Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.09 @ 16:15:23 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (799) 799 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3804 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 442/550 Matter 191/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Modified TNC > --- WEAPON (3) ------- Heavy EM Pulse Gun Particle Gun > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Treads Wheel Wheel Improved Heat Sink High-capacity Storage Unit Structural Scanner Visual Processing Unit Hardlight Generator Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Modified TNC > --- WEAPON ----------- Heavy EM Pulse Gun Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Wheel Large Storage Unit Structural Scanner Visual Processing Unit Heavy EM Pulse Gun Particle Gun Grenade Launcher Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 49 | 9 15 . 2 8 15 Power 2 | 1 . . . . 1 Engine 2 | 1 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 4 6 . . 5 5 Treads 8 | . 2 . . 2 4 Leg . | . . . . . . Wheel 12 | 4 4 . . 3 1 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 5 . 1 2 5 Device 6 | 1 2 . . 1 2 Storage 5 | 1 1 . 1 1 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 12 | 2 4 . 1 1 4 Energy Gun 4 | . 1 . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 2 . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 100 96 97 Engine 13 | . 14 14 14 14 9 Treads 3 | . . . . 8 11 Wheel 23 | . 27 28 28 19 14 Device 11 | . 12 14 14 10 7 Storage 13 | . 14 14 14 14 9 Processor 3 | . . . . . 18 Energy Gun 7 | . 5 14 3 11 10 Ballistic Gun 19 | . 21 14 24 16 14 Naked Turns . | . . . . . . Heaviest Build 52 | 13 27 21 29 51 52 Greatest Support 40 | 32 26 20 20 40 26 Greatest Overweight (x) 3 | . 1 1 1 1 3 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 10 10 15 20 20 Average Capacity 13 | 7 9 10 13 16 18 Most Carried 17 | 8 10 10 12 17 16 Average Carried 10 | 4 9 10 10 14 11 Final Capacity 20 | 8 10 10 15 20 15 Final Carried 17 | 8 10 10 12 17 12 Class Distribution -------------------- 67% | Mutant 21% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 750 | 306 153 18 . 124 149 Remotely . | . . . . . . Salvage Created 900 | 126 206 18 . 199 351 Parts 64 | 10 16 2 . 11 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 5 . . 4 12 Guns 14 | . 3 . . 4 7 AOE 7 | . 2 . . . 5 Classes Destroyed 8 | 2 4 . . 1 1 Worker 1 | . . . . . 1 Builder 4 | . 2 . . . 2 Tunneler 4 | 3 . 1 . . . Recycler 1 | 1 . . . . . Watcher 2 | . 2 . . . . Swarmer 6 | . 3 . . . 3 Grunt 14 | . 2 . . 3 9 Brawler 1 | . . . . 1 . Best Kill Streak 13 | 2 4 1 . 4 13 Combat Bots Only 10 | . 3 . . 4 10 Max Kills in Single Turn 3 | 1 3 1 . 1 3 Gunslinging 1 | . 1 . . . 1 Exploded 2 | . 2 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 969 | . 73 . . 275 621 Core 148 | . 17 . . 23 108 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 . . . 84 . Volleys Fired 54 | 8 10 1 . 12 23 Largest 3 | 2 2 2 . 2 3 Hottest 130 | 40 100 65 . 65 130 Shots Fired 113 | 16 19 2 . 24 52 Gun 105 | 16 18 2 . 24 45 Cannon . | . . . . . . Launcher 7 | . . . . . 7 Special 1 | . 1 . . . . Kinetic 71 | 16 14 1 . 12 28 Thermal 4 | . 1 . . . 3 Explosive 7 | . . . . . 7 Electromagnetic 31 | . 4 1 . 12 14 Robot Hit Streak 22 | 8 9 9 . 22 15 Robot Miss Streak 3 | 2 1 . . 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 79 | 11 13 1 . 19 35 Core Hits 54 | 6 9 1 . 7 31 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Destroy 1 | . . . . 1 . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1969 | 90 273 17 . 261 1328 Guns 922 | 90 163 17 . 261 391 Cannons . | . . . . . . Explosions 1047 | . 110 . . . 937 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 482 | 90 85 . . 110 197 Thermal 352 | . 110 . . . 242 Explosive 729 | . . . . . 729 Electromagnetic 406 | . 78 17 . 151 160 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . 17 . . . 23 Projectiles . | . . . . . . Explosions 40 | . 17 . . . 23 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 66 | . . . . . 66 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 192 | . 36 3 . 192 186 Average Temperature 63 | . 12 2 . 112 47 Received Heat Transfer 501 | . 12 . . 