Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.11 @ 20:08:01 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (396) 1980 Value Destroyed (21076) 21076 Prototype IDs (294) 5880 Alien Tech Used (11) 2200 Bonus (59481) 59481 TOTAL SCORE: 101117 Bonus ------- High Alert Combat Kills 5717 Follower Combat Kills 474 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -310 Cogmind --------- Core Integrity 856/1600 Matter 290/300 Energy 418/424 System Corruption 0% Temperature Cool (24) Movement Flying (49) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Chain-Fusion Reactor > --- PROPULSION (7) --- Flying Biometal Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Experimental Power Amplifier High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Hvy. Kinetic Rail Construct/C > --- INVENTORY (20) --- Experimental Power Amplifier Experimental Cooling System Advanced Energy Well (500) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Advanced Quantum Shading Machine Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating Experimental Powered Armor Experimental Powered Armor Medium Regenerative Plating Improved Remote Force Field Improved Remote Force Field Modified Sigix Sheargun Modified Sigix Sheargun Sigix Corpse Peak State ------------ > --- POWER ------------ Chain-Fusion Reactor > --- PROPULSION ------- Flying Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Power Amplifier High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Architect God Chip A Architect God Chip D > --- WEAPON ----------- Hvy. Kinetic Rail Construct/C > --- INVENTORY -------- Experimental Power Amplifier Experimental Cooling System Advanced Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating Experimental Powered Armor Experimental Powered Armor Medium Regenerative Plating Improved Remote Force Field Improved Remote Force Field High-powered Transdimensional Reconstructor Modified Sigix Sheargun Modified Sigix Sheargun Sigix Corpse [Rating: 239] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Centrium Light Armor Plating Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Precision Rocket Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 12 | . . . 1 . 2 . . 2 . . . . 2 . . . . . . . . . 2 . 1 . . 2 . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 553 | 6 11 6 17 8 22 56 6 23 2 8 3 5 17 . 1 10 2 14 7 2 3 2 13 22 78 42 41 45 56 25 Power 13 | 1 1 2 1 . 1 4 . . . . . . . . . . . . . . . . 1 1 1 . . . . . Engine 6 | 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Propulsion 38 | 2 3 2 6 2 8 8 . 1 . . . . . . . . . . . . . . 1 . 5 . . . . . Treads 18 | 1 1 . 3 1 4 8 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 1 2 2 3 1 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . Utility 390 | 1 5 1 4 6 9 20 5 14 2 4 3 1 14 . 1 5 2 9 7 2 3 2 11 17 59 35 32 39 52 25 Device 271 | . 2 1 1 2 5 10 3 8 1 2 1 1 7 . . 2 1 6 5 . 1 1 6 13 45 32 28 30 41 16 Storage 11 | 1 2 . . 1 . 1 1 1 . . . . . . . 1 . 1 . . . . . . 1 . . . 1 . Processor 27 | . 1 . . . . . . 1 . . 2 . . . . 1 . . . . . . 2 3 6 1 . 6 4 . Hackware 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 . . . . 2 Protection 74 | . . . 3 3 4 9 1 3 1 2 . . 5 . 1 1 1 2 2 2 2 1 2 1 6 2 4 3 6 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 2 1 6 . 4 24 1 8 . 4 . 4 3 . . 5 . 5 . . . . . 4 13 7 9 6 4 . Energy Gun 23 | . . 1 2 . 1 12 1 1 . . . . . . . 1 . . . . . . . 1 . 2 . 1 . . Energy Cannon 4 | . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Ballistic Gun 16 | 2 2 . 3 . 2 4 . 1 . . . . . . . . . . . . . . . . 2 . . . . . Ballistic Cannon 24 | . . . . . . . . . . . . . . . . . . . . . . . . 1 6 5 7 1 4 . Launcher 14 | . . . 1 . 1 4 . 2 . 2 . 2 1 . . . . 1 . . . . . . . . . . . . Special Weapon 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 4 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . 2 . 4 . 2 . 2 . . . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . . . . 2 . . 2 . 3 . . . . . 2 5 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 2 1 . 5 . 1 . . . . 3 . . 6 . 2 . . 2 . 3 3 9 4 2 . . 3 Parts Lost 39 | . 1 1 2 . 2 11 . . 1 . . . . . . . . . . . . . . . . . . 5 11 5 Power 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 29 | . . . 1 . 1 6 . . 1 . . . . . . . . . . . . . . . . . . 5 10 5 Weapon 5 | . 1 . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 1 1 . 2 6 . . 1 . . . . . . . . . . . . . . . . . . 1 7 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 69 | . 99 99 99 99 99 98 66 63 65 66 65 66 69 70 70 69 70 63 63 63 63 63 71 75 65 64 63 59 56 60 Engine 2 | . 14 5 9 11 9 1 8 6 6 6 6 . . . . . . . . . . . . . . . . . . . Core 1 | . . 8 1 . . 6 . . . . . 5 5 5 5 5 5 4 5 5 5 5 4 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 4 4 3 3 3 Treads 3 | . 13 14 22 22 17 17 8 . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 11 11 9 9 . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . 4 6 . . . . . . . . . 2 5 9 . 4 4 1 1 3 Device 20 | . 12 14 11 11 21 19 26 24 19 19 19 22 22 23 23 22 23 21 21 21 21 21 22 21 20 25 28 23 17 23 Storage 5 | . 14 14 11 11 9 10 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 9 | . . . . . . . . 1 6 6 6 6 5 5 5 7 11 10 10 10 10 10 11 14 13 13 12 15 15 15 Hackware 1 | . . . . . . . . 3 . . . . 4 5 5 2 . . . . . . 4 4 4 . . . . . Protection 5 | . . . 10 10 14 13 . . 5 6 6 3 5 5 5 5 5 5 5 5 5 5 2 1 4 4 1 2 6 5 Energy Gun 2 | . . 8 13 22 14 6 4 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 28 19 8 . 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . 4 6 6 2 . . 5 5 5 5 5 5 5 5 5 4 4 6 7 6 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 14 49 51 60 60 62 68 67 66 59 72 59 61 81 67 71 72 72 81 81 81 81 84 97 104 113 107 106 132 132 122 Greatest Support 299 | 20 16 16 16 16 26 22 57 61 61 61 61 61 83 83 83 83 83 83 83 83 83 121 128 128 176 107 107 132 299 299 Greatest Overweight (x) 6 | . 3 5 5 5 6 4 4 3 . 1 . . . . . . . . . . . . . . 1 . . . 