 6 | 1 2 2 1 . 1 1 . 1 1 2 1 . 2 . 1 . 1 3 . 5 1 2 4 3 1 4 2 . 1 4 6 1 4 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 Exploded 4 | . . 1 1 . . . . 1 . 2 . . 2 . . . . 3 . 4 . 1 4 3 . 4 2 . 1 3 3 . 4 . 3 Melee 1 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Hostile Shots Fired 2950 | . 25 35 18 . 54 75 . 135 18 163 129 . 152 . 2 . 56 130 . 188 12 111 2 34 42 19 8 . 47 273 441 69 328 224 160 Missed 788 | . 3 7 6 . 8 19 . 34 4 51 54 . 42 . . . 20 43 . 53 3 18 2 7 10 6 4 . 7 87 136 16 71 34 43 Hits 2162 | . 22 28 12 . 46 56 . 101 14 112 75 . 110 . 2 . 36 87 . 135 9 93 . 27 32 13 4 . 40 186 305 53 257 190 117 Melee 26 | . . 6 1 . . . . . . 3 . . . . . . . . . 5 . 7 . . . . . . . . 2 . 2 . . Projectile 2136 | . 22 22 11 . 46 56 . 101 14 109 75 . 110 . 2 . 36 87 . 130 9 86 . 27 32 13 4 . 40 186 303 53 255 190 117 AOE 28 | . . . . . . . . 7 . 2 . . . . . . . . . 1 . . . . . . . . . . . 12 6 . . Critical Strikes 97 | . . . 2 . 3 4 . 2 . 4 . . 7 . . . 1 . . 7 . 1 . . 2 1 . . 1 10 22 1 13 9 7 Actively Blocked 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Disruptions 7 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 2 1 . 1 . . Damage Taken 36498 | . 253 442 181 . 740 669 . 1380 441 1087 684 . 1905 . 30 . 438 2091 . 2798 168 1885 66 341 492 491 63 . 514 3142 5590 1650 4613 2473 1871 Core 3382 | . 21 67 . . 135 100 . 91 54 53 33 . 125 . . . . 276 . 204 . 164 66 . 17 85 . . 45 539 525 53 89 601 39 Absorbed by Shields 8109 | . . . . . . 179 . 110 76 360 . . . . . . 148 31 . 80 . 374 23 128 172 170 24 . 190 1137 225 809 1560 1172 1141 Reduced by Siege Mode 717 | . . . . . . . . . . . . . 15 . . . . . . 21 30 115 . . 33 9 . . 11 10 20 8 299 104 42 Redirected to Core 523 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523 . Redirected to Shielding 361 | . . . . . . 20 . 21 12 15 . . . . . . . . . 173 13 14 . 9 . . . . 7 77 . . . . . Ignored by Resistances 91 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . 75 . . . . Regen/Repaired (Parts) 8047 | . . 99 . . . . . . . . . . . . . 141 . . . 987 . . 215 . 908 . . . . . 236 1869 1573 1308 711 Core Remaining (%) 67 | 100 91 . . . 49 . . 65 . 84 . . . . . . 81 . . . . . . 29 . . . . 87 . 10 . 90 . 60 Volleys Fired 1146 | 15 35 45 14 . 19 12 . 46 2 49 41 . 91 . 2 . 20 34 5 98 6 52 59 19 35 25 20 . 22 102 40 19 104 54 61 Largest 4 | 2 2 2 2 . 2 2 . 2 2 2 2 . 2 . 2 . 2 3 1 3 3 3 1 2 3 3 3 . 3 3 2 4 4 4 4 Hottest 329 | 40 40 130 130 . 130 130 . 130 80 61 63 . 142 . 142 . 175 256 98 227 99 117 51 84 153 190 153 . 153 157 139 229 329 242 280 Shots Fired 2398 | 30 69 85 24 . 38 24 . 55 4 83 76 3 171 . 4 . 40 71 5 229 18 123 59 21 77 40 30 . 40 177 48 55 298 208 193 Gun 1571 | 30 68 82 23 . 38 24 . 4 . 79 76 3 6 . 2 . 23 67 . 131 18 105 . 2 7 7 . . . 35 17 55 277 208 184 Cannon 591 | . . . . . . . . 18 4 1 . . 160 . 2 . 17 . 5 91 . 12 3 9 69 21 16 . 36 120 6 . . . 1 Launcher 236 | . 1 3 1 . . . . 33 . 3 . . 5 . . . . 4 . 7 . 6 56 10 1 12 14 . 4 22 25 . 21 . 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1334 | 30 68 . . . . . . 18 4 80 76 3 160 . 2 . 17 2 . 119 18 117 3 11 76 21 16 . 36 123 6 32 87 107 102 Thermal 793 | . . 82 23 . 38 24 . 4 . . . . 6 . 2 . 23 65 5 103 . . . . . 7 . . . 2 12 23 190 101 83 Explosive 212 | . 1 3 1 . . . . 33 . 3 . . 5 . . . . 4 . 7 . . 56 10 . 12 14 . 4 7 23 . 21 . 8 Electromagnetic 24 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . 10 7 . . . . Entropic 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . Robot Hit Streak 38 | 7 7 9 8 . 8 6 . 12 2 9 15 1 7 . 4 . 8 32 . 12 10 38 1 10 16 21 6 . 5 15 7 14 23 14 27 Robot Miss Streak 9 | 2 2 4 3 . 6 7 . 9 1 3 4 1 6 . . . 5 4 . 4 1 4 2 2 3 2 1 . 3 6 8 7 5 5 4 Penetration Max 2 | . . . . . . . . . . 1 . . 2 . . . . . . 1 . 1 . . 1 . . . . . . . 2 1 1 Secondary Targets 39 | . . 1 . . 2 2 . . . 2 . . . . . . . 3 . 1 . 3 . . . . . . . . . . 9 8 8 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . 1 . . . . . . . 1 . 1 . 1 . . . . . . . . . . 1 1 1 Shots Hit Robots 1529 | 17 45 51 19 . 38 50 . 62 2 48 48 4 73 . 2 . 24 60 1 139 12 89 1 11 46 21 12 3 12 108 66 30 201 126 108 Core Hits 1230 | 6 22 26 13 . 54 36 . 37 2 29 15 2 49 . 1 . 11 47 1 118 5 36 108 22 25 48 48 2 11 79 72 10 168 59 68 Critical Kills 92 | 1 1 . . . . . . . . 3 . . 27 . 1 . 3 . . 8 . 2 1 3 7 . 1 . 4 5 . 1 8 5 11 Critical Parts Destroyed 88 | . . . . . . . . . . . 3 . 30 . . . 4 . . 5 . 4 . 1 6 1 . . 3 10 . 1 10 3 7 Critical Strikes 222 | 1 1 1 1 . . 4 . 7 . 3 3 . 58 . 1 . 7 7 . 17 . 7 2 4 17 4 1 . 7 19 4 2 18 8 18 Burn 10 | . . 1 1 . . . . . . . . . . . . . . 6 . 2 . . . . . . . . . . . . . . . Destroy 184 | 1 1 . . . . . . . . 3 3 . 58 . 1 . 7 . . 15 . 7 2 4 13 1 1 . 7 14 . 2 18 8 18 Blast 12 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 3 . . . 3 1 . . . . Sever 14 | . . . . . . 4 . 6 . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 222 | . . . . . . 33 . 55 . . . 3 2 . . . . 24 1 1 . . . . 11 . . 3 1 28 60 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 222 | . . . . . . 33 . 55 . . . 3 2 . . . . 24 1 1 . . . . 11 . . 3 1 28 60 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 42 | . . . . . . . . 1 . . . . . . . . . 4 . . . . . . 4 . . . . 16 17 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 81102 | 233 607 1121 356 . 550 1210 . 2624 57 1396 1089 139 2365 . 52 . 585 2533 49 5988 202 2610 8743 1971 1591 3220 2407 240 807 8221 6675 797 14064 3188 5412 Guns 25007 | 233 591 911 314 . 550 323 . 20 . 1097 1089 21 114 . 37 . 447 1219 . 2193 202 1986 . 48 155 81 . . . 1071 219 792 4983 3136 3175 Cannons 8249 | . . . . . . . . 183 57 . . . 1977 . 15 . 138 . . 1615 . 69 46 78 957 574 299 . 269 1927 45 . . . . Explosions 39936 | . 16 210 24 . . . . 1107 . 299 . . 270 . . . . 828 . 2177 . 555 8697 1845 . 2565 2108 . 538 3791 3816 . 8951 . 2139 Melee 7582 | . . . . . . 887 . 1314 . . . 118 . . . . . 