Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.23 @ 17:24:16 Player: Jazzer Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (219) 1095 Value Destroyed (6592) 6592 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (586) 586 TOTAL SCORE: 13753 Bonus ------- High Alert Combat Kills 373 Follower Combat Kills 60 Registered with UFD 300 Friendly Fire -147 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 100/100 System Corruption 7% Temperature Cool (21) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Energy Well (350) High-capacity Matter Pod (128) Matter Compressor (0) Deep Structural Scanner Advanced Sensor Array Improved Target Analyzer Improved Kinecellerator Hardened Medium Armor Plating Reactive Plating Force Field Hacking Drone Bay (1/1) Heavy Laser Variable Charge Gun Variable Charge Gun Gauss Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Scrap Suit Cooling System High-capacity Storage Unit Enhanced Optical Array Targeting Computer Reactive Plating Force Field > --- WEAPON ----------- Variable Charge Gun Hypervelocity Gauss Rifle Guided Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Energy Well High-capacity Matter Pod Deep Structural Scanner Advanced Sensor Array Seismic Detector Improved Target Analyzer Improved Kinecellerator Improved Weapon Cycler Hacking Drone Bay Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Gauss Rifle Hypervelocity Gauss Rifle Rocket Array Heavy Mace [Rating: 81] Favorites ----------- Power Hybrid Fission Core Engine Cooled Ion Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Reactive Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Guided Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . . . Utility 5 | . . . . . . . 4 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 197 | 6 18 2 23 16 1 9 30 15 16 13 15 33 Power 17 | 1 4 1 4 1 . . 1 . . . . 5 Engine 12 | 1 4 . 4 1 . . . . . . . 2 Core 5 | . . 1 . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 2 1 3 4 . 1 2 . . . . 2 Treads 11 | 2 1 1 3 2 . . . . . . . 2 Leg . | . . . . . . . . . . . . . Wheel 6 | . 1 . . 2 . 1 2 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 75 | 2 5 . 2 2 1 2 17 7 15 5 5 12 Device 47 | 1 . . 1 1 . . 10 4 11 3 5 11 Storage 4 | 1 2 . . . . . 1 . . . . . Processor 4 | . . . . 1 . . 3 . . . . . Hackware . | . . . . . . . . . . . . . Protection 20 | . 3 . 1 . 1 2 3 3 4 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 88 | 1 7 . 14 9 . 6 10 8 1 8 10 14 Energy Gun 12 | . 3 . 4 1 . . . . . . 1 3 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 42 | 1 4 . 7 6 . 6 6 4 . 1 4 3 Ballistic Cannon 2 | . . . . . . . . . . 2 . . Launcher 17 | . . . 3 . . . 1 2 . 4 3 4 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 14 | . . . . 2 . . 3 2 1 1 2 3 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 3 . . Parts Lost 40 | . 4 1 3 6 . . 2 . . . . 24 Power 6 | . . . 1 1 . . . . . . . 4 Propulsion 8 | . 1 1 . 2 . . . . . . . 4 Utility 11 | . 2 . . 1 . . 1 . . . . 7 Weapon 15 | . 1 . 2 2 . . 1 . . . . 9 Highest Loss Streak 9 | . 2 1 2 2 . . 2 . . . . 9 To Critical Strikes 1 | . . 1 . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 99 98 96 80 85 86 86 85 83 77 Engine 6 | . 14 7 8 10 11 11 1 . . . . 4 Core 3 | . . 6 1 . . . 4 6 6 6 6 3 Treads 9 | . 26 28 22 14 . . . . . . . 1 Wheel 8 | . 1 . . 6 22 22 13 13 12 12 12 8 Device 10 | . 4 . 9 9 7 . 12 18 16 17 17 16 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 5 Processor 5 | . . . . . . . 11 13 12 12 12 10 Protection 6 | . 9 14 1 . 3 11 7 1 6 6 6 4 Energy Gun 6 | . 18 . 15 22 19 . . . . . . 3 Ballistic Gun 18 | . 9 28 28 19 20 24 20 16 18 13 4 10 Ballistic Cannon 1 | . . . . . . . . . . 3 9 . Launcher 1 | . . . . . . . . 