Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 14:44:25 Player: aliser Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (244) 1220 Value Destroyed (9561) 9561 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3756) 3756 TOTAL SCORE: 19077 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2312 Follower Combat Kills 344 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 127/300 Energy 80/100 System Corruption 41% Temperature Warm (147) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Compact Wheel KE Penetrator Improved Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Energy Well Improved Transmission Jammer Advanced Reaction Control System Phase Shifter Layered Medium Armor Plating Thermal Shield > --- WEAPON ----------- Neutron Cannon Matter Neutralizer > --- INVENTORY -------- Improved Treads Improved Medium Treads Compact Wheel Matter Compressor Improved Signal Interpreter Kinecellerator Improved Point Defense System Improved Arc Projector Matter Neutralizer Matter Neutralizer Gauss Rifle KE Penetrator Tesla Bomb Launcher Improved Plasma Cutter Powered Hammer [Rating: 98] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Microactuators Device Microactuators Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Matter Neutralizer Energy Gun EM Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 1 . . . . . 1 Utility 6 | . . 1 1 2 1 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 229 | 6 4 12 47 14 19 4 2 31 90 Power 31 | 1 . 1 5 1 6 . . 4 13 Engine 17 | 1 . 1 4 . 4 . . 2 5 Core 13 | . . . 1 1 1 . . 2 8 Reactor 1 | . . . . . 1 . . . . Propulsion 65 | 2 . 3 17 . 6 . . 6 31 Treads 21 | 2 . . 4 . 4 . . 5 6 Leg 35 | . . 3 9 . 2 . . 1 20 Wheel 9 | . . . 4 . . . . . 5 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 81 | 1 3 4 13 9 7 2 2 9 31 Device 42 | . 1 3 3 5 2 2 1 7 18 Storage 8 | 1 1 . 2 . . . 1 . 3 Processor 8 | . . . . 2 1 . . 2 3 Hackware 1 | . . 1 . . . . . . . Protection 22 | . 1 . 8 2 4 . . . 7 Artifact . | . . . . . . . . . . Weapon 52 | 2 1 4 12 4 . 2 . 12 15 Energy Gun 12 | 1 . 3 4 . . . . 3 1 Energy Cannon 18 | . 1 . 3 2 . 2 . 3 7 Ballistic Gun 7 | 1 . . 1 . . . . . 5 Ballistic Cannon 3 | . . . . . . . . 2 1 Launcher 5 | . . . 4 . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 2 | . . 1 . . . . . 1 . Slashing Weapon 3 | . . . . 1 . . . 2 . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . 3 Corrupted Parts 7 | . . . 5 . . . . 1 1 System Corruption 27 | . . . 21 . . . . 3 3 Parts Lost 137 | . . 4 33 1 8 1 . 21 69 Power 18 | . . 1 4 . 1 . . 4 8 Propulsion 46 | . . 1 11 . 3 . . 7 24 Utility 49 | . . 1 9 1 3 1 . 6 28 Weapon 24 | . . 1 9 . 1 . . 4 9 Highest Loss Streak 17 | . . 2 16 1 3 1 . 17 16 To Critical Strikes 4 | . . . 1 . . . . 1 2 Average Backups 16 | 1 8 21 18 14 14 12 15 16 18 Power 1 | . 2 3 1 1 . 2 2 . . Propulsion 1 | . 1 3 . 1 3 2 3 1 1 Utility 6 | . 2 5 9 4 5 4 5 6 6 Weapon 6 | 1 2 5 4 6 3 2 4 7 8 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . . 5 8 6 4 . 1 2 12 Power 4 | . . 1 1 1 . . . . 1 Propulsion 4 | . . 3 . . . . . . 1 Utility 16 | . . . 4 2 3 . 1 1 5 Weapon 10 | . . 1 2 2 1 . . 1 3 Tool/Special 4 | . . . 1 1 . . . . 2 Average Slot Usage (%) 91 | . 99 87 84 92 92 94 99 86 94 Engine 5 | . 14 7 6 3 6 6 6 5 2 Core 3 | . . . 1 3 1 . . 1 8 Reactor 1 | . . . . . 3 6 6 3 . Treads 9 | . 28 17 4 . 2 25 26 17 5 Leg 14 | . . 8 15 30 23 . . . 16 Wheel 1 | . . . 5 . . . . . 1 Device 19 | . 8 4 11 31 18 21 20 21 21 Storage 7 | . 14 11 8 7 6 6 6 5 7 Processor 5 | . . . . 