Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.25 @ 21:46:40 Player: birdman Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (4095) 4095 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 10028 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1300 Matter 31/800 Energy 61/100 System Corruption 19% Temperature Cool (12) Movement Core (650) Ox12 Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Experimental Matter Compressor > --- WEAPON (5) ------- Lance > --- INVENTORY (12) --- Antimissile System Grenade Launcher Rocket Array Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Particle Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Experimental Matter Compressor Antimissile System Advanced Field Recycling Unit > --- WEAPON ----------- HERF Cannon Compact HERF Cannon Railgun Linear Accelerator Lance > --- INVENTORY -------- Improved Medium Treads Grenade Launcher Rocket Array [Rating: 118] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Improved Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 4 | . . 1 . 1 . 1 1 . . Utility 5 | . . 1 1 . 1 1 . 1 . Weapon 3 | . . . 1 1 . . 1 . . Parts Attached 106 | 7 4 15 18 3 13 3 11 5 27 Power 15 | 1 1 3 2 . 2 . . 2 4 Engine 11 | 1 1 3 2 . 2 . . 1 1 Core 1 | . . . . . . . . 1 . Reactor 3 | . . . . . . . . . 3 Propulsion 27 | 3 . 6 3 1 4 1 1 . 8 Treads 14 | 1 . 3 . . 4 1 1 . 4 Leg 13 | 2 . 3 3 1 . . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 3 3 1 2 . 3 2 4 Device 11 | . 1 . 1 . 2 . 2 1 4 Storage 4 | 1 . 2 . . . . . 1 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . 1 1 2 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 43 | 2 1 3 10 1 5 2 7 1 11 Energy Gun 8 | 1 1 . 1 . 1 2 2 . . Energy Cannon 10 | . . . 4 . 2 . 1 . 3 Ballistic Gun 12 | 1 . 3 3 1 1 . 1 . 2 Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher 8 | . . . 2 . 1 . 1 . 4 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 . . 1 . Parts Lost 61 | . 2 6 7 . 2 . 6 1 37 Power 11 | . . 2 1 . 1 . . 1 6 Propulsion 18 | . . 3 1 . 1 . . . 13 Utility 12 | . 1 1 1 . . . 2 . 7 Weapon 20 | . 1 . 4 . . . 4 . 11 Highest Loss Streak 12 | . 1 3 2 . 2 . 6 1 12 Average Slot Usage (%) 90 | . 94 92 97 99 97 93 94 94 64 Engine 8 | . 14 9 8 7 11 11 10 8 3 Treads 18 | . . 25 7 . 21 29 31 28 14 Leg 9 | . 28 6 18 29 3 . . . 4 Device 7 | . 2 . 6 7 13 11 11 8 7 Storage 14 | . 14 20 18 15 13 11 10 13 10 Protection 5 | . 6 6 10 7 6 5 4 4 . Energy Gun 2 | . 14 . . . 1 10 9 . . Energy Cannon 3 | . . . 7 . 5 . 1 4 2 Ballistic Gun 15 | . 14 21 17 30 18 11 11 13 3 Piercing Weapon 1 | . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 136 | 11 13 48 62 63 82 77 87 109 136 Greatest Support 195 | 20 20 60 60 54 120 150 180 180 195 Greatest Overweight (x) 16 | 1 . . 1 1 1 . . . 16 Average Overweight (x) . | . . . . 1 . . . . 1 Largest Inventory Capacity 14 | 6 6 14 14 14 14 14 14 14 14 Average Capacity 12 | 5 6 8 14 14 14 14 14 14 12 Most Carried 14 | 5 6 13 14 11 14 14 13 14 14 Average Carried 10 | 2 4 6 13 10 13 13 11 12 9 Final Capacity 14 | 6 6 14 14 14 14 14 14 14 12 Final Carried 14 | 4 6 13 12 11 14 14 12 13 8 Class Distribution -------------------- 25% | Mutant 25% | Tank 20% | Scavenger-Mutant 14% | Generator-Tank 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Generator-Tank | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Matter Collected 2535 | 203 178 554 727 . 126 . 82 410 255 Remotely . | . . . . . . . . . . Salvage Created 4131 | . 299 814 1381 . 209 . 226 332 870 Parts 210 | . 16 54 83 . 9 . 8 9 31 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . Parts Field Recycled 7 | . . . . . . . . . 7 Retrieved Matter 148 | . . . . . . . . . 148 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 82 | . 7 15 29 . 4 . 7 4 16 Melee 3 | . . . . . . . . . 3 Guns 53 | . 7 15 22 . 2 . 3 4 . Cannons 11 | . . . 2 . 2 . 1 . 6 AOE 14 | . . . 5 . . . 3 . 6 Classes Destroyed 12 | . 1 6 2 . 