Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 15:52:24 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2543) 2543 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 6420 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 764/850 Matter 294/300 Energy 490/490 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Compact Wheel Armored Wheel > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (28) --- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Carbon-fiber Leg Wheel Large Battery (300) Compact Matter Pod (91) Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Recoil Stabilizer Energy Filter Transmission Jammer Improved Propulsion Shielding Hardened Medium Armor Plating System Backup Module System Backup Module Improved Reclamation Unit Drone Bay (2/2) Improved EM Shotgun Shock Rifle Pulse Rifle Heavy Laser High-powered Electrolaser Heavy Ion Cannon Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Heavy Laser Gatling Laser EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Compact Wheel Large Battery Compact Matter Pod Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Recoil Stabilizer Energy Filter Transmission Jammer Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating System Backup Module Improved Reclamation Unit Drone Bay Improved EM Shotgun Shock Rifle Pulse Rifle Heavy Laser High-powered Electrolaser EM Pulse Cannon Improved EM Pulse Cannon Impact Mace [Rating: 50] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Guided EMP Blaster Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . 2 . . . 2 1 Weapon 1 | . . . . 1 . . . Parts Attached 83 | . 4 7 5 13 17 24 13 Power 12 | . . . 3 4 3 2 . Engine 8 | . . . 3 1 3 1 . Core 4 | . . . . 3 . 1 . Reactor . | . . . . . . . . Propulsion 10 | . 2 1 . 2 1 2 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 10 | . 2 1 . 2 1 2 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | . 1 4 . 3 2 10 5 Device 11 | . 1 . . 2 1 3 4 Storage 7 | . . 3 . . 1 3 . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 5 | . . . . . . 4 1 Artifact . | . . . . . . . . Weapon 36 | . 1 2 2 4 11 10 6 Energy Gun 14 | . . 2 . 3 6 . 3 Energy Cannon 11 | . . . . 1 1 7 2 Ballistic Gun 4 | . 1 . 2 . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon 3 | . . . . . 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 21 | . . . 4 2 5 6 4 Power 5 | . . . 1 1 2 1 . Propulsion 4 | . . . . . . 2 2 Utility 4 | . . . 1 . . 2 1 Weapon 8 | . . . 2 1 3 1 1 Highest Loss Streak 4 | . . . 3 1 1 4 2 Average Slot Usage (%) 96 | . 98 97 90 90 98 98 98 Engine 8 | . 14 11 10 7 7 8 6 Core 5 | . . . . 9 10 5 6 Wheel 18 | . 28 22 22 18 18 14 19 Device 9 | . 12 11 2 4 7 12 12 Storage 20 | . 14 21 22 18 18 22 20 Processor 7 | . . 10 11 9 10 7 5 Protection 2 | . . . . . . 2 6 Energy Gun 6 | . 20 18 5 7 11 2 5 Energy Cannon 9 | . . . . 4 10 16 9 Ballistic Gun 3 | . 7 2 16 10 . . . Naked Turns . | . . . . . . . . Heaviest Build 149 | 13 14 44 44 55 82 139 149 Greatest Support 44 | 20 20 22 22 32 32 32 44 Greatest Overweight (x) 5 | . . 1 1 3 2 5 4 Average Overweight (x) 2 | . . . 1 1 1 3 3 Largest Inventory Capacity 28 | . 6 16 16 16 18 28 28 Average Capacity 21 | . 6 9 16 16 17 26 28 Most Carried 28 | . 6 10 12 16 18 28 28 Average Carried 19 | . 5 7 10 14 16 24 25 Final Capacity 28 | 6 6 16 16 16 18 28 28 Final Carried 27 | 6 6 10 12 16 18 25 27 Class Distribution -------------------- 29% | Mutant 18% | Hauler-Skirmisher 17% | Hauler-Mutant 13% | Hauler-Tank 9% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Matter Collected 1317 | 200 46 50 151 235 153 200 282 Remotely . | . . . . . . . . Salvage Created 3066 | . 88 166 231 663 839 585 494 Parts 173 | . 9 12 15 34 45 40 18 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 68 | . 6 3 10 14 17 8 10 Guns 39 | . 6 3 9 11 6 2 2 Cannons 20 | . . . . 3 11 3 3 AOE 8 | . . . 1 . . 2 5 Classes Destroyed 11 | . 1 2 . 1 1 5 1 Worker 1 | . . . . . . . 1 Builder 2 | . . . . . . 2 . Hauler 1 | . . . . . . 1 . Recycler 1 | . . . . . . 1 . Watcher 1 | . . . . . . 1 . Swarmer 23 | . 6 . 7 . 3 3 4 Grunt 26 | . . 1 3 10 6 1 5 Brawler 3 | . . . . . 1 1 1 Duelist 2 | . . . . 2 . . . Sentry 13 | . . 2 . 2 7 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 3 4 5 6 5 4 Combat Bots Only 6 | . 3 3 4 5 6 2 4 Max Kills in Single Turn 3 | . 2 1 2 2 1 2 3 Gunslinging 1 | . 1 . . 1 . . . Exploded 2 | . . . 1 . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Damage Taken 3119 | . 216 90 373 332 441 966 701 Core 483 | . 