174 315 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 374 | . 50 . . . 324 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 378 | 20 294 119 . 100 378 Initial 114 | . 13 114 . . 39 Average 130 | 7 135 117 . 77 208 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 75 | 100 66 100 . 100 54 Level 1 24 | . 33 . . . 45 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . . . 5 Investigation 4 | . 2 . . . 2 Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 12 . . 4 15 Peak Tracking Total 5 | . 4 . . 4 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 8 | . 5 . 1 . 2 Terminals 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 18 . 1 . 3 Successful 11 | . 9 . 1 . 1 Failed 10 | . 8 . . . 2 Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual 19 | . 15 . 1 . 3 Terminals 19 | . 17 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 5 . 1 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 4 . . . 1 Terminals 3 | . 3 . . . . Track 1 | . 1 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Tunnel 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 1282 | 71 396 100 290 192 233 Spaces Moved 1093 | 42 380 103 306 132 130 Core 16 | 16 . . . . . Treads 12 | . . . . 12 . Legs . | . . . . . . Wheels 1065 | 26 380 103 306 120 130 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 80 95 105 Average Speed 93 | 70 88 95 93 105 107 Slowest Speed 160 | 100 105 95 95 160 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 62 33 69 58 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . 1 Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 27 | . 6 . . . 21 Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 26 | . 5 . . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1240 | 67 420 103 310 158 182 Wait 10 | . 2 . . . 8 Move 1088 | 41 379 102 305 131 130 Hop . | . . . . . . Pick Up 25 | 8 6 . 2 5 4 Fast Attach 8 | 6 2 . . . . Attach 15 | 2 1 . . 1 11 Detach 5 | 1 1 . . 1 2 Swap 26 | 1 12 . 2 7 4 Drop 9 | . 7 . 1 1 . Fire 54 | 8 10 1 . 12 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 4) 215 | -10/Materials | Discovered new exit (range 15) 361 | -10/Materials | Build established: Mutant 371 | -10/Materials | Central database locked down 468 | -10/Materials | Entered Mines 503 | -10/Mines | Assembled infested the area 508 | -10/Mines | Assisted by a Guerilla fighting off Assembled 509 | -10/Mines | Discovered new exit (range 5) 565 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 565 | -10/Mines | Discovered new exit (range 5) 568 | -10/Mines | Entered Exiles 594 | -10/Exiles | Met 8R-AWN 608 | -10/Exiles | Met EX-HEX 646 | -10/Exiles | Met EX-DEC 725 | -10/Exiles | Met EX-BIN 738 | -10/Exiles | Aligned with FarCom system 739 | -10/Exiles | Given EX-Vault access code 761 | -10/Exiles | Opened EX-Vault 768 | -10/Exiles | Found Modified TNC 789 | -10/Exiles | Warned to stay clear of 0b10 Research branches 850 | -10/Exiles | Discovered new exit (range 10) 858 | -10/Exiles | Left Exiles lab with Modified TNC 858 | -10/Exiles | Entered Mines 953 | -9/Mines | Identified exit to Materials 1012 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1026 | -9/Mines | Learned 2 Materials zone layouts 1050 | -9/Mines | Entered Materials 1050 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1051 | -8/Materials | Identified exit to Factory 1214 | -8/Materials | Lost 5 parts (1p2n2w) 1221 | -8/Materials | Destroyed 10 combat bots 1283 | -8/Materials | Self-destructed Last Messages --------------- 01200_ G-47 Trooper destroyed. 01209_ Acquired 31 matter. 01235_ Critical hit (Burn: +37). 01237_ Chain reaction triggered in Lgt. Nuclear Core. 01237_ Destroyed Imp. Heat Sink. 01240_ G-47 Trooper destroyed. 01240_ Switching to secondary target: G-47 Trooper. 01240_ G-47 Trooper destroyed. 01252_ Acquired 48 matter. 01254_ Acquired Lgt. Nuclear Core. 01256_ Acquired Imp. Heat Sink. 01257_ Acquired 44 matter. 01264_ Acquired Wheel. 01266_ The unstable cave ceiling collapses. 01266_ Acquired 26 matter. 01267_ The unstable cave ceiling collapses. 01267_ Flight Unit crushed. 01278_ Acquired Hardlight Generator. 01283_ Lgt. Assault Rifle destroyed. 01283_ Knocked back. 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