Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.20 @ 23:21:44 Player: jumpy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2675) 2675 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6155 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Improved Heat Sink Improved Terrain Scanner Layered Medium Armor Plating Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Microactuators Layered Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Great Axe Great Axe Great Axe > --- INVENTORY -------- Deuterium Engine Deuterium Engine Micro Nuclear Core Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Terrain Scanner Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Particle Gun Heavy Assault Rifle Mini Grenade Launcher Plasma Cutter [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . . 1 2 1 Weapon 2 | . . 1 . . 1 Parts Attached 78 | 7 1 20 3 30 17 Power 9 | 1 . 5 . 2 1 Engine 5 | 1 . 3 . . 1 Core 4 | . . 2 . 2 . Reactor . | . . . . . . Propulsion 29 | 2 . 7 2 12 6 Treads . | . . . . . . Leg 25 | 2 . 7 2 12 2 Wheel 4 | . . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 2 1 5 4 Device 8 | 1 . . . 5 2 Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 1 1 . 2 Artifact . | . . . . . . Weapon 25 | 2 . 6 . 11 6 Energy Gun 4 | 1 . . . 3 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 14 | 1 . 6 . 5 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 2 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 41 | . . 6 1 15 19 Power 2 | . . 1 . . 1 Propulsion 18 | . . 1 . 8 9 Utility 8 | . . 2 . 2 4 Weapon 13 | . . 2 1 5 5 Highest Loss Streak 10 | . . 5 1 10 8 To Critical Strikes 1 | . . . . . 1 Average Backups 13 | 3 7 9 13 16 15 Power 2 | . 1 1 3 3 3 Propulsion 3 | 1 1 3 3 4 3 Utility 2 | . 2 2 2 2 3 Weapon 4 | . 3 3 4 6 4 Tool/Special . | . . . . . . Unused Backups 18 | 1 1 1 . 2 13 Power 3 | . . . . . 3 Propulsion 5 | . 1 1 . . 3 Utility 6 | . . . . . 6 Weapon 4 | 1 . . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 100 89 88 84 76 Engine 3 | . 14 5 9 1 . Core 4 | . . 4 . 5 5 Leg 26 | . 28 30 36 28 16 Wheel 1 | . . . . . 5 Device 11 | . 14 2 . 14 16 Storage 8 | . 14 11 9 7 5 Protection 3 | . . 3 7 2 3 Energy Gun 2 | . 14 . . 4 . Ballistic Gun 18 | . 14 30 26 12 13 Slashing Weapon 3 | . . . . 4 5 Peak Build Rating 45 | 7 8 15 20 37 45 Average Rating 23 | 6 7 13 18 28 31 On Entrance 12 | . 7 8 15 20 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 6 | . . . . . 6 Heaviest Build 79 | 14 19 58 65 67 79 Greatest Support 60 | 20 20 30 40 45 60 Greatest Overweight (x) 21 | . . 1 1 2 21 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 17 | 7 8 15 20 20 19 Most Carried 20 | 6 8 14 15 20 19 Average Carried 13 | 3 7 9 13 16 15 Final Capacity 20 | 8 10 20 20 20 5 Final Carried 18 | 6 8 14 15 18 5 Class Distribution -------------------- 35% | Scavenger-Tank 17% | Mutant 14% | Scavenger-Mutant 10% | Scavenger-Gunner 10% | Gunner 7% | Gladiator 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2452 | 302 . 614 313 764 459 Remotely . | . . . . . . Salvage Created 3548 | 168 81 990 359 1195 755 Parts 203 | 13 5 49 31 69 36 Haulers Intercepted 4 | . . 1 3 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 2 19 6 26 8 Melee 5 | . . . . 4 1 Guns 51 | . 2 19 6 18 6 AOE 5 | . . . . 4 1 Classes Destroyed 12 | 2 1 6 1 2 . Worker 5 | . . 2 . 2 1 Builder 3 | . . . . 2 1 Tunneler 8 | 6 . . . . 2 Hauler 4 | . . 1 3 . . Recycler 5 | 1 . . . 1 3 Operator 2 | . . 1 1 . . Swarmer 14 | . . . 3 8 3 Grunt 31 | . 2 14 2 10 3 Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . . 1 Sentry 10 | . . 3 1 6 . Programmer 3 | . . . . 2 1 Best Kill Streak 9 | 2 2 7 9 9 4 Combat Bots Only 6 | . 2 5 5 6 4 Max Kills in Single Turn 4 | 1 1 2 2 4 1 Gunslinging 1 | . . 1 . . . Exploded 4 | . . . . 4 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 800 | . 2 104 24 445 225 Missed 281 | . . 29 4 190 58 Hits 519 | . 2 75 20 255 167 Melee 13 | . . 9 . . 4 Projectile 506 | . 2 66 20 255 163 Critical Strikes 18 | . . 