486 49 . . . . . 471 . . 240 . 1432 2585 . . . . Ramming 328 | . . . 18 . . . . . . . . . 4 . . . . . . 3 . . . . 8 . . . . . 10 5 130 52 98 Kinetic 18699 | 233 591 . . . . . . 183 57 1097 1089 21 1977 . 15 . 138 . . 2019 202 2055 46 126 1112 574 299 . 269 1974 45 377 1349 1204 1647 Thermal 14245 | . . 911 314 . 550 323 . 20 . . . . 114 . 37 . 447 1219 . 2260 . 58 . . . 81 . . . 232 170 415 3634 1932 1528 Explosive 36226 | . 16 210 24 . . . . 1107 . 299 . . 270 . . . . 828 . 1706 . . 8697 1845 . 2565 2108 . 538 1216 3707 . 8951 . 2139 Electromagnetic 1634 | . . . . . . . . . . . . . . . . . . . . . . 497 . . . . . . . 979 158 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7582 | . . . . . . 887 . 1314 . . . 118 . . . . . 486 49 . . . . . 471 . . 240 . 1432 2585 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2388 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2388 . . . . . Highest Corruption 56 | . . 4 4 4 4 . . . . . 4 4 4 2 2 2 . 5 5 9 4 10 4 . . 14 14 14 14 16 56 . 7 11 17 Average Corruption 8 | . . 4 4 4 4 . . . . . 2 4 2 2 2 2 . 4 4 7 2 4 4 . . 14 14 14 3 8 33 . 2 7 14 Corruption Purged 18 | . . . . . . . . . . . . . 4 . . . . . 5 5 4 . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Effects 521 | . . 10 20 4 6 . . . . . 3 28 12 6 3 1 . 3 3 72 1 22 1 . . 26 34 21 24 53 69 . 18 23 58 Message Errors 111 | . . 4 5 1 . . . . . . 1 5 1 1 . . . 1 1 16 1 3 . . . 9 6 4 7 8 14 . 5 5 13 Matter Fused 116 | . . 2 7 1 2 . . . . . 2 9 6 1 1 . . 1 1 16 . 2 1 . . 8 10 2 5 10 13 . 3 4 9 Heat Flow Errors 54 | . . 1 1 . 1 . . . . . . 4 1 1 1 1 . 1 1 7 . 3 . . . 1 3 5 1 3 8 . 2 3 5 Energy Discharges 67 | . . 1 4 . 1 . . . . . . 4 2 1 . . . . . 10 . 3 . . . 1 5 4 4 8 5 . 2 4 8 Parts Rejected 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . Parts Fused 8 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . 2 . . . . . . . . 1 Data Loss (minor) 65 | . . . 1 2 1 . . . . . . 2 1 1 . . . . . 9 . 2 . . . 2 4 5 4 9 10 . 2 2 8 Data Loss (major) 26 | . . . . . . . . . . . . . . 1 1 . . . . 3 . 5 . . . 1 1 1 2 2 2 . 1 1 5 Misfires 23 | . . 1 1 . . . . . . . . 3 1 . . . . . . 6 . 1 . . . 1 2 . . . 3 . 2 . 2 Alerts 19 | . . . . . 1 . . . . . . 1 . . . . . . . 2 . . . . . 1 3 . . 4 2 . . 2 3 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . . . Weapon Failures 17 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 6 1 . 1 2 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3255 | . . . . . . 44 . 90 16 15 . . 35 . . . . 152 . 117 . 20 330 76 89 85 46 . 33 748 579 . 708 12 60 Projectiles 151 | . . . . . . . . . . . . . 12 . . . . . . 20 . . . . 34 13 . . . 72 . . . . . Explosions 1752 | . . . . . . . . 14 16 15 . . 23 . . . . 2 . 97 . 20 330 76 . 72 46 . 33 211 93 . 661 . 43 Melee 1352 | . . . . . . 44 . 76 . . . . . . . . . 150 . . . . . . 55 . . . . 465 486 . 47 12 17 Knockbacks 53 | . . . . . . . . 1 . . . . 14 . . . . . . 3 . 1 . . 11 4 . . 5 11 1 . 1 . 1 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Kinetic 49 | . . . . . . . . 1 . . . . 14 . . . . . . 3 . 1 . . 9 4 . . 5 11 1 . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 1736 | . . 38 . . . . . . 403 74 . . . . . . . 22 . 117 . 121 . . . . . . . 244 474 . 169 . 74 Shots 37 | . . 1 . . . . . . 5 2 . . . . . . . 2 . 4 . 3 . . . . . . . 5 11 . 2 . 2 Rammed 21 | . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . . . . 1 7 1 4 Targets Rammed 22 | . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . . . 1 1 7 1 4 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 451 | . 2 345 258 . 346 204 . 114 99 116 51 264 367 68 258 150 33 304 282 451 . 317 65 78 237 342 304 240 308 267 246 129 226 367 396 Average Temperature 84 | . 2 104 49 . 146 95 . 18 39 42 24 95 52 47 72 87 9 103 139 90 . 94 26 32 79 104 92 117 111 72 100 43 30 127 105 Received Heat Transfer 4114 | . 141 129 72 . 369 292 . 209 13 296 132 . 495 . . . 45 138 . 237 . 294 . 49 60 38 12 . . 195 575 . 206 . 117 Effects 10 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . 1 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 3 Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 50 | . . . . . . . . . . . . . 2 . . . . . . 1 1 4 . . 2 2 . . 1 6 1 1 16 6 7 Total Turns 631 | . . . . . . . . . . . . . 20 . . . . . . 12 14 85 . . 36 17 . . 17 51 4 3 225 53 94 Longest Duration 44 | . . . . . . . . . . . . . 19 . . . . . . 12 14 44 . . 20 10 . . 17 17 4 3 35 15 27 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . . . 3 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 40 | . . . . . 2 . . . . . . . . . . . 2 8 . 9 . . . . . . . . . 1 2 1 2 9 4 Heat Transferred 19936 | . . 2130 607 . 690 407 . 25 . . . . 148 . 37 . 592 2220 . 2984 . 51 . . . 111 . . . 150 235 518 4699 2516 1816 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Maximum Alert Level 5 | . . . . . . . . 4 2 5 4 1 2 . . . . 3 1 3 . . . . . . . . . 3 3 1 5 4 3 Low Security (%) 40 | 100 100 100 100 . 100 100 100 12 . . . 78 41 . . . . . 92 27 . . . . 100 . . . . 45 . 78 23 . . Level 1 14 | . . . . . . . . 18 . . . 21 57 . . . . . 7 11 . . . . . . . . . 28 56 21 34 . . Level 2 19 | . . . . . . . . 27 100 20 . . 1 . . . . 74 . 57 . . . . . . . . . 22 36 . 33 . 9 Level 3 16 | . . . . . . . . 38 . 32 76 . . . . . . 25 . 2 . . . . . . . . . 3 6 . 2 49 90 Level 4 5 | . . . . . . . . 3 . 27 23 . . . . . . . . . . . . . . . . . . . . . 2 50 . Level 5 2 | . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . 3 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2192 | 10 70 110 96 . 40 62 18 1178 626 2192 1150 344 408 . . . . 805 228 704 . . . . 141 . . . . 724 739 377 1691 1227 1000 Initial 1150 | . 3 . 36 . . 11 18 5 618 424 1150 344 . . . . . 757 222 . . . . . 50 . . . . . 382 377 13 1007 767 Average 445 | 1 25 36 31 . 21 24 14 588 580 1143 1055 90 223 . . . . 662 63 409 . . . . 47 . . . . 275 471 87 439 1079 825 Influence Increases 17784 | 30 247 376 290 . 