1 . . . 2 Worker 4 | . . 2 2 . . . . . . Builder 2 | . . . 2 . . . . . . Recycler 3 | . . 2 1 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 3 | . . 2 1 . . . . . . Swarmer 12 | . . 3 6 . . . 3 . . Grunt 41 | . 7 9 16 . . . 2 . 7 Brawler 2 | . . 1 1 . . . . . . Sentry 16 | . . 2 6 . 2 . 2 4 . Specialist 2 | . . . . . . . . . 2 Hunter 6 | . . . . . . . . . 6 Programmer 3 | . . . . . 2 . . . 1 Best Kill Streak 11 | . 5 4 11 . 2 . 7 1 4 Combat Bots Only 7 | . 5 4 5 . 2 . 7 1 4 Max Kills in Single Turn 4 | . 1 1 3 . 1 . 2 1 4 Gunslinging 1 | . . . . . . . 1 . . Exploded 4 | . . . 3 . . . 2 . 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Damage Taken 10953 | . 511 830 1413 . 737 . 1018 442 6002 Core 1768 | . 67 149 97 . 82 . 60 . 1313 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 73 62 82 100 90 100 94 . . Volleys Fired 242 | . 27 71 84 . 10 . 9 11 30 Largest 5 | . 2 2 3 . 4 . 5 4 4 Hottest 283 | . 60 46 111 . 246 . 249 174 283 Shots Fired 593 | . 54 142 186 . 41 . 42 44 84 Gun 479 | . 54 142 158 . 29 . 38 33 25 Cannon 91 | . . . 24 . 12 . 1 11 43 Launcher 23 | . . . 4 . . . 3 . 16 Special . | . . . . . . . . . . Kinetic 447 | . 27 142 158 . 28 . 18 33 41 Thermal 94 | . 18 . 24 . 13 . 21 11 7 Explosive 23 | . . . 4 . . . 3 . 16 Electromagnetic 29 | . 9 . . . . . . . 20 Robot Hit Streak 24 | . 11 24 22 . 19 . 15 21 12 Robot Miss Streak 6 | . 2 3 2 . 3 . 2 3 6 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 1 2 . . . 2 . . Max Gunslinging Chain 2 | . 1 1 1 . . . 2 . . Shots Hit Robots 458 | . 43 110 135 . 36 . 35 38 61 Core Hits 229 | . 17 35 75 . 11 . 26 24 41 Critical Hits 2 | . . 1 . . 1 . . . . Critical Kills 2 | . . 1 . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 17 | . . . . . . . . . 17 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 17 | . . . . . . . . . 17 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9895 | . 513 1576 2568 . 547 . 1160 940 2591 Guns 5262 | . 513 1576 1683 . 310 . 487 412 281 Cannons 2040 | . . . 383 . 237 . 65 528 827 Explosions 2267 | . . . 499 . . . 608 . 1160 Melee 323 | . . . . . . . . . 323 Ramming 3 | . . . 3 . . . . . . Kinetic 4920 | . 248 1576 1683 . 310 . 136 412 555 Thermal 1900 | . 167 . 383 . 237 . 416 528 169 Explosive 2267 | . . . 499 . . . 608 . 1160 Electromagnetic 482 | . 98 . . . . . . . 384 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 323 | . . . . . . . . . 323 Highest Corruption 19 | . . 4 . . 6 . 2 5 19 Average Corruption 7 | . . 4 . . 5 . 2 4 14 Corruption Purged . | . . . . . . . . . . Effects 90 | . . 27 . . 8 . 6 3 46 Message Errors 17 | . . 3 . . 4 . 2 1 7 Matter Fused 17 | . . 9 . . 2 . . . 6 Heat Flow Errors 7 | . . 4 . . . . . 1 2 Energy Discharges 9 | . . 2 . . . . 1 1 5 Parts Rejected 4 | . . 1 . . . . . . 3 Data Loss (minor) 8 | . . 1 . . . . 2 . 5 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 1 | . . . . . 1 . . . . Misdirections 4 | . . . . . . . . . 4 Targeting Errors 19 | . . 7 . . 1 . 1 . 10 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 162 | . . . 17 . . . 22 . 123 Projectiles 31 | . . . 14 . . . . . 17 Explosions 131 | . . . 3 . . . 22 . 106 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 436 | . . . 21 . . . 237 . 178 Shots 10 | . . . 1 . . . 6 . 3 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 592 | . 151 290 450 . 28 . 102 72 592 Average Temperature 114 | . 61 120 128 . 18 . 37 22 149 Received Heat Transfer 1794 | . 198 324 648 . 126 . 114 81 303 Effects 14 | . . . 5 . . . . . 9 Shutdowns 7 | . . . 2 . . . . . 5 Energy Bleed 2 | . . . 2 . . . . . . Interference 1 | . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . . Heat Transferred 2746 | . 375 . 518 . 250 . 778 625 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Peak Influence 457 | . 160 342 457 184 220 9 288 135 229 Average Influence 124 | . 61 154 217 184 89 8 55 74 123 Maximum Alert Level 2 | . . 1 2 . 