Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 02:48:11 Player: slowdive Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1503) 1503 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1517) 1517 TOTAL SCORE: 7615 Bonus ------- Follower Combat Kills 933 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Generic] Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (26) --- Angular Momentum Engine Makeshift Terrain Scan Processor Transport Network Coupler Improved Shield Generator Z-Drone Bay (0/2) Gatling Laser Heavy Machine Gun Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Generic] Improved Transmission Jammer Makeshift Cloaking Device Zionite Weapon Casing Hacking Suite Improved System Shield > --- WEAPON ----------- Zionite Phaser-S Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Medium Treads Improved Heat Sink Large Storage Unit Zionite Biocell Makeshift Terrain Scan Processor Transport Network Coupler Improved Shield Generator Z-Drone Bay Gatling Laser Long-range Proton Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun Advanced Assault Cannon Heavy Flak Cannon Remote Datajack [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Shotgun Energy Gun Zionite Phaser-S Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . 2 . . . 2 . . 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 83 | 6 7 9 7 1 11 17 7 1 17 Power 8 | 1 1 1 1 . 2 1 . . 1 Engine 8 | 1 1 1 1 . 2 1 . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 3 2 . 3 1 1 . 2 Treads 6 | . . . . . 2 1 1 . 2 Leg 9 | 2 1 3 2 . 1 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 3 2 . 1 1 6 3 1 7 Device 10 | . . 1 . 1 . 3 . 1 4 Storage 8 | 1 2 1 . . . . 2 . 2 Processor 2 | . 1 . . . 1 . . . . Hackware 3 | . . . . . . 3 . . . Protection 2 | . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 35 | 2 2 3 4 . 5 9 3 . 7 Energy Gun 3 | 1 . . . . . 1 1 . . Energy Cannon 7 | . . 2 2 . 2 . . . 1 Ballistic Gun 16 | 1 2 . 1 . . 7 . . 5 Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 2 | . . . 1 . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 4 | . . 1 . . 2 . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 3 . . Parts Lost 28 | . . 3 3 . 1 . . . 21 Power 3 | . . 1 . . . . . . 2 Propulsion 6 | . . . 1 . . . . . 5 Utility 6 | . . . . . . . . . 6 Weapon 13 | . . 2 2 . 1 . . . 8 Highest Loss Streak 18 | . . 3 5 . 1 . . . 18 Average Slot Usage (%) 98 | . 99 97 100 100 99 97 99 99 89 Engine 11 | . 14 11 11 11 11 13 13 13 8 Treads 6 | . . . . . 10 19 20 20 14 Leg 14 | . 28 22 22 22 11 . . . . Device 9 | . . 9 11 11 11 10 4 4 14 Storage 18 | . 13 22 22 22 22 13 12 13 12 Processor 9 | . 13 11 11 11 11 6 6 6 5 Hackware 3 | . . . . . . 7 13 13 10 Energy Cannon 6 | . . . 12 11 12 . . . . Ballistic Gun 12 | . 27 14 9 11 . 18 22 13 11 Impact Weapon 1 | . . 6 . . 9 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 116 | 12 45 80 80 79 86 114 114 108 116 Greatest Support 81 | 20 20 26 26 20 50 78 78 76 81 Greatest Overweight (x) 29 | 1 2 3 3 3 5 2 1 1 29 Average Overweight (x) 2 | . 1 2 3 3 2 1 1 1 1 Largest Inventory Capacity 26 | 6 12 20 20 20 20 20 20 20 26 Average Capacity 19 | 5 10 20 20 20 20 20 19 20 20 Most Carried 20 | 6 12 19 15 20 20 20 20 20 20 Average Carried 16 | 3 8 14 12 16 19 17 19 19 16 Final Capacity 26 | 6 12 20 20 20 20 20 20 20 26 Final Carried 20 | 6 12 15 13 20 20 20 19 20 9 Class Distribution -------------------- 64% | Hauler-Mutant 17% | Hacker-Gunner 7% | Hauler-Skirmisher 5% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 1640 | 207 48 412 102 38 105 245 137 10 336 Remotely . | . . . . . . . . . . Salvage Created 2095 | . 274 623 119 . 