Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 21:26:25 Player: 4R-ZE3 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (3567) 3567 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (5738) 5738 TOTAL SCORE: 13275 Bonus ------- High Alert Combat Kills 138 Prayed to X0-1V1 5000 Major X0-1V1 Interference 600 Cogmind --------- Core Integrity 0/350 Matter 300/300 Energy 1200/1200 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Small Matter Pod (50) Improved Trap Scanner Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer X0-1V1's Piety Tracker > --- WEAPON ----------- Autogun Improved Assault Rifle Flak Gun Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Heat Sink Large Storage Unit Small Matter Pod Improved Trap Scanner System Restoration Module Mini Grenade Launcher GAL Module [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Experimental System Shield Protection Improved Propulsion Shielding Weapon Autogun Ballistic Gun Autogun Launcher Mini Grenade Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 57 | 6 9 10 3 7 9 5 7 1 Power 6 | 1 2 1 . 1 1 . . . Engine 6 | 1 2 1 . 1 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 3 . 1 1 2 . . Treads 9 | 2 . 3 . 1 1 2 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 4 . 2 5 . 2 7 . Device 6 | . 1 . . 3 . 2 . . Storage 4 | 1 2 . . 1 . . . . Processor 7 | . 1 . . . . . 6 . Hackware 1 | . . . . . . . 1 . Protection 3 | . . . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 3 6 1 . 7 1 . 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 1 3 1 . 6 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 2 3 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . 1 2 . . . . 4 . Parts Lost 24 | . 2 1 . . 7 6 . 8 Power . | . . . . . . . . . Propulsion 7 | . 1 . . . . 3 . 3 Utility 6 | . . . . . 3 1 . 2 Weapon 11 | . 1 1 . . 4 2 . 3 Highest Loss Streak 4 | . 1 1 . . 4 3 . 2 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 9 | 1 9 13 14 14 12 6 6 7 Power . | . . 1 1 1 . . . . Propulsion 1 | . 2 3 4 3 2 1 . . Utility 2 | . . 3 2 2 2 2 2 4 Weapon 4 | . 5 4 7 8 7 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 2 2 2 3 . . . 4 Power . | . . . . . . . . . Propulsion 4 | . 2 1 . 1 . . . . Utility 7 | . . 1 2 . . . . 4 Weapon 2 | . . . . 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 98 99 88 79 89 79 Engine 8 | . 13 10 8 6 6 7 7 6 Treads 19 | . 27 19 16 21 20 20 21 8 Device 9 | . 7 10 8 13 16 11 8 6 Storage 8 | . 13 10 8 7 7 7 7 6 Processor 7 | . 5 . . . . . 15 20 Protection 2 | . . . 14 13 4 . . . Ballistic Gun 29 | . 25 35 41 31 29 31 29 28 Launcher 2 | . 4 14 . . 1 . . . Peak Build Rating 56 | 6 22 30 38 48 48 38 55 56 Average Rating 36 | 4 15 26 37 45 41 34 48 51 On Entrance 29 | . 6 21 30 38 48 35 35 55 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 112 | 14 29 37 42 112 112 110 107 108 Greatest Support 69 | 40 40 46 46 69 69 66 63 63 Greatest Overweight (x) 5 | 1 . 1 . 1 1 1 1 5 Average Overweight (x) . | . . . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 Average Capacity 19 | 7 10 15 15 19 25 25 25 22 Most Carried 15 | 3 13 15 15 15 15 9 8 9 Average Carried 9 | 2 9 13 14 14 12 6 6 8 Final Capacity 25 | 8 15 15 15 25 25 25 25 5 Final Carried 15 | 3 13 15 15 15 9 5 7 4 Class Distribution -------------------- 41% | Gunner 28% | Tank 18% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 4626 | 77 1361 991 208 602 304 377 177 529 Remotely . | . . . . . . . . . Salvage Created 4540 | . 1323 964 208 736 492 250 . 567 Parts 280 | . 103 71 5 45 16 11 . 29 Haulers Intercepted 4 | . 2 2 . . . . . . Recyclers Shooed 7 | . 4 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 59 | . . . . . 14 10 6 29 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 83 | . 28 10 2 14 11 7 . 11 Guns 50 | . 7 8 2 14 5 4 . 10 AOE 33 | . 21 2 . . 6 3 . 1 Classes Destroyed 17 | . 9 3 . 1 1 1 . 