2 8 6 6 11 9 Hackware 1 | . . 9 4 . . . . . . Protection 6 | . 5 6 10 3 12 10 12 3 4 Energy Gun 1 | . . 6 6 . . . . . . Energy Cannon 5 | . 13 6 2 . . 4 13 7 7 Ballistic Gun 1 | . 14 6 3 . . . . . 1 Slashing Weapon 1 | . . . . 6 5 . . . . Peak Build Rating 98 | 6 8 19 33 51 65 66 69 71 98 Average Rating 54 | 4 7 12 21 49 61 59 66 59 80 On Entrance 38 | . 6 8 19 33 51 59 66 69 69 Avg Prop Armor Cover (%) 10 | . . 10 7 . 7 . . 7 12 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 13 93 94 111 51 77 89 109 109 100 Greatest Support 116 | 40 40 40 82 80 80 114 114 116 115 Greatest Overweight (x) 12 | 1 2 4 12 . 1 . . 4 5 Average Overweight (x) 1 | . . 2 3 . . . . . 1 Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 20 20 20 Average Capacity 18 | 7 17 25 20 15 15 15 16 18 20 Most Carried 25 | 5 16 25 25 15 15 14 20 20 20 Average Carried 16 | 2 9 21 18 14 14 12 15 16 18 Final Capacity 25 | 8 25 25 15 15 15 15 20 20 5 Final Carried 25 | 2 16 25 15 15 13 14 20 20 5 Class Distribution -------------------- 39% | Scavenger-Mutant 32% | Mutant 22% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Matter Collected 5474 | 239 166 138 1140 241 414 65 20 938 2113 Remotely 571 | . . . 571 . . . . . . Salvage Created 9920 | 28 364 276 1625 423 1151 41 . 1108 4904 Parts 491 | 4 21 20 104 28 46 1 . 38 229 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 12 | . 1 2 1 . . . . 1 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 60 . Prevented 4 | . . . . . . 2 . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 186 | . 8 8 42 4 14 2 . 25 83 Melee 23 | . . 2 1 4 13 1 . 2 . Guns 36 | . 2 4 16 . . . . 1 13 Cannons 71 | . 6 . 5 . . . . 15 45 AOE 40 | . . . 19 . . . . 6 15 Classes Destroyed 17 | 1 5 2 5 1 2 . . . 1 Worker 16 | . . 1 6 1 1 . . . 7 Builder 12 | . . . 5 1 . . . . 6 Tunneler 5 | 2 . . . 2 . . . . 1 Hauler 1 | . . . 1 . . . . . . Recycler 12 | . 1 . 2 2 2 . . 2 3 Mechanic 3 | . . . 1 . . . . . 2 Operator 2 | . 1 . . . . . . . 1 Watcher 7 | . 1 1 3 . . . . . 2 Swarmer 44 | . 3 4 16 . . 2 . 10 9 Grunt 65 | . 5 3 17 1 5 . . 4 30 Brawler 6 | . . . 2 . . . . 1 3 Duelist 9 | . . 1 1 . 1 . . 2 4 Sentry 19 | . . . 6 1 3 . . 3 6 Specialist 3 | . . . . . . . . . 3 Hunter 11 | . . . . . 1 . . 4 6 Programmer 27 | . . . . 2 3 . . . 22 Behemoth 2 | . . . . . 1 . . 1 . Best Kill Streak 16 | 2 3 3 16 2 4 2 . 8 12 Combat Bots Only 8 | . 2 3 8 1 4 2 . 8 7 Max Kills in Single Turn 5 | 1 1 1 5 1 1 1 . 3 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 4 . . . . 3 3 Melee 1 | . . 1 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 1683 | . 45 49 331 42 116 40 . 303 757 Missed 453 | . 12 16 63 15 31 8 . 80 228 Hits 1230 | . 33 33 268 27 85 32 . 223 529 Melee 29 | . . 3 4 . 3 . . 4 15 Projectile 1201 | . 33 30 264 27 82 32 . 219 514 AOE 2 | . . . . . . . . . 2 Critical Strikes 46 | . . . 12 . 2 . . 3 29 Part Disruptions 7 | . . . . . 1 . . . 6 Damage Taken 20637 | . 363 364 4322 231 1576 370 . 3025 10386 Core 2221 | . 38 87 537 39 196 42 . 267 1015 Absorbed by Shields 1082 | . . . . . . 128 . 878 76 Redirected to Shielding 101 | . . . . . 101 . . . . Ignored by Resistances 793 | . . . . . . . . 93 700 Regen/Repaired (Parts) 118 | . . . . . . . . . 118 Core Remaining (%) 66 | 100 84 78 2 94 . . . 40 . Volleys Fired 583 | 6 29 15 123 . . . . 81 329 Largest 2 | 2 2 2 2 . . . . 2 2 Hottest 210 | 60 80 125 126 . . . . 210 210 Shots Fired 960 | 12 58 26 193 . . . . 138 533 Gun 318 | 12 29 18 141 . . . . 32 86 Cannon 579 | . 29 8 28 . . . . 91 423 Launcher 63 | . . . 