5 1 1 4 2 Impact Weapon 1 | . . . . 1 . . 4 3 4 4 1 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 109 | 12 52 52 57 60 65 73 81 87 90 109 109 103 Greatest Support 56 | 40 40 40 40 40 24 24 56 56 56 56 56 56 Greatest Overweight (x) 22 | . 5 1 1 4 2 3 3 1 1 1 1 22 Average Overweight (x) 1 | . . 1 1 1 2 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 11 19 19 19 17 19 19 18 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 20 20 20 17 20 19 20 20 20 20 20 18 Class Distribution -------------------- 25% | Mutant 24% | Skirmisher 18% | Tank 15% | Scavenger-Gunner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -9/Recycling Tank | -9/Scraptown Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 5056 | 263 488 196 619 262 23 60 610 273 504 130 437 1191 Remotely . | . . . . . . . . . . . . . Salvage Created 7970 | 104 869 227 2044 1417 79 . 662 48 162 . 317 2041 Parts 359 | 7 45 8 102 77 1 . 24 6 4 . 14 71 Haulers Intercepted 12 | . 2 . 6 4 . . . . . . . . Recyclers Shooed 8 | . . . 2 2 . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 10 3 . 13 . Prevented 5 | . . . . . . . . 3 1 . 1 . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 151 | . 16 5 36 24 . . 8 3 8 . 16 35 Melee 2 | . . . . 1 . . 1 . . . . . Guns 91 | . 15 5 26 23 . . 4 1 1 . . 16 Cannons 1 | . . . . . . . . . . . . 1 AOE 53 | . . . 10 . . . 3 2 7 . 16 15 Classes Destroyed 16 | 2 5 1 3 . . . 4 1 . . . . Worker 9 | . 1 . . 3 . . 2 . . . . 3 Builder 7 | . 1 . 1 2 . . 1 . . . . 2 Tunneler 3 | 1 . 1 1 . . . . . . . . . Hauler 12 | . 2 . 6 4 . . . . . . . . Recycler 19 | 1 . 1 8 3 1 . 1 . . . . 4 Minesweeper 4 | . . . . . . . . 1 1 . 2 . Mechanic 1 | . . . . . . . 1 . . . . . Operator 2 | . . . 1 . . . 1 . . . . . Drone 1 | . . . . . . . 1 . . . . . Watcher 11 | . 2 . 3 2 . . 2 . . . . 2 Swarmer 42 | . . 3 10 2 . . 3 3 8 . 9 4 Grunt 73 | . 16 2 21 12 . . . . . . 6 16 Duelist 3 | . . . 1 2 . . . . . . . . Sentry 15 | . . . 4 8 . . 1 . . . 1 1 Hunter 10 | . . . . . . . 2 . . . . 8 Programmer 8 | . . . . . . . 2 . . . . 6 Best Kill Streak 9 | 1 5 3 6 6 1 . 3 3 4 . 5 9 Combat Bots Only 6 | . 4 2 5 5 . . 3 3 4 . 5 6 Max Kills in Single Turn 4 | 1 1 1 3 1 1 . 2 1 3 . 4 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 3 . . . 1 1 3 . 4 3 Melee 1 | . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 834 | . 100 35 151 85 . . 89 11 13 . 7 343 Missed 212 | . 23 5 48 25 . . 20 4 6 . 2 79 Damage Taken 8794 | . 869 309 1130 1038 17 . 962 109 110 . 60 4190 Core 1711 | . 107 46 146 229 . . 142 16 23 . . 1002 Absorbed by Shields 757 | . . . . . . . . . . . . 757 Ignored by Resistances 399 | . . . . . . . 92 . 21 . 18 268 Regen/Repaired (Parts) 206 | . 50 . 23 22 . . 111 . . . . . Core Remaining (%) 55 | 100 . 38 . . . 6 . . . . 78 . Volleys Fired 479 | 13 86 30 93 57 . . 27 24 7 . 43 99 Largest 4 | 1 2 2 4 4 . . 4 2 3 . 4 4 Hottest 314 | 20 80 40 161 164 . . 109 58 89 . 314 258 Shots Fired 1144 | 13 170 60 331 210 . . 75 30 9 . 47 199 Gun 1060 | 13 170 60 324 210 . . 72 27 3 . 4 177 Cannon 30 | . . . . . . . . . . . 21 9 Launcher 54 | . . . 7 . . . 3 3 6 . 22 13 Special . | . . . . . . . . . . . . . Kinetic 666 | 13 54 60 211 100 . . 72 27 3 . 24 102 Thermal 424 | . 116 . 113 110 . . . . . . 1 84 Explosive 54 | . . . 7 . . . 3 3 6 . 22 13 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 26 | 8 14 5 16 26 . . 11 4 5 . 6 13 Robot Miss Streak 6 | 1 3 3 6 6 . . 2 5 1 . 2 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 . 4 3 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 Shots Hit Robots 735 | 11 116 38 199 142 . . 66 6 4 . 11 142 Core Hits 500 | 4 43 11 134 120 . . 20 5 12 . 34 117 Critical Kills 7 | . . . 1 . . . . . 1 . . 