2 Worker 21 | . 11 7 . 3 . . . . Builder 9 | . 1 8 . . . . . . Tunneler 3 | . 3 . . . . . . . Hauler 4 | . 2 2 . . . . . . Recycler 9 | . 6 2 1 . . . . . Mechanic 2 | . . 2 . . . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 2 3 . . . . . . Swarmer 23 | . 15 . . 3 2 3 . . Grunt 44 | . 10 8 . 9 6 3 . 8 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . 1 . . 2 . . . Sentry 6 | . . 1 2 2 1 . . . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 Behemoth 1 | . . . . . 1 . . . Subdweller 3 | . 3 . . . . . . . Best Kill Streak 10 | . 6 10 2 8 6 3 . 5 Combat Bots Only 7 | . 5 3 1 7 6 3 . 5 Max Kills in Single Turn 4 | . 4 2 1 2 4 2 . 2 Gunslinging 1 | . . . . 1 . . . 1 Exploded 4 | . 3 1 . . 4 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 408 | . 48 41 6 102 83 32 . 96 Missed 119 | . 15 11 4 31 25 7 . 26 Hits 289 | . 33 30 2 71 58 25 . 70 Melee 4 | . . . . . 4 . . . Projectile 285 | . 33 30 2 71 54 25 . 70 Critical Strikes 15 | . . . 1 3 5 1 . 5 Actively Blocked 1 | . . . . 1 . . . . Damage Taken 4780 | . 673 292 27 682 1373 306 . 1427 Core 1073 | . 155 28 . 22 131 29 . 708 Absorbed by Shields 256 | . . . . 108 92 56 . . Redirected to Shielding 164 | . . . 8 156 . . . . Ignored by Resistances 67 | . . 67 . . . . . . Core Remaining (%) 84 | 100 38 100 100 . . . . . Volleys Fired 303 | . 110 85 7 34 29 16 . 22 Largest 5 | . 3 5 5 5 5 5 . 5 Hottest 125 | . 60 100 106 106 125 120 . 117 Shots Fired 915 | . 178 274 35 152 116 67 . 93 Gun 847 | . 125 267 35 152 112 64 . 92 Cannon . | . . . . . . . . . Launcher 68 | . 53 7 . . 4 3 . 1 Special . | . . . . . . . . . Kinetic 847 | . 125 267 35 152 112 64 . 92 Thermal . | . . . . . . . . . Explosive 68 | . 53 7 . . 4 3 . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . 15 9 10 14 21 7 . 12 Robot Miss Streak 5 | . 4 5 1 2 3 5 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 3 . 3 2 . . 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . 1 Shots Hit Robots 592 | . 84 153 27 109 92 46 . 81 Core Hits 320 | . 66 66 9 60 45 23 . 51 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 5 | . . 1 . . 2 . . 2 Critical Strikes 9 | . . 1 . 1 2 . . 5 Destroy 8 | . . 1 . 1 2 . . 4 Impale 1 | . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 4 | . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10162 | . 2566 2068 268 1252 1828 830 . 1350 Guns 7223 | . 1056 1609 268 1252 1216 643 . 1179 Cannons . | . . . . . . . . . Explosions 2807 | . 1510 459 . . 612 187 . 39 Melee 132 | . . . . . . . . 132 Ramming . | . . . . . . . . . Kinetic 7223 | . 1056 1609 268 1252 1216 643 . 1179 Thermal . | . . . . . . . . . Explosive 2807 | . 1510 459 . . 612 187 . 39 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 132 | . . . . . . . . 132 Highest Corruption 4 | . 4 . . 1 1 1 . . Average Corruption 1 | . 4 . . 1 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . 7 . . 6 6 . . . Message Errors 7 | . 1 . . 3 3 . . . Matter Fused 3 | . . . . 2 1 . . . Heat Flow Errors 4 | . 4 . . . . . . . Energy Discharges 1 | . 1 . . . . . . . Data Loss (minor) 2 | . 1 . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 50 | . 3 35 . . . 12 . . Projectiles . | . . . . . . . . . Explosions 50 | . 3 35 . . . 12 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 244 | . 88 . . . 139 17 . . Shots 8 | . 4 . . . 3 1 . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 456 | . 382 316 111 145 90 237 456 298 Average Temperature 82 | . 81 64 39 51 51 113 231 108 Received Heat Transfer 1802 | . 81 186 27 355 273 83 . 797 Effects 5 | . 3 1 . . . . 1 . Energy Bleed 2 | . 1 1 . . . . . . Interference 2 | . 2 . . . . . . . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level 3 | . 3 2 . 1 . . . . Low Security (%) 40 | 100 25 . 100 99 . . . . Level 1 15 | . 9 46 . . . . . . Level 2 39 | . 54 53 . . . . . . Level 3 5 | . 10 . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 749 | . 749 474 194 203 . . . . Initial 302 | . . 302 194 63 . . . . Average 337 | . 423 397 164 140 . . . . Influence Increases 2888 | . 1266 494 66 392 240 170 . 260 Destroy 0b10 Robot/C 1600 | . 500 200 40 280 220 140 . 220 Destroy 0b10 Robot/NC 270 | . 125 120 5 20 . . . . Destroy Leader 328 | . 88 70 20 60 20 30 . 40 Successful Hack 23 | . 18 5 . . . . . . Select Force Hacks 100 | . 100 . . . . . . . Disable Machine 120 | . 105 15 . . . . . . Destroy Structure 357 | . 315 39 1 2 . . . . Lose Combat Pursuer 90 | . 15 45 . 30 . . . . Influence Decreases 2888 | . 548 752 386 363 409 170 . 260 Entered New Map 822 | . . 416 266 77 63 . . . Time Decay 1908 | . 528 326 120 286 278 140 . 230 Lost Part 158 | . 20 10 . . 68 30 . 30 Squads Dispatched 20 | . 7 3 1 9 . . . . Investigation 8 | . 7 . . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 8 | . . 3 1 4 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . 1 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 33 24 4 23 11 9 . 13 Peak Tracking Total 7 | . 5 3 6 5 7 3 . 4 Tactical Retreats 4 | . 1 2 . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 9 | . 7 1 . . 1 . . . Max in Single Turn 2 | . 2 1 . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged 2 | . 2 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 14 | . 8 1 1 3 . 1 . . Terminals 11 | . 7 1 . 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 27 4 3 5 . 1 . . Successful 19 | . 14 1 2 1 . 1 . . Failed 20 | . 12 3 1 4 . . . . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 29 | . 23 4 . 2 . . . . Terminals 34 | . 25 4 . 4 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 4 | . . . 3 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 5 . . . . 1 . . Record 1 | . . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 2 1 . . . . Retrieve Study 3 | . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 8 1 . . . . . . Terminals 9 | . 8 1 . . . . . . Botnet 5 | . 4 1 . . . . . . Sabotage 4 | . 4 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 4 1 1 2 . . . . Full Trace Events 4 | . 3 . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 30 | . . . . . 30 . . . Highest-Rated Ally 30 | . . . . . 30 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 125 | . 15 25 . . . 15 5 65 Good Acts 29 | . 4 8 2 4 4 3 . 4 Bad Acts 6 | . 1 . . 2 . 2 . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 2 | . . . . . . . 2 . Optics 2 | . . . . . . . 2 . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 3 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7730 | 59 1707 734 252 637 789 684 1538 1330 Spaces Moved 3130 | 32 846 293 139 262 285 256 632 385 Core 137 | 3 . . . . . . . 134 Treads 2993 | 29 846 293 139 262 285 256 632 251 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 240 50 Average Speed 211 | 151 160 160 160 188 240 240 240 315 Slowest Speed 560 | 160 160 240 160 240 240 240 240 560 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 43 | 3 97 34 16 11 49 49 77 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . . . . . 1 2 3 . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 7 | . . . . . 2 1 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 566 | . 470 42 . . 34 13 . 7 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 566 | . 470 42 . . 34 13 . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3704 | 40 1019 418 157 341 333 293 653 450 Wait 106 | . 20 15 . 19 6 13 6 27 Move 3123 | 31 846 292 138 261 284 255 631 385 Hop . | . . . . . . . . . Pick Up 41 | 3 13 8 4 7 1 . 3 2 Fast Attach 26 | 6 2 1 2 6 . 2 7 . Attach 21 | . 2 3 . 1 7 4 1 3 Detach 1 | . . . . . . . . 1 Swap 36 | . 21 8 1 1 2 3 . . Drop 40 | . 5 6 5 12 1 . 5 6 Fire 303 | . 110 85 7 34 29 16 . 22 Melee 4 | . . . . . . . . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 6) 768 | -10/Materials | Discovered new exit (range 9) 787 | -10/Materials | Prayed at D.C.S.S. Altar Unit 960 | -10/Materials | Derelicts attacked the area 1143 | -10/Materials | Discovered new exit (range 9) 1254 | -10/Materials | Weapon slot count permanently improved by X0-1V1 (+1) 1308 | -10/Materials | X0-1V1 foreshadows a heat wave 1366 | -10/Materials | Discovered new exit (range 16) 1463 | -10/Materials | Ambient heat levels rising (+10) 1476 | -10/Materials | Crushed by falling debris 1476 | -10/Materials | Core integrity fell below 50% 1590 | -10/Materials | X0-1V1 sent hostile S-10 Pest (x3) 1743 | -10/Materials | Discovered new exit (range 12) 1744 | -10/Materials | Ambient heat levels rising (+10) 1767 | -10/Materials | Entered another Materials area 1767 | -9/Materials | Evolved 2 slots: Weapon x2 1795 | -9/Materials | Build established: Gunner 1975 | -9/Materials | Discovered new exit (range 10) 2079 | -9/Materials | X0-1V1 activates XOMVISION 2263 | -9/Materials | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 2495 | -9/Materials | Discovered new exit (range 5) 2501 | -9/Materials | Entered another Materials area 2501 | -8/Materials | Evolved 2 slots: Utility x2 2517 | -8/Materials | Identified exit to Factory 2517 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2753 | -8/Materials | Entered Factory 2753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2810 | -7/Factory | Build established: Tank 2849 | -7/Factory | Sight range permanently improved by X0-1V1 (+1; -150 max core) 2914 | -7/Factory | Destroyed 7 combat bots 3112 | -7/Factory | Garrison activated, responded to threat 3373 | -7/Factory | Discovered new exit (range 7) 3390 | -7/Factory | Entered Lower Caves 3398 | -7/Lower Caves | X0-1V1 activates XOMVISION 3615 | -7/Lower Caves | Identified exit to Lower Caves 3615 | -7/Lower Caves | X0-1V1 revealed exit location to -7/Lower Caves 3828 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3887 | -7/Lower Caves | Lost 4 parts (2u2w) 3971 | -7/Lower Caves | Spotted B-75 Beast 3996 | -7/Lower Caves | Destroyed B-75 Beast 4021 | -7/Lower Caves | Lost 3 parts (1u2w) 4108 | -7/Lower Caves | Build established: Gunner 4179 | -7/Lower Caves | Entered another Lower Caves area 4217 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4376 | -7/Lower Caves | Core integrity fell below 50% 4472 | -7/Lower Caves | Learned location of Zion (-7) 4509 | -7/Lower Caves | X0-1V1 upgraded hostiles (x2) 4553 | -7/Lower Caves | Lost 3 parts (2n1w) 4604 | -7/Lower Caves | Build established: Tank 4671 | -7/Lower Caves | Core integrity restored by X0-1V1 (+80) 4776 | -7/Lower Caves | Learned Factory emergency access door positions 4800 | -7/Lower Caves | Learned location of Extension (-6) 4844 | -7/Lower Caves | Discovered new exit (range 7) 4863 | -7/Lower Caves | Entered Zion 5019 | -7/Zion | Found CR-A16's Pointy Stick 5186 | -7/Zion | Found Prototype Hackware 5186 | -7/Zion | Identified Exp. System Shield 5194 | -7/Zion | Found Prototype Processor 5194 | -7/Zion | Identified Spectral Analyzer 5204 | -7/Zion | Found Prototype Processor 5204 | -7/Zion | Identified Exp. Targeting Computer 5208 | -7/Zion | Found Prototype Processor 5208 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5283 | -7/Zion | Learned location of Warlord (-5) 5479 | -7/Zion | Build established: Gunner 5729 | -7/Zion | Given the Hacking Drone Bay 6084 | -7/Zion | Found GAL Module 6324 | -7/Zion | Discovered new exit (range 13) 6401 | -7/Zion | Entered Proximity Caves 6402 | -6/Proximity Caves | Identified exit to Factory 6473 | -6/Proximity Caves | Build established: Scavenger-Gunner 6521 | -6/Proximity Caves | Learned Factory terminal intel 6788 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+80) 7157 | -6/Proximity Caves | Build established: Gunner 7556 | -6/Proximity Caves | Spotted B-75 Beast 7574 | -6/Proximity Caves | Weapon slot count temporarily expanded by X0-1V1 (+3) 7578 | -6/Proximity Caves | Core integrity fell below 20% 7585 | -6/Proximity Caves | X0-1V1 rescued you from certain death 7667 | -6/Proximity Caves | X0-1V1 rescued you from certain death 7731 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 07579_ B-75 Beast suffers critical hit (Impale). 