24 . . . . 15 24 Special . | . . . . . . . . . . Kinetic 251 | 6 29 2 54 . . . . 35 125 Thermal 528 | 6 29 18 33 . . . . 78 364 Explosive 46 | . . . 24 . . . . 15 7 Electromagnetic 135 | . . 6 82 . . . . 10 37 Robot Hit Streak 19 | 6 9 8 19 . . . . 11 18 Robot Miss Streak 8 | 2 5 2 5 . . . . 4 8 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . . 2 . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 626 | 8 32 23 138 17 42 5 . 87 274 Core Hits 375 | 2 14 12 101 9 16 . . 55 166 Critical Kills 19 | . . . 3 . 1 . . . 15 Critical Parts Destroyed 20 | . . 1 2 . . 1 . 2 14 Critical Strikes 52 | . . 2 7 . 5 1 . 7 30 Burn 6 | . . 1 2 . . . . 3 . Meltdown 3 | . . . . . . . . . 3 Destroy 26 | . . . . . . . . . 26 Blast 1 | . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . 1 Smash 10 | . . 1 5 . 1 1 . 2 . Sever 5 | . . . . . 4 . . 1 . Melee Attacks 186 | . . 16 33 41 65 10 . 21 . Impact 80 | . . 16 33 . 4 10 . 17 . Slashing 106 | . . . . 41 61 . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks 19 | . . 1 6 7 4 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26206 | 91 470 461 4776 1181 2572 152 . 3844 12659 Guns 3863 | 91 158 205 1260 . . . . 458 1691 Cannons 9847 | . 312 106 488 . . . . 1586 7355 Explosions 7088 | . . . 2394 . . . . 1081 3613 Melee 5408 | . . 150 634 1181 2572 152 . 719 . Ramming . | . . . . . . . . . . Kinetic 3602 | 47 158 12 532 . . . . 649 2204 Thermal 9805 | 44 312 210 364 . . . . 1605 7270 Explosive 3617 | . . . 2191 . . . . 739 687 Electromagnetic 3774 | . . 89 1055 . . . . 132 2498 Impact 1661 | . . 150 634 . 100 152 . 625 . Slashing 3747 | . . . . 1181 2472 . . 94 . Piercing . | . . . . . . . . . . Highest Corruption 41 | . . . 27 2 3 3 3 9 41 Average Corruption 10 | . . . 17 2 2 3 3 7 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 285 | . . . 57 26 8 2 1 36 155 Message Errors 89 | . . . 18 14 4 1 . 9 43 Matter Fused 45 | . . . 4 5 . . . 8 28 Heat Flow Errors 30 | . . . 7 2 . 1 . 6 14 Energy Discharges 36 | . . . 5 2 . . . 6 23 Parts Rejected 9 | . . . 5 1 . . . . 3 Parts Fused 3 | . . . 1 . . . . . 2 Data Loss (minor) 24 | . . . 9 1 2 . 1 2 9 Data Loss (major) 14 | . . . 4 1 2 . . 2 5 Misfires 8 | . . . 1 . . . . 2 5 Alerts 4 | . . . . . . . . . 4 Misdirections 1 | . . . 1 . . . . . . Weapon Failures 22 | . . . 2 . . . . 1 19 Overload Shots . | . . . . . . . . . . Overflow Damage 1338 | . 10 51 152 129 281 47 . 301 367 Projectiles 352 | . 10 . 5 . . . . 46 291 Explosions 214 | . . . 83 . . . . 55 76 Melee 772 | . . 51 64 129 281 47 . 200 . Knockbacks 24 | . . . 3 . . . . 10 11 Impact 5 | . . . 3 . . . . 2 . Kinetic 16 | . . . . . . . . 7 9 Secondary 3 | . . . . . . . . 1 2 Self-Inflicted Damage 1315 | . . . 650 . . . . 50 615 Shots 44 | . . . 22 . . . . 2 20 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 461 | . 171 399 372 228 7 233 . 256 461 Average Temperature 83 | . 49 180 103 101 7 129 . 80 72 Received Heat Transfer 4015 | . 159 78 1701 42 282 . . 179 1574 Effects 7 | . . 1 . . . . . 1 5 Energy Bleed 5 | . . . . . . . . 1 4 Short Circuit 2 | . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 15 | . . 2 3 . 1 1 . 1 7 Combat Hostiles 12 | . . 2 1 . 1 1 . 1 6 Parts Fried 29 | . . 5 5 . 3 1 . 2 13 Impact Corruptions 20 | . . 4 4 . 2 4 . 6 . Robots Melted 4 | . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . 4 Parts Melted 13 | . . 3 . . 1 . . 4 5 Heat Transferred 8881 | 100 666 555 731 . . . . 2173 4656 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . 4 . . . . 