5 Critical Parts Destroyed 17 | . . . 1 1 . . 3 . . . . 12 Critical Strikes 37 | . . . 10 4 . . 3 . 1 . 1 18 Burn 11 | . . . 8 3 . . . . . . . . Destroy 16 | . . . 2 . . . . . 1 . 1 12 Smash 10 | . . . . 1 . . 3 . . . . 6 Melee Attacks 80 | . . . . 9 . . 38 5 4 1 3 20 Impact 80 | . . . . 9 . . 38 5 4 1 3 20 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 23 | . . . . 4 . . 7 1 1 . 2 8 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17518 | 84 1327 515 2829 2450 35 . 1890 345 580 . 1543 5920 Guns 9469 | 84 1327 490 2333 1864 . . 883 97 23 . . 2368 Cannons 266 | . . . . . . . . . . . 38 228 Explosions 5146 | . . . 475 . . . 188 210 434 . 1350 2489 Melee 2365 | . . . . 412 . . 819 38 123 . 155 818 Ramming 272 | . . 25 21 174 35 . . . . . . 17 Kinetic 4468 | 84 396 490 1045 399 . . 883 97 23 . 38 1013 Thermal 5267 | . 931 . 1288 1465 . . . . . . . 1583 Explosive 5146 | . . . 475 . . . 188 210 434 . 1350 2489 Electromagnetic . | . . . . . . . . . . . . . Impact 2365 | . . . . 412 . . 819 38 123 . 155 818 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 6 6 . 5 . . . . 7 Average Corruption 4 | . . . . 5 6 . 3 . . . . 4 Corruption Purged 5 | . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 62 | . . . . 9 13 . 14 . . . . 26 Message Errors 19 | . . . . 2 3 . 4 . . . . 10 Matter Fused 7 | . . . . 1 2 . 1 . . . . 3 Heat Flow Errors 11 | . . . . 2 2 . 2 . . . . 5 Energy Discharges 11 | . . . . 2 2 . 6 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 . . . . 1 Data Loss (minor) 5 | . . . . 1 3 . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . 3 Alerts 1 | . . . . . 1 . . . . . . . Weapon Failures 2 | . . . . 1 . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . . 1 2 Overflow Damage 1373 | . . . 28 217 5 . 335 28 108 . 92 560 Projectiles 9 | . . . . . . . . . . . . 9 Explosions 125 | . . . 28 . . . . . 25 . 29 43 Melee 1239 | . . . . 217 5 . 335 28 83 . 63 508 Knockbacks 16 | . . 1 1 3 . . 6 . 1 . . 4 Impact 16 | . . 1 1 3 . . 6 . 1 . . 4 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 327 | . . . . 69 17 . 28 . 19 . . 194 Shots 11 | . . . . . . . 2 . 2 . . 7 Rammed 35 | . . 5 5 20 1 . . . . . . 4 Targets Rammed 35 | . . 5 5 20 1 . . . . . . 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 602 | . 356 7 396 602 148 . 133 . 9 . 228 334 Average Temperature 90 | . 102 3 76 111 64 . 41 . 6 . 35 101 Received Heat Transfer 2188 | . 513 93 438 261 . . 36 . 9 . . 838 Effects 11 | . 4 . 2 4 . . . . . . . 1 Shutdowns 2 | . 1 . . 1 . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . 1 Interference 3 | . 2 . 1 . . . . . . . . . Matter Decay 2 | . 1 . 1 . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 14 | . . . . 2 1 . 4 . 1 . 1 5 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried 34 | . . . . 6 . . 10 1 1 . 3 13 Impact Corruptions 39 | . . . . 8 1 . 13 1 1 . 3 12 Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 13 | . 5 . 4 1 . . . . . . . 3 Heat Transferred 9938 | . 2100 . 2896 2631 . . . . . . . 2311 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 786 | 10 190 110 474 765 372 . 128 . . . . 786 Initial 229 | . 6 24 . 200 229 . . . . . . 43 Average 183 | 3 73 28 251 373 318 . 48 . . . . 270 Maximum Alert Level 3 | . . . 2 3 1 . . . . . . 3 Low Security (%) 61 | 100 100 100 32 . . . 100 . . . . 58 Level 1 27 | . . . 51 71 100 . . . . . . 21 Level 2 9 | . . . 15 23 . . . . . . . 14 Level 3 1 | . . . . 4 . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 5 . 7 9 . . 4 . . . 1 11 Investigation 14 | . 5 . 3 3 . . 1 . . . 1 1 Extermination 5 | . . . . . . . 2 . . . . 3 Reinforcement 12 | . . . 4 1 . . 1 . . . . 6 Assault 3 | . . . . 2 . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 4 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 9 | . . . 