1 . Average Overweight (x) . | . 1 4 4 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 17 20 20 20 20 20 20 20 20 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 9 19 19 19 19 19 14 15 19 17 18 19 19 20 20 19 20 19 19 20 19 20 19 19 19 19 19 19 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 17 20 19 20 20 20 15 20 18 17 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 Scrap Engine Consumption 343 | . . . . . . . 34 14 1 1 2 10 13 . . 14 . 9 1 1 3 1 8 5 55 4 5 14 148 . Constructs Created 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 3 . Constructs Modified 153 | . . . . . . . 6 7 1 1 2 1 3 . . . . 12 . . . 5 . 4 30 . . 12 69 . Class Distribution -------------------- 26% | Alien-Construct 22% | Construct 15% | Trapper-Construct 9% | Scavenger-Mutant 9% | Mutant 7% | Alien-Mutant 5% | Trapper-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Trapper-Construct | -4/Upper Caves Trapper-Construct | -4/Zhirov Trapper-Construct | -3/Proximity Caves Trapper-Ninja | -3/Research Trapper-Ninja | -3/Quarantine Trapper-Construct | -2/Research Trapper-Construct | -2/Testing Alien-Construct | -2/Section 7 Alien-Construct | -1/Access Alien-Construct | -1/Command Alien-Construct | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 15759 | 237 461 273 352 80 205 991 126 376 250 85 77 159 194 18 10 626 55 147 123 42 40 17 189 288 1024 518 535 958 4647 2656 Remotely 1719 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 1182 497 Salvage Created 23998 | . 527 206 925 316 612 1418 205 308 153 109 . 327 233 . 214 60 . 449 170 95 90 . 405 388 1365 484 1054 3416 5515 4954 Parts 1188 | . 42 13 64 20 34 76 13 17 . 5 . 10 24 . 1 5 . 24 6 5 . . 29 15 50 24 57 160 209 285 Haulers Intercepted 18 | . 2 . 3 . 2 4 . . . . . . 1 . . . . 1 . . . . . . 1 1 1 2 . . Recyclers Shooed 7 | . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 3 . 11 . . 2 . 2 . 4 3 . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . 3 . 2 . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 294 | . 12 3 16 6 12 26 1 2 . 4 . 6 5 . . . . 6 . 1 . . 1 2 16 5 11 56 53 50 Melee 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Guns 57 | . 12 3 11 6 7 16 . 2 . . . . . . . . . . . . . . . . . . . . . . Cannons 179 | . . . . . . 4 1 . . . . 1 . . . . . 3 . . . . 1 2 15 5 11 35 52 49 AOE 50 | . . . 4 . 3 5 . . . 4 . 5 5 . . . . 3 . . . . . . . . . 21 . . Classes Destroyed 23 | . 6 2 3 . 2 2 . 1 . . . 1 . . . 1 . . 1 . . . . . 1 . . 3 . . Worker 17 | . . 2 2 1 . . . . . . . . 1 . . . . 3 . . . . 1 . 1 . 1 4 1 . Builder 14 | . 2 . 1 1 2 3 1 . . . . . 2 . . . . . . . . . . . . . . 2 . . Tunneler 4 | . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hauler 18 | . 2 . 3 . 2 4 . . . . . . 1 . . . . 1 . . . . . . 1 1 1 2 . . Recycler 16 | . . . 2 1 . 2 2 1 . . . . . . . . . 1 . . . . 1 1 1 . . 2 2 . Minesweeper 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Mechanic 5 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . Operator 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 32 | . 1 . 2 . 1 2 . 2 . . . . . . . . . . . . . . 5 3 1 1 3 6 5 . Swarmer 52 | . 6 . 6 3 3 7 . . . 4 . 3 5 . . . . 5 . . . . . . . . . 10 . . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Grunt 77 | . 6 3 5 3 3 11 . . . . . . . . . . . . . 1 . . . . 5 . 5 17 18 . Brawler 10 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 3 5 . Duelist 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Sentry 25 | . . . 4 . 3 7 1 . . . . 1 . . . . . . . . . . 1 . . . 1 5 2 . Demolisher 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 19 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . 2 3 . . 4 7 . Programmer 33 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 5 5 10 10 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 6 2 10 2 4 5 1 1 . 4 . 3 5 . . . . 5 1 1 . . 3 3 6 3 5 11 7 10 Combat Bots Only 10 | . 5 2 4 2 3 5 1 1 . 4 . 3 5 . . . . 3 . 1 . . 1 2 6 3 4 8 7 10 Max Kills in Single Turn 5 | . 1 1 5 1 3 2 1 1 1 3 . 3 3 . . 1 . 2 1 1 . . 1 1 1 1 1 5 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . 3 2 . . . 3 . 3 3 . . . . 1 . . . . . . . . . 4 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 16915 | . 432 211 766 109 724 2131 . 310 268 282 . . 120 . 52 105 . 114 . 109 . . 364 269 377 135 234 2455 4604 2744 Core 1427 | . 34 33 71 16 54 226 . 49 22 . . . . . 18 42 . 49 . 65 . . 96 21 34 . . 264 198 135 Absorbed by Shields 5252 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 2298 2692 Redirected to Shielding 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 581 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 113 358 80 Regen/Repaired (Parts) 6592 | . 90 . . . . . . 40 56 156 101 31 139 . . . . 140 . . . 58 . 148 593 . . 686 2607 1747 Core Remaining (%) 81 | 100 . 73 . 78 . . 49 . . . . 91 . . . . 94 . . . . 90 . 91 . . 97 . . 53 Volleys Fired 1323 | . 55 26 67 13 46 96 9 15 1 7 . 10 8 . . 14 3 13 . 2 . . 15 18 59 30 52 163 273 328 Largest 2 | . 2 2 2 2 2 2 2 2 1 1 . 1 1 . . 1 1 1 . 1 . . 1 2 2 2 2 2 2 1 Hottest 220 | . 40 85 112 112 112 117 129 174 61 61 . 87 87 . . 87 87 129 . 129 . . 163 220 163 133 133 67 171 69 Shots Fired 1831 | . 110 52 131 26 91 184 12 24 1 7 . 10 8 . . 14 3 13 . 2 . . 15 24 84 31 53 166 442 328 Gun 567 | . 110 52 128 26 90 149 3 9 . . . . . . . . . . . . . . . . . . . . . . Cannon 1232 | . . . . . . 30 9 15 1 2 . 7 6 . . 14 3 10 . 2 . . 15 24 84 31 53 156 442 328 Launcher 22 | . . . 3 . 1 5 . . . 5 . 3 2 . . . . 3 . . . . . . . . . . . . Special 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Kinetic 1455 | . 110 46 51 . 6 89 . 19 1 2 . 7 6 . . . . 10 . 2 . . 15 24 71 31 53 156 428 328 Thermal 338 | . . 6 77 26 84 90 12 5 . . . . . . . 14 3 . . . . . . . 13 . . . 8 . Explosive 32 | . . . 3 . 1 5 . . . 5 . 3 2 . . . . 3 . . . . . . . . . 10 . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Robot Hit Streak 28 | . 9 7 9 9 10 18 8 8 . . . 5 . . . 14 . 6 . 3 . . 4 10 7 18 25 13 17 28 Robot Miss Streak 5 | . 