Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.13 @ 21:50:51 Player: Mr Goldstein Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (402) 2010 Value Destroyed (20242) 20242 Prototype IDs (288) 5760 Alien Tech Used (13) 2600 Bonus (53972) 53972 TOTAL SCORE: 95684 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 15117 Follower Combat Kills 1311 Entered Garrisons 400 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -2556 Cogmind --------- Core Integrity 23/1600 Matter 290/300 Energy 696/700 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Energy Well Experimental Targeting Computer > --- WEAPON (4) ------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY (7) ---- Fission Core Experimental Reaction Control System Transdimensional Reconstructor Spacefold Activator Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Reaction Control System Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY -------- Advanced Weapon Cycler Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 260] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Light Armor Plating Artifact Spacefold Activator Weapon Improved Light Cannon Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher YI-UF0's Doublenader Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Centrium Greatsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . 1 . 1 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Utility 8 | . . . 1 . . 1 . 1 . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 315 | 6 20 8 17 40 20 5 43 32 7 3 15 1 2 . 4 12 3 2 8 . 8 3 . 1 2 2 . 6 5 19 5 13 3 Power 30 | 1 4 . 1 3 1 1 1 1 1 . 1 . . . 1 2 . . . . 1 3 . . . . . 2 . 3 . 2 1 Engine 13 | 1 4 . 1 3 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . . . 1 . . . 1 . . . 1 2 . . . . 1 2 . . . . . . . 1 . 2 . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 2 . . 1 Propulsion 84 | 2 8 1 11 13 5 1 11 9 . . 4 . . . 2 5 1 . 3 . 3 . . . . 2 . 1 1 1 . . . Treads 49 | . 4 1 10 13 5 1 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 3 . . . 2 . . . . . 1 . . . . . . 1 . . . . . Flight 22 | . . . 1 . . . . 5 . . 1 . . . . 5 1 . 3 . 2 . . . . 2 . . 1 1 . . . Utility 98 | 1 3 2 1 13 6 3 6 4 4 1 9 1 . . 1 3 2 . 3 . 4 . . 1 1 . . 3 1 11 3 9 2 Device 38 | . . . . 4 1 2 2 . 1 1 1 1 . . 1 1 1 . 2 . 3 . . . . . . 2 . 7 3 4 1 Storage 8 | 1 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Processor 20 | . 1 . . . 1 . . 1 2 . 7 . . . . 1 1 . . . 1 . . . . . . . . 3 . 2 . Hackware 5 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 1 . . . 1 . . . . Protection 24 | . . 1 1 9 4 1 4 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon 103 | 2 5 5 4 11 8 . 25 18 2 2 1 . 2 . . 2 . 2 2 . . . . . 1 . . . 3 4 2 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . Ballistic Gun 33 | 2 3 1 2 4 2 . 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 23 | . 2 2 2 5 4 . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . 2 . 1 2 . 8 7 1 2 . . 1 . . 1 . . . . . . . . 1 . . . . . . . . Special Weapon 4 | . . . . . . . . 1 . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 2 1 . . . 2 1 . . . . . . . . . 4 . 3 . . 1 . . . . 2 4 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 48 | . 1 1 1 8 1 . 5 4 2 . 4 . . . 2 . 2 1 . 2 2 1 . . 1 . . . 1 4 . 2 3 Power 6 | . . . 1 2 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Propulsion 16 | . . 1 . . 1 . 2 2 2 . 1 . . . 1 . 1 . . 1 2 . . . . . . . . 2 . . . Utility 21 | . . . . 5 . . 3 . . . 3 . . . . . 1 . . 1 . . . . 1 . . . 1 2 . 2 2 Weapon 5 | . 1 . . 1 . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 1 1 3 1 . 3 3 2 . 4 . . . 2 . 1 1 . 2 4 1 . . 1 . . . 1 2 . 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 94 98 93 89 91 96 44 35 40 66 66 66 82 84 92 92 92 83 84 94 94 92 94 82 80 82 81 66 58 56 55 Engine 6 | . 13 14 8 10 11 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 5 6 . . . . . . 5 5 11 11 11 11 10 6 5 5 5 4 4 . . 8 8 6 1 Treads 23 | . 19 28 32 32 32 35 35 36 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 2 20 20 20 31 11 . . . . 4 5 5 5 5 2 . 4 . . . . . Flight 3 | . . . . . . . . . 20 6 6 6 6 6 6 20 34 29 34 33 29 31 31 31 31 28 28 26 30 3 . . . Device 6 | . . . . 10 6 4 6 6 5 6 3 5 6 6 12 11 16 17 17 14 16 21 21 18 11 9 9 13 11 10 8 10 10 Storage 8 | . 14 14 11 11 11 9 9 6 . . . . . . . . . . . . . . . . . . . 2 4 10 8 1 7 Processor 6 | . 13 8 . . . . . 2 7 13 19 26 26 26 20 22 17 17 13 11 12 15 15 15 15 14 14 13 13 9 16 12 8 Protection 7 | . . 5 19 11 10 12 13 16 3 6 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 13 16 10 10 9 9 13 9 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 13 10 10 10 9 9 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 12 31 36 34 42 53 61 58 111 16 6 11 5 5 5 13 23 22 24 24 17 23 28 28 28 27 26 26 53 53 57 56 62 64 Greatest Support 122 | 20 40 40 60 60 80 100 114 122 18 6 12 6 6 6 44 31 31 26 31 26 35 30 30 35 35 55 55 55 61 61 69 60 72 Greatest Overweight (x) 2 | . 2 . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 17 17 17 7 Average Capacity 13 | 7 10 15 15 15 15 15 15 19 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 11 15 16 17 8 7 Most Carried 20 | 4 15 15 15 15 15 15 15 20 5 5 5 5 5 5 5 4 4 4 5 5 5 4 4 5 5 5 5 6 9 14 14 14 5 Average Carried 11 | 2 9 14 14 14 14 14 14 16 3 4 4 4 4 5 3 2 3 3 3 5 4 3 4 4 4 5 5 5 7 8 13 5 4 Final Capacity 17 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 17 17 7 7 Final Carried 15 | 4 15 15 15 15 15 15 15 5 5 5 5 4 5 5 4 2 4 4 5 5 4 4 4 5 5 5 5 6 8 12 14 3 4 Class Distribution -------------------- 38% | Scavenger-Mutant 34% | Mutant 9% | Alien-Sigix 5% | Scavenger-Sprinter 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/DSF Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Matter Collected 10304 | 168 1148 1049 514 1913 773 212 1752 754 303 416 49 57 112 . 