07585_ X0-1V1 decides a favorite toy is worth saving for now. 07585_ Core integrity partially restored (157). The surroundings shift and blur. 07587_ Movement behavior is fully back under control. 07653_ Acquired 10 matter. 07661_ Knocked back. 07667_ X0-1V1 decides a favorite toy is worth saving for now. 07667_ Core integrity partially restored (171). The surroundings shift and blur. 07728_ X0-1V1's Piety Tracker destroyed. 07728_ X0-1V1 is mildly amused. 07728_ Imp. Armor Integrity Analyzer destroyed. 07728_ Knocked back. 07731_ CR-A16's Pointy Stick blasted off. 07731_ X0-1V1 is interested. 07731_ X0-1V1 bursts into laughter! Map ----- +----------------------------------------------------+ | ?? #?# """""""""## #??????????????????????????? | | ??# ### #"""""""""# #??????????????????????????? | | ??# ##" """ " #??????????????????????????? | | ??# #?# ##" """"""" #??????????????????????????? | | ??# #?# ##" """ #??????????????????????????? | | ??# #?# #??????????????????????????? | | ??# ### #?? #????????????????????? | | ??# ##########?? #????????????????????? | | ??# ### ##??????????? #????????????????????? | | ??# #?# ##???????????? ##???????????????????? | | ??# #?## ##????????????? #???????????????????? | | ??# #??####?????????????? ##??????????????????? | | #?# #???????????????????? #?????? ???????????? | | ?# #?????????????????### #????? ???????????? | | ## ##????????????##### #????? ??????????? | | # ##???????????# ####? ??????????? | | # ##??????????# ## ?????????? | | ## #??????????# ?????????? | | ##??????????# ?????????? | | ##???????????# #????????????? | | ## #????????????# #?????????????? | | ### #????????????#";% #??????????????? | | ##?????????????## % ####??????????????? | | ### #??????????????##;BB % ##?????????????????? | | ??# #???????????????#;BB ##?????????????????? | | ?## ##??????????????#;%@ % ##????????????????? | | ## #######????????##;&] #????????????????? | | #???##???# ;!* #????????????????? | | #???# ####;;![% ;# ;#???????????????? | | ####### #???## ## ! ##?##???????????????? | | ##???## #??## ## % #??????????????????? | | #???# ##?# % ##?????????????????? | | #??## ### #?????????????????? | | ######??# ## #; #????????????????? | | #???????# ## ##### ##????????????????? | | #??????## ## ###???? #?????????????????? | | #?????## ##??????#####??????????????? | | ##?????# #???????# ##?????????????? | | ######### #???????# ###???????????? | | ## #??????## ###?????????? | | #### #????### #?????????? | | ###### #??## ## #??### #?????????? | | ????????#???## ###### #?## #?????????? | | ?????????????###?#### ### ### #?????????? | | ?????????????????# % #####?####?????????? | | ?????????????????# #??????????????????? | | ?????????????????# ##### ###????????????????? | | ?????????????????# #???# #????????????????? | | ?????? ????# ##??# ##????????????????? | | ?????# ???## ##?# ###?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 56 Energy Capacity 1580 Matter Stores 1000 Matter Capacity 1000 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 33 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Autogun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicNeutronDirector Manual? 0 Play Time 00:40:45 Cumulative 169.0 hours Start 2026.08.04 @ 20:46:54 End 2026.08.04 @ 21:26:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 121 Adventurer 54 Explorer 0 Win Type - Total 7 Types 3/0/1/1/0/0/0/1/0/1 Lore% 65 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf4bf797-da9d-4e18-9003-0c054f1205fc