Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 16:32:32 // Halloween2020/ForbiddenLore Player: cd4337 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1324) 1324 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 3171 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 423/550 Matter 187/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (12) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Wheel Small Storage Unit Compact Battery (300) Transmission Jammer Small Laser Beam Rifle Peak State ------------ > --- POWER ------------ Backup Power I Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array > --- WEAPON ----------- Small Laser Beam Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Small Storage Unit Transmission Jammer Small Laser Beam Rifle [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 42 | 6 2 27 7 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 . 10 3 Treads . | . . . . Leg 15 | 2 . 10 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 1 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 . 13 3 Energy Gun 7 | 1 . 6 . Energy Cannon 1 | . . 1 . Ballistic Gun 9 | 1 . 6 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 26 | . . 17 9 Power 3 | . . 1 2 Propulsion 10 | . . 7 3 Utility 2 | . . 1 1 Weapon 11 | . . 8 3 Highest Loss Streak 7 | . . 6 7 Average Slot Usage (%) 81 | . 97 76 87 Engine 12 | . 14 10 15 Leg 28 | . 28 27 30 Device 7 | . 11 7 6 Storage 10 | . 14 11 9 Energy Gun 8 | . 14 8 6 Energy Cannon 1 | . . . 6 Ballistic Gun 9 | . 14 10 3 Ballistic Cannon 2 | . . . 7 Naked Turns . | . . . . Heaviest Build 52 | 12 41 46 52 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 14 | . 2 14 4 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 5 11 12 12 Most Carried 10 | 4 3 8 10 Average Carried 5 | 1 1 4 7 Final Capacity 12 | 6 12 12 12 Final Carried 10 | 1 2 5 10 Class Distribution -------------------- 46% | Mutant 37% | Scavenger-Mutant 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1086 | 248 40 564 234 Remotely . | . . . . Salvage Created 1597 | . 78 1270 249 Parts 103 | . 4 83 16 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 1 30 7 Guns 34 | . 1 30 3 Cannons 4 | . . . 4 Classes Destroyed 10 | . 2 7 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 8 | . . 8 . Grunt 21 | . 1 16 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 7 | . . 5 2 Best Kill Streak 10 | . 1 10 1 Combat Bots Only 9 | . 1 9 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2641 | . 11 1756 874 Core 363 | . . 236 127 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 100 41 . Volleys Fired 187 | . 8 137 42 Largest 3 | . 2 2 3 Hottest 144 | . 60 80 144 Shots Fired 316 | . 16 229 71 Gun 274 | . 16 229 29 Cannon 42 | . . . 42 Launcher . | . . . . Special . | . . . . Kinetic 215 | . 8 156 51 Thermal 65 | . . 45 20 Explosive . | . . . . Electromagnetic 36 | . 8 28 . Robot Hit Streak 10 | . 3 10 10 Robot Miss Streak 11 | . 2 11 10 Penetration Max . | . . . . Secondary Targets 6 | . . 5 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 192 | . 9 133 50 Core Hits 102 | . 3 63 36 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2855 | . 96 1896 863 Guns 2276 | . 96 1881 299 Cannons 557 | . . . 557 Explosions . | . . . . Melee . | . . . . Ramming 22 | . . 15 7 Kinetic 2006 | . 31 1291 684 Thermal 499 | . . 327 172 Explosive . | . . . . Electromagnetic 328 | . 65 263 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . 10 . Average Corruption 9 | . . 9 . Corruption Purged . | . . . . Effects 35 | . . 35 . Message Errors 1 | . . 1 . Matter Fused 6 | . . 6 . Heat Flow Errors 2 | . . 2 . Energy Discharges 3 | . . 3 . Parts Rejected 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Targeting Errors 14 | . . 14 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 17 | . . . 17 Impact . | . . . . Kinetic 14 | . . . 14 Secondary 3 | . . . 3 Self-Inflicted Damage 3 | . . 3 . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 4 | . . 3 1 Kicked 2 | . . 1 1 Crushed . | . . . . Highest Temperature 485 | . 26 194 485 Average Temperature 107 | . 14 45 245 Received Heat Transfer 1185 | . 6 738 441 Effects 17 | . . . 17 Shutdowns 4 | . . . 4 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1179 | . . 794 385 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 420 | . 82 420 262 Initial 177 | . . 34 177 Average 180 | . 47 212 176 Maximum Alert Level 2 | . . 2 1 Low Security (%) 55 | 100 100 44 56 Level 1 40 | . . 48 43 Level 2 4 | . . 6 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 4 49 15 Peak Tracking Total 6 | . 1 6 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . . 2 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . . 2 1 Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . . 6 10 Successful 10 | . . 4 6 Failed 6 | . . 2 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . . 6 . Fabricators . | . . . . Repair Stations 10 | . . . 10 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Record 1 | . . 1 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 2 | . . . 2 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1951 | 59 197 1191 504 Spaces Moved 751 | 45 103 396 207 Core 31 | 18 . 13 . Treads . | . . . . Legs 720 | 27 103 383 207 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 164 | 92 166 177 154 Slowest Speed 750 | 120 180 750 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 26 32 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1159 | 61 114 661 323 Wait 136 | 7 . 75 54 Move 748 | 44 102 395 207 Hop . | . . . . Pick Up 42 | 4 2 24 12 Fast Attach 3 | 3 . . . Attach 30 | 3 1 21 5 Detach . | . . . . Swap 9 | . 1 6 2 Drop . | . . . . Fire 187 | . 8 137 42 Melee . | . . . . Ram . | . . . . Kick 4 | . . 3 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 14) 149 | -10/Materials | Discovered new exit (range 16) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 849 | -9/Materials | Lost 3 parts (2n1w) 880 | -9/Materials | System corruption reached 10% 928 | -9/Materials | Lost 6 parts (3n1u2w) 986 | -9/Materials | Destroyed 9 combat bots 1018 | -9/Materials | Discovered new exit (range 13) 1352 | -9/Materials | Core integrity fell below 50% 1374 | -9/Materials | Build established: Scavenger-Mutant 1416 | -9/Materials | Lost 4 parts (1n3w) 1448 | -9/Materials | Entered another Materials area 1448 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1527 | -8/Materials | Repaired Aluminum Leg 1556 | -8/Materials | Repaired Aluminum Leg 1626 | -8/Materials | Discovered new exit (range 7) 1872 | -8/Materials | Lost 7 parts (1p3n1u2w) 1952 | -8/Materials | Self-destructed Last Messages --------------- 01889_ G-47 Trooper destroyed. 01890_ K-01 Serf collects debris. 01890_ G-47 Trooper destroyed. 01891_ K-01 Serf collects debris. 01894_ Acquired 27 matter. 01897_ K-01 Serf collects debris. 01898_ Acquired Aluminum Leg. 01899_ Acquired 28 matter. 01901_ K-01 Serf collects debris. 01906_ Acquired Aluminum Leg. 01907_ K-01 Serf knocked back. 01927_ L-31 Rogue knocked back. 01928_ Flak Cannon destroyed. 01940_ L-31 Rogue destroyed. 01940_ Switching to secondary target: G-47 Trooper. 01946_ K-01 Serf collects debris. 01946_ Destroyed Particle Gun. 01948_ Backup Power I destroyed. 01951_ K-01 Serf collects debris. 01951_ U-05 Engineer lays Concrete. 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""" #?????????????????????? | | ???????# #??????? ??#?????????????????????? | | ???????# #?????? ?????????????????????????? | | ???????# #?????? ?????????????????????????? | | ???????# #??????####?????????????????????????? | | ???????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionMappingSword Manual? 0 Play Time 00:19:23 Cumulative 6.3 hours Start 2020.11.01 @ 16:31:54 End 2020.11.02 @ 16:32:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c84b3b0-2a10-45c6-8ad3-f29a9989d0b0