131 120 30 20 . 80 55 60 . 20 20 . . . . 320 77 74 77 Remotely 77 | . . . . . . . . . . . . . . . . . 10 20 . 47 . . . . . . . . . . . . . Salvage Created 23553 | . 1341 308 556 1821 666 248 767 1036 300 546 157 . 303 . 83 120 . 219 . . 130 . . 101 . . . . . 12114 481 1708 548 Parts 643 | . 92 27 37 116 74 22 49 58 9 . 4 . 16 . 3 13 . 3 . . 6 . . 1 . . . . . 25 22 37 29 Haulers Intercepted 15 | . 2 . 3 6 . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . . . 14 . 6 . 6 2 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 357 | . 28 9 9 34 35 9 32 21 . 3 . . 7 . 3 . . . . . . . . . . . . . . 147 7 7 6 Melee 7 | . . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . Guns 78 | . 11 6 6 18 13 5 13 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . Cannons 213 | . 17 . 3 16 5 4 2 . . . . . . . . . . . . . . . . . . . . . . 146 7 7 6 AOE 59 | . . 3 . . 17 . 17 16 . 3 . . 3 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 28 | . 9 . 3 . 2 . 2 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . 6 . 1 . Worker 16 | . 1 1 . 3 . . . 2 2 . 2 . . . . . . . . . . . . . . . . . . . 1 4 . Builder 8 | . 5 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 15 | . 2 . 3 6 . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Recycler 11 | . 3 . 1 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Mechanic 14 | . . . 1 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . 8 . . . Operator 4 | . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 7 | . 3 . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Swarmer 58 | . 3 6 . 3 22 3 11 2 . . . . 4 . . . . . . . . . . . . . . . . . 4 . . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Grunt 137 | . 25 3 6 18 6 4 7 9 . . . . . . . . . . . . . . . . . . . . . 58 . 1 . Brawler 15 | . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 11 . . . Duelist 20 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 18 . . . Protector 14 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 11 . . . Sentry 29 | . . . 2 12 4 2 8 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 17 | . . . . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . 7 . 2 . Programmer 22 | . . . . . 2 . . 1 . . . . 2 . . . . . . . . . . . . . . . . 17 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Compactor 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Wasp 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Best Kill Streak 54 | . 7 3 3 7 10 5 9 8 2 2 3 . 3 . 2 . . . . . 1 . . . . . . . . 54 4 6 3 Combat Bots Only 50 | . 5 3 3 7 10 5 9 8 . 2 . . 3 . 2 . . . . . . . . . . . . . . 50 4 3 3 Max Kills in Single Turn 4 | . 2 2 1 1 4 1 3 4 1 1 1 . 3 . 1 1 . . . . 1 . . . . . . . . 4 2 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 4 . 3 4 . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 YI-UF0 (-10/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Damage Taken 14552 | . 634 277 237 1566 1002 524 1380 1418 231 . 277 . 250 . 141 . 116 52 20 112 102 179 . . 47 . . . 155 1819 622 2084 1307 Core 3450 | . 89 47 48 65 112 29 74 578 33 . 47 . 48 . 19 . 20 . . 21 23 45 . . 24 . . . 115 483 193 905 432 Absorbed by Shields 106 | . . . . 13 . . 20 . . . . . . . . . . . . . . . . . . . . . . 73 . . . Redirected to Shielding 35 | . . 9 17 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 269 | . 85 . . . . . . 147 . . . . . . . . . . 37 . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 45 . . 43 . 81 17 . . . . . . 82 . . . . 95 . . . . 92 . 100 . . 58 . . 1 Volleys Fired 804 | . 97 25 49 138 67 21 92 52 . 7 . . 1 . . 30 . 1 5 . . . . . . . . . . 160 14 18 27 Largest 2 | . 2 2 2 2 2 2 2 2 . 1 . . 1 . . 1 . 1 1 . . . . . . . . . . 2 1 2 2 Hottest 360 | . 59 59 62 62 74 83 83 86 . 50 . . 50 . . 20 . 20 20 . . . . . . . . . . 200 180 360 360 Shots Fired 1288 | . 188 48 98 262 121 42 149 75 . 7 . . 1 . . 30 . 1 5 . . . . . . . . . . 172 14 29 46 Gun 533 | . 91 32 49 124 54 21 91 46 . . . . . . . . . . . . . . . . . . . . . 25 . . . Cannon 652 | . 97 14 49 138 53 21 34 10 . . . . . . . . . . . . . . . . . . . . . 147 14 29 46 Launcher 66 | . . 2 . . 14 . 24 18 . 7 . . 1 . . . . . . . . . . . . . . . . . . . . Special 37 | . . . . . . . . 1 . . . . . . . 30 . 1 5 . . . . . . . . . . . . . . Kinetic 924 | . 188 46 98 262 107 42 125 56 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 36 | . . . . . . . . . . . . . . . . 30 . 1 5 . . . . . . . . . . . . . . Explosive 66 | . . 2 . . 14 . 24 18 . 7 . . 1 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 261 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 14 29 46 Robot Hit Streak 25 | . 13 11 8 24 19 7 13 4 . 4 . . . . . 2 . 3 . . . . . . . . . . . 14 6 25 9 Robot Miss Streak 11 | . 6 2 4 3 2 2 5 5 . 5 . . . . . 6 . . . . . . . . . . . . . 8 11 6 6 Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 840 | . 116 27 63 187 54 26 62 31 6 5 7 . 8 . 4 11 . 6 . . 2 . . 2 . . . . . 154 11 20 38 Core Hits 955 | . 61 15 19 65 46 11 52 104 1 13 2 . 9 . 3 6 . 3 . . 2 . . 2 . . . . . 408 19 52 62 Critical Kills 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 58 | . 4 1 2 1 . 1 4 3 1 . 1 . 1 . . 3 . 1 . . . . . 1 . . . . . 31 1 1 1 Destroy 8 | . 1 1 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 8 | . 3 . . 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 41 | . . . . . . . . . 1 . 1 . 1 . . 3 . 1 . . . . . . . . . . . 31 1 1 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 63 | . . . . 7 . . . . 10 . 9 . 9 . 6 . . 5 . . 4 5 . 2 . . . . 3 3 . . . Impact 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . 10 . 9 . 9 . 6 . . 5 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 17 | . . . . . . . . . . . . . . . . . . . . . 4 5 . 2 . . . . 3 3 . . . Sneak Attacks 11 | . . . . . . . . . 5 . 4 . 1 . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 72595 | . 2100 528 1098 3541 2053 794 3260 5081 810 2522 866 . 807 . 251 254 . 309 . . 268 . . 371 . . . . . 35243 1653 4558 6228 Guns 7047 | . 690 275 504 1638 516 383 1286 676 . . . . . . . . . . . . . . . . . . . . . 1079 . . . Cannons 51820 | . 1410 100 594 1903 483 411 274 121 . . . . . . . . . . . . . . . . . . . . . 34144 1594 4558 6228 Explosions 9866 | . . 153 . . 1054 . 1700 4284 . 2522 . . 153 . . . . . . . . . . . . . . . . . . . . Melee 3512 | . . . . . . . . . 810 . 866 . 654 . 251 . . 292 . . 268 . . 371 . . . . . . . . . Ramming 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 59 . . Kinetic 11264 | . 2100 375 1098 3541 999 794 1560 797 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 271 | . . . . . . . . . . . . . . . . 254 . 17 . . . . . . . . . . . . . . . Explosive 9829 | . . 153 . . 1054 . 1700 4247 . 2522 . . 153 . . . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 50476 | . . . . . . . . . 810 . 866 . 654 . 251 . . 292 . . . . . . . . . . . 35223 1594 4558 6228 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 639 | . . . . . . . . . . . . . . . . . . . . . 268 . . 371 . . . . . . . . . Highest Corruption 31 | . . . . 3 5 . . 7 . 14 21 21 21 21 31 . . . . 1 . . . . . . . . . . . . . Average Corruption 6 | . . . . 2 3 . . 2 . 10 18 21 21 21 22 . . . . 1 . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Effects 115 | . . . . 13 46 . . 13 . 4 10 6 12 2 9 . . . . . . . . . . . . . . . . . . Message Errors 27 | . . . . 3 12 . . 3 . 1 4 1 1 . 2 . . . . . . . . . . . . . . . . . . Matter Fused 28 | . . . . 4 8 . . 2 . 2 3 2 4 . 3 . . . . . . . . . . . . . . . . . . Heat Flow Errors 14 | . . . . 1 8 . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . Energy Discharges 12 | . . . . 2 4 . . . . . 2 1 2 1 . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 20 | . . . . 1 9 . . 3 . 1 1 1 . 1 3 . . . . . . . . . . . . . . . . . . Data Loss (major) 6 | . . . . . 1 . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1664 | . 13 . 12 . 28 5 66 92 470 . 272 . 92 . . . . 4 . . . . . . . . . . . 477 77 . 56 Projectiles 625 | . 13 . 12 . 14 5 . . . . . . . . . . . . . . . . . . . . . . . 477 48 . 56 Explosions 172 | . . . . . 14 . 66 92 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 867 | . . . . . . . . . 470 . 272 . 92 . . . . 4 . . . . . . . . . . . . 29 . . Knockbacks 41 | . 16 . 4 9 1 4 4 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Kinetic 37 | . 15 . 4 8 1 4 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . . 110 79 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 9 | . . . . . . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | . 63 43 18 209 267 252 280 242 . . . . 335 . 114 12 45 11 326 20 32 40 50 20 . . . 15 . 64 1 138 24 Average Temperature 44 | . 14 24 9 32 98 94 67 133 . . . . 118 . 62 8 8 2 56 5 15 16 27 12 . . . 15 . 29 1 63 10 Received Heat Transfer 2377 | . 321 105 114 636 198 252 117 153 . . . . 27 . 27 . 12 9 9 18 . . . . . . . . 18 175 72 90 24 Effects 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 592 | . . . . . . . . . . . . . . . . 555 . 37 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Peak Influence 5057 | . 436 346 213 670 2267 1389 2948 2815 1448 607 472 . . . . 390 . . . . 84 . . . . 30 22 15 295 5057 4314 3110 . Initial 3033 | . . 151 18 45 383 1105 902 1547 1367 499 424 . . . . 190 . . . . 28 . . . . 30 22 12 8 174 3033 2770 . Average 1122 | . 282 188 92 365 1367 1215 1766 1792 1418 557 447 . . . . 365 . . . . 31 . . . . 30 22 14 159 2931 3522 2966 . Maximum Alert Level 5 | . 2 1 1 2 5 4 5 5 4 2 2 . . . . 1 . . . . . . . . . . . . 1 5 5 5 . Low Security (%) 17 | 100 18 58 97 26 . . . . . . . . . . . 12 . . . . 100 . . . . 100 100 100 56 2 . . . Level 1 19 | . 76 41 2 32 . . . . . . . . . . . 87 . . . . . . . . . . . . 43 7 . . . Level 2 11 | . 4 . . 40 11 . . . . 100 100 . . . . . . . . . . . . . . . . . . 4 . . . Level 3 5 | . . . . . 15 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 14 | . . . . . 31 100 27 22 100 . . . . . . . . . . . . . . . . . . . . . . . . Level 5 21 | . . . . . 41 . 56 40 . . . . . . . . . . . . . . . . . . . . . . 13 100 . High Security 2 | . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 86 . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 102 | . 8 . 1 4 . 2 . 18 . . 3 . . . . 1 . . . . 2 . . . . . . 1 . 35 26 1 . Investigation 16 | . 6 . 1 2 . . . 1 . . 2 . . . . 1 . . . . 2 . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reinforcement 9 | . 2 . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Assault 66 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . 30 20 . . Garrison 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Distress Signals 19 | . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 3 . 10 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 679 | . 36 10 11 39 32 18 30 82 4 6 3 . 12 . 9 . 5 3 2 4 5 10 . . 5 . 1 . 18 213 80 26 15 Peak Tracking Total 43 | . 5 3 3 4 8 7 6 24 3 3 3 . 5 . 4 . 3 2 2 4 4 7 . . 4 . 1 . 10 20 43 16 6 Tactical Retreats 37 | . 1 1 . 1 2 . 1 . . . 1 . 1 . . . . 2 . 1 2 2 . . 2 . . . 2 5 11 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Traps Triggered 28 | . 6 . 3 7 3 . 2 2 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 8 | . . . . . 2 . 1 2 . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Machines Disabled 59 | . 1 . 1 6 14 1 10 8 . . . . . . . . . . . . . . . . . . . . 