5 4 4 3 4 2 1 5 . 4 . 1 2 . . 2 . 1 . . . . 1 1 3 1 2 3 4 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 1 1 Secondary Targets 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1270 | . 65 31 77 17 61 129 6 17 2 1 . 11 10 . 5 14 . 17 8 4 2 . 15 16 54 15 25 94 319 255 Core Hits 704 | . 32 16 40 10 25 57 4 16 1 7 . 8 11 . 3 7 . 11 3 2 1 . 9 9 27 4 14 93 166 128 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . Critical Parts Destroyed 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . . . . . Critical Strikes 88 | . 1 . 6 3 5 3 . . . . . 1 1 . 1 . . . . 1 . . 2 2 8 2 4 18 23 7 Burn 16 | . . . 6 3 5 2 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 9 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 5 . . . . . Blast 52 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 4 13 23 7 Sever 7 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 5 . . Impale 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . Melee Attacks 175 | . . . . . . 2 . 7 3 2 . 7 27 . 6 18 . 13 11 2 2 . 34 26 15 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . 2 . 7 3 2 . 7 11 . . . . . . . . . . . . . . . . . Piercing 143 | . . . . . . . . . . . . . 16 . 6 18 . 13 11 2 2 . 34 26 15 . . . . . Sneak Attacks 26 | . . . . . . . . 1 2 1 . . 6 . . 1 . 4 3 1 . . 2 2 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 88863 | . 755 463 1542 290 1126 2617 166 520 127 371 . 808 943 . 360 676 . 1504 514 244 181 . 941 929 4255 1693 2709 13912 20561 30656 Guns 5782 | . 755 463 1249 290 1048 1775 40 162 . . . . . . . . . . . . . . . . . . . . . . Cannons 71253 | . . . . . . 454 126 229 . . . 166 . . . 584 . 429 . 121 . . 484 592 3884 1693 2709 8565 20561 30656 Explosions 7230 | . . . 293 . 78 388 . . . 305 . 390 351 . . . . 538 . . . . . . . . . 4887 . . Melee 4138 | . . . . . . . . 129 127 66 . 252 592 . 360 92 . 537 514 123 181 . 457 337 371 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 71647 | . 755 402 446 . 53 1025 . 302 . . . 166 . . . . . 429 . 121 . . 484 592 3373 1693 2709 8565 19876 30656 Thermal 5325 | . . 61 803 290 995 1204 166 89 . . . . . . . 584 . . . . . . . . 511 . . . 622 . Explosive 7230 | . . . 293 . 78 388 . . . 305 . 390 351 . . . . 538 . . . . . . . . . 4887 . . Electromagnetic 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1294 | . . . . . . . . 129 127 66 . 252 260 . . . . . . . . . . . . . . 460 . . Piercing 3304 | . . . . . . . . . . . . . 332 . 360 92 . 537 514 123 181 . 457 337 371 . . . . . Highest Corruption 7 | . 2 2 . . . 1 1 1 1 1 1 . . . . 1 1 7 7 7 7 7 . . . . . . . . Average Corruption 2 | . 1 2 . . . 1 1 1 1 1 1 . . . . 1 1 2 7 7 7 7 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Effects 82 | . 7 14 . . . 6 12 1 5 5 . . . . . 1 5 2 5 4 1 14 . . . . . . . . Message Errors 19 | . 1 3 . . . 2 2 . 1 1 . . . . . . 1 . 1 1 1 5 . . . . . . . . Matter Fused 18 | . 1 2 . . . . 4 . 2 1 . . . . . . 3 . 1 1 . 3 . . . . . . . . Heat Flow Errors 10 | . 2 2 . . . 2 . . 1 . . . . . . . 1 . . . . 2 . . . . . . . . Energy Discharges 8 | . 1 1 . . . 1 1 . . 1 . . . . . . . . 2 . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . 1 5 . . . 1 2 . 1 1 . . . . . 1 . 1 1 . . 3 . . . . . . . . Data Loss (major) 4 | . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7544 | . . . 28 . . 34 5 . 59 45 . 113 57 . 137 . . 254 104 31 . . 49 62 430 555 471 1338 1517 2255 Projectiles 6495 | . . . . . . 27 5 . . . . . . . . . . 11 . 31 . . . 62 393 555 471 1168 1517 2255 Explosions 328 | . . . 28 . . 7 . . . 2 . 43 19 . . . . 59 . . . . . . . . . 170 . . Melee 721 | . . . . . . . . . 59 43 . 70 38 . 137 . . 184 104 . . . 49 . 37 . . . . . Knockbacks 317 | . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . 3 11 4 6 26 90 173 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 299 | . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . 3 11 4 6 25 83 163 Secondary 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 10 Self-Inflicted Damage 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 231 204 153 81 16 196 36 72 187 . . 85 . . . 38 225 64 . 4 . 158 200 4 69 . . . 272 2 Average Temperature 52 | . 106 91 48 16 9 68 19 19 97 . . 33 . . . 35 132 14 . 2 . 102 68 2 39 . . . 139 2 Received Heat Transfer 2260 | . 123 138 228 33 162 738 . 36 117 12 . . 9 . . . . . . 42 . . 72 . . 9 9 132 310 90 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Robots Melted 5 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 5 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 25 | . . . 7 4 10 4 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9660 | . . 148 2294 851 2516 2469 222 200 . . . . . . . 610 . . . . . . . . 350 . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2100 | . 356 223 421 282 223 378 177 190 . . . . 211 . . . . 193 . . . . 136 330 398 174 249 2100 1828 . Initial 1332 | . . 27 . 147 57 5 117 114 . . . . 156 . . . . . . . . . . 76 87 143 23 133 1332 . Average 285 | . 212 56 188 184 83 202 48 92 . . . . 129 . . . . 103 . . . . 37 188 236 111 131 758 1431 . Maximum Alert Level 5 | . 1 1 2 1 1 1 . . . . . . 1 . . . . . . . . . . 1 1 . 1 5 5 . Low Security (%) 49 | 100 35 96 59 47 94 52 100 100 . . . . 83 . . . . 100 . . . . 100 66 31 100 70 33 . . Level 1 21 | . 64 3 31 52 5 47 . . . . . . 16 . . . . . . . . . . 33 68 . 29 18 . . Level 2 . | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 14 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 84 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 3 . 2 . 3 12 . 4 . . . . 2 . . . . 1 . . . . 2 1 1 5 4 13 7 . Investigation 8 | . 1 . 1 . 2 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . Extermination 17 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 2 1 . 2 3 3 3 . Reinforcement 18 | . 2 . 1 . 1 3 . 1 . . . . . . . . . . . . . . . . 1 3 1 5 . . Assault 11 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 5 4 . Garrison 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . 1 . . . . 