1 . 1 . 1 Low Security (%) 79 | 100 100 78 48 100 96 100 89 100 69 Level 1 16 | . . 21 34 . 3 . 10 . 30 Level 2 3 | . . . 17 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 2 6 . 1 . 4 . 3 Investigation 2 | . . 1 1 . . . . . . Extermination 3 | . . . . . 1 . 1 . 1 Reinforcement 5 | . . 1 2 . . . . . 2 Assault . | . . . . . . . . . . Garrison 6 | . . . 3 . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Distress Signals 8 | . . 4 2 . . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 12 26 43 . 4 . 8 6 26 Peak Tracking Total 9 | . 4 9 8 . 3 . 6 2 5 Tactical Retreats 13 | . 3 3 3 . . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Traps Triggered 6 | . . . 1 . 1 . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Disabled 8 | . . . . . . . 5 . 3 Max in Single Turn 3 | . . . . . . . 3 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Accessed 5 | . 1 3 1 . . . . . . Terminals 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 1 12 2 . . . . . . Successful 6 | . 1 5 . . . . . . . Failed 9 | . . 7 2 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 5 | . 1 2 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . 8 . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 4 | . . 4 . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . 3 1 . . . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 7 | . . . . . . . 4 3 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Turns Passed 5947 | 54 352 1012 1300 249 587 440 509 615 829 Spaces Moved 2831 | 33 205 455 540 152 297 268 272 322 287 Core 22 | 9 . . . . . . . . 13 Treads 1861 | 4 . 376 162 . 264 268 272 322 193 Legs 948 | 20 205 79 378 152 33 . . . 81 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 156 155 155 160 160 160 120 Average Speed 158 | 113 120 153 161 155 159 160 160 160 189 Slowest Speed 850 | 160 120 160 180 155 160 160 160 160 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 19 | 4 36 37 46 5 8 7 6 24 23 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 373 | . . . 33 . . . 56 . 284 Melee . | . . . . . . . . . . Projectile 15 | . . . 8 . . . . . 7 AOE 358 | . . . 25 . . . 56 . 277 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total 3762 | 50 258 631 802 165 384 283 320 390 479 Wait 404 | . 15 59 131 8 31 3 19 45 93 Move 2822 | 32 204 454 539 151 296 267 271 321 287 Hop . | . . . . . . . . . . Pick Up 119 | 10 6 24 18 2 20 5 7 6 21 Fast Attach 2 | . 1 . 1 . . . . . . Attach 87 | 7 2 12 11 2 7 3 11 5 27 Detach 6 | 1 . . . . 1 1 1 . 2 Swap 17 | . 1 3 6 1 6 . . . . Drop 45 | . 2 8 11 1 13 4 2 2 2 Fire 242 | . 27 71 84 . 10 . 9 11 30 Melee 17 | . . . . . . . . . 17 Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 11) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 528 | -9/Materials | Lost 3 parts (1p1n1u) 932 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 16) 1419 | -9/Materials | Entered another Materials area 1419 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2167 | -8/Materials | Build established: Mutant 2266 | -8/Materials | Garrison activated, responded to threat 2686 | -8/Materials | Discovered new exit (range 16) 2719 | -8/Materials | Entered Factory 2719 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2929 | -7/Factory | Build established: Scavenger-Tank 2957 | -7/Factory | Discovered new exit (range 5) 2968 | -7/Factory | Entered another Factory area 2968 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3290 | -6/Factory | Build established: Tank 3472 | -6/Factory | Discovered new exit (range 10) 3511 | -6/Factory | Found Prototype Launcher 3512 | -6/Factory | Identified Rocket Array 3555 | -6/Factory | Entered another Factory area 3555 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3989 | -5/Factory | Discovered new exit (range 5) 3995 | -5/Factory | Entered another Factory area 3995 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4300 | -4/Factory | Garrison