3 6 4 2 3 Max in Single Turn 2 | . 1 . 1 1 2 1 2 1 . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Garrison Relay 10 | . . . . . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Machines Accessed 69 | . 8 1 1 8 2 2 5 4 1 . 2 . 2 3 . 1 2 . 1 . 3 . . 3 . 1 . 3 6 8 2 . . Terminals 43 | . 5 . 1 6 2 1 5 1 1 . 1 . . . . . . . . . 3 . . . . 1 . 2 5 7 2 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 . . . Total Hacks 148 | . 17 1 3 14 4 4 9 6 2 . 4 . 6 20 . 1 5 . 1 . 6 . . 13 . 1 . 4 13 11 3 . . Successful 90 | . 8 1 1 6 1 1 4 2 1 . 1 . 6 20 . 1 5 . 1 . 1 . . 13 . 1 . 3 5 7 1 . . Failed 58 | . 9 . 2 8 3 3 5 4 1 . 3 . . . . . . . . . 5 . . . . . . 1 8 4 2 . . Catastrophic 15 | . 3 . . 1 . 1 3 2 . . 1 . . . . . . . . . 2 . . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 10 . 1 7 . 3 . 1 2 . 4 . . . . 1 . . 1 . . . . . . . . 2 13 2 . . . Terminals 81 | . 13 . 3 12 4 3 9 2 2 . 1 . . . . . . . . . 6 . . . . 1 . 3 11 8 3 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . 1 . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 2 3 . . . Terminal Hacks 73 | . 4 1 1 3 1 . 4 . . . 1 . 6 20 . . 5 . 1 . 1 . . 13 . 1 . 2 1 7 1 . . Record 16 | . . . . . . . . . . . . . 5 2 . . 4 . . . . . . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 12 | . . 1 . 2 . . 1 . . . . . 1 . . . 1 . 1 . . . . . . . . 1 . 4 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Branch Access Points 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 2 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 4 . . . . Terminals 5 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Assimilate 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 1 3 2 2 4 4 1 . 1 . . . . . . . . . 3 . . . . 1 . 1 4 4 2 . . Full Trace Events 15 | . 3 . 1 3 1 . 2 1 . . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . 26 . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 117 | . . . . 117 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 41 | . . . . . 19 . 19 3 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 41 | . . . . . 19 . 19 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Total Allies 68 | . . . . 10 . . 8 . 1 . . . . . 1 . . . . . . . . . . . . . 1 . 33 14 . Largest Group 10 | . . . . 10 10 . 4 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . 5 8 . Highest-Rated Group 146 | . . . . 88 88 . 146 146 26 . . . . . 96 . . . . . . . . . . . . . 10 . 71 112 . Highest-Rated Ally 146 | . . . . 16 16 . 146 146 26 . . . . . 96 . . . . . . . . . . . . . 10 . 15 15 . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Dakka 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 161 | . . . . . 33 . 35 59 . . . . . . 15 . . . . . . . . . . . . . . . 10 9 . Total Damage 4262 | . . . . . 321 . 691 2457 . . . . . . 526 . . . . . . . . . . . . . . . 132 135 . Kills 40 | . . . . . 5 . 4 29 . . . . . . 2 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Robot Analysis Total 8 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . . . . . . 2 1 . . . . 2 . 2 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Turns Passed 17045 | 62 1987 947 792 2295 2428 231 2756 1121 189 99 274 165 240 27 250 158 159 153 267 102 88 126 32 39 90 12 12 158 137 973 315 196 165 Spaces Moved 15910 | 64 1078 504 336 1006 1304 99 1200 596 364 168 581 446 502 76 277 118 454 549 790 414 279 400 136 142 272 37 57 513 586 1195 864 315 188 Core 16 | 13 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5597 | . 614 504 336 1006 1304 99 1200 534 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1951 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607 864 292 188 Wheels 515 | 51 464 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 233 | . . . . . . . . . . . 5 . . . 228 . . . . . . . . . . . . . . . . . . Flight 7575 | . . . . . . . . 59 364 168 576 446 502 76 49 118 454 549 790 414 279 400 136 142 272 37 57 513 586 588 . . . Fastest Speed 16 | 50 80 160 160 160 160 160 160 25 32 40 34 35 35 35 35 20 20 23 20 23 20 23 23 20 20 17 21 21 16 16 30 30 30 Average Speed 76 | 73 127 160 160 160 160 160 163 151 32 40 36 35 35 35 46 31 22 23 22 23 22 23 23 21 20 20 21 21 20 24 30 34 30 Slowest Speed 168 | 80 160 160 160 160 160 160 166 168 105 40 115 35 35 35 60 115 26 23 23 23 26 23 23 23 20 21 21 21 21 30 30 90 30 Overloaded Moves 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . . 3 2 . 2 . . . 3 1 2 1 . . . 3 1 . . . . 17 16 12 . . . Cave-ins Triggered 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Exploration Rate (%) 49 | 3 96 83 34 91 88 16 84 18 8 77 21 67 64 68 50 3 53 86 83 69 11 56 37 60 57 2 66 7 84 62 35 22 18 Regions Visited 33 Branch Regions 18 Pre-discovered Areas 9 | . 2 . . . . . . . . . . 1 1 1 . . . . . 1 . . . 3 . . . . . . . . . Known Exits Taken 18 | . . . 1 1 . 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . . . . . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . 1 1 . Scrap Searched 21 | . . 1 . . . . . . . . . 3 1 . 2 . 2 4 . 2 . 2 1 . 3 . . . . . . . . Spaces Dug 143 | . . . . 1 17 . 10 . . . 2 . . . 2 . . . . . 2 3 . . . . . . . 2 20 25 59 Terrain Destroyed 1011 | . 3 18 . 4 83 8 148 47 . 142 2 . 40 . 2 . . . . . 2 3 . . . . . . . 36 106 98 269 Melee 12 | . . . . 1 . . . . . . 2 . . . 2 . . . . . 2 3 . . . . . . . 2 . . . Projectile 508 | . 3 2 . 3 . 8 8 6 . . . . . . . . . . . . . . . . . . . . . 34 77 98 269 AOE 491 | . . 16 . . 83 . 140 41 . 142 . . 40 . . . . . . . . . . . . . . . . . 29 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Qua Sec Acc Com Ac0 Total 19329 | 76 1502 598 500 1425 1537 132 1858 739 413 183 618 454 545 75 383 175 506 564 871 420 295 425 134 147 306 41 56 544 585 1684 905 369 264 Wait 1906 | . 