170 254 . 1273 138 1908 133 . 1039 . 30 . 155 1344 6 1421 50 472 830 400 391 446 187 5 130 1320 1137 98 2234 564 706 Destroy 0b10 Robot/C 9160 | . 160 240 200 . 140 180 . 480 20 540 80 . 560 . 20 . 100 260 . 800 40 380 740 320 200 360 160 . 100 620 400 40 1240 380 400 Destroy 0b10 Robot/NC 665 | 30 25 20 10 . . 5 . 15 . . 10 . 55 . . . 5 15 . 65 . . 15 10 30 . . 5 . 80 125 5 95 30 15 Destroy Leader 1476 | . 24 52 30 . 30 60 . . 10 50 40 . 134 . 10 . 20 62 . 170 10 50 . 40 52 20 20 . 30 120 66 20 182 92 82 Allied During Kill 176 | . . . 25 . . . . 6 . 75 . . . . . . . . . . . 27 . . . 36 7 . . . . . . . . Successful Hack 164 | . 15 17 . . . 8 . 28 . 28 . . 3 . . . . 6 . 24 . . . . . . . . . 3 18 . . 14 . Select Force Hacks 30 | . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . Disable Machine 960 | . . 15 . . . . . 60 75 . . . 135 . . . . 15 . 30 . . . . 30 . . . . 150 135 30 195 30 60 Anti-Garrison Action 1750 | . . . . . . . . 450 . 1100 . . . . . . . . . . . . . . . . . . . . . . 150 . 50 Destroy Structure 2083 | . 8 17 10 . . 1 . 234 33 100 3 . 92 . . . . 146 6 272 . . . . 64 . . . . 332 378 3 267 18 99 Advance Influence 750 | . . . . . . . . . . . . . . . . . . 750 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 570 | . 15 15 15 . . . . . . 15 . . 60 . . . 30 90 . 30 . 15 75 30 15 30 . . . 15 15 . 105 . . Influence Decreases 16837 | 25 252 283 383 . 140 239 37 103 710 322 1340 985 637 310 122 . 143 719 643 745 507 604 237 1000 422 319 363 5 130 640 1146 745 579 1044 958 Entered New Map 5972 | . 2 . 57 . . 19 27 3 560 182 1042 641 . 150 19 . . 5 415 . 251 42 87 680 30 19 34 . . . 298 294 11 672 432 Time Decay 8781 | 25 250 283 246 . 100 190 10 . 120 . 238 344 397 160 103 . 129 374 228 629 246 452 150 310 388 270 309 5 120 450 478 411 518 342 506 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . Lost Part 1504 | . . . 20 . 40 30 . 80 10 100 60 . 80 . . . 14 140 . 116 10 90 . 10 4 30 . . 10 190 370 . 50 30 20 Lost Ally 230 | . . . 60 . . . . 20 20 40 . . 10 . . . . . . . . 20 . . . . 20 . . . . 40 . . . Purge Threat 150 | . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 92 | . 1 2 . . . 4 . . . . 2 . 9 . . . . 9 . 9 . 1 . . 5 . . . . 11 9 . 21 4 5 Investigation 9 | . 1 . . . . 1 . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . 2 . . Extermination 25 | . . . . . . . . . . . 1 . 2 . . . . 1 . 3 . . . . 2 . . . . 5 4 . 3 1 3 Reinforcement 35 | . . 2 . . . 3 . . . . 1 . 6 . . . . 4 . 1 . . . . 2 . . . . 2 4 . 8 1 1 Assault 12 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . 1 1 . 4 2 1 Garrison 11 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 3 . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 32 | . . 1 . . . 1 . 1 . . . . . . . . 1 2 . 1 . . 1 . . . . . . 3 4 9 5 2 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 566 | . 14 19 11 . 7 11 . 27 1 25 6 . 35 . 1 . 12 20 . 49 2 24 27 14 12 9 5 . 4 44 42 7 81 24 33 Peak Tracking Total 12 | . 4 5 3 . 3 4 . 6 1 5 2 . 6 . 1 . 3 4 . 7 2 6 12 5 5 9 7 . 2 6 11 5 10 5 10 Tactical Retreats 33 | . 1 1 1 . . . . . . 1 . . 4 . . . 2 3 . 2 . 1 1 2 1 1 . . . 1 7 . 4 . . ECM-based Alert Blocks 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 17 | . 1 1 . . . . . . 1 2 1 . . . . . . 1 . 2 . . . . 1 . . . . . 3 . 2 2 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 82 | . . 1 . . . . . 10 5 5 . . 9 . 1 . . 1 . 2 . . 1 . 2 1 . . . 10 11 2 14 2 5 Max in Single Turn 5 | . . 1 . . . . . 1 5 2 . . 4 . 1 . . 1 . 1 . . 1 . 1 1 . . . 1 3 1 2 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . Garrison Relay 6 | . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 9 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 2 1 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 68 | . 2 5 . 1 . 1 2 4 2 2 . . 1 . . . . 5 . 9 1 . 1 . 3 . . 6 . 8 6 . 2 4 3 Terminals 41 | . 2 4 . . . 1 1 4 . 2 . . 1 . . . . 1 . 2 1 . . . 1 . . . . 7 5 . 2 4 3 Fabricators 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . Repair Stations 6 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Total Hacks 135 | . 6 12 . 5 . 4 3 5 4 2 . . 3 . . . . 9 . 22 1 . 1 . 10 . . 19 . 9 11 . 2 4 3 Successful 84 | . 4 5 . 5 . 1 1 3 3 2 . . 3 . . . . 5 . 17 1 . 1 . 6 . . 19 . 2 3 . 1 2 . Failed 50 | . 2 7 . . . 3 2 2 1 . . . . . . . . 3 . 5 . . . . 4 . . . . 7 8 . 1 2 3 Catastrophic 15 | . 1 1 . . . 1 1 1 . . . . . . . . . 1 . 1 . . . . . . . . . 5 2 . . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 52 | . 5 9 . . . 4 1 . . . . . 2 . 1 . . 1 . 4 . . . . 3 . . . . 9 6 . 1 2 4 Terminals 65 | . 6 9 . . . 4 1 5 . 2 . . 3 . . . . 1 . 4 1 . . . 3 . . . . 8 9 . 2 4 3 Fabricators 6 | . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . 2 . . . . Repair Stations 19 | . . 3 . . . . . . . . . . . . . . . . . 8 . . . . 7 . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . 3 . . . . . . . . 5 . 3 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 . 1 . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . Terminal Hacks 45 | . 3 1 . 5 . 1 . 3 . 2 . . 2 . . . . . . 2 1 . 1 . . . . 19 . 1 1 . 1 2 . Record 14 | . . . . 5 . . . . . . . . . . . . . . . . 1 . . . . . . 7 . . . . 1 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 . Branch Access Points 4 | . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Repair Station Hacks 15 | . . 2 . . . . . . . . . . . . . . . . . 7 . . . . 6 . . . . . . . . . . Scan Component 8 | . . 1 . . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . Repair 7 | . . 1 . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . 2 . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Unlock Access 3 | . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 2 . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 1 . . . . Terminals 7 | . 1 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . . . Botnet 7 | . 