Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 09:31:45 Player: SteelGiant Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2585) 2585 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1131) 1131 TOTAL SCORE: 7456 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 1003 Aligned with FarCom 300 Friendly Fire -309 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 98/100 System Corruption 1% Temperature Cool (10) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Targeting Computer Advanced Targeting Computer Damper Plating > --- WEAPON ----------- Beamcaster Beamcaster Battle Cannon Battle Cannon > --- INVENTORY -------- Beamcaster [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Improved Targeting Computer Device System Backup Module Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Battle Cannon Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . 3 . . . Weapon 2 | . . . . . 1 1 . . Parts Attached 168 | 7 20 . 6 . 55 18 32 30 Power 18 | 1 2 . . . 4 4 5 2 Engine 12 | 1 2 . . . 3 3 1 2 Core 4 | . . . . . 1 1 2 . Reactor 2 | . . . . . . . 2 . Propulsion 33 | 3 4 . . . 11 3 6 6 Treads 17 | 2 . . . . 6 . 4 5 Leg 4 | 1 . . . . . 2 1 . Wheel 7 | . 4 . . . 2 . . 1 Hover 4 | . . . . . 3 1 . . Flight 1 | . . . . . . . 1 . Utility 56 | 1 5 . 2 . 19 3 10 16 Device 13 | . . . 1 . 6 . 2 4 Storage 9 | 1 5 . 1 . 1 1 . . Processor 7 | . . . . . 6 1 . . Hackware . | . . . . . . . . . Protection 27 | . . . . . 6 1 8 12 Artifact . | . . . . . . . . . Weapon 61 | 2 9 . 4 . 21 8 11 6 Energy Gun 30 | 2 5 . 2 . 10 4 6 1 Energy Cannon 11 | . 4 . 1 . 2 . 1 3 Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon 6 | . . . . . 1 1 3 1 Launcher 6 | . . . . . 4 2 . . Special Weapon 3 | . . . 1 . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . Unidentified Prototypes 6 | . . . 3 . 3 . . . Parts Lost 41 | . 7 . . . 11 2 7 14 Power 6 | . 1 . . . 1 . 2 2 Propulsion 10 | . 3 . . . 3 . 1 3 Utility 10 | . . . . . 5 . 1 4 Weapon 15 | . 3 . . . 2 2 3 5 Highest Loss Streak 10 | . 4 . . . 9 1 7 10 Average Slot Usage (%) 91 | . 97 100 99 100 92 84 81 86 Engine 9 | . 13 14 14 14 7 6 6 6 Reactor 1 | . . . . . . . 2 6 Treads 10 | . 16 . . . 13 8 3 10 Wheel 6 | . 11 28 28 28 1 . . . Device 1 | . . . . . 2 . . 2 Storage 12 | . 27 28 27 28 8 7 2 . Processor 9 | . . . . . 14 23 15 12 Protection 9 | . . . . . 14 4 14 18 Energy Gun 10 | . 11 28 25 14 6 7 13 4 Energy Cannon 5 | . 15 . 2 14 1 . 1 5 Ballistic Gun 1 | . . . . . 5 7 . . Ballistic Cannon 6 | . . . . . 5 3 11 14 Launcher 1 | . . . . . 3 8 . . Naked Turns . | . . . . . . . . . Heaviest Build 99 | 13 77 74 82 82 99 31 61 74 Greatest Support 70 | 40 40 20 20 20 44 44 70 70 Greatest Overweight (x) 19 | 1 3 3 4 4 18 2 4 19 Average Overweight (x) 1 | . 1 3 3 4 . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 4 4 4 Average Capacity 9 | 5 15 20 19 20 8 4 4 4 Most Carried 9 | 4 7 5 9 7 6 4 4 4 Average Carried 3 | 2 4 5 5 7 3 2 1 2 Final Capacity 20 | 6 20 20 20 20 4 4 4 4 Final Carried 7 | 4 5 5 7 7 4 4 1 . Class Distribution -------------------- 29% | Hauler-Mutant 27% | Mutant 21% | Gunner 11% | Tank 4% | Derelict-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Derelict-Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 2688 | 270 192 . . 23 1063 470 199 471 Remotely . | . . . . . . . . . Salvage Created 3600 | 100 783 . . . 1539 488 312 378 Parts 195 | 1 50 . . . 98 26 3 17 Haulers Intercepted 3 | . 1 . . . 2 . . . Recyclers Shooed 7 | . 3 . . . 3 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 61 | . 16 . . . 33 9 1 2 Melee 2 | . 1 . . . . . . 1 Guns 21 | . 6 . . . 8 6 1 . Cannons 23 | . 9 . . . 13 . . 1 AOE 14 | . . . . . 11 3 . . Classes Destroyed 13 | 1 6 . . . 