Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.03 @ 17:42:12 Player: Jay Result: Destroyed by ZL-ZSF(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (357) 357 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1032 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 449/450 Energy 125/125 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Compact Matter Pod > --- WEAPON (2) ------- Small Laser Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Carbon-fiber Leg Subdweller Optics Seismic Detector Small Laser Subdweller Laser Scrap Shield Fragment (49) Scrap Shield Fragment (45) Botcube Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Carbon-fiber Leg Seismic Detector Small Laser Small Laser Light Assault Rifle Light Assault Rifle Botcube [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 6 2 5 5 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads . | . . . . Leg 5 | 2 . 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 1 . Device 1 | . 1 . . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 1 3 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 1 3 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Backups 6 | 1 2 8 6 Power 1 | 1 1 1 2 Propulsion 1 | . . 1 1 Utility . | . . . 1 Weapon 2 | . 1 3 1 Tool/Special . | . . . . Unused Backups 8 | 1 . 1 6 Power 2 | . . . 2 Propulsion 2 | 1 . . 1 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 88 99 94 Engine 13 | . 14 13 14 Leg 27 | . 28 28 23 Device 1 | . 2 1 . Storage 23 | . 14 26 28 Energy Gun 9 | . 14 8 9 Ballistic Gun 17 | . 14 19 17 Peak Build Rating 11 | 7 8 11 11 Average Rating 9 | 4 7 10 10 On Entrance 6 | . 7 8 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 17 | 11 17 17 16 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 6 6 10 10 Average Carried 7 | 3 3 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 3 6 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 444 | 236 57 84 67 Remotely . | . . . . Salvage Created 409 | . 84 163 162 Parts 27 | . 8 11 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 15 | . 4 7 4 Guns 15 | . 4 7 4 Classes Destroyed 2 | . 2 . . Swarmer 8 | . 3 5 . Grunt 7 | . 1 2 4 Best Kill Streak 4 | . 4 3 2 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 104 | . 38 24 42 Missed 27 | . 11 6 10 Hits 77 | . 27 18 32 Projectile 77 | . 27 18 32 Damage Taken 888 | . 215 223 450 Core 257 | . 44 42 171 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 52 | . 13 15 24 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 60 Shots Fired 94 | . 26 26 42 Gun 94 | . 26 26 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 64 | . 13 18 33 Thermal 30 | . 13 8 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 6 9 10 Robot Miss Streak 4 | . 4 2 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 62 | . 15 18 29 Core Hits 27 | . 6 11 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 575 | . 149 161 265 Guns 575 | . 149 161 265 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 329 | . 51 111 167 Thermal 246 | . 98 50 98 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 7 . Message Errors 1 | . . 1 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 239 | . 208 239 5 Average Temperature 74 | . 104 50 5 Received Heat Transfer 324 | . 18 87 219 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 817 | . 444 148 225 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 85 | . 81 85 . Initial 23 | . . 23 . Average 23 | . 26 25 . Influence Increases 368 | . 101 167 100 Destroy 0b10 Robot/C 300 | . 80 140 80 Destroy Leader 60 | . 20 20 20 Allied During Kill 7 | . . 7 . Destroy Structure 1 | . 1 . . Influence Decreases 338 | . 40 223 75 Entered New Map 41 | . . 38 3 Time Decay 255 | . 40 155 60 Lost Part 22 | . . 10 12 Lost Ally 20 | . . 20 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 9 7 7 Peak Tracking Total 5 | . 5 3 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 53 | . . 53 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 2 | . . 2 . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 94 | . 43 51 . Seismic 94 | . 43 51 . Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 918 | 67 190 497 164 Spaces Moved 597 | 56 122 348 71 Core 29 | 29 . . . Treads . | . . . . Legs 568 | 27 122 348 71 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 86 120 120 133 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 33 79 7 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 728 | 74 142 406 106 Wait 33 | 5 . 28 . Move 594 | 55 121 347 71 Hop . | . . . . Pick Up 23 | 7 5 7 4 Fast Attach 3 | 2 . 1 . Attach 12 | 4 2 3 3 Detach . | . . . . Swap 3 | . . 1 2 Drop 8 | 1 1 4 2 Fire 52 | . 13 15 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Subcaves (discovered 1 exit: Rec) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 7) 250 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Entered Mines 330 | -10/Mines | Build established: Mutant 503 | -10/Mines | Learned location of Recycling (-8) 676 | -10/Mines | Learned location of Storage (-8) 723 | -10/Mines | Discovered new exit (range 13) 755 | -10/Mines | Entered Subcaves 790 | -10/Subcaves | Core integrity fell below 50% 822 | -10/Subcaves | Lost 3 parts (1n2w) 876 | -10/Subcaves | Identified exit to Recycling 892 | -10/Subcaves | Core integrity fell below 20% 917 | -10/Subcaves | A Subdweller sparked back to life 917 | -10/Subcaves | A Subdweller sparked back to life 917 | -10/Subcaves | A Subdweller sparked back to life 919 | -10/Subcaves | Destroyed by ZL-ZSF(R) with Subdweller Machine Gun Last Messages --------------- 00841_ Acquired Scrap Shield Fragment. 00843_ Acquired Sub. Laser. 00847_ Acquired Scrap Shield Fragment. 00848_ Subatomizers dissect the Sub. Monowheel. 00876_ Acquired derelict log, extracted data. Loading 1 Recycling entrance... 00892_ G-47 Trooper destroyed. 00892_ Switching to secondary target: G-34 Mercenary. 00894_ G-34 Mercenary destroyed. 00903_ Dropped Sml. Laser. 00906_ Dropped Aluminum Leg. 00907_ Heat Sink fries itself beyond repair. 00907_ Acquired 27 matter. 00917_ ZL-ZSF(R) creaks and sparks as it begins to move. 00917_ TE-65Y(R) creaks and sparks as it begins to move. 00917_ U3-9FL(R) creaks and sparks as it begins to move. 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