Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 20:17:48 Player: DreamweaverKara Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (19) 95 Value Destroyed (670) 670 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 4257 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Friendly Fire -8 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heat Sink Visual Processing Unit Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Recoil Stabilizer System Shield > --- WEAPON ----------- Ion Cannon Light Assault Rifle High-powered Shotgun > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Visual Processing Unit Medium Laser Improved Medium Laser Light Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 25 | 5 5 . 3 . 12 . . Power 4 | 1 1 . . . 2 . . Engine 3 | 1 1 . . . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 9 | 2 1 . 2 . 4 . . Treads 6 | 2 1 . 2 . 1 . . Leg 2 | . . . . . 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 6 | 1 2 . 1 . 2 . . Device 1 | . . . . . 1 . . Storage 2 | 1 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 6 | 1 1 . . . 4 . . Energy Gun 1 | . . . . . 1 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 3 | 1 . . . . 2 . . Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . . 1 1 16 . 1 Power 3 | . . . . . 3 . . Propulsion 7 | . . . 1 1 5 . . Utility 3 | . . . . . 2 . 1 Weapon 6 | . . . . . 6 . . Highest Loss Streak 12 | . . . 1 1 12 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 94 100 85 99 81 23 23 Engine 11 | . 14 14 11 11 6 . . Treads 24 | . 27 28 21 32 16 . . Storage 11 | . 14 14 11 11 9 7 7 Processor 11 | . 9 14 11 11 9 7 7 Hackware 1 | . . . . . 6 7 7 Protection 4 | . . . 9 11 2 . . Ballistic Gun 12 | . 14 14 11 11 13 . . Ballistic Cannon 10 | . 12 14 11 11 2 . . Naked Turns . | . . . . . . . . Heaviest Build 30 | 9 22 19 24 24 30 10 10 Greatest Support 60 | 40 40 40 60 60 60 3 3 Greatest Overweight (x) 6 | . . . 1 . 6 3 3 Average Overweight (x) . | . . . . . . 3 3 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 3 3 Average Carried 8 | 2 5 8 9 10 8 3 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 4 6 9 10 10 3 3 3 Class Distribution -------------------- 90% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac DSF Matter Collected 637 | 206 104 94 79 36 118 . . Remotely . | . . . . . . . . Salvage Created 633 | . 101 158 169 19 186 . . Parts 34 | . 4 10 9 4 7 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 18 | . 3 6 4 1 4 . . Guns 3 | . 1 . . . 2 . . Cannons 15 | . 2 6 4 1 2 . . Classes Destroyed 5 | . 1 1 2 . 1 . . Mechanic 1 | . . . 1 . . . . Swarmer 3 | . . 3 . . . . . Grunt 13 | . 3 3 3 1 3 . . Sentry 1 | . . . 1 . . . . Hunter 1 | . . . . . 1 . . Best Kill Streak 3 | . 3 3 3 1 3 . . Combat Bots Only 3 | . 3 3 3 1 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Damage Taken 3541 | . 188 120 291 166 1836 . 940 Core 1150 | . 21 7 21 10 370 . 721 Absorbed by Shields 50 | . . . . . . . 50 Core Remaining (%) 78 | 100 . 88 . 92 32 . . Volleys Fired 60 | . 12 12 17 5 14 . . Largest 3 | . 2 2 2 2 3 . . Hottest 105 | . 55 55 55 55 105 . . Shots Fired 128 | . 20 24 34 10 40 . . Gun 72 | . 12 12 17 5 26 . . Cannon 56 | . 8 12 17 5 14 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 114 | . 20 24 34 10 26 . . Thermal 14 | . . . . . 14 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 6 9 14 10 5 . . Robot Miss Streak 2 | . 2 2 2 2 2 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 94 | . 14 16 29 6 29 . . Core Hits 36 | . 7 10 7 3 9 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . 1 . . . . . . Blast 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1289 | . 157 227 374 100 431 . . Guns 474 | . 84 63 100 28 199 . . Cannons 812 | . 73 161 274 72 232 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 3 | . . 3 . . . . . Kinetic 1054 | . 157 224 374 100 199 . . Thermal 232 | . . . . . 232 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 125 | . 26 61 45 72 125 . . Average Temperature 29 | . 13 19 19 31 46 . . Received Heat Transfer 1260 | . 102 66 159 90 768 . 75 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 370 | . . . . . 370 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Peak Influence 160 | . 101 160 102 20 141 36 25 Initial 39 | . . 39 27 . 3 36 25 Average 50 | . 63 67 52 1 67 36 24 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 1 . 3 . 1 Investigation 2 | . . 1 . . 1 . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 1 . 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 4 7 9 2 17 . 4 Peak Tracking Total 12 | . 3 3 3 1 12 . 4 Tactical Retreats 2 | . . . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac DSF Machines Disabled 2 | . . 