2 . . . . . . 1 . . 1 . . . . . . . . 12 2 2 . 17 . Communications Jammed 125 | . . . . . . . . . . . . . . . . . . . . . . . 62 . . 14 11 25 13 . Distress Signals 122 | . . . . . . . . . . . . . . . . . . . . . . . 62 . . 13 11 23 13 . Times Spotted 550 | . 24 9 34 6 15 51 . 11 7 7 . 7 8 . 3 29 . 14 . 5 . . 11 9 31 10 20 79 75 85 Peak Tracking Total 14 | . 6 3 6 3 4 14 . 4 5 4 . 4 7 . 2 11 . 4 . 3 . . 3 2 6 1 4 7 8 8 Tactical Retreats 58 | . 1 . 4 2 2 4 . 5 2 2 . . 2 . 2 1 . 4 . 2 . . 2 . 7 1 3 4 7 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 15 | . 1 . . . 1 2 . . . . . . . . . . . 8 . . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Triggered 25 | . . . . . . . . . . . . . . . 2 15 2 . . 5 . 1 . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . . . . . . . 8 8 8 8 8 8 8 8 8 8 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 38 | . . . . . . 6 . 1 . . . . . . . . . 3 . . . . . 1 1 4 5 6 3 8 Max in Single Turn 1 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 1 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 85 | . 5 1 6 2 6 10 11 10 . . . . 4 . 2 4 . 1 2 . 3 . 1 2 1 1 4 5 2 2 Terminals 47 | . 3 1 6 2 5 8 6 9 . . . . 3 . . . . . . . . . . . . . 3 . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Recycling Units 10 | . 1 . . . . 1 5 1 . . . . . . . . . . . . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 9 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 1 1 1 1 2 . . Total Hacks 225 | . 14 3 16 5 17 18 35 24 . . . . 8 . 8 7 . 5 7 . 13 . 1 6 3 1 4 8 2 20 Successful 124 | . 8 2 6 1 4 7 21 9 . . . . 1 . 8 7 . 2 7 . 13 . . 1 . . 4 2 1 20 Failed 101 | . 6 1 10 4 13 11 14 15 . . . . 7 . . . . 3 . . . . 1 5 3 1 . 6 1 . Catastrophic 17 | . . . 3 1 3 1 . 3 . . . . . . . . . 1 . . . . 1 . 1 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 6 2 12 5 11 8 26 13 . . . . 2 . . . . 5 . . . . . . . . . . . . Terminals 121 | . 11 3 16 5 14 16 25 21 . . . . 6 . . . . . . . . . . . . . 3 . 1 . Fabricators 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Repair Stations 6 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . Recycling Units 18 | . 1 . . . . 1 10 3 . . . . . . . . . . . . . . . . . . . 3 . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 16 | . . . . . 3 . . . . . . . 2 . . . . . . . . . 1 2 3 1 1 3 . . Terminal Hacks 88 | . 2 2 3 . 2 6 9 4 . . . . 1 . 8 7 . . 7 . 13 . . . . . 3 . 1 20 Record 36 | . . . . . . . . . . . . . . . 7 6 . . 6 . 1 . . . . . . . . 16 Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 8 | . . 1 1 . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . 5 . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 11 | . . . . . . 4 . . . . . . . . 1 1 . . 1 . . . . . . . 3 . 1 . Branch Access Points 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . 1 . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 22 | . 3 . 3 1 2 . 6 5 . . . . . . . . . 2 . . . . . . . . . . . . Terminals 18 | . 3 . 3 1 2 . 4 5 . . . . . . . . . . . . . . . . . . . . . . Botnet 18 | . 3 . 3 1 2 . 4 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 5 1 6 2 5 6 8 10 . . . . 4 . . . . 1 . . . . 1 2 1 1 1 5 2 . Full Trace Events 7 | . 1 . 1 . 1 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 3 . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 4 . 6 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Programmers 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 . 4 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 1 . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 34 | . . 5 . . . 12 . . . . 6 . . . . 4 . . . . . . . 1 1 2 1 1 1 . Largest Group 12 | . . 3 1 . . 12 . . . . 6 6 . . . 4 . . . . . . . 1 1 1 1 1 1 . Highest-Rated Group 235 | . . 52 31 . . 235 . . . . 146 146 . . . 184 . . . . . . . 26 30 45 26 26 26 . Highest-Rated Ally 49 | . . 31 31 . . 31 . . . . 31 31 . . . 49 . . . . . . . 26 30 45 26 26 26 . Total Orders 50 | . . . . . . . . . . . . . . . . 3 1 5 . . . . 1 9 . 12 10 4 5 . STAY 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 1 . 1 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . FOLLOW 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 3 2 . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . RETURN 32 | . . . . . . . . . . . . . . . . . 1 5 . . . . 1 5 . 6 7 3 4 . Ally Attacks 127 | . . 32 19 . . 29 . . . . . 23 . . . 19 . . . . . . . . 5 . . . . . Total Damage 1922 | . . 300 275 . . 377 . . . . . 320 . . . 583 . . . . . . . . 67 . . . . . Kills 19 | . . 6 4 . . 2 . . . . . 3 . . . 3 . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 8 | . . 1 1 . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . 1 . 1 . . 1 . 1 . . 1 . . . . . . . . . . Drone Launches 33 | . . . . . . . . . . . . . . . . . 1 5 . . . . 1 4 . 6 7 5 4 . Drone Recoveries 31 | . . . . . . . . . . . . . . . . . 1 5 . . . . 1 4 . 6 7 3 4 . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 34507 | 53 804 927 970 574 1153 1731 1292 1096 383 632 534 519 803 204 490 1197 477 649 248 279 72 390 1012 642 3595 1250 1729 2020 6711 2071 Spaces Moved 29024 | 38 452 532 439 328 459 722 559 896 476 526 641 522 928 291 532 1359 468 895 451 505 139 294 1193 928 2691 1524 1620 1637 4039 2940 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2626 | 1 . . . . . 2 525 116 . . . . . . . . . . . . . . . . . . . . 1982 . Legs 3581 | . . . . . . . . . . . . . . . . . . 758 451 505 139 273 . . 1443 . . . 12 . Wheels 3428 | 36 452 532 439 328 459 720 34 2 . . . . . . . . . . . . . . . . 381 . . . 45 . Hover 6237 | . . . . . . . . 616 476 526 176 . 817 291 532 1359 468 86 . . . . . . 58 . . 476 356 . Flight 13151 | . . . . . . . . 162 . . 465 522 111 . . . . 51 . . . 