Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 13:10:57 Player: ModulinMyGlobulin Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (4453) 4453 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9433 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 30/300 Energy 600/600 System Corruption 12% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Propulsion (6) Utility (8) Large Storage Unit High-capacity Storage Unit Energy Well Advanced Targeting Computer Weapon (3) Coil Gun Great Axe Inventory (18) Neutrino Core Neutrino Core Neutrino Core Reinforced Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Advanced Cryofiber Web Large Storage Unit Armor Integrity Analyzer Peak State ------------ Power Improved Deuterium Engine Light Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Utility Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Energy Well Improved Signal Interpreter Advanced Targeting Computer Improved Core Analyzer Improved Light Armor Plating Weapon Plasma Rifle Variable Charge Gun Coil Gun Inventory Neutrino Core Neutrino Core Neutrino Core Neutrino Core Reinforced Fission Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Cryofiber Web Large Storage Unit Armor Integrity Analyzer High-powered Shock Rifle Phase Gun Heavy Phase Cannon High-powered Shotgun Gauss Rifle Missile Launcher Great Axe [Rating: 85] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . 1 1 1 1 . . Utility 6 | . . 1 1 1 1 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 134 | . 8 13 16 15 21 14 47 Power 12 | . 1 2 1 2 1 . 5 Engine 8 | . 1 2 1 2 . . 2 Core 1 | . . . . . . . 1 Reactor 3 | . . . . . 1 . 2 Propulsion 36 | . 1 4 4 6 6 3 12 Treads . | . . . . . . . . Leg 34 | . 1 4 4 6 6 3 10 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 32 | . 2 4 7 2 7 3 7 Device 14 | . . 2 4 1 4 1 2 Storage 7 | . 1 1 1 . 1 1 2 Processor 5 | . . . . 1 2 . 2 Hackware . | . . . . . . . . Protection 6 | . 1 1 2 . . 1 1 Artifact . | . . . . . . . . Weapon 54 | . 4 3 4 5 7 8 23 Energy Gun 17 | . 1 2 1 2 1 3 7 Energy Cannon 7 | . 2 . 3 . 1 . 1 Ballistic Gun 17 | . 1 1 . 1 3 2 9 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 11 | . . . . 2 1 3 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 62 | . 1 6 1 3 4 6 41 Power 8 | . 1 1 . 1 . . 5 Propulsion 24 | . . 1 1 1 1 3 17 Utility 11 | . . 2 . . 2 1 6 Weapon 19 | . . 2 . 1 1 2 13 Highest Loss Streak 14 | . 1 3 1 2 2 2 14 Average Slot Usage (%) 95 | . 92 95 99 98 99 98 83 Engine 5 | . 12 10 9 6 2 . 4 Reactor 1 | . . . . . 3 5 2 Leg 33 | . 28 33 35 36 39 34 22 Device 9 | . . 7 14 7 15 10 4 Storage 14 | . 21 11 12 15 15 11 15 Processor 7 | . . . . 7 7 11 14 Protection 4 | . 1 10 9 7 . 5 2 Energy Gun 6 | . 13 5 9 8 4 9 4 Energy Cannon 2 | . 1 12 5 1 . . . Ballistic Gun 4 | . 13 4 2 2 7 2 5 Slashing Weapon 1 | . . . . 1 . 2 2 Naked Turns . | . . . . . . . . Heaviest Build 99 | 9 16 33 53 54 62 64 99 Greatest Support 115 | 20 20 30 43 58 78 103 115 Greatest Overweight (x) 19 | . . 1 1 1 . 1 19 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 18 | 6 6 10 16 16 16 16 18 Average Capacity 14 | 6 6 9 12 16 16 16 17 Most Carried 18 | 6 6 10 14 16 16 16 18 Average Carried 13 | 6 5 8 10 14 15 15 13 Final Capacity 18 | . . . . . 16 . 18 Final Carried 15 | . . . . . 15 . 