Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 11:47:38

Player: Dosh

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (609)      609
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2129

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     298/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Rolling (100)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Huge Wheel
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Cesium-ion Thruster
     Large Matter Pod (150)
  Improved Trap Extractor (0/6)
     Heavy Particle Cannon
     Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
          Heavy Particle Cannon
          Heavy Particle Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
          Large Storage Unit
  High-capacity Battery
          Large Matter Pod
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
       Improved Trap Extractor
          Heavy Particle Cannon
          Heavy Particle Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
                Mace
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   15  2   6   14  
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   .   1   2   
    Treads                 8    | 2   4   .   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   5   2   3   1   
    Device                 3    | .   1   2   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   2   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   5   .   2   10  
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   4   
    Ballistic Gun          4    | 1   3   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               6    | .   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          2    | .   .   2   .   .   
    System Corruption      11   | .   .   11  .   .   
Parts Lost                 16   | .   4   .   .   12  
  Power                    3    | .   1   .   .   2   
  Propulsion               5    | .   1   .   .   4   
  Utility                  4    | .   1   .   .   3   
  Weapon                   4    | .   1   .   .   3   
  Highest Loss Streak      11   | .   2   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  100 100 89  
  Engine                   12   | .   13  14  11  9   
  Treads                   28   | .   27  28  33  28  
  Device                   8    | .   8   .   11  9   
  Storage                  12   | .   14  14  11  10  
  Protection               6    | .   2   14  11  9   
  Energy Gun               1    | .   3   .   .   .   
  Energy Cannon            6    | .   .   .   17  19  
  Ballistic Gun            9    | .   16  .   .   .   
  Ballistic Cannon         8    | .   8   28  4   .   
Peak Build Rating          20   | 6   9   11  20  20  
  Average Rating           11   | 4   8   8   17  17  
  On Entrance              8    | .   6   8   10  20  
Naked Turns                32   | .   .   .   .   32  
Heaviest Build             103  | 11  32  32  103 103 
  Greatest Support         60   | 40  40  40  60  60  
  Greatest Overweight (x)  4    | .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  
  Average Capacity         14   | 5   10  15  22  23  
  Most Carried             22   | 3   13  15  22  22  
  Average Carried          11   | .   7   14  17  20  
  Final Capacity           25   | 8   15  15  25  5   
  Final Carried            22   | 2   13  15  22  5   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           1004 | 234 456 111 .   203 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            922  | .   735 7   58  122 
  Parts                    62   | .   47  3   2   10  
Haulers Intercepted        3    | .   2   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  24   | .   14  .   .   10  
  Guns                     13   | .   13  .   .   .   
  Cannons                  6    | .   .   .   .   6   
  AOE                      5    | .   1   .   .   4   
Classes Destroyed          9    | .   7   1   .   1   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   3    | .   2   .   1   .   
  Recycler                 3    | .   3   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  16   | .   8   .   .   8   
  Grunt                    6    | .   6   .   .   .   
  Demolisher               2    | .   .   .   .   2   
Best Kill Streak           4    | .   4   1   1   4   
  Combat Bots Only         4    | .   3   .   .   4   
Max Kills in Single Turn   2    | .   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        171  | .    84   .    .    87   
  Missed                   31   | .    20   .    .    11   
Damage Taken               2471 | .    666  21   .    1784 
  Core                     502  | .    95   .    .    407  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  51   | .    51   .    .    .    
  Regen/Repaired (Parts)   146  | .    146  .    .    .    
Core Remaining (%)         81   | 100  .    62   .    .    
Volleys Fired              97   | .    71   .    1    25   
  Largest                  2    | .    2    .    2    2    
  Hottest                  150  | .    70   .    150  150  
Shots Fired                186  | .    142  1    2    41   
  Gun                      130  | .    130  .    .    .    
  Cannon                   51   | .    12   1    2    36   
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  131  | .    130  1    .    .    
  Thermal                  38   | .    .    .    2    36   
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          12   | .    12   .    .    .    
  Robot Hit Streak         15   | .    15   4    1    4    
  Robot Miss Streak        6    | .    6    .    1    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           115  | .    92   1    1    21   
  Core Hits                56   | .    39   1    1    15   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Blast                  1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2000 | .    1164 21   25   790  
  Guns                     884  | .    884  .    .    .    
  Cannons                  695  | .    153  17   25   500  
  Explosions               377  | .    95   .    .    282  
  Melee                    .    | .    .    .    .    .    
  Ramming                  44   | .    32   4    .    8    
  Kinetic                  934  | .    917  17   .    .    
  Thermal                  620  | .    95   .    25   500  
  Explosive                282  | .    .    .    .    282  
  Electromagnetic          120  | .    120  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    2    13   .    7    
  Average Corruption       2    | .    2    2    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    15   2    .    1    
    Message Errors         8    | .    7    1    .    .    
    Matter Fused           3    | .    2    .    .    1    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    
    Parts Fused            1    | .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Misfires               1    | .    .    1    .    .    
    Alerts                 1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    5    .    .    7    
  Projectiles              7    | .    .    .    .    7    
  Explosions               5    | .    5    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      72   | .    48   .    .    24   
  Shots                    2    | .    1    .    .    1    
  Rammed                   11   | .    7    1    .    3    
Targets Rammed             13   | .    9    1    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    2    .    .    .    
Highest Temperature        364  | .    229  2    48   364  
  Average Temperature      88   | .    40   2    28   138  
  Received Heat Transfer   222  | .    198  .    .    24   
  Effects                  5    | .    .    .    .    5    
    Interference           5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         877  | .    100  .    37   740  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             230  | .   230 28  23  218 
  Initial                  23   | .   .   23  10  8   
  Average                  88   | .   104 23  14  123 
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         84   | 100 91  100 100 51  
  Level 1                  15   | .   8   .   .   48  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   26  .   2   15  
  Peak Tracking Total      5    | .   4   .   1   5   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   1   .   .   2   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          12   | .   9   1   1   1   
  Terminals                8    | .   7   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   28  1   5   1   
  Successful               20   | .   16  1   2   1   
  Failed                   14   | .   11  .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   19   | .   15  .   4   .   
  Terminals                28   | .   23  .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   5   1   1   1   
  Robot Schematic          1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                2    | .   .   1   .   1   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   7   .   1   .   
  Terminals                7    | .   6   .   1   .   
    Botnet                 1    | .   1   .   .   .   
    Skim                   6    | .   5   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   6   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2950 | 93   1609 303  271  674  
Spaces Moved               1449 | 55   805  186  115  288  
  Core                     68   | 5    .    .    .    63   
  Treads                   1375 | 50   805  186  115  219  
  Legs                     .    | .    .    .    .    .    
  Wheels                   6    | .    .    .    .    6    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  50   
  Average Speed            171  | 150  160  160  217  197  
  Slowest Speed            480  | 160  160  160  240  480  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 5    96   56   16   58   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          33   | .    4    .    1    28   
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    1    6    
  AOE                      26   | .    4    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1727 | 63  992 190 135 347 
  Wait                     81   | .   66  .   .   15  
  Move                     1445 | 54  804 185 114 288 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 3   16  2   9   1   
  Fast Attach              17   | 5   8   .   2   2   
  Attach                   8    | 1   1   .   2   4   
  Detach                   3    | .   1   .   2   .   
  Swap                     18   | .   6   2   2   8   
  Drop                     14   | .   10  .   3   1   
  Fire                     97   | .   71  .   1   25  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    11   | .   9   1   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])