1 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 1 5 . . . 1 1 2 1 1 . . 1 . . . . 4 . 5 . . . . 2 . . . . 8 6 . 1 3 3 Full Trace Events 6 | . 1 . . . . 1 . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . . . . . . 15 . 1 . 1 . . . . . . . 4 . . . . 7 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . 1 . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . Time 319 | . . 18 . . . . . . . . . . . . . . . . . 145 . . . . 156 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 27 | . . . . . . . . 11 . 11 . . . . . . . . . . . . . . . . . . . . . 1 4 . . Machine Destruction 23 | . . . . . . . . 11 . 11 . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 12 | . . . 4 . . . . 2 . 2 . . . . . . . . . . . 2 . . . 2 . . . . . . . . . Largest Group 4 | . . . 4 1 1 . . 2 1 2 . . . . . . . . . . . 2 . . . 2 2 . . . . . . . . Highest-Rated Group 190 | . . . 71 16 16 . . 56 25 190 . . . . . . . . . . . 60 . . . 97 97 . . . . . . . . Highest-Rated Ally 95 | . . . 31 16 16 . . 31 25 95 . . . . . . . . . . . 30 . . . 49 49 . . . . . . . . Initial Warlord ECA Mod 15 | . . . . . . . . . 10 10 15 15 15 15 15 15 14 14 14 14 14 14 14 13 13 13 13 13 12 12 12 11 11 10 10 Total Orders 22 | . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . 1 . . 8 2 . 8 . . . ROAM 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . EXPLORE 15 | . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . 1 . . 5 2 . 4 . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Ally Attacks 88 | . . . 26 . 3 . . 10 . 28 . . . . . . . . . . . 12 . . . 4 5 . . . . . . . . Total Damage 2184 | . . . 292 . 29 . . 230 . 949 . . . . . . . . . . . 410 . . . 115 159 . . . . . . . . Kills 28 | . . . 7 . . . . 3 . 11 . . . . . . . . . . . 4 . . . 1 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Active Infowar (turns) 22114 | 193 680 986 858 242 209 47 . . . 397 510 1154 738 323 599 1828 383 641 203 1024 521 315 . 135 986 1024 833 494 1159 1591 520 897 1107 543 974 Sensors 12007 | . . . . . . . . . . . . . 115 323 599 1828 383 538 203 479 . . . . 850 1024 833 494 103 982 . 832 1104 344 973 IFF 5694 | . . . . . . . . . . 397 510 1154 623 . . . . . . 545 521 315 . . . . . . 1025 604 . . . . . Terrain 497 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 . . 203 23 Structural 820 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569 127 65 12 . 47 Seismic 3215 | 193 680 986 858 242 209 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 5303 | . . . . . . . . . . . . . . . . . . 501 . . . . . 135 139 576 833 481 1159 1479 . . . . . ECM 314 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314 . . . . Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . . . . . . . . 2 1 1 . . . . . . . 1 . 1 . . . . . . . . . Drone Launches 20 | . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . 1 . . 6 2 . 8 . . . Drone Recoveries 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 4 1 . 1 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 36781 | 268 682 986 858 242 209 525 31 2067 257 3134 511 1409 1121 323 599 1828 492 862 856 2443 526 1135 1377 699 1136 1118 833 494 1159 1923 1223 1734 1588 763 1370 Spaces Moved 19274 | 134 332 452 486 152 79 200 21 1105 150 1916 207 820 420 258 481 1484 321 432 499 1150 305 560 651 405 408 619 490 287 504 904 657 940 597 303 545 Core 11 | 5 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13138 | 124 332 452 486 152 79 99 21 1105 150 639 . 766 327 . . . . 23 499 1150 305 560 651 405 408 619 490 287 504 393 5 662 597 303 545 Legs 5082 | 5 . . . . . 25 . . . 1277 202 . 51 258 481 1484 321 409 . . . . . . . . . . . . 291 278 . . . Wheels 1043 | . . . . . . 70 . . . . 5 54 42 . . . . . . . . . . . . . . . . 511 361 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 145 145 160 110 110 145 122 122 122 122 122 120 160 160 160 160 160 160 160 160 160 160 160 103 107 120 150 150 150 Average Speed 151 | 154 160 160 160 160 160 155 145 156 160 149 175 163 159 122 122 122 122 143 160 160 160 160 160 160 160 160 160 160 184 153 126 154 150 150 150 Slowest Speed 330 | 160 160 160 160 160 160 330 145 160 160 260 187 165 320 122 122 122 122 190 160 240 160 160 160 160 160 160 160 160 240 290 270 225 237 150 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . 4 . . . . . . . . . . . . 3 . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 48 | 5 48 50 80 51 19 11 6 80 4 84 8 96 12 47 52 85 58 14 95 28 49 66 74 58 8 67 81 60 84 30 79 46 66 10 22 Regions Visited 35 Branch Regions 19 Pre-discovered Areas 8 | . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 3 . . . . . . . Known Exits Taken 13 | . . 1 . . . 1 1 . 1 . . . 1 1 . . 1 . . 1 . . . . 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 16 | 1 1 . 1 1 1 . . . . . . . . . 1 1 . . . . 1 1 1 1 . 1 1 1 1 . 1 . . . . Scrap Searched 10 | . . . . . . . . . . . . . . . 1 2 1 . . . . 2 . 1 . 1 . . 2 . . . . . . Spaces Dug 180 | . 8 13 . . . 1 . 27 . 1 1 . 6 . . . . 15 2 16 2 . . . 9 . . . 2 27 25 . 2 . 23 Terrain Destroyed 2219 | . 8 18 15 . . 1 . 231 44 102 5 . 105 . 1 . 12 84 5 174 8 18 159 175 31 151 113 . 94 202 261 10 135 8 49 Melee 34 | . . . . . . 1 . . . . . . 2 . . . . 15 . 1 . . . . 4 . . . 1 7 3 . . . . Projectile 324 | . . . . . . . . 1 1 3 4 . 55 . 1 . 12 3 5 38 8 7 . . 27 9 8 . 15 72 6 10 24 4 11 AOE 1855 | . 8 18 15 . . . . 230 43 99 . . 48 . . . . 66 . 135 . 10 159 175 . 142 105 . 78 123 252 . 111 . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Fac Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 24480 | 162 418 631 543 151 123 349 21 1300 164 2103 281 892 692 265 489 1505 380 571 551 1581 330 713 931 440 820 721 521 322 704 1278 918 1158 1043 466 943 Wait 2074 | . 17 107 22 . 20 46 . 35 . 47 4 . 102 1 1 . 25 29 2 205 17 61 168 3 312 41 9 . 151 119 41 40 208 40 201 Move 19238 | 133 331 451 485 151 78 199 21 1104 149 1912 207 819 419 257 480 1483 320 432 498 1149 304 559 650 404 407 618 489 286 503 903 656 939 596 302 544 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 300 | 3 17 5 3 . . 