3 2 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 212 | . 21 7 48 39 . . 12 3 6 . 13 63 Peak Tracking Total 10 | . 5 3 6 10 . . 3 3 4 . 10 8 Tactical Retreats 15 | . . 1 1 1 . . . . . . 4 8 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 4 | . . . . . . . . . 1 . 2 1 Traps Extracted . | . . . . . . . . . . . . . Installed 21 | . . . . . . . . . 1 . 19 1 Triggered 6 | . . . . . . . . 2 1 . 2 1 Most Traps Carried 9 | . . . . . . . . 3 3 3 9 1 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 14 | . 1 1 3 1 . . . . . . 2 6 Max in Single Turn 3 | . 1 1 1 1 . . . . . . 1 3 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 51 | . 11 . 7 11 9 5 6 1 . . 1 . Terminals 31 | . 8 . 5 8 5 . 4 . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 1 . . 1 . . . . . Recycling Units 8 | . 2 . 1 1 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 153 | . 29 . 17 25 21 41 14 1 . . 5 . Successful 96 | . 11 . 10 13 10 41 5 1 . . 5 . Failed 56 | . 18 . 7 11 11 . 9 . . . . . Catastrophic 7 | . 3 . 1 . 1 . 2 . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . Manual 73 | . 22 . 13 16 13 . 9 . . . . . Terminals 91 | . 25 . 14 21 15 . 11 . . . 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 2 . 1 1 . . 2 . . . . . Recycling Units 11 | . 2 . 2 1 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . . . . . Terminal Hacks 72 | . 6 . 6 8 3 41 2 1 . . 5 . Record 39 | . . . . . . 34 . . . . 5 . Robot Analysis 13 | . 3 . 1 2 1 6 . . . . . . Prototype ID Bank 5 | . 2 . . 2 1 . . . . . . . Open Door 4 | . . . . 3 . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 4 | . . . 2 1 . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 21 | . 5 . 4 4 7 . 1 . . . . . Terminals 9 | . 2 . 2 2 2 . 1 . . . . . Botnet 9 | . 2 . 2 2 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . . Patch 3 | . 1 . 1 1 . . . . . . . . Recycling Units 9 | . 2 . 1 1 5 . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . Tunnel 8 | . 2 . 1 1 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 9 . 6 6 5 . 5 . . . 1 . Full Trace Events 7 | . 2 . 2 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 50 | . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 10 | . . . . 10 . . . . . . . . Largest Group 10 | . . . . 10 . . . . . . . . Highest-Rated Group 88 | . . . . 88 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . Total Orders 4 | . . . . 1 . . 2 . . . . 1 STAY 1 | . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . RETURN 2 | . . . . . . . 1 . . . . 1 Ally Attacks 42 | . . . . 42 . . . . . . . . Total Damage 424 | . . . . 424 . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total 13 | . 3 . 1 2 1 6 . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 2 2 3 1 . Drone Launches 4 | . . . . . . . 3 . . . . 1 Drone Recoveries 3 | . . . . . . . 2 . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 17566 | 108 1775 1663 2341 1657 365 1524 1610 937 873 1173 1632 1908 Spaces Moved 9422 | 48 755 643 799 705 301 1189 1031 505 619 934 1036 857 Core 10 | 4 . . . . . . . . . . . 6 Treads 2611 | 44 688 643 799 378 . . . . . . . 59 Legs . | . . . . . . . . . . . . . Wheels 6801 | . 67 . . 327 301 1189 1031 505 619 934 1036 792 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 155 240 240 120 120 120 115 115 115 115 115 115 Average Speed 149 | 150 185 240 240 184 120 125 119 115 115 115 115 137 Slowest Speed 1150 | 160 320 240 240 240 120 135 135 115 115 115 115 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 64 | 4 95 99 65 77 62 85 30 85 75 81 71 14 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 18 | . 2 2 1 1 4 5 . . . 1 2 . Known Exits Taken 6 | . