Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 14:27:44 Player: xk2222 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (787) 787 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3452 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -7/Factory Parts ------- Power (2) Propulsion (4) Utility (3) High-capacity Storage Unit Improved Salvage Targeting Computer Improved Melee Analysis Suite Weapon (4) Inventory (12) Heat Sink Heat Sink Large Storage Unit Medium Matter Pod (100) Long-range Sensor Array Peak State ------------ Power Improved Ion Engine Light Nuclear Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Utility High-capacity Storage Unit Long-range Sensor Array Weapon Improved EM Shotgun Particle Gun Heavy Assault Rifle Inventory Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink Large Storage Unit Medium Matter Pod Long-range Sensor Array Improved Salvage Targeting Computer Particle Gun Light Assault Rifle [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 46 | 6 4 . 8 19 9 Power 5 | 1 . . 1 2 1 Engine 4 | 1 . . 1 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 . . 2 7 2 Treads . | . . . . . . Leg 13 | 2 . . 2 7 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 . 1 5 3 Device 6 | . 1 . 1 3 1 Storage 5 | 1 2 . . 2 . Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 . . 4 5 3 Energy Gun 8 | 1 . . 2 5 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 4 | 1 . . 2 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 22 | . . . 3 13 6 Power 3 | . . . . 2 1 Propulsion 7 | . . . 1 4 2 Utility . | . . . . . . Weapon 12 | . . . 2 7 3 Highest Loss Streak 12 | . . . 3 12 3 Average Slot Usage (%) 75 | . 95 100 85 91 43 Engine 9 | . 14 14 11 13 1 Leg 23 | . 28 28 32 33 9 Device 3 | . . . 3 9 1 Storage 13 | . 23 28 11 9 7 Processor 4 | . . . . . 12 Energy Gun 7 | . 14 14 6 11 . Energy Cannon 2 | . . . . . 7 Ballistic Gun 10 | . 14 14 19 11 1 Naked Turns . | . . . . . . Heaviest Build 55 | 12 42 42 47 55 46 Greatest Support 80 | 20 20 20 30 80 30 Greatest Overweight (x) 10 | 3 2 2 1 3 10 Average Overweight (x) 1 | . 1 2 1 . 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 11 12 Most Carried 12 | 3 6 6 5 12 9 Average Carried 5 | 1 4 6 3 9 4 Final Capacity 12 | . . . . . 12 Final Carried 5 | . . . . . 5 Class Distribution -------------------- 66% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Skirmisher 6% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 819 | 183 222 . 78 271 65 Remotely . | . . . . . . Salvage Created 1158 | . 144 12 104 785 113 Parts 58 | . 12 2 10 33 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 22 | . 2 1 4 13 2 Guns 16 | . 2 1 4 9 . Cannons 2 | . . . . . 2 AOE 4 | . . . . 4 . Classes Destroyed 6 | . 3 1 1 1 . Worker 2 | . 2 . . . . Recycler 3 | . . . . 3 . Watcher 2 | . 1 . . 1 . Swarmer 8 | . . 1 3 4 . Grunt 13 | . 2 . . 9 2 Sentry 1 | . . . 1 . . Best Kill Streak 6 | . 3 1 2 6 1 Combat Bots Only 4 | . 2 1 2 4 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3400 | . 10 15 468 1668 1239 Core 1081 | . . 8 67 294 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 96 83 46 . Volleys Fired 92 | . 13 1 29 38 11 Largest 3 | . 2 2 3 3 2 Hottest 149 | . 70 70 120 133 149 Shots Fired 159 | . 26 2 41 76 14 Gun 145 | . 26 2 41 76 . Cannon 14 | . . . . . 14 Launcher . | . . . . . . Special . | . . . . . . Kinetic 90 | . 13 1 34 42 . Thermal 32 | . 13 1 7 8 3 Explosive . | . . . . . . Electromagnetic 37 | . . . . 26 11 Robot Hit Streak 12 | . 4 6 5 6 12 Robot Miss Streak 7 | . 7 . 4 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 88 | . 10 2 21 43 12 Core Hits 57 | . 8 1 8 37 3 Critical Hits 2 | . . . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2058 | . 137 23 182 1380 336 Guns 1033 | . 137 23 182 691 . Cannons 336 | . . . . . 336 Explosions 689 | . . . . 689 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 540 | . 61 10 157 312 . Thermal 961 | . 76 13 25 798 49 Explosive . | . . . . . . Electromagnetic 557 | . . . . 270 287 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . 17 . Projectiles . | . . . . . . Explosions 17 | . . . . 