Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 00:48:51 Player: Candle Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (229) 1145 Value Destroyed (7341) 7341 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1184) 1184 TOTAL SCORE: 12730 Bonus ------- High Alert Combat Kills 1184 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 58/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Deuterium Engine Improved Airjet Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Heavy Deuterium Engine Cooled Deuterium Engine Gravmag System Gravmag System Improved Airjet Improved Cesium-ion Thruster Improved Cooling System Weapon Cycler Transmission Jammer Improved Medium Armor Plating Improved Shield Generator Dynamic Insulation System Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Improved Spread Laser Missile Launcher Plasma Cutter Spear [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . 1 . . 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 125 | 7 15 40 . 16 44 3 Power 15 | 1 3 4 . 1 6 . Engine 14 | 1 3 4 . 1 5 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 33 | 2 1 7 . 10 11 2 Treads 17 | . . 6 . 7 4 . Leg 5 | . . . . 1 4 . Wheel 5 | 2 1 . . . 2 . Hover 4 | . . 1 . 1 1 1 Flight 2 | . . . . 1 . 1 Utility 37 | 2 5 14 . 2 14 . Device 13 | 1 1 4 . . 7 . Storage 6 | 1 1 2 . 1 1 . Processor 2 | . . . . . 2 . Hackware 4 | . . 1 . . 3 . Protection 12 | . 3 7 . 1 1 . Artifact . | . . . . . . . Weapon 40 | 2 6 15 . 3 13 1 Energy Gun 14 | 1 2 2 . 2 7 . Energy Cannon 6 | . . 6 . . . . Ballistic Gun 11 | 1 . 5 . 1 4 . Ballistic Cannon 3 | . 3 . . . . . Launcher 1 | . . 1 . . . . Special Weapon 2 | . 1 1 . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 18 | . . 7 . 3 7 1 Parts Lost 20 | . 7 1 . 3 1 8 Power 1 | . 1 . . . . . Propulsion 5 | . 2 . . 2 . 1 Utility 5 | . 1 1 . 1 . 2 Weapon 9 | . 3 . . . 1 5 Highest Loss Streak 8 | . 3 1 . 1 1 8 To Critical Strikes . | . . . . . . . Average Backups 16 | 1 11 17 18 19 17 15 Power 1 | . . 1 1 . 1 1 Propulsion 2 | . . 2 5 4 1 3 Utility 6 | . 7 5 5 6 6 3 Weapon 5 | . 2 7 5 4 6 5 Tool/Special . | . . . . . . . Unused Backups 47 | . . 14 2 8 13 10 Power 3 | . . . . . 2 1 Propulsion 6 | . . 3 1 . . 2 Utility 20 | . . 6 . 3 8 3 Weapon 17 | . . 5 1 4 3 4 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 91 | . 83 97 88 81 96 61 Engine 9 | . 13 11 11 9 7 4 Treads 20 | . . 20 22 27 22 . Wheel 2 | . 15 . . . 2 10 Device 4 | . 2 4 . . 9 10 Storage 9 | . 13 11 11 9 7 4 Hackware 4 | . . 4 . . 10 6 Protection 7 | . 10 10 11 8 . . Energy Gun 4 | . 4 . . . 12 20 Energy Cannon 3 | . . 11 . . . . Ballistic Gun 18 | . 1 17 33 26 16 . Ballistic Cannon 3 | . 18 3 . . . . Peak Build Rating 61 | 7 12 31 31 36 61 61 Average Rating 32 | 5 9 25 31 32 52 43 On Entrance 25 | . 7 12 31 31 34 61 Naked Turns 8 | . . . . . . 8 Heaviest Build 104 | 15 98 104 72 72 74 69 Greatest Support 88 | 32 32 46 46 80 88 56 Greatest Overweight (x) 6 | 4 6 6 1 1 1 1 Average Overweight (x) 1 | . 5 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 20 20 20 20 Average Capacity 19 | 7 24 18 20 20 19 14 Most Carried 20 | 4 19 20 20 20 20 19 Average Carried 17 | 1 11 17 19 19 18 13 Final Capacity 25 | 8 25 20 20 20 20 5 Final Carried 20 | 4 19 20 19 20 19 3 Class Distribution -------------------- 58% | Tank 13% | Mutant 10% | Skirmisher 9% | Hacker-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 6353 | 309 429 1452 116 1829 2218 . Remotely . | . . . . . . . Salvage Created 8474 | 164 605 2441 . 2263 3001 . Parts 470 | 13 32 157 . 123 145 . Haulers Intercepted 19 | . 2 6 . 6 5 . Recyclers Shooed 3 | . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 161 | . 14 48 . 36 63 . Guns 126 | . 8 19 . 36 63 . Cannons 26 | . 6 20 . . . . AOE 6 | . . 6 . . . . Classes Destroyed 16 | 2 4 8 . 1 1 . Worker 8 | . . 5 . 1 2 . Builder 3 | . . 2 . . 1 . Tunneler 5 | 4 . 1 . . . . Hauler 19 | . 