23 . 9 4 21 4 12 6 2 . 4 1 11 9 30 . 6 12 3 13 3 . 6 3 18 12 32 11 10 7 Fast Attach 271 | 9 3 5 1 . 1 11 . 8 2 16 6 6 14 . 3 7 1 8 5 20 . 1 8 1 5 . . 6 4 25 42 29 17 1 6 Attach 146 | . . . 1 . 2 3 . 4 1 5 5 1 4 . . . 1 8 2 7 1 8 1 1 4 7 2 3 4 24 26 6 6 5 4 Detach 68 | . . . . . . . . 1 . . 2 . 3 . . . . 1 . 3 . . 4 1 . 2 1 5 2 13 17 9 2 . 2 Swap 451 | . 5 9 8 . 2 3 . 25 2 18 7 6 27 3 . . 8 17 11 38 2 6 4 5 18 7 . . 8 18 7 15 59 25 88 Drop 394 | 2 10 9 7 . 1 19 . 13 4 25 5 23 10 2 3 11 4 7 14 29 . 2 16 3 12 3 . 9 6 28 16 50 27 7 17 Fire 1146 | 15 35 45 14 . 19 12 . 46 2 49 41 . 91 . 2 . 20 34 5 98 6 52 59 19 35 25 20 . 22 102 40 19 104 54 61 Melee 222 | . . . . . . 33 . 55 . . . 3 2 . . . . 24 1 1 . . . . 11 . . 3 1 28 60 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Crush 21 | . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . . . . 1 7 1 4 Escape Stasis 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . . . . . . 22 . . . . . . 4 . . 18 . . . 15 . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 75 | . . . . . . . . . . . . . 12 . . . . . . . . . 9 . . . . . . . . 18 6 21 9 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: [*Res] / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 269 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 14) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -9/Materials | Discovered new exit (range 6) 1690 | -9/Materials | Repaired Broken Lgt. Treads 1877 | -9/Materials | Discovered new exit (range 8) 1916 | -9/Materials | Identified exit to Mines 1937 | -9/Materials | Entered Mines 1939 | -9/Mines | Met a Derelict bent on vengeance 1945 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2025 | -9/Mines | Discovered new exit (range 7) 2072 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2332 | -9/Mines | Escorted by a lone wolf Derelict 2352 | -9/Mines | Learned location of Storage (-8) 2486 | -9/Mines | Discovered new exit (range 9) 2746 | -9/Mines | Learned Materials emergency access door positions 2779 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2779 | -9/Mines | Discovered new exit (range 5) 2795 | -9/Mines | Entered Exiles 2795 | -9/Exiles | Accompanied by 1 ally 2839 | -9/Exiles | Met 8R-AWN 2861 | -9/Exiles | Met EX-HEX 2889 | -9/Exiles | Build established: Scavenger-Mutant 2930 | -9/Exiles | Met EX-DEC 2951 | -9/Exiles | Learned location of Zion (-6) 3015 | -9/Exiles | Discovered new exit (range 14) 3037 | -9/Exiles | Entered Mines 3037 | -8/Mines | Accompanied by 1 ally 3199 | -8/Mines | Core integrity fell below 50% 3224 | -8/Mines | Discovered new exit (range 10) 3246 | -8/Mines | Entered Materials 3246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3330 | -8/Materials | Lost 3 parts (2n1u) 3574 | -8/Materials | Identified exit to Storage 3771 | -8/Materials | Entered Storage 3802 | -8/Storage | Identified exit to Garrison 3802 | -8/Storage | Entered Garrison 3830 | -8/Garrison | Discovered new exit (range 52) 3830 | -8/Garrison | Discovered new exit (range 70) 3830 | -8/Garrison | Discovered new exit (range 65) 3848 | -8/Garrison | Build established: Mutant 3864 | -8/Garrison | Triggered checkpoint 3916 | -8/Garrison | Garrison Relay disabled 4012 | -8/Garrison | Triggered checkpoint 4051 | -8/Garrison | Triggered checkpoint 4266 | -8/Garrison | Lost 3 parts (2n1u) 4441 | -8/Garrison | Garrison Relay disabled 4543 | -8/Garrison | Build established: Scavenger-Mutant 4733 | -8/Garrison | Triggered checkpoint 4757 | -8/Garrison | Triggered checkpoint 4804 | -8/Garrison | Triggered checkpoint 5109 | -8/Garrison | Rescued a captive Derelict 5117 | -8/Garrison | Rescued a captive Derelict 5396 | -8/Garrison | Phase Generator disabled 5804 | -8/Garrison | Triggered checkpoint 5867 | -8/Garrison | Identified exit to Factory 5869 | -8/Garrison | Entered Factory 5869 | -7/Factory | Accompanied by 1 ally 5869 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5870 | -7/Factory | Identified exit to Lower Caves 5907 | -7/Factory | Identified exit to Garrison 6126 | -7/Factory | Entered Garrison 6212 | -7/Garrison | Found embedded Infiltrators 6290 | -7/Garrison | Triggered checkpoint 6313 | -7/Garrison | Garrison Relay disabled 6367 | -7/Garrison | Build established: Mutant 7008 | -7/Garrison | Learned Factory security intel 7034 | -7/Garrison | Triggered checkpoint 7042 | -7/Garrison | Triggered checkpoint 7071 | -7/Garrison | Triggered checkpoint 7200 | -7/Garrison | Discovered new exit (range 12) 7240 | -7/Garrison | Triggered checkpoint 7289 | -7/Garrison | Lost 4 parts (1p3n) 7308 | -7/Garrison | Garrison Relay disabled 7398 | -7/Garrison | Build established: Scavenger-Mutant 8268 | -7/Garrison | Triggered checkpoint 8351 | -7/Garrison | Discovered new exit (range 10) 8776 | -7/Garrison | Triggered checkpoint 8839 | -7/Garrison | Garrison Relay disabled 8919 | -7/Garrison | Discovered new exit (range 13) 8940 | -7/Garrison | Identified exit to Factory 8972 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9011 | -7/Garrison | Phase Generator disabled 9145 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9260 | -7/Garrison | Entered Factory 9260 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9705 | -6/Factory | Lost 6 parts (2p2n2w) 9771 | -6/Factory | Sucked down chute 9771 | -6/Factory | Entered Waste 9771 | -6/Waste | The area was eerily silent 9817 | -6/Waste | Found Prototype Hackware 9817 | -6/Waste | Identified Exp. Hacking Suite 10230 | -6/Waste | Discovered new exit (range 10) 11180 | -6/Waste | Entered Factory 11262 | -6/Factory | Discovered new exit (range 54) 11392 | -6/Factory | Destroyed 7 combat bots 11842 | -6/Factory | Identified exit to Lower Caves 12124 | -6/Factory | Destroyed 11 combat bots 