2 1 4 11 Damage Taken 6937 | . 44 1203 255 2336 3099 Core 1488 | . . 206 44 385 853 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 99 | . . 99 . . . Core Remaining (%) 77 | 100 100 48 92 45 . Volleys Fired 202 | 32 5 55 18 65 27 Largest 4 | 2 2 3 3 3 4 Hottest 138 | 70 70 70 69 138 99 Shots Fired 531 | 64 10 160 49 167 81 Gun 527 | 64 10 160 49 164 80 Cannon 1 | . . . . . 1 Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 472 | 32 5 159 49 147 80 Thermal 56 | 32 5 1 . 17 1 Explosive 3 | . . . . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 22 | 13 7 22 6 14 11 Robot Miss Streak 5 | 5 1 2 3 3 4 Penetration Max . | . . . . . . Secondary Targets 8 | . . 3 1 2 2 Max Gunslinging Chain 2 | . . 2 1 1 1 Shots Hit Robots 397 | 40 8 106 26 144 73 Core Hits 163 | 13 3 39 14 67 27 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | 1 . . 1 4 2 Burn 1 | 1 . . . . . Destroy 2 | . . . 1 1 . Sever 5 | . . . . 3 2 Melee Attacks 43 | . . . . 21 22 Impact . | . . . . . . Slashing 43 | . . . . 21 22 Piercing . | . . . . . . Sneak Attacks 14 | . . . . 6 8 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 5 | . . . . 2 3 Damage Inflicted 7990 | 384 79 1602 470 3266 2189 Guns 5517 | 384 79 1602 470 2002 980 Cannons . | . . . . . . Explosions 686 | . . . . 468 218 Melee 1764 | . . . . 796 968 Ramming 23 | . . . . . 23 Kinetic 4928 | 162 41 1589 470 1686 980 Thermal 589 | 222 38 13 . 316 . Explosive 686 | . . . . 468 218 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1764 | . . . . 796 968 Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 2 Average Corruption 1 | . . . . 2 1 Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 10 | . . . . 8 2 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 4 | . . . . 4 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 283 | . . . . 158 125 Projectiles . | . . . . . . Explosions 3 | . . . . . 3 Melee 280 | . . . . 158 122 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . . . . . 113 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 6 | . . . . . 6 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 225 | 80 46 114 68 225 40 Average Temperature 31 | 32 23 28 26 52 20 Received Heat Transfer 1542 | . 12 387 99 711 333 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1443 | 740 111 37 . 555 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 95 100 100 100 Level 1 . | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 213 | 10 50 213 167 175 157 Initial 65 | . . 12 65 39 44 Average 77 | 1 12 128 72 96 32 Influence Increases 1901 | 35 50 529 207 777 303 Destroy 0b10 Robot/C 1220 | . 40 380 120 520 160 Destroy 0b10 Robot/NC 135 | 35 . 20 20 25 35 Destroy Leader 288 | . 10 92 36 130 20 Successful Hack 9 | . . 6 . 3 . Disable Machine 90 | . . 15 30 . 45 Destroy Structure 69 | . . 1 1 24 43 Lose Combat Pursuer 90 | . . 15 . 75 . Influence Decreases 1901 | 35 20 405 272 774 395 Entered New Map 205 | . . 18 89 50 48 Time Decay 1376 | 35 20 327 183 574 237 Lost Part 320 | . . 60 . 150 110 Squads Dispatched 13 | . 2 1 1 6 3 Investigation 4 | . . . . 2 2 Extermination 4 | . . . . 3 1 Reinforcement 5 | . 2 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 6 24 11 43 25 Peak Tracking Total 12 | . 3 5 4 7 12 Tactical Retreats 5 | . . 1 . 4 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . 1 2 . 3 Max in Single Turn 2 | . . 1 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . . 4 . 2 1 Terminals 3 | . . 2 . . 1 Fabricators 2 | . . . . 2 . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 17 | . . 12 . 4 1 Successful 12 | . . 8 . 4 . Failed 4 | . . 3 . . 1 Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 2 | . . 2 . . . Terminals 5 | . . 4 . . 1 Fabricators 4 | . . . . 4 . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 5 | . . 2 . 2 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 124 | . . . . 124 . Total Part Build Rating 8 | . . . . 8 . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2256 | 159 144 182 . 