 History 
---------
 Turn | Location      | Event
   67 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 7)
  309 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 16)
  511 | -10/Materials | Central database locked down
  623 | -10/Materials | Discovered new exit (range 13)
 1073 | -10/Materials | Discovered new exit (range 13)
 1104 | -10/Materials | Learned location of 2 exits from Subcaves
 1149 | -10/Materials | Learned location of 2 exits from Mines
 1184 | -10/Materials | Identified exit to Subcaves
 1207 | -10/Materials | Learned 2 Mines zone layouts
 1223 | -10/Materials | Loaded intel: 8 terminal locations
 1226 | -10/Materials | Discovered new exit (range 13)
 1235 | -10/Materials | Learned location of 2 exits from Materials
 1255 | -10/Materials | Learned 2 Mines zone layouts
 1499 | -10/Materials | Repaired Lgt. Treads
 1527 | -10/Materials | Repaired Lgt. Treads
 1703 | -10/Materials | Entered Mines
 1704 | -10/Mines     | Identified exit to Materials
 1713 | -10/Mines     | Learned location of 1 exit from Materials
 1809 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2006 | -10/Mines     | System corruption reached 10%
 2006 | -10/Mines     | Entered Materials
 2006 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2007 | -9/Materials  | Identified exit to Mines
 2007 | -9/Materials  | Identified exit to Materials
 2178 | -9/Materials  | Discovered exit to Mines (range 6)
 2277 | -9/Materials  | Entered Mines
 2294 | -9/Mines      | Build established: Scavenger-Mutant
 2553 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2640 | -9/Mines      | Build established: Mutant
 2757 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2824 | -9/Mines      | Assembled infested the area
 2860 | -9/Mines      | Core integrity fell below 50%
 2901 | -9/Mines      | Core integrity fell below 20%
 2912 | -9/Mines      | Discovered exit to Materials (range 5)
 2924 | -9/Mines      | Discovered exit to Materials (range 5)
 2933 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2933 | -9/Mines      | Lost 11 parts (1p4n3u3w)
 2951 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02924_ EXIT=FOUND: MATERIALS
02932_ Connecting with SHOP.Sys...
>>Open Door
Sealed Doors opened.
02933_ ME-6XS(g): "Sorry, the Unaware have moved into these parts and I'm
  closing up shop. No more sales from me!"
02934_ Acquired Arm. Huge Wheel.
02935_ ALERT: Derelict activity detected in mines. Dispatching
  investigation squad.
02937_ ME-6XS(g): "Grab stuff and run for it!"
02939_ System corrupted: Matter fused (-8).
02941_ G-34 Mercenary suffers critical hit (Burn).
02942_ G-34 Mercenary heat spikes uncontrollably.
02943_ ME-6XS(g) heat spikes uncontrollably.
02944_ G-34 Mercenary overheating. <x2>
02945_ G-34 Mercenary destroyed.
02946_ ME-6XS(g) heat damages Beamcaster.
02946_ ME-6XS(g) destroyed.
02948_ Slammed into G-34 Mercenary. <x2>
02950_ Acquired 36 matter.

