Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.19 @ 20:25:58

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (654)      654
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3544

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             444/550
Matter                     285/300
Energy                     50/240
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (183) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
           Core Shielding
           Trap Reconfigurator
>          --- WEAPON (2) -------
     Heavy Particle Gun
           EM Pulse Cannon
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Nuclear Core
   Armored Treads
           Huge Storage Unit
  Improved Sensor Array
           Army-in-a-Box (30/30)
           Latent Energy Streamer
           Bore Cannon
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Core Shielding
  Hardened Medium Armor Plating
           Trap Reconfigurator
>          --- WEAPON -----------
     Heavy Particle Gun
           EM Pulse Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
   Armored Treads
           Huge Storage Unit
  Improved Sensor Array
           Army-in-a-Box
           Latent Energy Streamer
           Bore Cannon
           Missile Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             25   | 3   5   2   3   .   12  
  Power                    4    | .   1   .   1   .   2   
    Engine                 3    | .   1   .   1   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   .   2   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    4    | .   .   2   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   3   .   2   .   4   
    Device                 3    | .   .   .   .   .   3   
    Storage                4    | .   2   .   2   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 1   1   .   .   .   4   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          3    | 1   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 3    | .   .   1   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   89  99  100 100 91  
  Engine                   12   | .   11  14  14  14  8   
  Treads                   8    | .   28  16  .   .   .   
  Leg                      18   | .   .   10  28  28  23  
  Device                   4    | .   .   .   .   .   16  
  Storage                  12   | .   11  14  14  14  9   
  Protection               13   | .   9   14  14  14  14  
  Energy Cannon            1    | .   .   .   .   .   6   
  Ballistic Gun            22   | .   26  28  28  28  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 1   29  29  29  29  47  
  Greatest Support         40   | 3   40  40  20  20  32  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 25   | 5   15  15  25  15  15  
  Average Capacity         14   | 5   9   15  15  15  15  
  Most Carried             15   | 5   5   13  15  15  15  
  Average Carried          12   | 3   3   11  13  15  14  
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            15   | 5   4   13  15  15  14  