1072 699 Sensors 104 | . . . . . 104 Seismic 2152 | 159 144 182 . 1072 595 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4451 | 280 144 896 404 1750 977 Spaces Moved 1921 | 151 97 391 175 634 473 Core 22 | 11 . . . . 11 Treads . | . . . . . . Legs 1735 | 140 97 391 175 634 298 Wheels 164 | . . . . . 164 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 50 Average Speed 170 | 114 120 161 190 193 166 Slowest Speed 1100 | 120 120 190 190 260 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 7 34 41 22 18 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 71 | . . . . 29 42 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 70 | . . . . 29 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2627 | 197 117 530 207 1002 574 Wait 285 | . 8 41 4 217 15 Move 1916 | 150 96 390 174 633 473 Hop . | . . . . . . Pick Up 42 | 7 4 9 3 12 7 Fast Attach 34 | 7 . 6 2 10 9 Attach 31 | . . 7 2 12 10 Detach 4 | . . 1 . 2 1 Swap 35 | . 1 13 2 15 4 Drop 33 | 1 3 8 2 14 5 Fire 202 | 32 5 55 18 65 27 Melee 34 | . . . . 17 17 Ram . | . . . . . . Kick 6 | . . . . . 6 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 281 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Met a group of wandering Federalists 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 711 | -9/Materials | Discovered new exit (range 8) 789 | -9/Materials | Repaired Hvy. Assault Rifle 870 | -9/Materials | Central database locked down 1091 | -9/Materials | Lost 5 parts (1p1n1u2w) 1146 | -9/Materials | Core integrity fell below 50% 1298 | -9/Materials | Discovered new exit (range 12) 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1660 | -8/Materials | Discovered new exit (range 15) 1725 | -8/Materials | Entered Factory 1725 | -7/Factory | Evolved 2 slots: Utility x2 1797 | -7/Factory | Build established: Scavenger-Tank 2495 | -7/Factory | Lost 10 parts (6n1u3w) 2612 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 3195 | -7/Factory | Build established: Scavenger-Mutant 3245 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 3350 | -7/Factory | Core integrity fell below 50% 3446 | -7/Factory | Discovered new exit (range 15) 3475 | -7/Factory | Entered another Factory area 3475 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3534 | -6/Factory | Build established: Scavenger-Gunner 3916 | -6/Factory | Build established: Scavenger-Tank 3990 | -6/Factory | Lost 8 parts (4n1u3w) 4236 | -6/Factory | Lost 5 parts (3n2u) 4433 | -6/Factory | Cargo convoy interrupted 4439 | -6/Factory | Build established: Gladiator 4446 | -6/Factory | Released all parts (8) 4447 | -6/Factory | Core integrity fell below 50% 4450 | -6/Factory | Core integrity fell below 20% 4452 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04446_ Released Com. Wheel. 04446_ Released Great Axe. 04446_ Released Hcp. Storage Unit. 04446_ Released Microactuators. 04446_ Released Com. Wheel. 04446_ Released Adv. Sensor Array. 04446_ Dropped Hvy. Assault Rifle+. 04446_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 04447_ U-05 Engineer lays Concrete. 04447_ Acquired Great Axe. 04448_ U-05 Engineer lays Concrete. 04448_ Penetrated by Slug. 04449_ U-05 Engineer lays Concrete. 04450_ Slug penetrates Wall. 04450_ U-05 Engineer lays Concrete. 04451_ Penetrated by Slug. 04451_ U-05 Engineer lays Concrete. 04452_ Slug penetrates X-62 Marksman. 04452_ U-05 Engineer lays Concrete. 04452_ Penetrated by Slug. 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[ ## """" | | """ # ##??????????## ###+########### """" | | # ??? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Hvy. Assault Rifle | x2 | -7/Factory Repaired ---------- Hvy. Assault Rifle | 13% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalHackingSource Manual? 0 Play Time 00:22:07 Cumulative 226.4 hours Start 2025.10.20 @ 22:37:27 End 2025.10.20 @ 23:21:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 528 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: d9d68406-9fcf-40a3-a636-c68f812f8d48