1 3 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Maximum Alert Level 5 | . . . 3 1 . . . . 5 Low Security (%) 54 | 100 100 100 31 87 100 . . . 7 Level 1 12 | . . . 12 12 . . . . 23 Level 2 11 | . . . 45 . . . . . 13 Level 3 10 | . . . 9 . . . . . 23 Level 4 9 | . . . . . . . . . 26 Level 5 . | . . . . . . . . . 2 High Security 1 | . . . . . . . . . 3 Max Security . | . . . . . . . . . . Peak Influence 1771 | 10 83 103 745 302 70 . . . 1771 Initial 302 | . . . 14 302 . . . . 2 Average 370 | . 30 13 419 61 17 . . . 793 Influence Increases 6570 | 10 233 226 1522 182 413 50 . 905 3029 Destroy 0b10 Robot/C 3940 | . 160 160 840 80 280 40 . 720 1660 Destroy 0b10 Robot/NC 290 | 10 15 10 90 30 15 . . 10 110 Destroy Leader 766 | . 42 22 168 30 90 10 . 60 344 Allied During Kill 115 | . . . . . . . . 115 . Successful Hack 74 | . . . 8 26 12 . . . 28 Disable Machine 345 | . . 30 45 . . . . . 270 Anti-Garrison Action 150 | . . . 150 . . . . . . Destroy Structure 740 | . 1 4 101 16 16 . . . 602 Lose Combat Pursuer 150 | . 15 . 120 . . . . . 15 Influence Decreases 4897 | 10 233 191 891 848 373 80 10 900 1361 Entered New Map 413 | . . . 21 364 . 15 10 . 3 Time Decay 3071 | 10 233 151 540 482 335 65 . 587 668 Lost Part 1284 | . . 40 330 2 38 . . 184 690 Lost Ally 129 | . . . . . . . . 129 . Squads Dispatched 61 | . 1 1 10 4 3 . . 3 39 Investigation 7 | . . 1 . 1 . . . 2 3 Extermination 17 | . . . . 3 3 . . . 11 Reinforcement 12 | . 1 . 4 . . . . 1 6 Assault 13 | . . . 3 . . . . . 10 Garrison 12 | . . . 3 . . . . . 9 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Distress Signals 10 | . 1 2 4 1 . . . . 2 Communications Jammed 6 | . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . 6 Times Spotted 269 | . 10 10 64 6 15 3 . 40 121 Peak Tracking Total 11 | . 3 5 10 4 4 3 . 11 10 Tactical Retreats 8 | . 1 . 6 . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Traps Triggered 4 | . . . . 1 . . . 1 2 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Disabled 28 | . . 2 4 . . . . 4 18 Max in Single Turn 3 | . . 1 1 . . . . 1 3 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Accessed 25 | . 2 2 5 6 3 . . 3 4 Terminals 9 | . 1 2 3 1 1 . . 1 . Fabricators 3 | . . . . 2 . . . 1 . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 5 | . 1 . 1 1 . . . 1 1 Scanalyzers 6 | . . . 1 1 2 . . . 2 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 62 | . 4 6 19 10 9 . . 5 9 Successful 32 | . 2 1 12 2 6 . . 4 5 Failed 28 | . 2 5 6 8 2 . . 1 4 Catastrophic 3 | . 1 . 1 1 . . . . . Database Lockouts 2 | . . . 1 . 1 . . . . Manual 8 | . 2 . 3 2 1 . . . . Terminals 21 | . 2 6 8 2 2 . . 1 . Fabricators 5 | . . . . 3 . . . 2 . Repair Stations 3 | . . . . . . . . . 3 Recycling Units 11 | . 2 . 2 2 . . . 2 3 Scanalyzers 21 | . . . 9 2 7 . . . 3 Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 7 | . . 1 3 . 2 . . 1 . Prototype ID Bank 3 | . . 1 1 . 1 . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 3 | . . . 2 . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 2 | . . . . 1 . . . 1 . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 5 | . 2 . 1 . . . . 1 1 Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Components 3 | . 1 . . . . . . 1 1 Scanalyzer 15 | . . . 8 1 4 . . . 2 Insert Component 3 | . . . 1 . 2 . . . . Analyze 2 | . . . 1 . 1 . . . . Retrieve Study 10 | . . . 6 1 1 . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 2 2 5 5 3 . . 3 3 Full Trace Events 4 | . . 2 . 1 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 1 . 