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . Scrap Searched 15 | . . 1 . . . 8 . . 1 4 1 . Spaces Dug 58 | . . . . . . . 21 10 6 . 3 18 Terrain Destroyed 256 | . . . 11 . . . 29 21 21 . 92 82 Melee 28 | . . . . . . . 16 3 3 . 1 5 Projectile 11 | . . . . . . . 1 . 1 . 2 7 AOE 211 | . . . 11 . . . 11 14 17 . 89 69 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 11951 | 71 963 698 1053 923 306 1227 1282 819 758 1035 1446 1370 Wait 1391 | . 68 15 86 91 . . 128 260 106 67 240 330 Move 9410 | 47 754 642 798 704 300 1188 1030 504 618 933 1035 857 Hop . | . . . . . . . . . . . . . Pick Up 165 | 5 25 2 23 11 . 12 15 6 3 7 43 13 Fast Attach 33 | 4 2 . . 3 . 5 5 1 1 3 3 6 Attach 52 | 2 4 1 6 6 . 1 6 2 1 4 5 14 Detach 17 | . . . . . 3 . 2 1 . 3 2 6 Swap 113 | . 12 1 17 7 1 3 19 12 15 6 7 13 Drop 153 | . 12 2 25 13 1 18 12 4 2 11 46 7 Fire 479 | 13 86 30 93 57 . . 27 24 7 . 43 99 Melee 80 | . . . . 9 . . 38 5 4 1 3 20 Ram 20 | . . . . 15 1 . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush 15 | . . 5 5 5 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . Trap 21 | . . . . . . . . . 1 . 19 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Discovered new exit (range 12) 1018 | -10/Materials | Discovered new exit (range 16) 1433 | -10/Materials | Discovered new exit (range 14) 1884 | -10/Materials | Entered Mines 1967 | -10/Mines | Discovered new exit (range 9) 2105 | -10/Mines | Learned location of Storage (-9) 2159 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2159 | -10/Mines | Discovered new exit (range 5) 2221 | -10/Mines | Core integrity fell below 50% 3155 | -10/Mines | Discovered new exit (range 5) 3306 | -10/Mines | Discovered new exit (range 6) 3547 | -10/Mines | Entered Materials 3547 | -9/Materials | Evolved 2 slots: Weapon x2 3869 | -9/Materials | Discovered new exit (range 15) 3946 | -9/Materials | Build established: Scavenger-Tank 4306 | -9/Materials | Build established: Scavenger-Gunner 5735 | -9/Materials | Identified exit to Mines 5735 | -9/Materials | Identified exit to Storage 5788 | -9/Materials | Build established: Gunner 5888 | -9/Materials | Entered Storage 5933 | -9/Storage | Garrison activated, responded to threat 6315 | -9/Storage | Build established: Scavenger-Gunner 7105 | -9/Storage | Central database locked down 7107 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7225 | -9/Storage | Core integrity fell below 50% 7398 | -9/Storage | Core integrity fell below 20% 7425 | -9/Storage | Build established: Commander-Gunner 7487 | -9/Storage | Used back door to open Recycling access 7487 | -9/Storage | Discovered new exit (range 5) 7488 | -9/Storage | First assault squad dispatched 7545 | -9/Storage | Entered Recycling 7562 | -9/Recycling | Lost 8 allies 7818 | -9/Recycling | Discovered new exit (range 10) 7878 | -9/Recycling | Scanned before Scraplab entrance 7898 | -9/Recycling | Entered Scraplab 7908 | -9/Recycling | Discovered new exit (range 3) 7910 | -9/Recycling | Entered Scraptown 7910 | -9/Scraptown | System corruption cleaned by C-Scrubber 8040 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8067 | -9/Scraptown | Visited IN-MT5's Study 8088 | -9/Scraptown | Visited Comm Corps 8173 | -9/Scraptown | Build established: Mutant 8345 | -9/Scraptown | Discovered new exit (range 11) 8431 | -9/Scraptown | Visited Cyclists 8465 | -9/Scraptown | Visited Bundlers 8551 | -9/Scraptown | Visited TADAMA 8597 | -9/Scraptown | Visited Awakened 8625 | -9/Scraptown | Visited Symbiants 8680 | -9/Scraptown | Visited UFD Registry 8680 | -9/Scraptown | Registered with UFD as "Carboneater" 8727 | -9/Scraptown | Entered Cyclist Reading Room 8807 | -9/Scraptown | Visited Junk Repository 8812 | -9/Scraptown | Build established: Tank 8853 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8858 | -9/Scraptown | Found DCF Scrap (29 items) 8976 | -9/Scraptown | Visited Scrapoid Research Area 9020 | -9/Scraptown | Visited Analyses Database 9050 | -9/Scraptown | Visited Scrap Suit Storage 9058 | -9/Scraptown | Found Scrap Suit 9092 | -9/Scraptown | Visited Scrapoid Pod Storage 9109 | -9/Scraptown | Visited Cartography Club 9185 | -9/Scraptown | Found Deep Structural Scanner 9198 | -9/Scraptown | Learned location of Proximity Caves (-5) 9198 | -9/Scraptown | Learned location of Zion (-6) 9198 | -9/Scraptown | Learned location of Cetus (-4) 9198 | -9/Scraptown | Learned location of Armory (-3) 9198 | -9/Scraptown | Learned 12 Materials zone layouts 9198 | -9/Scraptown | Learned 16 Research zone layouts 9198 | -9/Scraptown | Learned 4 Access zone layouts 9198 | -9/Scraptown | Learned 12 Lower Caves zone layouts 9198 | -9/Scraptown | Learned 16 Lower Caves zone layouts 9198 | -9/Scraptown | Learned 20 Lower Caves zone layouts 9198 | -9/Scraptown | Learned location of 2 exits from Lower Caves 9198 | -9/Scraptown | Learned location of 3 exits from Lower Caves 9198 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 9256 | -9/Scraptown | Found Scrapoid Pod 9282 | -9/Scraptown | Visited Science Testing Area 9306 | -9/Scraptown | Visited Junk Repository 9328 | -9/Scraptown | Visited Science Guys 9430 | -9/Scraptown | Discovered new exit (range 3) 9434 | -9/Scraptown | Entered Factory 9434 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 9714 | -6/Factory | Discovered new exit (range 8) 9838 | -6/Factory | Identified exit to Lower Caves 9962 | -6/Factory | Build established: Gunner 10298 | -6/Factory | Discovered new exit (range 7) 10463 | -6/Factory | Repaired Hyp. Gauss Rifle 10710 | -6/Factory | Discovered new exit (range 13) 11044 | -6/Factory | Entered Lower Caves 11045 | -6/Lower Caves | Identified exit to Lower Caves 11346 | -6/Lower Caves | Build established: Skirmisher 11537 | -6/Lower Caves | Learned 8 Factory zone layouts 11869 | -6/Lower Caves | Learned Factory terminal intel 11981 | -6/Lower Caves | Entered another Lower Caves area 11982 | -6/Lower Caves | Identified exit to Factory 11982 | -6/Lower Caves | Identified exit to Zion 12091 | -6/Lower Caves | Learned Factory terminal intel 12193 | -6/Lower Caves | Found Alien Artifact 12193 | -6/Lower Caves | Identified Core Expander 12193 | -6/Lower Caves | Installed Core Expander, added new Utility slot 12217 | -6/Lower Caves | Learned Factory security intel 12854 | -6/Lower Caves | Entered Zion 12855 | -6/Zion | Identified exit to Proximity Caves 13078 | -6/Zion | Learned Factory stockpile data 13108 | -6/Zion | Learned Factory trap positions 13212 | -6/Zion | Given the Hacking Drone Bay 13215 | -6/Zion | Found Prototype Device 13536 | -6/Zion | Identified Hacking Drone Bay 13565 | -6/Zion | Learned 12 Factory zone layouts 13614 | -6/Zion | Discovered new exit (range 14) 13692 | -6/Zion | Found Prototype Launcher 13692 | -6/Zion | Identified Rocket Array 13696 | -6/Zion | Found Prototype Launcher 13696 | -6/Zion | Identified Gui. Missile Launcher 14027 | -6/Zion | Entered Proximity Caves 14182 | -5/Proximity Caves | Learned location of Warlord (-4) 14282 | -5/Proximity Caves | Spotted B-75 Beast 14950 | -5/Proximity Caves | Learned 6 Upper Caves zone layouts 14950 | -5/Proximity Caves | Learned Armory trap positions 14950 | -5/Proximity Caves | Learned Factory emergency access door positions 15659 | -5/Proximity Caves | Entered Factory 15659 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15660 | -5/Factory | Identified exit to Upper Caves 15661 | -5/Factory | Identified exit to Factory 15662 | -5/Factory | Loaded intel: 112 trap records 15666 | -5/Factory | Loaded intel: 26 terminal locations 15956 | -5/Factory | Build established: Tank 17324 | -5/Factory | Lost 9 parts (2p1n3u3w) 17459 | -5/Factory | First assault squad dispatched 17534 | -5/Factory | Core integrity fell below 50% 17558 | -5/Factory | Core integrity fell below 20% 17560 | -5/Factory | Lost 9 parts (1p4u4w) 17567 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 17517_ C-30 ARC bursts open, deploying its payload. 