Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 12:00:36

Player: Zeta Lockhart

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (425)      425
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 940

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (97)
Movement                   Rolling (140) Ox4
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Wheel
        Wheel
>       --- UTILITY (2) ------
        Huge Storage Unit
        Visual Processing Unit
>       --- WEAPON (2) -------
        Beam Cannon
        Assault Rifle
>       --- INVENTORY (25) ---
        Wheel
        Wheel
        Wheel
        Wheel
        Wheel
        Weapon Shielding
        Rocket Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
        Huge Storage Unit
        Visual Processing Unit
>       --- WEAPON -----------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY --------
        Wheel
        Wheel
        Wheel
        Wheel
        Wheel
        Weapon Shielding
        Beam Cannon
        Rocket Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 7   10  4   
  Power                    3    | 1   1   1   
    Engine                 2    | 1   1   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 2   4   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   3   .   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             1    | .   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   4   4   
  Power                    2    | .   1   1   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   95  98  
  Engine                   12   | .   14  6   
  Core                     1    | .   .   7   
  Wheel                    26   | .   25  28  
  Device                   5    | .   6   .   
  Storage                  15   | .   15  14  
  Processor                5    | .   3   14  
  Energy Gun               6    | .   6   7   
  Energy Cannon            1    | .   .   5   
  Ballistic Gun            20   | .   21  16  
Peak Build Rating          10   | 9   9   10  
  Average Rating           7    | 4   8   9   
  On Entrance              6    | .   9   9   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 13  88  90  
  Greatest Support         26   | 20  26  26  
  Greatest Overweight (x)  8    | .   4   8   
  Average Overweight (x)   .    | .   .   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         12   | 5   10  25  
  Most Carried             11   | 5   10  11  
  Average Carried          7    | 3   7   9   
  Final Capacity           25   | 8   25  25  
  Final Carried            10   | 4   10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           630  | 242 308 80  
  Remotely                 .    | .   .   .   
Salvage Created            903  | 125 681 97  
  Parts                    44   | 8   33  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  12   | .   10  2   
  Guns                     11   | .   10  1   
  Cannons                  1    | .   .   1   
Classes Destroyed          8    | 2   6   .   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    9    | .   7   2   
Best Kill Streak           8    | 3   8   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        103  | .   67  36  
  Missed                   20   | .   12  8   
Damage Taken               962  | .   628 334 
  Core                     257  | .   127 130 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              115  | 12  84  19  
  Largest                  2    | 2   2   2   
  Hottest                  80   | 40  60  80  
Shots Fired                227  | 24  168 35  
  Gun                      221  | 24  168 29  
  Cannon                   6    | .   .   6   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  188  | 24  141 23  
  Thermal                  39   | .   27  12  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | 10  11  10  
  Robot Miss Streak        6    | 3   6   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           143  | 15  105 23  
  Core Hits                50   | 7   39  4   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed 1    | .   .   1   
  Critical Strikes         2    | .   1   1   
    Destroy                2    | .   1   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1414 | 144 969 301 
  Guns                     1343 | 144 969 230 
  Cannons                  71   | .   .   71  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1141 | 144 779 218 
  Thermal                  273  | .   190 83  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        95   | .   95  91  
  Average Temperature      28   | .   28  29  
  Received Heat Transfer   459  | .   264 195 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         598  | .   425 173 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             221  | 15  221 44  
  Initial                  34   | .   9   34  
  Average                  70   | 4   91  34  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 88  100 
  Level 1                  8    | .   11  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   20  4   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               783  | 95  544 144 
Spaces Moved               418  | 60  301 57  
  Core                     12   | 11  1   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   406  | 49  300 57  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  135 
  Average Speed            95   | 74  92  138 
  Slowest Speed            250  | 80  250 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   52  14  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      606  | 91  427 88  
  Wait                     21   | .   14  7   
  Move                     416  | 59  300 57  
  Hop                      .    | .   .   .   
  Pick Up                  25   | 12  12  1   
  Fast Attach              2    | .   2   .   
  Attach                   14   | 7   3   4   
  Detach                   .    | .   .   .   
  Swap                     5    | .   5   .   
  Drop                     8    | 1   7   .   
  Fire                     115  | 12  84  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Lost 3 parts (1p2n)
  494 | -10/Materials | Discovered new exit (range 8)
  511 | -10/Materials | Discovered new exit (range 15)
  551 | -10/Materials | Core integrity fell below 50%
  640 | -10/Materials | Entered Mines
  647 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  709 | -10/Mines     | Core integrity fell below 20%
  761 | -10/Mines     | Lost 4 parts (1p1n2w)
  784 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  wimps, I say!"
00647_ LT-RH0(g): "Would you like a rocket launcher? I know I would if I were
  you, so I'm going to lend you mine."
00647_ LT-RH0(g) slips back into the shadows.
00649_ Acquired Rocket Launcher.
00701_ Ion Engine destroyed.
00710_ Sml. Laser destroyed.
00712_ Com. Wheel destroyed.
00719_ T-07 Excavator is excavating.
00721_ G-47 Trooper destroyed.
00722_ U-05 Engineer lays Concrete. <x2>
00730_ Assault Rifle destroyed.
00736_ G-34 Mercenary destroyed.
00739_ Acquired 54 matter.
00741_ Acquired 20 matter.
00754_ R-06 Scavenger collects Aluminum Leg.
00759_ R-06 Scavenger suffers critical hit (Destroy).
00759_ Destroyed Lgt. Ion Engine.
00769_ Acquired 6 matter.
00769_ T-07 Excavator is excavating.

 Map 
-----
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterFactoryStreamer
  Manual?         0
Play Time         00:09:42
  Cumulative      68.5 hours
  Start           2025.03.26 @ 11:52:10
  End             2025.03.26 @ 12:00:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
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Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          41x27
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49b21776-fca2-48d0-bf8b-dc33dba8c9b0