12133 | -6/Factory | Lost 3 parts (2n1w) 12301 | -6/Factory | Entered Lower Caves 12308 | -6/Lower Caves | Met a Warlord Commander 12309 | -6/Lower Caves | Learned location of Warlord (-5) 12310 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12311 | -6/Lower Caves | Found Unknown Device 12413 | -6/Lower Caves | Identified exit to Lower Caves 12624 | -6/Lower Caves | Entered another Lower Caves area 12804 | -6/Lower Caves | Discovered new exit (range 11) 12937 | -6/Lower Caves | Learned 4 Factory zone layouts 13046 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13053 | -6/Lower Caves | Found Prototype Special Weapon 13053 | -6/Lower Caves | Identified Molecular Deconstructor 13207 | -6/Lower Caves | Discovered new exit (range 14) 13223 | -6/Lower Caves | Entered Zion 13328 | -6/Zion | Discovered new exit (range 10) 13366 | -6/Zion | System corruption cleaned by Quarantine Array 13491 | -6/Zion | Learned Factory non-interactive machine intel 13688 | -6/Zion | Found Prototype Launcher 13688 | -6/Zion | Identified Rocket Array 13758 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15051 | -6/Zion | Entered Proximity Caves 15052 | -5/Proximity Caves | Identified exit to Factory 15054 | -5/Proximity Caves | Spotter reported a threat 15054 | -5/Proximity Caves | Spotter reported a threat 15134 | -5/Proximity Caves | Spotted B-75 Beast 15219 | -5/Proximity Caves | Spotter reported a threat 15355 | -5/Proximity Caves | Spotter reported a threat 15501 | -5/Proximity Caves | Spotter reported a threat 15505 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15543 | -5/Proximity Caves | Entered Factory 15543 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15545 | -5/Factory | Loaded intel: 218 non-interactive machine locations 15594 | -5/Factory | Central database locked down 15647 | -5/Factory | Spotted B-75 Beast 15806 | -5/Factory | Lost 3 parts (2n1u) 15843 | -5/Factory | Search patrols dispatched 16143 | -5/Factory | Search patrols dispatched 16216 | -5/Factory | Identified exit to Garrison 16343 | -5/Factory | Garrison activated, responded to threat 16374 | -5/Factory | Lost 4 parts (1p2n1u) 16405 | -5/Factory | Sucked down chute 16405 | -5/Factory | Entered Waste 16405 | -5/Waste | The area was eerily silent 16406 | -5/Waste | Identified Encrypted Comm Array 16635 | -5/Waste | Discovered new exit (range 10) 16883 | -5/Waste | Build established: Hacker-Mutant 17261 | -5/Waste | Entered Factory 17670 | -5/Factory | Repaired Hvy. Treads 17711 | -5/Factory | Repaired Broken Hvy. Treads 17780 | -5/Factory | Lost 3 parts (1n2u) 18254 | -5/Factory | Destroyed 7 combat bots 18515 | -5/Factory | Build established: Scavenger-Tank 18608 | -5/Factory | Found Prototype Launcher 18868 | -5/Factory | Repaired Broken Hvy. Treads 19032 | -5/Factory | Identified Smartbomb Launcher 19261 | -5/Factory | Identified exit to Upper Caves 19661 | -5/Factory | First assault squad dispatched 19704 | -5/Factory | Entered Upper Caves 20210 | -5/Upper Caves | Discovered new exit (range 8) 20230 | -5/Upper Caves | Entered another Upper Caves area 20271 | -5/Upper Caves | Build established: Scavenger-Gunner 20335 | -5/Upper Caves | Discovered new exit (range 8) 20521 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20537 | -5/Upper Caves | Core integrity fell below 50% 20546 | -5/Upper Caves | System corruption reached 10% 20600 | -5/Upper Caves | Lost 9 parts (1p3n3u2w) 20638 | -5/Upper Caves | Build established: Scavenger-Tank 21351 | -5/Upper Caves | Discovered new exit (range 6) 21365 | -5/Upper Caves | Entered Warlord 21421 | -5/Warlord | System corruption cleaned by Quarantine Array 21876 | -5/Warlord | Found Prototype Reactor 21876 | -5/Warlord | Identified Vortex Chain Reactor 21893 | -5/Warlord | Found Prototype Hackware 21898 | -5/Warlord | Found Prototype Processor 21898 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 21941 | -5/Warlord | Met Warlord 21966 | -5/Warlord | Warlord's base attacked by MAIN.C 22075 | -5/Warlord | Found Prototype Launcher 22075 | -5/Warlord | Identified Vortex Catalyst Activator 22079 | -5/Warlord | Found Prototype Energy Gun 22079 | -5/Warlord | Identified Vortex Rail 22082 | -5/Warlord | Found Vortex Rail 22240 | -5/Warlord | Destroyed 12 combat bots 22316 | -5/Warlord | Warlord forces counterattacked 22340 | -5/Warlord | Destroyed Striker 22361 | -5/Warlord | Destroyed 17 combat bots 22532 | -5/Warlord | Lost 6 allies 22641 | -5/Warlord | Warlord base infiltrated, sounded retreat 22665 | -5/Warlord | Spotted Striker 22666 | -5/Warlord | Destroyed Striker 22678 | -5/Warlord | Spotted Striker 22687 | -5/Warlord | Destroyed 9 combat bots 22723 | -5/Warlord | Discovered new exit (range 14) 22742 | -5/Warlord | Entered Proximity Caves 22742 | -4/Proximity Caves | Spotted B-86 Titan 22754 | -4/Proximity Caves | Learned Research stockpile data 23417 | -4/Proximity Caves | Discovered new exit (range 13) 23441 | -4/Proximity Caves | Entered Factory 23441 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23464 | -4/Factory | Identified Ghost Barrier 23735 | -4/Factory | Build established: Hacker-Tank 23753 | -4/Factory | Repaired Hvy. Treads 23810 | -4/Factory | Repaired Hvy. Treads 23864 | -4/Factory | Discovered new exit (range 14) 23886 | -4/Factory | Identified exit to Upper Caves 24134 | -4/Factory | Repaired Med. Treads 24204 | -4/Factory | Found Launcher Loader 24577 | -4/Factory | Entered Upper Caves 24635 | -4/Upper Caves | Learned location of Testing (-3) 24678 | -4/Upper Caves | Build established: Hacker-Mutant 25015 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 25047 | -4/Upper Caves | Destroyed 9 combat bots 25059 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25059 | -4/Upper Caves | Crushed by falling debris 25059 | -4/Upper Caves | System corruption reached 10% 25090 | -4/Upper