393 102 108 . 476 Parts 86 | . 12 24 3 . 13 7 2 . 25 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 5 | . 2 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 50 | . . . . 7 28 . 15 . . Prevented 9 | . . . . . 9 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 32 | . 3 6 6 . 6 2 2 . 7 Guns 13 | . 3 1 . . . 2 1 . 6 Cannons 7 | . . 1 2 . 3 . . . 1 AOE 6 | . . . 4 . 2 . . . . Classes Destroyed 11 | . 3 4 2 . . 1 . . 1 Worker 1 | . . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 4 | . 2 2 . . . . . . . Watcher 3 | . 1 2 . . . . . . . Swarmer 6 | . . . 4 . . 1 1 . . Grunt 16 | . 3 3 1 . 6 . . . 3 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . Sentry 6 | . . 3 . . . . 1 . 2 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 5 | . 3 4 5 . 3 1 1 . 2 Combat Bots Only 5 | . 3 2 5 . 3 1 1 . 2 Max Kills in Single Turn 2 | . 1 1 2 . 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Damage Taken 6113 | . 113 1054 423 . 414 . 495 . 3614 Core 1409 | . 30 259 74 . 41 . . . 1005 Absorbed by Shields 23 | . . . . . . . . . 23 Core Remaining (%) 73 | 100 88 . . . 6 . . 100 . Volleys Fired 111 | . 19 27 12 . 15 4 3 . 31 Largest 4 | . 2 2 2 . 2 4 4 . 4 Hottest 181 | . 46 136 136 . 124 181 132 . 180 Shots Fired 243 | . 38 38 23 . 28 16 10 . 90 Gun 180 | . 38 32 7 . . 15 10 . 78 Cannon 59 | . . 6 13 . 28 1 . . 11 Launcher 3 | . . . 3 . . . . . . Special 1 | . . . . . . . . . 1 Kinetic 174 | . 38 32 7 . . 15 8 . 74 Thermal 33 | . . 6 13 . 13 1 . . . Explosive 3 | . . . 3 . . . . . . Electromagnetic 19 | . . . . . 15 . . . 4 Phasic 13 | . . . . . . . 2 . 11 Robot Hit Streak 12 | . 8 7 5 . 7 9 7 . 12 Robot Miss Streak 7 | . 4 7 2 . 1 2 3 . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 189 | . 29 49 13 . 20 14 10 . 54 Core Hits 88 | . 16 15 9 . 10 4 2 . 32 Critical Hits 19 | . . 1 . . 2 2 4 . 10 Critical Kills 6 | . . . . . 1 1 1 . 3 Critical Parts Destroyed 11 | . . 1 . . 1 . 2 . 7 Melee Attacks 32 | . . 26 . . . . 6 . . Impact 32 | . . 26 . . . . 6 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4002 | . 440 1085 564 . 670 131 178 . 934 Guns 1764 | . 436 382 43 . . 108 93 . 702 Cannons 1024 | . . 103 164 . 504 23 . . 230 Explosions 484 | . . . 318 . 166 . . . . Melee 685 | . . 600 . . . . 85 . . Ramming 45 | . 4 . 39 . . . . . 2 Kinetic 1659 | . 436 382 43 . . 121 27 . 650 Thermal 632 | . . 103 164 . 355 10 . . . Explosive 318 | . . . 318 . . . . . . Electromagnetic 366 | . . . . . 315 . . . 51 Impact 685 | . . 600 . . . . 85 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 297 | . . . . . . . 66 . 231 Highest Corruption 12 | . 3 . . . . 3 3 3 12 Average Corruption 3 | . 2 . . . . 1 3 3 7 Corruption Purged . | . . . . . . . . . . Effects 28 | . 1 . . . . 4 13 2 8 Message Errors 8 | . 1 . . . . . 4 1 2 Matter Fused 4 | . . . . . . . 3 . 1 Heat Flow Errors 3 | . . . . . . 1 1 . 1 Energy Discharges 3 | . . . . . . 1 1 . 1 Data Loss (minor) 5 | . . . . . . 2 2 1 . Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 130 | . . 86 18 . . . 19 . 7 Projectiles 8 | . . . 1 . . . . . 7 Explosions 17 | . . . 17 . . . . . . Melee 105 | . . 86 . . . . 19 . . Knockbacks 4 | . . 1 1 . . . . . 2 Impact 2 | . . 1 1 . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . . 42 . . . . . . Shots 2 | . . . 2 . . . . . . Rammed 5 | . . . 1 . . . . . 4 Targets Rammed 7 | . 1 . 2 . . . . . 4 Kicked 2 | . 1 . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 504 | . 4 246 227 . 303 132 142 . 504 Average Temperature 118 | . 1 131 101 . 106 58 48 . 172 Received Heat Transfer 1671 | . 66 396 12 . 96 . 9 . 1092 Effects 17 | . . 3 . . 2 . . . 