Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 18:47:31 Player: arkn Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (158) 790 Value Destroyed (5620) 5620 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 11675 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/1000 Matter 4/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON (4) ------- Variable Charge Gun Greatsword > --- INVENTORY (5) ---- Improved Heat Sink Launcher Loader Point Defense System Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission-Nuclear Core > --- PROPULSION ------- FC-Huge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Improved Weapon Cycler > --- WEAPON ----------- Smartbomb Launcher Hpw. EM Proton Construct/C Heavy Mace > --- INVENTORY -------- Power Amplifier Improved Heat Sink Improved Cooling System Huge Storage Unit Visual Processing Unit Launcher Loader Improved Shock Absorption System Point Defense System Thermic Laser Thermic Laser Wave Gun Heavy Particle Cannon Improved Remote Datajack Self-destruct Interrupter [Rating: 90] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Constructs Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 . . 4 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . . . Utility 5 | . . . . 2 . . 2 . . . . 1 Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 127 | . 16 20 5 27 14 1 13 2 3 2 10 14 Power 13 | . 3 1 . 5 3 . 1 . . . . . Engine 7 | . 2 1 . 3 1 . . . . . . . Core 6 | . 1 . . 2 2 . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | . 8 4 1 5 . . 1 . . 2 . . Treads 2 | . . . . . . . . . . 2 . . Leg 13 | . 4 4 1 4 . . . . . . . . Wheel 6 | . 4 . . 1 . . 1 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | . 3 . 3 5 1 1 8 1 . . 2 7 Device 16 | . 2 . 2 . . 1 5 1 . . 1 4 Storage 4 | . 1 . 1 . . . . . . . . 2 Processor 6 | . . . . 2 . . 2 . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . 3 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 62 | . 2 15 1 12 10 . 3 1 3 . 8 7 Energy Gun 17 | . . 4 . 7 2 . . . . . 2 2 Energy Cannon 9 | . . 6 . . . . . . 1 . 1 1 Ballistic Gun 12 | . . 2 . 4 3 . 1 . 2 . . . Ballistic Cannon 6 | . 2 3 . . 1 . . . . . . . Launcher 9 | . . . 1 1 . . 1 1 . . 3 2 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 4 | . . . . . 3 . . . . . 1 . Slashing Weapon 4 | . . . . . 1 . 1 . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 2 . 1 1 . . . . Corrupted Parts 2 | . . . . . 1 . 1 . . . . . System Corruption 6 | . . . . . 2 . 4 . . . . . Parts Lost 61 | . 6 5 1 3 5 . 8 1 4 3 9 16 Power 7 | . 2 1 . 1 . . 1 . 1 . . 1 Propulsion 16 | . 3 2 . 1 . . 1 . 1 2 2 4 Utility 11 | . 1 . . . 1 . 4 . . 1 1 3 Weapon 27 | . . 2 1 1 4 . 2 1 2 . 6 8 Highest Loss Streak 10 | . 2 5 1 1 3 . 2 1 4 3 4 10 To Critical Strikes 2 | . . . . . . . . . . . 1 1 Average Slot Usage (%) 78 | . 95 99 99 96 83 72 70 57 54 45 43 59 Engine 4 | . 5 10 11 8 . . 3 6 2 . . . Core 3 | . 6 . . . 9 9 2 . 2 6 6 3 Leg 8 | . 20 21 22 12 . . . . . . . 1 Wheel 3 | . 5 . . 2 9 9 7 . . . 3 1 Device 11 | . 13 11 11 9 4 9 13 12 13 11 6 14 Storage 8 | . 14 11 11 9 9 9 6 6 6 6 6 4 Processor 5 | . . . . 10 18 9 5 . . . 1 11 Protection 1 | . . . . 7 3 . 4 . . . . . Energy Gun 8 | . . 8 21 22 12 9 4 . 3 . 4 2 Energy Cannon 2 | . . 14 . . . . 1 5 4 . . 3 Ballistic Gun 6 | . 12 9 11 5 7 . 3 7 6 6 3 1 Ballistic Cannon 5 | . 15 11 11 6 4 9 3 . . . . . Slashing Weapon 2 | . . . . . 3 9 6 6 6 6 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 10 34 47 62 87 73 65 72 70 67 57 68 72 Greatest Support 56 | 20 20 30 30 36 28 28 56 38 38 40 40 46 Greatest Overweight (x) 18 | . 