17 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . . . 30 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 404 | . 70 30 126 404 57 Average Temperature 99 | . 31 18 52 139 21 Received Heat Transfer 1239 | . 6 . 18 738 477 Effects 4 | . . . . 4 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 2 . Heat Transferred 1542 | . 222 37 74 1109 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 6 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 370 | . 67 60 83 370 141 Average Influence 93 | . 30 59 56 183 110 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 89 | . . . . . . Level 1 10 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 3 2 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . . 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 8 3 6 19 10 Peak Tracking Total 8 | . 5 3 4 7 8 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 1 | . . . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . 1 . . Successful 1 | . . . 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Record 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 1498 | 44 248 154 263 297 492 Spaces Moved 687 | 29 123 85 126 119 205 Core 17 | 13 . . . . 4 Treads . | . . . . . . Legs 670 | 16 123 85 126 119 201 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 150 125 150 Average Speed 168 | 114 163 180 150 134 206 Slowest Speed 550 | 200 180 180 150 210 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 26 40 17 13 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . . 21 . Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . . 21 . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 881 | 38 146 85 168 184 260 Wait 32 | . . . . . 32 Move 682 | 28 122 84 125 118 205 Hop . | . . . . . . Pick Up 17 | 4 5 . 3 5 . Fast Attach 18 | 4 2 . 2 7 3 Attach 14 | 2 1 . 4 2 5 Detach 3 | . 1 . 1 . 1 Swap 14 | . 1 . 2 10 1 Drop 9 | . 1 . 2 4 2 Fire 92 | . 13 1 29 38 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Met 8R-AWN 251 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered Mines 295 | -10/Mines | Followed 8R-AWN into the Mines 305 | -10/Mines | Learned Materials security intel 317 | -10/Mines | Build established: Mutant 428 | -10/Mines | Discovered new exit (range 14) 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 574 | -9/Materials | Lost 3 parts (1n2w) 706 | -9/Materials | Discovered new exit (range 4) 710 | -9/Materials | Entered another Materials area 710 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 902 | -8/Materials | Discovered new exit (range 16) 948 | -8/Materials | Discovered new exit (range 11) 1006 | -8/Materials | Core integrity fell below 50% 1007 | -8/Materials | Entered Factory 1007 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1036 | -7/Factory | Lost 12 parts (2p4n6w) 1481 | -7/Factory | Core integrity fell below 50% 1495 | -7/Factory | Core integrity fell below 20% 1499 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01414_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 01416_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 01454_ Slug penetrates Wall. 01462_ Plasma Cannon destroyed. 01464_ Slug penetrates Wall. 01465_ U-05 Engineer lays Concrete. 01467_ Slug penetrates Wall. 01468_ U-05 Engineer lays Concrete. 01471_ Imp. EM Pulse Cannon destroyed. 01471_ Aluminum Leg destroyed. 01473_ Slug penetrates Wall. 01478_ K-01 Serf cleans the Neutrino Reactor. 01479_ Penetrated by Slug. 01482_ U-05 Engineer destroyed. 01482_ Slug penetrates Wall. 01491_ U-05 Engineer lays Concrete. 01494_ Slug penetrates G-47 Trooper. 01495_ U-05 Engineer lays Concrete. 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""?#######+ | | ??????????????????????????????????????R"?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 21 Energy Capacity 415 Matter Stores 392 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Melee Accuracy 6 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilNeutralizingStreamer Manual? 0 Play Time 00:22:37 Cumulative 13.7 hours Start 2019.10.24 @ 13:43:16 End 2019.10.24 @ 14:27:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e27f861-8f02-45fe-aaf8-1e8a4b092e88