12 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Interference 8 | . . 3 . . 2 . . . 3 Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 13 | . . 11 . . 1 . 1 . . Impact Corruptions 11 | . . 9 . . . . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 989 | . . 185 296 . 483 25 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 266 | . 102 117 164 . . 266 . . 147 Initial 50 | . . . 39 . . 50 . . 10 Average 66 | . 36 42 55 . . 120 . . 42 Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 95 | 100 100 100 100 . . 84 . . 100 Level 1 4 | . . . . . . 15 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . . . . 2 . . 5 Investigation 3 | . 1 . . . . 1 . . 1 Extermination 3 | . . . . . . 1 . . 2 Reinforcement 3 | . 1 . . . . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 5 | . . 4 . . . . . . 1 Communications Jammed 22 | . . . . . . . . . 22 Distress Signals 22 | . . . . . . . . . 22 Times Spotted 102 | . 6 23 6 . 18 9 19 . 21 Peak Tracking Total 11 | . 3 11 4 . 3 4 6 . 8 Tactical Retreats 13 | . . 2 . . . . 9 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 5 | . 3 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 3 | . . . . . . 3 . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 8 | . 1 3 . . . 2 1 . 1 Terminals 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 1 . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 17 | . 2 6 . . . 6 1 . 2 Successful 11 | . . 5 . . . 4 1 . 1 Failed 6 | . 2 1 . . . 2 . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . . . . 8 . 16 . . 6 Terminals 5 | . . 5 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 2 1 . . . 4 . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 6 | . . 5 . . . . 1 . . Record 1 | . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 2 . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . 1 Monitor 1 | . . . . . . . . . 1 Mask 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Watchers 1 | . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 1 . . . 1 . . 1 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 20 | . . . 3 11 . 3 . . 3 Largest Group 14 | . . . 3 14 14 2 2 . 3 Highest-Rated Group 360 | . . . 40 360 360 198 198 . 84 Highest-Rated Ally 113 | . . . 16 39 39 113 113 . 28 Zionite Dispatches 4 | . . . . . . 3 . . 1 Heavy 1 | . . . . . . 1 . . . Recon 1 | . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 Hero 1 | . . . . . . 1 . . . Total Orders 9 | . . . . . . 6 . . 3 ROAM 1 | . . . . . . 1 . . . EXPLORE 6 | . . . . . . 3 . . 3 RETURN 2 | . . . . . . 2 . . . Ally Attacks 184 | . . . . . 146 23 4 . 11 Total Damage 3664 | . . . . . 2219 1035 233 . 177 Kills 26 | . . . . . 11 9 3 . 3 Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 1 3 . 2 . . Drone Launches 12 | . . . . . . 7 . . 5 Drone Recoveries 10 | . . . . . . 7 . . 3 Decoded 0b10 Intel 39 | . . . . . . 27 . . 12 Traps 5 | . . . . . . 4 . . 1 Emergency Access 9 | . . . . . . 7 . . 2 Items 22 | . . . . . . 15 . . 7 Patrols 3 | . . . . . . 1 . . 2 Zionite Intel Received 2 | . . . . . . 2 . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 10706 | 72 543 663 1034 3936 1183 1237 1018 211 809 Spaces Moved 4717 | 50 271 243 429 1636 561 569 529 115 314 Core 10 | 6 . . . . . . . . 4 Treads 1820 | . . . . . 297 569 529 115 310 Legs 2887 | 44 271 243 429 1636 264 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 180 210 210 185 183 183 183 180 Average Speed 196 | 116 155 204 210 210 199 185 183 183 199 Slowest Speed 1500 | 150 180 210 210 210 270 205 183 183 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 5 38 27 85 90 82 14 67 13 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 13 | . . . . 