2 1 2 5 2 2 2 1 2 4 18 13 Average Overweight (x) 1 | . 1 1 1 2 2 2 1 1 1 2 2 1 Largest Inventory Capacity 25 | . 15 15 20 20 20 20 20 20 20 20 20 25 Average Capacity 18 | . 14 15 17 20 20 20 20 20 20 20 20 18 Most Carried 20 | . 15 15 18 20 20 20 20 19 18 19 16 16 Average Carried 15 | . 8 13 16 19 18 20 17 15 14 17 11 12 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 14 17 20 20 20 19 16 17 17 9 5 Scrap Engine Consumption 140 | . . . . . . 32 53 7 5 . 21 22 Constructs Created 10 | . . . . . . . 4 1 1 . 2 2 Constructs Modified 34 | . . . . . . . 19 4 3 . 4 4 Class Distribution -------------------- 39% | Mutant 34% | Gunner 20% | Construct 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Assassin | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Matter Collected 3489 | 200 327 590 119 371 604 125 380 161 280 . 170 162 Remotely . | . . . . . . . . . . . . . Salvage Created 6954 | . 499 716 374 1034 1124 479 1305 167 202 . 608 446 Parts 370 | . 29 36 20 51 66 21 75 11 6 . 25 30 Haulers Intercepted 11 | . 1 3 . 2 3 . 1 . . . . 1 Recyclers Shooed 6 | . 3 . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 6 3 . 4 . Prevented 21 | . . . . . . . . 4 2 . 15 . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 114 | . 15 13 10 17 20 3 9 3 3 . 11 10 Melee 3 | . . . . . . 2 . . 1 . . . Guns 50 | . 5 4 6 8 12 1 3 2 1 . 6 2 Cannons 34 | . 10 8 1 2 6 . 4 . 1 . . 2 AOE 24 | . . . 3 7 1 . 2 1 . . 4 6 Classes Destroyed 18 | . 4 2 2 2 3 . 4 . . . . 1 Worker 4 | . . . . . 2 . 2 . . . . . Builder 6 | . . . . 1 . . 3 . . . . 2 Tunneler 2 | . . . 1 . . . 1 . . . . . Hauler 11 | . 1 3 . 2 3 . 1 . . . . 1 Recycler 11 | . 1 . 1 . . 4 5 . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . Watcher 8 | . . . . 2 2 . 2 . . . . 2 Swarmer 15 | . 6 . 2 . 3 . . . . . 4 . Cutter 2 | . . . . . . . 2 . . . . . Grunt 56 | . 9 8 5 13 12 . 1 . 1 . 6 1 Brawler 4 | . . 1 1 1 . . . . . . 1 . Duelist 2 | . . . . . 1 . . . 1 . . . Sentry 17 | . . 4 . 3 4 3 1 . 1 . . 1 Demolisher 2 | . . . 2 . . . . . . . . . Hunter 7 | . . . . . . . 1 2 . . . 4 Programmer 8 | . . . . . . . 3 1 . . . 4 Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 9 | . 3 5 3 4 5 2 6 3 1 . 4 9 Combat Bots Only 5 | . 3 5 3 4 5 1 3 3 1 . 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 2 1 . 2 1 . . 1 1 Melee 1 | . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Damage Taken 13199 | . 872 925 361 802 764 155 1386 562 944 330 1750 4348 Core 2220 | . 158 97 . 29 81 16 189 75 169 112 290 1004 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 1236 | . . . . . . 37 183 24 159 . 228 605 Core Remaining (%) 57 | 100 36 . 75 . . 77 . . . . 1 . Volleys Fired 348 | . 76 37 16 35 42 2 42 7 16 . 28 47 Largest 4 | . 2 4 4 4 4 2 3 3 3 . 2 2 Hottest 225 | . 70 223 152 209 156 115 149 159 205 . 133 225 Shots Fired 820 | . 152 118 58 118 103 4 107 14 39 1 38 68 Gun 492 | . 84 47 40 86 86 2 68 6 27 1 22 23 Cannon 275 | . 68 71 16 27 17 2 28 5 12 . 8 21 Launcher 49 | . . . 2 5 . . 11 3 . . 8 20 Special 4 | . . . . . . . . . . . . 4 Kinetic 448 | . 152 62 32 42 54 2 55 6 22 1 9 11 Thermal 136 | . . 46 . 20 . 2 32 . 8 . 5 23 Explosive 26 | . . . 2 5 . . . . . . . 19 Electromagnetic 206 | . . 10 24 51 49 . 20 8 9 . 24 11 Robot Hit Streak 19 | . 10 19 7 11 18 3 9 5 8 . 9 14 Robot Miss Streak 6 | . 5 5 5 6 4 1 4 2 3 1 3 3 Penetration Max 1 | . . . . 1 . . . . . . . . Secondary Targets 4 | . 