2 3 1 . Worker 4 | . 1 . . . 2 . . 1 Builder 4 | . 1 . . . 1 . . 2 Hauler 3 | . 1 . . . 2 . . . Recycler 12 | 1 2 . . . 5 1 . 3 Operator 2 | . . . . . . 1 . 1 Watcher 9 | . 3 . . . 3 . . 3 Swarmer 17 | . 6 . . . 11 . . . Grunt 31 | . 10 . . . 15 5 . 1 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . . . 3 . . Sentry 6 | . . . . . 6 . . . Programmer 2 | . . . . . . 1 . 1 Compactor 1 | . . . . . . . 1 . Wasp 1 | . . . . . . . . 1 Best Kill Streak 7 | 1 7 . . . 7 3 1 3 Combat Bots Only 6 | . 3 . . . 6 3 1 1 Max Kills in Single Turn 3 | 1 1 . . . 3 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 1 . . Melee 1 | . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 6549 | . 1075 . . 34 1897 885 220 2438 Core 1453 | . 205 . . 9 535 135 116 453 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 38 | 100 . . . 14 2 . . . Volleys Fired 200 | 3 58 1 . . 80 33 6 19 Largest 4 | 2 2 2 . . 3 4 4 4 Hottest 256 | 100 136 115 . . 124 182 169 256 Shots Fired 408 | 6 108 2 . . 150 72 21 49 Gun 205 | 6 35 2 . . 80 57 17 8 Cannon 167 | . 73 . . . 46 3 4 41 Launcher 31 | . . . . . 19 12 . . Special 5 | . . . . . 5 . . . Kinetic 132 | . . . . . 51 36 9 36 Thermal 174 | 6 108 2 . . 43 2 . 13 Explosive 27 | . . . . . 19 8 . . Electromagnetic 70 | . . . . . 32 26 12 . Robot Hit Streak 61 | 3 6 1 . . 34 61 11 10 Robot Miss Streak 4 | 1 4 1 . . 4 1 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 278 | 4 57 1 . . 103 56 16 41 Core Hits 153 | 2 29 . . . 77 29 1 15 Critical Hits 4 | . 1 . . . 1 . 1 1 Critical Kills 4 | . 1 . . . 1 . 1 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 11 | . . . . . 3 . . 8 Impact . | . . . . . . . . . Slashing 8 | . . . . . . . . 8 Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . 3 . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7598 | 60 899 13 . . 3335 1419 151 1721 Guns 2268 | 60 242 13 . . 871 797 103 182 Cannons 2274 | . 614 . . . 1042 80 48 490 Explosions 2165 | . . . . . 1374 542 . 249 Melee 744 | . . . . . . . . 744 Ramming 147 | . 43 . . . 48 . . 56 Kinetic 1866 | . . . . . 753 555 139 419 Thermal 2325 | 60 856 13 . . 877 17 . 502 Explosive 1827 | . . . . . 1374 453 . . Electromagnetic 689 | . . . . . 283 394 12 . Impact . | . . . . . . . . . Slashing 744 | . . . . . . . . 744 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 2 2 2 3 Average Corruption 1 | . . . . . 2 1 2 1 Corruption Purged 3 | . . . . . . . . 3 Effects 29 | . . . . . 16 4 4 5 Message Errors 13 | . . . . . 7 3 1 2 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . 1 . 1 1 Energy Discharges 7 | . . . . . 4 1 1 1 Data Loss (minor) 5 | . . . . . 4 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 761 | . 1 . . . 189 23 . 548 Projectiles 115 | . 1 . . . 89 . . 25 Explosions 220 | . . . . . 98 23 . 99 Melee 426 | . . . . . 2 . . 424 Knockbacks 10 | . . . . . 5 2 . 3 Impact 1 | . . . . . . . . 1 Kinetic 8 | . . . . . 4 2 . 2 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 392 | . 1 . . . 34 195 . 162 Shots 10 | . . . . . 1 7 . 2 Rammed 38 | . 14 . . . 11 . . 13 Targets Rammed 41 | . 15 . . . 11 . . 15 Kicked . | . . . . . . . . . Crushed 3 | . 1 . . . . . . 2 Highest Temperature 780 | 117 450 54 . . 780 252 338 605 Average Temperature 164 | 58 174 31 . . 211 78 152 146 Received Heat Transfer 1863 | . 219 . . . 549 135 . 960 Effects 114 | . 11 . . . 55 . 5 43 Shutdowns 25 | . 3 . . . 8 . 2 12 Energy Bleed 11 | . 3 . . . 3 . . 5 Interference 15 | . 2 . . . 2 . 3 8 Matter Decay 8 | . 2 . . . 5 . . 1 Short Circuit 8 | . . . . . 6 . . 2 Damage (minor) 9 | . 1 . . . 4 . . 4 Damage (major) 33 | . . . . . 24 . . 9 Damage (core) 5 | . . . . . 3 . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 7 | . . . . . 