14 . . Parts Built 4 | . . . . 2 . . . 2 . Authchips . | . . . . . . . . . . Time 89 | . . . . 42 . . . 47 . Total Part Build Rating 18 | . . . . 8 . . . 10 . Part Studies Acquired 10 | . . . 6 1 1 . . . 2 Parts Repaired 1 | . . . . . . . . . 1 Time 56 | . . . . . . . . . 56 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 7 . . . . . . 1 2 Parts Scanalyzed 3 | . . . 1 . 2 . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . Machine Destruction 2 | . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 10 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total Allies 14 | . . . . . . . 4 10 . Largest Group 5 | . . . . . . . 4 5 . Highest-Rated Group 224 | . . . . . . . 149 224 . Highest-Rated Ally 49 | . . . . . . . 39 49 . Total Orders . | . . . . . . . . . . Ally Attacks 62 | . . . . . . . . 62 . Total Damage 1614 | . . . . . . . . 1614 . Kills 13 | . . . . . . . . 13 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Active Infowar (turns) 7547 | . 364 88 186 1340 822 205 1171 850 2521 Optics 2219 | . . . . 40 . . . . 2179 Sensors 1390 | . 364 88 186 752 . . . . . Terrain 4776 | . . . 185 1331 822 205 1171 850 212 Jamming 626 | . . . . . . . . . 626 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Turns Passed 15655 | 139 615 1595 1623 1903 1839 205 1171 1881 4684 Spaces Moved 5878 | 71 213 367 526 817 608 106 716 602 1852 Core 64 | 5 . . 21 . . . . 36 2 Treads 2082 | 66 213 223 54 . 2 106 716 563 139 Legs 2719 | . . 144 117 817 606 . . 3 1032 Wheels 1013 | . . . 334 . . . . . 679 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 260 80 130 123 160 160 160 50 Average Speed 176 | 154 234 340 186 130 142 160 160 198 168 Slowest Speed 735 | 160 320 480 735 130 240 160 160 400 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 34 | 5 29 20 52 21 17 21 87 46 46 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 6 | . . . . . . 1 3 2 . Spaces Dug 198 | . . 4 7 16 16 . . 49 106 Terrain Destroyed 537 | . . 4 106 16 16 . . 84 311 Melee 43 | . . 4 7 16 16 . . . . Projectile 190 | . . . . . . . . 13 177 AOE 304 | . . . 99 . . . . 71 134 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total 9830 | 87 271 660 903 1610 1501 129 744 1093 2832 Wait 2370 | . 13 211 101 694 761 2 14 160 414 Move 5868 | 70 212 366 525 816 607 105 715 601 1851 Hop . | . . . . . . . . . . Pick Up 162 | 5 12 23 22 15 10 3 7 24 41 Fast Attach 122 | 3 2 2 30 9 9 . 1 15 51 Attach 113 | 3 . 6 23 3 13 4 1 15 45 Detach 51 | . 1 2 8 6 6 2 2 8 16 Swap 123 | . 2 9 22 6 18 3 1 17 45 Drop 111 | . . 10 16 20 12 . 3 11 39 Fire 583 | 6 29 15 123 . . . . 81 329 Melee 186 | . . 16 33 41 65 10 . 21 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire 131 | . . . . . . . . 131 . Trap . | . . . . . . . . . . Miscellaneous 9 | . . . . . . . . 9 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2081 | -9/Materials | Build established: Scavenger-Mutant 2143 | -9/Materials | Discovered new exit (range 10) 2350 | -9/Materials | Entered another Materials area 2350 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2538 | -8/Materials | Central database locked down 2865 | -8/Materials | Garrison activated, responded to threat 2897 | -8/Materials | Destroyed 8 combat bots 2916 | -8/Materials | Lost 3 parts (1p1u1w) 3206 | -8/Materials | Core integrity fell below 50% 3229 | -8/Materials | System corruption reached 10% 3236 | -8/Materials | Destroyed 7 combat bots 3244 | -8/Materials | Core integrity fell below 20% 3282 | -8/Materials | Lost 16 parts (1p5n5u5w) 3751 | -8/Materials | Lost 5 parts (1p1n2u1w) 3950 | -8/Materials | First assault squad dispatched 3958 | -8/Materials | Discovered new exit (range 12) 3960 | -8/Materials | Build established: Mutant 3973 | -8/Materials | Entered Factory 3973 | -7/Factory | Evolved 2 slots: Utility x2 4311 | -7/Factory | Build established: Gladiator 5237 | -7/Factory | Fabricated Med. Treads? 