51 15 50 45 82 154 86 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 79 . 83 . 76 78 . Volleys Fired 134 | . 9 7 19 27 28 31 13 Largest 3 | . 2 2 2 3 3 3 3 Hottest 212 | . 100 100 100 193 184 189 212 Shots Fired 336 | . 18 14 38 71 77 80 38 Gun 203 | . 18 14 38 54 47 18 14 Cannon 132 | . . . . 17 30 61 24 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 59 | . 3 . 24 30 2 . . Thermal 109 | . 15 . . 24 38 18 14 Explosive . | . . . . . . . . Electromagnetic 168 | . . 14 14 17 37 62 24 Robot Hit Streak 20 | . 4 4 11 10 18 20 17 Robot Miss Streak 5 | . 5 1 5 4 3 4 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 231 | . 8 9 25 53 54 56 26 Core Hits 130 | . 6 5 13 33 29 26 18 Critical Hits 4 | . . . 3 . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . 3 . . 1 . Melee Attacks 15 | . . . . . 5 6 4 Impact 10 | . . . . . . 6 4 Slashing 5 | . . . . . 5 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4531 | . 110 125 435 978 986 1127 770 Guns 2032 | . 99 125 377 679 485 129 138 Cannons 1821 | . . . . 299 495 716 311 Explosions 661 | . . . 58 . . 282 321 Melee . | . . . . . . . . Ramming 17 | . 11 . . . 6 . . Kinetic 636 | . 15 . 249 358 14 . . Thermal 1743 | . 84 . 58 321 412 409 459 Explosive . | . . . . . . . . Electromagnetic 2135 | . . 125 128 299 554 718 311 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 . . . 2 4 . Average Corruption 2 | . 2 . . . 2 3 . Corruption Purged . | . . . . . . . . Effects 27 | . . . . . 10 17 . Message Errors 7 | . . . . . 1 6 . Matter Fused 6 | . . . . . . 6 . Heat Flow Errors 4 | . . . . . 3 1 . Energy Discharges 5 | . . . . . 2 3 . Data Loss (minor) 3 | . . . . . 3 . . Targeting Errors 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 34 | . . . . 20 1 13 . Projectiles 30 | . . . . 20 1 9 . Explosions 4 | . . . . . . 4 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 97 | . 5 . 37 . 3 8 44 Shots 3 | . . . 1 . . 1 1 Rammed 3 | . 2 . . . 1 . . Targets Rammed 3 | . 2 . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 409 | . 234 108 155 228 409 320 351 Average Temperature 112 | . 93 51 51 77 148 103 151 Received Heat Transfer 849 | . . 27 69 180 126 348 99 Effects 5 | . 1 . . . 3 1 . Energy Bleed 2 | . 1 . . . . 1 . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 13 | . . 1 1 1 3 3 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 3267 | . 259 . 100 777 1036 533 562 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . 1 . . 3 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Peak Influence 452 | . 163 244 284 428 452 272 157 Initial 200 | . . 68 94 32 97 200 . Average 158 | . 57 122 199 176 315 136 62 Maximum Alert Level 2 | . . 1 1 2 2 1 . Low Security (%) 64 | . 100 76 46 53 16 71 100 Level 1 32 | . . 23 53 43 67 28 . Level 2 2 | . . . . 2 16 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 1 . 1 . 2 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . 1 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 17 7 13 25 19 20 12 Peak Tracking Total 8 | . 5 5 4 8 5 5 3 Tactical Retreats 12 | . 3 . . 3 1 4 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Traps Triggered 6 | . . . . . 1 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Disabled 4 | . . . . . 3 1 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Accessed 26 | . 3 2 . 4 8 6 3 Terminals 17 | . 3 2 . 3 5 2 2 Fabricators 2 | . . . . . . 1 1 Repair Stations 2 | . . . . . 1 1 . Recycling Units 2 | . . . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 76 | . 9 11 . 13 26 10 7 Successful 47 | . 4 7 . 5 19 6 6 Failed 29 | . 5 4 . 8 7 4 1 Catastrophic 3 | . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 58 | . 9 11 . 10 18 5 5 Terminals 59 | . 9 11 . 10 19 4 6 Fabricators 3 | . . . . . . 2 1 Repair Stations 3 | . . . . . 2 1 . Recycling Units 5 | . . . . . 3 2 . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . 3 2 1 . Terminal Hacks 10 | . 1 3 . . 5 . 1 Record 1 | . . . . . . . 1 Open Door 2 | . . . . . 2 . . Branch Access Points 2 | . . 1 . . 1 . . Locate Traps 3 | . 1 1 . . 1 . . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . 2 2 . Report Inventory 2 | . . . . . 1 1 . Retrieve Components 2 | . . . . . 1 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 27 | . 3 4 . 5 9 2 4 Terminals 26 | . 3 4 . 5 8 2 4 Track 9 | . 1 1 . 2 4 . 1 Assimilate 1 | . . . . . . . 1 Botnet 15 | . 2 2 . 3 4 2 2 Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Monitor 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 3 1 . 4 4 4 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter 153 | . . . . . . . 