1 1 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . Shots Hit Robots 520 | . 82 72 28 69 75 13 73 9 29 . 25 45 Core Hits 285 | . 28 22 20 41 47 6 45 6 8 . 24 38 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 15 | . 3 2 . 3 1 1 2 . . . 3 . Burn 5 | . . . . 3 . . 1 . . . 1 . Meltdown 1 | . . 1 . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . Blast 5 | . 3 1 . . 1 . . . . . . . Sever 3 | . . . . . . 1 . . . . 2 . Melee Attacks 58 | . . . . . 8 16 8 5 8 . 5 8 Impact 6 | . . . . . 3 . . . . . . 3 Slashing 52 | . . . . . 5 16 8 5 8 . 5 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 2 5 4 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15204 | . 934 1458 706 1878 2345 606 2347 277 614 . 919 3120 Guns 5506 | . 456 531 355 1080 1232 20 1007 82 274 . 225 244 Cannons 3858 | . 447 919 128 223 700 52 637 50 156 . 90 456 Explosions 4359 | . . . 201 460 288 . 385 115 . . 490 2420 Melee 1272 | . . . . . 125 524 295 30 184 . 114 . Ramming 209 | . 31 8 22 115 . 10 23 . . . . . Kinetic 4978 | . 903 693 234 316 1045 52 1086 82 232 . 139 196 Thermal 2945 | . . 654 165 582 288 20 464 . 42 . 123 607 Explosive 2399 | . . . 36 110 . . . . . . . 2253 Electromagnetic 3401 | . . 103 249 755 887 . 479 165 156 . 543 64 Impact . | . . . . . . . . . . . . . Slashing 1272 | . . . . . 125 524 295 30 184 . 114 . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . . . . 9 12 12 13 13 13 13 25 6 Average Corruption 9 | . . . . 4 10 12 6 13 13 13 21 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 269 | . . . . 46 24 28 42 41 36 8 31 13 Message Errors 67 | . . . . 10 7 8 12 6 10 3 8 3 Matter Fused 66 | . . . . 15 4 6 8 15 8 2 6 2 Heat Flow Errors 26 | . . . . 4 . 4 4 6 2 . 4 2 Energy Discharges 30 | . . . . 6 7 3 1 6 3 1 2 1 Parts Rejected 6 | . . . . . . . 1 . 1 . 1 3 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 34 | . . . . 3 2 6 5 5 9 1 2 1 Data Loss (major) 11 | . . . . 4 . 1 2 1 1 . 1 1 Misfires 13 | . . . . 4 1 . 2 1 2 1 2 . Alerts 8 | . . . . . 1 . 5 1 . . 1 . Weapon Failures 7 | . . . . . 2 . 2 . . . 3 . Overload Shots 1 | . . . . . . . . . . . . 1 Overflow Damage 673 | . . 8 . 10 84 39 231 . 23 . 17 261 Projectiles 192 | . . 8 . . 45 . 110 . . . . 29 Explosions 334 | . . . . 10 24 . 51 . . . 17 232 Melee 147 | . . . . . 15 39 70 . 23 . . . Knockbacks 15 | . 8 1 2 3 . . 1 . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic 14 | . 8 1 2 2 . . 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 545 | . . . 38 116 65 5 146 26 . . 93 56 Shots 19 | . . . 1 2 2 . 4 2 . . 6 2 Rammed 15 | . . . . 12 . 2 1 . . . . . Targets Rammed 30 | . 7 2 4 14 . 2 1 . . . . . Kicked 15 | . 7 2 4 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 532 | . 40 532 30 211 147 189 319 265 414 . 242 242 Average Temperature 93 | . 13 151 9 65 41 72 91 98 217 . 92 68 Received Heat Transfer 2988 | . 351 450 48 405 243 63 57 . 396 . 498 477 Effects 24 | . . 12 . . . . 4 . 8 . . . Shutdowns 3 | . . 2 . . . . . . 1 . . . Energy Bleed 6 | . . 2 . . . . 1 . 3 . . . Interference 6 | . . 3 . . . . 3 . . . . . Matter Decay 5 | . . 2 . . . . . . 3 . . . Short Circuit 2 | . . 2 . . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 . . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . . 1 . Parts Fried 14 | . . 1 . 5 3 . 1 3 . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 6 | . . 2 . . . . 2 . . . . 2 Heat Transferred 4645 | . . 1073 200 829 250 37 1155 . 111 . 248 742 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 2 5 4 . 3 . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Peak Influence 744 | . 211 355 159 345 744 297 177 . . . . 475 Initial 256 | . . 41 107 61 71 256 50 . . . . 44 Average 141 | . 70 190 92 132 431 201 60 . . . . 156 Maximum Alert Level 3 | . 1 1 . 1 3 1 . . . . . 2 Low Security (%) 77 | . 99 38 100 85 22 50 100 . . . . 62 Level 1 18 | . . 61 . 14 23 49 . . . . . 32 Level 2 4 | . . . . . 53 . . . . . . 4 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 3 2 1 6 2 . 6 . . . . 5 Investigation 6 | . 2 . 1 1 1 . 1 . . . . . Extermination 4 | . . . . . . . 2 . . . . 2 Reinforcement 11 | . 1 2 . 2 . . 3 . . . . 3 Assault 1 | . . . . . 1 . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Distress Signals 12 | . 1 4 . 2 1 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 172 | . 25 20 12 23 24 3 15 3 4 2 11 30 Peak Tracking Total 8 | . 4 5 6 5 4 1 4 3 3 2 7 8 Tactical Retreats 11 | . 2 1 . 1 . . . . 1 1 . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Traps Triggered 9 | . 1 . . 6 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 8 | . . . . 1 . . . 3 4 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Machines Disabled 19 | . . 3 1 3 4 . 1 . . . . 7 Max in Single Turn 3 | . . 1 1 1 1 . 1 . . . . 3 Garrison Access 2 | . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Machines Accessed 27 | . 3 . 1 5 5 8 3 . 1 . . 1 Terminals 21 | . 3 . . 5 4 6 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Total Hacks 63 | . 10 . 1 15 11 15 5 . 1 . . 5 Successful 22 | . 5 . 1 5 1 6 1 . 1 . . 2 Failed 41 | . 5 . . 10 10 9 4 . . . . 3 Catastrophic 9 | . 1 . . 1 3 . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 10 . . 8 1 11 2 . . . . 5 Terminals 54 | . 10 . . 15 9 12 3 . . . . 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . . . . . Terminal Hacks 9 | . 1 . 1 4 1 1 . . 1 . . . Record 1 | . . . . 1 . . . . . . . . Open Door 3 | . . . 1 . 1 . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 4 . . 1 . 2 . . . . . 2 Terminals 9 | . 4 . . 1 . 2 . . . . . 2 Track 3 | . 1 . . . . 1 . . . . . 1 Botnet 6 | . 3 . . 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 5 3 6 3 . . . . 1 Full Trace Events 5 | . 1 . . . 2 1 1 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Total Allies 1 | . . . 1 . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . . . . Total Damage 22 | . . . 22 . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 29 | . . . . . . . . . . . . 29 Traps 8 | . . . . . . . . . . . . 8 Emergency Access 2 | . . . . . . . . . . . . 2 Items 17 | . . . . . . . . . . . . 17 Machines 1 | . . . . . . . . . . . . 1 Patrols 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Turns Passed 11499 | . 1352 753 1106 1827 611 803 1356 975 848 159 591 1118 Spaces Moved 5106 | 1 529 296 388 596 321 578 571 558 388 75 236 569 Core 79 | . . . . . . . . . . . 16 63 Treads 532 | . . . . . . . 76 . 364 75 17 . Legs 1542 | 1 442 296 388 244 . . . . . . 3 168 Wheels 2307 | . 87 . . 352 321 578 495 21 . . 200 253 Hover 646 | . . . . . . . . 537 24 . . 85 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 95 190 190 130 130 130 115 147 162 197 153 50 Average Speed 168 | 120 178 190 225 188 130 130 144 167 172 208 213 147 Slowest Speed 950 | 120 260 190 260 470 130 130 207 168 197 267 950 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 73 29 76 58 76 94 17 66 52 10 44 18 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . Known Exits Taken 5 | . . . . 1 . . 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . . 1 . . Scrap Searched 9 | . . . 3 . . . . 2 1 . 3 . Spaces Dug 20 | . . . . . 2 5 4 . . . . 9 Terrain Destroyed 276 | . . 3 25 61 22 6 50 . . . 5 104 Melee 18 | . . . . . 2 5 3 . . . . 8 Projectile 21 | . . 3 3 4 6 1 3 . . . . 1 AOE 237 | . . . 22 57 14 . 44 . . . 5 95 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Total 7286 | . 794 409 578 1223 416 600 1007 582 531 78 281 787 Wait 1440 | . 150 23 151 500 10 . 352 9 107 . . 138 Move 5094 | . 528 295 387 595 320 577 570 557 387 74 235 569 Hop . | . . . . . . . . . . . . . Pick Up 98 | . 11 15 8 25 12 . 8 . 7 2 1 9 Fast Attach 27 | . 8 2 . 6 1 1 4 . . . 1 4 Attach 52 | . 5 7 1 5 5 . 7 2 2 2 9 7 Detach 9 | . 1 1 . 2 . . 1 1 . . 1 2 Swap 48 | . 3 11 4 16 8 . 2 . 1 . . 3 Drop 82 | . 5 16 7 25 10 2 12 1 3 . 1 . Fire 348 | . 76 37 16 35 42 2 42 7 16 . 28 47 Melee 58 | . . . . . 8 16 8 5 8 . 5 8 Ram 15 | . . . . 12 . 2 1 . . . . . Kick 15 | . 7 2 4 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 10) 296 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 14) 491 | -10/Materials | Discovered new exit (range 15) 782 | -10/Materials | Discovered new exit (range 13) 1316 | -10/Materials | Discovered new exit (range 8) 1353 | -10/Materials | Entered another Materials area 1353 | -9/Materials | Evolved 2 slots: Weapon x2 1718 | -9/Materials | Lost 5 parts (1p2n2w) 1951 | -9/Materials | Discovered new exit (range 5) 1982 | -9/Materials | Build established: Gunner 2013 | -9/Materials | Discovered new exit (range 16) 2106 | -9/Materials | Entered Mines 2138 | -9/Mines | Received a Mining Laser from a helpful Derelict 2142 | -9/Mines | Met a Derelict bent on vengeance 2166 | -9/Mines | Found a hidden stash of uninstalled traps 2537 | -9/Mines | Met a Derelict shopkeep closing up shop 3099 | -9/Mines | Learned location of Storage (-8) 3113 | -9/Mines | Assembled infested the area 3175 | -9/Mines | Discovered new exit (range 7) 3212 | -9/Mines | Entered Materials 3212 | -8/Materials | Evolved 2 slots: Utility x2 3932 | -8/Materials | Garrison activated, responded to threat 4557 | -8/Materials | Discovered new exit (range 11) 4723 | -8/Materials | Discovered new exit (range 4) 4765 | -8/Materials | Identified exit to Factory 4924 | -8/Materials | Identified exit to Storage 5039 | -8/Materials | Discovered exit to Factory (range 12) 5039 | -8/Materials | Entered Storage 5078 | -8/Storage | System corruption reached 10% 5334 | -8/Storage | Discovered exit to Factory (range 7) 5405 | -8/Storage | Lost 3 parts (1u2w) 5646 | -8/Storage | Used back door to open Recycling access 5646 | -8/Storage | Discovered new exit (range 4) 5650 | -8/Storage | Entered Recycling 5651 | -8/Recycling | Found Scrap Engine 5672 | -8/Recycling | Build established: Mutant 6266 | -8/Recycling | Discovered new exit (range 9) 6453 | -8/Recycling | Entered Factory 6453 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7327 | -6/Factory | Found Launcher Loader 7462 | -6/Factory | Build established: Construct 7499 | -6/Factory | System corruption reached 10% 7509 | -6/Factory | Found Prototype Device 7803 | -6/Factory | Discovered new exit (range 6) 7807 | -6/Factory | Identified exit to Lower Caves 7809 | -6/Factory | Entered Lower Caves 7810 | -6/Lower Caves | Identified Active Sensor Suite 7844 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7908 | -6/Lower Caves | Encountered a Warlord checkpoint 8056 | -6/Lower Caves | Ambushed by research squad 8413 | -6/Lower Caves | Learned location of Zion (-6) 8768 | -6/Lower