5858 | -7/Factory | Discovered new exit (range 15) 5876 | -7/Factory | Entered another Factory area 5876 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6491 | -6/Factory | Spotted B-75 Beast 6520 | -6/Factory | Destroyed B-75 Beast 6544 | -6/Factory | Lost 3 parts (1p1n1u) 6571 | -6/Factory | Central database locked down 6990 | -6/Factory | Identified exit to Lower Caves 7594 | -6/Factory | Lost 3 parts (1n1u1w) 7715 | -6/Factory | Entered Lower Caves 7868 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7876 | -6/Lower Caves | Build established: Mutant 7898 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7920 | -6/Lower Caves | Entered Zion 7943 | -6/Zion | Learned Factory garrison access intel 7952 | -6/Zion | Given A8's code to call for help 8008 | -6/Zion | System corruption cleaned by Quarantine Array 8221 | -6/Zion | Learned location of Quarantine (-3) 8465 | -6/Zion | Met Imprinter 8495 | -6/Zion | Imprinted 8497 | -6/Zion | Declared Zion's savior 9056 | -6/Zion | Discovered new exit (range 15) 9091 | -6/Zion | Entered Proximity Caves 9091 | -5/Proximity Caves | Accompanied by 4 allies 9092 | -5/Proximity Caves | Identified exit to Factory 9679 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 9685 | -5/Proximity Caves | Spotted B-75 Beast 9732 | -5/Proximity Caves | Destroyed B-75 Beast 9940 | -5/Proximity Caves | Fabricated Imp. Hardlight Generator (x2) 10002 | -5/Proximity Caves | Build established: Derelict-Mutant 10120 | -5/Proximity Caves | Destroyed 8 combat bots 10149 | -5/Proximity Caves | Core integrity fell below 50% 10206 | -5/Proximity Caves | Lost 17 parts (2p7n5u3w) 10603 | -5/Proximity Caves | Build established: Commander-Mutant 10704 | -5/Proximity Caves | Lost 4 allies 10920 | -5/Proximity Caves | Lost 5 allies 10947 | -5/Proximity Caves | Build established: Scavenger-Mutant 10972 | -5/Proximity Caves | Entered Factory 10972 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10973 | -5/Factory | Loaded intel: 4 garrison access locations 11378 | -5/Factory | Garrison activated, responded to threat 11431 | -5/Factory | Destroyed 7 combat bots 11435 | -5/Factory | Lost 7 parts (1p1n2u3w) 11946 | -5/Factory | Cargo convoy interrupted 12178 | -5/Factory | Terminal network hard line cut 12682 | -5/Factory | Repaired Hyp. Gauss Cannon+ 12952 | -5/Factory | Garrison activated, responded to threat 13000 | -5/Factory | System corruption reached 10% 13066 | -5/Factory | Core integrity fell below 50% 13085 | -5/Factory | Lost 16 parts (2p6n7u1w) 13601 | -5/Factory | Found Prototype Launcher 13972 | -5/Factory | First assault squad dispatched 14363 | -5/Factory | Identified Tesla Bomb Launcher 14746 | -5/Factory | Crushed by falling debris 14777 | -5/Factory | Lost 5 parts (1p4u) 14865 | -5/Factory | System corruption reached 30% 15130 | -5/Factory | Garrison activated, responded to threat 15247 | -5/Factory | Destroyed 7 combat bots 15257 | -5/Factory | Core integrity fell below 20% 15298 | -5/Factory | Lost 7 parts (3n4u) 15492 | -5/Factory | High security lockdown imminent 15522 | -5/Factory | Lost 8 parts (1p4n2u1w) 15572 | -5/Factory | High security lockdown engaged 15656 | -5/Factory | Released all parts (8) 15656 | -5/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 15646_ System corrupted: Matter fused (-5). 