2 6 . 6 5 . Recycler 9 | 1 . 3 . 2 3 . Mechanic 2 | . . 1 . . 1 . Operator 7 | . 1 4 . 2 . . Watcher 15 | . 2 5 . 4 4 . Swarmer 20 | . . 7 . 6 7 . Grunt 99 | . 14 28 . 18 39 . Brawler 3 | . . 1 . . 2 . Duelist 5 | . . 2 . . 3 . Protector 3 | . . 1 . . 2 . Sentry 24 | . . 9 . 11 4 . Hunter 1 | . . . . 1 . . Programmer 6 | . . . . . 6 . Best Kill Streak 7 | 3 4 7 . 5 7 . Combat Bots Only 7 | . 4 5 . 4 7 . Max Kills in Single Turn 4 | 1 1 4 . 2 2 . Gunslinging 1 | . . 1 . 1 1 . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 734 | . 107 195 . 147 271 14 Missed 178 | . 27 51 . 30 67 3 Hits 556 | . 80 144 . 117 204 11 Melee 27 | . . 4 . . 12 11 Projectile 529 | . 80 140 . 117 192 . Critical Strikes 23 | . 1 2 . 4 8 8 Damage Taken 7479 | . 974 1572 . 1664 2794 475 Core 1297 | . 249 168 . 157 368 355 Absorbed by Shields 406 | . . 130 . . 276 . Redirected to Shielding 57 | . . . . . 57 . Regen/Repaired (Parts) 1334 | . 473 254 . 176 431 . Core Remaining (%) 57 | 100 . . 58 71 . . Volleys Fired 531 | 13 100 137 . 129 150 2 Largest 4 | 2 2 3 . 3 4 4 Hottest 286 | 70 105 204 . 75 286 190 Shots Fired 1501 | 26 156 345 2 387 579 6 Gun 1216 | 26 83 133 2 387 579 6 Cannon 275 | . 70 205 . . . . Launcher 5 | . . 5 . . . . Special 5 | . 3 2 . . . . Kinetic 1011 | 13 99 183 2 387 327 . Thermal 485 | 13 57 157 . . 252 6 Explosive 5 | . . 5 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 33 | 5 13 33 2 19 25 10 Robot Miss Streak 6 | 2 5 4 . 4 6 1 Penetration Max . | . . . . . . . Secondary Targets 25 | . . 2 . 7 16 . Max Gunslinging Chain 2 | . . 1 . 2 1 . Shots Hit Robots 971 | 14 90 209 1 228 422 7 Core Hits 582 | 6 31 89 . 93 360 3 Critical Kills 3 | . . 1 . 1 1 . Critical Parts Destroyed 3 | . . . . 1 2 . Critical Strikes 13 | 1 1 3 . 2 5 1 Burn 5 | 1 1 . . . 2 1 Meltdown 1 | . . 1 . . . . Destroy 5 | . . . . 2 3 . Blast 2 | . . 2 . . . . Melee Attacks 13 | . . . . . 12 1 Impact 12 | . . . . . 11 1 Slashing . | . . . . . . . Piercing 1 | . . . . . 1 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19172 | 168 1489 5036 14 4047 8222 196 Guns 14886 | 168 749 1640 14 4005 8143 167 Cannons 3364 | . 740 2624 . . . . Explosions 893 | . . 772 . 42 79 . Melee 29 | . . . . . . 29 Ramming . | . . . . . . . Kinetic 11630 | 81 1007 2192 14 4005 4331 . Thermal 6620 | 87 482 2072 . . 3812 167 Explosive 851 | . . 772 . . 79 . Electromagnetic 42 | . . . . 42 . . Impact 29 | . . . . . . 29 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 2 2 . 3 3 Average Corruption 1 | . . 1 2 . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 107 | . . 44 18 . 42 3 Message Errors 26 | . . 8 5 . 13 . Matter Fused 24 | . . 10 5 . 8 1 Heat Flow Errors 14 | . . 6 3 . 4 1 Energy Discharges 12 | . . 5 1 . 6 . Data Loss (minor) 15 | . . 8 2 . 4 1 Data Loss (major) 4 | . . 3 . . 1 . Misfires 7 | . . 2 2 . 3 . Alerts 3 | . . 2 . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 83 | . 5 78 . . . . Projectiles 83 | . 5 78 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 19 | . 7 12 . . . . Impact . | . . . . . . . Kinetic 17 | . 7 10 . . . . Secondary 2 | . . 2 . . . . Self-Inflicted Damage 15 | . . . . 15 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 387 | 27 351 371 214 384 387 199 Average Temperature 94 | 11 76 101 86 90 107 70 Received Heat Transfer 2814 | . 561 623 . 720 910 . Effects 21 | . 3 4 . 7 7 . Shutdowns 1 | . . . . 1 . . Energy Bleed 4 | . . . . 1 3 . Interference 9 | . 3 1 . 2 3 . Matter Decay 2 | . . 1 . 1 . . Damage (minor) 5 | . . 2 . 2 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 3 . . . . Combat Hostiles 3 | . . 3 . . . . Parts Melted 13 | . 1 6 . . 6 . Heat Transferred 9741 | 333 1264 3663 . . 4206 275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level 4 | . . 2 1 2 4 2 Low Security (%) 45 | 100 100 21 92 64 16 . Level 1 19 | . . 38 7 22 11 29 Level 2 24 | . . 40 . 13 36 70 Level 3 5 | . . . . . 