7 . . . Heat Transferred 4971 | 185 1739 37 . . 2137 37 . 836 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 832 | 5 134 33 . 42 584 440 117 832 Average Influence 219 | 3 55 31 . 2 144 325 45 481 Maximum Alert Level 3 | . . . . . 2 2 . 3 Low Security (%) 64 | 100 100 100 . 100 72 . 100 28 Level 1 15 | . . . . . 17 94 . 9 Level 2 10 | . . . . . 10 5 . 25 Level 3 10 | . . . . . . . . 36 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 . . . 5 3 . 15 Investigation 4 | . 1 . . . 1 1 . 1 Extermination 5 | . . . . . . 1 . 4 Reinforcement 6 | . 1 . . . 1 1 . 3 Assault . | . . . . . . . . . Garrison 10 | . . . . . 3 . . 7 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 8 | . 1 . . . 7 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 23 . . 6 52 13 4 33 Peak Tracking Total 9 | . 3 . . 4 9 4 3 5 Tactical Retreats 11 | . . . . 1 8 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 6 | . 3 . . . . 2 . 1 Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 10 | . 1 . . . 2 1 . 6 Max in Single Turn 3 | . 1 . . . 1 1 . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 16 | . 6 . 4 . 2 1 . 3 Terminals 7 | . 4 . . . 1 1 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . . . 1 . . 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 74 | . 10 . 48 . 8 3 . 5 Successful 63 | . 8 . 48 . 3 1 . 3 Failed 11 | . 2 . . . 5 2 . 2 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 2 . . . . 2 Terminals 13 | . 6 . . . 3 3 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 10 | . 2 . . . 5 . . 3 Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 54 | . 4 . 48 . 1 1 . . Record 50 | . . . 48 . 1 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 6 | . 2 . . . 2 . . 2 Scan Component 3 | . 1 . . . 1 . . 1 Repair 3 | . 1 . . . 1 . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . . . 2 1 . 2 Full Trace Events 3 | . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . . 1 Time 71 | . 26 . . . 26 . . 19 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . no_distress 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 25 | . . . . 1 4 . 20 . Largest Group 19 | . . . . 1 3 . 19 17 Highest-Rated Group 477 | . . . . 31 43 . 477 449 Highest-Rated Ally 35 | . . . . 31 16 . 35 35 Total Orders . | . . . . . . . . . Ally Attacks 252 | . . . . 4 13 . 96 139 Total Damage 5906 | . . . . 62 201 . 2626 3017 Kills 43 | . . . . 2 2 . 7 32 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Field Lobotomies 4 | . . . . . 4 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches 2 | . . . 1 . . . 1 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 8829 | 82 1582 419 812 174 2267 640 584 2269 Spaces Moved 5288 | 38 910 379 714 146 1273 356 299 1173 Core 41 | 4 . . . . 35 . . 2 Treads 2917 | 25 440 . . . 884 232 165 1171 Legs 217 | 9 . . . . . 74 134 . Wheels 1774 | . 470 379 714 146 65 . . . Hover 339 | . . . . . 289 50 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 110 110 100 120 50 120 120 160 Average Speed 143 | 144 139 110 111 120 145 143 165 173 Slowest Speed 1000 | 160 180 110 120 120 950 180 240 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 91 72 93 47 65 7 96 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 9 | . . . . . 9 . . . Terrain Destroyed 261 | . . . . . 189 35 . 37 Melee . | . . . . . . . . . Projectile 9 | . . . . . 6 . . 3 AOE 252 | . . . . . 183 35 . 34 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 6148 | 59 1103 379 734 145 1552 441 381 1354 Wait 176 | 2 59 . . . 52 2 1 60 Move 5281 | 37 909 378 713 145 1272 356 298 1173 Hop . | . . . . . . . . . Pick Up 155 | 10 26 . 7 . 45 19 25 23 Fast Attach 5 | . . . . . . . 1 4 Attach 121 | 6 13 . 5 . 