2 . 11 . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 9 | . . . . 1 3 . 2 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 35 | . . . 25 . 3 . . . 7 Melee . | . . . . . . . . . . Projectile 8 | . . . 1 . . . . . 7 AOE 27 | . . . 24 . 3 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total 5834 | 61 359 319 537 2138 603 748 561 116 392 Wait 754 | . 24 4 85 492 1 126 3 . 19 Move 4708 | 49 270 242 428 1635 560 568 528 114 314 Hop . | . . . . . . . . . . Pick Up 69 | 6 21 7 1 7 5 14 7 . 1 Fast Attach 32 | 6 4 1 . 1 3 10 4 1 2 Attach 36 | . . 5 4 . 5 7 2 . 13 Detach 13 | . 2 1 1 1 1 1 2 1 3 Swap 15 | . 3 3 3 . 3 . 1 . 2 Drop 56 | . 15 3 1 1 10 18 5 . 3 Fire 111 | . 19 27 12 . 15 4 3 . 31 Melee 32 | . . 26 . . . . 6 . . Ram 4 | . . . . . . . . . 4 Kick 3 | . 1 . 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 13) 601 | -10/Materials | Discovered new exit (range 9) 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Utility x2 921 | -9/Materials | Build established: Hauler-Mutant 1103 | -9/Materials | Discovered new exit (range 9) 1257 | -9/Materials | Core integrity fell below 50% 1279 | -9/Materials | Entered Mines 1323 | -9/Mines | Lost 5 parts (1p1n3w) 1492 | -9/Mines | Core integrity fell below 20% 1858 | -9/Mines | Learned Materials emergency access door positions 1900 | -9/Mines | Learned location of 1 exit from Proximity Caves 2109 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2174 | -9/Mines | Discovered new exit (range 13) 2207 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2313 | -9/Mines | Entered Zion 2313 | -7/Zion | Accompanied by 3 allies 2409 | -7/Zion | Learned location of Warlord (-5) 2472 | -7/Zion | Discovered new exit (range 12) 2636 | -7/Zion | Given the Hacking Drone Bay 2658 | -7/Zion | Found Prototype Device 2658 | -7/Zion | Identified Hacking Drone Bay 3001 | -7/Zion | Learned Factory terminal intel 3008 | -7/Zion | Gained Derelict followers 3541 | -7/Zion | Gained Derelict followers 3720 | -7/Zion | Imprinted 3722 | -7/Zion | Declared Zion's savior 4809 | -7/Zion | Learned location of Armory (-3) 6249 | -7/Zion | Entered Proximity Caves 6249 | -6/Proximity Caves | Accompanied by 14 allies 6250 | -6/Proximity Caves | Identified exit to Factory 6440 | -6/Proximity Caves | Learned Factory interactive machine intel 6550 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6795 | -6/Proximity Caves | Spotted B-75 Beast 6814 | -6/Proximity Caves | Allies destroyed B-75 Beast 7312 | -6/Proximity Caves | Learned location of 1 exit from Factory 7315 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 7432 | -6/Proximity Caves | Entered Factory 7432 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7433 | -6/Factory | Identified exit to Factory 7434 | -6/Factory | Loaded intel: 46 interactive machine locations 7435 | -6/Factory | Loaded intel: 20 terminal locations 7730 | -6/Factory | Build established: Hauler-Skirmisher 7901 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7902 | -6/Factory | Zion Heavy squad teleported in 8048 | -6/Factory | Discovered new exit (range 14) 8225 | -6/Factory | Zion Recon squad teleported in 8503 | -6/Factory | Build established: Hacker-Gunner 8503 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8504 | -6/Factory | Zion hero teleported in (CL-ANK) 8669 | -6/Factory | Entered Lower Caves 8669 | -6/Lower Caves | Accompanied by 2 allies (CL-ANK) 9344 | -6/Lower Caves | Learned 4 Factory zone layouts 9478 | -6/Lower Caves | Found Prototype Protection 9478 | -6/Lower Caves | Identified Zio. Weapon Casing 9540 | -6/Lower Caves | Discovered