Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:37:00

Player: fippe

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1022)     1022
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2965

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Rocket Launcher
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
           Reflective Plating
           Reflective Plating
           Hacking Suite
>          --- WEAPON -----------
           Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Aluminum Leg
   Compact Wheel
  Improved Targeting Computer
           Reflective Plating
           Shock Rifle
           Rocket Launcher
           Great Maul
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 7   3   20  14  
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   1   2   6   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   1   2   4   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 2   2   7   3   
    Device                 4    | 1   1   2   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   .   1   1   
    Hackware               1    | .   1   .   .   
    Protection             6    | .   .   4   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   .   10  5   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   .   7   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 19   | .   .   .   19  
  Power                    1    | .   .   .   1   
  Propulsion               7    | .   .   .   7   
  Utility                  6    | .   .   .   6   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      12   | .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 81  
  Engine                   10   | .   14  11  7   
  Leg                      23   | .   28  22  22  
  Device                   2    | .   6   1   .   
  Storage                  10   | .   14  11  8   
  Processor                7    | .   .   11  9   
  Hackware                 9    | .   7   11  7   
  Protection               7    | .   .   9   9   
  Ballistic Gun            20   | .   28  21  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 15  15  23  27  
  Greatest Support         37   | 20  20  20  37  
  Greatest Overweight (x)  2    | 2   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 3   6   6   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 4   8   7   .   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1166 | 346 133 413 274 
  Remotely                 .    | .   .   .   .   
Salvage Created            1266 | 121 158 535 452 
  Parts                    77   | 10  9   39  19  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   3   15  13  
  Melee                    2    | .   .   .   2   
  Guns                     26   | .   3   14  9   
  Cannons                  1    | .   .   1   .   
Classes Destroyed          11   | 3   3   3   2   
  Worker                   4    | 2   1   1   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | 1   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  12   | .   .   8   4   
  Grunt                    13   | .   3   5   5   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   2   1   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           7    | 2   2   7   5   
  Combat Bots Only         7    | .   2   7   5   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        276  | .    21   73   182  
  Missed                   95   | .    9    32   54   
Damage Taken               2657 | .    154  412  2091 
  Core                     644  | .    31   49   564  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   70   | .    .    18   52   
Core Remaining (%)         91   | 100  87   87   .    
Volleys Fired              108  | 14   20   46   28   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 40   40   120  78   
Shots Fired                207  | 28   40   92   47   
  Gun                      202  | 28   40   88   46   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    2    1    
  Special                  2    | .    .    2    .    
  Kinetic                  200  | 28   40   88   44   
  Thermal                  2    | .    .    2    .    
  Explosive                3    | .    .    2    1    
  Electromagnetic          2    | .    .    .    2    
  Robot Hit Streak         11   | 4    10   10   11   
  Robot Miss Streak        3    | 3    3    3    2    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        4    | .    1    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           147  | 14   24   61   48   
  Core Hits                60   | 5    10   24   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 5    | .    1    .    4    
  Critical Strikes         5    | .    1    .    4    
    Destroy                1    | .    1    .    .    
    Smash                  4    | .    .    .    4    
Melee Attacks              18   | .    .    .    18   
  Impact                   18   | .    .    .    18   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2700 | 235  324  891  1250 
  Guns                     1878 | 235  324  797  522  
  Cannons                  .    | .    .    .    .    
  Explosions               126  | .    .    46   80   
  Melee                    648  | .    .    .    648  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1860 | 235  324  797  504  
  Thermal                  48   | .    .    48   .    
  Explosive                126  | .    .    46   80   
  Electromagnetic          18   | .    .    .    18   
  Impact                   648  | .    .    .    648  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            292  | .    .    .    292  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    292  | .    .    .    292  
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    49   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        58   | .    9    58   16   
  Average Temperature      14   | .    5    28   7    
  Received Heat Transfer   834  | .    105  126  603  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    .    .    5    
  Impact Corruptions       7    | .    .    .    7    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             420  | 25  133 420 344 
  Initial                  128  | .   16  55  128 
  Average                  163  | 14  87  232 190 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         60   | 100 100 25  62  
  Level 1                  38   | .   .   71  37  
  Level 2                  .    | .   .   2   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   2   3   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   8   17  20  
  Peak Tracking Total      7    | .   3   5   7   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   3   2   2   
  Terminals                5    | .   2   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   7   7   9   
  Successful               13   | .   3   6   4   
  Failed                   10   | .   4   1   5   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   2   4   6   
  Terminals                17   | .   4   4   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   2   2   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        3    | .   .   2   1   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   1   1   2   
  Terminals                3    | .   .   1   2   
    Assimilate             2    | .   .   1   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   2   2   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1727 | 228 351 692 456 
Spaces Moved               841  | 126 214 338 163 
  Core                     40   | 18  .   .   22  
  Treads                   .    | .   .   .   .   
  Legs                     801  | 108 214 338 141 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            127  | 120 120 135 126 
  Slowest Speed            190  | 150 120 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 5   28  39  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          32   | .   .   29  3   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      31   | .   .   29  2   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1243 | 170 269 473 331 
  Wait                     202  | 20  23  57  102 
  Move                     838  | 125 213 337 163 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 4   5   4   5   
  Fast Attach              10   | 7   2   1   .   
  Attach                   15   | .   .   3   12  
  Detach                   3    | .   1   2   .   
  Swap                     19   | .   1   16  2   
  Drop                     12   | .   4   7   1   
  Fire                     108  | 14  20  46  28  
  Melee                    18   | .   .   .   18  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
  229 | -11/Scrapyard | Entered Materials
  333 | -10/Materials | Build established: Mutant
  567 | -10/Materials | Discovered new exit (range 11)
  580 | -10/Materials | Entered another Materials area
  580 | -9/Materials  | Evolved 2 slots: Utility x2
  984 | -9/Materials  | Destroyed 7 combat bots
 1243 | -9/Materials  | Discovered new exit (range 12)
 1272 | -9/Materials  | Entered another Materials area
 1272 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1655 | -8/Materials  | Core integrity fell below 50%
 1689 | -8/Materials  | Lost 12 parts (1p4n4u3w)
 1692 | -8/Materials  | Core integrity fell below 20%
 1728 | -8/Materials  | Destroyed self with Rocket Launcher

 Last Messages 
---------------
01707_ Destroyed Imp. Heat Sink.
01707_ Destroyed Lgt. Nuclear Core.
01707_ G-47 Trooper system corrupted by crushing
  effect. <x2>
01707_ Imp. Aluminum Leg destroyed.
01708_ G-47 Trooper system terminally corrupted.
01710_ G-47 Trooper suffers critical hit
  (Smash).
01710_ Destroyed Lgt. Nuclear Core.
01710_ G-47 Trooper system corrupted by crushing
  effect.
01713_ G-47 Trooper destroyed.
01724_ Sneak attack on X-57 Shotgunner.
01724_ X-57 Shotgunner suffers critical hit
  (Smash).
01724_ Destroyed Nuclear Core.
01724_ X-57 Shotgunner system corrupted by
  crushing effect.
01727_ Great Maul destroyed.
01728_ Scanalyzer disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         12
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonAssemblyMonowheel
  Manual?         0
Play Time         00:28:46
  Cumulative      18.0 hours
  Start           2024.04.06 @ 08:48:45
  End             2024.04.07 @ 00:37:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: adf37f87-8304-40fc-b9b0-7352b745b11c