39 16 24 18 Detach 10 | . . . 3 . 3 1 1 2 Swap 42 | 1 7 . 1 . 16 2 7 8 Drop 106 | . 16 . 5 . 31 12 18 24 Fire 200 | 3 58 1 . . 80 33 6 19 Melee 11 | . . . . . 3 . . 8 Ram 3 | . 1 . . . 2 . . . Kick . | . . . . . . . . . Crush 38 | . 14 . . . 9 . . 15 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 13) 656 | -10/Materials | Discovered new exit (range 11) 930 | -10/Materials | Build established: Hauler-Mutant 981 | -10/Materials | Core integrity fell below 50% 1038 | -10/Materials | Lost 4 parts (1p2n1w) 1185 | -10/Materials | Discovered new exit (range 13) 1263 | -10/Materials | Discovered new exit (range 14) 1289 | -10/Materials | Core integrity fell below 20% 1472 | -10/Materials | Discovered new exit (range 15) 1593 | -10/Materials | Repaired Ion Engine 1665 | -10/Materials | Entered Mines 1848 | -10/Mines | Learned location of Zion (-7) 1926 | -10/Mines | Discovered new exit (range 15) 2047 | -10/Mines | Learned Materials security intel 2077 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2078 | -10/Mines | Discovered new exit (range 5) 2084 | -10/Mines | Entered Exiles 2109 | -10/Exiles | Discovered new exit (range 15) 2137 | -10/Exiles | Met 8R-AWN 2171 | -10/Exiles | Met EX-HEX 2231 | -10/Exiles | Met EX-BIN 2260 | -10/Exiles | Aligned with FarCom system 2261 | -10/Exiles | Given EX-Vault access code 2351 | -10/Exiles | Met EX-DEC 2418 | -10/Exiles | Discovered new exit (range 10) 2515 | -10/Exiles | Visited The Gauntlet 2751 | -10/Exiles | Opened EX-Vault 2755 | -10/Exiles | Found Prototype Special Weapon 2759 | -10/Exiles | Found Prototype Energy Cannon 2761 | -10/Exiles | Found Prototype Device 2763 | -10/Exiles | Identified Field Lobotomy Kit 2764 | -10/Exiles | Identified Gui. Plasma Cannon 2767 | -10/Exiles | Identified Supersonic Drone Bay 2812 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2896 | -10/Exiles | Stole two prototypes: Gui. Plasma Cannon, Field Lobotomy Kit 2896 | -10/Exiles | Entered Mines 2896 | -9/Mines | Accompanied by 1 ally 2899 | -9/Mines | Received a Mining Laser from a helpful Derelict 3035 | -9/Mines | Discovered new exit (range 12) 3070 | -9/Mines | Entered Materials 3070 | -8/Materials | Accompanied by 1 ally 3070 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3138 | -8/Materials | Discovered new exit (range 20) 3298 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 3340 | -8/Materials | Assimilated A-02 Transporter with FLK Orb 3705 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 3712 | -8/Materials | Assimilated W-25 Informer with FLK Orb 3795 | -8/Materials | Build established: Mutant 3915 | -8/Materials | Lost 9 parts (1p3n5u) 4129 | -8/Materials | Found Prototype Launcher 4130 | -8/Materials | Identified Rocket Array 4285 | -8/Materials | Core integrity fell below 50% 4302 | -8/Materials | Core integrity fell below 20% 4380 | -8/Materials | Repaired Ion Engine 4872 | -8/Materials | Build established: Gunner 5027 | -8/Materials | Garrison activated, responded to threat 5293 | -8/Materials | Discovered new exit (range 6) 5337 | -8/Materials | Entered Factory 5337 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5339 | -7/Factory | FarCom data flow suspended 5977 | -7/Factory | Sucked down chute 5977 | -7/Factory | Entered Waste 5978 | -7/Waste | Met a frightened Derelict 6021 | -7/Waste | Spotted C-40 Crusher 6024 | -7/Waste | Destroyed C-40 Crusher 6028 | -7/Waste | Spotted C-40 Crusher 6029 | -7/Waste | Spotted C-40 Crusher 6040 | -7/Waste | Build established: Scavenger-Gunner 6044 | -7/Waste | Spotted C-40 Crusher 6046 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6049 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6050 