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           665  | 220 41  157 .   .   247 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            790  | .   51  251 .   .   488 
  Parts                    47   | .   7   14  .   .   26  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   1   9   .   .   10  
  Guns                     14   | .   1   9   .   .   4   
  Cannons                  4    | .   .   .   .   .   4   
Classes Destroyed          6    | .   2   1   .   .   3   
  Builder                  1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  8    | .   .   5   .   .   3   
  Grunt                    8    | .   1   4   .   .   3   
  Sentry                   2    | .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   2   
Best Kill Streak           3    | .   1   3   .   .   3   
  Combat Bots Only         3    | .   1   3   .   .   3   
Max Kills in Single Turn   1    | .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               1136 | .    102  335  .    .    699  
  Core                     151  | .    16   29   .    .    106  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  31   | .    4    6    .    .    21   
Core Remaining (%)         91   | 100  .    .    .    82   .    
Volleys Fired              73   | .    8    29   .    .    36   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  118  | .    40   40   .    .    118  
Shots Fired                146  | .    16   58   .    .    72   
  Gun                      120  | .    16   58   .    .    46   
  Cannon                   26   | .    .    .    .    .    26   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  106  | .    16   58   .    .    32   
  Thermal                  14   | .    .    .    .    .    14   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          26   | .    .    .    .    .    26   
  Robot Hit Streak         17   | .    3    6    .    .    17   
  Robot Miss Streak        2    | .    1    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           98   | .    9    37   .    .    52   
  Core Hits                38   | .    5    18   .    .    15   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1573 | .    112  371  .    .    1090 
  Guns                     1007 | .    100  371  .    .    536  
  Cannons                  554  | .    .    .    .    .    554  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | .    12   .    .    .    .    
  Kinetic                  779  | .    100  371  .    .    308  
  Thermal                  228  | .    .    .    .    .    228  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          554  | .    .    .    .    .    554  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    2    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        135  | .    6    9    .    .    135  
  Average Temperature      30   | .    6    7    .    .    36   
  Received Heat Transfer   384  | .    18   78   .    .    288  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         407  | .    .    .    .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             247  | .   95  191 .   .   247 
  Initial                  36   | .   .   36  .   .   .   
  Average                  71   | .   39  89  .   .   97  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   100 88  
  Level 1                  3    | .   .   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   .   3   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   11  10  .   .   21  
  Peak Tracking Total      7    | .   4   3   .   .   7   
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   3   
Traps Reconfigurated       3    | .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          5    | .   1   2   1   .   1   
  Terminals                3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   2   6   1   .   2   
  Successful               3    | .   .   2   1   .   .   
  Failed                   7    | .   2   3   .   .   2   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   8    | .   2   5   1   .   .   
  Terminals                9    | .   2   5   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   2   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Exi Min Mat 
Turns Passed               2661 | 29  272 822 511 319 708 
Spaces Moved               1311 | 37  162 408 261 165 278 
  Core                     86   | 37  49  .   .   .   .   
  Treads                   354  | .   113 241 .   .   .   
  Legs                     871  | .   .   167 261 165 278 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  160 190 190 186 
  Average Speed            172  | 50  126 173 190 190 187 
  Slowest Speed            240  | 50  160 240 190 190 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 3   42  68  60  37  20  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1574 | 46  213 472 280 171 392 
  Wait                     118  | .   32  24  .   7   55  
  Move                     1306 | 36  161 407 260 164 278 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 7   4   10  7   .   4   
  Fast Attach              7    | 1   .   .   .   .   6   
  Attach                   10   | 2   4   1   .   .   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     8    | .   1   1   3   .   3   
  Drop                     18   | .   1   .   10  .   7   
  Fire                     73   | .   8   29  .   .   36  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 16)
   30 | -11/Junkyard  | Entered Materials
  287 | -10/Materials | Discovered new exit (range 10)
  302 | -10/Materials | Entered Mines
  304 | -10/Mines     | Build established: Mutant
  330 | -10/Mines     | Central database locked down
  361 | -10/Mines     | Met a Derelict shopkeep closing up shop
  621 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1068 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1113 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1115 | -10/Mines     | Discovered new exit (range 5)
 1124 | -10/Mines     | Entered Exiles
 1124 | -10/Exiles    | Accompanied by 1 ally
 1260 | -10/Exiles    | Met 8R-AWN
 1292 | -10/Exiles    | Met EX-HEX
 1349 | -10/Exiles    | Met EX-BIN
 1370 | -10/Exiles    | Aligned with FarCom system
 1372 | -10/Exiles    | Given EX-Vault access code
 1416 | -10/Exiles    | Opened EX-Vault
 1431 | -10/Exiles    | Found Latent Energy Streamer
 1443 | -10/Exiles    | Found Army-in-a-Box
 1454 | -10/Exiles    | Found Trap Reconfigurator
 1496 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1505 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1616 | -10/Exiles    | Discovered new exit (range 10)
 1635 | -10/Exiles    | Stole three prototypes: Trap Reconfigurator, Army-in-a-Box, Latent Energy Streamer
 1635 | -10/Exiles    | Entered Mines
 1755 | -9/Mines      | Discovered new exit (range 9)
 1831 | -9/Mines      | Found a hidden stash of uninstalled traps
 1954 | -9/Mines      | Entered Materials
 1954 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2411 | -8/Materials  | Build established: Scavenger-Mutant
 2662 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02428_ Acquired Nuclear Core.
02526_ Critical hit (Burn: +37).
02541_ Y-45 Defender destroyed.
02555_ Acquired 26 matter.
02578_ Connecting with Repair Station...
02597_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
02628_ W-25 Informer sends out distress signal.
02631_ G-50 Soldier destroyed.
02634_ K-01 Serf collects debris. <x2>
02640_ G-47 Trooper IFF system glitched.
02641_ K-01 Serf cleans the Fusion Modulator.
02642_ Aluminum Leg destroyed.
02644_ G-47 Trooper system terminally corrupted.
02644_ Imp. Heat Sink fried.
02644_ K-01 Serf collects debris.
02647_ K-01 Serf cleans the Fusion Modulator.
02652_ K-01 Serf collects debris.
02655_ Hrd. Medium Armor Plating destroyed.
02657_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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| *    #????????????????????#   #??????????????????? |
| =[   #????????????????????#   #??????????????????? |
| ==%= #????????????????????#   #??????????????????? |
| #+#######??????????########w  #??????????????????? |
|  *%!   !#??????????#  """ #   #??????????????????? |
|  [      #??????????#  """ #% t# ][   #???????????? |
| "T"     #?????######  """=g%  / ]    #???????????? |
| """  [  #?????#    +     @#   #    [ #???????????? |
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|        #??????# #??########x  #??????????????????? |
|     |  #??????# #?????????#   #??????????????????? |
|        #????### #?????????#    ??????????????????? |
| ""   //#???##*#C####??????+     ?????????????????? |
| ""   //#???#[%!   *#??????#     |????????????????? |
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|            #   """ #???????   #####??????????????? |
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| ""    #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| ?######??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetUtilityFrame
  Manual?         0
Play Time         00:13:06
  Cumulative      74.0 hours
  Start           2023.10.19 @ 16:01:49
  End             2023.10.19 @ 20:25:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           123
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          51
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f7161bc-8eec-4615-9437-b34e06202d65