activated, responded to threat 4360 | -4/Factory | Destroyed 7 combat bots 4369 | -4/Factory | Lost 6 parts (2u4w) 4438 | -4/Factory | Discovered new exit (range 5) 4504 | -4/Factory | Entered Research 4504 | -3/Research | Accompanied by 2 allies 4504 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4811 | -3/Research | Build established: Generator-Tank 5113 | -3/Research | Discovered new exit (range 4) 5119 | -3/Research | Entered Armory 5119 | -3/Armory | Accompanied by 2 allies 5225 | -3/Armory | Found Antimissile System 5371 | -3/Armory | Crushed by falling debris 5371 | -3/Armory | System corruption reached 10% 5411 | -3/Armory | Lost 12 parts (2p4n2u4w) 5480 | -3/Armory | Lost 7 parts (2p2n1u2w) 5550 | -3/Armory | Found Fusion Bomb Launcher 5554 | -3/Armory | Found Fusion Bomb Launcher 5561 | -3/Armory | Found Fusion Bomb Launcher 5563 | -3/Armory | Found Fusion Bomb Launcher 5566 | -3/Armory | Found Fusion Bomb Launcher 5569 | -3/Armory | Found Fusion Bomb Launcher 5571 | -3/Armory | Found Fusion Bomb Launcher 5598 | -3/Armory | Core integrity fell below 50% 5627 | -3/Armory | Lost 5 parts (1p1n1u2w) 5715 | -3/Armory | Lost 5 parts (1p2n1u1w) 5791 | -3/Armory | Found Antimissile System 5795 | -3/Armory | Build established: Mutant 5800 | -3/Armory | Found Antimissile System 5938 | -3/Armory | Core integrity fell below 20% 5948 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05800_ Acquired Antimissile System. 05807_ The unstable cave ceiling collapses. 05813_ System corrupted: Substantial component data lost. 05833_ System corrupted: Matter fused (-3). 05857_ System corrupted: Component data lost. 05879_ System corrupted: Substantial component data lost. 05912_ C-30 ARC bursts open, deploying its payload. 05912_ L-61 Swordsman unfolds itself. 05912_ G-67 Veteran unfolds itself. 05919_ NRLY7SF3DFWKQHBO CK:9O:ML:WFGE8HC> 05919_ Myomer Leg destroyed. 05919_ Fusion Bomb Launcher destroyed. 05923_ Antimissile System destroyed. 05923_ Myomer Leg destroyed. 05926_ System corrupted: Lance targeting data glitched. 05928_ Myomer Leg destroyed. 05931_ Hpw. Shotgun destroyed. 05941_ G-67 Veteran destroyed. 05948_ System corrupted: Energy discharge (-39). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#######+######?????????????????? | | ??????????????????????# #?##############??????? | | ??????????????????????# ### #??????? | | ??????????????????????# + #??????? | | ??????????????????????# ### [[[ #??????? | | ??????????????????????## g##?# [[[ ######## | | ???????????????????????# #??# [[[ # | | ???????????????????????# #??# # | | ???????????????????????# #??# # !!!!! | | ??????????????????????## ##?# # !!!!! | | ??????????????????????# #?# # | | ??????????????????????# #?# # | | ??????????????????????# #?# # | | ??????????????????????# l #?# # | | ??????????????????????##[@##?#######+######## # # | | ???????????????????????#%!#???????# | | ???????????????????????#[g ######## # ## | | ???????????????????????# #??????# # # | | ???????????????????????# % #??????## | | ??????????????????????? #???????# # # | | ??????????????????????? #???????# # | | ?????????????????????? #???????#### | | ?????????????????????? #######+###??????????## | | ?????????????????????? #?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????# ##?????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#+##+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 625 Matter Stores 300 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Resistance: EX 50 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 40 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Respectable Loadout Challenges ------------ None Game ------ Seed ImprinterMissileInjector Manual? 0 Play Time 01:01:37 Cumulative 7.6 hours Start 2020.05.24 @ 19:57:42 End 2020.05.25 @ 21:46:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c72ee14-843b-4c34-b83a-c1e550fda9c1