280 55 70 200 104 6 403 32 32 2 4 6 29 . 98 11 49 7 58 7 3 19 . . 32 . . 38 . 281 14 21 45 Move 15748 | 63 1077 503 335 1005 1303 98 1199 591 360 167 576 445 501 75 271 115 449 546 789 413 278 393 133 141 271 36 56 487 554 1172 863 298 185 Hop 48 | . . . . . . . . 1 2 . 2 . . . 2 1 2 1 . . . 3 1 . . . . 8 15 10 . . . Pick Up 116 | 7 18 3 11 9 15 . 20 9 . . 3 . 1 . . 1 1 . 2 . . . . 1 . . . . 3 9 2 1 . Fast Attach 129 | 3 7 1 10 10 7 1 1 9 5 1 12 1 1 . 2 9 1 1 5 . 6 2 . 2 1 2 . 3 2 13 4 5 2 Attach 100 | 3 2 2 1 8 5 2 18 15 2 2 2 . 1 . 2 3 . 1 2 . 2 1 . . 1 . . 1 4 8 2 9 1 Detach 53 | . . 1 . 1 . 1 6 13 2 3 3 . 1 . 1 . 1 1 2 . . 1 . . 1 . . 1 3 4 1 5 1 Swap 96 | . 11 5 6 22 8 2 24 8 . . 1 . . . . . 2 . 1 . 1 . . . . . . 2 . 2 . . 1 Drop 172 | . 10 3 18 25 26 1 25 9 . 1 6 2 1 . 1 5 . . 7 . 1 1 . 1 . 3 . 2 1 7 4 12 . Fire 804 | . 97 25 49 138 67 21 92 52 . 7 . . 1 . . 30 . 1 5 . . . . . . . . . . 160 14 18 27 Melee 63 | . . . . 7 . . . . 10 . 9 . 9 . 6 . . 5 . . 4 5 . 2 . . . . 3 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 13 . . 2 Rewire 71 | . . . . . . . 70 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / DSF) -3/DSF -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 6) 993 | -10/Materials | Discovered new exit (range 8) 1093 | -10/Materials | Discovered new exit (range 3) 1356 | -10/Materials | Repaired Assault Rifle 1785 | -10/Materials | Discovered new exit (range 4) 2050 | -10/Materials | Entered Mines 2068 | -10/Mines | Found the Drone Emporium 2263 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2330 | -10/Mines | Discovered new exit (range 8) 2348 | -10/Mines | Learned 4 Materials zone layouts 2574 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2601 | -10/Mines | Destroyed YI-UF0 2613 | -10/Mines | Found Prototype Launcher 2616 | -10/Mines | Found Prototype Storage 2617 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 2720 | -10/Mines | Identified YI-UF0's Doublenader 2853 | -10/Mines | Core integrity fell below 50% 2997 | -10/Mines | Entered Materials 2997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2998 | -9/Materials | Identified exit to Storage 2999 | -9/Materials | Identified exit to Mines 3506 | -9/Materials | Build established: Scavenger-Mutant 3725 | -9/Materials | Discovered new exit (range 15) 3789 | -9/Materials | Entered Storage 4848 | -9/Storage | Identified exit to Garrison 5250 | -9/Storage | Destroyed 7 combat bots 5313 | -9/Storage | Lost 3 parts (1p1u1w) 5669 | -9/Storage | Discovered new exit (range 16) 5858 | -9/Storage | Found Prototype Launcher 5858 | -9/Storage | Identified Gui. Missile Launcher 6032 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6084 | -9/Storage | Entered Garrison 6084 | -9/Garrison | Accompanied by 10 allies 6104 | -9/Garrison | Triggered checkpoint 6198 | -9/Garrison | Triggered checkpoint 6275 | -9/Garrison | Garrison Relay disabled 6359 | -9/Garrison | Triggered checkpoint 6378 | -9/Garrison | Triggered checkpoint 6411 | -9/Garrison | Destroyed 10 combat bots 6513 | -9/Garrison | Triggered checkpoint 6578 | -9/Garrison | Triggered checkpoint 6710 | -9/Garrison | Triggered checkpoint 6747 | -9/Garrison | Garrison Relay disabled 6779 | -9/Garrison | Discovered new exit (range 10) 6799 | -9/Garrison | Identified exit to Materials 7064 | -9/Garrison | Triggered checkpoint 7251 | -9/Garrison | Garrison Relay disabled 7283 | -9/Garrison | Discovered exit to Materials (range 14) 7448 | -9/Garrison | Phase Generator disabled 7462 | -9/Garrison | Discovered exit to Materials (range 11) 7507 | -9/Garrison | Core integrity fell below 50% 7550 | -9/Garrison | Triggered checkpoint 7576 | -9/Garrison | Garrison Relay disabled 7786 | -9/Garrison | Spotted B-75 Beast 8129 | -9/Garrison | Destroyed B-75 Beast 8203 | -9/Garrison | Garrison Relay disabled 8438 | -9/Garrison | Build established: Mutant 8512 | -9/Garrison | Entered Materials 8512 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8699 | -8/Materials | Garrison activated, responded to threat 8741 | -8/Materials | Identified exit to Garrison 8743 | -8/Materials | Entered Garrison 8819 | -8/Garrison | Build established: Scavenger-Mutant 8860 | -8/Garrison | Triggered checkpoint 8908 | -8/Garrison | Triggered checkpoint 8943 | -8/Garrison | Garrison Relay disabled 9178 | -8/Garrison | Learned Factory security intel 9619 | -8/Garrison | Destroyed 9 combat bots 9630 | -8/Garrison | Triggered checkpoint 9867 | -8/Garrison | Lost 3 parts (1n2u) 10015 | -8/Garrison | Discovered new exit (range 8) 10062 | -8/Garrison | Build established: Mutant 10110 | -8/Garrison | Garrison Relay disabled 10270 | -8/Garrison | Garrison Relay disabled 10345 | -8/Garrison | Discovered new exit (range 13) 10398 | -8/Garrison | Triggered checkpoint 10458 | -8/Garrison | Triggered checkpoint 10475 | -8/Garrison | Garrison Relay disabled 10545 | -8/Garrison | Discovered new exit (range 79) 10545 | -8/Garrison | Discovered new exit (range 45) 10545 | -8/Garrison | Discovered new exit (range 17) 10789 | -8/Garrison | Phase Generator disabled 11066 | -8/Garrison | Garrison Relay disabled 11408 | -8/Garrison | Rescued HV-R5K 11499 | -8/Garrison | Entered Factory 11499 | -7/Factory | Accompanied by 1 ally (HV-R5K) 11499 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11624 | -7/Factory | Repaired Magnetic Acceleration Cannon 11795 | -7/Factory | Build established: Scavenger-Mutant 11899 | -7/Factory | First assault squad dispatched 12205 | -7/Factory | High security lockdown imminent 12285 | -7/Factory | High security lockdown engaged 12356 | -7/Factory | Cargo convoy interrupted 12443 | -7/Factory | Build established: Mutant 12499 | -7/Factory | Destroyed 8 combat bots 12586 | -7/Factory | Released all parts (12) 12596 | -7/Factory | Found Centrium Greatsword 12602 | -7/Factory | Core integrity fell below 50% 12602 | -7/Factory | Found Prototype Launcher 12611 | -7/Factory | Discovered new exit (range 10) 12620 | -7/Factory | Core integrity fell below 20% 12620 | -7/Factory | Entered another Factory area 12620 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12650 | -6/Factory | Lost 3 parts (1p2n) 12808 | -6/Factory | Identified Scatter Rocket Array 12809 | -6/Factory | Sucked down chute 12809 | -6/Factory | Entered Waste 12824 | -6/Waste | EMP discharged 12824 | -6/Waste | System corruption reached 10% 12831 | -6/Waste | Spotted C-40 Crusher 12831 | -6/Waste | Spotted C-40 Crusher 12846 | -6/Waste | Destroyed C-40 Crusher 12852 | -6/Waste | Spotted C-40 Crusher 12855 | -6/Waste | Spotted C-40 Crusher 12855 | -6/Waste | Spotted C-40 Crusher 12869 | -6/Waste | Destroyed C-40 Crusher 12873 | -6/Waste | Destroyed C-40 Crusher 12883 | -6/Waste | Spotted C-40 Crusher 12898 | -6/Waste | Discovered new exit (range 14) 12906 | -6/Waste | Identified exit to Factory 12908 | -6/Waste | Entered Factory 13009 | -6/Factory | Crushed by falling debris 13040 | -6/Factory | Lost 4 parts (1n3u) 13075 | -6/Factory | Identified exit to Lower Caves 13164 | -6/Factory | Discovered new exit (range 5) 13182 | -6/Factory | Entered Lower Caves 13188 | -6/Lower Caves | Met a Warlord Commander 13189 | -6/Lower Caves | Learned location of Warlord (-5) 13194 | -6/Lower Caves | Found Encrypted Comm Array 13220 | -6/Lower Caves | Encountered a Warlord checkpoint 13278 | -6/Lower Caves | Learned Factory emergency access door positions 13302 | -6/Lower Caves | Discovered new exit (range 9) 13347 | -6/Lower Caves | Entered another Lower Caves area 13365 | -6/Lower Caves | Learned location of Extension (-4) 13370 | -6/Lower Caves | Build established: Gladiator 13467 | -6/Lower Caves | Learned Factory stockpile data 13467 | -6/Lower Caves | Learned Extension emergency access door positions 13467 | -6/Lower Caves | Learned Research stockpile data 13467 | -6/Lower Caves | Learned Extension garrison access intel 13500 | -6/Lower Caves | Encountered a Warlord checkpoint 13574 | -6/Lower Caves | Discovered new exit (range 13) 13587 | -6/Lower Caves | Entered Data Miner 13587 | -6/Data Miner | Discovered new exit (range 6) 13594 | -6/Data Miner | Met Data Miner 13600 | -6/Data Miner | Learned location of Section 7 (-2) 13600 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13606 | -6/Data Miner | Received God Mode back door access code from Data Miner 13614 | -6/Data Miner | Entered Proximity Caves 13616 | -5/Proximity Caves | Spotter reported a threat 13797 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13810 | -5/Proximity Caves | Escorted by Enhanced Grunt 13821 | -5/Proximity Caves | System corruption reached 30% 13833 | -5/Proximity Caves | Discovered new exit (range 24) 13864 | -5/Proximity Caves | Entered Factory 13864 | -5/Factory | Evolved 2 slots: Utility x2 13888 | -5/Factory | Discovered new exit (range 6) 13889 | -5/Factory | Identified exit to Upper Caves 13893 | -5/Factory | Joined by Warlord Dakka squad 14022 | -5/Factory | Entered Upper Caves 14039 | -5/Upper Caves | Learned location of 1 exit from Research 14039 | -5/Upper Caves | Learned Research trap positions 14039 | -5/Upper Caves | Learned Factory terminal intel 14039 | -5/Upper Caves | Learned Extension garrison access intel 14127 | -5/Upper Caves | Ambushed by research squad 14178 | -5/Upper Caves | Discovered new exit (range 14) 14181 | -5/Upper Caves | Identified exit to Upper Caves 14181 | -5/Upper Caves | Entered another Upper Caves area 14185 | -5/Upper Caves | Discovered new exit (range 5) 14186 | -5/Upper Caves | Learned Factory trap positions 14260 | -5/Upper Caves | Build established: Scavenger-Sprinter 14291 | -5/Upper Caves | Learned Factory trap positions 14333 | -5/Upper Caves | Discovered new exit (range 4) 14334 | -5/Upper Caves | Identified exit to Warlord 14334 | -5/Upper Caves | Entered Warlord 14504 | -5/Warlord | Visited the Vortex Lab 14505 | -5/Warlord | Found Prototype Piercing Weapon 14526 | -5/Warlord | Warlord's base attacked by MAIN.C 14539 | -5/Warlord | Met Warlord 14542 | -5/Warlord | Opened Warlord's prototype stash 14549 | -5/Warlord | Found Prototype Device 14549 | -5/Warlord | Identified Exp. Phase Shifter 14556 | -5/Warlord | Identified Vortex Lance 14598 | -5/Warlord | Discovered new exit (range 12) 14601 | -5/Warlord | Identified exit to Proximity Caves 14601 | -5/Warlord | Entered Proximity Caves 14628 | -4/Proximity Caves | Learned location of Testing (-3) 14668 | -4/Proximity Caves | Learned Research stockpile data 14700 | -4/Proximity Caves | Discovered new exit (range 13) 14703 | -4/Proximity Caves | Identified exit to Factory 14703 | -4/Proximity Caves | Entered Factory 14703 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14704 | -4/Factory | Loaded intel: 89 trap records 14705 | -4/Factory | Loaded intel: 28 terminal locations 14728 | -4/Factory | Found Prototype Device 14728 | -4/Factory | Identified Adv. EM Disruption Field 14766 | -4/Factory | Lost 4 parts (3n1u) 14783 | -4/Factory | Identified exit to Upper Caves 14783 | -4/Factory | Identified exit to Extension 14783 | -4/Factory | Identified exit to Armory 14789 | -4/Factory | Incoming investigation squad redirected 14791 | -4/Factory | Entered Upper Caves 14817 | -4/Upper Caves | Learned Research trap positions 14820 | -4/Upper Caves | Learned Research terminal intel 14859 | -4/Upper Caves | Spotted B-86 Titan 14915 | -4/Upper