19 . Level 4 4 | . . . . . 16 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1331 | 10 69 642 250 679 1331 465 Initial 465 | . . 16 250 . 263 465 Average 325 | 1 18 354 43 163 650 425 Influence Increases 5027 | 25 499 1462 . 1195 1846 . Destroy 0b10 Robot/C 3160 | . 280 940 . 720 1220 . Destroy 0b10 Robot/NC 355 | 25 25 140 . 75 90 . Destroy Leader 788 | . 78 232 . 210 268 . Successful Hack 221 | . 76 55 . 18 72 . Disable Machine 150 | . 15 30 . 90 15 . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 98 | . 10 50 . 7 31 . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 90 | . 15 15 . 60 . . Influence Decreases 4692 | 25 459 860 642 614 1097 995 Entered New Map 1599 | . . 24 392 . 318 865 Time Decay 2603 | 25 399 676 250 434 769 50 Lost Part 190 | . 60 10 . 30 10 80 Purge Threat 300 | . . 150 . 150 . . Squads Dispatched 39 | . 4 8 . 6 21 . Investigation 12 | . 2 3 . 1 6 . Extermination 7 | . . . . . 7 . Reinforcement 11 | . 2 3 . 4 2 . Assault 7 | . . 2 . . 5 . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 11 | . 2 4 . 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 221 | . 23 67 . 49 76 6 Peak Tracking Total 6 | . 4 5 . 4 6 6 Tactical Retreats 4 | . 1 1 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 8 | . 2 1 . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . 4 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 11 | . 1 2 . 6 2 . Max in Single Turn 1 | . 1 1 . 1 1 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 48 | . 8 14 . 12 14 . Terminals 28 | . 6 8 . 7 7 . Fabricators 2 | . . . . . 2 . Repair Stations 5 | . 1 2 . 1 1 . Recycling Units 7 | . 1 2 . 1 3 . Scanalyzers 4 | . . 2 . 2 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 186 | . 34 67 . 37 48 . Successful 107 | . 20 50 . 22 15 . Failed 79 | . 14 17 . 15 33 . Catastrophic 13 | . . . . 2 11 . Database Lockouts . | . . . . . . . Manual 64 | . 14 23 . 16 11 . Terminals 88 | . 21 34 . 17 16 . Fabricators 5 | . . . . . 5 . Repair Stations 33 | . 5 8 . 5 15 . Recycling Units 26 | . 8 8 . 2 8 . Scanalyzers 29 | . . 17 . 12 . . Garrison Access 5 | . . . . 1 4 . Terminal Hacks 33 | . 10 16 . 6 1 . Robot Analysis 2 | . 1 1 . . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 3 | . 2 . . 1 . . Recycling Unit Index 1 | . . . . 1 . . Alert Level 3 | . 1 1 . 1 . . Unreport Threat 2 | . . 1 . 1 . . Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 5 | . 1 4 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 8 | . 2 5 . 1 . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 21 | . 3 7 . 3 8 . Scan Component 12 | . 1 4 . 2 5 . Repair 8 | . 1 3 . 1 3 . Refit 1 | . 1 . . . . . Recycling Unit Hacks 6 | . 2 3 . . 1 . Report Inventory 3 | . 1 1 . . 1 . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 27 | . . 16 . 11 . . Insert Component 13 | . . 8 . 5 . . Analyze 14 | . . 8 . 6 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 16 | . 5 8 . 1 2 . Terminals 8 | . 3 4 . 1 . . Botnet 8 | . 3 4 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 2 4 . . 2 . Reject 1 | . . 1 . . . . Recyclers 2 | . 1 1 . . . . Mask 5 | . 1 2 . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 42 | . 6 13 . 11 12 . Full Trace Events 15 | . 1 5 . 3 6 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked 1 | . . . . . 1 . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . 8 . 4 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 116 | . . . . . 116 . Total Part Build Rating 3 | . . . . . 3 . Parts Repaired 8 | . 1 3 . 1 3 . Time 252 | . 13 115 . 38 86 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 2 10 . . . . Parts Scanalyzed 13 | . . 8 . 5 . . Part Schematics Acquired 12 | . . 8 . 4 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 1865 | 60 95 . . . 1625 85 Sensors 1710 | . . . . . 1625 85 Seismic 155 | 60 95 . . . . . Jamming 2 | . . . . . 2 . Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 15803 | 150 1873 4585 1511 3195 4375 114 Spaces Moved 6584 | 80 842 1600 597 1263 2108 94 Core 16 | 15 . . . . . 1 Treads 4735 | . . 1454 597 1263 1421 . Legs 260 | . . . . . 260 . Wheels 1541 | 65 842 146 . . 427 61 Hover 7 | . . . . . . 7 Flight 25 | . . . . . . 25 Fastest Speed 35 | 50 100 130 240 162 90 35 Average Speed 190 | 112 178 232 240 201 149 88 Slowest Speed 480 | 250 190 480 240 245 250 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 5 98 88 100 79 29 66 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 13 | . 3 . . . 10 . Terrain Destroyed 82 | . 6 42 . . 34 . Melee 10 | . . . . . 10 . Projectile 12 | . 6 6 . . . . AOE 60 | . . 36 . . 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 8988 | 110 1046 2245 678 1759 3034 116 Wait 1389 | 7 64 357 77 290 583 11 Move 6576 | 79 841 1599 596 1262 2108 91 Hop 1 | . . . . . . 1 Pick Up 125 | 4 21 35 2 16 47 . Fast Attach 55 | 7 6 16 . 10 12 4 Attach 28 | . 2 5 . 3 15 3 Detach 18 | . 2 7 . 2 6 1 Swap 105 | . 8 37 . 12 48 . Drop 135 | . 2 52 3 23 53 2 Fire 531 | 13 100 137 . 129 150 2 Melee 13 | . . . . . 12 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 12 | . . . . 12 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / [Sto]) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 337 | -10/Materials | Lost 3 parts (1n1u1w) 385 | -10/Materials | Discovered new exit (range 7) 399 | -10/Materials | Core integrity fell below 50% 435 | -10/Materials | Core integrity fell below 20% 477 | -10/Materials | Lost 3 parts (1p2w) 783 | -10/Materials | Discovered new exit (range 12) 1166 | -10/Materials | Identified exit to Materials 1199 | -10/Materials | Discovered new exit (range 6) 1482 | -10/Materials | Repaired Huge Storage Unit 2024 | -10/Materials | Entered another Materials area 2024 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2319 | -9/Materials | Build established: Tank 2791 | -9/Materials | Discovered new exit (range 7) 3714 | -9/Materials | Repaired Imp. Treads 3766 | -9/Materials | Repaired Adv. Beam Cannon 3965 | -9/Materials | Discovered new exit (range 9) 4716 | -9/Materials | Repaired Med. Armor Plating 4996 | -9/Materials | Discovered new exit (range 5) 5076 | -9/Materials | Identified exit to Mines 5624 | -9/Materials | First assault squad dispatched 6609 | -9/Materials | Entered Mines 6609 | -9/Mines | Discovered new exit (range 5) 6610 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6657 | -9/Mines | Met a Derelict bent on vengeance 6716 | -9/Mines | Discovered new exit (range 8) 7375 | -9/Mines | Learned 4 Materials zone layouts 7387 | -9/Mines | Learned location of 1 exit from Materials 8120 | -9/Mines | Entered Materials 8120 | -8/Materials | Evolved 2 slots: Propulsion x2 8121 | -8/Materials | Identified exit to Factory 8340 | -8/Materials | Garrison activated, responded to threat 9515 | -8/Materials | Repaired Hvy. Armor Plating 9821 | -8/Materials | Discovered exit to Factory (range 6) 10098 | -8/Materials | Discovered new exit (range 15) 11041 | -8/Materials | Discovered exit to Factory (range 3) 11315 | -8/Materials | Entered Factory 11315 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11717 | -7/Factory | Build established: Gunner 12108 | -7/Factory | Found Powered Armor 12370 | -7/Factory | Build established: Hacker-Tank 12498 | -7/Factory | Destroyed 7 combat bots 12549 | -7/Factory | Destroyed 7 combat bots 13090 | -7/Factory | Repaired Enh. Autogun 13122 | -7/Factory | Repaired Enh. Autogun 13171 | -7/Factory | Repaired Broken Arm. Treads 13552 | -7/Factory | Fabricated Enh. Autogun (x1) 13715 | -7/Factory | First assault squad dispatched 13958 | -7/Factory | Build established: Hacker-Gunner 14150 | -7/Factory | Discovered new exit (range 7) 14341 | -7/Factory | Build established: Skirmisher 15068 | -7/Factory | Discovered new exit (range 16) 15177 | -7/Factory | Discovered new exit (range 