15 Class Distribution -------------------- 68% | Scavenger-Mutant 24% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2221 | 204 6 245 183 251 487 211 634 Remotely . | . . . . . . . . Salvage Created 4518 | 82 201 625 425 657 675 465 1388 Parts 229 | 1 9 45 29 31 37 8 69 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 95 | . 4 19 9 13 19 8 23 Melee 2 | . . . . . . . 2 Guns 67 | . 4 8 5 10 16 5 19 Cannons 18 | . . 11 4 2 . . 1 AOE 3 | . . . . . 3 . . Classes Destroyed 10 | 1 2 3 . 1 2 . 1 Worker 3 | . 1 . . . . . 2 Builder 2 | . . . . . 1 . 1 Recycler 2 | 1 . 1 . . . . . Watcher 2 | . . . . . 1 . 1 Swarmer 25 | . . 10 . . 10 . 5 Grunt 29 | . 4 6 4 5 4 5 1 Brawler 4 | . . 1 . 1 . 2 . Sentry 16 | . . 2 5 3 3 1 2 Hunter 7 | . . . . . . . 7 Programmer 14 | . . . . 4 2 . 8 Best Kill Streak 7 | 1 3 7 3 3 6 3 6 Combat Bots Only 7 | . 2 7 3 3 6 3 4 Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 2 | . . . . . 2 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9714 | . 211 647 357 833 1072 672 5922 Core 1487 | . 34 36 . 77 133 45 1162 Absorbed by Shields 395 | . . . . . 395 . . Core Remaining (%) 92 | 100 86 91 100 89 84 95 . Volleys Fired 356 | 4 14 57 32 44 60 32 113 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 388 | 60 60 120 133 129 100 300 388 Shots Fired 676 | 8 28 92 64 85 100 80 219 Gun 573 | 8 28 39 48 73 95 80 202 Cannon 99 | . . 53 16 12 3 . 15 Launcher 4 | . . . . . 2 . 2 Special . | . . . . . . . . Kinetic 303 | 4 14 17 16 16 74 27 135 Thermal 354 | 4 14 75 48 69 24 53 67 Explosive 4 | . . . . . 2 . 2 Electromagnetic 15 | . . . . . . . 15 Robot Hit Streak 23 | 4 11 10 13 23 17 20 12 Robot Miss Streak 13 | 1 1 4 6 2 13 2 5 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 6 | . . 1 . . 1 1 3 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 Shots Hit Robots 498 | 5 23 55 52 73 71 67 152 Core Hits 238 | 2 12 26 33 32 47 24 62 Critical Hits 8 | . . 1 1 . 1 1 4 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 4 | . . 1 1 . 1 . 1 Melee Attacks 46 | . . . . 9 2 8 27 Impact . | . . . . . . . . Slashing 46 | . . . . 9 2 8 27 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10559 | 50 246 841 678 1301 1965 1552 3926 Guns 8440 | 50 246 316 471 1081 1481 1541 3254 Cannons 1170 | . . 524 203 220 41 . 182 Explosions 464 | . . . . . 342 . 122 Melee 368 | . . . . . . . 368 Ramming 117 | . . 1 4 . 101 11 . Kinetic 4331 | 17 106 131 94 198 1164 589 2032 Thermal 4994 | 33 140 709 580 1103 358 952 1119 Explosive 464 | . . . . . 342 . 122 Electromagnetic 285 | . . . . . . . 285 Impact . | . . . . . . . . Slashing 368 | . . . . . . . 368 Piercing . | . . . . . . . . Highest Corruption 12 | . . 5 . 4 1 . 12 Average Corruption 4 | . . 4 . 3 1 . 4 Corruption Purged . | . . . . . . . . Effects 54 | . . 6 . 14 . . 34 Message Errors 14 | . . 5 . 5 . . 4 Matter Fused 7 | . . . . 2 . . 5 Heat Flow Errors 4 | . . 1 . 1 . . 2 Energy Discharges 8 | . . . . 4 . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Targeting Errors 13 | . . . . 1 . . 12 Weapon Failures 3 | . . . . 1 . . 2 Overload Shots 6 | . . . . . . 2 4 Overflow Damage 57 | . . . . . . . 57 Projectiles . | . . . . . . . . Explosions 57 | . . . . . . . 57 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . . . 1 . . . 113 Shots 1 | . . . . . . . 1 Rammed 1 | . . . 1 . . . . Targets Rammed 10 | . . 1 2 . 6 1 . Kicked 9 | . . 1 1 . 6 1 . Crushed . | . . . . . . . . Highest Temperature 514 | 20 112 292 225 252 . 324 514 Average Temperature 135 | 15 52 134 70 70 . 125 179 Received Heat Transfer 970 | . 117 84 189 186 130 243 21 Effects 12 | . . 2 . . . . 