 Map 
-----
+----------------------------------------------------+
|  ##????????????????????????????????                |
|   ?????????????????????????????????                |
|  ???????#??????????????????????????                |
|  ??????  ??????????????????????????                |
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| ###   ?????????????????????????????                |
|     #??????????????????????????????                |
|     #??????????????????????????????                |
|     #??????????????????????????????                |
|     #??????????????????????????????                |
|     #??????????????????????????????                |
|    ##????####??????????????????????                |
|   ##?#####  ##?????????????????????                |
| # #?##       #?????????????????????                |
| # ###        #?????????????????????                |
| # ##         #?????????????????????                |
| # ##        #??????????????????????                |
| %   >      #######?????????????????                |
|                  #?????########????                |
| ####             #?????#""""""#????                |
| ???#      #####  #?????#!/]]!!#????                |
| ???##  #  #???#  #?????##  % #?????                |
| ????####  #???#  ##?????#   !###???                |
| ???????#  #???#   #????###=g## ##??                |
| ???????#  ##??#   #????# X g    #??                |
|      ###   ##?### ###### @      #??                |
|   !!        #???#      #   <   ##??                |
|   !  <      #???#     $     ####???                |
|             #???#######    ##??????                |
| !!         ##?????????##  ##???????                |
|      #######???????????####????????                |
| #####??????????????????????????????                |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TechDispersionBoomstick
  Manual?         0
Play Time         00:15:13
  Cumulative      663.6 hours
  Start           2025.04.07 @ 11:35:25
  End             2025.04.07 @ 11:47:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          356
  Rogue           356
  Adventurer      0
  Explorer        0
Win Type          -
  Total           55
  Types           37/4/5/2/1/1/3/1/1
Lore%             90
Gallery%          89
Achievement%      91
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01b0b613-9e24-452d-90fa-9a96754a61ac