15649_ Penetrated by Slug. [Achievement: All Kinds Of Bad News] 15651_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 15652_ Penetrated by Slug. 15652_ Imp. Medium Treads destroyed. 15652_ Flexi-carbon Leg+ destroyed. 15652_ Penetrated by Slug. 15653_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 15654_ Carbon-fiber Leg destroyed. 15655_ Penetrated by Slug. 15655_ Slug penetrates Wall. 15655_ Penetrated by Slug. 15656_ Released Flexi-carbon Leg+. 15656_ Released Angular Momentum Engine. 15656_ Released Hcp. Storage Unit. 15656_ Released Enh. Optical Array. 15656_ Released Coolant Injector. 15656_ Released Flexi-carbon Leg+. 15656_ Released Lrn. Proton Cannon. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????H????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????#######??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ??????????????????????x #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#x #??????????????????? | | ??????????????????????# #??????????????????? | | ?????????############## +??????????????????? | | ?????????# =[!=#@ #??????????????????? | | ?????????#! !!*=! #??????????????????? | | ?????????# =/!#] #??????????????????? | | ?????????# h] #??????????????????? | | ?????????# h # ###########????????? | | ?????????# %# ????? | | ????????#" """"" / ????? | | ????????## """" " # ????? | | ?????????# """" """ # m ????? | | ?????????# """"""""" # ?????? | | ????????????""""""""" ######## #######?????? | | ?????????????"""""""" ##?????# #???????????? | | ?????????????#######"#"####### #???????????? | | ???????????????????# + #???????????? | | ???????????????????# # #???????????? | | ???????????????????# ! #^^ ^ #??#######??? | | ???????????????????# #^ ^ #? #??? | | ???????????????????# """ """ # #? ????? | | ???????????????????# """ """ # # """"""????? | | ???????????????????# """ """ " # """""" #??? | | ???????????????????# "% / """""" #??? | | ???????????????????##########"[%* # """""" #??? | | ????????????????????# "!| " #??? | | ????????????????????# """""" # " #??? | | ????????????????????# """""" " "! #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 33 Energy Capacity 880 Matter Stores 540 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 450 Resistance: TH 25 Weapon Shielding 66 Point Defense Rating 160 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 82 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Imp. Coolant Injector | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Med. Treads | x2 | -7/Factory | Preloaded Imp. Hardlight Generator | x2 | -5/Proximity Caves Repaired ---------- Hyp. Gauss Cannon | 32% | -5/Factory Studied --------- EM Shotgun | -8/Materials | Hacked Hammer | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Datajack | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Greatsword | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Matter Neutralizer | -5/Factory | Hacked Hyp. Gauss Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- All Kinds Of Bad News Bumper Bots Fancy Inventory Heavy Suspicion Into The Breach Jackpot Challenges ------------ None Game ------ Seed NetworkPortableMesh Manual? 0 Play Time 02:48:52 Cumulative 81.2 hours Start 2025.10.22 @ 09:31:50 End 2025.10.22 @ 14:44:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c624b27a-75ab-4c83-b42b-0b265159f2a2