new exit (range 14) 9687 | -6/Lower Caves | Entered another Lower Caves area 9754 | -6/Lower Caves | Discovered exit to Factory (range 13) 9898 | -6/Lower Caves | Entered Factory 9898 | -5/Factory | Evolved 2 slots: Utility x2 10112 | -5/Factory | Zion Fire squad teleported in 10597 | -5/Factory | System corruption reached 10% 10623 | -5/Factory | Lost 18 parts (2p5n4u7w) 10651 | -5/Factory | Core integrity fell below 50% 10694 | -5/Factory | Core integrity fell below 20% 10707 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10664_ DE5VOUPQR/H%7QXA NP&FD6ZWGBJC/|G H 10667_ Slammed into G-50 Soldier. 10668_ R-10 Processor collects Wheel. 10672_ R-10 Processor collects Adv. Heat Sink. 10678_ R-10 Processor collects Imp. Medium Armor Plating. 10681_ Slammed into G-50 Soldier. 10682_ Acquired 76 matter. 10682_ R-10 Processor collects Mic. Fission Core. 10685_ :U#W#XN37KTLQZR O>SV|# 10685_ R-10 Processor collects Lgt. Ion Engine. 10687_ >> MONITOR: Recycling Unit F003 accepting Adv. Heat Sink(74%). 10690_ >> MONITOR: Recycling Unit F003 accepting Plasma Rifle(45%). 10693_ >> MONITOR: Recycling Unit F003 accepting Imp. Target Analyzer(79%). 10696_ >> MONITOR: Recycling Unit F003 accepting Electrolaser(82%). 10699_ Slammed into G-50 Soldier. 10699_ >> MONITOR: Recycling Unit F003 accepting Imp. Remote Datajack(63%). 10700_ Imp. Transmission Jammer destroyed. 10702_ >> MONITOR: Recycling Unit F003 accepting Welding Torch(80%). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????!!!????????????????????????? | | #???????????????? ????????????????????????? | | #???????????????? ????????????????????????? | | +???????????????? ????????????????????????? | | #????????????????# +^??????????????????????? | | #????????????????# #???????????????????????? | | #????????????????# #???????????????????????? | | #????????????????# #???????????????????????? | | #?????? ?????# #???????????????????????? | | #####???? #???## #???????????????????????? | | ######## #???## #???????????????????????? | | ! ! # #????# #???????????????????????? | | # #????# =##########??????????????? | | "" """ # ###### p# ! % = ##?????????????? | | "" """ # # % %@ g = #?????????????? | | "" """ # + p#g [[ ##?????????????? | | # # # ##?????????????? | | ######## # ## " #??????????????? | | ???????# # ## "" #??????????????? | | ???????# + ## R" #??????????????? | | ???????# ####### ##!! """ #??????????????? | | ###????# #?##### ##!! #??????????????? | | #????# #?#T"## ###########??????????????? | | " #????# ### "## #????????????????????????? | | " #????# / #????????????????????????? | | " #????####+##### #????????????????????????? | | " ##??????# ##### #????????????????????????? | | ######### #????????????????????????? | | ! / #????????????????????????? | | ########### #????????????????????????? | | ??????????# ##### #????????????????????????? | | ??????????# #???# #????????????????????????? | | ??????????# #???# #????????????????????????? | | ??????????# #???# #????????????????????????? | | ??????????# #???# #????????????????????????? | | ??????????# #???####### #????????????????????????? | | ??????????# #?????????? #????????????????????????? | | ??????????? ??????????? #????????????????????????? | | ??????????? ??????????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Heroic Deeds I'm Back, Baby! The More The Merrier The One True Hacker Challenges ------------ None Game ------ Seed ImpulseSpectralDriver Manual? 0 Play Time 01:26:21 Cumulative 22.6 hours Start 2020.10.15 @ 01:17:28 End 2020.10.15 @ 02:48:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84e45de8-afe6-4691-ade0-8f8389996e8a