21 1193 928 809 1524 1620 1161 1644 2940 Fastest Speed 35 | 50 95 140 145 145 120 130 129 73 73 73 73 73 62 62 62 62 62 35 41 41 41 41 44 35 35 57 57 57 40 49 Average Speed 74 | 100 116 149 152 153 155 147 150 93 73 73 73 73 63 62 62 62 62 41 41 41 41 48 56 36 87 57 57 86 68 49 Slowest Speed 320 | 160 145 155 155 155 170 320 177 176 73 120 73 73 73 62 62 62 62 62 41 41 41 107 64 44 225 57 57 115 182 49 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 15 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 61 | 4 75 98 53 64 30 91 88 23 65 66 81 60 15 50 69 89 66 17 56 74 60 53 31 87 44 95 65 54 88 95 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 12 | . . . . 1 . . 2 . . . 3 . . . 2 2 . . 2 . . . . . . . . . . . Known Exits Taken 23 | . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 26 | . . 2 . 1 . . . . 5 1 4 1 . 3 . . 3 . 2 3 . 1 . . . . . . . . Spaces Dug 186 | . . . . . . 15 1 7 1 3 . 2 14 . 1 8 1 4 1 . . . 23 23 8 10 20 32 5 7 Terrain Destroyed 933 | . . . 8 . 12 46 4 12 2 85 . 37 32 . 1 9 3 15 1 . . . 26 32 32 17 28 222 73 236 Melee 76 | . . . . . . 2 . 4 1 1 . 2 14 . 1 8 . 4 1 . . . 16 17 5 . . . . . Projectile 524 | . . . . . . 1 4 8 1 2 . 2 2 . . 1 3 1 . . . . 10 15 27 17 28 93 73 236 AOE 333 | . . . 8 . 12 43 . . . 82 . 33 16 . . . . 10 . . . . . . . . . 129 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 40055 | 49 627 618 617 378 814 1214 1009 1120 509 756 706 636 1091 314 681 1686 650 1139 494 570 150 540 1459 1164 3852 1858 2352 2057 7545 3400 Wait 8243 | 2 82 40 57 12 263 270 412 143 19 213 57 92 95 24 143 229 177 191 22 57 2 243 196 146 875 241 618 181 3089 52 Move 28920 | 37 451 531 438 327 458 721 558 895 475 525 640 521 927 290 531 1358 467 894 450 504 138 293 1192 927 2690 1509 1609 1609 4016 2939 Hop 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 12 10 . Pick Up 272 | 4 17 7 14 6 9 26 2 17 4 . 3 1 7 . . 13 . 5 1 . 1 . 5 5 33 6 4 13 45 24 Fast Attach 239 | 6 3 2 5 4 4 12 3 6 . . 2 . 5 . . 9 . 9 2 2 3 2 3 15 65 17 18 21 10 11 Attach 80 | . 1 . 2 . 4 10 2 5 2 . . . 2 . . 1 . . . . 1 . 3 . 3 1 1 12 22 8 Detach 27 | . 1 . . . . . 5 3 . . . . . . . 1 . . . . . . . . . . . 5 10 2 Swap 247 | . 7 4 10 4 14 34 1 12 . 8 1 5 10 . 1 . 2 5 5 . . . 7 8 10 24 28 13 26 8 Drop 472 | . 10 8 24 12 16 43 17 17 5 1 3 . 10 . . 22 . 9 3 2 3 2 4 19 102 23 17 28 44 28 Fire 1323 | . 55 26 67 13 46 96 9 15 1 7 . 10 8 . . 14 3 13 . 2 . . 15 18 59 30 52 163 273 328 Melee 175 | . . . . . . 2 . 7 3 2 . 7 27 . 6 18 . 13 11 2 2 . 34 26 15 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: [*Arm] / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 16) 54 | -11/Junkyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 4) 671 | -10/Materials | Discovered new exit (range 16) 799 | -10/Materials | Repaired Lgt. Treads 858 | -10/Materials | Entered Mines 883 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1080 | -10/Mines | Discovered new exit (range 12) 1312 | -10/Mines | Discovered new exit (range 5) 1338 | -10/Mines | Learned 2 Materials zone layouts 1458 | -10/Mines | Discovered new exit (range 8) 1500 | -10/Mines | Learned Materials emergency access door positions 1545 | -10/Mines | Build established: Scavenger-Mutant 1785 | -10/Mines | Entered Materials 1785 | -9/Materials | Accompanied by 1 ally 1785 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1790 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2117 | -9/Materials | Discovered new exit (range 14) 2693 | -9/Materials | Discovered new exit (range 13) 2696 | -9/Materials | Identified exit to Mines 2755 | -9/Materials | Entered Mines 2760 | -9/Mines | Met a Derelict bent on vengeance 2844 | -9/Mines | Build established: Mutant 2883 | -9/Mines | Learned location of Storage (-8) 2902 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2992 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2997 | -9/Mines | Found Prototype Device 2997 | -9/Mines | Identified Exp. Sensor Array 3180 | -9/Mines | Identified exit to Materials 3200 | -9/Mines | Discovered exit to Materials (range 16) 3329 | -9/Mines | Entered Materials 3329 | -8/Materials | Evolved 2 slots: Utility x2 3645 | -8/Materials | Build established: Scavenger-Mutant 4079 | -8/Materials | Build established: Mutant 4296 | -8/Materials | Discovered new exit (range 12) 4309 | -8/Materials | Identified exit to Storage 4482 | -8/Materials | Entered Storage 4522 | -8/Storage | Build established: Scavenger-Mutant 5285 | -8/Storage | Build established: Mutant 5485 | -8/Storage | Garrison activated, responded to threat 5706 | -8/Storage | Discovered new exit (range 16) 5799 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5825 | -8/Storage | Met a pair of Derelict thieves 5893 | -8/Storage | Lost 6 parts (1p4u1w) 5983 | -8/Storage | Garrison activated, responded to threat 6089 | -8/Storage | Core integrity fell below 50% 6162 | -8/Storage | Used back door to open Recycling access 6162 | -8/Storage | Discovered new exit (range 5) 6213 | -8/Storage | Entered Recycling 6256 | -8/Recycling | Found Scrap Engine 6645 | -8/Recycling | Build established: Construct 6755 | -8/Recycling | Discovered new exit (range 5) 7505 | -8/Recycling | Entered Factory 7505 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7927 | -6/Factory | Discovered new exit (range 4) 7967 | -6/Factory | Identified exit to Lower Caves 8601 | -6/Factory | Entered Lower Caves 8874 | -6/Lower Caves | Attacked by a faux Warlord 8980 | -6/Lower Caves | Discovered new exit (range 5) 8983 | -6/Lower Caves | Identified exit to Lower Caves 8984 | -6/Lower Caves | Entered another Lower Caves area 9002 | -6/Lower Caves | Learned Factory trap positions 9203 | -6/Lower Caves | Spotted B-75 Beast 9613 | -6/Lower Caves | Discovered new exit (range 5) 9615 | -6/Lower Caves | Identified exit to Zion 9616 | -6/Lower Caves | Entered Zion 9638 | -6/Zion | System corruption cleaned by Quarantine Array 9673 | -6/Zion | Learned location of Warlord (-5) 9740 | -6/Zion | Found CR-A16's Pointy Stick 9928 | -6/Zion | Gained Derelict followers 9964 | -6/Zion | Given the Hacking Drone Bay 9973 | -6/Zion | Found Prototype Device 10028 | -6/Zion | Given A8's code to call for help 10080 | -6/Zion | Discovered new exit (range 15) 10123 | -6/Zion | Identified exit to Proximity Caves 10150 | -6/Zion | Entered Proximity Caves 10150 | -5/Proximity Caves | Accompanied by 6 allies 10156 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10263 | -5/Proximity Caves | Learned location of 1 exit from Factory 10361 | -5/Proximity Caves | Spotter reported a threat 10586 | -5/Proximity Caves | Discovered new exit (range 15) 10668 | -5/Proximity Caves | Identified exit to Factory 10669 | -5/Proximity Caves | Entered Factory 10669 | -5/Factory | Evolved 2 slots: Utility x2 10670 | -5/Factory | Identified exit to Factory 10671 | -5/Factory | Loaded intel: 112 trap records 10707 | -5/Factory | Discovered new exit (range 13) 10720 | -5/Factory | Identified Hacking Drone Bay 10759 | -5/Factory | Discovered exit to Factory (range 16) 10765 | -5/Factory | Discovered exit to Factory (range 15) 11400 | -5/Factory | Identified exit to Upper Caves 11472 | -5/Factory | Entered Upper Caves 11643 | -5/Upper Caves | Discovered new exit (range 4) 11670 | -5/Upper Caves | Identified exit to Upper Caves 11676 | -5/Upper Caves | Entered another Upper Caves area 11759 | -5/Upper Caves | Learned location of 1 exit from Factory 11759 | -5/Upper Caves | Learned Armory trap positions 12156 | -5/Upper Caves | Discovered new exit (range 11) 12166 | -5/Upper Caves | Identified exit to Warlord 12166 | -5/Upper Caves | Entered Warlord 12303 | -5/Warlord | Found Prototype Special Weapon 12303 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 12309 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12466 | -5/Warlord | Visited the Vortex Lab 12471 | -5/Warlord | Found Prototype Energy Cannon 12471 | -5/Warlord | Identified Vortex Driver 12474 | -5/Warlord | Found Prototype Energy Gun 12474 | -5/Warlord | Identified Vortex Rifle 12485 | -5/Warlord | Warlord's base attacked by MAIN.C 12727 | -5/Warlord | Met Warlord 12776 | -5/Warlord | Found Prototype Device 12776 | -5/Warlord | Identified System Purifier 12790 | -5/Warlord | Found Prototype Processor 12790 | -5/Warlord | Identified Exp. Targeting Computer 12809 | -5/Warlord | Found Prototype Hackware 12812 | -5/Warlord | Found Prototype Processor 12835 | -5/Warlord | Warlord forces counterattacked 12872 | -5/Warlord | Build established: Commander-Construct 12881 | -5/Warlord | Spotted Striker 12886 | -5/Warlord | Allies destroyed Striker 13079 | -5/Warlord | Learned location of Armory (-3) 13079 | -5/Warlord | Learned location of Quarantine (-3) 13079 | -5/Warlord | Learned Quarantine trap positions 13080 | -5/Warlord | Learned 4 Research zone layouts 13080 | -5/Warlord | Learned Factory garrison access intel 13100 | -5/Warlord | Spotted Executioner 13160 | -5/Warlord | Warlord base infiltrated, sounded retreat 13296 | -5/Warlord | Spotted Striker 13296 | -5/Warlord | Spotted Striker 13297 | -5/Warlord | Spotted Striker 13316 | -5/Warlord | Discovered new exit (range 12) 13323 | -5/Warlord | Identified exit to Proximity Caves 13363 | -5/Warlord | Entered Proximity Caves 13423 | -4/Proximity Caves | Build established: Construct 13697 | -4/Proximity Caves | Learned Research emergency access door positions 13802 | -4/Proximity Caves | Discovered exit to Factory (range 11) 13840 | -4/Proximity Caves | Entered Factory 13840 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13841 | -4/Factory | Identified exit to Research 13842 | -4/Factory | Loaded intel: 4 garrison access locations 13915 | -4/Factory | Discovered exit to Research (range 14) 14104 | -4/Factory | Discovered new exit (range 14) 14115 | -4/Factory | Identified exit to Upper Caves 14115 | -4/Factory | Identified exit to Extension 14322 | -4/Factory | Found Powered Armor 14489 | -4/Factory | Entered Upper Caves 14540 | -4/Upper Caves | Learned Research security intel 14540 | -4/Upper Caves | Learned Factory garrison access intel 14540 | -4/Upper Caves | Learned Research garrison access intel 14540 | -4/Upper Caves | Learned Extension garrison access intel 14715 | -4/Upper Caves | Discovered new exit (range 15) 14725 | -4/Upper Caves | Identified exit to Upper Caves 14737 | -4/Upper Caves | Entered another Upper Caves area 14740 | -4/Upper Caves | Discovered exit to Research (range 15) 14975 | -4/Upper Caves | Build established: Trapper-Construct 15010 | -4/Upper Caves | Discovered new exit (range 15) 15016 | -4/Upper Caves | Identified exit to Zhirov 15016 | -4/Upper Caves | Entered Zhirov 15016 | -4/Zhirov | Discovered new exit (range 3) 15024 | -4/Zhirov | Met Zhirov 15032 | -4/Zhirov | Identified Exp. Target Analyzer 15035 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15042 | -4/Zhirov | Found Alien Artifact 15042 | -4/Zhirov | Identified Integrated Dissipator 15042 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15049 | -4/Zhirov | Found Alien Artifact 15088 | -4/Zhirov | Identified exit to Proximity Caves 15088 | -4/Zhirov | Entered Proximity Caves 15169 | -3/Proximity Caves | Spotted B-86 Titan 15183 | -3/Proximity Caves | Discovered exit to Research (range 11) 15324 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15478 | -3/Proximity Caves | Entered Research 15478 | -3/Research | Evolved 2 slots: Utility x2 15478 | -3/Research | Identified Ghost Barrier 15479 | -3/Research | Identified exit to Quarantine 15483 | -3/Research | Loaded intel: 4 garrison access locations 15855 | -3/Research | Build established: Trapper-Ninja 15929 | -3/Research | Found Prototype Processor 15931 | -3/Research | Identified Spectral Analyzer 15933 | -3/Research | Found Spectral Analyzer 16359 | -3/Research | Discovered new exit (range 7) 16386 | -3/Research | Spotted B-90 Cyclops 16490 | -3/Research | Entered Quarantine 16491 | -3/Quarantine | Loaded intel: 18 trap records 16563 | -3/Quarantine | Discovered new exit (range 23) 16730 | -3/Quarantine | Identified Transdimensional Reconstructor 16861 | -3/Quarantine | Found Alien Artifact 16861 | -3/Quarantine | Identified Core Reset Matrix 16861 | -3/Quarantine | Used Core Reset Matrix 16865 | -3/Quarantine | Detected hypermatrix surge 16865 | -3/Quarantine | Sensed 15 artifacts in vicinity 16888 | -3/Quarantine | Found Subatomic Replicator 16916 | -3/Quarantine | Identified exit to Research 17132 | -3/Quarantine | Entered Research 17132 | -2/Research | Warlord forces began assault on 0b10 17132 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17242 | -2/Research | Research machine network offline 17368 | -2/Research | Discovered new exit (range 11) 17382 | -2/Research | Spotted Striker 17412 | -2/Research | Destroyed Striker 17473 | -2/Research | Identified exit to Testing 17479 | -2/Research | Met up with Warlord 17642 | -2/Research | Borebot progress halted 17745 | -2/Research | Spotted B-90 Cyclops 17748 | -2/Research | Found Unknown Device 17748 | -2/Research | Identified Adv. Force Booster 17758 | -2/Research | Found Prototype Device 17770 | -2/Research | Borebot progress halted 17780 | -2/Research | Identified Exp. Shock Absorption System 17784 | -2/Research | Found Prototype Processor 17784 | -2/Research | Identified Exp. Core Analyzer 17822 | -2/Research | Found Exp. Core Analyzer 18018 | -2/Research | Borebot progress halted 18026 | -2/Research | Build established: Trapper-Construct 18092 | -2/Research | Spotted Striker 18180 | -2/Research | Warlord invited to help at Command 18445 | -2/Research | Spotted Striker 18446 | -2/Research | Spotted Striker 18452 | -2/Research | Destroyed Striker 18657 | -2/Research | Spotted Executioner 18665 | -2/Research | Spotted Executioner 18670 | -2/Research | Spotted Executioner 18675 | -2/Research | Spotted Executioner 19138 | -2/Research | Spotted Striker 19934 | -2/Research | Found Prototype Processor 19934 | -2/Research | Identified Exp. Melee Analysis Suite 20630 | -2/Research | Spotted Executioner 20664 | -2/Research | Found Prototype Device 20664 | -2/Research | Identified Adv. Kinecellerator 20727 | -2/Research | Entered Testing 20757 | -2/Testing | Identified exit to Access 20978 | -2/Testing | Spotted PL-0X8AGZGQFP 21224 | -2/Testing | Found Prototype Device 21224 | -2/Testing | Identified 2N-1CE's Frost Array 21331 | -2/Testing | Found Prototype Energy Gun 21331 | -2/Testing | Identified Tachyon Dispersion Ray 21542 | -2/Testing | P-80 Master assimilated allied Technician 9a 21691 | -2/Testing | Found Prototype Energy Gun 21691 | -2/Testing | Identified Warp Gun 21925 | -2/Testing | Spotted Fortress 21964 | -2/Testing | Discovered new exit (range 6) 21966 | -2/Testing | Identified exit to Section 7 21977 | -2/Testing | Entered Section 7 21978 | -2/Section 7 | Sensed 23 artifacts in vicinity 22067 | -2/Section 7 | Spotted S7 Guard 22090 | -2/Section 7 | Found Core Regenerator 22200 | -2/Section 7 | Found Integrated Mediator 22200 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 22298 | -2/Section 7 | Spotted S7 Guard 22301 | -2/Section 7 | Found Core Membrane 22309 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 22362 | -2/Section 7 | Found Prototype Protection 22362 | -2/Section 7 | Identified Centrium Heavy Armor Plating 22580 | -2/Section 7 | Build established: Alien-Construct 23156 | -2/Section 7 | Spotted Executioner 23156 | -2/Section 7 | Spotted Executioner 23168 | -2/Section 7 | Spotted Alpha 7 23174 | -2/Section 7 | Spotted B-99 Colossus 23215 | -2/Section 7 | Found Core Expander 23215 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 23237 | -2/Section 7 | Found LRC Insulator 23237 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 23243 | -2/Section 7 | Found LRC Insulator 23243 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 23245 | -2/Section 7 | Found LRC Insulator 23245 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 23706 | -2/Section 7 | Entered Access 23706 | -1/Access | Evolved 2 slots: Utility x2 23741 | -1/Access | Spotted B-99 Colossus 24805 | -1/Access | Spotted B-99 Colossus 24904 | -1/Access | Spotted B-99 Colossus 24907 | -1/Access | Destroyed 8 combat bots 25028 | -1/Access | Destroyed 7 combat bots 25206 | -1/Access | First assault squad dispatched 25360 | -1/Access | Used Subatomic Replicator to create Supercharged TR 25550 | -1/Access | Destroyed 7 combat bots 25717 | -1/Access | Spotted B-99 Colossus 25717 | -1/Access | Spotted B-99 Colossus 25725 | -1/Access | Discovered new exit (range 3) 25726 | -1/Access | Entered Command 25856 | -1/Command | Spotted B-99 Colossus 25976 | -1/Command | First assault squad dispatched 26296 | -1/Command | Spotted M Guard 26296 | -1/Command | Spotted Combat Programmer 26297 | -1/Command | Spotted M Guard 26297 | -1/Command | Spotted Combat Programmer 26338 | -1/Command | Destroyed Combat Programmer 26347 | -1/Command | Destroyed Combat Programmer 26675 | -1/Command | Destroyed M Guard 26942 | -1/Command | Destroyed M Guard 26942 | -1/Command | All MAIN.C guards destroyed 27050 | -1/Command | Met MAIN.C 27057 | -1/Command | 0b10 Conduit disabled 27116 | -1/Command | Destroyed MAIN.C Shell 27119 | -1/Command | MAIN.C activated Command garrisons 27182 | -1/Command | Destroyed MAIN.C 27202 | -1/Command | Used Core Regenerator, restored core integrity (+400) 27216 | -1/Command | Lost 7 parts (1p6u) 27219 | -1/Command | Discovered new exit (range 43) 27219 | -1/Command | Discovered new exit (range 87) 27219 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27246 | -1/Command | Destroyed 7 combat bots 27609 | -1/Command | Phase Generator disabled 27630 | -1/Command | Build established: Alien-Mutant 27993 | -1/Command | Found Exp. Armor Integrity Analyzer 30338 | -1/Command | Build established: Alien-Construct 31199 | -1/Command | Found Exp. Targeting Computer 31216 | -1/Command | Found Adv. Kinecellerator 31223 | -1/Command | Found Exp. Core Analyzer 31226 | -1/Command | Found Exp. Core Analyzer 31228 | -1/Command | Found Exp. Core Analyzer 32430 | -1/Command | Warped through subspace