153 Time 81 | . . . . . . . 81 Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 168 | . . . . . . 168 . Time 42 | . . . . . . 42 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . 6 2 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 7 | . . . . . . 3 4 EXPLORE 5 | . . . . . . 2 3 RETURN 2 | . . . . . . 1 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 7 | . . . . . . 3 4 Drone Recoveries 3 | . . . . . . 1 2 Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Turns Passed 4430 | . 236 219 495 441 682 1678 679 Spaces Moved 2786 | 1 195 205 424 277 387 871 426 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1 | 1 . . . . . . . Wheels 2785 | . 195 205 424 277 387 871 426 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 120 80 80 95 95 110 120 126 Average Speed 114 | 120 80 84 95 106 117 134 126 Slowest Speed 150 | 120 80 95 95 130 120 150 135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 37 26 80 28 45 25 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 13 | . . . . . 3 6 4 Terrain Destroyed 43 | . . . 8 . 3 18 14 Melee 13 | . . . . . 3 6 4 Projectile . | . . . . . . . . AOE 30 | . . . 8 . . 12 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total 3724 | . 258 238 477 365 546 1313 527 Wait 541 | . 36 3 27 26 88 304 57 Move 2779 | . 194 204 423 276 386 870 426 Hop . | . . . . . . . . Pick Up 78 | . 6 8 3 10 12 29 10 Fast Attach 22 | . 2 4 . 6 3 6 1 Attach 26 | . . . 3 3 5 8 7 Detach 13 | . . . . 4 1 7 1 Swap 36 | . 2 3 2 4 9 11 5 Drop 61 | . 7 9 . 9 8 25 3 Fire 134 | . 9 7 19 27 28 31 13 Melee 15 | . . . . . 5 6 4 Ram 3 | . 2 . . . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 9) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 414 | -9/Materials | Identified exit to Mines 456 | -9/Materials | Entered Mines 613 | -9/Mines | Lost 3 parts (1u2w) 635 | -9/Mines | Met a Derelict bent on vengeance 674 | -9/Mines | Identified exit to Materials 828 | -9/Mines | Learned location of 1 exit from Materials 832 | -9/Mines | Discovered exit to Materials (range 5) 951 | -9/Mines | Entered Materials 951 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 952 | -8/Materials | Identified exit to Factory 1281 | -8/Materials | Discovered new exit (range 13) 1369 | -8/Materials | Identified exit to Storage 1392 | -8/Materials | Entered Storage 1489 | -8/Storage | Build established: Scavenger-Gunner 1739 | -8/Storage | Identified exit to Recycling 1950 | -8/Storage | Repaired Shock Rifle 1997 | -8/Storage | Discovered exit to Factory (range 16) 2074 | -8/Storage | Entered Factory 2074 | -7/Factory | Evolved 2 slots: Utility x2 2825 | -7/Factory | Fabricated Core Analyzer? 3372 | -7/Factory | Build established: Hauler-Skirmisher 3544 | -7/Factory | Discovered new exit (range 4) 3547 | -7/Factory | Identified exit to Factory 3752 | -7/Factory | Entered another Factory area 3752 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3761 | -6/Factory | Lost 4 parts (1n2u1w) 3780 | -6/Factory | Build established: Hauler-Mutant 4431 | -6/Factory | Self-destructed Last Messages --------------- 04365_ K-01 Serf collects debris. 04366_ R-10 Processor collects Lgt. Nuclear Core. 04366_ U-05 Engineer lays Concrete. 04369_ R-10 Processor collects VTOL Module. 04369_ U-05 Engineer lays Concrete. 04369_ K-01 Serf collects debris. 04370_ U-05 Engineer lays Concrete. 04371_ R-10 Processor collects Lgt. Ion Engine. 04371_ U-05 Engineer lays Concrete. 04372_ R-10 Processor collects Lgt. Nuclear Core. 04373_ K-01 Serf collects debris. 04373_ U-05 Engineer lays Concrete. 04376_ K-01 Serf collects debris. 04384_ Connecting with Fabricator... >>Build Building A-02 Transporter... ETC: 81 04390_ Dropped Lgt. Angular Momentum Engine. 04392_ Acquired Fission Core. 04430_ Com. Wheel destroyed. 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""???# # #????? | | ????????????????????? ?????# # #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # #????? | | ???????????????????????????# ?# #????? | | ???????????????????????????#???# #????? | | ???????????????????????????????##############????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Core Analyzer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Excavator Challenges ------------ None Game ------ Seed InertialDroneLog Manual? 0 Play Time 01:24:05 Cumulative 17.1 hours Start 2020.09.21 @ 09:30:07 End 2020.09.25 @ 15:52:24 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ada5d974-bd63-4014-b621-be05a5edff02