10 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . 1 . . . . 1 Interference 1 | . . 1 . . . . . Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . 1 . 3 . Combat Hostiles 4 | . . . . 1 . 3 . Parts Melted 27 | . 1 4 2 9 3 4 4 Heat Transferred 9647 | 75 325 1665 978 2220 748 1961 1675 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 401 | 5 113 401 294 192 282 227 248 Average Influence 122 | 3 63 207 176 96 119 94 101 Maximum Alert Level 2 | . . 2 1 . 1 1 1 Low Security (%) 81 | . . . . . . . . Level 1 18 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 2 2 6 2 . 4 Investigation 2 | . 1 1 . . . . . Extermination 9 | . . . . 5 1 . 3 Reinforcement 6 | . . 1 2 1 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 1 3 4 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 157 | . 5 28 22 28 24 12 38 Peak Tracking Total 10 | . 3 10 5 4 5 4 6 Tactical Retreats 7 | . . 1 2 2 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 1 2 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 5 | . . 1 . 1 . . 3 Max in Single Turn 1 | . . 1 . 1 . . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 21 | . 1 3 2 6 2 4 3 Terminals 14 | . 1 3 2 4 . 2 2 Fabricators 3 | . . . . 1 . 1 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 43 | . 2 11 2 12 3 6 7 Successful 22 | . 1 6 1 4 3 3 4 Failed 21 | . 1 5 1 8 . 3 3 Catastrophic 4 | . 1 . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 11 | . 2 3 3 1 . 1 1 Terminals 32 | . 2 11 2 10 . 3 4 Fabricators 6 | . . . . 1 . 2 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 3 | . . . . 1 1 1 . Terminal Hacks 15 | . 1 6 1 4 . 2 1 Record 1 | . . . . . . 1 . Robot Analysis 1 | . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Alert Level 4 | . . 2 . 1 . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . . 1 . . . . 1 Transport Status 1 | . . . . 1 . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 3 | . . . . . . 1 2 Load Schematic 2 | . . . . . . 1 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 3 | . . . . . . 1 2 Terminals 1 | . . . . . . . 1 Botnet 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 3 1 5 1 4 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 2 | . . . . . . . 2 Matter 190 | . . . . . . . 190 Time 95 | . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6437 | 24 240 707 823 1308 1312 742 1281 Spaces Moved 3492 | 11 140 362 416 749 851 479 484 Core 4 | . . . . . . . 4 Treads . | . . . . . . . . Legs 3488 | 11 140 362 416 749 851 479 480 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 Average Speed 128 | 120 120 131 133 129 120 120 141 Slowest Speed 1000 | 120 120 150 150 150 120 150 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 2 39 39 32 18 21 12 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 35 | . . . . 8 2 8 17 Terrain Destroyed 115 | . . . . 8 29 9 69 Melee 35 | . . . . 8 2 8 17 Projectile 22 | . . . . . 1 1 20 AOE 58 | . . . . . 26 . 32 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4737 | 14 186 509 616 988 1039 559 826 Wait 581 | . 15 51 133 153 77 16 136 Move 3485 | 10 139 361 415 748 850 478 484 Hop . | . . . . . . . . Pick Up 66 | . 2 15 8 10 10 7 14 Fast Attach 37 | . 5 3 6 . 6 1 16 Attach 42 | . . 6 2 5 6 7 16 Detach 1 | . . 1 . . . . . Swap 55 | . 3 4 8 10 9 6 15 Drop 57 | . 8 10 10 9 13 2 5 Fire 356 | 4 14 57 32 44 60 32 113 Melee 46 | . . . . 9 2 8 27 Ram . | . . . . . . . . Kick 10 | . . 1 2 . 6 1 . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 25 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Discovered new exit (range 12) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 498 | -9/Materials | Discovered new exit (range 16) 666 | -9/Materials | Destroyed 7 combat bots 696 | -9/Materials | Build established: Scavenger-Mutant 770 | -9/Materials | Lost 3 parts (1p2u) 932 | -9/Materials | Discovered new exit (range 16) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -8/Materials | Discovered new exit (range 14) 1342 | -8/Materials | Identified exit to Storage 1767 | -8/Materials | Discovered new exit (range 8) 1795 | -8/Materials | Entered Factory 1795 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2285 | -7/Factory | Discovered new exit (range 6) 2974 | -7/Factory | Identified exit to Factory 3103 | -7/Factory | Entered another Factory area 3103 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4163 | -6/Factory | Discovered new exit (range 14) 4206 | -6/Factory | Identified exit to Factory 4415 | -6/Factory | Entered another Factory area 4415 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5040 | -5/Factory | Discovered new exit (range 13) 5113 | -5/Factory | Identified exit to Factory 5157 | -5/Factory | Entered another Factory area 5157 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5233 | -4/Factory | Build established: Mutant 5301 | -4/Factory | Fabricated Flexi-carbon Leg (x2) 5444 | -4/Factory | Lost 3 parts (1p2n) 5948 | -4/Factory | Lost 14 parts (2p6n2u4w) 6231 | -4/Factory | System corruption reached 10% 6262 | -4/Factory | Lost 6 parts (2p2n2w) 6332 | -4/Factory | Core integrity fell below 50% 6352 | -4/Factory | Lost 9 parts (3n2u4w) 6399 | -4/Factory | Core integrity fell below 20% 6438 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06405_ Slug penetrates Wall. 06408_ Penetrated by Slug. 06408_ Slug penetrates H-77 Assassin. 06416_ Penetrated by Slug. 06416_ Imp. Target Analyzer destroyed. 06416_ Slug penetrates Wall. 06420_ System corrupted: Coil Gun jammed. 06422_ Slug penetrates H-77 Assassin. 06422_ Penetrated by Slug. 06426_ System corrupted: Coil Gun targeting data glitched. 06426_ Slug penetrates Wall. 06428_ Myomer Leg destroyed. 06428_ Slug penetrates Wall. 06430_ Slug penetrates H-77 Assassin. 06433_ Penetrated by Slug. 06433_ Slug penetrates Wall. 06434_ Slug penetrates H-77 Assassin. 06434_ Slug penetrates Wall. 06436_ R-10 Processor collects Unknown Storage. 06438_ Penetrated by Slug. 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""?# #? ?????? ?? | | ????????????????? ?????# #?! ??????? ?? | | ???????????????????????# #? ????????#####?? | | ???????????????????????# #?""" ??????????????? | | ???????????????????????# #?""" #?????????????? | | ???????????????????????# #?""" #?????????????? | | ???????????????????????# #???? #?????????????? | | ???????????????????????# #?????#?????????????? | | ???????????????????????#k #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 1005 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Thermal Conversion 60 Evasion (%) 43 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Item Schematics ----------------- Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherInsulationStabilizer Manual? 0 Play Time 01:34:20 Cumulative 50.5 hours Start 2019.10.28 @ 07:13:54 End 2019.10.28 @ 13:10:57 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64c34e69-1b62-432b-85b0-bc7ed49c4cf6