Caves | Discovered new exit (range 8) 14916 | -4/Upper Caves | Identified exit to Upper Caves 14917 | -4/Upper Caves | Entered another Upper Caves area 14933 | -4/Upper Caves | Learned Research stockpile data 14945 | -4/Upper Caves | Discovered new exit (range 14) 14948 | -4/Upper Caves | Identified exit to Zhirov 14949 | -4/Upper Caves | Entered Zhirov 14949 | -4/Zhirov | Discovered new exit (range 3) 14954 | -4/Zhirov | Met Zhirov 14958 | -4/Zhirov | Learned location of Quarantine (-2) 14958 | -4/Zhirov | Learned location of Command (-1) 14960 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14964 | -4/Zhirov | Found Alien Artifact 14964 | -4/Zhirov | Identified Integrated Dissipator 14964 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14968 | -4/Zhirov | Found Alien Artifact 14988 | -4/Zhirov | Identified exit to Proximity Caves 14988 | -4/Zhirov | Entered Proximity Caves 15075 | -3/Proximity Caves | Discovered new exit (range 15) 15078 | -3/Proximity Caves | Identified exit to Research 15078 | -3/Proximity Caves | Entered Research 15078 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15079 | -3/Research | Identified exit to Research 15080 | -3/Research | Loaded intel: 98 trap records 15082 | -3/Research | Loaded intel: 20 terminal locations 15090 | -3/Research | Identified exit to DSF 15090 | -3/Research | Entered DSF 15100 | -3/DSF | Discovered exit to Research (range 11) 15102 | -3/DSF | Entered Research 15102 | -2/Research | Warlord forces began assault on 0b10 15102 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15103 | -2/Research | Loaded intel: 57 trap records 15121 | -2/Research | Identified exit to Quarantine 15127 | -2/Research | Distinguished unit "Lucky Slug" dispatched to help 15127 | -2/Research | Distinguished unit "Railsplitters" dispatched to help 15134 | -2/Research | Met up with Warlord 15212 | -2/Research | Research machine network offline 15260 | -2/Research | Entered Quarantine 15268 | -2/Quarantine | Identified exit to Access 15339 | -2/Quarantine | Found Alien Artifact 15369 | -2/Quarantine | Found Alien Artifact 15369 | -2/Quarantine | Identified Core Reset Matrix 15369 | -2/Quarantine | Identified Transdimensional Reconstructor 15369 | -2/Quarantine | Identified Subatomic Replicator 15369 | -2/Quarantine | Used Core Reset Matrix 15373 | -2/Quarantine | Detected hypermatrix surge 15373 | -2/Quarantine | Sensed 5 artifacts in vicinity 15385 | -2/Quarantine | Spotted Fortress 15397 | -2/Quarantine | Discovered new exit (range 6) 15397 | -2/Quarantine | Identified exit to Section 7 15397 | -2/Quarantine | Entered Section 7 15398 | -2/Section 7 | Sensed 21 artifacts in vicinity 15462 | -2/Section 7 | Spotted S7 Guard 15463 | -2/Section 7 | Spotted Alpha 7 15464 | -2/Section 7 | Spotted Alpha 7 15468 | -2/Section 7 | Build established: Hacker-Sprinter 15486 | -2/Section 7 | Spotted B-99 Colossus 15498 | -2/Section 7 | Found LRC Storage 15498 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15499 | -2/Section 7 | Found LRC Insulator 15499 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 15527 | -2/Section 7 | Integrated with Sigix Exoskeleton 15539 | -2/Section 7 | Spotted Executioner 15539 | -2/Section 7 | Spotted Executioner 15543 | -2/Section 7 | Spotted Striker 15543 | -2/Section 7 | Spotted Striker 15571 | -2/Section 7 | Spotted Striker 15571 | -2/Section 7 | Spotted Striker 15593 | -2/Section 7 | Destroyed Striker 15601 | -2/Section 7 | Found Sigix Shearcannon 15602 | -2/Section 7 | Destroyed Striker 15605 | -2/Section 7 | Destroyed Striker 15607 | -2/Section 7 | Destroyed Striker 15607 | -2/Section 7 | Destroyed Executioner 15618 | -2/Section 7 | Destroyed Executioner 15641 | -2/Section 7 | Destroyed Alpha 7 15643 | -2/Section 7 | Destroyed S7 Guard 15645 | -2/Section 7 | Destroyed Alpha 7 15658 | -2/Section 7 | Found Prototype Processor 15658 | -2/Section 7 | Identified Exp. Core Analyzer 15666 | -2/Section 7 | Destroyed 11 combat bots 15761 | -2/Section 7 | Destroyed 25 combat bots 15783 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 15793 | -2/Section 7 | Build established: Alien-Sigix 15814 | -2/Section 7 | Destroyed 14 combat bots 15845 | -2/Section 7 | Spotted Investigator 15847 | -2/Section 7 | Destroyed Investigator 15872 | -2/Section 7 | Destroyed 13 combat bots 15938 | -2/Section 7 | Spotted Executioner 15938 | -2/Section 7 | Spotted Executioner 15944 | -2/Section 7 | Destroyed Executioner 15944 | -2/Section 7 | Destroyed Executioner 15984 | -2/Section 7 | Spotted Striker 15986 | -2/Section 7 | Destroyed Striker 15988 | -2/Section 7 | Destroyed Striker 16015 | -2/Section 7 | Destroyed 33 combat bots 16141 | -2/Section 7 | Spotted Investigator 16141 | -2/Section 7 | Scanned by Researcher 16142 | -2/Section 7 | Intercept squad dispatched 16143 | -2/Section 7 | Destroyed Investigator 16167 | -2/Section 7 | Spotted Tracker 16167 | -2/Section 7 | Spotted Tracker 16169 | -2/Section 7 | Destroyed Tracker 16169 | -2/Section 7 | Destroyed Tracker 16182 | -2/Section 7 | Sterilization system engaged 16182 | -2/Section 7 | Non-combat units ordered to evacuate 16232 | -2/Section 7 | Spotted Combat Programmer 16232 | -2/Section 7 | Spotted Combat Programmer 16236 | -2/Section 7 | Destroyed Combat Programmer 16238 | -2/Section 7 | Destroyed Combat Programmer 16246 | -2/Section 7 | Found Prototype Device 16262 | -2/Section 7 | Destroyed 50 combat bots 16270 | -2/Section 7 | Found Transdimensional Reconstructor 16272 | -2/Section 7 | Found Transdimensional Reconstructor 16278 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 16282 | -2/Section 7 | Combat units ordered to evacuate 16304 | -2/Section 7 | Found Core Expander 16304 | -2/Section 7 | Installed Core Expander, added new Utility slot 16318 | -2/Section 7 | Destroyed B-99 Colossus 16343 | -2/Section 7 | Found Core Membrane 16343 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 16363 | -2/Section 7 | Found Spacefold Activator 16368 | -2/Section 7 | Identified Adv. Kinecellerator 16370 | -2/Section 7 | Entered Access 16370 | -1/Access | Evolved 2 slots: Weapon x2 16373 | -1/Access | Used Subatomic Replicator to replicate Sigix Shearcannon 16375 | -1/Access | Emitted hypermatrix ping 16380 | -1/Access | Assembled emerged from beneath the floor 16401 | -1/Access | Identified exit to Surface 16434 | -1/Access | Energy Cycler disabled 16445 | -1/Access | Assembled emerged from beneath the floor 16469 | -1/Access | Assembled emerged from beneath the floor 16572 | -1/Access | Assembled emerged from beneath the floor 16592 | -1/Access | Intercept squad dispatched 16599 | -1/Access | Spotted B-99 Colossus 16610 | -1/Access | Spotted Tracker 16613 | -1/Access | Spotted Tracker 16614 | -1/Access | Destroyed Tracker 16618 | -1/Access | Destroyed Tracker 16642 | -1/Access | Assembled emerged from beneath the floor 16644 | -1/Access | Spotted Combat Programmer 16648 | -1/Access | Destroyed Combat Programmer 16674 | -1/Access | Discovered new exit (range 18) 16685 | -1/Access | Entered Command 16690 | -1/Command | Emitted hypermatrix ping 16695 | -1/Command | Assembled emerged from beneath the floor 16733 | -1/Command | Assembled emerged from beneath the floor 16784 | -1/Command | Spotted Combat Programmer 16786 | -1/Command | Spotted M Guard 16786 | -1/Command | Spotted Combat Programmer 16806 | -1/Command | Met MAIN.C 16814 | -1/Command | 0b10 Conduit disabled 16814 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 16814 | -1/Command | Destroyed MAIN.C Shell 16814 | -1/Command | Spotted M Shell/Def 16814 | -1/Command | Spotted M Shell/Atk 16814 | -1/Command | Spotted M Shell/Def 16814 | -1/Command | Spotted M Shell/Atk 16814 | -1/Command | Spotted M Shell/Atk 16814 | -1/Command | Spotted M Shell/Def 16814 | -1/Command | Spotted M Shell/Atk 16814 | -1/Command | Spotted M Shell/Def 16817 | -1/Command | MAIN.C activated Command garrisons 16819 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 16825 | -1/Command | Core integrity fell below 50% 16832 | -1/Command | Discovered exit to Surface (range 16) 16861 | -1/Command | Destroyed Combat Programmer 16870 | -1/Command | Destroyed MAIN.C 16873 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 16873 | -1/Command | Discovered exit to Surface (range 27) 16873 | -1/Command | Discovered exit to Surface (range 141) 16873 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 16876 | -1/Command | Found Exp. Targeting Computer 16878 | -1/Command | Warped through subspace to slip node 16878 | -1/Command | Discovered new exit (range 4) 16881 | -1/Command | Entered Access_0 16882 | -1/Access_0 | Sensed 3 artifacts in vicinity 16884 | -1/Access_0 | Met Architect 16889 | -1/Access_0 | Architect warped through subspace 16893 | -1/Access_0 | Destroyed A8 16901 | -1/Access_0 | Core integrity fell below 20% 16925 | -1/Access_0 | Architect warped through subspace 16957 | -1/Access_0 | Architect warped through subspace 16968 | -1/Access_0 | Subspace Access Node disabled 16971 | -1/Access_0 | Crushed by falling debris 16983 | -1/Access_0 | Architect warped through subspace 17011 | -1/Access_0 | Architect warped through subspace 17017 | -1/Access_0 | Crushed by falling debris 17018 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 17023 | -1/Access_0 | Subspace Access Node disabled 17036 | -1/Access_0 | A6 warped into view 17043 | -1/Access_0 | Warped through subspace to slip node 17043 | -1/Access_0 | Discovered exit to Surface (range 8) 17046 | *** | Heading to fleet! Last Messages --------------- 17023_ Quantum Shear penetrates Subspace Access Node. 17023_ Quantum Shear penetrates Wall. 17023_ Quantum Shear penetrates Earth. 17023_ Quantum Shear penetrates Wall. A6 warps into view. 17036_ A6: "I'm here! Did I miss the party? Oh hello there." 17036_ Quantum Shear penetrates A6. 17036_ Quantum Shear penetrates Wall. 17036_ Quantum Shear penetrates A6. 17036_ Quantum Shear penetrates Wall. 17036_ Quantum Shear penetrates A6. 17040_ A6 follow-up attacks with Enh. Force Lance. 17041_ Quantum Shear penetrates A6. 17041_ A6 Exp. Actuator Array severed. 17041_ Quantum Shear penetrates A6. 17042_ Quantum Shear penetrates Wall. 17043_ Warped through subspace, drawn to slip node. 17043_ EXIT=FOUND: SURFACE 17044_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????###################################???????? | | ???????###################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 67 Energy Capacity 735 Matter Stores 444 Matter Capacity 1800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 33 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 12 Melee Accuracy 30 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Salvage Targeting 1 Offensive Hacking 46 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix LRC Storage LRC Insulator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Expander Core Membrane Subatomic Replicator Spacefold Activator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumCombatNanoactuators Manual? 0 Play Time 02:38:52 Cumulative 297.7 hours Start 2023.06.13 @ 16:35:20 End 2023.06.13 @ 21:50:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 851 Rogue 851 Adventurer 0 Explorer 0 Win Type 2 Total 20 Types 8/0/10/2/0/0/0/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b8dfd3c-edce-471b-993f-684ba0e4f3bd