1 . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Machines Accessed 10 | . 2 1 4 . 2 1 . Terminals 9 | . 2 . 4 . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 7 1 11 . 14 2 . Successful 16 | . 7 1 3 . 4 1 . Failed 19 | . . . 8 . 10 1 . Catastrophic 3 | . . . 2 . 1 . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . . 8 . . Terminals 34 | . 7 . 11 . 14 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 7 1 3 . 4 1 . Record 6 | . 3 . 1 . 2 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Disarm Traps 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 4 . 2 1 . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 50 | . . 50 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . 22 . . . . . Total Damage 308 | . . 308 . . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac DSF Turns Passed 2554 | 80 303 766 592 364 369 8 72 Spaces Moved 1305 | 51 162 451 304 123 184 5 25 Core 44 | 11 . . . . 3 5 25 Treads 1246 | 40 162 451 304 123 166 . . Legs 15 | . . . . . 15 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 120 200 200 Average Speed 165 | 136 160 160 177 163 167 200 200 Slowest Speed 350 | 160 160 160 240 165 350 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 28 85 25 44 23 . 38 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Total 1589 | 59 187 474 325 277 215 4 48 Wait 166 | . 5 6 . 150 5 . . Move 1298 | 50 161 450 303 122 183 4 25 Hop . | . . . . . . . . Pick Up 11 | 4 1 4 2 . . . . Fast Attach 17 | 5 5 . 2 . 5 . . Attach 8 | . . . 1 . 7 . . Detach 2 | . 2 . . . . . . Swap . | . . . . . . . . Drop 3 | . 1 1 . . 1 . . Fire 60 | . 12 12 17 5 14 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis 23 | . . . . . . . 23 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 13) 81 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Mines 454 | -10/Mines | Met a Derelict bent on vengeance 507 | -10/Mines | Met a Derelict shopkeep closing up shop 919 | -10/Mines | Learned Materials emergency access door positions 990 | -10/Mines | Discovered new exit (range 9) 1150 | -10/Mines | Entered Materials 1150 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -9/Materials | Identified exit to Mines 1742 | -9/Materials | Entered Mines 1743 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1834 | -9/Mines | Discovered new exit (range 11) 1902 | -9/Mines | Excavation squad dispatched 1902 | -9/Mines | A large section of the Mines collapsed 2106 | -9/Mines | Entered Materials 2106 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2251 | -8/Materials | Lost 3 parts (1p1u1w) 2452 | -8/Materials | Discovered new exit (range 14) 2463 | -8/Materials | Core integrity fell below 50% 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2481 | -7/Factory | Identified exit to DSF 2483 | -7/Factory | Entered DSF 2505 | -7/DSF | Lost 12 parts (2p4n1u5w) 2515 | -7/DSF | Additional patrols routed to DSF 2544 | -7/DSF | Core integrity fell below 50% 2554 | -7/DSF | Core integrity fell below 20% 2555 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02517_ Slug penetrates Wall. 02517_ Field strength at 65. 02518_ Field strength at 59. 02519_ Field strength at 53. 02520_ Penetrated by Slug. 02520_ Field strength at 41. 02521_ Field strength at 35. 02522_ Field strength at 29. 02523_ Field strength at 14. 02524_ Field strength at 8. 02525_ Field strength at 2. 02526_ Penetrated by Slug. 02526_ Stasis field depleted. 02533_ Slug penetrates Wall. 02537_ Knocked back. 02549_ Slug penetrates Wall. 02551_ Targeting Computer destroyed. 02551_ Knocked back. 02551_ Slug penetrates Wall. 02553_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????#????????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????? ?????????????????????????? | | ????????????????# ???###############??????? | | ???????????????## ??#!!!# ## #??????? | | ???????????!!!##a a##!!!# ;# #??????? | | ??????????? % #??????? | | ??????????? 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""##"#???? | | ??????????????????!! # # ##"""""#??????? | | ??????????????????????#???###?#"""""#??????? | | ??????????????????????????????##"####??????? | | ???????????????????????????????#"??????????? | | ???????????????????????????????#"??????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 7 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot GoHome() Made in Tau Ceti IV Novice Programmer One Hack Too Far Challenges ------------ None Game ------ Seed GammaFluxFrame Manual? 0 Play Time 00:34:10 Cumulative 1.5 hours Start 2022.11.05 @ 23:17:40 End 2022.11.06 @ 20:17:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa415b22-2ff0-4ad8-87c9-16cabfe3d7d3