17517_ G-67 Veteran unfolds itself. 17517_ L-41 Fighter unfolds itself. 17517_ G-50 Soldier unfolds itself. 17517_ E-15 Imp unfolds itself. 17518_ Adv. Heat Sink destroyed. 17520_ Seismic Detector destroyed. 17522_ K-01 Serf collects debris. 17523_ Imp. Heat Sink destroyed. 17527_ Rocket Array destroyed. 17529_ Variable Charge Gun destroyed. 17529_ Adv. Plasma Cannon destroyed. 17529_ Enh. Optical Array destroyed. 17529_ Mic. Fission Core blown off. 17529_ Targeting Computer blown off. 17529_ E-15 Imp destroyed. 17534_ System corrupted: Heat flow error (+236). 17537_ G-50 Soldier heat short circuits Carbon-fiber Leg. 17538_ Acquired 12 matter. 17559_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# "" | | ????????????????????????????????????## " ? | | ????????????????????????????????????? ? | | ????????????????????????????????????## ? | | ????????????????????????????????????# ?? | | ????????????????????????????????????# ?? | | ??????????????????????????????????##?# ?? | | ?????????????????????????##########T # # #+#### | | ????????????????????????? | | ?????????????????????????? | | ????????????????????????? % | | ????????????????????####???# | | ????????????????????# ""???# % | | ????????????????????# ""???#^^^^^#?##########+#### | | ????????????????????# ""???# #?????# | | ????????????????????/ "???# #?????# | | ????????????????????? ???# #?????# | | ????????????????????? ???# #?????# = | | ?????????????????????#+#???# ####### | | ?????????????????????#%##??# += | | ????????????????????##[%####g#+######### | | ????????????????????#![!# #?# | | ??????T?????????????##*## #?# " " | | ?????????????????????# ## #?# "R" | | ?????????????????????#!##l #?# """ | | ???????????????+?????# l/@ """ #?# | | ?????????????????????#### """"" #?########### | | ????????????????????????# """"" #???????????? | | ????????????????????????# #???????????? | | # """"???????????????# """ #???????????? | | # """"???????????????# """"" #???????????? | | # """"???????????????#| """"" #???????????? | | # """"???????????????# #???????????? | | # ???????????????##############???????????? | | ##+#####????????????????????????????????????????? | | ##?????????????????????????#??????????????? | | ?????????????????????????#??????????????? | | ^ ?????????????????????????#??????????????? | | " ?????????????????????????#??????????????? | | T ^ ?????????????????????????#??????????????? | | ## " ?????????????????????????#??????????????? | | # ?????????????????????????#??????????????? | | # ?????????????????????????#??????????????? | | / """"?????????????????????????#??????????????? | | # """"?????????????????????????#??????????????? | | # """"?????????????????????????#??############# | | # """"?????????????????????????#??# | | # ?????????????????????????#??# | | # """"?????????????????????????#??# | | #^ """"?????????????????????????#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- Force Field | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingHellfireLauncher Manual? 0 Play Time 03:27:08 Cumulative 347.2 hours Start 2024.07.23 @ 13:33:09 End 2024.07.23 @ 17:24:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b5b6f15-606a-443e-b409-ea92562846ab