Caves | Lost 3 parts (3u) 25323 | -4/Upper Caves | Build established: Scavenger-Tank 25671 | -4/Upper Caves | Discovered new exit (range 12) 25695 | -4/Upper Caves | Entered another Upper Caves area 25695 | -4/Upper Caves | Accompanied by 2 allies 25747 | -4/Upper Caves | Discovered new exit (range 13) 26330 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26479 | -4/Upper Caves | Encountered a Warlord checkpoint 26513 | -4/Upper Caves | Discovered new exit (range 7) 26528 | -4/Upper Caves | Entered Zhirov 26528 | -4/Zhirov | Discovered new exit (range 3) 26572 | -4/Zhirov | Met Zhirov 26607 | -4/Zhirov | Learned location of Quarantine (-2) 26607 | -4/Zhirov | Learned location of Command (-1) 26616 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26655 | -4/Zhirov | Found Alien Artifact 26679 | -4/Zhirov | Found Alien Artifact 26679 | -4/Zhirov | Identified Integrated Reactor 26679 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26832 | -4/Zhirov | Build established: Scavenger-Mutant 27022 | -4/Zhirov | Entered Proximity Caves 27349 | -3/Proximity Caves | Build established: Scavenger-Tank 28040 | -3/Proximity Caves | Discovered new exit (range 43) 28181 | -3/Proximity Caves | Entered Research 28181 | -3/Research | Evolved 2 slots: Utility x2 28234 | -3/Research | Build established: Tank 29009 | -3/Research | Build established: Scavenger-Tank 29386 | -3/Research | Found Gamma Bomb Array 29464 | -3/Research | Build established: Scavenger-Mutant 29475 | -3/Research | Identified exit to Testing 29557 | -3/Research | Spotted B-86 Titan 29615 | -3/Research | System corruption reached 10% 29665 | -3/Research | Identified Transdimensional Reconstructor 29665 | -3/Research | Warped through subspace 29692 | -3/Research | Lost 8 parts (4n4u) 29774 | -3/Research | Destroyed B-86 Titan 29807 | -3/Research | Garrison activated, responded to threat 29845 | -3/Research | Destroyed 7 combat bots 29931 | -3/Research | First assault squad dispatched 29982 | -3/Research | Discovered new exit (range 16) 30076 | -3/Research | Build established: Hacker-Mutant 30078 | -3/Research | Spotted B-86 Titan 30104 | -3/Research | Entered Testing 30128 | -3/Testing | Lost 4 parts (2n1u1w) 30237 | -3/Testing | Found Prototype Hackware 30285 | -3/Testing | Found Prototype Device 30285 | -3/Testing | Identified Exp. ECM Suite 30471 | -3/Testing | Core integrity fell below 50% 30544 | -3/Testing | Scanned by Researcher 30664 | -3/Testing | Lost 17 parts (3p7n4u3w) 30734 | -3/Testing | Found Prototype Launcher 30734 | -3/Testing | Identified Adv. Micro-nuke Launcher 30736 | -3/Testing | Found Adv. Micro-nuke Launcher 30741 | -3/Testing | Found Adv. Micro-nuke Launcher 30750 | -3/Testing | Found Adv. Micro-nuke Launcher 30831 | -3/Testing | System corruption reached 30% 30854 | -3/Testing | First assault squad dispatched 30933 | -3/Testing | Destroyed 10 combat bots 30937 | -3/Testing | Lost 7 parts (1p2n2u2w) 31014 | -3/Testing | Lost 3 parts (1p1u1w) 31079 | -3/Testing | Identified System Mapper 31096 | -3/Testing | Found Prototype Protection 31096 | -3/Testing | Identified SHELL Armor 31098 | -3/Testing | Found Prototype Protection 31098 | -3/Testing | Identified Lgt. Regenerative Plating 31153 | -3/Testing | Core integrity fell below 20% 31314 | -3/Testing | Discovered new exit (range 12) 31327 | -3/Testing | Entered Research 31327 | -2/Research | Warlord forces began assault on 0b10 31327 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 31352 | -2/Research | Distinguished unit "Death Star" dispatched to help 31352 | -2/Research | Distinguished unit "Magnificent Bastards" dispatched to help 31437 | -2/Research | Research machine network offline 31809 | -2/Research | Discovered new exit (range 74) 31814 | -2/Research | P-80 Master assimilated allied N4-HX0(h) 31824 | -2/Research | Borebot progress halted 31874 | -2/Research | Spotted Striker 31879 | -2/Research | Spotted Striker 31902 | -2/Research | Spotted Striker 31945 | -2/Research | Borebot progress halted 32085 | -2/Research | Borebot progress halted 32192 | -2/Research | Build established: Tank 32308 | -2/Research | Lost 4 allies 32444 | -2/Research | Identified exit to Access 32494 | -2/Research | Spotted Executioner 32534 | -2/Research | Lost 3 allies 32537 | -2/Research | Found Prototype Processor 32537 | -2/Research | Identified Exp. Core Analyzer 32786 | -2/Research | Spotted Striker 32829 | -2/Research | Build established: Scavenger-Tank 32830 | -2/Research | Given Cave Seal Controls access code 32838 | -2/Research | Lost 5 allies 33048 | -2/Research | Discovered new exit (range 4) 33054 | -2/Research | Identified exit to Quarantine 33061 | -2/Research | Entered Quarantine 33104 | -2/Quarantine | Found Alien Artifact 33104 | -2/Quarantine | Identified Subatomic Replicator 33190 | -2/Quarantine | Garrison activated, responded to threat 33230 | -2/Quarantine | Lost 6 allies 33261 | -2/Quarantine | Found Alien Artifact 33261 | -2/Quarantine | Identified Phase Redirector 33377 | -2/Quarantine | Build established: Scavenger-Gunner 33486 | -2/Quarantine | Found Prototype Launcher 33486 | -2/Quarantine | Identified Ragnarok Missile Launcher 33505 | -2/Quarantine | Found Prototype Device 33505 | -2/Quarantine | Identified Exp. Shock Absorption System 33530 | -2/Quarantine | Found Alien Artifact 33530 | -2/Quarantine | Identified Phase Armor 33770 | -2/Quarantine | Build established: Scavenger-Tank 33772 | -2/Quarantine | Found Alien Artifact 34189 | -2/Quarantine | Discovered exit to Access (range 5) 34311 | -2/Quarantine | First assault squad dispatched 34398 | -2/Quarantine | Found Alien Slashing Weapon 34398 | -2/Quarantine | Identified Sigix Broadsword 34485 | -2/Quarantine | Garrison activated, responded to threat 34574 | -2/Quarantine | Destroyed 16 combat bots 34616 | -2/Quarantine | Destroyed 