Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.16 @ 16:51:50 Player: Velkrum Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (925) 925 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4040 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 600/600 System Corruption 1% Temperature Critical (4092) Movement Core (750) Ox14 Location -7/DSF Parts ------- > --- POWER (2) -------- Micro Nuclear Core Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Battery Advanced Visual Processing Unit ECM Suite Hardened Light Armor Plating Hardlight Generator High-powered Tractor Beam > --- WEAPON (2) ------- Beam Rifle Particle Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Lightning Gun Mining Claw Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Battery Advanced Visual Processing Unit ECM Suite ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Wheel Cargo Storage Unit Hardened Light Armor Plating Hardlight Generator High-powered Tractor Beam EM Pulse Gun EM Pulse Gun Lightning Gun Small Laser Pulse Rifle Pulse Rifle Particle Cannon Datajack Improved Datajack Mining Claw [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Mining Laser Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 65 | 7 3 3 17 8 27 Power 9 | 1 . . 2 . 6 Engine 4 | 1 . . 2 . 1 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 12 | 2 . . 2 . 8 Treads 3 | . . . 1 . 2 Leg 6 | . . . . . 6 Wheel 3 | 2 . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 2 1 6 7 7 Device 10 | . 1 . 1 5 3 Storage 8 | 1 1 . 2 2 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . 1 3 . 1 Artifact . | . . . . . . Weapon 20 | 3 1 2 7 1 6 Energy Gun 9 | 2 . 1 3 . 3 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 5 | 1 . . 4 . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . . 12 . 10 Power 4 | . . . 2 . 2 Propulsion 6 | . . . 2 . 4 Utility 6 | . . . 4 . 2 Weapon 6 | . . . 4 . 2 Highest Loss Streak 7 | . . . 7 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 96 87 80 76 84 Engine 8 | . 14 11 13 7 2 Core 3 | . . . . . 10 Treads 2 | . . . 3 7 2 Leg 2 | . . . . . 8 Wheel 11 | . 28 22 10 7 2 Device 11 | . 11 11 8 6 15 Storage 13 | . 14 11 12 15 13 Processor 1 | . . . . . 6 Protection 9 | . . 10 13 15 6 Energy Gun 5 | . 2 4 9 7 4 Energy Cannon 1 | . . . . 7 3 Ballistic Gun 1 | . . . . . 4 Launcher 1 | . . 4 1 . . Special Weapon 4 | . 14 6 5 . . Slashing Weapon 2 | . 11 6 . . . Naked Turns . | . . . . . . Heaviest Build 119 | 13 89 97 109 110 119 Greatest Support 54 | 26 26 26 26 10 54 Greatest Overweight (x) 35 | 1 3 3 30 10 35 Average Overweight (x) 4 | . 2 3 5 10 7 Largest Inventory Capacity 30 | 8 25 25 25 30 30 Average Capacity 22 | 7 22 25 25 25 20 Most Carried 25 | 8 10 12 13 13 25 Average Carried 11 | 4 7 10 9 9 15 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 12 | 4 10 12 8 12 3 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 990 | 246 . 36 130 . 578 Remotely 164 | . . . . . 164 Salvage Created 777 | 27 . 36 120 . 594 Parts 43 | 7 . 2 10 . 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 18 | . . 2 4 . 12 Guns 10 | . . . 1 . 9 Cannons 5 | . . 1 2 . 2 AOE 2 | . . 1 1 . . Classes Destroyed 8 | 1 . 1 3 . 3 Worker 2 | . . . 2 . . Tunneler 2 | 2 . . . . . Watcher 1 | . . . 1 . . Swarmer 3 | . . . . . 3 Grunt 5 | . . . 2 . 3 Sentry 4 | . . 2 2 . . Specialist 5 | . . . . . 5 Hunter 1 | . . . . . 1 Best Kill Streak 3 | 2 . 1 2 . 3 Combat Bots Only 3 | . . 1 1 . 3 Max Kills in Single Turn 1 | 1 . 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 215 | . 3 30 40 . 142 Missed 52 | . . 10 9 . 33 Damage Taken 3545 | . 24 234 1141 15 2131 Core 1036 | . 24 38 260 . 714 Absorbed by Shields 82 | . . . . . 82 Ignored by Resistances 682 | . 7 69 114 4 488 Core Remaining (%) 83 | 100 90 90 52 . . Volleys Fired 82 | 4 2 10 30 . 36 Largest 2 | 1 1 2 2 . 2 Hottest 200 | 40 100 100 200 . 124 Shots Fired 137 | 4 2 13 53 . 65 Gun 84 | 4 . 3 22 . 55 Cannon 10 | . . . . . 10 Launcher 12 | . . 3 9 . . Special 31 | . 2 7 22 . . Kinetic 19 | . . . . . 19 Thermal 102 | . 2 10 44 . 46 Explosive 12 | . . 3 9 . . Electromagnetic 4 | 4 . . . . . Robot Hit Streak 17 | 3 . 4 17 . 15 Robot Miss Streak 3 | . 1 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 88 | 3 . 6 27 . 52 Core Hits 47 | 2 . 5 18 . 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 1 . 2 Burn 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1660 | 41 . 138 506 . 975 Guns 1040 | 41 . 21 169 . 809 Cannons 166 | . . . . . 166 Explosions 238 | . . 45 193 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 261 | . . . . . 261 Thermal 1120 | . . 93 313 . 714 Explosive 238 | . . 45 193 . . Electromagnetic 41 | 41 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 11 1 1 Average Corruption 3 | . . . 7 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . 12 1 1 Message Errors 4 | . . . 3 1 . Matter Fused 6 | . . . 5 . 