6) 15285 | -7/Factory | Discovered new exit (range 15) 15606 | -7/Factory | Core integrity fell below 50% 15668 | -7/Factory | Garrison activated, responded to threat 15690 | -7/Factory | Sucked down chute 15690 | -7/Factory | Entered Waste 15711 | -7/Waste | Spotted C-40 Crusher 15736 | -7/Waste | Spotted C-40 Crusher 15741 | -7/Waste | Spotted C-40 Crusher 15742 | -7/Waste | Spotted C-40 Crusher 15752 | -7/Waste | Spotted C-40 Crusher 15753 | -7/Waste | Spotted C-40 Crusher 15761 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15764 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15764 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15767 | -7/Waste | Crushed by Compactor (1 part destroyed) 15767 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15775 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15777 | -7/Waste | Discovered new exit (range 12) 15792 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15793 | -7/Waste | Core integrity fell below 20% 15795 | -7/Waste | Crushed by Compactor (1 part destroyed) 15798 | -7/Waste | Crushed by Compactor (1 part destroyed) 15801 | -7/Waste | Crushed by Compactor (1 part destroyed) 15804 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hvy. Deuterium Engine crushed. Arm. Huge Wheel crushed. Weapon Cycler crushed. Transmission Jammer crushed. Acquired Cld. Pulse Rifle. Imp. Spread Laser crushed. Cld. Pulse Rifle crushed. Imp. Sensor Array crushed. Imp. Cesium-ion Thruster crushed. Acquired Imp. Cesium-ion Thruster. Gravmag System crushed. Imp. Cooling System crushed. EXIT=FOUND Acquired Imp. Antigrav System. Imp. Cesium-ion Thruster crushed. Imp. Antigrav System crushed. System Shield crushed. System corrupted: Matter fused (-7). Powered Hammer crushed. Cld. Pulse Rifle crushed. Map ----- +----------------------------------------------------+ | ?##########??????????????????????????????????????? | | ?# ] #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# !! #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?? ???????????????????????????????????????? | | ??? ??????######????????????????????????????? | | ???# #??????# #????????????????????????????? | | ???# #??????# #????????????????????????????? | | ???# #??????# #????????????????????????????? | | ???# #??????# #????????????????????????????? | | #### ######## ###??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | =#??????????????????????????? | | !#??????????????????????????? | | #### ######## " ###??????????????????????????? | | ???# #??????# #??############??????????????? | | ???# #??????# ! #??# #??????????????? | | ???# #??????# #??# #??????????????? | | ???# ######## #### #??????????????? | | ???# CCCC #??????????????? | | ???# CCCCCC #??????????????? | | ???# CCCCCCCC@ < #??????????????? | | ???# CCCCCC #??????????????? | | ???# ######## #### #??????????????? | | ???# #??????# #??# #??????????????? | | ???? ???????# #??# #??????????????? | | ???????????????# #??############??????????????? | | ???????????????# #????????????????????????????? | | ??????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ????????????? ????????????????????????????? | | ???????????? ????????????????????????????? | | ????????????#### #????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed VSS Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Repaired ---------- Huge Storage Unit | 21% | -10/Materials Imp. Treads | 16% | -9/Materials Adv. Beam Cannon | 42% | -9/Materials Med. Armor Plating | 59% | -9/Materials Hvy. Armor Plating | 41% | -8/Materials Enh. Autogun | 16% | -7/Factory Enh. Autogun | 28% | -7/Factory Arm. Treads | 39% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperDrainedLoader Manual? 0 Play Time 02:13:54 Cumulative 131.1 hours Start 2025.06.08 @ 15:46:19 End 2025.06.09 @ 00:48:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ceec082-0a16-446c-a11d-b9c6f00cc555