15 combat bots 34617 | -2/Quarantine | Lost 3 parts (1p1n1w) 34649 | -2/Quarantine | Entered Access 34649 | -1/Access | Evolved 2 slots: Utility x2 34865 | -1/Access | Lost 5 allies 35165 | -1/Access | System corruption reached 10% 35386 | -1/Access | Discovered new exit (range 8) 35395 | -1/Access | Identified exit to Command 35399 | -1/Access | First assault squad dispatched 35401 | -1/Access | Used Subatomic Replicator to replicate Biometal Heavy Treads 35412 | -1/Access | Entered Command 35601 | -1/Command | Phase Generator disabled 35662 | -1/Command | First assault squad dispatched 35742 | -1/Command | Build established: Scavenger-Gunner 36533 | -1/Command | Disengaged cave seal 36533 | -1/Command | Derelicts emerged from the dark tunnel 36534 | -1/Command | Welcomed Warlord to Command 36605 | -1/Command | Identified Terrabomb 36605 | -1/Command | Used Terrabomb 36605 | -1/Command | Spotted B-99 Colossus 36605 | -1/Command | Spotted Alpha 7 36605 | -1/Command | Spotted Striker 36605 | -1/Command | Spotted Executioner 36605 | -1/Command | Spotted Executioner 36605 | -1/Command | Spotted Executioner 36605 | -1/Command | Spotted Executioner 36605 | -1/Command | Spotted B-99 Colossus 36606 | -1/Command | Spotted Striker 36607 | -1/Command | Spotted Alpha 7 36612 | -1/Command | Discovered new exit (range 11) 36619 | -1/Command | Destroyed Striker 36619 | -1/Command | Destroyed Executioner 36619 | -1/Command | Destroyed Executioner 36657 | -1/Command | Identified exit to Surface 36661 | -1/Command | Lost 9 allies 36782 | *** | Escaped! Last Messages --------------- 36763_ R6-PFT(m) triggered Stasis Trap. 36763_ A bubble of rippling energy engulfs the area. 36763_ Field strength at 90. 36763_ Field strength at 80. 36764_ Field strength at 70. 36765_ Field strength at 60. 36766_ Field strength at 50. 36767_ Field strength at 40. 36768_ Field strength at 30. 36769_ Field strength at 20. 36770_ Field strength at 10. 36771_ Stasis field depleted. 36774_ The unstable cave ceiling collapses. 36777_ System corrupted: FCS attempts to trigger Quantum Rifle. 36777_ System corrupted: Quantum Rifle misfires. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????"""""??????????????????????????????? | | ??????????????"" ????????????????????????????? | | ???????? ???? " "%% ?????????????????????????? | | ?????? ??? " "" ^ ^??????????????????????? | | ?????? ??"" " ^^^ ^^"????????????????????? | | ?????"" "?"" " ^^^ ;" ?????????????????? | | ????""" R"" ; ^^^ ^^;;; ???????????????? | | ??? "" """" " ^ ^^^ ;; # #?????????????? | | ??+ ! "" " ^^ ^;;; ??????????????? | | ??" # ^ ^^^ ;; ##?????????????? | | ??" = ^ ^ ;;" ?????????????? | | ? " # ## ^^^^ ;""" ??????????????? | | ? " ## ^ ;"""" ???????????????? | | ??" k # # ""????????????????? | | """""+"""""" "?????????????????? | | " " " "" # h ^ "?????????????????? | | " " " " ! # # ghh "?????????????????????? | | " " " " # hWhh"?????????????????????? | | " " " "= = ## hhhhg"?????????????????????? | | ? """"" """ # hg@ "?????????????????????? | | =! # ghg"?????????????????????? | | """"! =* "" "g^ ""????????????????? | | """;;;;;;;; ^ ^^ "" ??????????????? | | #?""""""" !![!=; ;; m "" ##?????????????? | | ??? " [ ** ; ;; ;; #??????????????? | | ??? " !! !; #"""""";;;""";;;##??????????????? | | ???? " d !; """""";;;;;"" #???????????????? | | ####"""""!!= " ####?????????????? | | * "= ] [ " ;;"" ###?????????????? | | + [!* =" ; = ##?????????????? | | " ! """"""";;;;; ##???????????### | | # T + + == ##???????????### | | # " """"";;;; #######???????????##" | | # " " ######???????????##" | | # # " ##??????????????###" | | # # # ##??????????????###" | | ####+####/###### # ##??????????????##"" | | ??????? # ##??????????????### | | ???????? ???? # ##???????????????## | | ???????? ???? + ##???????????????## | | ???????? ???? # ##???????????????## | | ????????" ??? + ! ##??????############ | | ????????" ???#### ##????? | | ????????? ???#### ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 79 Energy Capacity 1300 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 3 Jamming Range 14 Additional Mass Support 9 Corruption Containment 12 Corruption Block 15 Armor Coverage 1800 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 10 Melee Accuracy 8 Target Analysis 12 Core Analysis 11 Armor Integrity Analysis 50 Recoil Reduction 6 Force Boost 20 Offensive Hacking 34 Defensive Hacking 30 Item Schematics ----------------- Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Flexi-carbon Leg | -5/Factory | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Q-thruster | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Exp. Signal Interpreter | -2/Quarantine | Archive Exp. Thermal Shield | -2/Quarantine | Archive Enh. Multireflex Exoskeleton | -2/Quarantine | Archive Adv. Plasma Rifle | -2/Quarantine | Archive Exp. Thermal Defense Suite | -2/Quarantine | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-02 Transporter | -2/Quarantine | Archive A-15 Conveyor | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 29% | -9/Materials | Broken Hvy. Treads | 9% | -5/Factory Hvy. Treads | 39% | -5/Factory | Broken Hvy. Treads | 53% | -5/Factory | Broken Hvy. Treads | 32% | -4/Factory Hvy. Treads | 21% | -4/Factory Med. Treads | 4% | -4/Factory Studied --------- Gauss Cannon | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Phase Redirector Phase Armor Sigix Broadsword Terrabomb Achievements -------------- 40k Club 50k Club Brute Force Deadly Precision Great Explorer My Bad Prolific Hacker Release The Drones! Showdown Victory By Combat Welcome To The Revolution Challenges ------------ None Game ------ Seed FlightExoskeletonFocus Manual? 0 Play Time 07:07:38 Cumulative 162.7 hours Start 2026.04.21 @ 13:28:26 End 2026.04.22 @ 03:35:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a11a4dc0-dc95-473f-90a6-3d75dc889a8f