to slip node 32430 | -1/Command | Discovered new exit (range 3) 32433 | -1/Command | Found Exp. ECM Suite 32437 | -1/Command | Entered Access_0 32438 | -1/Access_0 | Sensed 2 artifacts in vicinity 32439 | -1/Access_0 | Met Architect 32442 | -1/Access_0 | Architect warped through subspace 32462 | -1/Access_0 | Destroyed A8 32492 | -1/Access_0 | Architect warped through subspace 32544 | -1/Access_0 | Architect warped through subspace 32549 | -1/Access_0 | Found Exp. Powered Armor 32571 | -1/Access_0 | Found Integrity Redistributor 32576 | -1/Access_0 | Architect warped through subspace 32609 | -1/Access_0 | Architect warped through subspace 32623 | -1/Access_0 | A6 warped into view 32642 | -1/Access_0 | Destroyed A6 32654 | -1/Access_0 | Architect warped through subspace 32657 | -1/Access_0 | Found Med. Regenerative Plating 32675 | -1/Access_0 | Architect warped through subspace 32717 | -1/Access_0 | Architect warped through subspace 32735 | -1/Access_0 | Found Exp. Weapon Cycler 32745 | -1/Access_0 | Found Exp. Weapon Cycler 32748 | -1/Access_0 | Destroyed 10 combat bots 32749 | -1/Access_0 | Architect warped through subspace 32751 | -1/Access_0 | Found Prototype Device 32751 | -1/Access_0 | Identified Desublimator 32768 | -1/Access_0 | Architect warped through subspace 32797 | -1/Access_0 | Subspace Access Node disabled 32806 | -1/Access_0 | A5 warped into view 32824 | -1/Access_0 | Architect warped through subspace 32860 | -1/Access_0 | Destroyed A5 32867 | -1/Access_0 | Architect warped through subspace 32904 | -1/Access_0 | Found Exp. Phase Shifter 32913 | -1/Access_0 | Architect warped through subspace 32937 | -1/Access_0 | Destroyed 7 combat bots 32971 | -1/Access_0 | Architect warped through subspace 32977 | -1/Access_0 | Found Exp. Powered Armor 32979 | -1/Access_0 | Found Exp. Powered Armor 33015 | -1/Access_0 | Found Exp. Powered Armor 33017 | -1/Access_0 | Found Exp. Powered Armor 33032 | -1/Access_0 | Architect warped through subspace 33080 | -1/Access_0 | Architect warped through subspace 33126 | -1/Access_0 | A4 warped into view 33131 | -1/Access_0 | Architect warped through subspace 33148 | -1/Access_0 | Destroyed A4 33185 | -1/Access_0 | Architect warped through subspace 33215 | -1/Access_0 | Subspace Access Node disabled 33231 | -1/Access_0 | Found Exp. Weapon Cycler 33249 | -1/Access_0 | Architect warped through subspace 33273 | -1/Access_0 | Architect warped through subspace 33304 | -1/Access_0 | Architect warped through subspace 33350 | -1/Access_0 | Architect warped through subspace 33382 | -1/Access_0 | Architect warped through subspace 33428 | -1/Access_0 | Destroyed A2 33434 | -1/Access_0 | Architect warped through subspace 33441 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 33470 | -1/Access_0 | Started Test 138-B, establishing a local singularity 33470 | -1/Access_0 | Singularity Gate disabled 33536 | -1/Access_0 | Subspace Access Node disabled 33558 | -1/Access_0 | A3 warped into view 33568 | -1/Access_0 | Architect warped through subspace 33582 | -1/Access_0 | Destroyed A3 33605 | -1/Access_0 | Architect warped through subspace 33630 | -1/Access_0 | Architect warped through subspace 33654 | -1/Access_0 | Architect warped through subspace 33656 | -1/Access_0 | Found Exp. Powered Armor 33668 | -1/Access_0 | Architect warped through subspace 33679 | -1/Access_0 | Architect warped through subspace 33688 | -1/Access_0 | Architect warped through subspace 33695 | -1/Access_0 | Subspace Access Node disabled 33706 | -1/Access_0 | Destroyed Architect 33710 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 33731 | -1/Access_0 | Found Exp. Phase Shifter 34280 | -1/Access_0 | Found Sigix Corpse 34476 | -1/Access_0 | Found Prototype Hackware 34476 | -1/Access_0 | Identified Architect God Chip D 34479 | -1/Access_0 | Found Prototype Hackware 34479 | -1/Access_0 | Identified Architect God Chip A 34485 | -1/Access_0 | Found Modified Sigix Sheargun 34490 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-266) 34493 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34497 | -1/Access_0 | Found Modified Sigix Sheargun 34502 | -1/Access_0 | Warped through subspace to slip node 34502 | -1/Access_0 | Discovered new exit (range 8) 34508 | *** | Heading to fleet! Last Messages --------------- 34475_ Dropped Adv. Force Field. 34476_ Acquired Prototype Hackware. 34476_ Identified Architect God Chip D. 34479_ Acquired Prototype Hackware. 34479_ Identified Architect God Chip A. 34480_ Acquired 10 matter. 34482_ Dropped Lrn. Tractor Beam. 34485_ Acquired Modified Sigix Sheargun. 34490_ Dropped Exp. Weapon Cycler. 34490_ Integrity redistributed from core (-266). 34491_ Acquired Exp. Weapon Cycler. 34493_ Acquired Hpw. Transdimensional Reconstructor. 34494_ Acquired 10 matter. 34495_ Dropped Hpw. Transdimensional Reconstructor. 34497_ Acquired Modified Sigix Sheargun. 34498_ Dropped Exp. Cooling System. 34499_ Acquired Hpw. Transdimensional Reconstructor. 34502_ Warped through subspace, drawn to slip node. 34502_ EXIT=FOUND 34504_ Acquired Adv. Quantum Shading Machine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 97 Energy Capacity 1007 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Armor Coverage 1350 Resistance: EM 25 Utility Shielding 66 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 7 Kinecelleration 50 Force Boost 40 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Mediator Core Membrane Core Expander LRC Insulator Subatomic Replicator Core Regenerator Supercharged TR Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionRecoilCalibrator Manual? 0 Play Time 05:05:15 Cumulative 1302.5 hours Start 2023.12.10 @ 22:07:08 End 2023.12.11 @ 20:08:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 933 Rogue 893 Adventurer 40 Explorer 0 Win Type 2 Total 154 Types 74/7/48/2/1/4/15/2/1 Lore% 93 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 400954fa-6371-4c0d-86c7-cd8a2f1f1eb8