1 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 60 | . . 45 15 . . Shots 4 | . . 2 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4092 | . 26 87 466 . 4092 Average Temperature 518 | . 14 38 166 . 1103 Received Heat Transfer 692 | . 18 90 252 . 332 Effects 76 | . . . 14 . 62 Shutdowns 22 | . . . 5 . 17 Energy Bleed 7 | . . . 1 . 6 Interference 6 | . . . 1 . 5 Matter Decay 11 | . . . 1 . 10 Short Circuit 4 | . . . 1 . 3 Damage (minor) 10 | . . . 1 . 9 Damage (major) 11 | . . . 4 . 7 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . 1 . 5 Heat Transferred 2550 | . . 200 759 . 1591 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 296 | 10 10 160 296 33 214 Initial 57 | . 5 3 57 33 19 Average 90 | 2 6 83 171 33 94 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 88 | 100 100 100 69 100 87 Level 1 11 | . . . 30 . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 5 | . 1 1 . . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . . 1 . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 2 7 15 . 25 Peak Tracking Total 6 | . 2 4 6 . 5 Tactical Retreats 10 | . . . 2 . 8 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 6 | . 1 . 2 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 7 | . 1 3 2 1 . Terminals 5 | . 1 1 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 13 | . 2 4 6 1 . Successful 12 | . 2 3 6 1 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 2 2 6 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 1 6 1 . Record 3 | . 1 . 2 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 1971 | 72 277 293 514 218 597 Spaces Moved 835 | 55 204 185 167 87 137 Core 30 | 16 . . 2 . 12 Treads 18 | . . . 17 . 1 Legs 62 | . . . . . 62 Wheels 725 | 39 204 185 148 87 62 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 135 150 230 190 Average Speed 184 | 85 126 135 216 230 311 Slowest Speed 1800 | 100 135 135 1550 230 1800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . 3 . . Exploration Rate (%) 22 | 5 27 20 21 3 57 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 18 | . 1 2 15 . . Terrain Destroyed 79 | . 2 25 52 . . Melee . | . . . . . . Projectile 20 | . 2 3 15 . . AOE 59 | . . 22 37 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1078 | 76 218 200 221 109 254 Wait . | . . . . . . Move 830 | 54 203 184 166 86 137 Hop . | . . . . . . Pick Up 58 | 10 8 3 8 9 20 Fast Attach 2 | . . . . . 2 Attach 52 | 7 3 1 12 8 21 Detach 9 | 1 1 . . 3 4 Swap 11 | . . 2 5 . 4 Drop 22 | . 1 . . 3 18 Fire 82 | 4 2 10 30 . 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 12 | . . . . . 12 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 13) 73 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 606 | -9/Materials | Discovered new exit (range 8) 643 | -9/Materials | Entered another Materials area 643 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 892 | -8/Materials | Crushed by falling debris 902 | -8/Materials | Crushed by falling debris 933 | -8/Materials | Lost 7 parts (1p1n3u2w) 971 | -8/Materials | Crushed by falling debris 971 | -8/Materials | System corruption reached 10% 1053 | -8/Materials | Discovered new exit (range 8) 1157 | -8/Materials | Entered Factory 1157 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1328 | -7/Factory | Identified exit to DSF 1375 | -7/Factory | Entered DSF 1468 | -7/DSF | Additional patrols routed to DSF 1694 | -7/DSF | Lost 3 parts (1p1n1u) 1807 | -7/DSF | Sterilization system engaged 1807 | -7/DSF | Lost 3 parts (1n1u1w) 1827 | -7/DSF | Ambient heat levels rising (+10) 1842 | -7/DSF | Ambient heat levels rising (+10) 1857 | -7/DSF | Ambient heat levels rising (+10) 1872 | -7/DSF | Ambient heat levels rising (+10) 1887 | -7/DSF | Ambient heat levels rising (+10) 1902 | -7/DSF | Ambient heat levels rising (+10) 1917 | -7/DSF | Ambient heat levels rising (+10) 1932 | -7/DSF | Ambient heat levels rising (+10) 1938 | -7/DSF | Core integrity fell below 50% 1947 | -7/DSF | Ambient heat levels rising (+10) 1962 | -7/DSF | Ambient heat levels rising (+10) 1966 | -7/DSF | Core integrity fell below 20% 1973 | -7/DSF | Core destroyed Last Messages --------------- 01955_ Overheating: Core damaged (-112). 01957_ Overheating: Energy bleed (-79). 01958_ Overheating: Matter decay (-20). 01962_ Power failure, Mic. Nuclear Core shutdown. 01962_ Overheating: Matter decay (-23). 01962_ ALERT: Ambient heat levels +10. 01963_ Overheating: Matter decay (-9). 01965_ Power failure, Angular Momentum Engine shutdown. 01965_ Overheating: Matter decay (-16). 01966_ Overheating: Core damaged (-105). 01969_ Power failure, Mic. Nuclear Core shutdown. 01970_ Overheating: ECM Suite damaged (-1). 01970_ Overheating: Adv. Visual Processing Unit damaged (-5). 01970_ Overheating: Angular Momentum Engine damaged (-45). 01973_ Overheating: Core damaged (-98). 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