Caves | Discovered new exit (range 8) 8783 | -6/Lower Caves | Identified exit to Lower Caves 8784 | -6/Lower Caves | Entered another Lower Caves area 8786 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9378 | -6/Lower Caves | Core integrity fell below 50% 9389 | -6/Lower Caves | Lost 4 parts (1p1n2w) 9414 | -6/Lower Caves | Learned Factory terminal intel 9620 | -6/Lower Caves | Discovered new exit (range 6) 9628 | -6/Lower Caves | Identified exit to Zion 9632 | -6/Lower Caves | Entered Zion 9659 | -6/Zion | Build established: Assassin 9732 | -6/Zion | Attacked by Zionites 9751 | -6/Zion | Discovered new exit (range 15) 9791 | -6/Zion | Entered Proximity Caves 9792 | -5/Proximity Caves | Identified exit to Factory 9816 | -5/Proximity Caves | Lost 3 parts (2n1u) 9867 | -5/Proximity Caves | Core integrity fell below 20% 9882 | -5/Proximity Caves | Lost 3 parts (3w) 9924 | -5/Proximity Caves | Lost 4 parts (2n2w) 10067 | -5/Proximity Caves | Build established: Mutant 10091 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 10382 | -5/Proximity Caves | Entered Factory 10382 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10383 | -5/Factory | Loaded intel: 27 terminal locations 11326 | -5/Factory | Core integrity fell below 50% 11400 | -5/Factory | Core integrity fell below 20% 11449 | -5/Factory | Lost 10 parts (3n3u4w) 11500 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11429_ System corrupted: Heat flow error (+282). 11434_ Acquired Greatsword. 11446_ >> DECODED: Imp. Gravmag System location. 11458_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 11469_ Acquired Variable Charge Gun. 11470_ >> DECODED: Gyrokinetic Inverter location. 11470_ L/MK2HR/UYZLATVRST0DAIH5E PS 11480_ Drone sends a signal. 11489_ System corrupted: Energy discharge (-21). 11500_ Slug penetrates Nuclear Reactor. 11500_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????? ?#?????????????????????????""?? | | ????? #?????????????????????????T"?? | | ????? #?????????????????????????""?? | | ##### #?????????????????????????""?? | | #????????????????????????????? | | #?? ###??????????????????????????? | | #?? #??????????????????????????? | | #?? #????????????????????T"????? | | #?? #?????????????????????"????? | | #?? ####???????????????????????? | | ### ?????? ??????????=??? | | " ???? ?????????????? | | # ???? =?????????????? | | #& " ""??????" ?????????????? | | #!!"G" """"?????"" ?????????????? | | #]!" " """"?????"" ???##????????? | | #[!! ???? ###T?????????? | | #[ """ "?????""" ?????????? | | # """"" ""???????"" ??????????? | | # """"" """""?????" ??????????? | | ????? ???????????? | | # ????? ???????????? | | # ?????? ????????????? | | # ??????? ????????????? | | #+#####+########??#######h#######??????? | | # #???# ! @ #??????? | | # #???# #??????? | | # """ """ """ #???# """ """ """ #??????? | | # """ """ """ #???# """ """ """ ##?????? | | # """ """ """ #???# """ """ """ ;#?????? | | # #???# ##?????? | | # """ """ """ #???# """ """ #??????? | | # """ """ """ ##### " """ """ #??????? | | # """ """ """ ## ; T """ """ #??????? | | # # ### " #??????? | | # "##?# #??????? | | ?###############??###############??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! \\IAMDERELICT Challenges ------------ None Game ------ Seed LegCooledPerforator Manual? 0 Play Time 01:55:19 Cumulative 54.2 hours Start 2023.11.19 @ 19:22:34 End 2023.11.21 @ 18:47:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44d15087-4b2a-4780-b8f5-2aa7ef14457b