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6052 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6076 | -7/Waste | Warlord forces began an assault 6077 | -7/Waste | Allies destroyed C-40 Crusher 6080 | -7/Waste | Allies destroyed C-40 Crusher 6083 | -7/Waste | Lost 7 parts (2p1n1u3w) 6267 | -7/Waste | Found Damper Plating 6422 | -7/Waste | Discovered new exit (range 12) 6426 | -7/Waste | Build established: Derelict-Tank 6561 | -7/Waste | Entered Factory 6561 | -7/Factory | Accompanied by 18 allies 6664 | -7/Factory | Garrison activated, responded to threat 6787 | -7/Factory | Build established: Tank 7102 | -7/Factory | Discovered new exit (range 21) 7155 | -7/Factory | Garrison activated, responded to threat 7474 | -7/Factory | Build established: Gunner 7725 | -7/Factory | Repaired Hrd. Medium Armor Plating 8544 | -7/Factory | Garrison activated, responded to threat 8567 | -7/Factory | Core integrity fell below 50% 8649 | -7/Factory | Core integrity fell below 20% 8665 | -7/Factory | Lost 10 parts (2p1n3u4w) 8830 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08595_ Arm. Treads destroyed. 08597_ Deuterium Engine destroyed. 08598_ Overheating: Energy bleed (-61). 08600_ Overheating: Energy bleed (-38). 08600_ Hrd. Medium Armor Plating destroyed. 08600_ Hrd. Light Armor Plating destroyed. 08605_ Chainsword destroyed. 08605_ Antimatter Reactor destroyed. 08609_ Hrd. Medium Armor Plating destroyed. 08614_ U-05 Engineer builds a Door. 08623_ Broken Battle Cannon destroyed. 08634_ Battle Cannon destroyed. 08696_ Med. Armor Plating destroyed. 08698_ Hvy. Phase Cannon destroyed. 08716_ Acquired 49 matter. 08761_ Arm. Treads destroyed. 08770_ Slammed into U-05 Engineer. 08795_ Arm. Treads destroyed. 08806_ K-01 Serf cleans the Fabricator. 08823_ K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | ??#""" # # """ #?????????? | | ??# # ##/####### # """ #?????????? | | ??# ####### #### ### """ #?????????? | | ##########?????# """ #??# #?# #?????????? | | "" """ ####### "Y" #??# ############?????????? | | "" """ # + " " #??# ## [ ! #?????????? | | "" """ # # " #??# ## #?????????? | | # # " #?## ## #?????????? | | # # " #?# # """ """ #?????????? | | # # " #?# / """ """ #?????????? | | # # " #?# # """ """ #?????????? | | # % # " #?## ## #?????????? | | ###+###### # " #??# ## ] #?????????? | | # # " #??# ############?????????? | | % #% # " #??# #????????????????????? | | + # #??# #????????????????????? | | # # #??# #????????????????????? | | ####### #??# ?????????????????????? | | #? #??? ?????????????????????? | | #?########??? ?????????????????????? | | #???????????? #????????????????????? | | ########/## #######?????? #????????????????????? | | ??# ## ##""""#???### #### #???????????????? | | ??# """" # #"F!"##### #???????????????? | | ??# """" # T" tg!! k #???????????????? | | ### """" # " g! @ +???????????????? | | ## """" # g #???????????????? | | ## ?? # k""""""""" #???????????????? | | #? ??? ###### #????????????? | | #????? ?????#^ " " #????????????? | | #????? ?????# "Y" #????????????? | | #????? ?????# """ #????????????? | | #????? ?????# ?? ? #????????????? | | #????? ?????# ??????#????????????? | | #????? ?????#################??????????????????? | | ##?????##????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 30 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: EM 90 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Let's See Who's Tougher Troublemaker Challenges ------------ None Game ------ Seed MobileHelicalNullifier Manual? 0 Play Time 01:43:22 Cumulative 11.5 hours Start 2020.06.06 @ 07:37:38 End 2020.06.06 @ 09:31:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d77e96f9-8392-43a2-8f82-b22611b7d9bc